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[[folder:Heroes of the Lance]]

!!Caramon Majere
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' LawfulGood

Raistlin's twin brother and self-appointed protector. Caramon is strong yet a little slow (but not stupid) in contrast to his brilliant but frail twin. Caramon is loyal to a fault to his brother and frequently puts himself in harm's way to protect Raistlin; his main story arc throughout the series is learning to step out from Raistlin's shadow and see his twin as he really is. Caramon is in love with Tika Waylan, whom he marries; Palin Majere (see below) is their son.

* BadassNormal: Not a mage like his brother or a [[HalfHumanHybrid half-elf]] like [[TheKirk Tanis]], but he is one of the most powerful members of the party.
* BigBrotherInstinct
* BigEater: Caramon eats a ''lot'' in the "Chronicles" series, and is miserable if he's deprived of regular (and very large) meals. Despite this, he never gets fat, presumably due to his active lifestyle. [[spoiler: In the "Legends" series after Raistlin abandons him, he becomes so depressed that he ceases to be active and takes up drinking heavily. That, combined with his big eating, soon turns him into a tub of lard.]]
* TheBigGuy: As the largest and strongest of the Heroes of the Lance he plays this role among them, often performing great feats of strength.
* TheCaretaker: It's repeatedly shown that he needs Raistlin more than Raistlin needs him, and that his whole identity is wrapped up in being his brother's protector. [[spoiler: In Legends, his CharacterDevelopment revolves around finding his own worth as an individual, and letting go of his twin.]]
* CharacterDevelopment: He becomes an independent man who manages to stand up to his brother [[spoiler:and whose love redeems Raistlin.]]
* CoolHelmet: In several pieces of official art he wears a gold-colored winged helmet.
* DespairEventHorizon: He crosses this before ''Legends'' trilogy when Railstlin disowns him. He gets better after Istar
* DrowningMySorrows: Starts out doing this in the Legends trilogy, but he gets better. Accompanied by bad breath and a BeardOfSorrow
* DumbIsGood: A self admittedly slow man. Subverted later.
* DumbMuscle: Zig-zagged and ultimately subverted. He isn't dumb, but he was very close to his brother to the point of stupidity. He overgrows it.
* HappilyMarried: to [[GreenEyedRedhead Tika]] - though they've had their share of issues. The Legends trilogy was actually the journey that brought Caramon to understand how much he loves Tika.
* HeroesWantRedheads: Two of his three canon love interests, Miranda and Tika, were redheads.
* HeroicBuild: He is tall and very well built in ''Chronicles'', and even more impressive after his gladiatorial training in ''Legends''.
* HiddenDepths: He is shown from time to time not be so stupid, only in comparison to his [[InsufferableGenius brother]], and briefly becomes a good leader of men. [[spoiler: His love for his brother later redeems Raistlin... along with the knowledge of Raistlin's total failure.]]
* LoveMakesYouDumb: In this case brotherly, not romantic, love. Later averted.
* LuckilyMyShieldWillProtectMe
* MeaningfulName: His name is meant to sound like "caring man".
* MightyGlacier -> LightningBruiser: In ''Chronicles'' he is extremely strong yet somewhat slow (both physically and mentally). Post his gladiatorial training in ''Legends'' he is as strong as before - if not stronger - and his agility is mentioned almost as much as his strength.
* MrFanservice: Particularly when he becomes a gladiator. His master commissions some {{Stripperific}} "armor" for him that Caramon really doesn't want to wear, even besides the fact it will provide no real protection, because there will be ladies in the audience. His master basically says "Exactly."
* SarcasmBlind: Painfully gullible and literal. Which is [[{{Irony}} ironic]], given how [[SnarkKnight sarcastic]] his twin brother is.
* SiblingYinYang: PolarOppositeTwins even. Caramon is trusting, caring and loyal, whereas his twin is a JerkWithAHeartOfJerk.
* TheSouthpaw
* TookALevelInBadass: In ''Chronicles'' trilogy where his training as a gladiator transformed him from the strong drunkard he has to become a peak-human warrior.
* TwinTelepathy: Shares moments of this with Raistlin.
* WalkingArmory: [[DownplayedTrope Downplayed]]. He is described as such in the text word for word, yet all the weapons he carries are his sword and shield, as well as a shortbow and a dagger.

!!Fizban the Fabulous
->'''Race:''' Human
->'''Class:''' Wizard
->'''Alignment:''' LawfulGood

A scatter-brained old wizard who repeatedly runs into the Companions and frequently gets them into trouble, only to get them out of it again seemingly by accident. His meddling often leads them down just the right path they needed to take, but whether it's intentional or not is unclear. He and Tasslehoff become good friends.

* BigGood: [[spoiler: He's secretly an avatar of Paladine, the leader of the Goodly gods.]]
* BunnyEarsLawyer: An eccentric old man capable of spectacular magic.
* CaptainErsatz: Of [[Literature/LordOfTheRings Gandalf]], though far nuttier.
* TheChessmaster: [[spoiler: He used BatmanGambit to inspire heroes of the Lance to save the world from Takhisis, and it worked.]]
* {{Cloudcuckoolander}}: Usually used as PluckyComicRelief throughout the series.
* DisneyDeath: In ''Pax Tharkas'', he falls down a deep pit, flubbing a Feather Fall spell so that instead of letting him gently float down, he instead summons a mass of feathers that seem to smother him. [[spoiler: Turns out he's FakingTheDead.]]
* EccentricMentor: He's a near-senile old coot, but for all his crazy ramblings, he often provides just the right advice.
* GodInHumanForm: [[spoiler: He's actually Paladine, the primary god of good.]]
* GrumpyOldMan: He complains all the time, usually about how things have changed for the worse since his day.
* MagicMisfire: He almost never casts a spell right, assuming he can remember how to cast it at all.
* ObfuscatingStupidity: [[spoiler: His entire personality is feigned so nobody takes him seriously. The inability to use magic correctly, the crazy ramblings, the random acts of stupidity, all of it is purely a disguise.]]
* OOCIsSeriousBusiness: The few times Fizban appears both clear headed and deadly serious give everyone chills with how much of a change this is.
* PlayingWithFire: His most iconic spell, the Fireball. He has a tendency to at least suggest using it at the slightest excuse, such as merely to provide a lightsource.
* RobeAndWizardHat: His perpetually endangered hat has become somewhat of a symbol of his.
* SimpleStaff: Like many other mages in the Dragonlance setting, this is his weapon of choice.
* SquishyWizard: Or so he wants you to believe...
* TheStoryteller: One of the clues that he's more than he seems is that he manages to whip up all sorts of useful lore by couching it in the terms of stories that he remembers, but which nobody else has heard of.
* TricksterMentor: [[spoiler: The entire senile wizard is purely an act so he can subtly guide the Heroes of the Lance to victory over Takhisis without them realising GodWasMyCoPilot.]]
* WizardBeard: White and long.
* WizardClassic: Deliberately invoked in his appearance and outfit. [[spoiler: InUniverse even; Paladine deliberately styled this avatar on "stereotypical wizard" so that people would pay less attention to him.]]

!!Flint Fireforge
->'''Race:''' Hill dwarf
->'''Class:''' Fighter
->'''Alignment:''' NeutralGood

* AnAxeToGrind: Like most dwarfs in the setting, he is very close to his battle axe.
* BadassGrandpa: Of the grumpy variation.
* CoolOldGuy: A 200 year old badass.
* DroppedABridgeOnHim: [[spoiler:He dies of a sudden heart attack! Not entirely unexpected, between the foreshadowing of the [[ItMakesSenseInContext skeletal warriors letting him die of old age in the dream induced by Cyan Bloodbane]], the complaint of chest pains, and the fact that he's over 200 years old and still trying to keep up with his more youthful companions.]]
* FantasticRacism: He hates mountain dwarves because they shut his people, the hill dwarfs, out of Thorbardin following the Cataclysm. Also has a very bad opinion on Kenders and gully dwarfs -- the former because, really, ''everyone'' dislikes kender, and the latter because of a NoodleIncident in which he was held prisoner by a clan of gully dwarves for a time in between the start of the first trilogy and the referenced "last meeting". [[note]]This event is covered in the Preludes novel ''Flint the King'', explaining how he was trapped in a gully dwarf grotto and forcibly made their king as part of a prophecy. This ultimately led to the deaths of his brother and a female mountain dwarf, Perian, whom Flint loved, and the destruction of his boyhood village of Hillhome. Small wonder he's less than fond of the smelly little runts.[[/note]]
* FeelingTheirAge: Flint Fireforge is the oldest of the Heroes of the Lance, and spends the entire trilogy complaining about advancing age. [[spoiler: Taken to its logical extreme when he has a heart attack and dies during the action.]]
* FourPhilosophyEnsemble: He plays the role of Pessimist with Sturm (Optimist/idealist), Tanis (conflicted), and Raistlin (Realist).
* GrumpyOldMan: A very [[DeadpanSnarker snarky]] one, but justifiably so; he's several centuries old, approaching old age even amongst dwarves, and traveling with some rather extremely out-there companions. That he likes to snark and complain kind of fits.
* HeterosexualLifePartners: With Tanis and Tass (though he will never admit to the latter).
* OnlySaneMan: At least in his own eyes, and he has a point.
* OurDwarvesAreAllTheSame: The only part of the stereotype that he doesn't fit is that, as a hill dwarf, he's never lived underground.
* ParentalSubstitute: Originally was this to Tanis. When Tanis grew up and became his business partner, their dynamics changed into more of a HeterosexualLifePartners kind of relationship.
* SparedByTheAdaptation: While Flint dies in the Weis and Hickman novels, the game materials remind playing groups that the heroes' fates may be different in their home games. The materials even offer suggestions on what might happen if the characters survive, such as Flint trying to mend the divisions between the hill and mountain dwarves after the War of the Lance.
* TeamDad: Maybe even the team granddad would be more accurate, given his age, but still, he tries to look after the youngsters.
* VitriolicBestBuds: Has a one-sided variant going with Tass; the kender absolutely infuriates Flint, but at the same time, Flint is very protective of him and Tass absolutely adores him in return. In the end, [[spoiler: they ultimately end up sharing the same afterlife, with each considering it their personal {{Heaven}}, even though they continue to bicker for the rest of eternity]].

!!Gilthanas Kanan
->'''Race:''' Qualinesti elf
->'''Class:''' Noble/Wizard/Fighter
->'''Alignment:''' ChaoticGood

* BigBrotherInstinct: Towards Laurana.
* DragonRider: Rides a silver dragon [[spoiler:with whom he is in love.]]
* FourTemperamentEnsemble: Among the four royal children of Qualinost - the Phlegmatic (though he has some melancholic shades) to Laurana's Sanguine, Porthius's Choleric and Tanis's Melancholic.
* InterspeciesRomance: [[spoiler: His bride Silvara is actually a silver dragon.]]
* LoveAtFirstSight: With Silvara [[spoiler:who is actually a silver dragon in Kagonesti elf form.]]
* MagicKnight: He's trained in both combat and magic, which is reflected in his mix of classes.
* MySisterIsOffLimits: Initially tries to oppose Laurana and Tanis's relationship.
* SupportingLeader: He rallies the metallic dragons and becomes the commander of Kalaman, but remains in the background for most of the story.

->'''Race:''' Human
->'''Class:''' Cleric, later Mystic
->'''Alignment:''' LawfulGood

* TheChick: Also alternates as TheHeart.
* TheChiefsDaughter: Partially subverted in the sense that she doesn't end up with a white man.
* DarkSkinnedBlond: Despite her appearance being very Native American in coloration, she has brilliant golden hair.
%%* DisneyDeath
* HairOfGoldHeartOfGold: The woman with the brilliant blonde locks is also the woman who restores the faiths of the Good Gods to the world and a personal cleric of the Goddess of Healing.
%%* HeroicSacrifice
* MagicalNativeAmerican: An in-universe example. Complete with BraidsBeadsAndBuckskins and a FurBikini.
* NobleSavage: A spiritually enlighted one.
* NubileSavage: Judging by fan art...
* OutOfFocus: Her character arc is more or less completed in the first book, after which she has less importance to the storyline.
* PrettyInMink: She wears a fur-trimmed cape and dress.
* StellarName: Her name is Gold''moon'', after all.
* UnexplainedRecovery: Though it should be noted that it's done by the goddess of healing, so it's not.
* WhiteMagicianGirl: She's the first true cleric to dwell in Krynn for a long, long time, and she's devoted to the goddess of healing first and foremost.

!!Lauralanthalasa Kanan (Laurana)
->'''Race:''' Qualinesti elf
->'''Class:''' Noble/Fighter
->'''Alignment:''' NeutralGood

* BettyAndVeronica: The Betty to Kitiara's Veronica and Tanis's Archie. Appropriately [[HairOfGold blonde]] and [[LightFeminineandDarkFeminine chaste]].
* BowAndSwordInAccord: She's a skilled fighter with both bow and sword.
* BrainlessBeauty: {{Subverted}}. When she first appears Laurana comes across as simply an airhead princess Tanis has outgrown; but she proves that she is a lot braver, smarter, and tougher than everyone thinks (and this is even ''before'' she TookALevelInBadass).
* TheCallKnowsWhereYouLive: In the modules, Laurana is kidnapped by Toede and taken to Pax Tharkas, and escapes along with the rest of the heroes and the refugees.
* CantHoldHerLiquor: By her own admission she has a weak head for wine.
* CharacterDevelopment: from SpoiledBrat via RebelliousPrincess to LadyOfWar.
* CombatPragmatist: She frequently uses surprise or tricks to defeat otherwise more powerful opponents.
* {{Determinator}}: She successfully controls a [[AncientArtifact dragon orb]], something that should be impossible for all but the most powerful of wizards, through sheer willpower.
* DistressBall: [[spoiler: When she falls into Kitiara's ObviousTrap.]]
* DistressedDamsel: Defied in that [[spoiler: she ends up refusing Tanis's help in rescuing her and instead breaks free on her own.]]
* DragonRider: She rode a gold dragon into battle during the Vingaard Campaign.
* FallenPrincess: After running away from home to chase after Tanis she becomes a pariah amongst her people.
* FourStarBadass: She goes from a powerful adventurer to a military leader who wins one of the most successful military campaigns in the history of the world.
%%* FourTemperamentEnsemble: The sanguine among the four royal children of Qualinost, alongside Giltanas (phlegmatic), Porthius (Choleric), and Tanis (Melancholic).
* FrontlineGeneral: As the [[RedBaron Golden General]] she led her troops directly from the front.
* HairOfGoldHeartOfGold: Naive almost to the point of [[TheDitz ditziness]] at first but she grows out of it.
* HelloNurse: Pretty much everyone who meets Laurana is absolutely dazzled by her beauty.
* HiddenDepths: Nobody at the start of the series had any idea she was as brave and capable as she proved to be after joining the Companions.
* HighlyConspicuousUniform: While serving as the [[FrontlineGeneral Golden General]] she wore a helm with a long red streamer so as to make it easier for her troops to see her.
* HorribleJudgeOfCharacter: She thought [[NobleBigot Gilthanas]] would support her marrying [[HalfHumanHybrid Tanis Half-Elven]], did not trust [[GoodAllAlong Silvara]], and believed she could trust [[ChronicBackstabbingDisorder Kitiara.]]
* JeanneDArchetype: While still in her adolescence and without any prior military training, Laurana raised an army and led it to repeated victories over the [[TheEmpire Dragonarmies]], liberating most of Solamnia in the process.
* LadyAndKnight: Her relationship with [[NobleDemon Marshall Medan]] eventually becomes this with herself as the benevolent Bright Lady and him as the noble White Knight.
* LadyOfWar: She’s a deadly and stylish fighter with sword, bow, and lance.
* LoveMakesYouDumb: Her massive [[DumbBlonde blonde moment]] in ''Dragons of Spring Dawning'' is caused by her love for Tanis.
* MagneticHero: She inspires thousands to join the Whitestone Army.
* NotBad: Receives this kind of compliment from [[ArchEnemy Kitiara]] when Kitiara tells Tanis that Laurana "wasn't a bad general."
* RapunzelHair: Her hair is long enough to touch her wrists when her arms are at her sides.
* RebelliousPrincess: She has a major independent streak as shown by her running away from home (twice) and becoming a LadyOfWar against all the traditions and expectations of her people.
* RedBaron: "The Golden General".
* SlutShaming: Subjected to this in ''Dragons of Winter Night'' when her father basically implies she's been whoring around with Tanis and his human companions. She's so taken aback that she actually ''faints'' when he says this.
* SpoiledSweet: She was certainly spoiled while growing up, but even then she was still very friendly and generous to everyone she met and did not display any of the racism and classism that were so prevalent amongst so many of the other Krynnish elves.
* TheStrategist: Proves to be a military genius when she leads the Whitestone Army to repeated victories over the much more numerous [[TheEmpire Dragonarmy]] forces.
* TookALevelInBadass: Flaky princess to world saving hero and brilliant military commander.
* VictoriousChildhoodFriend: [[spoiler:Tanis ultimately rejects Kitiara and chooses her, to the point they become HappilyMarried]].
* WarriorPrincess: From single-handedly killing a powerful EvilSorcerer, to mastering an AncientArtifact on sheer willpower, to leading one of the most successful military campaigns in Krynnish history, to destroying a Dragon Overlord, Laurana was a Princess of the Qualinesti and a total badass as both a warrior and a commander.
* WorldsMostBeautifulWoman: Even amongst the [[InhumanlyBeautifulRace Elves]], Laurana is considered an incredible beauty, and multiple characters describe her as the most beautiful woman they’ve ever seen. To drive the point home: when Laurana first appears in ''Dragons of Autumn Twilight'', even ''Raistlin'' - the guy whose vision has been altered by magic to show everything around him aging and decaying - sees and acknowledges her beauty.

