!!This is a partial character sheet for the VideoGame ''VideoGame/FalloutNewVegas''. Visit [[Characters/FalloutNewVegas here]] for the main character index. Subjective trope and audience reactions should go on the [[YMMV/FalloutNewVegas YMMV page]].

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/90531e25e75581217eb067961e209995.jpg]]

->''"Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one."''
-->-- '''The Forecaster''''s comment on the Courier

->''"It appears that you are both the messenger and the message."''
-->-- '''Legate Lanius'''

-> ''"Caravan code of the wastes is you don't fuck with the one who brings you your mail..."''
-->-- '''Rose of Sharon Cassidy'''

The Courier was just [[UnluckyEverydude a regular schmuck]] trying to make a living delivering packages before being ambushed by Benny and several Great Khans while delivering a ''particular'' package: a Platinum Chip. He/she takes two shots to the head but somehow manages to survive. The story is driven by the Courier's attempts to understand the meaning behind the attack and the significance of the Platinum Chip. Ultimately, the Courier gets to decide the future of the entire Mojave wasteland.
----

* ActionHero: Get a duster and a hat, load up with revolvers, lever-action rifles and the appropriate perks, you become a gunslinging cowboy. Or take tons of drugs, grab an assault carbine or light machine gun and be Rambo.
* ActionSurvivor: After surviving two shots to the head, you proceed to become one of the most dangerous and influential individuals in the entire Mojave Wasteland.
** Was this BEFORE the game started even by virtue of being a Courier, a job that requires traveling through... well, [[CrapsackWorld the world of Fallout]] on a regular basis.
* AmnesiacHero: Completely averted. Due to the wealth of questions about the NCR, Caesar's Legion, and a whole host of other things, fans speculated that the two bullets the Courier took to the head scrambled their memory. [[WordOfGod JE Sawyer]] eventually came out and said that the Courier isn't an amnesiac and that all the questions are for the player's benefit.
* AndTheAdventureContinues: Regardless of the ending you get, it is made clear that the Courier's romps through the Wasteland are far from over. It's even an option in the NCR ending dialogue. Note that the adventure doesn't ''actually'' continue; game's over once you hit the ending. Sadly, [[WhatCouldHaveBeen this wasn't the original plan]].
* AntiHero: A likely outcome for most players who don't set out to be evil but also aren't careful to go for the GoldenEnding, especially if they neglect non-combat skills like Speech that are often the key to peacefully resolving conflicts. This kind of Courier is ''generally'' a nice guy who is willing to help folks out unless there's a compelling reason not to, but [[KleptomaniacHero he might occasionally steal everything that's not nailed down]] and/or [[MurderIsTheBestSolution default to violence]] instead of exploring non-violent solutions.
* AntiVillain: Possible for a Courier who sides with the Legion but maintains Good Karma. You have to [[PetTheDog pet a lot of puppies]] to balance out the fact that you're helping the faction that openly supports [[SlaveryIsASpecialKindOfEvil slavery]] and [[RapeIsASpecialKindOfEvil rape]] and ties anyone who has a problem with that to a cross.
* AnythingThatMoves: Men. Women. Robots. Ghouls. Yeah, it's an option. With the appropriate Perks, you can even [[ScrewYourself hit on your]] ''[[BrainInAJar own disembodied brain]]''. It's appropriately horrified.
* TheAtoner: [[spoiler:Can convince Ulysses that they can make up for what happened to the Divide by turning the Mojave into the potential New World "nation" that the Divide was working towards; extra point for creating Independent New Vegas with the good karma, which you are creating the new nation from the grip of the major powers.]]
* {{Badass}}: In general: at ''minimum'', the Courier takes two to the head and gets right back up. Depending on which quests you complete before meeting with Caesar, he'll {{lampshade}} it to a greater or lesser extent, listing some of the Courier's more notable achievements such as walking into the Tops and capping Benny and up to four bodyguards and then walking right back out again, gaining entry to the Lucky 38 where nobody's been allowed for decades, and taking down the mysterious quasi-immortal EmperorScientist of Vegas and taking his place while loading his MechaMook army for bear in the process.
* BadassBoast: The Terrifying Presence perk gives you the option of opening hostilities by calmly informing enemies of exactly what you're about to do with their internal organs.
