Character page for ''FireEmblem'' series and the tropes that accordingly apply. Characters for specific games and game universes are on specific pages for that universe, and this page will only cover universal character tropes, archetypes, classes and recurring characters; for more detailed and complete character sheets, go to:
* ''Characters/FireEmblemAkaneia''
** ''Characters/FireEmblemShadowDragon''
** ''Characters/FireEmblemGaiden''
** ''Characters/FireEmblemMysteryOfTheEmblem''
* ''Characters/FireEmblemJugdral''
** ''Characters/FireEmblemSeisenNoKeifu''
*** ''Characters/FireEmblemSeisenNoKeifuPlayableCharacters''
*** ''Characters/FireEmblemSeisenNoKeifuNonPlayableCharacters''
** ''Characters/FireEmblemThracia776''
* ''Characters/FireEmblemElibe''
** ''Characters/FireEmblemElibeSwordOfSeals''
** ''Characters/FireEmblemElibeBlazingSword''
* ''Characters/FireEmblemTheSacredStones''
* ''Characters/FireEmblemTellius''
** ''FireEmblemTellius.MainCharacters''
** ''FireEmblemTellius.TheGreilMercenariesAndCrimeanLiberationForce''
** ''FireEmblemTellius.{{Antagonists}}''
** ''FireEmblemTellius.RadiantDawnProtagonists''
** ''FireEmblemTellius.MajorRadiantDawnAntagonists''
** ''FireEmblemTellius.MinorRadiantDawnAntagonists''
** ''FireEmblemTellius.NonplayerCharacters''
* ''Characters/FireEmblemAwakening''
** ''Characters/FireEmblemAwakeningTheLords''
** ''Characters/FireEmblemAwakeningFirstGeneration''
*** ''Characters/FireEmblemAwakeningFirstGenerationFemales''
*** ''Characters/FireEmblemAwakeningFirstGenerationMales''
** ''Characters/FireEmblemAwakeningSecondGeneration''
** ''Characters/FireEmblemAwakeningAlliesAndNeutralFactions''
** ''Characters/FireEmblemAwakeningLesserAntagonists''
** ''Characters/FireEmblemAwakeningGrimaAndTheGrimleal''
* ''Characters/TearRingSaga''

Every character page, including this one, is '''CHOCK FULL OF SPOILERS'''. Administrivia/YouHaveBeenWarned.


[[folder:General character tropes]]
''Fire Emblem'' tends to regularly feature recursive [[{{Expy}} expies]] in the games' casts, so some character tropes arise in practically every game.
* ActionGirl: Pretty much any female who's not a WhiteMage, and even some of the white mages after they [[TakeALevelInBadass get promoted]].
* AmbitionIsEvil: There's usually someone that eventually opposes your group that fall under this trope. Most of them also tend to be used as pawns of the BigBad.
* BadassAdorable: Some of your units will turn out like this if you train them well, particularly the MagikarpPower ones.
* BodyguardCrush: If a person is hired/commanded to protect someone else, the lord/lady and bodyguard are extremely likely to fall in love.
* BrotherSisterIncest: No, really.
* CrutchCharacter: Jagen, considered the epitome of this in the context of FE, was once the TropeNamer, and among the fandom he sort of continues to name it - the "Jagen Archetype" is a CrutchCharacter who turns out to be utterly terrible as the game progresses, far outstripped by practically everyone else. Related is the "Oifey Archetype", named for Oifey from ''Genealogy of the Holy War'', which refers to crutch characters who actually continue to be a useful unit throughout the rest of the game; this is the more common archetype these days.
* DefectorFromDecadence: Plenty of high-ranking enemies tend to ditch their respectable positions and join your army when asked out of an inclination to do what's right.
* DisappearedDad: If they are even alive, expect them to die five minutes in. Only two lords in the entire series have gotten to the end of their campaigns without their fathers dying: [[spoiler: Roy and (technically) Lucina, and the latter had to [[{{Determinator}} go through hell and back]] to tear Chrom from the jaws of death]].
* EverythingsBetterWithPrincesses: Often, they can actually [[{{RoyalsWhoActuallyDoSomething}} fight]].
* GeniusBruiser: The huge guys in armor or with the axe? They'll often be ''much'' smarter than you'd think.
* {{Gonk}}: Numerous bosses, including a running gag of having ThoseTwoBadGuys be identical gonk {{cloudcuckoolander}}s. As if to compensate and seem vaguely fair, they'll throw one or two gonks in as a recruitable characters. Interestingly enough, most are Axe classes.
* HeroicLineage: Almost every lord, as well as a few minor characters.
* LadyOfWar: Around half of the playable female characters.
* LauncherOfAThousandShips: Often an In-universe example, as the main lord can usually be paired with any of a number of partners. The exceptions are [[TheDulcineaEffect Sigurd]], [[VictoriousChildhoodFriend Marth, and Alm]].
* LoveMakesYouEvil: If someone has [[LoveHurts bad luck in love]], s/he might change for the worse and FaceHeelTurn.
* MagikarpPower: Among fans, this is referred to as the [[MagikarpPower Est Archetype]], which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter of the game, often the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with no defense, and accordingly are incredibly difficult to level up and promote; if they are levelled and promoted, though, ''bodies start falling''.
* MyCountryRightOrWrong
* MissingMom: The lord's mom often won't even be mentioned. Eliwood is the only protagonist to have his mom alive in the beginning of the game, not counting Dierdre, who was around for the entire first half of the game before Seliph was born. [[spoiler: If you count Lucina as a main protagonist, her mom survives too.]]
* SavvyGuyEnergeticGirl: Although some are [[FanPreferredCouple Fan Preferred Couples]], there are a few that are canon or at least possible in the specific game.
* WorthyOpponent

[[folder:Archetype tropes]]
Somewhere between General Character Tropes and Class related tropes, the series is known for recurring achetypical characters that serve the same role either in gameplay, story or both. More explanation and archetypes can be found [[ here]].
!!The Lord

See Class related tropes entry below

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Marth, Alm, Celica,]] [[VideoGame/FireEmblemJugdral Sigurd, Seliph, Leif]], [[VideoGame/FireEmblemElibe Roy, Eliwood, Hector, Lyndis,]] [[VideoGame/FireEmblemTheSacredStones Eirika, Ephraim,]] [[VideoGame/FireEmblemTellius Ike, Micaiah]], [[VideoGame/FireEmblemAwakening Chrom, Lucina, Avatar]]

!!The Jagen/Jeigan

A CrutchCharacter granted early in the game. Known for being either high level or second tier when the game begins but having average to poor stat growths. Relying on this character too much can hurt the team in the long run as they steal the majority of EXP if they're on the front lines. Generally an older mentor figure and body guard to the Lord, almost always of the Paladin Class. The typical excuse for a Pure Jagen's poor potential is usually advanced age or sickness

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Jagen, Arran]]; [[VideoGame/FireEmblemJugdral Eyvel, Dagdar]]; [[Characters/FireEmblemElibeSwordOfSeals Marcus]]

* BladeOnAStick: The Paladin Jagen typically has this as their WeaponOfChoice. Silver Lance, in particular, is arguably the signature weapon of the Jagen Archetype.
* BadassGrandpa: Surprisingly, only 2 of them (out of 5) are these. Some would argue that [[TierInducedScrappy none of them qualify as "badass"]], but, well, see DiscOneNuke.
* CoolHorse: Almost all Jagens are Paladins.
* CrutchCharacter: THE Epitome of it in the Fire Emblem series. They are quite useful in the early game, but are generally underpowered starting from mid-game.
* DiscOneNuke: Starts as this. The end result is... less than optimal. Funnily enough, due to this status, a Jagen tends to not be the considered the worst unit in the game they appear in, compared to the ones that aren't worth using at ''any'' point.
** StoneWall: A common tactic with these characters is to remove all their weapons and send them out to lure enemy units into attacking them, as their defense and/or speed is often enough to NoSell any attacks in the early chapters and enemies tend to prioritise attacking units that can't strike back.

!!The Oifey

A specific type of Jagen that generally fulfills the same tropes but continues to be useful from a gameplay perspective. They are still older than the rest of the starting party but not typically by as much, and their stat growths are much more viable. They are also more likely to have a BodyguardCrush if they are the opposite sex of the Lord.

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemJugdral Oifey]]; [[Characters/FireEmblemElibeBlazingSword Marcus]]; [[VideoGame/FireEmblemTheSacredStones Seth]]; [[VideoGame/FireEmblemTellius Titania, Sothe]]; [[VideoGame/FireEmblemAwakening Frederick]]

* BladeOnAStick: Being pretty much a Jagen, the Paladin class Oifeys typically has Silver Lance as their starting weapon. Oifey himself is an exception to this rule, by not having any kind of Silver weapons and specializing in [[HeroesPreferSwords Swords]]] over Lances.
* BodyGuardCrush: Usually towards their lord. Seth to Eirika, Titania to Greil, Sothe to Micaiah. PlayedForLaughs between Frederick and Chrom.
* CoolHorse: Almost all of them are a promoted horse class like the Jagens.
* CrutchCharacter: Unlike the Jagens, though, these guys will typically remain a viable unit for the majority of the game, and maybe even well into the endgame, though Frederick is generally considered much weaker.
* DiscOneNuke: Like Jagens, they start as this. Unlike Jagens, the end result is much better.


The antithesis of the Jagen, a character that joins the group late in the game at an extremely low level, and is difficult to level up due to his or her low bases. However, if trained, the character usually turns out to be one of [[MagikarpPower the most powerful unit(s) in the game]]. After [=FE3=], most Ests tend towards being magic users, though the original Est was a physical unit.

It should be noted that most Ests usually lack one or two decent stat(s), generally hp and defense. They also tend to have lower availability rates than most other characters.

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Est]]; [[VideoGame/FireEmblemJugdral Corpul/Sharlow, Miranda]]; [[VideoGame/FireEmblemElibe Nino]]; [[VideoGame/FireEmblemTheSacredStones Ewan]]; [[VideoGame/FireEmblemTellius Elincia, Pelleas, Kurthnaga]]

* BadassAdorable: A good part of them fits the "Adorable" part, while the "Badass" part is gained by training them.
* MagikarpPower: Defines this within the ''Fire Emblem'' series. However, they're not exactly a GameBreaker due to the massive amount of babying you usually need to do before you can reap the rewards.
* LateCharacterSyndrome: Despite their potential, they tend to come rather late, and at such a low level that it's almost not worth it to train them.
* TheLoad: If you're not willing to train them.
** A special case can be made for Sophia, who is specifically designed to be as much of this as possible.

!!Cain and Abel

A RedOniBlueOni pair of characters that join early in the game and are sworn to the main Lord. Almost always of the Cavalier/Social Knight Class. The duo tends to pair off in three ways. Personality, Stats and Color. The original Cain generally is more relaxed or detached, while Abel is more serious or hotblooded. The original Cain started with higher strength and luck, but later grew mostly speed and skill, while the original Abel had high base speed and skill, but later grew mostly HP. The original Cain was red, and Abel was Green. Their successors mix and match these facets, but all three are typically intact.

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Cain and Abel, Ruke and Rody]]; [[VideoGame/FireEmblemJugdral Alec and Noish, Alva and Kain]]; [[VideoGame/FireEmblemElibe Alan and Lance, Kent and Sain]]; [[VideoGame/FireEmblemTheSacredStones Kyle and Forde]]; [[VideoGame/FireEmblemTellius Oscar and Kieran]]; [[VideoGame/FireEmblemAwakening Stahl and Sully]]

* BladeOnAStick[=/=]CoolSword: One tends to specialize in Lances, the other in Swords. Some games allow one to specialize in [[AnAxeToGrind Axes]] as well.
* CoolHorse: Are always of the Cavalier class.
* LightningBruiser: For the most part, they are durable, strong, fast, and mobile with weaknesses that might as well not exist.
* RedOniBlueOni: Usually one is intense and the other is calm, or one takes their knightly duties seriously and the other pursues other interests or hobbies.
* ThoseTwoGuys: They generally act like this.


The first mercenary, joins early to mid game. Has high stat growths, usually ending up well balanced or focused on strength, but may need to be recruited from the enemy side. They tend to be either mercenary leaders, or, in the case that there is no group of mercenaries involved, a mercenary who joins the player army on their own. The latter may need to be recruited from the enemy side. In the case of the former, the leaders are shown as heavily muscled men with scarred faces. Some of them vanish without a trace after the war is over.