!!Raistlin Majere
->'''Race:''' Human
->'''Class:''' Wizard
->'''Alignment:''' TrueNeutral

* AllOfTheOtherReindeer: He was picked on a lot in his childhood and never played with the other children due to this, and his frailness.
* AntiHero: Of the NominalHero variety. He partakes in heroic events, but he's only doing so for pure pragmatism (after all, he doesn't want to live in a world conquered by Takhisis any more than they do), and all the while, he's keeping an eye out for ways to further his own plans. Later becomes type III.
* AntiVillain: NobleDemon with shades of WoobieDestroyerOfWorlds. He's deeply honorable with his promises, and [[FreudianExcuse his life really was crappy]], but he's still a villain.
* ApocalypseHow: [[spoiler: He causes a Class 6 one in the alternate timeline where he killed all of the deities.]]
* TheArchmage: The most powerful Wizard to ever walk upon Krynn.
* BlessedWithSuck: His eyes not only look freaky, they cause him to see everything wither and decay, which is strongly implied to have caused his eventual changes. They do give him an advantage in seeing through magical illusions, though this is hardly a common enough occurrence to warrant their sanity-crushing default effects.
* BloodFromTheMouth: Among other physical problems Raistlin's test left him prone to fits of coughing, often with blood.
* BroughtDownToNormal: [[spoiler: The gods take away his magic for a while after he is rescued by Paladine from Takhisis. They let him have it back so he can help them find Krynn in the Fifth Age.]]
* ByronicHero: [[spoiler:Later becomes a VillainProtagonist.]]
* CarryABigStick: He is never seen without his iconic weapon; the Staff of Magius, a powerful magic artifact he was given at the end of his Test.
* CelibateHero: Since Raistlin sees things decaying, he has little interest in women, as seeing a person turn into a withered corpse as you watch tends to ruin one's libido. He is implied to be a bit fascinated by Laurana for a little while (due to the fact that her elven lineage meaning she will age very slowly, and thus Raistlin can see her beauty). Even before his eyes, though, he was far more interested in magic than love.
* TheChessmaster: He's brilliant at coming up with schemes and plans, allowing him to manipulate others even though his social skills absolutely suck. [[spoiler: He manages to become the supreme god, and destroy all others... which [[FateWorseThanDeath ended]] [[TheEndOfTheWorldAsWeKnowIt very badly]]]].
* TheComplainerIsAlwaysWrong: Inverted, see under GenreSavvy.
* DeadpanSnarker: a merciless one. So much so, he is actually a SnarkKnight.
* DracoInLeatherPants: ''Dragonlance Legends'' deconstructs this InUniverse.
* EvenEvilHasLovedOnes: He genuinely enjoys the time he spends with the rest of Tanis's party when they form a traveling show, and a part of him regrets leaving it. When Caramon, Tika and Tasslehoff are cornered by Dragonarmy soldiers beneath the Temple of Neraka, he also remembers the earlier years he spent with them. This motivates him to heal Tas when the latter is dying from a poison needle trap. And after he fully embraces the dark side and becomes a Black Robe wizard, Raistlin still shows affection for Bupu, and his love for Caramon is what ultimately redeems him.
** In ''Dragons Of The Hourglass Mage'', Raistlin is very upset when he learns about Sturm's death, much to his own surprise. Later, when Flint dies at Godshome, Raistlin is there invisibly to say goodbye and to make Flint's death less painful.
* EvilSorcerer: Following a FaceHeelTurn, he becomes perhaps the greatest example of this in the setting.
* FaceFramedInShadow: Courtesy of his hooded robes, often. Invoked in that he does so deliberately, to hide his freaky-looking eyes and skin.
* FourPhilosophyEnsemble: With Storm (Optimist/idealist), Tanis (conflicted), and Flint (Pessimist).
* GenreSavvy: Especially clear earlier in the ''Chronicles'' books, where all the other heroes tend to dismiss Raistlin's warnings as "children's stories" only for him to swiftly be proved right and save all their asses.
* TheGift: He is naturally very talented at magic.
* AGodAmI: In the ''Dragonlance Legends'' trilogy. He grows out of it.
* GoneHorriblyWrong: His cursed eyes were ''supposed'' to teach him greater compassion for the people around him by making him see how short their lives were. Instead, it just further alienated him from them, since constantly having "everybody around you is practically dead already" into your face isn't exactly conducive to caring much about them. It's implied this was a significant push towards his ultimate goals.
** Also his [[spoiler: victory in alternate future. He woud have become a supreme god and manage to kill all other gods... but battles would have destroyed the world and he would become too evil to create a new one, as he wanted. And as he becomes too powerful to die, he'll be all alone in the void. Fortunately, his brother shows him this and this is averted.]]
* GreenEyedMonster: Raistlin is ''extremely'' jealous of his brother.
* HeelFaceTurn: [[spoiler: After he dies he later manages to come back to the world of the living during the Chaos War for a short while and he admits he was being a fool when he was trying to kill all of the gods. He also helps the gods find the world that was stolen by Takhisis in the War of Souls trilogy.]]
* HellishPupils: Hourglass-shaped.
* HeroesWantRedHeads: His "type" changes along side his journey from AntiHero to AntiVillain. In Soul Forge, he falls in love with his brother's crush du jour - the redheaded Miranda. By the time we get to the Legends trilogy, he is into EeriePaleskinnedBrunette Crysania.
* IcyBlueEyes: Before he gets his HellishPupils.
* IncurableCoughOfDeath: A side-effect of his perpetual weakness, caused by the shattering of his health in the Tower.
* IllBoy: He suffers from something that is similar to Tuberculosis, but it is not contagious. It is eventually revealed that Fistandantilus leeching his lifeforce is what is causing him to be sick.
* InsufferableGenius: There's no question that he's a brilliant man, in magic and in other fields, but his attitude of superiority infuriates and alienates others.
* {{Jerkass}}: He has a lot of sympathetic traits, but ultimately he's just an asshole, who enjoys tormenting and harassing others out of Freudian excuses and for his own personal satisfaction.
* JerkWithAHeartOfJerk: Every time he seems to have some redeeming moment, he ends up subverting it soon after. But after his redemption he becomes...
* JerkWithAHeartOfGold: In the end.
* LockedIntoStrangeness: The Test of the Towers, which allowed him to become a full-fledged Red Robed Wizard, left him with metallic golden skin and with cursed eyes sporting hourglass-shaped pupils.
* LoveRedeems: Zig-Zagged. [[spoiler: He feigns it for Crysania, but he's still evil. Ultimately, his love for first his brother and then his nephew brings him back to the side of light.]]
* ManipulativeBastard: Despite his atrocious personality, he's very good at gulling people into doing what he wants.
* {{Necromancer}}: He's not officially specialized as such by [[TabletopGame/DungeonsAndDragons D&D]] terms, but he's quite adept at it after taking the Black Robes.
* NobleDemon: He's an evil man in a lot of ways, but it's mostly due to AmbitionIsEvil, and he upholds very stringent principles about what he will and will not do.
* NothingUpMySleeve: He keeps a hidden knife in a sheathe there, as there are occasions when a concealed weapon comes in handy.
* PaintItBlack: [[spoiler:Illustrating his FaceHeelTurn.]]
* PetTheDog: His interaction with Bupu and the other gully dwarves. Also later with Palin and his brother Caramon from time to time, which eventually sticks.
* PickedLast: This happened during his childhood. He eventually just stopped trying to play with the other children.
* PyrrhicVillainy: The result of his efforts in ''Legends'': [[spoiler: in the timeline where he won, he ended up ''killing everything'', leaving him trapped alone for eternity in a world that will ''never'' know the touch of life again. In the main timeline, he has to make a HeroicSacrifice and trap himself in the Abyss, where Takhisis will torture him for all eternity... but Paladine saved him.]]
* RedemptionEqualsDeath: [[spoiler: How ''Legends'' ends; he has to be trapped in the Abyss for an eternity of torture to make amends for his plans to unleash the chief GodOfEvil on the world. Paladine saves him from it.]]
* RuleOfCool: This is the main reason behind his hourglass eyes. The first artist who painted him gave him hourglass eyes just because they looked cool. It was up to Creator/MargaretWeis to come up with a reason for them. This led to the creation of the Test of High Sorcery as an explanation for how Raistlin got his eyes, and for the idea of Wizards needing to take a test.
* SiblingYinYang: Actually PolarOppositeTwins. He is smart, ruthless and snarky, his twin is a gullible DumbMuscle kind of guy.
* SquishyWizard: Exemplified in an act of GameplayAndStoryIntegration -- he's very vulnerable to disease, has low stamina and can't take a lot of punishment. In the mechanics, he's given a sub-par Constitution skill, which supports this.
* SociopathicHero: Back when he still was a hero.
* TheStarscream: A particularly ambitious example: [[spoiler:he tries (and succeeds, in one version of events) to overthrow and replace the ''major goddess of evil'']].
* TallDarkAndSnarky: Fits this like a glove.
* TragicHero: He is called more of a tragic hero than an outright villain in the ''Annotated Legends''.
* TrueNeutral [[spoiler:By the in-universe definition. Later turns NeutralEvil. And then again, after his RedemptionEqualsDeath.]]
* TwinTelepathy: Shares moments of this with Caramon.
* TheUnFavorite: Zigzagged; his mother agreed with the midwife that he wouldn't survive and he should be put out of his misery at birth, but his elder half-sister refused to let him die and helped him survive, and his twin brother doted on him. Meanwhile, all the other children thought he was a freak and even the rest of the band considers him more Caramon's tagalong than a true friend.
* VaderBreath: His whispery voice, raspy breathing, and IncurableCoughOfDeath.
* VirginityMakesYouStupid: Inverted when compared to Caramon. Also, while the varying authorship of the novels makes 'canon' fuzzy, it's strongly implied in one of the books that he did have sex once (with one of Caramon's girlfriends) and found the experience [[{{Asexual}} boring]].
* VirginPower: In the ''Annotated Legends'' it is said that Raistlin must resist sleeping with Crysania to "preserve his power". [[VancianMagic Given the way magic works in the setting]], it is unlikely that Raistlin would have actually lost his powers if he had slept with Crysania, and there is some doubt over whether he was a virgin or not. So the meaning of that statement is a little ambiguous.
* WhosLaughingNow: A lot of his behavior can be traced back to how he was bullied as a kid. Early in ''Dragons of Autumn Twilight'' he rants to Tanis that one day the world will be his and he will show them all etc. etc. Tanis notes that he's used to it, apparently Raistlin does this a lot.
* WorthyOpponent: Was this to [[GodOfEvil Takhisis]].
* WoobieDestroyerOfWorlds: A unique variant in that he's a Woobie and a Destroyer of Worlds ''separately'', rather than the former feeding the later. The constant bullying and lack of favor he was shown throughout his life, combined with how absolutely physically wrecked he was by his Test ''and'' the horrifying curse he was afflicted with earns him Woobie points. However, he's a Destroyer of Worlds not out of vengeance for what he went through, but simply because he's arrogant and power-hungry to the extreme.
* YouHaveOutlivedYourUsefulness: To Crysiana in ''Legends''.

!!Riverwind the Plainsman
->'''Race:''' Human
->'''Class:''' Barbarian/Ranger
->'''Alignment:''' NeutralGood

* BetterToDieThanBeKilled: By the time of the side novel ''Spirit of the Wind'', Riverwind is getting on in years and has contracted what is strongly implied to be cancer in his stomach. When a group of kender come seeking help for their people, Riverwind offers his help, preferring the opportunity to die in battle than in bed.
* BodyguardCrush: He used to be Goldmoon's guardian, but they fell in love and eventually got married.
* BowAndSwordInAccord: Due to his ranger class, he fights equally well with a sword or a bow, so he carries both weapons at once.
* DefrostingIceKing: When Riverwind first meets the other companions, he doesn't trust them and outright disdains the non- and part-human members of the group. He later warms up to most of them and abandons his prejudices, although he always remains TheStoic.
* FantasticRacism: Is originally very suspicious of non-humans.
* HappilyMarried: To Goldmoon. Eventually.
* NobleSavage: Like Goldmoon, he's clearly based on this archetype. His physique even calls to mind Native Americans.
* NotSoStoic: A few times, but most notably after [[spoiler:Goldmoon's supposed death when the heroes are trying to escape, he goes completely berserk and tears the draconians apart with his bare hands]].
* OutOfFocus: The same as Goldmoon above; once the gods are found, his actual importance in the plot becomes diminished.
* ProudWarriorRaceGuy: Slightly played with, seeing how he was always [[TheBooRadley an outsider]] to his tribe.
* TallDarkAndHandsome: It's commented upon that he is a very handsome figure, and certainly quite imposing with his height.
* TheStoic: Unless provoked into one of his berserker rages, he usually doesn't show much emotion at all.
* UnstoppableRage: Mostly when Goldmoon is in danger. He ''is'' a barbarian, after all.
* YouAreInCommandNow: When many of the companions leave the refugees they freed from Pax Tharkas to try and find the gates of Thorbardin, Tanis puts Riverwind in charge of the refugees' safety. Riverwind is less than thrilled with this, but he takes the responsibility seriously and gets the refugees to Thorbardin.

!!Sturm Brightblade
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' LawfulGood

* AncestralWeapon: The Brightblade, which has been passed down through the Brightblade family for generations; he actually had to seek out his father's tomb to reclaim it, due to his ImpoverishedPatrician status. In an variation of this trope, he also wears his father's platemail armor.
* {{BFS}}: Brightblade, his fathers sword. For some reason, the novels describe it as a two-handed sword while most artwork depicts it as a one-handed weapon.
* BadassMustache: He takes a great deal of pride in it. Typical of a Knight of Solomnia.
* BelligerentSexualTension: With Kitiara in ''Darkness & Light''[[note]]The first volume of the original Preludes trilogy, novels covering what happened after the "last meeting" referenced in the original trilogy's opening novel[[/note]]. It culminated in a sexual encounter before she abandoned him, during which he unknowingly impregnated her with his bastard son, Steel Brightblade.
* CoolHelmet: Wears an intimidating horned helm into battle.
* CoolSword: The Brightblade, his family's AncestralWeapon. It is said that the sword will never break if the owner doesn't break first.
* DeadpanSnarker: Mostly towards Raistlin.
* FourPhilosophyEnsemble: The Optimist/idealist, with Tanis (conflicted), Raistlin (realist), and Flint (Pessimist).
* HeroicSacrifice: Stands alone against Kitiara and her dragons, buying Laurana enough time to use the dragon orb. Unfortunately, he doesn't live to see it through.
* HonorBeforeReason: His main driving force in life.
* HurtingHero: He has had a ''lot'' of crap in his life.
* ImpaledWithExtremePrejudice: Kitiara kills him by piercing his chest with her spear.
* ImpoverishedPatrician: Deprived of family and lands, but he still wears the armor and weapons of a knight, and he'll be damned before he gives up the traditions associated with it.
* KnightInShiningArmor: His embodiment of the Knights' ideals is a major catalyst for the renewal of the Knights of Solamnia near the end of the War of the Lance.
* KnightInSourArmor: Actually meeting the knights and becoming a squire robbed him of any of the illusions he had about their nobility. He still strives to be the best knight possible.
* LadyAndKnight: Acts this way toward Goldmoon when they first meet, and later extends the courtesy to Alhana Starbreeze.
* TheLadysFavor: Alhana Starbreeze's Starjewel.
* TheLancer: In the knighthood's ranks; he's not the big leader, but he is an assertive, take-charge individual who manages to goad the knighthood to do what's right. When Tanis is critically injured in Xak Tsaroth, he also makes Sturm the temporary leader.
* LawfulGood: By the in-universe definition. Mostly managing to avoid being LawfulStupid.
* LoveAtFirstSight: With Alhana Starbreeze.
* LuckilyMyShieldWillProtectMe: He frequently makes use of a shield.
* MasterSwordsman: The best swordsman of the heroes in pure skill, though not as good as his [[TheAce father]].
* NumberTwo: To Tanis, being his closest confidant, and usually the one taking charge when Tanis is incapable of such.
* SeriesContinuityError: Some passages in the Chronicles describe the Brightblade as a two-handed sword. Other passages, and several illustrations, show Sturm carrying a shield. In the original modules, the Brightblade was a two-handed sword. In the 3rd edition modules, the Brightblade is a bastard sword that can be wielded one-handed with a shield, or two-handed for greater damage.
* SparedByTheAdaptation: While Sturm dies in the Weis and Hickman novels, the game materials remind playing groups that the heroes' fates may be different in their home games. The materials even offer suggestions on what might happen if the characters survive, such as Sturm returning to Solamnia to find a bandit lord controlling his former family holdings after the War of the Lance.
* TeethClenchedTeamwork: He really doesn't get along with Raistlin and works with the mage mostly out of respect for Caramon.
* YouAreInCommandNow: Tanis tells Sturm this during the party's escape from Xak Tsaroth. Later, he is given command of the Knights of the Crown garrison at the High Clerist's Tower, despite barely having been formally inducted himself.
* YoungerThanHeLooks: He is 30 years old, but noted to look about 10 years older.

!!Tanthalas Half-Elven (Tanis)
->'''Race:''' Half-elf
->'''Class:''' Fighter/Ranger
->'''Alignment:''' NeutralGood

A half-elf warrior and the de facto leader of the Companions. Son of an elven noblewoman who was raped by a human warrior, Tanis is torn between his two heritages, as well as between the human woman Kitiara and the elf princess Laurana. Flint acts as a surrogate father to him.