* BadassGay: If you go for either the Confirmed Bachelor (male) or Cherchez La Femme (female) perks. Badass Bi if you take the perk in addition to its heterosexual equivalent.
* BadassGrandpa: The age of your character can be adjusted during creation, allowing the Courier to be one of these (however, many of the older [=NPCs=] will still refer to you as "kid").
* BadassLongcoat: Seen wearing one during the last slides of the ''Lonesome Road'' ending.
* BadassNormal: At first, the Courier is just an ordinary wasteland survivor... who takes two bullets to the head, and all it does is piss them off (and maybe cause some brain damage; you can't have everything).
* BadassPacifist: If you go for the PacifistRun.
* BigBad: An evil-karma Courier who takes the Wild Card path sets themselves up as an EvilOverlord backed by a MechaMook army.
* BewareTheNiceOnes: There's nothing stopping a [[NiceGuy kind-hearted]] and [[KarmaMeter morally good]] Courier from taking the Terrifying Presence perk and utterly [[BrownNote scaring the shit out of anyone who messes with them]].
* BigGood: Conversely, a good-karma Wild Card Courier sets the Mojave up as a free and powerful nation.
* BiTheWay: A male Courier who takes both Lady Killer and Confirmed Bachelor, or a female Courier who takes both Black Widow and Cherchez La Femme.
* BlindWithOutEm: Any Courier with the Four Eyes trait, which gives +1 Perception while wearing glasses but -1 without them.
* ButForMeItWasTuesday:
** The Courier can invert this when dealing with Benny and Jessup, since they'll freak out when seeing you even if you completely disregarded what happened in Goodsprings and only ran into them by accident.
** You can also play it straight in ''Lonesome Road'', by telling Ulysses that the delivery of the package that destroyed the Divide was just like any others. Played even more straight as until Ulysses reveals what happened there, the Courier genuinely had no clue what destroyed the Divide.
* CardCarryingVillain: You can be one if you wish.
-->'''Arcade''': ''(after you [[spoiler: tell the Enclave remnants to support the Legion]])'' What the hell is wrong with you? Do you ''want'' New Vegas to become the slaving capital of the world!?
-->'''Courier''': Actually, yes, I want it to become the slave capital of the world.
* CharlesAtlasSuperpower: Have a high enough unarmed skill, and your bare hands can literally [[MegatonPunch punch]] limbs off or even reduce low-level enemies to [[LudicrousGibs chunks of meat]].
* CloudCuckoolander: The Wild Wasteland trait makes you see things quite a bit differently... but even if you don't have it, they can still can come up with quite a few outlandish trains of thought. (Particularly in failed speech-checks.)
--> '''Veronica:''' Do you know anything about the Brotherhood of Steel?
--> '''The Courier:''' I've heard they shoot lasers from their eyes!
** This functions as a clever CallBack to Liberty Prime in ''Fallout 3''.
* {{Courier}}: [[CaptainObvious Well, whaddya know!]] The main goal of the first half of the game is completing your delivery (which you can even get paid five times your original amount for with a high enough Barter skill).
* CombatPragmatist / TryingToCatchMeFightingDirty: Sneak attacks, Stealth Boys, mines, dynamite, mini-nukes, spamming Stimpaks, hyping yourself up on drugs, irradiating enemies to death, picking enemies off from a thousand yards with a sniper rifle, [[AHandfulForAnEye tossing sand into an enemy's eyes]], using a gun meant to bring down ''tanks'', calling on a [[UpToEleven death laser from space to do your fighting for you]], and if need be, [[GroinAttack a power fist to the crotch.]] The Courier does ''not'' fuck around.
* CulturedBadass: During Silus' interrogation, a Courier with high-intelligence can reveal not only a [[CunningLinguist familiarity with Latin]], but prove to be knowledgeable enough to be able to quote ''Virgil'' and ''Cicero''.
* CuriosityIsACrapShoot: Ulysses calls you out on this in Lonesome Road.
* CursedWithAwesome: In Old World Blues, you get your brain, heart, and spine surgically removed by Dr. Dala. However, in response you get replacements that work ''even better''.
** You can even remove the "Cursed" part by getting your original Brain, Heart and Spine back, but with some advanced tech remaining with them, and while some of the bonuses are reduced, some bonuses are actually increased. For example, the artificial spine gives the courier +1 strength and immunity to torso crippling, but with the real spine restored, that torso crippling immunity is toned back, but you actually get ''double the strength of the artificial spine.''
