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[[center: [- [[Characters/DragonAgeII Main Character Index]] | [[Characters/DragonAgeIIHawkeEstate Hawke Estate]] | [[Characters/DragonAgeIICompanions Companions]] | '''Non-Playable Characters''' | [[Characters/DragonAgeIIPostReleaseCharacters Post-Release Characters]]]]-]

This page is for listing the tropes related to [[NonPlayerCharacter Non Playable Characters]] who are found in VideoGame/DragonAgeII.



[[folder:Cassandra Pentaghast]]
->''"I'm not interested in stories. [[SeekerArchetype I came to hear the truth]]."''

A member of the enigmatic Seekers, who interrogates Varric in order to find the true story of the Champion.

''For more info, see [[Characters/DragonAgeRecurringPartyMembers this page]].''

[[folder:Grand Cleric Elthina]]
->'''Voiced by:''' Rachel Atkins

->''"We will never have peace unless we try to understand one another."''

The Grand Cleric of Kirkwall. She is the only authority that both sides of the Mage-Templar divide respect. Her presence in the city is the only thing that has stopped tensions from boiling over.
* AuthorityInNameOnly: PlayedWith. While both sides of the Mage/Templar conflict claim to defer to her (and are legally subordinate to her), Elthina claims to have no actual influence over them. Whether this is an InvokedTrope by Elthina, played completely straight, or ZigZagged is left ambiguous. It is safe to say that, by the time of Act 3, she has lost all control over Meredith (whom she directly appointed to the position of Knight Commander), and that, at least early on in her role as Grand Cleric, Elthina was ''not'' this (given that she replaced a prior Viscount and got to personally select the Knight Commander). [[AlternateCharacterInterpretation Beyond that, it's up to the player's interpretation.]]
* BadassPacifist: Elthina is able to look [[OneManArmy Orsino]] and [[KnightTemplar Meredith]] in the eyes and basically tell them to go to their rooms. They will comply.
* BigGood / BigBad: Depending on one's interpretation of Elthina and the events in the game, either one of these can apply given her authority.
** On the good end, she's publicly advocating for peace and attempting to keep calm between the various extremist factions in the city, and things go to hell in a handbasket when [[spoiler: Anders murders her.]]
** On the bad end, Elthina directly promotes and appoints several clear-cut villains (Petrice, Meredith) to positions of authority even ''after'' they begin acting out and, for all her talk of peace, she never actually does ''anything'' to attain that peace, making it read as posturing.
* CoolOldLady: She remains friendly, polite, and level-headed at all times. She barely even raises her voice, even when dressing down some of the most powerful people in the city.
* GoodIsNotDumb: Potentially, if the player views Elthina as good. [[spoiler:Even if you side with Petrice and don't speak out against her claims against the Qunari, Elthina sees right through it]]. Whether you agree with her actions (or lack thereof) in the rest of the game, this moment certainly proves that she is no fool.
* GoodShepherd: InvokedTrope by Elthina. She openly states that she cares deeply for the people of Kirkwall and will not abandon them, even if it means assassination, as well as taking the ideal that the Chantry should be a "loving mother" instead of a "domineering father," clearly trying to create this image of herself publicly. Elthina is also certainly no pushover; just look at her response to Sister/Mother Petrice. Whether or not it's actually true is, like all attributes of Elthina, subject to extreme AlternateCharacterInterpretation.
* GrayEyes: She fits either the idealistic or cold/inflexible interpretations.
* HeadInTheSandManagement: Regardless of how much one sympathizes or doesn't with Elthina, one of her most defining characteristics is her passivity in the face of situations that requires proactive leadership. While Elthina preaches peace for the entire game, there are only two points she will ever take direct action during it: [[spoiler: in Act 2, Elthina will demote Petrice ''if and only if'' the player sides with her during the Qunari conflict. Additionally, in the opening of Act 3, she will tell Orsino and Meredith to go to their rooms.]] Ultimately, her total inaction over the course of nine years ultimately serves to make each conflict worse:
** During the Qunari conflict, many of Elthina's subordinates are actively creating conflict in an attempt to start a war as early as Act 1 (with one going so far as to steal the seal of the Grand Cleric, [[AlternateCharacterInterpretation unless Elthina actually gave it to her]] making this an InvokedTrope by Elthina). Elthina opts out of interacting or doing anything about said subordinates for most the game and even promotes one of them, allowing them to run completely rampant and ultimately leading to the Qunari conflict taking a truly ''awful'' turn. By the time Elthina finally does something ([[spoiler: demoting Petrice if you side with her or giving Petrice a stern talking to before ''yet again'' passively allowing the Qunari to take care of her for good]]), it's far too late for it to matter. This is a particularly unambiguous case given she has total authority over the subordinates.
** Throughout the game (but most prevalent in Act 3), her inaction leads to the Templars turning Kirkwall into a draconian police state, and radicalizes the mages, already frustrated by the status quo and perceiving her passivity as tacit approval. She defends her lack of action by saying her power is far more limited than it would seem, but still makes virtually no onscreen attempt to stop any of the events of Kirkwall beyond essentially telling Orsino and Meredith to go to their rooms at the start of Act 3.
* KilledOffForReal: [[spoiler:One of the casualties of Anders's destruction of the Chantry.]]