* AmazonChaser: His attraction to Kitiara is in large part due to her skills as a fighter. Part of what helps Laurana win his heart is when she proves she can kick ass just as much as Kitiara.
* AnguishedDeclarationOfLove: To Laurana in the temple. Also an InterruptedDeclarationOfLove by Kitiara (his [[BettyAndVeronica Veronica]], no less).
* ArcherArchetype: In D&D literature, he's practically an analogue to [[Literature/TheLordOfTheRings Legolas]].
* BettyAndVeronica: The Archie to Laurana's Betty and Kitiara's Veronica.
* BowAndSwordInAccord: He's equally skilled at melee or at range, representing his multi-classing.
* ChildByRape: His father assaulted his mother after catching her by surprise when she was in the wilderness.
* CoolSword: Wyrmslayer, a sword which once belonged Kith-Kanan.
* DatingCatwoman: With Kitiara in Flotsam.
* DroppedABridgeOnHim: [[spoiler:Stabbed in the back by a nameless mook]] in ''Dragons of Summer Flame''.
* {{Expy}}: When Creator/MargaretWeis told Creator/TracyHickman that she was having trouble getting Tanis's characterization, Hickman responded, "Simple. He's [[Franchise/StarTrek Captain James T. Kirk]] of the Federation Starship ''Enterprise''."
* FourPhilosophyEnsemble: The conflicted with Sturm (Optimist/idealist), Raistlin (Realist), and Flint (Pessimist).
* FourTemperamentEnsemble: The Melancholic among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Porthius (Choleric) and Laurana (Sanguine).
* HalfHumanHybrid: Thus the name.
* TheHero: He's the closest thing to a singular protagonist in the original trilogy, and he keeps getting this role in subsequent stories.
* HeroicBastard: He may be a ChildByRape, but he's still a noble and generous soul... even if his efforts at acting on it can suffer at times.
* HeroicSelfDeprecation: Has a tendency to put down his efforts and his skills, despite all he accomplishes.
* JerkWithAHeartOfGold: There's no denying that Tanis is a genuine hero, but... ''damn,'' he can be a douchebag at times.
* TheLeader: A classic case of Type II.
* RedIsHeroic: Has believably red hair, and is a hero.
* WhatDoesHeSeeInHer: The reaction of many people both in the books and in real life to Tanis's infatuation with Kitiara, especially after she repeatedly shows herself to be a backstabbing sociopath.
* YourCheatingHeart: Tanis is already engaged to Laurana when he starts sleeping with Kitiara.

!!Tasslehoff Burrfoot
->'''Race:''' Kender
->'''Class:''' Rogue
->'''Alignment:''' NeutralGood

* BewareTheNiceOnes : Compassion is one of Tas' defining traits, but make a move to kill any of his friends and he will take you out with extreme prejudice. Trying to rape any of his female pals when he's in the vicinity isn't recommended either.
* BreakTheCutie: He was inconsolable after [[spoiler:Flint's death]]. Then there's everything that Raistlin did to him in the Legends trilogy...
* {{Cloudcuckoolander}}: Like all kender, he has a very alien mentality, more like a cute little child who never grew out of the StickyFingers phase.
* TheConscience: To Caramon in Time of the Twins. Sometimes doubles as his MoralityPet too.
* TheHeart: Especially in Legends. Tasslehoff's perpetual innocence and optimism keeps the party going and focused on doing what's right.
* HeterosexualLifePartners: With Flint [[spoiler:And afterlife, for that matter.]]
* {{Keet}}: A very adorable one. He never gets upset, tired, depressed or really seems to stop going.
* LoveableRogue: He was literally ''designed'' to be this by the authors, with his childish reasons for picking locks and pockets, or creeping around, making him fill the "thief" slot in the party whilst still being a thoroughly Good individual.
* MakeWrongWhatOnceWentRight: Responsible directly or indirectly for most of the negative cosmos-altering events.
* MotorMouth: Give him an opening and he will blather away at a mile a minute about nothing at all. It's standard procedure for the party to physically gag him when he looks to be starting.
* PalsWithJesus: [[spoiler:Or, well, Pals With Paladine.]]
* PluckyComicRelief: His courage and other personality traits are all meant to add an element of levity to the novels.
* SetRightWhatOnceWentWrong: On at least two occasions, usually to fix his own mistakes.
* SpannerInTheWorks: Kender in general tend to have this effect, but Tas is an especially notable example.
* StraightMan: He goes from the ComicRelief in the ''Chroncles'' trilogy to this in the ''Legends'' trilogy. [[spoiler: It has to do with Caramon's reduction to a drunken sot out of grief and loneliness, causing Tas to, in his own way, man up to try and keep Caramon out of trouble.]] Starts dropping out of this role around midway into the ''Legends'' trilogy.
* TimeTravelEscape: The entire reason for the [[spoiler: Mina]] storyline. [[spoiler: He skipped out of time before getting crushed by Chaos's foot, which created a reality paradox where Mina got tricked into being a priestess of Takhisis, who was able to block out all the other gods in the War of Souls. He of course caused everything to be screwed up in the first place, but the fact that he knew how reality was supposed to be meant he could change things.]]
* VitriolicBestBuds: Has a one-sided version of this with Flint; the dwarf loudly protests how much he hates Tass, given the latter's blathering, eternal optimism, and incessant filching of his things, but the dwarf would still do anything to protect him, and Tass sincerely adores Flint. [[spoiler: Flint's death is one of the few times that Tass ''cries'', and ultimately they end up sharing the same nook of the afterlife together as their mutual heaven.]]

!!Tika Waylan
->'''Race:''' Human
->'''Class:''' Fighter/Rogue
->'''Alignment:''' NeutralGood

* AbhorrentAdmirer: Towards Caramon when she was a teenager. Things became more mutual when Caramon returned to Solace in the beginning of Chronicles and finds out that SheIsAllGrownUp.
* ActionGirl: Being a barmaid does not stop her from kicking ass, with one infamous moment where she kills a draconian warrior by staving its skull in with a hot skillet.
* DamselOutOfDistress: Becomes this around the second novel, as she becomes increasingly independent.
* DCupDistress: Downplayed in that she's usually pretty indifferent about it, but when she first encounters the impossibly elegant, and more modestly endowed, Laurana, she feels a bit self-conscious about how much cleavage she's showing.
* DudeMagnet: Men are very fond of her.
* EightiesHair: Thanks to artist Larry Elmore.
* FanServiceWithASmile: Her infamous low cut blouse from her time as a waitress in the Inn.
* FieryRedhead: Sassy as sassy can be.
* FryingPanOfDoom: In her most iconic scene, she kills a draconian with one blow using a hot skillet.
* GreenEyedRedhead: Your standard female variety.
* HappilyMarried: At the end of the first trilogy, with Caramon. The sequel trilogy, ''Legends: Time of the Twins'', averts this, but it becomes this again at the end as an EarnYourHappyEnding scenario.
* MsFanservice: Tika was noted to be very busty and the author allegedly attributed her appearance to the artists wanting to draw "a babe".
* PluckyGirl: She's very courageous, especially given the worst she faced growing up was rowdy drunks.
* ShieldBash: She's more dangerous with her shield than her sword, at least at first; she bashes a draconian's skull in with it.
* {{Stripperiffic}}: Her armor in the cover art, at least, tends to be shown this way.
* UnkemptBeauty: According to Caramon. She rarely feels this way though.

[[folder:Servants of the Dark Queen]]
!!Kitiara uth Matar, aka The Blue Lady
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' NeutralEvil

A mysterious female warrior who rides a blue dragon and serves in the armies of Takhisis in the War of the Lance. It turns out that she is really Caramon & Raistlin's older half-sister, who abandoned the group during their time of separate adventuring and signed up with the forces of darkness for wealth and power. Ultimately, she takes the title of Highlord of the Dragonarmies after Ariakas's death, only to perish during the battle of Palanthas at the end of ''Legends''.

* AlwaysSomeoneBetter: Kitiara ''hates'' Laurana for being Kit's rival. Laurana also proves to be a better general than Kit, repeatedly outsmarting Kit on the battlefield.
* BettyAndVeronica: The Veronica in the Tanis/Laurana/Kitiara triangle. Complete with [[BlondeBrunetteRedhead appropriate hair color]] and a [[LightFeminineandDarkFeminine dark sex-appeal]].
* BeautyIsNeverTarnished: According to Tanis, she not only falls into this category, but also becomes sexier after killing.
* TheChessmaster: She's quite intelligent, though she's not as good at it as her little brother (which ends up biting her hard after she underestimates him).
* ChronicBackstabbingDisorder: Possibly due the combination of her ambition and her not being very wise, as noted below, she continually forms alliances and then betrays her allies.
* DarkActionGirl: She's a very skilled fighter, but her avarice and bloodlust leads to her willingly signing up with the forces of evil.
* DitzyGenius: In [[TabletopGame/DungeonsAndDragons game terms]] she has a canon Intelligence score of 13 and Wisdom score of 7 (the human average for both is 10). In other words she's very cunning but not very wise and prone to impulsive decisions. This ultimately leads to her downfall.
* TheDragon: She's one of the "lesser" Dragonlords, below Ariakas on the authority scale, but still very important.
* DragonRider: With her blue dragon mount, Khellendros, aka Skie.
* FaceHeelTurn: In the backstory; she used to be one of the original band of adventurers, but eventually decided that EvilPaysBetter and joined Takhisis' dragon-armies.
* GenderNeutralWriting: Employed briefly to help disguise her identity.
* GreenEyedMonster: Kitiara is extremely jealous of her romantic rival Laurana, especially after learning that Laurana is more beautiful than she... ironically, this is despite the fact she refuses Tanis's own offers to have a committed relationship together.
* TheHeavy: To Ariakas in the original trilogy, she progresses to DragonInChief in the sequel.
* HellBentForLeather: She wears sexualised leather armor, at least in the cover art.
* TheLadette: Deeply enjoys drinking, fighting and random sex - far more than most male characters in the series. This isn't portrayed as a fetish, though, but as more evidence as to her villainous nature.
* [[LikeFatherLikeSon Like Father, Like Daughter]]: Kit's father Gregor Uth Matar was a mighty warrior, a treacherous backstabber and a Casanova. Kit took much more after him than the mother she shared with Caramon and Raistlin.
* MasculineGirlFeminineBoy: While Tanis isn't feminine per se, he is far more romantic, sensitive and into commitment than Kit.
* PragmaticVillainy: Kit makes a point of minimizing the collateral damage that results from her invasions. She doesn't do this out of compassion, but so that her conquered territories can provide more money for her next campaign. At least one sourcebook also mentions that she's one of the only Highlords who actually tries to govern her conquests sustainably.
* PsychoExGirlfriend: To Tanis, though she's less psycho than "Power-hungry Ex Girlfriend".
* RaisedAsTheOppositeGender: Her father Gregor pretty much raised her as a son, and according to Raistlin and Flint, her mother never taught her "proper graces".
* TheStarscream: She's got no loyalty to anyone but herself, and is always looking to grab more power. She ultimately takes command of the [[TheEmpire Dragonarmies]] for herself once Ariakas is killed.
* SurprisePregnancy: It's eventually revealed she unwittingly became pregnant as a result of a one-night stand with Sturm covered in ''Darkness & Light'', resulting in the birth of their son, Steel Brightblade.
* TheVamp: While using her sexual guile is not her number one method, she pulls this off on Tanis (in Flotsam) and even Dalamar.
* VillainessesWantHeroes: Hooked up with both Sturm (which led to her son, Steel) and Tanis.
* VillainousValor: She may be evil, but she was the only mortal who ever had the courage to spend a whole night in Dargaard Keep, chatting with the death knight, skeleton warriors and banshees haunting the place. Even more impressive, Takhisis demanded one of her dragonlords do this to secure Lord Soth's aide, but only Kitiara had the courage to try.
* WildCard: Rarely bothered with the concept of loyalty.

!!Emperor Duulket Ariakas
->'''Race:''' Human
->'''Class:''' Wizard/Fighter
->'''Alignment:''' LawfulEvil

* AuthorityEqualsAsskicking: Justified, as he murdered his way up the hierarchy.
* BadBoss: Very, very bad! So bad even his own ''dragons'' fear him.
* BigBad / TheDragon: Which he is in ''Chronicles'' really depends on whether you take the mortal or divine perspective.
* TheEmperor: Serves as the original ruler of the Dragonarmies of Takhisis, second only to the Dark Queen herself.
* EvenBadMenLoveTheirMamas: Ariakas' mother is the one individual he genuinely cares about.
* EvilCounterpart: Raistlin thinks to himself about how Ariakas reminds him of a "Dark-Souled" version of Caramon.
* EvilOverlord: He rules over Takhisis's forces, making him basically the BigBad to her GreaterScopeVillain
* EvilSorcerer: A highly malevolent and very skilled wizard.
* JokerImmunity: In the original modules, the [=PCs=] can encounter him when they travel to Sanction to free the good dragons from the Oath. The text specifically says that the [=PCs=] should not be able to attack him and win at that point. If Ariakas is somehow killed, the Dragonarmies will resurrect him later in the adventure. Ariakas's immunity is revoked when the [=PCs=] encounter him in Neraka, where he can be killed.
* LargeAndInCharge: He's the leader of the Dragon Highlords and he towers over the average person.
* MagicKnight: A rare (for Dragonlance) aversion of SquishyWizard. He kills at least one man with his bare hands.
* NeverMyFault: In the Chronicles, he beats Kitiara for losing multiple battles against Laurana. ''Dragons Of The Highlord Skies'' reveals that Kit initially suggested attacking the Knights to finish them off while they were divided, but Ariakas vetoed the plan. His rejection gave the Knights time to solve their divisions, appoint Laurana as their general and begin counterattacking.
* RapePillageAndBurn: The red dragons he commands love to do this, and Ariakas has to let them so they don't turn on him. Unfortunately, it hurts him in the long run, as the wastelands he rules over don't generate a lot of money for his campaigns.
* Retcon: The early modules depicted him as a cleric rather than a wizard.
* SelfMadeOrphan: Slew his own father as revenge for the murder of his mother.
* SorcerousOverlord: Uses his powerful wizard's skills to enforce his position.
* TheStrategist: As he emphasizes in his introduction, it was ''his'' strategy that allowed the Dragon Highlords to conquer as much land as they did, before the Dragonlance was remade.
* TinTyrant: Dresses up in heavy armor, due to his skills as a fighter, but is still a powerful magic user.
* TooCleverByHalf: He brilliantly crushed the first few countries the Dragonarmies attacked during the War of the Lance. As time went on, he became concerned about overreaching and losing what he'd already gained. When Kitiara wants to finish off the Knights of Solamnia while the Dragonarmies have the upper hand, he overrules her because he's concerned she'll spread her forces too thin. This buys time for the Heroes of the Lance to find the dragonlances, rally the Knighthood and begin counterattacking.
* YouHaveOutlivedYourUsefulness: As he is dying he calls on Takhisis to save him - but she refuses because she's decided on Kitiara as her new favorite in the mortal world.

!!Fewmaster Toede
->'''Race:''' Hobgoblin
->'''Class:''' Fighter/Rogue
->'''Alignment:''' LawfulEvil

* BreakTheHaughty: Toede is humiliated, eaten, crushed by an insane Juggernaut, mocked publicly and privately, and [[ArsonMurderAndJaywalking forcibly read kender poetry]]. It takes three deaths before he's able to admit he was wrong.
* ButtMonkey: This tends to happen when two devils start betting on you.
* CaptainErsatz: Likely unintentional but Toede--at least as he appears in ''Lord Toede''--is strikingly similar to [[Series/{{Blackadder}} Edmund Blackadder]] complete with a [[Series/{{Blackadder}} Baldrick]] expy in Groag the BumblingSidekick.
* DependingOnTheWriter: Toede gains about 50 IQ points between ''Dragons of Autumn Twilight'' and ''Lord Toede''.
* DirtyCoward: As you'd expect of a goblin, he's a cringing coward.
* DumbassNoMore: During the War of the Lance, Toede is an incompetent boob whether he's managing the Dragonarmies after Verminaard's death or ruling the town of Flotsam. By the War of Souls, he takes over Flotsam again and actually does a very good job of running the place. He also begins researching arcane magic and is very good at that too.
* EvilCannotComprehendGood: Two demons challenge Toede to live nobly as part of a bet to see if a being can be noble without being good. After his first few attempts at doing good (or at least not [[ChronicBackstabbingDisorder screwing over his allies]]) leave him unsatisfied, he muses, "Apparently there's more to this nobility thing than just acting in a self-destructive manner."
* EvilOverlord: Technically, but nobody takes him seriously. Until his [[CharacterDevelopment spinoff]] [[NotSoHarmlessVillain novel]].
* HundredPercentAdorationRating: After the War of Souls, Toede takes control of the town of Flotsam. The locals love him because he provides the safety and stability they've been lacking for years. Toede establishes an efficient civil service, works with the thieves' guild to keep the streets safe, rebuilds Flotsam's defenses and begins reclaiming farmland outside the town.
* ImmortalLifeIsCheap: He can be killed, but will keep coming back no matter what. He gets killed multiple times in the novel ''Lord Toede''.
* MacGyvering: Manages to defeat a [[SuperSoldier draconian]] using only a mirror, pepper, and lamp oil.
* MeaningfulName: "Toady".
* ModernMajorGeneral: Kitiara visits Verminaard's military operations in ''Dragons Of The Highlord Skies''. Toede has taken over, and it's predictably become a gong show.
* OurGoblinsAreDifferent: Specifically, he's a hobgoblin, a bigger and tougher variant that, in later editions of D&D, evolved into a ProudWarriorRaceGuy strain, in contrast to the malignantly evil and cowardly goblins and the savage hordes of the orcs.
* PragmaticVillainy: Toede eventually learns the benefits of being a VillainWithGoodPublicity.
* SmallNameBigEgo: He commissioned a thirty-seven-volume biography of his life in which he claimed to be "the love child of Queen Takhisis, after her Dark Majesty fell head over heels in love with Toede's father, a hobgoblin of enormous good looks and manly prowess, traits that he would pass on to his son," and that he was named after Takhisis's "uncle", "Toede Highgod".
* SmugSnake: A particularly brainless example in the original ''Dragonlance'' books. Astonishingly, by the end of the spinoff novel ''Lord Toede'' he's evolved into a MagnificentBastard, thanks to a long, involuntary lesson on the pitfalls of being StupidEvil. Even one of Takhisis' hellmaidens is impressed!
* StupidEvil: In his first appearance.
* StarterVillain: He's literally the first "boss monster" the Heroes of the Lance face in the original trilogy.
* VillainProtagonist / UnsympatheticComedyProtagonist: In ''Lord Toede''.