* {{Cyborg}}: Becomes one in Old World Blues. To a lesser extent, can be upgraded with implants at the New Vegas Medical Clinic. In addition, some perks seem to be cybernetic implants... that the Courier somehow installs on themself during level up, apparently.
* DarkhorseVictory: In the Wild Card path, the Courier gives the finger to House, the NCR and the Legion.
* DeadpanSnarker: When told [[NoOneShouldSurviveThat that they should be dead]] by someone who witnessed them get shot in the head, the Courier can reply, "I'm a ghost. Ooooooooh!"
* {{Determinator}}: Gets [[DoubleTap shot in the head]] at point-blank range and buried alive in a shallow grave. Two days later, one very annoyed Courier wakes up and decides to track the shooter across the entire Mojave, before the brain damage has had a chance to settle in. When you meet him, Caesar says this trope is why he took notice of you: when you want to do something, you get it done.
* DisappearedDad: A male Courier with the Lady Killer perk. Or at least he thinks that he ''might'' be. When meeting the Lonesome Drifter and learning that he's both from Montana and never knew his father, you have the option to ask, rather nervously, if he's 17 years old. Much to the Courier's relief, he's not, but that doesn't mean there's not still a Courier Jr. kicking around in Montana somewhere.
* TheDitz: If played with a low intelligence stat, anyway.
* TheDrifter: The Courier is quite a veteran of the trail, having traveled all over California and parts of Nevada, even having, if some optional dialogue is to be believed, made some detours to Utah, Illinois, and Montana.
* DoomMagnet: Ulysses sees the Courier as a kind of harbinger of mayhem, destruction, and change wherever he or she goes. He's not exactly wrong.
* TheDragon: [[spoiler:You can be this to Mr. House or Caesar, if you so wish.]]
* DragonInChief: If you are in the service of Mr. House, you'll be going around doing all the work for him. And you can design your character to be as intelligent and lucky as he is. [[spoiler:If you help him gain control of New Vegas with an evil character, during the ending the narrator will reveal that the only reason why he's keeping you around is because he's terrified of your retaliation, should he cross you.]]
* TheDreaded: The Courier is this to their enemies.
** The Powder Gangers even refer to the Courier as "''The Grim Fucking Reaper''".
** Even your allies can be terrified of the Courier, should you take certain "old-fashioned" ways of completing quests. Like freeing slaves by murdering every single other person in the compound. Or, apropos of little, announcing that you killed a person with an undertone of ''daring'' your audience to do something about it (they won't).
** An evil Courier working for Mr. House manages to terrify ''his/her own boss'', to the point that the only reason he lets you keep working for him is because he knows he doesn't stand a chance against you and ''really'' doesn't want to piss you off.
** After the boss fight at the end of the Lonesome Road DLC. The narration says The Tunnellers and The Marked Men let you travel back to The Mojave without a fight partially because of this trope.
* EmpoweredBadassNormal: In Old World Blues most of the Courier's vital organs are extracted in replaced with advanced cybernetics, granting you resistance to damage, chems and super human strength. Even before then, you can become more than human with the use of implants and power armor.
* EveryoneCallsHimBarkeep: See also "Hello Insert Name Here." While you can name him or her whatever you wish, the name prompt defaults to "Courier" if you don't change it.
* FaceHeelRevolvingDoor: You're free to swing your KarmaMeter whichever way you like. One of the top-level perks in ''Lonesome Road'' (a set of three) is awarded based on your karma. If you're very good or very evil, you can take it for a significant combat bonus while resetting your karma. The bonus varies depending on the extreme.
* FingerlessGloves:
** You can wear them with many of the outfits, in both one or two-gloved varieties.
** The Pipboy glove on your left hand that you can't remove ([[GameMod without PC]] [[MasterConsole platform powers]] at least) is fingerless.
* FoeYay: InUniverse. A female courier has a lot of very good reasons to hate Benny and want to watch him die. That does not prevent her from potentially sleeping with him. Even ''he'' is initially freaked out by this.
* TheFool: It is fully possible to play the game doing things that don't make any sense at all and still somehow manage to do far better than you would have otherwise, especially with a high enough luck stat. Raul clearly believes this of you.