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Ogma, Savor]]; [[VideoGame/FireEmblemJugdral Holyn, Felgus]]; [[VideoGame/FireEmblemElibe Dieck, Raven]]; [[VideoGame/FireEmblemTheSacredStones Gerik]]; [[VideoGame/FireEmblemAwakening Gregor]] [[note]][[VideoGame/FireEmblemTellius Ike]] has also been called an Ogma, but he doesn't quite count due to being the Lord of his games.[[/note]]

* CoolSword: Always.
* JackOfAllStats: Typically comes with good bases, and their growths help ensure that they remain viable.


The first myrmidon, joins early to mid game. Almost always needs to be recruited from the enemy side, stat growths focus on speed, luck, and critical hits. Often carries a Killing Edge to further drive home their critical capacity and make them even more dangerous to recruit. They usually have some relationship with the Lena or Julian character and have a warrior's spirit, hold some kind of code or policy, and are known to take chances. Before they join the player's party, they may have served as a mercenary for bandits. Like Ogmas, they usually fade into obscurity after the war is over.

-->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Navarre]]; [[VideoGame/FireEmblemJugdral Ayra, Shiva]]; [[FireEmblemElibe Rutger, Fir, Guy]]; [[VideoGame/FireEmblemTheSacredStones Joshua, Marisa]]; [[VideoGame/FireEmblemTellius Zihark]]; [[VideoGame/FireEmblemAwakening Lon'qu]]

* BloodKnight: They often have a particularly strong obsession with improving their skills in battle. With some, there is also a bit of ToBeAMaster mixed in.
* CoolSword: Always.
* CriticalHit: Their starting weapon tends to be a Killing Edge or some other high-crit weapon, which makes getting to them to recruit them more dangerous. Ayra is the sole exception, she doesn't have a Killing Edge or sorts, but she has a Meteor skill, which allows her multiple consecutive hits that acts like her CriticalHit.
* FragileSpeedster: Always.
* HeelFaceTurn: Most Navarres are found on the enemy side and must be persuaded to join your army.
* MasterSwordsman: Typically promotes into this. Their prowess with the blade may also be noted InUniverse. Some of them also strive to be this as well.
* UnbuiltTrope: Samto, one of the first "Navarre-style" Mercenaries/Myrmidons to be recruited in the series, was a CostumeCopycat [[FakeUltimateHero who was much weaker than the original]], and not portrayed sympathetically. One could think of him as a Deconstruction of the Archetype and {{Expy}}s in general, but he was probably the series ''first''.

!!The Pegasus Trio

A trio of pegasus knights that typically join early, mid, and late game respectively. Together they can execute the Triangle attack, guaranteeing a critical hit on that turn. They may be related or simply have a long history of working together.

Noticeable for being one of the only archetypes that has been used by the enemy: the pegasus trio of Meng, Maybell, and Bleg appears in [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]].

-->'''Playable characters of this archetype:''' [[FireEmblemAkaneia Palla, Catria, and Est]]; [[VideoGame/FireEmblemElibe Juno, Thite, and Thany, Fiora, Farina, and Florina]]; [[VideoGame/FireEmblemTheSacredStones Syrene, Vanessa, and Tana]]; [[VideoGame/FireEmblemTellius Sigrun, Tanith, Marcia, and Elincia]]; [[VideoGame/FireEmblemAwakening Sumia, Cordellia, and Cynthia]]

* AwesomeButImpractical: While definitely cool, setting up the Triangle Attack is often more trouble than it's worth.
* CombinationAttack: The Triangle Attack. The effect is always a guaranteed CriticalHit on the unfortunate enemy. [[spoiler:Yes, the trio of enemy Pegasus Knights can do this as well, so be careful.]]
* CoolHorse: Well, Cool Pegasus actually.
* BladeOnAStick: Almost all of them can use Lances. Upon promotion, most of them typically gain [[CoolSword Swords]] as well.
* ForMassiveDamage: Weak to [[AchillesHeel Bows]] due to their status as flying units. Can also potentially inflict this on the enemy through the Triangle Attack.
* FragileSpeedster: Most of them tend to be this. However, they tend to gain enough strength to be considered a...
* MageKiller: Because most of them tend to have high Resistance as well.
* RuleOfThree: Three Pegasus Knights who all know each other and who can initiate the Triangle Attack.


An EleventhHourRanger who joins very late in the game (often on the final or penultimate stage) at max or close to max level, with very high stats. They are often powerful enough to crush the enemies of the final stage by themselves, serving as a final crutch for the player should their army be lacking in powerful characters. Often a mage character, though not always.

A good amount of Gotohs tend to be royalty or famous figures InUniverse, often with a [[RedBaron title]] to match. Some of them have even achieved [[LivingLegend legendary status]].

-->'''Playable characters of this archetype:''' [[FireEmblemAkaneia Gotoh, Nagi]]; [[VideoGame/FireEmblemJugdral Ced, Galzus]]; [[VideoGame/FireEmblemElibe Karel, Athos]]; [[VideoGame/FireEmblemTellius Tibarn, Naesala, Giffca, Caineghis,]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran]]]]; [[VideoGame/FireEmblemAwakening Basilio, Flavia]]

* EleventhHourRanger: Always joins very late into the game, but has stats that ensure that they remain useful.
* MissionControl: Usually serves as such before actually joining.
* RedBaron: Often, as they are typically famous InUniverse.
* RoyalsWhoActuallyDoSomething: Sometimes the Gotoh is a ruler of a whole nation.


[[folder:Class-related tropes]]
The character classes present in the series also embody tropes, both in gameplay and in the mythology, story role and recurring tendencies present in them.

The class to which TheHero always belongs, the Lord class functions like a King in TabletopGame/{{chess}} in that the death of a Lord character yields a GameOver. The specific traits of the Lord class vary wildly depending on the game or the specific character in question. Lords are typically sword-wielders, but especially in the last decade there have been plenty of exceptions; they also typically have blue hair, or failing that, something equally outlandish.

Some games give their main characters classes which are Lords in all but name, often having different specialities; among the fandom, pretty much all of these classes are colloquially called Lords. Alm and Celica's base Lord classes in ''Gaiden'' are '''Fighter''' and '''Priest''' respectively[[labelnote:*]]no relation to the basic classes normally known as Fighter and Priest, which don't exist in ''Gaiden''. Other characters of this type of Priest exist in the game, but only Celica can promote and is treated as a Lord.[[/labelnote]], and the class is known as '''Junior Lord''' in ''Genealogy''. Ike's initial class is '''Ranger''' in ''Path of Radiance'' and '''Hero''' (a second-tier class) in ''Radiant Dawn''; Micaiah's initial class in ''Radiant Dawn'' is '''Light Mage'''. Recently introduced in ''Awakening'' is the [[PlayerCharacter Avatar]]'s exclusive[[labelnote:*]]technically, not quite; it can also be inherited by the Avatar's child Morgan, and [[VideoGame/FireEmblemAkaneia Katarina]] has Grandmaster as a DLC character[[/labelnote]] class '''Tactician'''.

Most Lords who can promote have their own specific class into which they promote. Marth does not promote at all, Alm and Celica promote to '''Hero''' and '''Princess'''[[labelnote:*]]no relation to the normal-unit Hero class, here called Swordfighters, or Rackesis's personal class in ''Genealogy''[[/labelnote]] respectively, Seliph and Eliwood promote into the '''Knight Lord'''[[note]]Sigurd starts as one[[/note]], Leif promotes into the '''Prince''' in ''Thracia''[[labelnote:*]]Prince is also his basic, first-tier class in ''Genealogy''[[/labelnote]], Hector, Eirika, Ephraim, Chrom, and Lucina promote into the '''Great Lord'''[[labelnote:*]]Hector's Great Lord class is completely different from that of Eirika or Ephraim, in that the former is more like a General, whereas the latter are horseback units; additionally, Eirika, Ephraim, Chrom, and Lucina's Great Lord class was called '''Master Lord''' in Japanese, which is also what Roy's promoted class was called[[/labelnote]], Roy promotes to '''Master Lord'''[[labelnote:*]]Based on the precedent of Eirika and Ephraim, many people just call it "Great Lord"[[/labelnote]], and Lyn promotes into a '''Blade Lord'''. Ike is an odd case in that '''Lord''' is actually his promoted class in ''Path of Radiance''; in ''Radiant Dawn'' he can promote into the third-tier '''Vanguard''' class. Micaiah promotes into the '''Light Sage''' class, then again into the third-tier '''Light Priestess''' class. The Avatar promotes into the '''Grandmaster''' class.

Related are the '''Prince''' and '''Princess''' classes in the Jugdral games, exclusive to Leif of Leonster and Raquesis of Nordion respectively. In ''Genealogy'', they're not true Lords in that their death does not end the game, but are otherwise quite similar; they promote into the '''Master Knight''', which can use every weapon type except dark magic. In ''Thracia 776'', the Prince is Leif's promoted class. In his DLC appearances in ''Awakening'', Marth has the unique '''Lodestar''' class; he can use Rapiers and the Falchion, but does not act as a true Lord. Also, at various points in ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'', Elincia, Geoffrey, Lucia, Nephenee, and Tibarn all act as the Lord character of certain chapters.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Marth, Alm, Celica;]] [[FireEmblemJugdral Sigurd, Seliph, Leif, Raquesis;]] [[FireEmblemElibe Roy, Eliwood, Hector, Lyndis;]] [[VideoGame/FireEmblemTheSacredStones Eirika, Ephraim;]] [[VideoGame/FireEmblemTellius Ike, Micaiah;]] [[VideoGame/FireEmblemAwakening Chrom, Lucina, Avatar]]
* CompetitiveBalance: They fall all over the place on this one. The Avatar is notable in this regard, as he/she can be anything, depending on the player's choices, but starts as a MagicKnight.
** FragileSpeedster: Lyn, Eirika
** GlassCannon: Chrom, Lucina (depends on the mother)
** MightyGlacier: Alm and Hector (if you're unfortunate)
** JackOfAllStats: Marth, Roy, Eliwood, Chrom, Lucina. The Tactician and Grandmaster ''classes'' are also prime examples; before taking [[CharacterCustomization personal modifiers]] into account, their stat caps are completely uniform.
** LightningBruiser: Sigurd, Seliph, Ephraim, Ike, Hector (if you're lucky), Chrom and Avatar (through reclassing), Lucina (through reclassing, but also depends on the mother)
** MagicKnight: Celica, Avatar
** SquishyWizard: Micaiah, Lucina (depends on the mother)
** MasterOfAll: The Avatar thanks to the ability to change into any class in the game, except for special classes and those exclusive to the other gender. Since skills are tied to classes and all skills can be equipped regardless of class, this allows the Avatar access to a ridiculous range of skills, letting the character do almost literally anything.
* {{Expy}}: Most character-specific Lord class variants are based on other classes: Lyn is based on the Myrmidon line with elements of the Nomadic Trooper, Hector on Generals, Eliwood on Paladins[[note]]In their ''The Biding Blade'' Trial Map appearances, [[FridgeBrilliance Eliwood and Hector actually ''were'' a Paladin and a General respectively]][[/note]], Ike on Mercenaries, and Micaiah on Mages (except with light magic).
* HeroesPreferSwords: Only [[BladeOnAStick Ephraim]], [[AnAxeToGrind Hector]] (who gains them as a secondary weapon after promoting), and [[LightTheWay Micaiah]] don't.
** RoyalRapier: The traditional weapon of Lord characters; those who don't partake tend to use a functional {{expy}} like Hector's [[AnAxeToGrind Wolf Beil]], Lyn's [[KatanasAreJustBetter Mani Katti]], Ephraim's [[BladeOnAStick Reginleif]], Ike's [[{{BFS}} Regal Sword]], and Micaiah's [[HolyHandGrenade Thani]].
* RoyalsWhoActuallyDoSomething
* SwordOfPlotAdvancement: Most promotions of Lord characters are story-tied events which can't be avoided, often even if the character isn't at the right level to promote. Sometimes they're tied to obtaining a literal SwordOfPlotAdvancement.
* WeCannotGoOnWithoutYou: The death of a Lord is an instant GameOver; in some games, other ally characters will invoke this trope almost word-for-word when the Lord is dying. The only exception is Lucina, who can be defeated (though she won't die, as she has storyline importance) without getting a game over.
* YouGottaHaveBlueHair: Almost every Lord has blue, or otherwise unnaturally-coloured, hair. That Leif instead has a downright normal hair colour is what actually stands out among them.

!!Cavalier ''(Social Knight)''
One of the most common and basic of classes, Cavaliers are horse-mounted knights. The player will almost always start off with two cavaliers, one wearing red armour and one wearing green. In almost every game, Cavaliers promote into '''Paladins'''; ''The Sacred Stones'' and ''Awakening'' also allow them to promote into '''Great Knights'''. The third-tier promoted classes for the cavalier tree are the '''Gold Knight''' (lances in ''Gaiden'', swords and axes in ''Radiant Dawn'') and as of ''Radiant Dawn'', the '''Silver Knight''' (lances and bows).