->'''Race:''' Human
->'''Class:''' Wizard
->'''Alignment:''' NeutralEvil

A legendary evil wizard from before the Cataclysm.

* TheArchmage: Prior to the Cataclysm, he was considered one of the most powerful wizards on all of Krynn, even being capable of operating in the middle of Ishtar despite its anti-wizard pogroms.
* EnemyToAllLivingThings: In the ''Kingpriest'' trilogy,he's shown to have a constant aura of darkness around him. Another character notices that [[GhostlyChill the air becomes colder]] when he is nearby, plants wither, and animals die.
* EvilSorcerer: He was a master of the Black Robes, a cold-blooded and ruthless sorcerer who routinely stole the bodies of would-be apprentices to preserve his own life, amongst other atrocities.
* GrandTheftMe: How he survived all those centuries; anyone who looked like a promising student would get taken over by him.
* ManipulativeBastard: He was adept at playing others to his advantage.
* OutGambitted: [[spoiler:By Raistlin, who managed to undo his body-jacking spell and instead consume Fistandantilus' magical knowledge for himself.]]
* ShroudedInMyth: Very few people even know he existed, and those who do know that fact don't remember much about him, since he lived so long ago and was so secretive when he was alive.
* WalkingWasteland: Some side effect of his experiments in BlackMagic left him with a malevolent aura that withered plants and killed small animals.

!!Lord Ariakan Ariakas
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' LawfulEvil

* BackFromTheDead: Possibly. Zeboim recovers his trapped soul in ''Amber and Iron'' so it seems unlikely he'll be staying dead.
* HalfHumanHybrid: He's the son of human warlord Ariakas and the goddess Zeboim.
* NobleDemon: In complete contrast to his father Ariakan is presented as a much more sympathetic and, yes noble figure. He's still fully dedicated to conquering the world on behalf of an evil goddess mind you.
%%* TheStrategist

->'''Race:''' Human
->'''Class:''' Cleric
->'''Alignment:''' LawfulEvil, later TrueNeutral
* AndIMustScream: A small case of this at the end of ''Amber and Ashes'', when she's locked away in a magical room, where not even the Gods themselves could hear the screams of the person trapped inside. She escapes, though...
* TheAtoner
* DarkActionGirl: Can more or less kick anyone in Krynn's ass. [[spoiler: Both because she's a god and Takhasis is possessing her.]]
* DarkMessiah: Preaches the One God's religion to the world.
* TheDragon: In War of Souls.
* GodInHumanForm: [[spoiler: Is a lost child of Paladine and his wife.]]
* SleepModeSize: [[spoiler: In the third book of the ''Dark Disciple'' Trilogy', ''Amber & Blood'', she turns into a child with no memories of what happened to her before, save that Goldmoon was her "mother".]]
* JeanneDArchetype: More or less plays this trope straight while she's working for the One God.
* WaifProphet
* WellIntentionedExtremist: Thinks the One God is awesome.

->'''Race:''' Human
->'''Class:''' Cleric/Fighter
->'''Alignment:''' LawfulEvil

A Dragon Highlord and a devout worshipper of Takhisis, he is one of the first major foes that the Heroes of the Lance must overcome in order to thwart Takhisis' plots to conquer Krynn with her armies.

* AuthorityEqualsAsskicking: He takes on Sturm, Tanis, Caramon, ''and'' Raistlin at once and wins [[spoiler: until Goldmoon enters the fight]].
* BadBoss
* CardCarryingVillain: Is pretty obvious about the whole "serving a god of darkness" business.
* CarryABigStick: His mace, Nightbringer.
* CoolHat: The iconic Dragon Highlord masks start with him.
* DiscOneFinalBoss: Defeating him is the first victory for the good guys in the War of the Lance, even though it was largely by accident.
* EvilOverlord: One of the most overt examples thereof.
* EvilSoundsDeep: His deep, rumbling voice is commented upon in the novels.
* FamousAncestor: Is Huma's great-great-great-great and so on, nephew. Which is really just a display of how massively petty Takhasis is.
* TheExtremistWasRight: In his fear of the return of the good old gods.
* LargeAndInCharge: He towers over the average man.
* MagicKnight: Is a cleric despite being one of the biggest asskickers in the setting.
* OhCrap: When you are shouting about how you're going to murder children, don't do it in front of an old dragon who thinks the human children are her dragonlings due to senility.
* ReligionOfEvil: He's a priest in one.
* TinTyrant
* WarriorMonk
* WouldHurtAChild: And it is his undoing.

[[folder:Other Characters]]

!!Aran Tallbow
->'''Race:''' Human
->'''Class:''' Noble/Fighter
->'''Alignment:''' LawfulGood

* BadassMoustache: Aran is a Solamnic Knight, so this comes with the territory.
* BowAndSwordInAccord: Aran is a skilled swordsman, but he's also known for being one of the best archers in the Solamnic Knights.
* FieryRedhead: He has a boisterious, outgoing nature in keeping with his red hair and moustaches.
* ForegoneConclusion: Aran is mentioned as dying in ''Dragons Of Winter Night''. When he appears in ''Dragons Of The Highlord Skies'', it's obvious that he won't live out the book.
* FunctionalAddict: He keeps a hip flask that he regularly uses, although it's never shown to hinder his performance.
* MeaningfulName: [[SarcasmMode Shockingly]], a guy named Tallbow happens to be an excellent archer.
* NiceToTheWaiter: Aran comes from a noble family, but unlike Derek he treats lower-class people just as well as his fellow aristocrats.
* ScrewTheRulesImDoingWhatsRight: He has this attitude towards the Measure, even saying to "piss" on it at one point when it seems to be hindering the cause of good.
* SparedByTheAdaptation: Aran dies at Icewall Castle in the Weis and Hickman novels, but he can survive in the modules and continue as part of Laurana's party to Southern Ergoth and Sancrist, and even fight at the High Clerist Tower.
* WeUsedToBeFriends: Aran used to be good friends with Derek, but they become increasingly distant over the course of the quest for the dragon orb.

!!Alhana Starbreeze
->'''Race:''' Elf
->'''Class:''' Noble/Fighter
->'''Alignment:''' LawfulGood

* BreakTheHaughty
* DefrostingIceQueen: After falling for Sturm.
* FantasticRacism: Has some serious issues with non-elves until she starts [[DefrostingIceQueen defrosting]].
%%* HelloNurse
* TheLadysFavor: The starjewel she gives to Sturm.
* LoveAtFirstSight: With Sturm, not that it goes anywhere.
* PoliticallyActivePrincess
* StarCrossedLovers: [[spoiler: Very briefly becomes this with Sturm. He's a Solamnic Knight, she's an elven noblewoman with an initial prejudice against non-elves. It ends before it can go anywhere when Sturm makes his HeroicSacrifice.]]
* WorldsMostBeautifulWoman: Alongside Laurana.

!!Ausric Krell
->'''Race:''' Death knight (formerly human)
->'''Class:''' Fighter
->'''Alignment:''' LawfulEvil

* TheBrute: He is very quick to resort to physical violence to solve any problems.
* CursedWithAwesome: He rather likes being a Death Knight, the only thing that sucks for him is that he is stuck on an island... at first.
* TheDragon: He becomes Chemosh's Dragon after he is freed from Zeboim's control.
* UndeathAlwaysEnds: [[spoiler: He ends up being killed by Chemosh.]]

!!Beldinas Lightbringer, Kingpriest of Istar
->'''Race:''' Human
->'''Class:''' Cleric
->'''Alignment:''' LawfulGood

The ruler of the theocratic empire of Istar, and the man directly responsible for the world-ruining Cataclysm. Although the mightiest cleric to ever walk the surface of Krynn, his drive to do good spiralled into an obsessive paranoid fear of evil, leading to him corrupting the empire into a place of such self-righteous wickedness and blasphemy that the gods united to crush the city under a massive meteor.

* BalanceBetweenGoodAndEvil: The sheer amount of damage he did in upsetting this was why the gods ultimately agreed unanimously to the Cataclysm; as bad as it was for mortals, the damage to the fabric of reality his actions were doing would have been worse. Weirdly, the novels and even the game sourcebooks usually describe the upset in terms of ''he was '''making Good too strong''' with his atrocities against evil'', but a more believable explanation is that he was twisting the definitions of both so badly that the balance was becoming meaningless.
* BrainwashedAndCrazy: Somewhat. It's shown that evil artifact Crown Miceram has affected his mind.
* TheCaligula: Somewhat subverted in that no one realized he was nuts until it was too late...
* FallenHero: He definitely ''was'' a hero of Light. Unfortunately, he went way too far.
* HeelRealization[=/=]MyGodWhatHaveIDone: In his trilogy, it's shown that he did realize that his actions were wrong, and what will await him and the world, when Paladine with other gods come to punish,and begs forgiveness, but he's denied.
* HolierThanThou: Sincerely believed that he was the holiest man in the world, and that thusly he deserved to be elevated to the rank of a deity. You know you have problems when you're saying ''the Gods of Good'' aren't as good as you are.
* JumpingOffTheSlipperySlope: Went from "promoting Good and opposing evil" to "leading a holy war against monstrous races, BlackMagic-users and clerics of any GodOfEvil" to "using {{Telepathy}} magic to root out impure thoughts and burn, torture or mutilate those guilty, in between plotting a genocidal war".
* KnightTemplar: As you can tell, the man ''hated'' evil to the point of committing worse atrocities than ''some actual clerics of the Gods of Evil''.
* LawfulStupid: Enough so to become a direct threat to existence. The Cataclysm was ''caused'' by his dedication to upholding Good, even if it meant doing things that were clearly evil. Like using thought-police, [[ManOnFire burning people at the stake]], slavery, genocide...
* LightIsNotGood: Supposedly the holiest man in all the world, but he ultimately became a murderous theocratic emperor in the name of his patron god and culminated in the near-destruction of the world.
* NiceJobBreakingItHero: His quest to enact the greatest good possible eventually led to the Cataclysm. Though as the other tropes listed for him indicate, he's only a hero in the most arguable sense.
* UnwittingPawn: Turns out that everything he did was puppetmastered by [[spoiler: Fistandantilus]].
* WellIntentionedExtremist: He only wanted to eliminate evil from the world. In the course of doing that, however, he basically became more evil than anyone ever had.

!!Berem Everman, the Green Gemstone Man
->'''Race:''' Human
->'''Class:''' Barbarian/Ranger
->'''Alignment:''' TrueNeutral

* BlessedWithSuck: He can't be killed at all... too bad it's because he's ultimately paving the way for Takhisis to re-enter the world, and he's lost everyone and everything he ever cared about by surviving the Cataclysm which killed them all.
%%* TheDitherer
* {{Immortality}}: His nickname comes from the green gem embedded in his chest, which makes him incapable of aging or dying and heals him from any wound.
* NiceJobBreakingItHero: Not exactly hero, as he was a common man, but it's his greed for gems from evil gods' temple (admittedly, they lived during the Cataclysm and after that, which were years of a ''great'' hunger and starvation) that led to Takhisis' partial return to the world and the steady growth of her evil influence, ultimately leading to the War of the Lance.
* MyGreatestFailure: He unwittingly killed his beloved sister and stole green gems, which led to the return of divine evil in the world.
* NonActionGuy: Until the end.
* UnstoppableRage: When he hears his sister calling in Neraka.
* WhoWantsToLiveForever: He's not at all happy about his immortality... in fact, in the ''Chronicles'', he's more than willing to [[spoiler:replace the stone to seal the gate to the Abyss, killing himself in the process]].

!!Brian Donner
->'''Race:''' Human
->'''Class:''' Noble/Fighter
->'''Alignment:''' LawfulGood

* BadassMoustache: Brian is a Solamnic Knight, so this comes with the territory.
* ForegoneConclusion: Brian is mentioned as dying in ''Dragons Of Winter Night''. When he appears in ''Dragons Of The Highlord Skies'', it's obvious that he won't live out the book.
* IdealHero: He is one of the Knights who actually strives to live up to its principles, and recognizes that same dedication in Sturm.
* LoveAtFirstSight: He immediately falls in love with Lilith Hallmark, one of the librarians at the Library of Khrystann in Tarsis.
* MagnificentBastard: When Brian learns that Sturm is pretending to be a Solamnic Knight, he knows that Derek will use that to prevent Sturm from ever being officially made a Knight. Brian then appoints Sturm as his squire, which expunges any of Sturm's past violations of the Measure. Derek is furious at Brian, but is powerless to do anything.
* SmallRoleBigImpact: Brian is killed in ''Dragons Of The Highlord Skies'', but his making Sturm his squire allows Sturm to later become a full-fledged Knight and turn the tide at the High Clerist's Tower.
* SparedByTheAdaptation: Brian dies at Icewall Castle in the Weis and Hickman novels, but he can survive in the 3rd Edition modules and continue as part of Laurana's party to Southern Ergoth and Sancrist, and even fight at the High Clerist Tower.
* WeUsedToBeFriends: Brian becomes increasingly distant from Derek during the quest for the dragon orb. He finally burns his bridges with Derek when he appoints Sturm as his squire.

->'''Race:''' Gully Dwarf
->'''Class:''' Cleric
->'''Alignment:''' NeutralGood

A gully dwarf medicine woman from the lost city of Xak Tsaroth, she becomes instrumental to helping the Heroes of the Lance succeed in the original trilogy.

* AbhorrentAdmirer: Of Raistlin, as a result of a CharmPerson spell he subjects her to.
* MoralityPet: Again, to Raistlin. Because of his own memories as an underdog in his childhood, Raistlin has far more sympathy for the shunned and mocked Gully Dwarves than any other human, which in turn manifests in him trying to be caring to her. [[spoiler: One of the most poignant moments in the ''Legends'' finale is Raistlin trying to protect Bupu from the approaching death by giving her back the emerald she gave him in their first meeting, only to see her die as she touches it. It's implied this is a major influence in his HeroicSacrifice.]]
* PluckyGirl: She never lets the dangers of the world around her get in her way to help out Raistlin.
* SmallNameBigEgo: Kind of; she believes herself to be a very powerful magic-user, but it's quite obvious that her "talismans" and the like are useless and she's got as much talent for magic as the old dead lizard she likes to stick in people's ears.
* YouNoTakeCandle: Like most gully dwarves, she doesn't speak very well.

->'''Race:''' Human
->'''Class:''' Noble/Cleric
->'''Alignment:''' LawfulGood

A noble's daughter turned priestess of Paladine, she kicks off the ''Legends'' trilogy by approaching Caramon for help in meeting Raistlin; having received visions of Raistlin's plans to challenge Takhisis, she believes she can sway him from these goals, only to end up enamored with him and falling under his spell.

* AloofDarkHairedGirl: She has jet-black hair and a typical noblewoman's arrogance, leading her to look down on those around her.
* AmbitionIsEvil: The only bad thing about her. But it's enough.
* BlueBlood: Daughter of a Noble house.
* BreakTheHaughty: Her being sent back through time and learning about the tarnished history of the gods and Istar, among other things, breaks her of her arrogance. After that she becomes much nicer.
* DefrostingIceQueen: She does grow out of her arrogance and learn not to be such a stuck-up snob as the trilogy goes on.
* EeriePaleSkinnedBrunette: Caramon successfully passes her off as a "witch."
* ICanChangeMyBeloved: Deconstructed. Raistlin ultimately treats her as nothing more than a tool and abandons her in the Abyss when he's done with her.
* IncorruptiblePurePureness: Deconstructed. Cryania's purity only serves to isolate her from other people and leaves her as something of a poor judge of character.
* LoveMartyr: For Raistlin. It nearly nearly destroys her.
* NotSoDifferent: To Raistlin. Both of them are powerful magic users who let their power go to their heads and convince them they are better than everyone else.
* {{Pride}}: Crysania VASTLY overestimates her abilities of persuasion, especially when it comes to Raistlin. She also stands up to people she might be better off avoiding.
* RavenHairIvorySkin: Her description talks quite fondly about her pale skin and dark black tresses.
* UnwittingPawn: Subverted. She knows ''exactly'' what Raistlin is planning, but doesn't believe him because she thinks [[ICanChangeMyBeloved she can change him.]] She's wrong.

!!Dalamar the Dark
->'''Race:''' Silvanesti elf
->'''Class:''' Wizard
->'''Alignment:''' NeutralEvil

* AffablyEvil: Although a self-proclaimed EvilSorcerer, he's a pretty easy-going guy to get along with.
* BastardUnderstudy: Technically, as he was spying on Raistlin and had hopes of taking over the Tower in turn.
* ChronicBackstabbingDisorder: Whenever he works for another evil figure, he generally plans to betray them for some reason or other.
* {{Crossover}}: According to the "Wizards Three" articles that used to run in ''Magazine/{{Dragon}}'' magazine, he's acquainted with Elminster of the ''TabletopGame/ForgottenRealms'' and Mordenkainen of ''TabletopGame/{{Greyhawk}}'' and used to meet them for dinner parties in the home of Ed Greenwood. This is apparently canon, at least in ''Forgotten Realms''.
* DeceptiveDisciple: He serves Raistlin loyally, but is secretly spying on him for the heads of the other Towers.
* EvenEvilHasStandards: He preferred not to read or keep any Fistandantilus or Raistin's books on how to become a god.
* EveryScarHasAStory: The scars branded upon him by Raistlin when he found out that [[DragonWithAnAgenda Dalamar was a spy]].
* TheLancer: To Tanis by the end of Legends.
* MageTower: Lives in one. A very [[EvilTowerOfOminousness creepy one]].
* NecessarilyEvil: It's shown in ''Dalamar the Dark'' that most of his motivation to become a Black Robe came from the fact that White and Red magic failed to save Silvanesti.
* {{Necromancer}}: He's quite adept at using necromantic spells, as Black Robes tend to be.
* TheStarscream: To Raistlin. He's partly there because of his promise to the other Heads of the Towers, but he does want to take control of Raistlin's Tower for himself after Raistlin has been overthrown.
* TallDarkAndHandsome: He's a Silvanesti elf with dark hair, so naturally he's tall, lean and very good looking. His dry wit and propensity for sarcasm makes him TallDarkAndSnarky as well.
* VillainProtagonist: He's a self-proclaimed EvilSorcerer, but generally winds up one of the "good guys" in any novel where he's a major character - which accounts for a lot of the BetrayalTropes listed above.