* TheMentor: To Sebastian, acting as a mother figure and attempting to guide him on the correct path. She at least postures as this for the city (if the leadership and citizens are interested), although the truth is more complex.
* MoralityChain: To Meredith (out of fear of directly clashing with a Grand Cleric), and [[spoiler:Sebastian, as once she dies he [[RoaringRampageOfRevenge forgets the lessons of peace and forgiveness she taught him and swears vengeance on Anders]].]]
* NeutralityBacklash: [[spoiler:Her insistence on remaining "neutral" eventually gets her killed, and her death is the first step towards a continent-spanning war.]]
* NonAnswer: If you question her about Petrice and Varnell abusing her seal, she gives an extremely uninformative response and promises to step in "when it's time." [[spoiler:In this case, "when it's time" apparently means "too late".]]
* NotAfraidToDie: Either an InvokedTrope or PlayedStraight. Elthina will not leave Kirkwall and abandon her flock, even as things start to get ''really'' bad and Sebastian and even the other branches of the Chantry warn her of the danger of staying. At the same time, Elthina makes it very clear throughout Act 3 that she feels she is in no ''real'' danger, even going so far as to say "I am a Grand Cleric -- who would dare attack me?"
* TheOnlyWayTheyWillLearn: Too bad it doesn't work out so well in practice.
-->'''Elthina:''' The Chantry is not a domineering father with the whip always in hand. She is a gentle mother, who knows that her children learn best when allowed to learn themselves.”
* ParentalAbandonment: Was adopted by the Chantry after her parents passed away due to illness.
* ParentalSubstitute: Again, to Sebastian. His parents shipped him off to the Chantry when he was a teenager, and she essentially raised him since then.
* ThePlotReaper: [[spoiler: The only person in Kirkwall keeping Meredith from wholesale slaughter of the Circle. Once she's gone, Meredith leaps at the chance to invoke the Right of Annulment.]]
** This trope is, actually, deliberately {{Invoked}}, as [[spoiler: Anders killed Elthina to force these issues to a very public head to make Meredith look as bad as possible while simultaneously making the mages look as sympathetic as possible. Elthina's neutrality was proving to be an obstacle for all the other political factions in their attempts to find ''any'' resolution to the Mage/Templar conflict, so finally one of them just decided to get rid of her and move his plans ahead.]]
* ReasonableAuthorityFigure: {{Played with}}. Elthina is ''usually'' willing to listen to the various groups in a conflict from a rather neutral position, break up immediate fights between their leaders... and that's basically it. Elthina does absolutely nothing to soothe tensions or pursue any kind of resolution to Kirkwall's problems, instead content to let them bubble beneath the surface, fostering more anger and resentment all around and pushing things closer to the boiling point. In addition, she often undermines the efforts of those who do seek some kind of resolution, including but not limited to having Hawke ''lie to the Divine'' about just how serious the Mage/Templar problems in Kirkwall are. [[RealityEnsues Unsurprisingly, the various political factions in Kirkwall get tired of Elthina doing absolutely nothing which causes the situation to spiral even out of Elthina's control]]. Twice. She does, however, bring up some valid points on why she doesn't explicitly take a side, as that would only increase tensions. At the same time, her claim that her power is less than it seems falls flat because the Chantry Hierarchy places Elthina as Meredith's direct superior, and there is no indication that Elthina is actually doing anything about Meredith's flagrant violations of Chantry law. Hawke can also make the argument that staying neutral is effectively the same as siding with the Templars. Still, her death is what causes the tense stand-off to culminate in all-out slaughter.
* TeamMom: By Sebastian's account, she's "like a mother to everyone in the Chantry".
* TellMeAboutMyFather: Hawke can have a nice conversation with her in Act 2 where she talks about the Amells and having been the one to dedicate Leandra as a baby.
* UnflinchingWalk: When [[spoiler: a Qunari assassin kills Mother Petrice]] right behind her, she doesn't even ''blink'', except to pause and tell Hawke to inform the Viscount.