The Judgral and Tellius games split the Cavalier class into four separate horseback classes, each specializing in a different weapon type: the '''Blade Knight'''[[note]]"Free Knight" in Jugdral[[/note]], '''Lance Knight''', '''Axe Knight''', and '''Bow Knight'''[[note]]"Arch Knight" in Jugdral[[/note]]. The Tellius games have them all promote into Paladins (in ''Radiant Dawn'', the Paladin class is split similarly), but the Jugdral games give them all their own promoted class: the '''Forrest Knight'''[[note]]also appears in ''The Sacred Stones'' as a promotion option for Archers and Mercenaries, where it is called the '''Ranger'''[[/note]], '''Duke Knight''', '''Great Knight''', and '''Bow Knight'''.

Distantly related is the bow-wielding '''Nomad''' class of the Elibe games, which is pretty much a Bow Knight with a tribal flavouring and slightly different stat distribution. They promote to the '''Nomadic Trooper''' class, which gains the use of [[BowAndSwordInAccord swords]] as well. Also related is the '''Mage Knight''' of the Jugdral games[[note]]not of ''The Sacred Stones'', which is a magic-only class[[/note]], and the '''Dark Knight''' of ''Awakening'', which wield both magic and swords. The '''Conqueror''' class, a class exclusive to Walhart, is also related to this line, being similar to the Great Knight and even using the same weapons.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecile, Rody, Luke, Robert, Leiden, Belf;]] [[FireEmblemJugdral Alec, Noish, Lex, Quan, Finn, Midayle, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Johan, Ares, Brighton, Felgus, Hicks, Carrion, Kain, Alva, Robert, Fred, Glade, Amalda, Conomore]]; [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning]]; [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim]]
* ArmorPiercingAttack: ''Awakening'' Great Knight can learn Luna skill to halve opponent's defence.
* AutomatonHorses: There's no sign that the horses used by Cavalier variants ever need rest; odds are they do after battles, but it's never discussed.
** There was a pseudo exception to this with the dismount feature in some of the older games, but the feature proved unpopular.
* BladeOnAStick[=/=]CoolSword: All outright Cavaliers wield lances and swords.
** AnAxeToGrind: Upon promotion in the Elibe games, and also if you promote to Great Knight in ''Sacred Stones'' and ''Awakening''.
** BowAndSwordInAccord: Typical for the promoted [[TheArcher bow-using]] variation, whether it is part of the Cavalier line or not.
* TheCavalry: Many enemy armies treat them as thus, bringing in waves of cavaliers and related classes as mid-level reinforcements; this is particularly effective given their high movement rate, allowing them to quickly sweep in and potentially ruin the player's shit.
* CoolHorse
* ForMassiveDamage: Horse-slaying weapons, like Poleaxe and Longsword, and majority of lords' exclusive weapons can deal effective damage to them.
* JackOfAllStats:
** LightningBruiser: Really, really common. Cavaliers generally have balanced growths in all area and amazing base stats.
* LifeDrain: The Gold and Silver Knights' mastery skill, Sol.
* LoadsAndLoadsOfCharacters: The Cavalier class family is easily the most populous in the franchise, with there being more recruitable cavalier-esque characters in any given game than of any other class.
* MultiMeleeMaster: With the exception of Jugdral and Tellius canons (and Awakening's Tactician if you count tomes), Cavaliers are the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''Awakening'' and ''The Sacred Stones'' can use all three melee weapons.
* ThePaladin: Averted; the Paladin class has nothing to do with holy warriors and cannot use any sort of magic. They're generally upstanding, moral, and loyal knights, but not holy by any means.

!!Knight ''(Armor Knight)''
A counterpart to the Cavalier, Knights are heavily-armoured footsoldiers. Generally, the player will gain access to one within the first few chapters, and just a few others through the course of the game. They generally promote to '''Generals'''. Third tier Knights are known as '''Barons''' in ''Gaiden'', and '''Marshalls''' in ''Radiant Dawn''. In ''The Sacred Stones'' and ''Awakening'', they have '''Great Knight''' as a branched promotion option.

The Jugdral and Tellius games split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''[[note]]Jugdral only[[/note]]. They all promote into similarly weapon-specific variants of the General[[note]]in Jugdral, only the Sword Armor promotes; the others are enemy-only and thus don't promote, though the Jugdral General can use all four weapon types anyway[[/note]]. In ''Gaiden'', the Armor Knight serves as a second-tier class promoting from the '''Soldier''' (see below).

Related to this class is the '''Emperor''' class exclusive to Hardin in ''Mystery of the Emblem'' and its remake, and the '''King''' class exclusive to Zephiel in ''Binding Blade''. Also related is the '''BlackKnight''' of ''Radiant Dawn'', a class which is exclusive to the Black Knight/[[spoiler:Zelgius]]. The enemy-only '''Baron''' class of the Jugdral games (not to be confused with the third tier Baron of ''Gaiden'') is also related to the class, but is able to use all three kinds of Anima Magic + Staves in addition to all physical weapon types.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Draug, Roger, Lorenz, Valbar;]] [[FireEmblemJugdral Arden, Hannibal, Dalsin;]] [[VideoGame/FireEmblemElibe Bors, Barth, Wendy, Douglas, Wallace, Oswin;]] [[VideoGame/FireEmblemTheSacredStones Gilliam;]] [[VideoGame/FireEmblemTellius Gatrie, Brom, Tauroneo, Meg]]; [[VideoGame/FireEmblemAwakening Kellam, Kjelle]]
* ArmorPiercingAttack: The General and Marshall's mastery skill, Luna.
* BladeOnAStick: In games where the class isn't split up into weapon-specific variants, they always wield lances. Generals get a secondary weapon type which varies depending on the game in question.
* ForMassiveDamage: Anti-armor weapons, like Hammer and Heavy Spear; and again, most of lords' exclusive weapons.
* NoSell: Great Shield(translated in later games as Pavise), a skill belonging to this class in the Jugdral and Magvel games, completely protects the unit from any damage whatsoever when it randomly activates.
* StoneWall[=/=]MightyGlacier: The defining trait of this class category is enormous Defense and great Attack, with minimal Speed.
* TwentyFourHourArmor: Like the Cavaliers' AutomatonHorse, possibly. The only time a Knight variant is ever seen without their armour is Brom's first appearance in ''Radiant Dawn'', and that's only because he was out farming before the fight came along.
* WakeUpCallBoss: Traditionally, a General will appear as the boss of the eighth or tenth chapter as the first promoted boss, and will accordingly serve this role. A good amount of them tend to be {{Climax Boss}}es as well.

The basic sword-wielding footsoldier classes. Mercenaries are generally defined as [[ExactlyWhatItSaysOnTheTin just that]] -- soldiers-for-hire. They promote into the '''Hero''' class[[note]]'''Forrest''' in the Jugdral games; no relation to the Forrest Knight[[/note]], and in ''Gaiden'' they promote again into the third tier '''Dread Fighter'''. The class was technically replaced by the '''Myrmidon''' class (see below) in the Jugdral games; the equivalent class was called '''Swordfighter''', aka the Myrmidon class, but in function said class is a mix of the Mercenary and the Myrmidon; several Swordfighters promote to Hero/Forrest as per usual, while some promote to '''Swordmaster''', depending on the character. Likewise, Mercenaries do not exist in the Tellius games. In ''Sacred Stones'' and ''Awakening'', they can branch into a mounted class[[note]]'''Ranger''' in ''Sacred Stones'', '''Bow Knight''' in ''Awakening''[[/note]] which can use BowAndSwordInAccord.

The Dread Fighter reappears in a limited capacity in ''Awakening''. Acting as a reward for completing Alm's DLC package (Alm himself is this class here), any male unit can promote to it by use of a Dread Scroll. Here, their weapon set adds axes and magic.

Related are the aforementioned Myrmidon class and Ike's various Lord classes in the Tellius games, which are functionally Mercenaries.

-->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[FireEmblemAkaneia Ogma, Navarre*, Caesar, Radd*, Astram, Samson, Savor, Jesi, Deen, Samto*, Malice*;]] [[FireEmblemElibe Dieck, Ogier, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC!Roy, DLC!Alm, DLC!Ike]]
* {{BFS}}
** AnAxeToGrind: Heroes, and also Dread Fighters in Awakening.
* JackOfAllStats[=/=]LightningBruiser: Almost all of them.
** FragileSpeedster: The big exception: the "Navarre Archetype", a small number of Mercenaries which tend more toward this. Starting with the Elibe games, they just became their own class, the Myrmidon.
* LifeDrain: Heroes in ''Awakening'' can learn Sol, skill that allows them to regain health equal to half the damage dealt.
* MageKiller: The Dread Fighter class in ''Awakening'', thanks to their Resistance +10 skill.
* MagicKnight: Again, Dread Fighter in ''Awakening''.
* ThrowingYourSwordAlwaysWorks: Their critical animations often involve tossing their weapon into the air, then jumping after it while [[UnnecessaryCombatRoll somersaulting several times]] before catching it and coming back down for the strike.
* WeaponAcrossTheShoulder: Often their default pose.

!!Myrmidon ''(Swordfighter, Blade)''
A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense. They promote to the '''Swordmaster''' class, and in ''Radiant Dawn'' promote further to the '''Trueblade''' class. The Myrmidon class technically replaced the Mercenary class in the Jugdral games (and thus, some could promote to '''Hero/Forrest'''), but was functionally a bit of a mix of the two; the full, separate Myrmidon class in and of itself as we know it today debuted in the Elibe games.

In ''Sacred Stones'' and ''Awakening'', Myrmidons can also branch into '''Assassins'''; the latter game allows them to use BowAndSwordInAccord.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Navarre, Radd, Samto, Maris, Athena;]] [[FireEmblemJugdral Ayra, Holyn, Larcei/Radney, Ulster/Roddlevan, Shanan, Eyvel, Machyua, Shiva, Mareeta, Trewd, Ralph, Shanam, Galzus;]] [[VideoGame/FireEmblemElibe Rutger, Fir, Karel, Guy, Karla;]] [[VideoGame/FireEmblemTheSacredStones Joshua, Marisa;]] [[VideoGame/FireEmblemTellius Mia, Zihark, Lucia, Stefan, Edward]]; [[VideoGame/FireEmblemAwakening Lon'qu, Say'ri, Owain, Yen'fay, DLC!Seliph, DLC!Lyn, Spotpass!Eirika]]
* CoolSword: Typically their only weapon.
* CriticalHitClass
* DeathOfAThousandCuts: The Astra/Shooting Star skill; it's the mastery skill for Swordmasters and Trueblades in the Tellius games, and is pretty much exclusively associated with the Isaach royal family (all of whom are Swordfighters, Swordmasters, and Forrests) in the Jugdral games.
* [[{{DivergentCharacterEvolution}} Divergent Class Evolution]]: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the Swordmaster and Forrest. Starting from the Elibe games, the two classes have become distinct from one another.
* FlashStep: A general tendency of Swordmasters.
* '''FragileSpeedster'''
* SpellMyNameWithAnS: In Japanese, they just can't decide on a consistent name: they've been variously known as the Swordfighter, the Blade, or the Myrmidon. The English games just call all of them "Myrmidon".

!! Fighter
Fighters are axe-wielding footsoldiers practically defined by their wild style relying primarily on power; it's again quite common to receive at least one at the start of the game. They promote to the '''Warrior''' class, and in ''Radiant Dawn'' promote again to the '''Reaver''' class. In the branched promotion lines of ''The Sacred Stones'' and ''Awakening'', they also have the option to promote to '''Hero'''.

Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both promote into the '''Berserker''' class.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[FireEmblemJugdral Johalva, Orsin, Halvan, Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Dart, Hawkeye, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia, Dozla;]] [[VideoGame/FireEmblemTellius Boyd, Largo, Nolan]]; [[VideoGame/FireEmblemAwakening Vaike, Basilio]]
* AnAxeToGrind
* AlwaysMale
* BanditMook: Brigands and Pirates, when in the service of the enemy.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Guess]]. That said, playable members of the class are normally an aversion, bearing no such tendencies beyond their class name.
* [[{{BFS}} Big Fucking Axe]]: Common, especially among Berserkers.
* BiggerIsBetter: The basis of the Warrior's mastery skill, Colossus, in ''Path of Radiance'' - it deals more damage if the user's Constitution is greater than that of the enemy. This was changed in ''Radiant Dawn'', where Colossus merely triples the user's Strength.
** Fighters and their related classes are typically fairly large as well.
* BoisterousBruiser: Traditionally.
* EverythingsBetterWithSpinning. Warriors' criticals in the GBA games, and the Reaver's mastery skill Colossus in ''Radiant Dawn''.
* GlassCannon:
** Fighters and Warriors have massive strength and decent skill and/or speed, but low defense.
** The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
* {{Gonk}}: They have a tendency to be this or to avert GenericCuteness.
* HornyVikings: Most portrayals of the Berserker.
* RoarBeforeBeating: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.
* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.)
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Because Lords often use [[HeroesPreferSwords swords]], an unpromoted axe user will often serve as the first boss the player will meet, so that the developers can create a challenging unit on the surface but still be easy to defeat thanks to the weapon triangle.