->'''Race:''' Human
->'''Class:''' Cleric
->'''Alignment:''' LawfulGood

* BadassPreacher: As the game materials say, Elistan is a man of peace but he'll do what he must for his cause.
* ColdBloodedTorture: He endured torture at the hands of Verminaard, who tried to forcibly convert him to the worship of Takhisis.
* CoolOldGuy
* CreatorsPest: Margaret Weis considered him a PuritySue and neglected to include him in a large section of ''Dragons of Winter Night''. When co-author Tracy Hickman noticed this, she asked, "Do I HAVE to put him in? Can't I kill him?" to which Tracy Hickman replied that she couldn't as he was at that point the world's only cleric of Paladine (although he agreed to let her kill him in the ''Legends'' trilogy). As a result, Elistan's involvement in ''[=DoWN=]'' is mostly limited to saying something once in a while to remind readers he's still there.
* DefectorFromDecadence: Started out as a member of the Seeker cult, but with good intentions.
* EasyEvangelism: Goldmoon converted him to the worship of Paladine with one simple parable. He ''had'' been searching desperately for something to believe in up to that point, though.
* GoodShepherd: He was the first priest of Paladine after the Cataclysm, meaning he went on to become the founder for the reborn Paladine church.
* InformedAbility: We're told he's a great speaker who was able to move a skeptical Crysania to tears and an eager conversion by the end of their first meeting. We're never actually ''shown'' any of this rhetorical skill.
* OlderThanTheyLook: As a result of a wasting disease (cured by Goldmoon).
* ParentalSubstitute: Acts as something of a father figure to Laurana, who also helps him with looking after the refugees. A jealous Tanis mistakenly thinks that Laurana is in love with him.
* PlayingWithFire: When Laurana's party is surrounded by draconians in Tarsis, Flint and Sturm try to fight them off but are badly outnumbered. Elistan evens the odds by destroying most of the draconians with a fiery blast.
* ThePowerOfTheSun: Elistan channels this along with fellow cleric Raggart Knug to destroy Feal-Thas's castle during the journey to Icewall Glacier.
* ReasonableAuthorityFigure
* SaintlyChurch
* SilverFox: Is described as this, and is one reason why Tanis mistakenly thinks Laurana is in love with him.

!!Gilthas Pathfinder, Speaker of the Sun and the Stars
->'''Race:''' Half-elf
->'''Class:''' Noble
->'''Alignment:''' NeutralGood

* NonActionGuy: Tanis and Laurana's son has no shortage of courage, but a sword wielder he isn't.
* ObfuscatingStupidity: Not so much ''stupidity'' as such but he maintained an image of being indolent, sickly and weak-willed to (successfully) fool his enemies.
%%* RoyalsWhoActuallyDoSomething
* SavvyGuyEnergeticGirl: The savvy one to Kerianseray.
* UnevenHybrid: 1/4 human, 3/4 Qualinesti Elven.
* TheWisePrince

!!Hederick the Theocrat
->'''Race:''' Human
->'''Class:''' Heathen cleric
->'''Alignment:''' LawfulNeutral

* CorruptBureaucrat: He's not really evil in that he lacks malice; all he cares about is staying in power.
* {{Cult}}: He's the leader of the Seekers, a cult that claims to have unlocked the lost secrets of divine magic.
* FantasticRacism: Towards everyone but "civilized" humans, including elves, dwarves, and Plainsfolk. He repeatedly derides Riverwind as a "dumb savage" even though he contributes nothing at all to the refugees' escape efforts and Riverwind does all the work in getting them to safety.
* {{Foil}}: To Elistan; the former is a genuine cleric who worships one of the real deities of the world, whilst Hederick has no faith in any higher power and his cult is a sham created to amass money and power.
* MilesGloriosus: He hides during the uprising against Verminaard, then takes credit for it.
* TheMillstone: He is an active liability for the refugees after the Heroes free them from Pax Tharkas. From hoarding food to undercutting Riverwind's leadership of the refugee column, Hederick contributes nothing and nearly causes disaster more than once.
* ScamReligion: He created the Seeker cult just to gain political power and money.
%%* SmallNameBigEgo
%%* SmugSnake

!!Kerianseray, the Lioness
->'''Race:''' Kagonesti Elf
->'''Class:''' Barbarian/Ranger
->'''Alignment:''' ChaoticGood

* ActionGirl
* [[BarbarianHero Barbarian Heroine]]
* SavvyGuyEnergeticGirl: The energetic one to Gilthas.

!!Lord Derek Crownguard
->'''Race:''' Human
->'''Class:''' Noble/Fighter
->'''Alignment:''' LawfulNeutral

* AdaptationalHeroism: In the original 1st edition modules, Derek is a playable hero and his jerkishness is downplayed to his merely being TheRival to Sturm. In the 3rd edition modules, Derek is replaced as a playable hero by Brian Donner. Instead, Derek is an NPC to be played by the DM, who is advised to play Derek as the prime example of how ''not'' to act in the fight against evil.
* AmbitionIsEvil: He wanted to become Grand Master. Unfortunately, because of his flaws, he becomes quite mean.
* BrainwashedAndCrazy: The dragon orb in Icewall Castle subtly manipulates him, amplifying his worst traits to the point where he becomes a fanatic and eventually goes crazy.
* BrokenPedestal: In the updated version of the modules playable with either the SAGA card game or traditional D&D, Derek and his fellow Knight Aran Tallbow are NPCs who can accompany the party to Icewall Glacier. During the battle in Icewall, the DM is advised to have Derek screw up somehow so Aran loses faith in him as a commander. From then on, Aran will take the players' side in any disputes between them and Derek.
* FreudianExcuse: It's implied in ''Dragons Of The Highlord Skies'' that Derek took the death of his younger brother Edwin Crownguard earlier in the war very hard. This is the start of his obsession with becoming Grand Master of the Knights and winning the war. Combine that with his innate GloryHound and KnightTemplar tendencies and his MindRape by the dragon orb of Icewall (see below) and it's no wonder he turned out the way he did.
* GloryHound: He's constantly trying to promote himself and earn greater fame and glory.
* GoodIsNotNice: Though the definition of good in his case is definitely arguable.
* HolierThanThou: He's pretty typical for Solamnic Knights in the time the story is set. Namely, a self-righteous, smug asshole who thinks himself purer than everyone else because of his knighthood.
* HonorBeforeReason: So very much.
* {{Jerkass}}
* KnightTemplar: He ''will'' do what the Code says, even when it's clearly not the right thing to do.
* LawfulStupid: Shows why the Solamnic Knights have this sort of reputation, adhering to the letter of the law above and beyond the reality of it.
* TheRival: While primarily Sturm's rival, he is also Gunthar's rival for the position of Grand Master.
* SanitySlippage: He gets gradually more and more insane, culminating in him vastly underestimating the draconians and riding into battle with his forces. [[spoiler:The entire army is killed, and Derek survives until he is brought back to the other knights, where his mind has finally snapped and he dies.]] ''Dragons Of The Highlord Skies'' implies that the dragon orb of Icewall Castle subtly {{Mind Rape}}d him into this.
* SmugSnake
* SympathyForTheDevil: Even if Derek is always a self-righteous prig, one can't help but feel sorry for him with how deeply his little brother Edwin's death affected him and how the dragon orb of Icewall twisted this into his going insane.

!!Lord Gunthar Uth Wistan
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' LawfulGood

* BadassMustache: Like all Solamnians, he sports a very large and impressive mustache, and as one of the few good Knights in the original Chronicles, it shows what a badass he is.
* BigGood: In Chronicles, if you take the mortal perspective.
* CharacterTics: Gunthar is noted to always stroke his mustache before he rides into battle.
* CoolOldGuy
* GuileHero: A political one, against Derek Crownguard.
* HonorBeforeReason: Though he is good at making use of loopholes.
* KnightInShiningArmor
* [[invoked]] LawfulGood: Unlike most of the Knights of Solamnia, and like Sturm, he manages to mostly avoid being LawfulStupid, though he has many more boundaries as acting Grand Master than Sturm has.
* OnlySaneMan: Amongst the leadership of the Knights of Solamnia. Once he becomes Grand Master, he begins to try and rework the Measure.
* ParentalSubstitute: Briefly acts as one for Sturm.
* ReasonableAuthorityFigure: One of Gunthar's most significant achievements as Grand Master besides winning the War of the Lance is his revising the Measure. After the war ends, Gunthar appoints a panel of scholars and Knights to update the Measure to make it more flexible and capable of responding to modern challenges, while more closely adhering to the spirit of the Knighthood's principles.
* [[StrokeTheBeard Stroke The Mustache]]

!!Lord Soth
->'''Race:''' Undead Human (Solamnic), Death Knight
->'''Class:''' Death Knight or Fighter or Fallen Paladin/Blackguard, depending on edition
->'''Alignment:''' LawfulEvil (formerly LawfulGood)

The most notorious Death Knight in all of Krynn, and perhaps the first of his kind to darken that world, Lord Soth was once a noble Solamnic Knight of the Rose who ruled justly from his home of Dargaard Keep in the time of the Kingpriest. One day, he and his loyal warriors rescued a band of elven priestesses from ogre bandits, and Soth fell in love with the youngest and most beautiful of them. The two of them gave in to their desires, and Soth, consumed by lust, arranged for his seneschal to murder his former wife. His former spouse's death aroused suspicions, and Soth was jailed; when his lover's fellow priestesses came forth and revealed his indiscretions with the now-pregnant priestess, Soth's honor was forever soiled. His lover and loyal men freed him from his prison before he could be executed and returned him to his home, where he was beseiged. Eventually, with the aid of his wife's prayers, he was contacted by Paladine and forewarned of the coming Cataclysm, and offered the chance to redeem his honor by thwarting the Kingpriest's blasphemy. Unfortunately for the world, the same priestesses intercepted him and convinced him to turn from his quest by making claims of his wife's infidelity. For this, the world burned, a conflagration in which he let his wife and newborn son die, and Soth became a Death Knight. He refused to fight in Takhisis' War of the Lance until Kitiara impressed him by accepting his challenge to spend the night in his haunted castle; eventually, he became infatuated with her, and during her reign as Highlord, he ultimately manipulated her into a war against Palanthas that ended with her death, because he hoped to make her into his undead bride. The story diverges there, with the games stating that he eventually became a temporary Darklord in ''TabletopGame/{{Ravenloft}}'' but the novels insisting it never happened, until ultimately he was destroyed by Takhisis.

* BlackKnight: As befits a Death Knight. He's even literally a black knight; his armor has been rendered near-black from being burned, most notably tarnishing the rose heraldry so that he sports black rose blooms on it. Hence his nickname "Knight of the Black Rose".
* ClassicVillain: In the final issue of ''Magazine/{{Dragon}}'' (the official D & D magazine), he was named as one of the greatest villains of all time (sixth greatest, in fact), and he is widely considered by fans to be the archetypal Death Knight.
* ContinuitySnarl:
** Over whether or not he actually was trapped in Ravenloft, due to the authors of Dragonlance hating his having been taken and trigging an ArmedWithCanon war between ''Dragonlance'' and ''TabletopGame/{{Ravenloft}}'' authors. It should be noted that the game itself tends to side with "he was, and [[TimeyWimeyBall he was returned to Krynn barely seconds after he left]] when the Dark Powers got bored with him".
** Also, his relationship with his first wife and when he actually became a Death Knight have been subjected to retcons, with at least one story claiming he'd actually become a lich-like undead being ''without realising it'' before his fateful encounter with the three priestesses on his quest to stop the Kingpriest.
* [[spoiler: DeathEqualsRedemption: He later rejects Takhisis when Mina comes to recruit him for her, and, becoming mortal, dies, wishing to meet his elven lover and son in the afterlife.]]
* DarthVaderClone: While he doesn't check every box, he checks enough of them. Former hero? Check. Magic Knight? Check. Wears dark armor, complete with cape and helmet? Check. Terrifying voice? Check. The Dragon instead of a primary villain? Check.
* EnemyToAllLivingThings: Via his powers as a Death Knight.
* FallenHero: Big time. He could have ''stopped'' the Cataclysm that ultimately devastated Krynn, killing ''millions'', if he hadn't decided that abandoning his quest to accuse his wife of cheating on him was more important.
* ILoveTheDead: Inverted; he's an undead man who fell in MadLove with a living human woman.
* LawfulEvil: InUniverse; he may be a murderous, self-obsessed monster, but he still upholds a strictly military bearing and even upholds some standards of the Solamnic Knight's Oath and Measure. Admittedly, this is more as a mockery towards his human life.
* NightmareFace: One illustration from the original Chronicles modules shows what he looks like under his armor-namely, a visibly charred skeleton with a few strands of hair hanging underneath his helmet.
* OurLichesAreDifferent: He's a Death Knight, which is essentially a MagicKnight version of a lich.
* ThePaladin: As a Knight of the Rose, he was the equivalent of this in Krynn. But that was before his fall into his present status, as a twisted undead BlackKnight.
* ThePunishment: Becoming a Death Knight seems like this, given it's granted him immortality and incredible power; he's virtually indestructible, a MagicKnight capable of [[OneManArmy destroying vastly greater numbers of foes]], and he projects an aura of fear so intense that he ''terrifies [[FearlessFool Kender]]''.
* RemarriedToTheMistress: Was seeing his second wife Isolde on the side while still married to Korrine, his first, and she was even pregnant with his bastard child at the time Korrine died.
* TooDumbToLive: Almost literally; he turned from his quest because he believed the slander of three elven priestesses -- the same ones who revealed his infidelity and murder in the first place. There was literally ''no'' reason he should have trusted them.
* TheUndead: As a Death Knight.
* UndeathAlwaysEnds: Eventually, Soth is made mortal and then slain by Takhisis when she tries and fails to recruit him to her cause again.
* UnholyMatrimony: His motivations in Legends come to center increasingly around his ''very'' creepy crush on Kitiara.
* WasOnceAMan: Like all Death Knights, he was once an honest and noble mortal, a Solamnic Knight of the Rose who earned his damnation through arrogance and shortsightedness.

!!Nightshade Pricklypear
->'''Race:''' Kender
->'''Class:''' Mystic
->'''Alignment:''' LawfulGood

* ISeeDeadPeople: Since a young age, he's had the innate ability to see and speak to ghosts and spirits, which is why he grew up to be a Nightstalker.
* NayTheist: He seems to respect the gods, but chooses not to worship any.
* NightmareFetishist: He is a Kender Nightstalker (A variant Mystic class that deals with undead), so he is always curious about different sorts of undead and spirits.
* PalsWithJesus: Despite his NayTheist status, he has a good relationship with the god Majere.
* PityTheKidnapper: [[spoiler: After his death, Chemosh, the god of Death and Undead (Who likes to trap souls in the Abyss) has no interest in keeping him around and tells him to leave to continue his Soul's Journey once he arrives at Chemosh's domain. Zeboim even shows up to make sure he is dead and that he is leaving Krynn.]]

!!Palin Majere
->'''Race:''' Human
->'''Class:''' Wizard, later Sorcerer
->'''Alignment:''' LawfulGood

The son of Caramon and Tika, Palin was the only one of his father's children to inherit his grandmother and uncle's propensity for magical powers. Though his father initially tried to fight it, eventually, he gave in and accepted Palin's destiny to become a mighty wizard. When the Fifth Age dawned and the old ways of magic were lost, Palin led the way in rediscovering magic from the time before the gods of the moons founded the arts of High Sorcery.

* AncestralWeapon: The Staff of Magius, inherited from his uncle Raistlin.
* TheArchmage: He is not as powerful as his uncle, but he was the most powerful Primal Sorcerer during the early Fifth Age, and he was one of three who helped to rediscover Primal Sorcery in the Fifth Age with very little to work from.
* BroughtDownToNormal: [[spoiler: After the War of Souls, he is given the choice to have his High Sorcery restored to him (he had been practicing Primal Sorcery during the early Fifth Age), but he refuses to use any sort of magic ever again after he realizes that it is not making him happy. He decides to focus on his family instead, and so now he has no magical ability at all. [[PetTheDog Which Raistlin approved.]]]]
* FingerSnapLighter: One of his spells he developed as a Sorcerer has him snap his fingers to cast it.
* InTheBlood: While he is Raistlin's nephew, not his son, he shows an interest in magic and a somewhat similar personality to Raistlin when he is young. Initially his father Caramon feared that he would end up like Raistlin and tries to discourage him studying magic, but he eventually let him after Dalamar has a talk with him (Caramon).
* PlayingWithFire: During his time as a Sorcerer, he knew the school of Pyromancy.
%%* SquishyWizard

!!Porthios Kanan
->'''Race:''' Qualinesti Elf
->'''Class:''' Noble/Fighter
->'''Alignment:''' LawfulGood

* ArrangedMarriage: To reunite Qualinesti and Silvanesti. Later becomes PerfectlyArrangedMarriage.
* BreakTheHaughty
* TheExile
* TheFaceless
* FantasticRacism
* FourTemperamentEnsemble: The Choleric among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Laurana (Sanguine) and Tanis (Melancholic).
* GoodIsNotNice
* ParentalFavoritism: His father's favorite.
%%* TheUnfettered

!!Rhys Mason
->'''Race:''' Human
->'''Class:''' Monk

* BarefistedMonk: He has training to be one, but most of the time he prefers using his SimpleStaff.
* EverybodysDeadDave: This happens to his entire Monastic Order of Majere, except for him of course. It is the reason why he gets involved in the events of the ''Dark Disciple'' Trilogy.
* SimpleStaff: His preferred weapon of choice.