* FourEyesZeroSoul: Played straight, subverted or averted depending on the playthrough. Evil characters with the Four Eyes trait, certainly apply. Neutral or Good karma? Generally averted. Good players with a Legion alignment are a brilliant subversion.
* FriendToAllLivingThings: You can come quite close. Between having a high charisma, high speech and the Animal Friend perk, you can get through much of the game quite peacefully if you're careful.
* FromNobodyToNightmare:
** You start off as just a package courier and by game's end [[spoiler:you could be king/queen of New Vegas, or have decimated the Legion, the NCR, a half-dozen small communities, or all of the above]]. Alternatively, just ask Benny.
** Or ask Ulysses, who [[spoiler:watches as the Courier unknowingly damns the community of the Divide from a potential godsend for the wasteland to a literal HellOnEarth]].
** The game starts with you being ''killed'', just because of something you were carrying. The very idea that you could actually still be alive is ludicrous, and yet later on you can be the one making Benny kneel, pointing his own gun (the one that 'killed' you) at him. There may never be a more karmic reward for [[ShootTheMessenger shooting the messenger.]]
* GeniusBruiser: With high Strength/Endurance and Intelligence.
* GeniusDitz:
** If you somehow manage to put in points in Science/Medicine while being an IdiotHero.
** With the Luck statistic being deconstructed in NV, a Courier with high luck and low intelligence is a GeniusDitz as well. They're essentially a master at calculating odds and variables, and pushing events to their favor, while being dim when it comes to everything else.
** At one point, you can act perform brain surgery. This takes either a lot of skill in Medicine, or a high Luck stat. With the latter, you can admit that you had no idea what you were doing, but succeeded anyway.
** If you're one of those people who feels the need to exhaust every dialog option (indicated by the option 'graying out', though still selectable), you'll end up asking a lot of questions to the same people repeatedly. A small number of [=NPCs=] will even take note of this.
--> '''Raul:''' That's what I love about you, boss, your firm belief that one day you'll actually remember things people tell you.
* GentlemanThief: High charisma and sticky fingers.
* GoingPostal: The whole plot gets started with the Courier having a ''really bad day'' at work.
* GoodIsNotNice: Should you so choose. It's possible to have the highest good karma rating and still be one of the rudest people in the Mojave Wasteland.
* GoodIsNotSoft: You can have the karma of a saint, and still never fail to [[IDidWhatIHadToDo cap anyone who threatens the freedom and safety of the Mojave]].
* [[GrandmaWhatMassiveHotnessYouHave Grandma/Grandpa What Massive Hotness You Have]]: With Lady Killer/Black Widow perks and an aged Courier, you can basically invoke this in the people you meet.
* HandicappedBadass: In Hardcore mode if you get crippled limbs and choose to limp and fight your way back to town instead of fast travelling to have you healed.
* HadToBeSharp: While this technically applies to ''everyone'' in the ''Fallout'' universe, the Courier's chosen profession literally involves walking through the hostile wastelands, often completely [[OneManArmy by themselves]].
--> '''Cass''': Caravan code of the wastes is you don't fuck with the one who brings you your mail, and you don't fuck with your supply line.
* HelloInsertNameHere: Played with; regardless of the name you pick you're almost invariably referred to as "The Courier" or "Courier Six". Your chosen name will sometimes appear in written dialogue, but never in the verbal dialogue. Alas the limitations of pre-recorded voice acting.
* HeroicSeductress: Both genders can be this trope. With high enough Speech, Charisma, and/or proper perks, you can resolve a lot of conflicts with flirtation or flat out sex.
* IAmWho: The [=DLCs=] hint towards the Courier being more special than they appear to be, given that they appear to have a relationship with Ulysses. Finally revealed, as [[spoiler:the Courier was the specific one that Ulysses watched over as they helped the settlement at the Divide. Until the destruction of the Divide that killed everyone except Ulysses.]]
* ImAHumanitarian: The Cannibal perk allows you to feed on human corpses. Eat enough of them and you'll unlock the option to cut off some "Human Remains" to take with you as a food item for later. This can be taken to ExtremeOmnivore levels with the Ghastly Scavenger perk (which requires Cannibal), which allows you to feed on Super Mutant and feral ghoul corpses. Feeding a corpse or eating Human Remains causes you to take a karma hit (yes, even the feral ghoul that just gave you positive karma for killing it), and [=NPCs=] who witness the act will be horrified by your "crime against nature" and turn hostile.