!! Soldier
In most games, the Soldier class are the mook class -- they're enemy-only, they're weak, they serve as little more than cannon fodder, and the game itself is more than ready to point that out to you. Then came the Tellius games, and suddenly Soldiers became a viable fighting class which functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. In the Tellius games, they promote to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''Gaiden'', Soldiers served as a first tier class which promoted into the '''Armor Knight''' class (see above).

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Luka, Fols;]] [[VideoGame/FireEmblemTellius Nephenee, Devdan/Danved, Aran]]
* BladeOnAStick: The pure-lance infantry class, much like Myrmidons are to swords.
* CriticalHit UpToEleven: Normal critical hits and mastery skills deal three times the damage. The Impale mastery skill available to Sentinels deals ''four'' times the damage.
* DivergentCharacterEvolution: Started out as unpromoted Armor Knights.
* JackOfAllStats: In the Tellius games, with generally a slightly higher focus on defense.
* {{Mook}}: Their sole purpose everywhere except the Valentia and Tellius canons.
* TookALevelInBadass: Naturally, since they're playable and not [[JokeCharacter Joke Characters]]. Soldiers have been buffed up and able to promote, so later on enemy Soldiers/Halberdiers/Sentinels remain as threatening as other enemies too.
* WhatCouldHaveBeen: There's evidence Soldiers were once intended to be playable in ''Mystery of the Emblem''.

!! Archer
Lightly armoured soldiers wielding bows. Archers don't have much in the way of defense or other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, and if you're throwing them into the thick of things, you're doing it wrong. They promote to the '''Sniper''' class, then again to the '''Bow Knight''' class in ''Gaiden'' and the '''Marksman''' class in ''Radiant Dawn''.

In ''Sacred Stones'' and ''Awakening'', they can choose to promote into '''Ranger''' and '''Bow Knight''' respectively, gaining the ability to wield BowAndSwordInAccord.

Related are the '''Ballisticians''' of the Archanea and Jugdral canon, a class which exclusively uses SiegeEngines, an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Archanea games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest easier; they promote to '''Horseman'''[[note]]In the very first game, they were two, seperate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progentior of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight and Nomadic Trooper.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leo;]] [[FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes]]; [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo]]; [[VideoGame/FireEmblemAwakening Virion, Noire]]
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. It becomes more useful in Awakening, as this is the only game to allow promoted units to dip into other classes for their skills.
* CripplingOverspecialisation: By design, they can only attack over distances and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, which take strength into account, except against flying units, which, due to their ludicrous weapon might that gets tripled against flying units, can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] (a GameBreaker, only available in the finale) can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses is extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow.
* FakeBalance: For some reason, Intelligent System think that making a group of units who is typically slow, weak, fragile, has average mobility, and is locked to 2 Range Combat with the ability to kill flying units slightly more effectively than others is such a nice idea.
* NoArcInArchery: No ''FireEmblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed, the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* TookALevelInBadass: Archers and Snipers are ''way'' better in Awakening, for four big reasons:
** If the sniper is the rear unit of a pair, then their range issues are irrelevant, because the support unit can dual-strike whenever their lead unit attacks, regardless of range.
** Bow users' inability to counter in melee is actually an advantage when they fight somebody who has the notorious "counter" skill, which causes all melee damage you inflict to be inflicted right back at you as well. Thus on Lunatic+, where enemies with Counter are literally ''everywhere'', inability to use a weapon other than bows hardly matters.
** Archers and Snipers are the only classes that can use Longbows and their variants, which allow you to attack at 2-3 range and are generally extremely useful as a result.
** The addition of the one skill to rule them all, Galeforce, which allows you to have one extra turn per turn after successfully killing an enemy, and the resulting high emphasis on hit-and-run tactics and player phase combat, generally make bow users' shortcomings during the enemy phase a moot point, and their stats and pair-up bonuses, particularly having the highest skill cap ''and'' the highest skill pair up bonus (which helps if you're trying to get your dual strike rate to 100%) make them extremely useful.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons.
* WeakButSkilled: Their standout point tends to be their ridiculously high Skill. Too bad this is about the only stat where they excel at. For the ones whose Speed is higher than the norm, they still tend to fall into this, in part due to the Archer's CripplingOverspecialization as detailed above.

!! Mage
The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in [=FE7=] as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specialising in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In Radiant Dawn, they promote into similarly split Sage variants; in the Jugdral games, all four variants promote promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similiar to the '''Valkyrie''' class. In ''Awakening'' they can instead choose to promote into a class similiar to the Jugdral one: the '''Dark Knight'''.

Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also promotes to Sage. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not promote to or from anything.

-->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first/third games, before the remakes added the separate Sage class[[/note]] [[FireEmblemAkaneia Merric, Wendell*, Linde, Gotoh*, Luthier, Dyute, Mae, Boey, Sonia, Nomah, Yubello, Ellerean, Katarina;]] [[FireEmblemJugdral Azel, Lewyn, Tailto, Arthur/Amid, Teeny/Linda, Ced/Hawk, Asvel, Olwen, Homer, Eyrios, Miranda;]] [[VideoGame/FireEmblemElibe Lugh, Lilina, Hugh, Erk, Pent, Nino, Athos;]] [[VideoGame/FireEmblemTheSacredStones Lute, Saleh;]] [[VideoGame/FireEmblemTellius Soren, Ilyana, Tormod, Calill, Bastian, Sanaki]]; [[VideoGame/FireEmblemAwakening Miriel, Ricken, Laurent, Emmeryn, DLC!Celica]]
* BadassCape[=/=]InTheHood: Most Mages wear capes, and occasionally hoods.
** RobeAndWizardHat: ''Awakening'' forsakes this tradition in favour of some ''enormous'' wizard hats.
* BlackKnight: The Dark Knight class.
* FireIceLightning[=/=]BlowYouAway[=/=]PlayingWithFire[=/=]ShockAndAwe: Mages have access to the three "anima" classes of magic - fire, thunder, and wind. The Archanea, Elibe, and Magvel games lump them into one magic type, whereas Jugdral and Tellius split them into three separate types.
** HolyHandGrenade[=/=]CastingAShadow: In the Archanea games, all magic types (staves aside) are one and the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in ''Sacred Stones'' also learn light magic naturally and can be taught dark magic by exploiting a bug in the game.
* LifeDrain: The Arch Sage's mastery skill, Flare.
* MagicKnight: The Mage Knight and Mage Fighter, only in the Jugdral games; the Magvel Mage Knight doesn't fall under this trope, as it is just a mounted mage and doesn't do physical weapons. ''Awakening'' also features the Dark Knight, which is similiar to the Jugdral Mage Knight.
* SquishyWizard
** GlassCannon: In the GBA games, where their Defense cap, and especially Resistance cap, are lower than the Bishop. However, outside of ''Sacred Stones'' (where you can grind for stat boosters to reach their caps), you will not see this often.
** RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.

!! Priest
One of two medic classes, Priests only wield magical staves which can heal allies, inflict status effects on enemies, or teleport allies. The class can be either gender, but some games split female Priests into the separate but otherwise identical '''Cleric''' class. In ''Shadow Dragon'', male priests are instead known as '''Curates'''. Priests and Clerics both promote into the '''Bishop''' class, whereupon they gain access to offensive Light magic; in ''Gaiden'' and ''Radiant Dawn'', their final promotion is the '''Saint''' class. In ''Awakening'', Clerics and Priests can instead choose to promote into '''War Cleric/Monk''', which gives them the use of axes, or the '''Sage''' class, which gives them the use of magic tomes.

In the Tellius games, the Cleric variant is exclusive to Mist. She is generally identical to normal Priests (which still exist), but does not have the association with religion, and in ''Radiant Dawn'' can also use swords. She promotes to the '''Valkyrie''' class, which in ''Path of Radiance'' allows her to use swords as well.

Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops, and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''[[note]]not to be confused with the normal dark-wielding Shaman class, discussed below[[/note]], Dierdre's and Julia's class in ''Genealogy'', which promotes to '''Sage'''. Also related is the '''Chancellor''' class of the Tellius games (which uses dark magic in addition to light magic and staves), which is exclusive to Sephiran/[[spoiler:Lehran]].

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Wrys, Lena, Maria, Boey, Elice, Silk, Jenny, Malliesia, Frost, Nyna;]] [[FireEmblemJugdral Adean, Claude, Lana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[VideoGame/FireEmblemElibe Ellen, Saul, Yodel, Serra, Lucius, Renault;]] [[VideoGame/FireEmblemTheSacredStones Moulder, Natasha, Artur;]] [[VideoGame/FireEmblemTellius Rhys, Mist, Laura, Oliver]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran]]]]; [[VideoGame/FireEmblemAwakening Lissa, Libra, Brady]]
* ForMassiveDamage: The Bishop's Slayer skill in ''The Sacred Stones'', which triples damage against monsters.
* LightIsNotGood[=/=]SinisterMinister: Bishops who support the enemy, are morally questionable, or are outright evil and heretical are a recurring feature throughout the franchise -- the most prominent examples are Gharnef[[note]]before the remakes happened and he became a Sorcerer[[/note]], Riev, Oliver and Lekain.
* LightTheWay
** [[HealingHands Healing Staff]]
** HolyHandGrenade: After promotion and Monks. The exception is ''Awakening'', where light magic does not exist in any form.
* TheMedic
** CombatMedic: Upon promotion.
* ReligionIsMagic: Light magic, at any rate. In most canons, light magic has a strong association with the dominant religion of the world (which more often than not has some connection with one of the world's legendary heroes who also used light magic). Light-wielding units not affiliated with the clergy are rare, with Micaiah being the only one in Tellius. [[DiscussedTrope Discussed]] by Knoll and Natasha in ''The Sacred Stones'', pondering the differences between the roots of their magic of choice (light/religion for Natasha, dark/knowledge for Knoll).
* SimpleStaff: Normally, they don't have offensive use in line with this trope, but ''Radiant Dawn'' allowed staff-wielding units to use them to strike back when attacked. Some staffs have a 100% critical rate, but almost no-one has the strength to actually deal any damage in such a situation.
* SquishyWizard: Significantly more so than the Mage line.
** Technically averted by the War Cleric which is significantly more robust, but the characters that promote into it by default tend to fall into this anyway by virtue of rather poor Strength and Defense growths.
** RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].
* WhiteMage[=/=]WhiteMagicianGirl: They're frequently female (or at least effeminate, like with Libra and Lucius).

!! Shaman
A far less common offensive magic class, Shamans are a slower, bulkier counterpart to Mages, specializing in dark magic. They promote to the '''Druid''' class, or can become the '''Summoner''' class in ''The Sacred Stones''. The class is also known as the '''Dark Mage''' in the Archanea and Jugdral games, with the Druid being called the '''Sorcerer''' in Archanea and the '''Dark Bishop''' in Jugdral; it's an enemy-exclusive class in the Jugdral games[[note]]In the Archanea games, all magic types except staves are lumped into one weapon type, so the Dark Mage isn't specifically a Dark user.[[/note]]. In ''Awakening'', Dark Mages can use [[RedMage both normal magic and dark magic]], and they can also promote into the Sorcerer, which continues to use dark magic, or '''Dark Knight''', which [[MagicKnight allows them use of Swords]], but restricts magic use to normal tomes only.

Related is the '''Dark Sage''', a second-tier class which also wields thunder magic, exclusive to King Pelleas in ''Radiant Dawn''; it promotes into a variant of the '''Arch Sage'''. Also related are the '''Dark Prince''', '''Dark Druid''', and '''Necromancer''', dark-wielding classes exclusively belonging respectively to the final boss Julius, and the penultimate bosses Nergal and Lyon.

