This page deals with recurring monsters from the ''FinalFantasy'' series.
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!!Adamantoise
[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/Adamantoise_269.png]]
Turtle-type enemies with thick shells, they boast huge defenses but are vulnerable to ice.

Debut: FinalFantasyII

* BossInMooksClothing: Are occasionally boosted up to actually being bosses.
* ContractualBossImmunity: Averted in ''XIII'', where they ''are'' vulnerable to [[OneHitKill Death.]]
* GiantMook: Especially in ''XIII''.
* KillItWithIce
* [[MadeOfIron Made Of Adamantium]]: It isn't called '''Adamant'''oise for nothing.
* MightyGlacier
* SpellMyNameWithAnS: Adamantoise or Adamantoise.
* TookALevelInBadass: In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effective {{Bonus Boss}}es.
* TurtlePower

!!Ahriman
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/Ahriman_398.png]]
Flying enemies that specialize in Death and Doom spells.

Debut: FinalFantasyIII

* AirborneMook
* DegradedBoss: First featured as a boss in ''VideoGame/FinalFantasyIII'', it's now a high-level enemy usually found in [[TheVeryDefinitelyFinalDungeon endgame dungeons]].
* GiantEyeOfDoom
* {{Oculothorax}}
* OneHitKill
* SpellMyNameWithAnS: Ahriman, Allemagne, or Veteran.

!!Basilisk
[[quoteright:79:http://static.tvtropes.org/pmwiki/pub/images/Basilisk_7469.png]]
Reptilian enemies that specialize in attacks like Petrify and Gaze to turn party members to stone.

Debut: FinalFantasyI

* TakenForGranite: What they do to you.

!!Behemoth
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/Behemoth_5637.png]]
Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.

Debut: FinalFantasyII

* BossInMooksClothing
* CounterAttack: Very often just sits and waits for you to attack it.
* GiantMook
* KingMook: There are often more powerful King Behemoths.
* LightningBruiser: In games where they don't just counterattack, they hurt a lot, and are about as fast as a regular Mook.
* TakingYouWithMe: In some games, they cast [[ColonyDrop Meteor]] on you when they die.
* WhatCouldHaveBeen: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', but it was not added into the game. Thus, it debuted in ''VideoGame/FinalFantasyII''.

!!Bomb
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Bomb_1193.png]]
Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure build up causes them to explode.

Debut: FinalFantasyII

* ActionBomb: It's even ''called'' "Bomb"!
* AirborneMook
* {{Cephalothorax}}
* ExactlyWhatItSaysOnTheTin
* FeedItWithFire: In the games where they're ''not'' weak against fire, they absorb it. In this case, KillItWithIce.
* KillItWithFire: Often weak to fire.
* SignatureMove: Despite other enemy types having said move, they're always associated with [[SuicideAttack Exploder/Self-Destruct]].
* TakingYouWithMe: Has a tendency to blow up on you if you don't kill it quick enough.
* ThemeNaming: The UndergroundMonkey variants of it tend to be named "Balloon" and "Grenade". Along with "Bomb", they are all objects that can explode.

!!Cactuar
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/FF_Cactuar_4581.png]]
Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.

Debut: FinalFantasyVI

* DefeatMeansFriendship: In games where they're a summon, you usually need to defeat their leader first.
* YouKillItYouBoughtIt
* EvolvingAttack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
* FixedDamageAttack: Their trademark 1000 Needles, which makes them the former TropeNamer.
* KillerRabbit
* KingMook: Gigantuar/Jumbo Cactuar/Cactuar King
* MascotMook
* MetalSlime
* PintsizedPowerhouse: Usually no taller than a foot.
* PlantPerson
* ShoutOut: Based off the Japanese [[http://farm1.static.flickr.com/155/377376256_c798f41c98.jpg Haniwa figurines]].
* SignatureMove: 1000 Needles.
** OlderThanTheyThink: The move 1000 Needles predates the Cactuar by one game; the attack first appeared as [[MegaManning Blue Magic]] in ''VideoGame/FinalFantasyV'', while the monster made its debut in ''VideoGame/FinalFantasyVI''.
* SpellMyNameWithAnS: Cactuar, Cactaur, Cactrot, or Sabotender.

!!Coeurl
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Coeurl_7732.png]]
Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: FinalFantasyII

* CatsAreMean
* CatsAreMagic
* CombatTentacles
* PantheraAwesome
* ShoutOut: Based off the alien animal from "[[http://en.wikipedia.org/wiki/Coeurl Black Destroyer]]".
* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Cuahl, or Torama.

!!Flan
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: FinalFantasyII

* BlobMonster
* ColorCodedForYourConvenience: One can often figure out their weakness based on their color.
* ElementalRockPaperScissors
* PunnyName: Their counterparts are all named puns involving the word "flan", such as Pudding, Jelly, Mousse, Bavarois, etc.
** ThemeNaming
* SpellMyNameWithAnS: Flan or Blobra.
* StoneWall: Tend to be very resistant to physical attacks, but weak to magic.
* UndergroundMonkey: Comes in ''many'' variations.

!!Goblin
[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.