** For those without the perk(s), there's always Strange Meat, which is all but stated to be human flesh that less morally-sound individuals sell to other people without telling them what it is. Also, there is a clearly marked "Human Flesh" food item sometimes dropped by feral ghouls, which is different from the aforementioned Human Remains and can be eaten without losing Karma or turning witnesses hostile.
* [[ImplacableMan Implacable Wo/man]]: You trudge across half the Mojave Wasteland to find the man who shot you. Even Caesar applauds your tenacity.
* KarmaHoudini:
** You can steal and murder and get away with it if you're careful not to be seen. You can also commit heinous acts against factions and still associate with them as long as you have a means to raise your reputation back up. You can kill every Legion member you come across on your way to New Vegas, then you get the Mark of Caesar, pardoning you of all crimes and inviting you to a private audience with Caesar himself.
** Inversely, there's certain points in the game that making certain decisions will cause factions to turn on you, even if there's no feasible way they could have gained knowledge of these choices that fast. The game handwaves it as you being under surveillance... [[VoodooShark inside the most secure facility in the entire Mojave, which no one but you has entered for decades]].
*** [[ReconstructedTrope Although there are hints that the NCR is cyber-spying on House (given that he hasn't updated his systems since before the Great War, shouldn't be difficult) with Yes Man and his programmer being a possible example.]]
* KeeperOfForbiddenKnowledge:
** The good karma ending of ''Old World Blues'' states that the Courier [[spoiler:went on to serve as protector of The Big Empty for many years, releasing beneficial technology to aid in the development of the Mojave, on an as-needed basis.]]
** Also should the Courier decide to not inform the NCR about the ''[[KillSat Archimedes II]]'' and instead chose to rewire the Helios One power-plant to provide free electricity for the entire Mojave Desert. An agent from the Followers of the Apocalypse is also there and seeks you help in hiding the destructive potential of the plant from the NCR and the Legion.
** The Brotherhood of Steel remains in this role, but Veronica's story revolves their decay from preserving the knowledge of the old world to hiding that knowledge and keeping technology from everyone else.
* LibertyOverProsperity: [[spoiler: The WildCard ending has the Courier create an independent New Vegas for this reason, believing that people of the Mojave deserve to control their own destiny rather than be ruled by another. ''No Gods, No Masters''.]]
* MadeOfIron:
** You survived being shot in the head twice and then being buried.
** Also, with an implant, two level perks, and two DLC perks, you can have a naked DT of 13.2, which is higher than most light armor.
* MagnificentBastard: An {{invoked}} play style. High Intelligence and Speech-based Couriers, as well as those who take the Independent path, can manipulate just about everyone they come across without even trying.
* MemeticBadass: InUniverse. After a while, you have to simply mention you're "The Courier" for the enemy to get nervous.
** The first time players will probably notice this is the reaction of Boxcar, who's one of two survivors of the Legion's razing of Nipton. Boxcar has survived the Legion having decapitated a quarter of the town, crucifying the rest, and as he came second in [[SadisticChoice their lottery]], they left him alive but crippled. But even all that doesn't scare him as much as seeing the Courier walk in.
---> '''Boxcar''': [[OhCrap Are you fucking kidding me?]] First I get my legs smashed, and then in walks the Powder Gangers' [[TheDreaded Grim Fucking Reaper.]]
** The end of ''Lonesome Road'' counts, too. When you walked in, the locals-- mutated soldiers and horrifying freaks of nature-- harassed you to no end. When you walk back out, they keep their distance out of either respect or ''fear''.
** This is the whole reason the Courier is courted by Caesar and the NCR shortly after arriving on the strip: after hunting your would-be killer across the desert and waltzing into the Lucky 38 like you owned the place, they want you on ''their'' side. Caesar in particular is especially impressed if you kill Benny and House before meeting him.
* MikeNelsonDestroyerOfWorlds: In ''Lonesome Road'', [[spoiler:it turns out that by delivering a certain package from Navarro to the Divide, the Courier inadvertently activated the [=ICBMs=] hidden underground, destroying the thriving settlement there, and instilling Ulysses with some twisted ideas about how a single person could determine the fate of a nation.]]