This class is not to be confused with the '''Shaman''' class of ''Genealogy'', which is a light-wielding class exclusive to Dierdre and Julia, or with the third-tier '''Light Priestess''' class, which was called "Shaman" in the original Japanese version of ''Radiant Dawn''.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Etzel;]] [[FireEmblemJugdral Salem;]] [[VideoGame/FireEmblemElibe Raigh, Sophia, Niime, Canas;]] [[VideoGame/FireEmblemTheSacredStones Knoll;]] [[VideoGame/FireEmblemTellius Pelleas]]; [[VideoGame/FireEmblemAwakening Tharja, Henry, DLC!Micaiah]]
* CastingAShadow: Also, while they have often been portrayed as the magical equalient to axes, dark magic in the GBA games and in ''Awakening'' have effects on their general weapons that other magic will never have.
* DarkIsNotEvil: And Canas ''will'' make a point of reminding you of that fact. However, Dark Magic users tend to be [[DarkIsEvil major]] [[EvilSorcerer enemies]] in the series none-the-less.
* {{Expy}}: '''Dark Druid''' Nergal and '''Necromancer''' Lyon's classes are based upon the '''Druid''' and '''Summoner''' classes respectively, but more powerful. Dark Druid also serves as an expy and foil to Athos's Archsage class.
* InTheHood: Almost every similar unit wears a heavy hood completely obscuring their face.
* MightyGlacier: Significantly slower than Mages and have worse Skill, but generally have better Defence and HP, and relatively equal Magical Attack.
** RedMage: Typically, after promotion, being able to attack and heal. The exception is if a Dark Mage promotes into the [[MagicKnight Dark Knight]] class. Done wierdly with the Sorcerer in ''Awakening'', who gets to use BlackMagic in addition to normal magic, but cannot heal.
* {{Necromancy}}: The Summoner and Necromancer can create phantom warriors to assist you in battle.
* UniqueEnemy: A couple of Dark Magic users in the series often gets their own class (Julius is a '''Dark Prince''', Nergal is a '''Dark Druid''', Lyon is a '''Necromancer''') and their own exclusive Dark Magic tome. They are typically fought before the FinalBoss, with the exception of Julius, who is the FinalBoss of his own game. They typically appear on the field as an enemy unit at least once before their last fight as well.

!! Troubadour
A female-exclusive medic class which makes occasional, if inconsistent appearances. The Troubadour is basically a Priest, [[RecycledInSpace except on a horse]].

The Troubadour class is one of the most variable in the series in terms of promotion and weaponry. In most games, they wield only staves, but additionally wield swords in the Jugdral games. They normally promote into the '''Valkyrie''', which like the Priest, adds the ability to use offensive magic (anima or light depending on the game) in every game except the Tellius games; in said Tellius games, where the class is exclusive to Mist, they add the ability to use swords instead. In the Jugdral games, they instead promote into a female-exclusive variant of the '''Paladin''' class which can use staves.

In ''Sacred Stones'', they can choose to promote into the '''Mage Knight''', which uses anima magic (Valkyries use light magic in that game). In ''Awakening'', they can instead choose to discard their mount and promote into '''War Cleric''', which gains the use of axes.

-->'''Playable characters of this class family:''' [[FireEmblemJugdral Ethlyn, Nanna/Janne;]] [[FireEmblemElibe Clarine, Cecilia, Priscilla;]] [[VideoGame/FireEmblemTheSacredStones L'Arachel]]; [[VideoGame/FireEmblemAwakening Maribelle]]
* AlwaysFemale
* AutomatonHorses
* CoolHorse
* [[HealingHands Healing Staff]]
* TheMedic
** CombatMedic: Upon promotion.
* SquishyWizard
** RedMage: Typically becomes a mounted version after promotion, being able to attack and heal. The exception is if you promote to a [[CombatMedic War Cleric]].
* WhiteMagicianGirl

!! Pegasus Knight
One of two flying mounted class, Pegasus Knights are [[AlwaysFemale female]] [[CaptainObvious knights who fly on pegasi]] defined by excellent speed and resistance at the cost of pathetic defense and HP; they're generally considered to be great for eliminating mages. They usually promote to the '''Falcon Knight''' class, which adds the ability to use either swords or staves depending on the game, and in ''Radiant Dawn'' promote further to the '''Seraph Knight'''. In ''Awakening'', Pegasus Knights gain the alternate promotion '''Dark Flier''', which allows them use of magic. In ''The Sacred Stones'', they had the alternate promotion '''Wyvern Knight''' (see below), and in the Archanea games, Dragon Knights were their only promotion (though the remakes allowed them to promote to Falcon Knights instead using a DLC item).

Related are the '''Princess Crimea''' and '''Queen''' classes, exclusive to Elincia in ''Path of Radiance'' and ''Radiant Dawn'' respectively; both classes wield swords and staves, but are otherwise identical to the normal pegasus classes.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Caeda, Catria, Palla, Est, Claire;]] [[FireEmblemJugdral Ferry, Fee/Femina, Karin, Misha;]] [[VideoGame/FireEmblemElibe Shanna, Thite, Juno, Florina, Fiora, Farina;]] [[VideoGame/FireEmblemTheSacredStones Vanessa, Tana, Syrene,]] [[VideoGame/FireEmblemTellius Marcia, Tanith, Elincia, Sigrun]]; [[VideoGame/FireEmblemAwakening Sumia, Cordelia, Cynthia, Aversa]]
* ActionGirl: Due to being offensive units ''and'' AlwaysFemale, the class as a whole certainly qualifies.
* AlwaysFemale: EarlyInstallmentWeirdness aside.
* BladeOnAStick: The starting and main weapon for Pegasus Knights.
** CoolSword: In FE1 and FE4 they can wield swords immediately. In most other games they get swords upon promotion to Falcon Knight.
* EarlyInstallmentWeirdness: Pegasi become dragons in the [[VideoGame/FireEmblemAkaneia Archanea games]]? Huh?
** Pegasus Knight Mooks appeared to be male in ''Monsho no Nazo.''
*** The stat interface suggests that they're male in the GBA installments as well, as their "Rescue" stat (which is pretty much irrelevant to enemy units since they never use the rescue command unless you use the enemy control glitch to take control of them) is 25 minus their Constitution (same as your male mounted units; your female ones are only 20 minus their Con).
* ForMassiveDamage: Bows and wind magic.
** NoSell: The Iote/Delphi/Fili Shield in the Archanea, Elibe and Magvel games is an item which, when held by a flyer, negates their weakness to bows. In ''Awakening'', Iote's Shield is a skill instead, acquired through [[DownloadableContent DLC]].
* FragileSpeedster
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* MageKiller: They're frequently lauded as such, given their high Resistance and access to physical weapons.
* MagicKnight: Dark Fliers use offensive magic, while Falcon Knights in the Jugdral games and ''Awakening'' use healing staves.
* {{Pegasus}}
** WingedUnicorn: Normally they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armour.
* RuleOfThree: Traditionally, there are three available pegasus-riding units, often related to each other either through family or through job, who can execute a "Triangle Attack" when together. The Jugdral games are the only exceptions; the player never gets more than two Pegasus Knights in the same game, and in ''Genealogy'' the two are in different generations. ''Genealogy'' actually has a trio of ''enemy'' Falcon Knights who can Triangle Attack! ''Awakening'' is also an exception, kind of: You get three Pegasus Knights, but they can't execute the Triangle Attack.
* SpellMyNameWithAnS: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight" and "Falcon Knight" in the English games.
* ZettaiRyouiki: Almost every Pegasus Knight does Grade B with boots and a miniskirt.

!! Dragon Knight
The other flying mounted class, this time flying on the backs of dragons; sometimes known instead as the '''Wyvern Rider''' class. Originating as the promoted class of Pegasus Knights in the Archanea games, Dragon Knights were later were spun off into their own entirely separate class family. Compared to their pegasus counterparts, they tend toward hardier, bulkier compositions at the expense of speed.

Dragon Knights promote into the '''Dragon Master/Wyvern Lord''' class, the name depending on the game; in ''The Sacred Stones'', they can alternatively promote into the '''Wyvern Knight'''. In ''Radiant Dawn'', they can promote into the third-tier '''Dragonlord''' class. The Jugdral games feature the weaker '''Dragon Rider''' class, which was made the first tier to the (now second tier) Dragon Knight in ''Thracia 776''. In ''Awakening'', they gain the alternate promotion '''Griffon Rider''', a [[JackOfAllStats generally well-balanced class]].

Related is the '''King Daein''' class, exclusive to Ashnard in ''Path of Radiance''.

Not to be confused with the "normal" dragons which figure heavily into the plots of most games[[note]]though in Archanea, ''these'' dragons are degenerate wild relatives of ''those'' dragons[[/note]]. Nintendo of America certainly thought [[ViewersAreMorons this'd be the case]], so for a while this class became the "Wyvern Rider" in English; this was later reverted to "Dragonknight" in ''Radiant Dawn''. [[InconsistentDub They were changed back]] to Wyvern Riders in ''Awakening''.

-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Minerva, Michalis;]] [[VideoGame/FireEmblemJugdral Altena, Dean, Eda;]] [[VideoGame/FireEmblemElibe Miledy, Zeiss, Heath, Vaida;]] [[VideoGame/FireEmblemTheSacredStones Cormag;]] [[VideoGame/FireEmblemTellius Jill, Haar;]] [[VideoGame/FireEmblemAwakening Cherche, Gerome]]
* ArmorPiercingAttack[=/=]GameBreakingBug: The Wyvern Knight's skill, [[ExactlyWhatItSaysOnTheTin Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain circumstances which, oddly enough, only occurs in English copies of the game.
* BladeOnAStick: Traditionally this is the family's primary weapon.
** AnAxeToGrind: In the Archanea games, ''Radiant Dawn'' and ''Awakening'', this is been their preferred weapon instead.
* DependingOnTheArtist[=/=]YourSizeMayVary: There's pretty much no consistency with the appearance of the dragon mounts between games; it's pretty much justified by the different universe, except in the case of Tellius.
* [[DivergentCharacterEvolution Divergent Class Evolution]]: The dragon-riding family slowly evolved from the pegasus family into the distinct class tree with different strengths it is today.
* DragonRider: [[CaptainObvious You don't say.]] Averted with the Griffon Rider.
* ForMassiveDamage: Bows and wind magic. ''Radiant Dawn'' changed things up a bit by making them strong to wind magic but weak to thunder magic.
** NoSell: The Iote/Delphi/Fili Shield, as mentioned above
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* GiantFlyer: In the GBA games and ''Radiant Dawn'' in particular, they're downright enormous.
* HeelFaceTurn: Typically, the dragon mount species is associated with an/the enemy kingdom (Macedon, Thracia, Bern, Grado, Daein) and dragon riders are a mainstay of the respective army, and so almost every allied DragonRider is recruited from the enemy.
* MightyGlacier[=/=]LightningBruiser: Depending on the game, as a bit of a counterpoint to the FragileSpeedster status of Pegasus Knights.
* MythologyGag: The Wyvern Knight class in FE8 rides a mount identical to the DracoKnights of FE3 and can be promoted from Pegasus Knights.
* OurDragonsAreDifferent: The appearance of the Dragon/Wyvern Mounts vary wildly even in games taking place in the universe(compare the quadruped dragons in ''Radiant Dawn'' to the Bipedal Wyverns in ''Path of Radiance''). What varies most are whether they stand on two legs or four and if they have no arms like a wyvern or their arms like a western dragon.
* SpellMyNameWithAnS[=/=]InconsistentDub
** There is one hell of a naming inconsistency clusterfuck with this class family. For ''Blazing Sword'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons which figured heavily into the plot of the game; ''Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, ostensibly separate from the dragons of the Dragon Rider class and looking more like traditional wyverns; they were still called "Wyvern Knights" in the English version and the matter of their physical difference wasn't addressed. ''Radiant Dawn''[='s=] translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', then in ''Awakening'', it's back to Wyvern Rider and Wyvern Lord.
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The promoted class is called either Dragon Master or Dragon Lord depending on the game, which becomes really fucking confusing when you consider the name of the third-tier promoted class from ''Radiant Dawn'': Dragonlord(Lindwurm in Japanese).

!! Dancer[=/=]Bard
A pair of recurring support classes, with the Dancer being more common. These classes put on magical performances which allow adjacent units which have already moved in a turn to move again. The '''Heron''' laguz in the Tellius games serve the same purpose, using their [[MagicMusic galdr]].

This Bard class is not to be confused with the '''Bard''' class of ''Genealogy'' and ''Thracia'', a magic-wielding class exclusive to Lewyn and Homeros in their respective games. Dancers exist in their normal function in that game, though.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Feena;]] [[FireEmblemJugdral Sylvia, Leen/Laylea, Dancer-promoted!Lara]]; [[VideoGame/FireEmblemElibe Elphin, Lalum, Nils, Ninian;]] [[VideoGame/FireEmblemTheSacredStones Tethys;]] [[VideoGame/FireEmblemTellius Reyson, Rafiel, Leanne]], [[VideoGame/FireEmblemAwakening Olivia]]
* DanceBattler: In the Jugdral and Archanea games and ''Awakening'', in which they also wield swords... just not very well.
* MagicDance[=/=]MagicMusic
* SpoonyBard: Actually not ''that'' spóony. It's true that they have (depending on the game) little or no means to defend themselves and low-to-average defense, but a well-trained character of this clas can have ''massive'' Speed and Luck, thus they will dodge a good part of the attacks thrown at them. (Additionally, Tethys has good HP growths).
* [[UniqueEnemy Unique Unit]]: In every game, only one of these characters are usable at any given time. This is justified as having two of them on one map would allow them to continuously grind for experience by dancing/singing for each other.
* WanderingMinstrel: Most of them come across as this initially.