!!Steel Brightblade
->'''Race:''' Human
->'''Class:''' Fighter
->'''Alignment:''' LawfulEvil

Bastard son of Sturm Brightblade and Kitiara uth Matar, conceived without the knowledge of his father, who never knew who he was growing up.

* AncestralWeapon: The Brightblade.
* AntiHero[=/=]AntiVillain[=/=]VillainProtagonist: He's a Knight of Takhisis, but one of the main protagonists of ''Dragons of Summer Flame'' and ultimately a heroic character.
* BlackKnight: He was a Knight of Takhisis, making him one of these.
* CoolSword: The Brightblade, which is his father's family sword.
* HeroicBastard[=/=]BastardBastard: Illegitimate, and, as noted above, a member of an order of {{Black Knight}}s, but ultimately a heroic character.
* WhoNamesTheirKidDude: Who would call their kid "Steel"? [[FridgeBrilliance A ruthless mercenary who not only believes in the supremacy of the sword, but lives in a world where steel coins have replaced gold coins as the most valuable currency.]]

!!Usha Majere
->'''Race:''' Human
->'''Class:''' Thief
->'''Alignment:''' TrueNeutral

* SupernaturalGoldEyes: Mostly subverted in that they turn out to be less of an indication of supernatural origin than people initially suppose.

%%[[folder:Historical Characters]]
[[folder:The Gods]]
! Good Deities

!!Branchala, the Song of Life
->'''God of music, harmony, poetry, and beauty'''
->'''Alignment:''' ChaoticGood
* GodOfGood
* HotGod: God of Beauty.
* [[LoveGoddess Love God]]
* MagicMusic: What else would you ''expect'' of the God of Music and Poetry? He can perform divine miracles with his voice or musical instruments.
* The Muse: God of Inspiration.

!!Habbakuk, the Fisher King
->'''God of animals, hunting, water, and rebirth'''
->'''Alignment:''' NeutralGood
* TheBeastmaster: God of Animals.
* GodOfGood
* HeroicWillpower: Is also the god of persistence.
* MakingASplash: Is the God of Water.
* ThePhoenix: His symbol is a blue phoenix.

!!Kiri-Jolith, the Sword of Justice
->'''God of war, courage, honor, and solidarity'''
->'''Alignment:''' LawfulGood
* AnimalMotifs: A bison. It's his celestial symbol and he sometimes appears as a bison-headed minotaur.
* AuthorityEqualsAsskicking: According to ''Literature/TheLegendOfHuma,'' he took a physical body and did battle with Wyrmfather, the first evil dragon and imprisoned him for more than 7000 years. This battle lasted for a ''year''.
* GodOfGood
* KnightInShiningArmor: Patron deity of the Knights of Solamnia.
* TrueCompanions: In a way, he can be considered the god of TrueCompanions given that he is considered the god of Solidarity and of uniting together to overcome life's problems.
* WarGod: A rare heroic version.
* WorthyOpponent: How he sees Sargonnas, his EvilCounterpart. It seems to be mutual.

!!Majere, the Mantis of the Rose
->'''God of discipline, meditation, thought, and industry'''
->'''Alignment:''' LawfulGood

* AnimalMotifs: Praying Mantises and Spiders.
* AllMonksKnowKungFu: Monks of his order train in martial arts.
* BareFistedMonk
* GodOfGood
* TheGoodChancellor: To Paladine.
* OldMaster
* TheSmartGuy: Has the knowledge domain.

!!Mishakal, the Healing Hand
->'''Goddess of healing, mercy, the home, and compassion'''
->'''Alignment:''' NeutralGood
* GodCouple: With Paladine.
* GodOfGood
* HappilyMarried: By all accounts, definetely to Paladine.
* HealingHands: Goddess of Healing.
* LadyOfWar: Has become one after the ''War of Souls'' trilogy.
* TheMedic: The goddess of them.
* TopGod: [[spoiler: Leader of the Gods of Good post War of Souls.]]
* WhiteMagicianGirl

!!Paladine, the Platinum Dragon. Former leader of gods of good.
->'''God of good dragons, kingship, guardianship, and redemption'''
->'''Alignment:''' LawfulGood

* BigGood: He was a good counterpart to Takhisis. [[spoiler: Until he allows himself to be depowered as a price for doing this to Takhisis.]]
* BunnyEarsLawyer: As [[spoiler: Fizban.]] He also appears as an obese monk in the ''Kingpriest'' Trilogy.
* CrystalDragonJesus: {{Justified}}, as he's more like the [[{{God}} Highgod]] than any of the other Good deities.
* DragonsAreDivine: Is known as the Platinum Dragon. However, he rarely appears in this form.
* {{Expy}}: For Bahamut, the god of good dragons from other ''D&D'' settings.
* AGodAmI: [[spoiler: Inverted, as it's price for deposing Takhisis.]]
* DivineRightOfKings: Gives authority to good rulers.
* GodCouple: With Mishakal.
* GodOfGood
* HappilyMarried: By all accounts, definitely to Mishakal.
* ObfuscatingStupidity: As [[spoiler: Fizban.]]
* TheGoodKing: God of Rulership.
* ThePaladin: If the name wasn't an indication.
* TopGod: Leader of the Gods of Good.
* ReasonableAuthorityFigure: God of Rulership.

!!Solinari, the Mighty Hand
->'''God of good magic, abjuration, and divination'''
->'''Alignment:''' LawfulGood

* AnIcePerson: His aspect in ''Dragons of the Hourglass Mage'' carries a chalice of ice.
* TheArchmage: A God of Magic.
* GodOfGood
* UnwittingPawn: [[spoiler: To Takhisis in ''Dragons of the Hourglass Mage.'']]
* WizardClassic

!Neutral Deities

!!Chislev, the Beast
->'''Goddess of nature, wilderness, beasts, and the seasons'''
->'''Alignment:''' TrueNeutral
* CuteMonsterGirl: Her aspects are described as having animal-like traits.
* FriendToAllLivingThings
* InHarmonyWithNature

!!Gilean, the Book
->'''God of knowledge, balance, watchfulness, and freedom'''. Leader of neutral gods.
->'''Alignment:''' TrueNeutral
* AnimalMotifs: An owl.
* GodInHumanForm: As [[spoiler:Astinus]].
* TheSmartGuy: God of Knowledge.
* TrulySingleParent: His daughter Lunitari sprung fully-formed from him.
* TheWatcher
* TopGod: Head of the Gods of Balance.

!!Lunitari, the Veiled Maiden
->'''Goddess of neutral magic, illusion, and transmutation'''
->'''Alignment:''' LawfulNeutral

* FieryRedhead: How she usually appears.
* MasterOfIllusion: One of the areas of magic that she specializes in is Illusion.
* The Archmage: A Goddess of Magic.
* UnwittingPawn: [[spoiler: To Takhisis in ''Dragons of the Hourglass Mage.'']]

!!Reorx, the Forge
->'''God of creation, mountains, metal, luck, and pride'''
->'''Alignment:''' TrueNeutral
* DishingOutDirt: God of Earth.
* TheGamblingAddict: Gets some heroes into trouble by this when he's [[spoiler: Dougan Redhammer]].
* TheMaker: Forged the world from Chaos. The sparks became the stars (which are unborn souls).
* OurDwarvesAreAllTheSame / OurGnomesAreWeirder: The two races he created have very different views of him, each in their own image.
* UltimateBlacksmith

!!Shinare, Winged Victory
->'''Goddess of wealth, enterprise, communication, and travel'''
->'''Alignment:''' LawfulNeutral
* AnimalMotifs: A [[OurGryphonsAreDifferent Gryphon]].
* GodCouple: With Sirrion (who supposedly crafted her out of precious metals).
* HonestCorporateExecutive: She urges her clerics to be this, in contrast to her EvilCounterpart Hiddukel.
* KnightInShiningArmor: [[spoiler: Becomes a patron of the Knights of Solamnia following Paladine's loss of godhood.]]

!!Sirrion, the Flowing Flame
->'''God of fire, creativity, passion, and renewal'''
->'''Alignment:''' ChaoticNeutral
* {{Alchemy}}: Is the god of alchemists.
* GodCouple: With Shinare.
* PlayingWithFire: He is made of it.

!!Zivilyn, the World Tree
->'''God of wisdom, foresight, prophecy, and enlightenment'''
->'''Alignment:''' TrueNeutral

* OldMaster: While not a martial deity, he favors appearing as an old man. His Clerics are also ranked by age, with the oldest ones being the highest ranking.
* TheWorldTree: One of his titles in fact.
* TimeMaster: Is the god of time.
* TimeTravel: Gets involved in this sometimes.
* {{Seers}}: God of Prophecy.

!Evil Deities

!!Chemosh, the Lord of Bones
->'''God of death, the undead, murder, and false hope'''
->'''Alignment:''' NeutralEvil

* AffablyEvil
* AnimalMotifs: Goats, well, Goat skulls.
* AnimateDead: One of his abilities.
* BigBoosHaunt: His domain in the Abyss is called "Death's Manse" and is filled with all sorts of undead creatures.
* DealWithTheDevil: He tries to lure souls that are passing on through the Gate of Souls to him by promising them that he will give them the power to take care of any unfinished business they had on Krynn. Any soul who accepts usually finds themselves turned into an undead creature in his service, or trapped in his domain in the Abyss.
* DemBones: His aspect in ''Dragons of Summer Flame'' looks like a skeleton.
* DivineDate: In a relationship with Mina in the ''Dark Disciple'' Trilogy. [[spoiler: It doesn't last]].
* EeriePaleSkinnedBrunette: His aspect in the ''Dark Disciple'' Trilogy.
* EvilCounterpart: To Majere, who preaches faith in High God's plans for cosmic order. In contrast, Chemosh preaches that existence is chaotic and meaningless.
* {{Expy}}: He is similar to Orcus, the Demon Prince of the Undead in other ''TabletopGame/DungeonsAndDragons'' settings.
* FlatEarthAtheist: He encourages his followers to preach that there is no afterlife, and that the only way to survive death is to become an undead creature.
* AGlassOfChianti
* GodOfEvil
* TheGrimReaper: God of Death.
* IdiotBall: He was holding it for a while during the ''Dark Disciple'' Trilogy when [[spoiler: he was grieving over the "death" of Mina when he sees her "spirit", but he does not even bother to check and see if the "spirit" is real or not. It takes his [[TheBrute brute]] Death Knight subordinate to point out to him that since he is the God of Death, he should be able to tell if Mina's spirit is real or not, once he realizes that Mina's spirit is just an illusion made by two Wizards, he is not amused. Even so in the end he ends up becoming stubborn and pushing her away. Nuitari even lampshades this.]]
* TheJudge: Judges the souls of the dead.
* {{Necromancer}}: Pretty much the default set of powers for his Clerical followers.
* Psychopomp
* {{Sloth}}: God of Sloth.
* StrawNihilist: He encourages this viewpoint.
* SympathyForTheDevil: He seems to cause this in the ''Dark Disciple'' Trilogy.
* TheUndead: What he has dominion over.
* {{Whatevermancy}}: His followers are granted the power of necromancy.
* WickedCultured: Sometimes appears as this.

!!Hiddukel, the Prince of Lies
->'''God of greed, lies, thieves, and secrets'''
->'''Alignment:''' ChaoticEvil

* CorruptCorporateExecutive: One of his aspects is basically the fantasy version of one.
* DealWithTheDevil: His favored method of corrupting mortals.
* DirtyCoward: He is a coward at heart.
* EvilCounterpart: To Shinare.
* {{Expy}}: Of the archdevil Mephistopheles from ''TabletopGame/DungeonsAndDragons'' (one of Hiddukel's alternate names is M'Fisto), though the latter is [[invoked]] LawfulEvil.
* GodOfEvil
* {{Greed}}: God of Greed.
* KingOfThieves: God of thieves and criminals.
* ManBehindTheMan: Takes this role in the ''Taladas'' Trilogy.
* {{Satan}}: He is not the head evil deity, but his motif of corrupting mortals through FaustianPacts and he can manifest as the stereotypical appearance of Satan (red guy with horns and a tail) as one of his Aspects.

!!Morgion, the Black Wind
->'''God of disease, famine, poison, vermin, suffering, and madness'''
->'''Alignment:''' NeutralEvil

* AnimalMotifs: Goats and rats.
* DealWithTheDevil: He will often come to someone who is dying of an illness and offer to "cure" them. His "cure" allows the person with the illness to continue living, but they can still spread their disease, and they must serve Morgion by spreading as much disease as possible. If they cease to serve Morgion's interests the disease will resume its course and eventually kill the person.
* EvilCounterpart: To Mishakal, goddess of life and healing.
* EvilTowerOfOminousness: His Bronze Tower.
* {{Expy}}: Of Anthraxus the Oinoloth from ''TabletopGame/DungeonsAndDragons'' (Morgion is also known as Anthrax Goatlord).
* TheFaceless: His aspect in ''Literature/TheLegendOfHuma'' has only his red eyes visible beneath his crown.
* GodOfEvil
* GreenEyedMonster: Envy is his domain.
* LonersAreFreaks: He is by far the least social evil deity. He mostly keeps to himself and is said to suffer from a madness only deities can have.
* ManBehindTheMan: He's the patron of [[spoiler: Rennard]] in ''Literature/TheLegendOfHuma'' and [[spoiler: Giarna]] in ''The Kinslayer Wars.''
* MasterPoisoner
* OmnicidalManiac: Possibly, one of his lines in a book is "I am Morgion...I am the end of all things."
* {{Plaguemaster}}: God of Disease.
* PoisonousPerson: God of Poisons.
* WorthyOpponent: How he sees Mishakal.

!!Nuitari, the Devouring Dark
->'''God of evil magic, arcane secrets, necromancy, and enchantment'''
->'''Alignment:''' LawfulEvil

* AffablyEvil: He can act this way when he wants to.
* AmbitionIsEvil: While he is now one of the gods of magic, before he became one he used to represent Ambition.
* BlackMagic
* EvilCounterpart: To Solinari and Lunitari.
* EvilVersusEvil: He's broken ranks with Takhisis more often than not due to his respect for the Balance.
* [[EvilSorcerer Evil Wizard]]: God of Evil Magic.
* GodOfEvil: A duh.
* {{Pride}}: God of Pride.
* TokenEvilTeammate: Not part of a FiveManBand, but he is close to Solinari and Lunitari, the god and goddess of Good and Neutral magic respectively.
* UnwittingPawn: [[spoiler: To Takhisis in ''Dragons of the Hourglass Mage.'']]

!!Sargonnas, the Red Condor
->'''God of vengeance, war, conquest, and rage'''
->'''Alignment:''' LawfulEvil

* AffablyEvil: At times.
* AnimalMotifs: Condors. He has also been known to appear as a bull or a buffalo for the benefit of his minotaur followers.
* BloodKnight
* EvenEvilHasStandards: He's repeatedly shown as being far more sane and stable, or at least less prone to self-destructive ChronicBackstabbingDisorder, than Takhisis.
* EvilCounterpart: To Kiri-Jolith.
* GodOfEvil: He used to be the "consort" of Takhisis, and [[spoiler: now that she is dead, he's the most powerful evil deity.]]
* NumberOfTheBeast: In the ''Dragonlance Adventures'' accessory, he (or at least his avatar) had 666 hitpoints.
* PetTheDog: He definitely loves his minotaur race, just as they love him.
* ProudWarriorRaceGuy: The god the the proud warrior race worships.
* RevengeBeforeReason: God of Vengeance.
* TopGod: [[spoiler: After the death of Takhisis he becomes the most powerful evil god.]]
* UnstoppableRage: God of Wrath.
* WarGod: A god of war.
* WorthyOpponent: How he sees Kiri-Jolith, his GoodCounterpart.