* MildlyMilitary: If you side with the NCR. You do numerous missions for them, some of which include slaughtering entire armies, but you're still officially considered a civilian (Mr. New Vegas' broadcasts refer to you as a "civilian contractor"). They also put you in charge of NCR forces at several points in the game and give you some high level NCR armor (and a beret that designates the owner as an officer) and weapons. Additionally, a high NCR rep lets you boss around several NCR officers. Examples:
** If you get "Accepted" reputation with the NCR, you can acquire an emergency radio that lets you call in a Ranger or a Trooper to help you fight whenever you want. Said Ranger[=/=]Trooper will be under your command and follow you around and heal after fights, just like a companion.
** The final section of "Restoring Hope" involves you commanding an NCR squad (usually about four troopers, not including an extra one you may have called with the radio) and leading them in the attack on Nelson. They'll follow you on path you choose: frontal assault or ambush through the mountains.
** A squad of six [[{{Badass}} Veteran Rangers]] are explicitly placed under your command in the final battle. You can get them to snipe, follow you, or just kill all the enemies in the area for you.
** In "Three Card Bounty", you can have First Recon follow you and kill one of the bounties.
** With a high enough NCR rep, you can simply demand additional troopers as part of the "No, Not Much" quest instead of doing favors for the commanders of the bases you visit.
* MoralityPet: The Courier could qualify as this for House, particularly if they end the game with high karma.
-->"Mr. House afforded [the Courier] every luxury at his disposal in the Lucky 38 out of gratitude and a quiet sense of pride for his choice in lieutenants."
%%** You can also be this to Dog/God if you're nice enough to him.
* MouthOfSauron: Should you decide to side with Mr. House, you'll step into this role for him, acting as his emissary in any matters that require a face-to-face presence.
* MultiMeleeMaster: Between the Melee and Unarmed skills, if it stabs, slices, or smashes, you can use it.
* MultiRangedMaster: Practically required for Couriers who focus on Guns or Energy Weapons, since they'll be using scrounged weapons and ammo for at least a little while and have to switch between whatever happens to be in the best condition at the moment. Later, when resources become less scarce, it's still a good idea to carry (at least) a scoped rifle for long-ranged combat in the wastes, a SMG or shotgun for short- to medium-ranged combat, and a (preferably silenced) pistol that can be smuggled into any of several areas that check you for weapons upon entry.
* MultipleChoicePast: The player can choose a number of details regarding their past, such as their age, their relationship with their mother, and their familiarity with the Brotherhood.
* MysteriousPast:
** Much of your character's history is left up in the air in the main game. In dialogue you can infer you slept with at least one woman in Montana in 2263 and you've visited Utah and New Reno, but mostly you're a blank slate, in sharp contrast to the three main series ''Fallout'' games where your past is known and relatively benign.
** Some optional dialogue with Veronica can even imply the Courier doesn't know where they were born.
** The [=DLCs=] then subvert this, especially ''Lonesome Road''. Exhaust all the dialogue options you can with people, because it turns out you've been shaping the fate of the Mojave for a long time even before the game began and you were hired by House. You just never realized how big an impact you were making.
* NiceJobBreakingItHero: [[spoiler:Nice job single-handedly destroying the Mojave's greatest, most promising civilization and turning it into an irradiated, stormy hellhole, Courier.]] In all fairness, the storms are the result of something else, and the Courier could not have known what was about to take place. Also, one has to wonder how much of this is Ulysses simply glorifying that which he lost.
* NotSoDifferent: To [[spoiler: ''[[TheStarscream Benny]]'']] of all people, if you pursue the Independent Path. You're even using ''[[JerkassHasAPoint his]]'' plan.
* OddFriendship: Most of the Courier's companions are '''weird'''. They range from a suicidal military sniper to a schizophrenic AxCrazy nightkin to a Mormon missionary and former Legion legate.
* OmnicidalNeutral:
** [[spoiler:It is an option in the Wild Card ending; you can collect the weak and destitute factions under your banner or crush them and rule yourself.]]
** [[spoiler:Especially if you stack it with the latter above, in ''Lonesome Road'', you can choose to launch nuclear missiles against NCR and Legion's only pathways to the Mojave and thus leaving them to slowly choke to death from the lack of a trade routes (in NCR's case). Yikes.]]