!! Thief
A support class specialising in, well, stealing things. Thieves can steal items from enemy units, and unlock chests and doors with lockpicks instead of keys. What they promote into depends on the game: the Jugdral games promote them into the '''Thief Fighter''' class (though Lara can optionally promote into Dancer instead), and most games from Elibe onward allow them to promote into the '''Assassin''', a powerful offensive class, or the '''Rogue''', an extension of the thief's theft abilities. In ''Radiant Dawn'', Rogues promote further into the third-tier '''Whisper''' class, and Assassins are treated as a separate third-tier class whose only member comes as one and thus doesn't promote. In ''Awakening'', they gain the alternate promotion of '''Trickster''', which can use staves.

-->'''Playable characters of this class family:''' [[FireEmblemAkaneia Julian, Rickard;]] [[FireEmblemJugdral Dew, Patty/Daisy, Lifis, Lara, Pahn;]] [[VideoGame/FireEmblemElibe Chad, Astol, Cath, Matthew, Legault, Jaffar;]] [[VideoGame/FireEmblemTheSacredStones Colm, Rennac;]] [[VideoGame/FireEmblemTellius Sothe, Volke, Heather]]; [[VideoGame/FireEmblemAwakening Gaius, Anna, Gangrel, DLC!Leif]]
* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
* BanditMook: When they're enemies.
* BowAndSwordInAccord: Assassins in ''Awakening''.
* CombatMedic: Tricksters gain the use of staves.
* FlashStep: Assassins are practitioners of this art.
* FragileSpeedster: Unpromoted thieves have horribly lackluster defenses, but make up for it with their immense speed, allowing them to dodge practically everything not backed by a weapon triangle or terrain advantage.
** Exaggerated in that unlike [[EarlyInstallmentWeirdness most of the classes that were unable to promote in the original Archanea games]], they've often found themselves unable to promote. [[labelnote:*]]All Thieves are unable to promote in ''The Binding Blade'' and the Archanea remakes, and Sothe is unable to promote in ''Path of Radiance''.[[/labelnote]] With the lowered stat caps that remaining unpromoted curses them with, they'll stay fragile throughout the entire game and not even showering them with stat boosters can prevent this.
* GentlemanThief: Most allied thieves tend toward this; the only real exception is [[{{Jerkass}} Lifis]].
* HPToOne: Bane, the mastery skill of Whispers.
* KleptomaniacHero: When allied.
* KnifeNut: Almost every one of their appearances draws their swords as knives for some reason; they didn't become full-fledged knife-wielders until Tellius, when knives became a weapon type.
* MagicKnight: The Trickster class uses both Swords and Staves.
* MagikarpPower: You'd be mad to put a thief in the thick of combat. Then they become Assassins. Shit starts dying en masse.
* OneHitKill: Silencer/Lethality, the mastery skill of Assassins.
* VideoGameStealing

!! Trainee classes
The "trainee classes" are a set of four classes which are MagikarpPower incarnate: they start out much weaker than any other class, but have excellent potential for growth and have incredible versatility in their main draw: their ability to promote to a wide range of classes, allowing the player to bolster their forces specifically to their tastes.

In ''Gaiden'', the only trainee class is the '''Villager''', which has the ability to promote at random to any of five classes: Mercenary, Soldier, Archer, Mage or Cavalier; if the Mercenary route is taken, the third-tier Dread Fighter class can promote right back around to Villager, allowing for an effective infinite stat-gain loop. The Villager class returns in ''Awakening'', but oddly cannot promote in and of itself, instead relying on Second Seals to promote to other classes.

In ''The Sacred Stones'', there are three trainee classes, each exclusive to one ally character: the '''Pupil''', the '''Journeyman''' and the '''Recruit'''. Each has a choice of two classes to promote to: the Pupil can promote to Mage or Shaman, the Journeyman to Fighter or Pirate, and the Recruit to Cavalier or Knight. In accordance with the promotion tree system of ''The Sacred Stones'', each thus has three or four options for their final promotion.

-->'''Playable characters of these classes:''' [[FireEmblemAkaneia Robin, Grey, Cliff, Atlas;]] [[VideoGame/FireEmblemTheSacredStones Amelia, Ewan, Ross]]; [[VideoGame/FireEmblemAwakening Donnel]]
* MagikarpPower
* NewGamePlus: Kind of. In ''The Sacred Stones'', once one completes both Eirika and Ephraim's stories at least once, the trainees have the option to promote to "[[FanNickname Super Trainees]]": that is to say, promoting to the trainee classes again and again. The final-promotion versions of these classes gain special bonuses; the super Journeyman and Recruit gain increased critical rates, while the super Pupil is the only class in the game which can normally[[note]]there's a [[GoodBadBugs bug]] in the game which allows any unit to be able to learn dark magic, and Sages in this game naturally learn both anima and light magic[[/note]] use all three types of offensive magic.
* WeaponOfChoice
** HeroesPreferSwords: Villagers in ''Gaiden''
** BladeOnAStick: Recruits, Villagers in ''Awakening''
** AnAxeToGrind: Journeymen
** FireIceLightning[=/=]BlowYouAway: Pupils

!! Manakete ''(Mamkute)''
A common feature of most titles is the existence of the Manakete tribe, a species of sentient dragon shapeshifters who appear as humans with a few differences. They fight using dragonstones, rare gems which allow them to transform into their dragon form to attack.

Related are the '''dragon laguz''' of the Tellius canon, which are pretty much the same thing but fitting into the laguz concept of that universe, and by extension the rest of the laguz.

-->'''Playable characters of this class:''' [[FireEmblemAkaneia Bantu, Tiki, Nagi;]] [[FireEmblemElibe Fae;]] [[VideoGame/FireEmblemTheSacredStones Myrrh;]] [[VideoGame/FireEmblemTellius Ena, Nasir, Gareth, Kurthnaga]]; [[VideoGame/FireEmblemAwakening Nowi, Nah, Tiki]]
* BreathWeapon
** PlayingWithFire: Fire Dragons, or when wielding a Firestone.
** LightEmUp: The Divine Dragons, the strongest of the dragon tribes.
** CastingAShadow: The [[NonIndicativeName Earth Dragons]] have this and DishingOutDirt.
** AnIcePerson: Ice Dragons/Icestone wielding Manaketes.
** MagicAndPowers: Mage Dragons and the Magestone.
* CuteMonsterGirl: Only three recruitable Manaketes are not little girls[[note]]Bantu, Nagi and adult Tiki[[/note]], and of the three, just one is male.
** MenAreTheExpendableGender: Enemy Manaketes and Manakete Villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]].
* ChuckCunninghamSyndrome: The other Manakete Tribes are nowhere to be found in Awakening despite major roles in the Archanea series.
* GoldAndWhiteAreDivine: Divine Dragons have this color scheme.
* HiddenElfVillage: Normally.
* LightningBruiser: In and of themselves Manaketes tend to have rather poor stats, but with a dragonstone they shoot through the roof and turn them into this, almost to the point of game-breaking.
* LightIsGood[=/=]AlwaysLawfulGood: Every Divine Dragon that shows up in the series has been friendly.
** DarkIsEvil[=/=]AlwaysChaoticEvil: No Earth Dragon has remained friendly, though Tearring Saga would've averted this had it been a Fire Emblem game.
* OurDragonsAreDifferent
* TooAwesomeToUse: Often, there's only one dragonstone with finite uses available in the course of the game. While it's often enough to level a Manakete to level 20, you're not going to get all that much use out of them once you start, so it's quite common to hesitate to use Manaketes.
** EleventhHourSuperpower: While they usually become available earlier than this, games in which there are only a finite number of uses to the dragonstone tend to lend themselves to using them on the final couple of levels, which are usually filled with enemies that the dragonstone [[ForMassiveDamage does massive damage to]] (dragons in the Archanea games and ''Binding Blade'' and monsters in ''Sacred Stones''.)
** Averted in Awakening, where you can buy Dragonstones (although they are not cheap).
* ReptilesAreAbhorrent: Divine Dragons who are always friendly are either non Reptilian or at least less so then the other Dragon Tribes.
* WingedHumanoid: Divine Dragons tend to have feathery wings similar to Angels, the other Dragon tribes have dragon wings in Manakete form.

!! King
If the final boss isn't a dark magician, a dragon, or a god, this is what they'll be -- a king decked out in enormous armour or finery, dwarfing every other unit (except maybe Manaketes/laguz) in sheer size, wielding a really fucking huge ancestral weapon, and possessing astronomical physical stats. More often than not, though, there'll be a TrueFinalBoss after them. Specifically, this refers to '''King''' Zephiel of ''The Binding Blade'', '''Emperor''' Hardin of ''Mystery of the Emblem'', '''Emperor''' Arvis of ''Genealogy of the Holy War'', '''Baron''' Raydrik of ''Thracia 776'', '''King''' Ashnard of ''Path of Radiance'' (who is also similar to a Dragon Rider), Walhart the '''Conqueror''' of ''Awakening'' and arguably the '''BlackKnight''' of the Tellius games.

-->'''Playable characters of this class:''' [[VideoGame/FireEmblemAwakening Walhart]]
* AncestralWeapon: All of them wield personal weapons.
* [[{{BFS}} Big Fucking Sword, Lance or Axe]]
** Averted by Arvis, who uses the magic tome [[PlayingWithFire Valflame]] instead.
* {{Expy}}: Much like the Lords, a good number of them actually seem to be another class but better, and with a different weapon at times. '''King''' Zephiel, '''Emperor''' Hardin, and the '''BlackKnight''', have similiarities with the '''General''' class (but Zephiel uses a sword in a game where Generals don't use swords, and the Black Knight is related to the third-tier class '''Marshal''' by proxy), '''Emperor''' Arvis is essentially a souped up '''Baron''' (which itself is a '''General''' with access to magic, and is used by Raydrik), '''King''' Ashnard seems like a better version of the '''Wyvern Lord''' class (but also uses a sword), and Walhart the '''Conqueror''' is similiar to the '''Great Knight''' class.
* FinalBoss: Often, but there'll frequently be a TrueFinalBoss after them.
* LargeAndInCharge
* TinTyrant
* UniqueEnemy: Will always be the only one of their kind in their games.