!!Takhisis, the Queen of Darkness. Leader of evil gods.
->'''Goddess of evil dragons, domination, hatred, intrigue, and night'''
->'''Alignment:''' LawfulEvil

* AlasPoorVillain: Her alternate universe counterpart in "There is Another Shore You Know, Upon the Other Side" was forced to travel around for performances where she was heavily abused after being BroughtDownToNormal.
* BadBoss: Her tendency to habitually screw over her own followers as part of some larger plan has left many chromatic dragons actively loathing her, and has caused one of her long-term plans to be derailed on at least one occasion when an unusually sympathetic young Black Dragon finally snaps under the strain of being partnered with a Knight of Takhisis she knows would murder her in a heartbeat if he found a stronger partner (he did it to her predecessor), and literally tears his face off.
* BigBad: The major one of the setting [[spoiler: until her schemes become despised even by other gods of evil, and then she's depowered and killed]].
* TheChessmaster: She always plots to conquer the world. In ''Soul War'', she nearly succeeds.
* ChronicBackstabbingDisorder: She will screw over '''anyone''' either as part of her labyrinthine goals, vindictiveness at a perceived failure, or just out of a sheer love of screwing people over. It's bad enough that in one story, a Black Dragon abandons worshipping Takhisis because it has come to the realization that she is a selfish, untrustworthy sociopath who thinks ItsAllAboutMe. And Black Dragons are generally considered some of the nastiest and most spiteful Chromatics themselves!
* DragonsAreDivine: Her main aspect is a 5-headed dragon, although comparisons with the mainstream D&D goddess Tiamat has led to this form being phased out.
* EvilCounterpart: To Paladine.
* EvilMatriarch: After mothering the second generation of Chromatic dragons, Takhisis brutally killed two of them ''solely to make a point to the others''.
* {{Expy}}: Of Tiamat, the dragon-goddess of other ''TabletopGame/DungeonsAndDragons'' settings.
* FauxAffablyEvil: She definetely can be polite, but only when it serves her.
* FatalFlaw: Her maliciousness and treachery, which ultimately alienates all of her fellow gods and mortal worshippers -- even her ''husband'', Sargonnas, ultimately decides he wants nothing to do with her.
* GenderBender: Her Dark Warrior form is sometimes described as male, but is female in ''Dragons of Summer Flame''. Of course, since she's a deity she probably doesn't really ''have'' a gender as mortals understand it and just looks like whatever she wants.
* AGodAmI: [[spoiler: Inverted, and then she is killed.]]
* GodOfEvil: Was the most powerful one.
* GodSaveUsFromTheQueen: Even to other evil gods.
* {{Lust}}: Beyond her aspect of the Temptress, who uses her seductive nature to entice people into her worship and who patrons those seeking power and intrigue to better provide for their own lusts, she herself is controlled by her lust for power, and control.
* SealedEvilInACan: After Huma defeated her and make her swear to return to Abyss
* TakeOverTheWorld: Her ultimate goal.
* TheVamp: In her aspect as the Temptress. Downplayed as she rarely uses this aspect.
* TopGod: Leader of the Gods of Darkness. [[spoiler: Until her death at the end of the War of Souls.]]

!!Zeboim, the Sea Witch
->'''Goddess of oceans, storms, jealousy, and spite'''
->'''Alignment:''' ChaoticEvil

* AllGirlsWantBadBoys: Had a thing for Ariakas.
* DisproportionateRetribution: Attempted this by punishing Ausric Krell for killing her son with Death Knighthood. It didn't exactly work out.
* EvilCounterpart: To Habbakuk and Chislev, the other nature-gods.
* {{Irony}}[=/=]LaserGuidedKarma: In "There is Another Shore You Know, Upon the Other Side", she is given an intensely cruel punishment of being chained behind ships and dragged behind them as they sail, leaving her perpetually drowning but with enough divine essence to keep her from ever dying.
* KillItWithWater: She is fond of drowning those who displease her.
* MamaBear: She might be evil but she loves her son, as Ariakan's betrayer Ausric Krell had the misfortune to discover.
* MakingASplash: Goddess of the Sea.
* ProngsOfPoseidon: As befitting a sea goddess.
* VillainousGlutton: Goddess of Gluttony.


* AbusivePrecursors
* ApocalypseHow: Class Z.
* BalanceBetweenGoodAndEvil: It's said that if the balance shifts too far he will return.
* BigBad: ''Dragons of Summer Flame''.
* GreaterScopeVillain
%%* [[invoked]] ChaoticEvil: Obviously.
* TheEndOfTheWorldAsWeKnowIt: His ultimate goal.
* ExactlyWhatItSaysOnTheTin
* FateWorseThanDeath: Most {{Omnicidal Maniac}}s just want to end the world - Chaos wants to make it so that the world ''[[CosmicRetcon never existed at all]]''.
* NoIndoorVoice: Everything his aspect says is in a booming voice.
* OmnicidalManiac
* OrderVersusChaos: Three guesses what side he's on, the first two don't count.
* PersonOfMassDestruction
* PlayingWithFire: His aspect has hair and a beard made of fire. He also burns the island of the Irda to ashes.
* RealityWarper: All gods are this to some degree, but his very presence warps the world.
* {{Retcon}}: He was initially supposed to be the original creator god, then he became a {{Satan}}-analogue, and finally became the embodiment of entropy and destruction.
* SealedEvilInACan: His aspect in the Graygem of Gargath.

!!High God
* DivineDelegation: He's technically the ultimate power of the Dragonlance multiverse, but he never does any work, instead expecting the lesser deities to run everything for him.
* {{God}}: He is the highest authority in the setting, and he has only ever spoken on page once in all of the novels. All of the deities are terrified of him.
* OrderVersusChaos: Embodies Order.
* TopGod: Of the God of Gods version.
* TrulySingleParent: He created Paladine, Gilean, and Takhisis by himself and considers them his children.

* FunctionalMagic: Of the Theurgy variety (but they prepare it in a [[VancianMagic Vancian]] way).
* WhiteMagic: Clerical magic focuses predominantly on healing, defense and bolstering its recipients, leaving offensive spells mostly in the hands of wizards.

Mysticism is often called the "Power of the Heart", but it can really be called the ambient energy of all life. Mysticism was discovered after the Chaos War by Goldmoon. Mysticism, unlike Primal Sorcery, was nearly unheard of, as it had possibly never been used before the Fifth Age. Mysticism draws upon the energy in all living things. The discovery of Mysticism was a great boon, as Mystical magic could heal and cure disease, something that had been lost after the gods left at the end of the Chaos War. Mysticism was introduced in the ''Dragonlance'' SAGA game system, and could only affect living or once-living matter. So, there could be Mystics who could, heal, manipulate plants and animals, or create undead creatures, but they could not create a fireball.

* BackgroundMagicField: Mystics draw their magic from the power of all life (and can even use it to make unlife in the form of undead if they are trained in Necromancy).
* BadPowersBadPeople: The Citadel of Light refuses to teach the sphere of Necromancy, which deals with corporeal undead. They do teach the sphere of Spiritualism, which deals with incorporeal undead, and even that is considered a little borderline.
* FunctionalMagic: Of the Force Magic variety(It is drawn from all living things and their own soul).
* GreenLanternRing: Mystics in the SAGA system made up spells on the fly. So, like Sorcerers, they could be very creative with what spheres of Mysticism they knew.
* GreenThumb: Mystics with the Animism sphere.
* HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
* NayTheist: A Mystic may respect the gods, but due to the very nature of their power, they can never worship one.
* SoulPower: The sphere of Spiritualism.
* WizardingSchool: There is the Citadel of Light founded by Goldmoon.

!!Primal Sorcerers
The magic called Primal Sorcery is actually one of the oldest forms of magic that as always been around on Krynn. Primal Sorcery was the magic that was used before the Three Moon Gods took their places in the sky. The practice of Primal Sorcery fell out of use because the Moon Gods believed it to be dangerous after three sorcerers accidentally caused magical storms that devastated Ansalon when they defeated an army of Dragons during the Second Dragonwar. The moon gods taught the three sorcerers High Sorcery. Primal Sorcery was re-discovered after the Chaos War when all of the gods left. Primal Sorcery was introduced in the Dragonlance SAGA Fifth Age game system. Primal Sorcerers in the SAGA system could only manipulate non-living matter, so they could create fireballs, tidal waves, or tornadoes, but they could not heal anyone or create undead creatures.

* BackgroundMagicField: From which they draw their magic from (well, and their own souls too).
* BlowYouAway: Aeromancers.
* DishingOutDirt: Geomancers.
%%* ElementalPowers
%%* FireIceLightning
* FullContactMagic: In the SAGA system RPG anyone could learn Primal Sorcery as long as they had a high enough reason score. So, a character who is not a SquishyWizard could learn a School of Sorcery.
* FunctionalMagic: Of the Force Magic variety.
* GreenLanternRing: Primal Sorcery in the SAGA system was a system that had Sorcerers make up spells on the fly. This could result in the player finding all sorts of ways to do something with what schools of Sorcery they had.
* AnIcePerson: Cryomancers.
%%* MagiBabble
%%* MagicalGesture
%%* MagicalIncantation
* MagicKnight: For the same reasons given for FullContactMagic above.
* MakingASplash: Hydromancers.
* MasterOfIllusion: Spectramancers can go this route.
* NotThatKindOfMage: A Sorcerer is not to be mistaken for a Wizard.
* PlayingWithFire: Pyromacers.
* RazorWind: Aeromancers.
* ShockAndAwe: Electromancers.
* SummonMagic: Summoning is a School of Sorcery.
* {{Whatevermancy}}: Aeromancy, Cryomancy, Electromancy, Geomancy, Pyromancy, Hydromancy, Spectramancy are all Schools of Primal Sorcery.
* WizardingSchool: [[spoiler: There was the Academy Of Sorcery, but it was destroyed shortly before the War of Souls, but there are likely still minor Sorcery schools scattered across Ansalon.]]

* AssKickingEqualsAuthority: The most powerful Wizard of his or her respective order is the one who is almost always the leader of their order. Dalamar is the most powerful Black Robe currently, so he gets to lead the Black Robes.
* BadPowersBadPeople: The Black Robes like to specialize in the schools of Necromancy and Enchantment, which deal with TheUndead and mind-control respectively.
* BlackCloak: The Black Robes actually use this as their uniform, hence the name.
* BlessedWithSuck: The Test of High Sorcery often makes the Wizard pay a steep price.
* CardCarryingVillain: The Black Robes, though many of them are at least AffablyEvil. They just know that they're getting their power from the dark moon, and are completely cool with that.
* ColorCodedWizardry: There are White, Red, and Black Robes. White represents Good, using Abjuration and Divination magic, Red represents Neutral, using Evocation and Illusion magic, and Black represents Evil, using Necromancy and Enchantment magic.
* {{Fictionary}}: The language of magic is based off of the UsefulNotes/{{Indonesia}}n language's grammatical structure. However, most of the actual words are just gibberish.
* FunctionalMagic: Of the Rule Magic variety (to be even more specific, VancianMagic). There is also a hint of Theurgy as they draw their magic from the three moons in the sky, which are physical manifestations of the three gods of magic.
* {{Lunacy}}: Wizards draw their power from the three moons, and their magic can be affected depending on where in the sky the moon they draw power from is in the sky.
%%* MagiBabble
* MagicalGesture: As is standard practice for wizards in D&D, most spells require somatic components to be successfully cast.
* MagicalIncantation: As is standard practice for wizards in D&D, most spells require verbal components to be successfully cast.
* MagicalSociety: The Towers of High Sorcery, which form the unifying and governing body of all wizards as a whole.
* MasterOfIllusion: Red Robes who specialize in Illusion can become this.
* {{Necromancer}}: A potential path for Black Robes.
* NotThatKindOfMage: A Wizard might be annoyed at being mistaken for a Primal Sorcerer.
* PragmaticVillainy: The Black Robes' role in the order is making sure this rule is observed, keeping the magic away from the hands of dangerous fools that could endanger everyone.
* SummonMagic: Via the School of Conjuration.
* SquishyWizard: The Wizards prime loyalty is to magic, which does not leave them much time to practice physical combat skills.
* TokenEvilTeammate: The Black Robes often end up in this role.
* WizardingSchool: They have set up some of these in major cities.

!!Civilized Humans
* FantasticRacism: They are often prejudiced toward non-humans.
* HumansAreAverage: As per ''TabletopGame/DungeonsAndDragons'' standard.
* HumansAreFlawed: It's a recurring theme in the novels that humans are particularly likely to succumb to corruption or just their own darker impulses.
* HumansAreWhite: Averted; most of the northern ethnic groups have dark skin. Most of the main characters of the novels ''are'' white, though.
* ProudMerchantRaceGuy: The Ergothian sailors.
* ProudWarriorRaceGuy: Many of the Solamnic people.


A species of {{Super Soldier}}s engineered by Takhisis in the War of the Lance, they are essentially Krynn's version of orcs, [[OurOrcsAreDifferent despite being a race of]] highly regimented and disciplined {{Draconic Humanoid}}s. The original draconians were mutated from the unhatched offspring of metallic dragons, resulting in what were supposed to be innately evil reptilians; ironically, after the War of the Lance, experiments would be conducted on chromatic dragon eggs that would lead to breeds of innately ''good'' draconian.

* AcidPool: Kapak and venom draconians dissolve into these.
* ActionBomb: Aurak, bozak, and flame draconians all explode (after an UnstoppableRage in the aurak's case).
* BizarreSexualDimorphism: A variation; female draconians don't look that different, but their abilities are different to the males of their strain.
* DeadlyGas: Vapor draconians turn into a cloud of this.
* TheDogBitesBack: As recounted in the novels, it was the consistent ill-treatment of the draconians by Takhisis and her worshippers that led to the draconians breaking away from Takhisis entirely. Indeed, draconians from Teyr fought alongside the Steel Legion to stop Takhisis from manifesting on Krynn at the end of the first half of the Age of Mortals.
* DraconicHumanoid: Only a small number of them can still fly, but they are all visibly like dragons twisted into a human-like form.
* DudeWheresMyRespect: Draconians suffered immense FantasticRacism from their human creators and commanders from the start, resulting their being treated as not only dim-witted CannonFodder like goblins, but outright expendable. Even after the War of the Lance and the founding of the theoretically honorable Dark Knights of Takhisis, it was still official policy to treat draconians as brainless fodder -- for example, in "The Doom Brigade", Kang's forces of highly skilled, veteran combat engineers are told that the Dark Knights plan on reassigning them to latrine digging duties for the rest of their days, purely on basis of their race.
* EliteMook: The bozaks are a step up from baaz and often lead them, while auraks are considered the most powerful metallic draconians, being the most magically proficient and possessing arguably the deadliest LastBreathBullet.
* EvilCounterpart: Inverted; while ordinary draconians are created from metallic dragon eggs and are usually evil, the same ritual can be use to create "noble draconians" from chromatic dragon eggs, which are usually good.
* HenchmenRace: They were created from the corruption of metallic dragon eggs.
* LastBreathBullet: The different types of draconians all have unique - and potentially catastrophic - abilities that activate upon death.
* LiterallyShatteredLives: Frost draconians freeze solid and then explode in a shower of razor-sharp icicles.
* LizardFolk: Dragon-folk, really, though only a few strains have wings.
* {{Mooks}}: Baaz draconians serve as this to the draconians as a whole, as they are the weakest, dumbest, and the most easily produced; a single brass dragon's egg will produce up to ''twenty'' baaz if subjected to the ritual.
* OneGenderRace: Invoked at first, and even the draconians believe they're an AlwaysMale species, until they learn that there ''are'' females, it's just that Takhisis hid them away to keep the draconians under her thumb.
* PoisonousPerson: Male kapak draconians have glands that secrete venomous saliva.
* ProudWarriorRaceGuy: In contrast to the orcs, whose narrative role they fill, they are highly disciplined and soldierly rather than rampaging hordes. Even with their tendency to be usually evil, they tend to look down on most other races in the dragonarmies, since they usually ''are'' chaotic thugs. This trait is why they ultimately reject Takhisis as a general race, since while they don't mind fighting, they ''do'' object to being treated as expendable slaves and CannonFodder, which Takhisis encouraged.
* ShockAndAwe: Lightning draconians explode in a blast of electrical energy that arcs from victim to victim as per a chain lightning spell.
* [[SpontaneousHumanCombustion Spontaneous Draconian Combustion]]: Auraks burst into flames during their UnstoppableRage.
* TakenForGranite: Baaz turn to stone. While the statue [[LiterallyShatteredLives will crumble after a couple of minutes]], that is an eternity to wait in a battle if your sword is lodged in one's chest.
* ThisWasHisTrueForm: A bizarre inversion, in which a murdered sivak will temporarily take the form of the being that killed it, potentially leading to some LaserGuidedKarma, but is generally the most [[UselessUsefulSpell Useless Useful]] LastBreathBullet among draconians.
* VoluntaryShapeshifting: Sivaks can shapeshift into their victims, [[DiscardAndDraw but only once - once they revert, they have to kill again in order to shapeshift again]].
* UnstoppableRage: Auraks enter one of these upon death, [[SpontaneousHumanCombustion bursting into flames]] and attacking everything (even allies) wildly before eventually [[ActionBomb exploding]].
* WingedHumanoid: All draconians but auraks have wings, though only sivak, lightning, and flame draconians can use them for actual flight; the others just glide.
* WitchSpecies: Bozaks and sivaks both have minor magical abilities, while auraks are skilled sorcerers by nature.


Formerly humans who labored for Reorx during the Time of Myth, Reorx cursed their ancestors for being dissatisfactory, turning them into the first gnomes; some of these gnomes were then exposed to the Graygem of Chaos, becoming the first dwarves. At least, that's the story humans tell; dwarves claim they were the ultimate creation of Reorx and other species came about by trial and error. They are divided into four seperate species, which subdivide into assorted clans; Mountain Dwarves live in high mountains and spend most of their life underground mining, whilst Hill Dwarves live in lower hills and are predominantly surface-bound in their lives, whilst Dark Dwarves live exclusively underground and Gully Dwarves are the unwanted bastardization of the race spawned of dwarf/gnome interbreeding.

* BoisterousBruiser: Most dwarves, but especially the mountain dwarves of Clan Daewar and hill dwarves of Clan Klar.
* TheBrute: The Daergar dark dwarves.
* ElvesVersusDwarves: Though elves and dwarves don't like each other very much, dwarves actually are more prone to fighting ''each other'' instead -- the Mountain and Hill Dwarves hate each other over the legendary war stemming from the events of the Cataclysm, while the dark dwarves bring an element of internal strife to the mountain dwarf races.
* EvilCounterpartRace: The dark dwarves.
* {{Expy}}: The dark dwarves of Clans Daergar and Theiwar are stand-ins for the duergar and derro, respectively, from mainstream ''TabletopGame/DungeonsAndDragons''.
* InterspeciesRomance: It doesn't happen often, and is almost exclusively seen with a hill dwarf, but Krynnish dwarves do fall in love with humans, and can even produce hybrid children.
* MightyGlacier: Dwarves as a general rule are slow-moving, but incredibly tough.
* NonHumanHumanoidHybrid: Gully dwarves are believed to be the result of disastrous crossbreeding occurring between gnomes and dwarves.
* OurDwarvesAreAllTheSame: Hill and mountain dwarves play this trope straight. Dark dwarves, on the other hand, take the dwarven stereotypes and twist them to evil or even break away (Theiwar dwarves, for example, are renowned as master sorcerers). Averted with the Gully Dwarves, which are regarded with disgust by all races as dirty, slovenly, ignorant, cowardly and stupid creatures who are barely smarter than animals.
* ProudWarriorRaceGuy: Dwarves have long traditions of warfare and courage on the battlefield, and they don't intend to let anyone forget it. Zigzagged in that there's plenty of dwarven non-warriors too, especially amongst the hill dwarves, and they also get respect.
* StoutStrength: They may be short and stocky, but they're powerful.