* OneManArmy: If you level up enough, you don't need anyone besides you and your weapon of choice. People lampshade how the Courier seems to be a force of nature, being able to do the impossible, most noticeably if the player chooses to kill Caesar or President Kimball. And by the end of the game, you've single-handedly tipped the balance of power in the Mojave for your faction of choice and ensured their conquest.
* OnlyKnownByTheirNickname: Downplayed; you can mention your name in your own dialogue, and certain characters will know who you are, but of course, the current technical limitations of voice acting means that they will never call you anything but "Courier" out loud. The Courier sometimes does have the option to simply introduce him or herself solely by the nickname/job title.
* OnlySaneMan: In ''Old World Blues''. Says something that you're this even if your Intelligence is less than three.
* OutsideContextVillain: To either the NCR or the Legion, if you don't pick their side. The Courier's quest has nothing directly to do with the war over the Hoover Dam, and they were a complete unknown before the events of the game. You can start meddling with their business from the moment you reach either Nipton or the NCR Correction Facility, and by the time you reach The Strip, whichever side you didn't pick (if not both) realizes that you're a big enough threat to warrant ''hit squads'' constantly sent after you.
* PrettyLittleHeadshots: Was on the ''receiving end'' of one, and not only survived it, but also has no scar to show from the ''double'' gunshot to the face they suffered.
* ReallyGetsAround: Most notably with the Black Widow perk; Lady Killer, Cherchez La Femme, and Confirmed Bachelor have multiple romance options too, but not enough to be really called "promiscuous" unless you [[GuideDangIt go out of your way to find everyone who can possibly be slept with]] or frequent prostitutes.
* RebelLeader: In the "Independent" path, where you can lead the various minor factions in the game against ''all three major powers''.
* RebelliousSpirit: The Independent path in a nutshell, particularly since you'll likely be betraying more than one of the factions you've reached high approval with.
* SixthRanger: You can be this to the NCR or the Legion if you join them: you operate outside the basic command structure but are recognized as the reason they gained control of the Mojave.
* ShroudedInMyth: Played with. While some [=NPCs=] recognize and are aware of the things the Courier has done, there are those who either don't believe the Courier was responsible or dismiss the various stories as little more than rumour.
** Possibly averted by Mr New Vegas, who only ever refers to the Courier by name ''once'' when reporting this miraculous recovery in Goodsprings. It's left vague whether he's aware or simply doesn't acknowledge that the lone civilian responsible for most of the other current news in the Mojave happens to be the ''same'' person.
** Ulysses' dialogue suggests that his obsession with the Courier has essentially mythologized them in his eyes.
* SmarterThanYouLook: If you pass intelligence checks with some people, they'll remark how you're "not as dumb as you look". Even with high Intelligence, [[SarcasticDevotee Raul]] still treats the Courier as if they were [[IdiotHero a moron]].
* SmugSnake: There are certainly dialogue options available.
-->'''Oliver''': Do you seriously think you have what it takes to build a nation? Carve out a frontier, train troops, build roads, and create towns?
-->'''Courier''': My sycophants tell me "Yes".
* TheStarscream: [[spoiler: To Mr. House, if the Courier takes the Wild Card path, which involves offing him and taking his place as EmperorScientist of the Mojave.]]
* SuspiciouslySpecificDenial: A Male Courier with the Ladykiller Perk can invoke this when nervously asking if the Lonesome Drifter, who has travelled from Montana to the Mojave [[LukeYouAreMyFather looking for his father]], wouldn't happen to be ''exactly'' 17 years old? When he replies he isn't, he asks ''why'' the Courier is [[DisappearedDad so interested]] in knowing his age.
--> '''Courier''': [[BlatantLies No reason]].
* TisOnlyABulletInTheBrain: Shot in the head at close range, ''twice'', and buried in a shallow grave at the very beginning of the game. Naturally, being the PlayerCharacter, they get better, though some quick work on the part of an escort robot and the local doctor, along with being the ''Fallout'' universe, could affect the outcome. [[note]] On a meta level, it's assured the Courier would survive. Even with a max Guns skill (which Benny doesn't have), it's impossible to kill even an Endurance-1 Courier with two head shots.[[/note]]
* TokenGoodTeammate: The only character in Dead Money who can be unambiguously good, since even Christine is willing to let your collar go off to take out Elijah. Alternatively, you can gleefully bully and manipulate your fellow prisoners.