In addition to the usual human and draconic enemies, ''Fire Emblem: The Sacred Stones'' contained a wide variety of monstrous enemies, some of which had also appeared in the earlier ''Fire Emblem Gaiden''. They come in the following types:
* Revenants/Entombed: Zombie-like creatures that attack with claws. They have high HP but extremely low stats otherwise. In addition to appearing in both ''Gaiden'' and ''Sacred Stones'', they reappeared in ''Fire Emblem: Awakening'' as a type of Risen.
* Bonewalkers: Skeletal soldiers that wield a variety of weapon types. Their "promoted" equivalent is the Lich in ''Gaiden'' and the Wight in ''Sacred Stones''
* Mogalls (Bigls in the Japanese version): Small [[{{Oculothorax}} floating eyes]] that wield Dark magic. In ''Sacred Stones'' only, they have a "promoted" version called Arch Mogalls.
* Baels/Elder Baels: Spiderlike creatures exclusive to ''Sacred Stones''. They attack with deadly claws that may sometimes be poisoned.
* Tarvos/Maelduins: Centaurlike creatures exclusive to ''Sacred Stones''. They wield axes, and the "promoted" Maelduins also use bows.
* Gargoyles: Flying creatures wielding lances. Their "promoted" equivalent is the Balrog in ''Gaiden'' and the Deathgoyle in ''Sacred Stones''
* Mauthe Doogs/Gwyllgis: Speedy demon dogs that attack with fangs. Exclusive to ''Sacred Stones''.
* Gorgons: Scaly creatures hatching from eggs that wield a variety of nasty dark magic spells. Exclusive to ''Sacred Stones''.
* Cyclopes: Massive axe-wielding creatures exclusive to ''Sacred Stones''. Their HP cap is higher than that of other units.
* Draco Zombies (Dragon Zombies in the Japanese version): [[ExactlyWhatItSaysOnTheTin Like dragons, only deader]]. In ''Gaiden'' only, they have a "promoted" version called White Dragons.
* AnAxeToGrind: Tarvos and Maelduins
* BigCreepyCrawlies: Baels and Elder Baels, which are absolutely ''huge'' spiders.
* BladeOnAStick: Gargoyles/Deathgoyles and some Bonewalkers/Wights.
* BossInMooksClothing: Draco Zombies (and White Dragons in ''Gaiden''). In fact, unless you do [[BonusDungeon the Lagdou Ruins]] in their entirety ''as soon'' as they become available, the first one you encounter in ''Sacred Stones'' will actually ''be'' a boss, complete with unique sprite! [[spoiler:Though technically speaking, his class is still listed as Manakete...]]
** WolfpackBoss: The aforementioned Lagdou Ruins ends with a stage containing eight Draco Zombies and no other enemies.
* CastingAShadow: Mogalls/Arch Mogalls and Gorgons.
* ForMassiveDamage: All monsters are weak against the Bishop's Slayer skill and the Sacred Twin weapons (except for Gleipnir). In addition, Gargoyles/Deathgoyles and Draco Zombies are treated as flying units and are thereby weak to bows and the Wind Sword, and Tarvos/Maelduins are treated as mounted units and are weak to weapons that do additional damage to them.
* FragileSpeedster: Mauthe Doogs and Gwyllgis.
* GoodBadBug: The Gorgons' Stone spell is treated as a regular Dark Magic spell rather than a monster-exclusive attack, but it lacks a proper weapon level, so if acquired via hacking or the enemy control glitch, it can be used by ''any'' of your units ''except'' Myrrh. As there are no E-ranked Dark Magic tomes in ''Sacred Stones'', it takes 8 uses of the Stone spell to permanently teach a unit Dark Magic. This is primarily used to give [[SpoonyBard Tethys]] attacking capabilities and allow Sages access to all four types of magic.
* {{Hellhound}}: Mauthe Doogs and Gwyllgis. The latter has the traditional three heads; the former has only one.
* MesACrowd: Mogalls possessed the ability to make copies of themselves in ''Gaiden''.
* MightyGlacier: Cyclopes.
* NamesTheSame: The axe-wielding Tarvos shares its name with Nolan's personal axe in ''Fire Emblem: Radiant Dawn''.
* NotUsingTheZWord: Averted in the Japanese version, where Revenants are called Zombies.
* {{Oculothorax}}: Mogalls and Arch Mogalls
* PinataEnemy: Revenants and Entombed are fairly unimposing aside from their large stores of HP, but give out great amounts of EXP--the latter is pretty much a guaranteed level-up for an unpromoted unit. (This has carried over to ''Awakening''.) Also, Gorgon Eggs are immobile and incapable of attacking and give out exactly 50 EXP when destroyed regardless of the attacking unit's level. Also, they start out with only a few HP and start healing every turn at a certain point, and if allowed to heal to full they turn into [[GoddamnedBats Gorgons.]]
* SquishyWizard: Mogalls and Arch Mogalls.
* TakenForGranite: Gorgon enemies can cast a spell called "Stone" which petrifies your units. Petrified units cannot move and any attack against them will have a 100% chance of hitting and a 30% chance of being a critical hit.

[[folder:Recurring characters]]
The games may mostly be {{Non Linear Sequel}}s, but that doesn't stop a few characters from showing up in multiple canons...

[[caption-width-right:147:Anna as she appears in ''Radiant Dawn'']]
Fondly dubbed the SeriesMascot and the "[[RandomNumberGod RNG Goddess]]" by the fandom, Anna is a recurring character who has appeared in every installment except ''Gaiden''. Normally appearing in menus and the like, she occasionally gets story roles like appearing in villages, running tutorials or being the owner of Secret Shops. In ''Awakening'', she finally graduated into being a full playable character, in addition to maintaining the game's [=SpotPass=] functionality as the keeper of the Other World Gate. During ''Awakening'' it is revealed that there is more than one Anna and that the playable Anna is the merchant and other-world keeper Anna's sister.

Tropes about ''Awakening'' Anna go on the ''Awakening'' characters section while tropes about Anna generally go here. Tropes about both playable Anna and NPC Anna can go on both.

->'''Class:''' Pegasus Knight ([=FE9=], as an NPC in tutorials), Trickster/Merchant, [[spoiler:Merchant as a BonusBoss]] ([=FE13=])
->'''Voiced by:''' Saori Seto (Japanese, [=FE13=]) KarenStrassman (English, [=FE13=])
* AscendedExtra: One Anna is playable in ''Awakening'', after thirteen games.
* [[spoiler:BonusBoss:]] [[spoiler:One Anna serves as this in ''Awakening's'' final Ultimate Training DLC Chapter, and boy is she a doozy. It is quite possible to [[SkippableBoss skip]] battling her however.]]
* BladeOnAStick: As a Merchant[[spoiler:, including her BonusBoss appearance]]. The [[MagicKnight Trickster]] Annas (including the playable one) use [[CoolSword Swords]] and [[CombatMedic Staves]] instead.
* BreakingTheFourthWall
* PluckyGirl
* MassiveNumberedSiblings: Combines with UncannyFamilyResemblance and NamesTheSame akin like Nurse Joy. This (and a portal between dimensions) is how she manages to appear in every ''Fire Emblem'' game.
** This is probably also how the male!Avatar can get away with marrying her [[MurderTheHypotenuse without Jake trying to bury an axe in his face.]] He's not marrying the ''same'' Anna that Jake's involved with but one of that Anna's sisters, so it's fine.
* MemeticHandGesture: Resting her index finger on her face.
* RandomNumberGod: Referred to as such by the [[MemeticMutation fanbase]].
** [[HilariousInHindsight Hilarious]][=/=]HarsherInHindsight: [[spoiler:BonusBoss Anna in ''Awakening'' has the Rightful God skill, which makes other skills more likely to proc - namely her ''[[LifeDrain Aet]][[ArmorPiercingAttack her]]''.]]
* SecretShop: Their usual proprietor. [[DiscussedTrope Discussed]] in ''Shadow Dragon'' - Jake remarks that business isn't actually looking too good for her ''because'' of the nature of the shops.
* SeriesMascot: As far as the fandom is concerned anyways. The devs might have [[AscendedFanon ascended]] this as of Awakening.
* TheTrickster[=/=]KingOfAllCosmos: Depending on whether or not you imagine her to be a deity, but she's definitely a very quirky individual.
* [[YouGottaHaveBlueHair You Gotta Have Bright Red Hair]]

[[caption-width-right:128:Jake as he appears in the Archanea remakes]]
Anna's love interest. Formerly a citizen of Grust in Archanea during the War of Shadows, he apparently accompanies Anna on her interuniversal travels, including doing a brief stint as one of Fargus's pirates in Elibe. Despite constantly ending up in combat situations, he regularly laments that he doesn't really have that much of a stomach for it all.

->'''Class:''' Ballistician ([=FE1, FE11=]), Pirate ([=FE7=], as a NPC), Warrior ([=FE12=])
* AdaptationDyeJob: The games and supplementary materials can't decide on whether his hair is brown ([=FE1=], [=FE7=]) or purple (official art, [=FE11=]). It appears this traces back to his and Beck's portraits being swapped in the original Famicom game.
* AnAxeToGrind: Since ceasing use of his ballista, he's apparently taken a liking to axes.
* ChivalrousPervert: Anna doesn't seem to mind too much.
* NoSenseOfDirection: During his time in Jugdral, he gets lost ''twice''.
* PutOnABus: Didn't appear in either book of ''Mystery of the Emblem''. This was remedied in ''Heroes of Light and Shadow''.
* SiegeEngines: In ''Shadow Dragon''; by the time of ''New Mystery'', he's stopped using it.
* WhatCouldHaveBeen: He - along with Beck, Darros, Wrys, Roger, and to a lesser extent Gotoh - was meant to return as playable characters in ''Monshou no Nazo'', but was scrapped during development.

!!Naga ''(Narga)''

[[caption-width-right:349:[[labelnote:Click here to see Naga as she appears in ''Awakening'']][[/labelnote]]]]

The Divine Dragon [[SheIsTheKing King]] and protector of humanity, although an aloof and distant one. Over the course of the series's backstory, she did battle with the Earth Dragon tribe, among them [[VideoGame/FireEmblemAkaneia Medeus]] and [[VideoGame/FireEmblemJugdral Loptyr]], and the Fell Dragon [[VideoGame/FireEmblemAwakening Grima]], said to be her archrival.

While Naga eventually passed away, she left a lasting legacy on the world. Her bloodline lives on through her daughter Tiki, her reincarnation Nagi, and the royal family of Grannvale in Jugdral who received it through her pact with Saint Heim. The people of Archanea and Jugdral revere her as a legendary god, though both are largely unaware that she was in fact a female dragon. Many a hero has used holy weapons associated with her to vanquish evil - the Falchion and Shield of Seals wielded by Marth and eventually the Ylissean royal family, and the Naga tome of Grannvale's royalty.


* AbsoluteCleavage: Her attire in ''Awakening'' bares most of her chest down to her midriff.
* [[AloofBigBrother Aloof Big Sister]]: To Forseti, and to a degree to the whole of Jugdral. In spite of her sincere desire to protect it, she never was too fond of interacting ''directly'' with humanity, unless it was truly needed.
* AmbiguousGender: In-universe - with the exception of her appearance before the Twelve Crusaders at the Miracle of Darna, she is universally assumed to be male by her religious followers. The same applied out-of-universe too until ''Awakening'', where she turns out to be definitively female. [[spoiler:Then the Future of Despair DLC Chapters imply that Naga doesn't always have to be the same person, as her daughter Tiki (who died earlier) becomes the new Naga in that timeline, making it wholly ambiguous again.]]
* AGodIAmNot: In her own words:
-->"“But know this: I am no god. I am no creator. I possess not the powers of making or unmaking. [[spoiler:And neither does Grima. Neither of us bears the power to destroy the other utterly.]]”
* {{Shipper on Deck}}: In ''Awakening''. Dragons can commune with Naga simply by praying to her. The entirety of the support between [[HalfHumanHybrid Nah]] and [[MommasBoy a male!Morgan]] is Naga subtly working to hook them up. (Then again, [[BreakTheCutie both kids have had]] ''[[OrphansOrdeal very]]'' [[OrphansOrdeal harsh early lives]], [[PetTheDog so]]...)
* {{Get a Room}}: In the support of [[HalfHumanHybrid Nah]] and [[MommasBoy Morgan]] in ''VideoGame/FireEmblemAwakening''. After their confession of love, the two share this [[Funny/FireEmblemAwakening hilarious]] dialogue:
-->'''Morgan:''' So, uh, did Naga have anything to say about this?\\
'''Nah:''' Hold on, I'll ask.\\
'''Nah:''' ......\\
'''Nah:''' ...She said to get a room.
* GoodIsNotNice: Naga ordered Gotoh to kill Tiki if worst to came to worst and the Shield of Seals (which kept Tiki sane) could not be recovered in time.
* {{Leitmotif}}: "Legend of the Divine Dragon God", in the Archanea games (and ''[[ShoutOut Blazing Sword]]''); the melody is shared with her daughter Tiki, with her version using on harps and woodwinds.
* LightIsGood [=/=] LightEmUp: The tome with her essence is Holy of course.
* MissingMom: To Tiki.
* OurDragonsAreDifferent: As a Divine Dragon tribe Manakete, she's able to take on the form of a golden-colored dragon with softer features, in contrast to the more reptillian forms of the other dragon tribes.
* PointyEars: Her depiction in ''Awakening'' has her sport a pair, an indication that she isn't human.
* SamusIsAGirl: Despite the AmbiguousGender created InUniverse, in ''Awakening'' she takes on the form of a woman.
* VoluntaryShapeshifter: While Naga did not come up with the idea of assuming human form, she was a firm supporter of it.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: She sports vivid green hair during her appearance in ''Awakening'', if only to reinforce her parentage with Tiki, whose hair is also green.

!!Tiki ''(Chiki)''
[[caption-width-right:250:Tiki as a "child" in ''Shadow Dragon'']]

[[caption-width-right:250: Tiki as an adult in ''Awakening'']]

Naga's daughter, and the sole survivor of the Divine Dragon tribe who is still capable of taking dragon form. As one of her last acts, Naga placed her in an unending sleep to prevent her from degenerating into madness like all the other dragons, but she was eventually unsealed by Bantu. The two travelled the world for a time until she was captured and brainwashed by Gharnef. Upon being freed from the spell by Bantu, Tiki joined the Altean army and took a liking to Marth. After the war, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Shield of Seals, which would prevent her from degenerating.