Debut: FinalFantasyI

* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* KnifeNut
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. XI has their own distinct take on Goblins which carried over to XIV.
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on.
* SignatureMove: Goblin Punch.

!!Iron Giant / Iron Man
[[quoteright:162:http://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
Massive iron golems armed with giant swords.

Debut: FinalFantasyII

* AnimatedArmor
* {{BFS}}: Always seen with one (except in ''IV'', where they traded it for ArmCannon). Lampshaded in TheAfterYears, when the party member commented on how [[BonusBoss the Iron Giant that originated from Final Fantasy II]] is different from the more familiar variants of theirs.
* BonusBoss: An even more GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''.
* TheFaceless
* MadeOfIron: Literally!
* MightyGlacier
* NamesTheSame: Not to be confused with ''TheIronGiant'' or ''IronMan''.
* RedEyesTakeWarning
* SpikesOfVillainy: May have one on each shoulder.
* TinTyrant

!!Malboro
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png]]
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.

Debut: FinalFantasyII

* BreathWeapon: Bad Breath.
* CombatTentacles
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
* KingMook: There are often more powerful Malboro Kings.
* ManEatingPlant
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StandardStatusEffects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And Heaven help you if you get Ambushed by one...

!! Mover
[[quoteright:175:http://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
Featureless spheres that attack in trios and combine power for their trademark Delta Attack.

Debut: FinalFantasyV

* CombinationAttack: When all three are alive, they may use the Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: They move.
* HappyFunBall
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: And they tend to end the fight out of NOWHERE at times.
* PinataEnemy: Grants '''absurd''' amounts of gil and skill EXP when defeated.
* SinisterGeometry
* TerribleTrio: Always appears in threes, in order to do their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.

!!Mu
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
Cute and adorable rabbits that burrow underground.

Debut: FinalFantasyVI

* CuteIsEvil
* EverythingsNuttierWithSquirrels: Or some squirrel-like animal.
* TheGoomba
* KillerRabbit

!!Ochu
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png]]
Giant plant enemies with huge mouths and vine-tentacles.

Debut: FinalFantasyI

* CombatTentacles
* EyelessFace: Doesn't have eyes, unlike the Malboro.
* GiantMook
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant
* MoreTeethThanTheOsmondFamily

!!Omega (Weapon)
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png]]
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.

Debut: FinalFantasyV

* BonusBoss
* BossInMookClothing: In its first appearance in ''V'', you would undoubetly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* BraggingRightsReward / CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DeadlyUpgrade: Omega MKII.
* DegradedBoss: You are EXPECTED to treat Omega like this by the time you're in the BonusDungeon in the ''V'' remakes, or you will never survive the dungeon.
* ForMassiveDamage: Lightning elemental attacks.
* GiantMecha
* PaletteSwap: When they appear in the same game, they usually look very much the same, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in FinalFantasy series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SealedEvilInACan
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.

!!Sahagin
[[quoteright:236:http://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.

Debut: FinalFantasyI

* BladeOnAStick[=/=]ProngsOfPoseidon: Uses either a harpoon or a trident in some games.
* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
* FishPeople
* MakingASplash
* TurtlePower: In some games, they're more like turtle-men.
* UndergroundMonkey: Desert Sahagins, [[CaptainObvious which are fought in the desert]].
** They also come in [[KingMook Chief and Prince]] varieties.

!! Shinryu
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
Along with Omega, one of the infamous optional bosses of the series.

Debut: FinalFantasyV

* ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
* AscendedExtra: Got to be a major character in the backstory of ''DissidiaFinalFantasy''
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who-knows what other god-like beings.
* BonusBoss
* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
** It also fulfills ''being'' an example of this trope in ''Dissidia'', where it can copy the effects of almost a dozen different summons.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: Opens most of his fights with a ''supremely powerful'' Tidal Wave attack.
* MeaningfulName: "Divine Dragon".
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.

!!Tonberry
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png]]
Small reptile-like creatures armed with butcher knives and lanturns, they're among the most dangerous foes in the series.

Debut: FinalFantasyV

* BossInMooksClothing
* CuteIsEvil
* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
** YouKillItYouBoughtIt
* EvilChef: Wields a kitchen knife.
* FingerPokeOfDoom: Doink!
* FixedDamageAttack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
* KillerRabbit
* KingMook: The Tonberry King and Master Tonberry.
* KnifeNut
* MascotMook
* {{Revenge}}: The Tonberries are ''THE'' MoeAnthropomorphism of its concept.
* SignatureMove: Chef's Knife, as well as Karma.
* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.

!! Ultima Weapon
[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png]]
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.

Debut: FinalFantasyVI

* BonusBoss
* DiskOneFinalBoss: Of ''Final Fantasy VI''.
* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
* OrganicTechnology: As its sprite should indicate.
* OvershadowedByAwesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a PowerTrio of Bonus Bosses.
* PureEnergy: It's BadassBoast is to declare it is raw power given physical form.

!!Zu
[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
Giant bird enemies with massive wings.

Alternate spelling: Zuu

Debut: FinalFantasyIV

* AirborneMook
* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
* GiantFlyer
* GiantMook
* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird

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