* TookALevelInBadass:
** You're just a regular delivery boy/girl... then you take two shots to the head. The rest of the game sees you slowly solving every challenge you come up against.
** If you managed to pass all of Lanius' speech checks (requires 100 speech skill to pass all of them), he will comment that the two bullet holes in your head are making you strong.
* TooDumbToLive: Pre-game. The Courier's route before being intercepted was to go ''through'' the canyon filled with cazadores. Though, in fairness, Mr. House had a [[MiniMecha Securitron]] escort them.
* {{Transhuman}}: Thanks to a selection of cybernetic implants, especially a few that boost mental aspects. Taken to an even greater level by a popular PC GameMod, Project Nevada.
* UnexplainedRecovery: Sure, you know that Doc Mitchell saved you, but to everyone involved in your death, you're a ghost coming to haunt them. Played for all it's worth in dialogue choices:
** From one of the Great Khans present;
--> '''Jessup''': What the hell, you're supposed to be dead!
--> '''Courier''': I got better. / I'm a ghost, here to haunt you. Oooooohh!
** And Benny, the man who put you in the ground.
--> '''Benny''': Hu- wha- you're... how are you alive?
--> '''Courier''': I got better.
** When first meeting Veronica:
--> '''Veronica''': You look like a mess. Where do you come from?
--> '''Courier''': The grave.
--> '''Veronica''': Huh. I take that back. You look pretty good, all things considered.
* UngratefulBastard: In a DummiedOut event that would have taken place if you chose to betray House by blowing up the hidden Securitron army while working for him, Victor would more or less call you this while confronting you. The Outside Bets mod restores this event.
-->'''Victor''': You low-down snake! I wish I'd left you in the ground to rot!
* [[UnstoppableMailman Unstoppable Courier]]: During the first half of the game as you track Benny to the Strip, you have the option of telling characters, up to and including Benny himself, that you have no interest in vengeance or payback, you just want your package back so you can complete the delivery. Other characters express various shades of disbelieving humor that finishing your job is more important to you than revenge on the man who shot you in the head.
-->'''Mr. House''': You've been a very busy courier, haven't you? You take your obligation to deliver a package very seriously; an ethic for which I am grateful.
* VagueAge: While the first two ''Fallout'' games let you set your age, and the third game set you as a teenager, this game is very vague. There's a hint you're in your 30s-40s[[note]]Optional dialogue where you could be worried about fathering the 17-year old Lonesome Drifter means you're probably mid-to-late 30s at the youngest[[/note]], but it's only a hint. The ability to customize your character's facial appearance only adds to the ambiguity; an Age slider during character creation lets you change how old your character ''looks'', but there's no option to decide how old they actually are.
* VillainProtagonist: If you don't find the idea of playing as TheHero appealing, you don't have to be one; you can act like the biggest asshole ever to walk the wastes instead. Even more so than the evil versions of the Vault Dweller, Chosen One, Lone Wanderer, and Sole Survivor, as the main story at least pitted them against monsters who were planning to destroy most of the remaining human race. However, the Courier can hook up with the Legion to bring a nation of crucifying, rapist slavers to power, throw New Vegas into absolute anarchy and chaos with help from (but much to the regret of) Yes Man, join forces with Father Elijah and turn the Mojave in a completely uninhabitable, poisonous wasteland, and utterly obliterate several factions in horrible ways ForTheEvulz.
* WarriorTherapist: Among the eleven possible companions, only ED-E, an eyebot, and Rex, a cybernetic dog, do not seek guidance from the Courier. Dean Domino can also count, depending on how nice they are with him. It is especially true with Veronica, with whom The Courier can be something of a BigBrotherMentor[=/=]CoolBigSis. Her reliance on them for emotional support and advice is quite apparent throughout her personal sidequest.
* WearingAFlagOnYourHead: The same way as Ulysses after completing ''Lonesome Road''. Doubly so, you not only get a duplicate of Ulysses' duster, but you also get your own based on your end faction choice as a gift from Ulysses.
* WildCard: You tip the balance of power in the Mojave Wasteland, whether to the NCR, Legion, House [[spoiler:or yourself]]. This is even the name of story arc set around doing this.
* YouAreNumberSix: Is the sixth Courier who have been hired by Mr. House and is therefore called "Courier Six" by some characters.

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