[[VideoGame/FireEmblemAwakening Eons later]], Tiki has grown up and is now revered as the Voice of the Divine Dragon in the Valmese Empire. When Chrom's band travels to Valm, she appears before them to task them with restoring the Shield of Seals, and aids them in challenging the Grimleal. Has the scariest waking up face in the army. Her birthday is Feburary 28th.

->'''Class:''' Manakete
->Voiced by Creator/IkueOtani (Japanese, ''Awakening'') and Creator/MelaLee (English, ''Awakening'')
* BlowingARaspberry: Oddly enough, she does this in ''Awakening'', in her B support with Say'ri.
* BrainwashedAndCrazy: By Gharnef in ''Shadow Dragon'', used to guard the Fane of Ronan and by extension the Lightsphere, Starsphere and Geosphere.
* [[CuteMonsterGirl Cute Dragon Girl]]: In the Archanea games, she was the youngest playable character, at least appearance-wise.
* DeepSleep: Twice, no less. The first was Naga's doing before she died, placing her in an unending sleep to prevent her from degenerating into madness like all the other dragons; this was interrupted by Bantu. Then, after the War of Shadows, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Shield of Seals, which would prevent her from degenerating. And it happened again by the time of ''Awakening'', this time of her own volition, when the Shield was disassembled ''yet again''. Her downtime quotes and supports sometimes make fun of it, often portraying her as very sleepy and lazy.
* HappilyMarried: If paired with Male Avatar in ''Awakening.'' Which leads to BattleCouple and MayflyDecemberRomance.
--> "I know that to love another, I must watch the world move past him. But such short years make an eternity worth living."
* ImmortalImmaturity: While she normally acts wise and aloof in ''Awakening'', her B rank support conversation with Say'ri reveals she's not as grown up as she appears. Of course, part of it ''was'' a ploy to get Say'ri to lighten up a little.
--> '''Tiki''' ''"[[BlowingARaspberry Thbbbbt!]]"''
--> '''Say'ri''' ''"My lady, I have no words. You are acting as a child!"''
* InstantAwesomeJustAddDragons: With the aid of a Dragonstone she can take on her Dragon form, allowing her to beat the crap out of most enemies with ease.
* InTheHood: As depicted in the Famicom game.
* LightningBruiser: Give her a couple of levels and watch her wipe out an entire area.
* LightIsGood[=/=]LightEmUp: Like her mom, her breath is holy.
* MightyGlacier: In ''Dark Dragon'', she can potentially have the second highest defense in the ''entire series'', below Bantu.
* MagikarpPower: Well, sort of. She's already good when you get her because the Divinestone, but she has very low HP at that point in the game (HP being the only stat not touched by the Divinestone's bonuses), and even with the Divinestone's bonus to her Speed, she won't be able to double most enemies. Once you level her up a bit, her HP won't be much of a problem and she can double most of her foes with ease.
* OurDragonsAreDifferent: Like Naga, she's able to transform into a golden-coloured dragon which is sometimes depicted with feathers. In ''Awakening'', her dragon form is more or less a PaletteSwap of Nowi, slightly glowing brighter than the latter.
* {{Leitmotif}}: "The Little Divine Dragon", which shares its melody with that of Naga, using much higher-pitched and eerie instrumentation.
* MercyKill: In the "Infinite Regalia" DLC chapter of ''Awakening'', her battle quote implies that [[spoiler:the Deadlord she's facing is either Marth or one of the parents that died in the BadFuture, leading to this trope]].
* TheNicknamer: Child example - she refers to Marth as "Mar-Mar" and Bantu as "Ban-Ban".
** [[WrongNameOutburst Wrong Nickname Outburst]]: As an adult, she accidentally uses "Mar-Mar" to refer to the Avatar, leading to some confusion [[spoiler:and for a male Avatar, a hint of her affections]].
* OverratedAndUnderleveled: In ''Awakening'', she's no stronger than Nowi and slightly weaker than Nah, despite being the daughter of a god, a potential world ender and an adult when the other two are children. She isn't exactly weak, but does NOT live up to her reputation. However, this might be justified as she's been asleep for a very long time, and several of her interactions in ''Awakening'' hint that she has trouble getting accustomed again to the fast-paced world of humans.
* ParentalSubstitute: Bantu was this to her when she was a "child."
* PersonOfMassDestruction: Gotoh feared that she would become this. The restoration of the Shield of Seals averts this possibility for good.
* PointyEars: A clear indicator that she isn't human.
* PrecociousCrush: Implied with Marth.
* ReallySevenHundredYearsOld: In ''Awakening'', she casually mentions that she's 3000 years old. This actually helps establish just how long after ''Mystery of the Emblem'' the game is set. There's something of a RunningGag with Tiki making reference to just how ''ancient'' she is by now, especially in her shopping quotes.
* SeniorSleepCycle: She spends a lot of time napping. Technically, she's not elderly, but she is one of the oldest living things on the planet, if not ''the'' oldest.
* TakingTheBullet: During the second chapter of ''Awakening''[='=]s Future of Despair DLC, [[spoiler:she sacrifices herself on an attack targeted at Lucina. While she dies, she's later revealed to have taken on the role of Naga, effectively foiling Grima's plan.]]
* ThirdOptionLoveInterest: Given that she only joins your party if you play and complete Paralogue 17 without her dying.
* TokenMiniMoe: In the original Archanea games.
* TooAwesomeToUse: She's considered one of the best characters in all four Archanea games... and she comes mid-late into both games and has very limited usability given the small, finite number of Dragonstones available. This case is slightly averted in ''Dark Dragon'' thanks to Divine Dragonstone being an infinite use weapon.
** In ''Shadow Dragon'' at least, give her the Starsphere. It allows all of the holder's weapons to be used infinitely - Dragonstones included. You'll have to give up the sphere if you want Gotoh to forge Starlight, but until then, have a blast letting Tiki rip through everything! Also, she can use Bantu's Firestones if you want to save up the Divinestone.
** There's also the secret shop in ''New Mystery of the Emblem'' where you are able to recurit Tiki. You can use the Warp staff that is also obtianed in that chapter to teleport someone to the centre of the north eastern lake, an area that cannot be reached otherwise, and they'll find the secret shop holds one of each non-unique dragonstone in the game, meaning that Tiki, as well as the other Manaketes, have more weaponry and use in the process. This however, cannot be done in [[HarderThanHard Lunatic mode]] as the warp staff is not available to use.
** In both ''Shadow Dragon'' and ''New Mystery of The Emblem'' you can use the even more limited Hammerne on the Divinestone to make sure that it doesn't run out of use.
** Averted properly in ''Awakening'' - though they're fairly expensive, Dragonstones and even Dragonstone+'s can simply be bought by the time she's recruitable.
* WingedHumanoid: Tiki is depicted with Angel Wings in several depictions such as ''Mystery of the Emblem.''
* WhoWantsToLiveForever: Her supports with a female Avatar indicate this, [[spoiler:as she has nightmares about Marth leaving her]]. Her supports with Nah particularly revolve around this trope, as does her love confession scene with the male Avatar. Both, however, also underscore her firm resolve to not let it beat her down.
* [[YouRemindMeOfX You Remind Me Of Marth]]: Hero-type towards both the Avatar and [[spoiler:Lucina]] in ''Awakening'', stating that they share his ability to [[MagneticHero build alliances and bonds among their fellow soldiers]]. [[spoiler:Also carries shades of the romantic type if she falls for Male Avatar.]]
* ZettaiRyouiki: Grade B as an adult, with boots.

!!The Deadlords ''(Dark Warlords, [[DubNameChange Seigneurs des Ombres, Todesfürsten, Resurgidos]])''
The 12 Deadlords are a collection of warriors, named Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia, Gallus, Canis, and Porcus. They once served the Lopto Empire, and later served the empire's remnants, the Lopto Sect. Very little is known about the Deadlords due to the fact that they are introduced in ''Seisen No Keifu'' and are fought before the final battle with little explianation of where they came from. ''Thracia 776'' sheds more info about the Deadlords. [[spoiler:The Deadlords are "born" by the Lopto Sect turning other people into them, and both Manfroy and Veld seem to have the ability to do this. This is shown by Raydrik, as well as potentially Galzus, Dadgar, Eyvel, Sara, and Lifis, being turned into Mus, Bovis, Tigris, Draco, Canis, and Porcus respectively.]]

In ''VideoGame/FireEmblemAwakening'' [[spoiler:the Deadlords were reincarnated by Validar and Aversa of the Grimleal, and some of their number were equpped with the Holy Weapons of the Twelve Crusaders. They were deployed under Aversa's command in order to defeat Chrom, but again failed and were slain. You fight the Deadlords again in a DLC chapter, where they claim to have fallen in a battle with the fate at the world at stake; it is heavily implied that they are in fact the parents from the BadFuture.]]
* AnAxeToGrind: Tigris, as well as Lepus in ''Awakening''.
* TheArcher: Draco
* BladeOnAStick: Mus in almost every appearance, and also Equus in ''Awakening''.
* BossBonanza: Gameplay-wise, their role is to act as this. [[spoiler:''Thracia 776'' can mix this with BossRush as well, depending on what units you didn't recruit.]]
* CoolSword: Simia, Porcus, and Bovis. Also Mus in ''Thracia 776''.
* DarkIsEvil[=/=]LightIsNotGood: Aside from the name, Gallus always uses Dark Magic, while Lepus uses Staves, and Canis uses either Light Magic or Staves.
* DubNameChange: ''Awakening'', which marks their first international appearance, have different names for the Deadlords in different languages: Seigneurs des Ombres (Lords of Shadow) in French, Todesfürsten (Princes of Death) in German, and Resurgidos (Arisen) in Spanish.
* FireIceLightning[=/=]BlowYouAway: Anguilla, Equus in ''Genealogy'', and Ovis, as well as Canis in ''Awakening'', use an Anima Tome each.
* GenderBender: Draco, Male in FE 4, Female in FE 5. Justifed, as it is possible a different person was used to create Draco each time.
* FiveBadBand: Particularly in Thracia 776.
** BigBad: Mus
** TheDragon: Bovis
** TheEvilGenius: Porcus
** TheBrute: Tigris
** TheDarkChick: Canis
** SixthRanger: Draco
* [[spoiler:ForWantOfANail[=/=]PlayerPunch: Their ''Thracia 776'' appearance. The five Deadlords you face are created using the bodies of five people you should recruit during the course of the game and then either allow to die/be petrified or end up not recruiting them: [[MightyGlacier Mus]] is [[TheDragon Raydrik]] (the only fixed Deadlord, as he is a main villain in the game and thus is not recruitable), [[LightningBruiser Bovis]] is Mareeta's father [[WarriorPrince Galzus]], [[FragileSpeedster Porcus]] is your TokenEvilTeammate [[LovableRogue Lifis]], [[TheBerserker Tigris]] is Tanya's father [[BoisterousBruiser Dagdar]], [[SquishyWizard Canis]] is [[MysticalWaif Sara]], and Draco is none other than... [[TeamMom Eyvel]][=/=][[LaserGuidedAmnesia Briggid]]. Yeah.]]
** [[spoiler:''Awakening'''s Infinite Regalia DLC implies that the Deadlords of ''Awakening'' were created from the parents that died in the BadFuture.]]
* MagicKnight: Anguilla's class is this.
* NoCureForEvil: Averted in ''Genealogy of the Holy War'' and in ''Awakening'', where Lepus possesses a healing staff to use on the others. Naturally, you will want to ShootTheMedicFirst.
* [[spoiler:NoIndoorVoice: In ''Awakening'', the Deadlords speak in all caps.]]
* [[spoiler:OurZombiesAreDifferent]]
* ThemeNaming: In the Japanese version, they are named after the numbers 1 to 12 in the German language. In the west, they are given the Latin names of the animals from the Chinese Zodiac.

!! Shanty Pete

An obscure character of folklore who is mentioned briefly in several Fire Emblem games, primarily the Akaneia and Tellius ones, and appears to be something of a patron saint of pirates. He also apparently liked to dance on barrels of rum, according to [[VideoGame/FireEmblemAwakening Robin]].

* DressedToPlunder: Should be a given, seeing as he's implied to be a "patron saint" of pirates, but he had a pegleg, which [[VideoGame/FireEmblemAkaneia Gomer]] swore on, and a hook hand according to one of the stories Ricken read in his support with Olivia.
* TheGhost: Only mentioned by pirate [=NPC=]s throughout the series, and in support conversations several times in ''VideoGame/FireEmblemAwakening''.
* JerkWithAHeartOfGold: Though it's quite possible that Anna made it up on the spot given that she was desperately trying to appease a very angry Tiki at the time, apparently this guy founded an orphanage.
* SeaDogBeard: [[VideoGame/FireEmblemTellius Nedata]] swears by the briny beard of Shanty Pete.