* CulturalPosturing: Elves do a ''lot'' of this. Ironically, despite being created by the Gods of Good, they really haven't achieved much, if ''anything'', to actually deserve it. In fact, given the Kingpriest was secretly being goaded on/supported by elven bigots who saw him as a useful tool to wipe out all the races they deemed unworthy (including both ObviouslyEvil ones like ogres, but also "ugly" ones like minotaurs and dwarves), one could say the elves don't deserve ''any'' accolades at all.
* {{Elfeminate}}: As is typical for D&D elves, they're fairly androgynous, and it's specifically noted that Tanis is capable of passing as human almost exclusively because he can grow facial hair, which purebloods can't.
* ElvesVersusDwarves: Downplayed; the two species may not see eye to eye very often on the whole, but they usually ignore each other. Both groups tend to be more concerned with fighting internal wars between branches of their ''own'' species.
* EnslavedElves: The green dragon Cyan Bloodbane tries to enslave the Silvanesti, but the Companions drive him off. But then the Silvanesti and Qualinesti basically enslave their own kin, the Kagonesti.
* EvilCounterpartRace: The Mahkwahb are the evil counterparts to the Dargonesti sea elves, though in the past even the regular Dargonesti (or at least a very large faction of them) were drawn to evil under their lunatic Queen Uriona.
* {{Expy}}: Most of the elf cultures are based on one of the common ''TabletopGame/DungeonsAndDragons'' subraces: Qualinesti are based on high elves, Silvanesti on gray elves, Kagonesti on wood elves, and Dargonesti and Dimernesti on aquatic elves.
* FragileSpeedster: It's typical for D&D elves; they're quick and agile, but they cannot take a lot of punishment.
* HiddenElfVillage: All of the elf races are reclusive to some degree, but the Silvanesti are the worst. The "Sea Elves", Dragonesti and Dimernesti, may challenge that; people had almost forgotten they even exist, and they remain far more reclusive than the Silvanesti, without any of the quasi-karmic fate that befalls them.
* NobleSavage: The Kagonesti have this as their hat, forsaking the elaborate cities built by the Qualinesti and Silvanesti to instead live a tribal lifestyle, focused on hunting and gathering for what they need in the dep forests.
* OurElvesAreBetter: Though good-aligned on paper, most elves act more neutral due to their snobbish outlook toward other races. Qualinesti and Silvanesti share the "high elf" archetype (exaggerated with the Silvanesti) while Kagonesti are "wood elves"; "dark elves" do not exist as a race (no drow on Krynn), but instead as a social status (evil outcasts). Dargonesti ("civilised" city dwelling sea elves) look down on both land elves (even the Silvanesti!) and ''other'' sea elves, the nomadic Diminersti.
* PermaShave: Out of all elves, only the oldest Silvanesti are known to grow wispy facial hair.
* ProudScholarRaceGuy: The Silvanesti have this as their hat, being particularly focused on preserving lore.
* VoluntaryShapeshifting: Dargonesti and Dimernesti can shapeshift into dolphins and sea otters, respectively.

* DefectorFromDecadence: The Sikk'et Hul goblin tribes have rejected evil and emulate human culture.
* EliteMook: Hobgoblins serve this role, being taller and stronger than normal goblins, as well as the most skilled, disciplined and well-armed of all goblinoids.
* GiantMook: Bugbears are this to other goblinoids, being the biggest and the strongest of them all.
* HalfHumanHybrid: Half-Goblins replace half-orcs on Krynn. They tend to be extremely self-assured, confident, driven, and yet with a natural knack for seeing both sides of the picture. Rather than lament about not fitting in with either race, half-goblins tend to focus on bridging the two sides of their ancestry, creating a unified culture to which they can happily belong.
* {{Mooks}}: Goblins are essentially this to any evil faction in the setting.
* OurGoblinsAreDifferent: As the ''D&D'' norm, they are split between goblins (small sneaks), hobgoblins (medium-sized troopers), and bugbears (large brutes), though both hobgoblins and bugbears are adequate at stealth. Unlike most settings, they're not usually portrayed as irredeemably evil; in fact, they're usually being commanded by someone else. Moreover, goblinoids on Krynn are known to be able to crossbreed with humans.


Formerly humans who labored for Reorx during the Time of Myth, Reorx cursed their ancestors for being dissatisfactory, turning them into the first gnomes and giving them them both a compulsion to pursue technology and the inability to use it properly. They are the ancestors of dwarves and kender, as both races mutated from gnomes exposed to the Graygem of Chaos.

* BunglingInventor: Their racial hat in a nutshell. Gnomes love technology and pursue it incessantly. They just never manage to make it work right.
* DependingOnTheWriter: Exactly ''how'' their BunglingInventor hat is portrayed does vary from author to author in the novels. The Hickmans originally portrayed them as over-complexity-addicted failure-admiring fools, which is how the tabletop game tends to portray them. Other authors are different; for example, Paul B. Thompson and Tonya R. Carter portrayed their tinker gnomes in ''Darkness & Light'' as being perfectly capable inventors, just with a bad tendency towards monomaniacal focus and a lack of thinking about the world around them.
* FantasyGunControl: It's explicitly stated that Krynn has no guns because the only source of such technology is the gnomes. Who, even if they were willing, would make something that would probably be too big, heavy and overcomplicated to use, assuming it didn't just blow up the first time you pulled the trigger.
** In fact, it's subtly implied that Krynn's medieval stasis remains unchallenged mostly because people take a look at gnomes and decide "screw science; sorcery is saner, safer and more reliable" and leave them to it. The sad thing is, they're not exactly ''wrong''.
* GadgeteerGenius: For a loose definition of "genius". A lot of tinker gnome things can actually work... it's just they usually don't work at what they're supposed to do. Like an attempt to create liquid fertilizer that instead created {{Invisibility}} potion, for example.
* GoneHorriblyWrong[=/=]GoneHorriblyRight: While a lot of gnome stuff just breaks down or fails when used, sometimes it goes disastrously wrong, leading to death and mutilation. Other times, it technically succeeds, but causes just as much death and destruction.
* MadScientist: If a tinker gnome isn't a mad engineer, s/he's probably this.
* MotorMouth: Gnomes have the ability to "talk and listen at the same time". As a result, their usual habit is to rapidly spit forth a diatribe, including elaborate amounts of information and incorporating answers to asked questions into a single ongoing run-on stream of dialogue
* OnlySaneMan: "Mad gnomes" are sane gnomes born to normal gnomish parents. Their inventions actually ''work'', which makes them objects of scorn and pity.
* OurGnomesAreWeirder: The tinker gnomes practically define the "weird gnome scientist" trait in modern fantasy.
* PhraseCatcher: The tinker gnome homeland of Mount Nevermind is actually a case of this; the gnomes never named it, except as a {{Motor Mouth}}ed spiel detailing every physical attribute about it. Eventually, after hearing humans always say "Never Mind" whenever somebody brought up the topic of the gnome homeland's name, they took to calling it Mount Nevermind themselves.
* RubeGoldbergDevice: The general standard tinker gnomes build their science too; overcomplicated rubbish that uses far too many moving parts to achieve the desired effect.
* ScienceRelatedMemeticDisorder: As stated above, tinker gnomes are literally cursed by a god to be both fixated on "doing science" and almost completely incapable of doing it ''properly''.
* {{Transplant}}: Tinker gnomes are a major race in ''TabletopGame/{{Spelljammer}}'', as a result of a large number of them finding their way into space and failing to find a way back down.
* UnwittingInstigatorOfDoom: It was gnomes who brought the Graygem of Chaos from the moon back to Krynn with plans for using it to power some invention or other. This makes them ultimately responsible for everything that the Graygem did.

!!Gully Dwarves

The scorned and despised branch of the dwarven family tree, gully dwarves survive by living where nobody else wants to, eating things nobody else would touch and collecting the things nobody else would give a second thought to. Infesting gullies, backwashes, ruins, garbage heaps and similar places, gully dwarves may be the humblest race in the world, but they're survivors.

* FantasticRacism: Everyone but the kender looks down on them.
* JokeCharacter: Pretty much the main reason to play a gully dwarf character.
* NonHumanHumanoidHybrid: As mentioned above, they're generally believed to be dwarf/gnome crossbreeds, at least in their history.


The original form of the Ogres, back when the world was young. Though most of them fell into corruption and degenerated in all areas, a small handful kept onto their purity and survived.

* TheAtoner: For the actions of their ogre ancestors.
* EnlightenedMysticRace: The modern survivors, at least, have realised the flaws in their character that led to their degeneration.
* EvilCounterpartRace: Both the nzunta and the "fallen" ogres.
* GreenSkinnedSpaceBabe: They look like tall blue humans.
* HiddenElfVillage: Irda villages are so well-hidden and isolationistic that there's actually debates amongst the authors/players whether or not they still ''exist''.
* InhumanlyBeautifulRace: Even more so than elves.
* VoluntaryShapeshifting: Part of what allows them to survive without their survival going noticed is their ability to turn into different forms.
* WitchSpecies: They have natural magic abilities.


The Krynnish equivalent of halflings. Like the dwarves, they descended from gnomes who were exposed to the energies of the Graygem of Chaos.

* BeautyEqualsGoodness: Well, "Cuteness Equals Goodness", but the same principle applies. The fact that kender are so childlike and cute is pointed out as part of their fundamental goodness and why they are an important part of the world around them.
* BerserkButton: Don't call a kender a thief. It's one of the few things that makes them mad.
* CuriousAsAMonkey: So curious that they examine the contents of other people's pockets
* CuteCrittersActChildlike: They're small people, and tend to be playful, curious, and lacking in self-preservation. The novels and gamebooks are adamant that this is supposed to be perceived as endearing.
* ChaoticStupid: This is how they're perceived InUniverse; a near-total lack of fear, combined with intense curiosity, a short attention span, and a low tolerance for boredom, means kenders are very prone to doing dangerous things just because they can or because it amused them. There's a reason there's a Krynnish saying that amounts to "the most terrifying sound in the world is a Kender saying 'oops'."
* FearlessFool: The entire race is almost incapable of feeling fear, due to their childlike innocence and playful mirth.
** At least until Malystryx burned Kenderhome to cinders. A lot of the survivors became "Afflicted", which made them morose, nervous and paranoid. It's not entirely clear whether being Afflicted is purely psychological or partly magical.
* FragileSpeedster: They are small, childlike, dexterous rogues, so naturally they can't take a lot of punishment.
* GameplayAndStoryIntegration:
** Kender were literally created by the Hickmans asking themselves "okay, halflings in D&D 1e are all thieves; why is that? And if that's the case, how can they still be a good race and so hang out with heroic adventurers?" The result was the kender as they are now; a race of fearless, sticky-fingered eternal children who don't mean to be thieves, but who still act like thieves out of their incessant curiosity.
** In a reversal of the usual use of this trope, fans of the ''TabletopGame/DungeonsAndDragons'' have been known to create house rules to reflect their propensity to pull random crap out of their pockets and pouches, Also, literally their only rule difference to normal halflings relates to their unique abilities, such as taunting and fear resistance.
* {{Hobbits}}: They were designed to fill the same niche as ''D&D'''s halflings, but bear little resemblance to Tolkien's hobbits apart from size.
* {{Hypocrite}}: As mentioned above, kender hate thievery and thieves, but are incapable of keeping out of peoples' homes and pockets. They protest that they always intend to return the things they steal, but that doesn't change the fact that they steal them in the first place.
* InterspeciesRomance: Would you believe they can have children with humans? Because it's true.
* StickyFingers: This is pretty much their most defining trait, to the point the "typical kender greeting" from other races is to curse at the kender and protectively grab their pockets or pouches.
* UnpopularPopularCharacter: InUniverse, kender are despised as a race of annoying little pests, as you'd kind of expect people to react to a {{Motor Mouth}}ed tall-tale-telling race of kleptomaniacs. In RealLife, the novelists and game-writers adore them, and readily use them as fits to fill the PluckyComicRelief and TheHeart roles.
** Likewise, in the ''D&D/Dragonlance'' gaming community, kender have a small niche of fans who utterly adore them, and a larger group who absolutely hate them; as irritating as kender characters may or may not be in the novels, at the gaming table, a kender in the hands of an immature player is a recipe for disaster. They're tailor-made to appeal to TheLoonie, and TheRoleplayer can be just as bad because the race's fluff actually ''encourages'' ChaoticStupid behavior.

* BornUnderTheSail: The Minotaurs are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.
* ALoadOfBull: Hulking humanoid body, two-toed feet and bovine heads & tails make up the minotaur's physical appearance. Unlike most D&D versions, though, they're a very Roman-inspired species, being civilised (if aggressive and combative) city-dwellers on their own continent, with a love of gladiatorial combat and famous as some of the greatest sailors in the world.
* MySpeciesDothProtestTooMuch: Sympathetic individuals such as Kaz, one of Huma's companions, do exist.
* ProudWarriorRaceGuy: Even more than dwarves.
* SlaveMooks: Used a such in the Third Dragon War, when their homelands were under military occupation by the ogres.

!!Nomadic Humans
* FantasyCounterpartCulture: Heavily influenced by Native American practices.
* NobleSavage: They're built to varying classes of this archetype.
* ProudWarriorRaceGuy: Most of them, especially the Plainsmen of Abanasinia, the nomads of Khur, and the Nordmaarian Horselords.


In the Age of Myth, the gods of evil created the beautiful Irda, but when the Irda's evil caused the race to embrace corruption, the gods of good punished them, destroying their empire and stripping them of their beauty and magical power, leaving behind only twisted and ugly giants in their place.

* AndManGrewProud: They used to have a vast empire that conquered most of Ansalon. It fell apart when their human slaves revolted and Paladine cursed them so that their physical forms would reflect the wickedness in their souls.
* TheBrute: Ogres are big on brute force and dull cunning as the way to get ahead in the world, although they rarely act as subservient as some examples of this trope.
* DumbMuscle: Not ''as'' dumb as in many other D&D settings, but they're savage and brutish creatures with immense strength.
* EvilCounterpartRace: To the irda. They are the fallen descendants of the original irda, after all.
* OurOgresAreHungrier: They're a lot smarter than many common
* SmashMook: More cunning than normal, they may be, but still, Krynnish ogres ultimately amount to big, strong, tough humanoids who lay into whoever's in front of them with the biggest weapon to hand.


!!Red Dragons
%%* [[invoked]] ChaoticEvil
* {{Greed}}: All dragons love to hoard things, but Red Dragons are greedy treasure-hunters even by draconic standards.
* JackOfAllStats: As a whole, they have the best combination of physical strength, magic and cunning.
* PlayingWithFire: Like all D&D Red Dragons, they possess a potent fiery BreathWeapon, and are often fond of fiery attack spells as well.
* [[RedOniBlueOni Red Oni]]: When compared to Blue Dragons, who are patient, thoughtful, level-headed and rational.

!!Blue Dragons
* EvenEvilHasStandards: It's a recurring element of the stories that Blue Dragons tend to find themselves drawing strict lines against things they find morally reprehensible.
%%* [[invoked]] LawfulEvil
* [[RedOniBlueOni Blue Oni]]: When compared to Red Dragons, who are impulsive, emotion-driven, vengeful, aggressive and violent.
* NobleDemon: While the other evil dragons have [[MySpeciesDothProtestTooMuch some (less) evil individuals]] only the Blues ''as a species'' display widespread admirable traits like loyalty, love or grief over fallen comrades.
* ShockAndAwe: Their breath ability is lightning. It's shown in ''Emperor of Ansalon'' that this ability can melt steel, something which not even the mightiest red dragons' breath can accomplish.

!!Green Dragons
%%* [[invoked]] LawfulEvil
* TheChessmaster: Krynnish Green Dragons actually set the mold for Green Dragons in D&D being highly cunning manipulators. One infamous Green Dragon essentially became TheManBehindTheMan to an entire elven civilization, running it into the ground just because it amused him.
* TheLostWoods: They prefer to make their homes in deep, wild forests.
* PoisonousPerson: Their BreathWeapon is a cloud of toxic gas, although it changed to corrosive gas in 3rd edition.
* SquishyWizard: They prefer to use magic and run away when it's depleted.

!!Black Dragons
* TheAloner: Black Dragons usually don't tolerate company very well, even by draconic standards.
%%* [[invoked]] ChaoticEvil
* HollywoodAcid: Their BreathWeapon is a gout of super-vitrolic slime, which rapidly corrodes whatever it touches.
* SwampsAreEvil: Their domain of choice.

!!White Dragons
%%* [[invoked]] ChaoticEvil
* DumbMuscle: White Dragons are known for being amongst the dullest and most bestial of their kind, with many choosing to live lives little different to unintelligent beasts.
* AnIcePerson: They're denizens of arctic climates with a frigid blast serving as their BreathWeapon. They're the only dragons that cannot breathe fire too.
* OverlyNarrowSuperlative: They're actually the weakest dragons, but that still makes them stronger than just about anything else.
* TheUnfavorite: Other Chromatic Dragons look down on them, mocking them for their weakness and scorning them for their stupidity. Metallic Dragons don't think much better of them.