[[folder:Mother Petrice]]
->'''Voiced by:''' Christine Roberts

->''"My order will soon realize the Qunari presence is more than a test of faith -- it is an open challenge. But for now, I must act on my own."''

A seemingly benign Chantry priestess who is working to have the Qunari removed from Kirkwall so they don't interfere with Chantry rule.
* TheBadGuyWins: [[spoiler:Even if she gets her comeuppance, Kirkwall eventually comes to war with the Qunari, which ends with them leaving: exactly what she wanted.]]
* BitchInSheepsClothing: A pious Chantry priestess on the surface, but a [[TheFundamentalist dangerous fundamentalist]] underneath.
* BlatantLies: She thinks she's good at this whole fibbing thing but, with the application of a bit of common sense, it turns out that she's really not.
* TheChessmaster: Thinks of herself as one, attempting to use Hawke as an UnwittingPawn to further her plan to eradicate the Qunari "heathens". Hawke, already suspicious of her motives to begin with, quickly puts the pieces together.
* CorruptChurch: She's been spreading suspicion of the Qunari using her lectures, in and out of Chantry services. [[spoiler:Many of the listeners end up her rather violent followers later, spurred by promises of "earning their place at the Maker's side".]]
* DeceptiveDisciple: If [[spoiler:she survives Act 2]], dialogue in Act 3 indicates that [[spoiler:she's planning to instigate a schism in the Chantry to regain power, against Elthina.]]
* DevilInPlainSight: Openly flaunts the fact that no one would believe a mercenary like Hawke over a Chantry priest.
* EgocentricallyReligious: She considers anyone who follows the Qun an insult to the Maker, and turns her nose up at a Hawke who so much as uses a Qunari word.
* FeelingOppressedByTheirExistence: The fact that the Qunari have a non-Chantry belief system is all the justification Petrice needs to want them dead.
* TheFundamentalist / SinisterMinister: One of the worst examples thus far in the series.
* GrayEyes: Cold and unfeeling ones, [[{{Foil}} to contrast]] with Elthina's.
* HateSink: Petrice's general loathsomeness is one of the few things the ''Dragon Age'' fandom agrees on.
* ImpoverishedPatrician: According to ''World of Thedas'', Petrice is a BlueBlood whose family lost their holdings when she was young. It explains a lot about her desire for power and influence.
* KarmaHoudini: [[spoiler:Possibly subverted. If you side with her, she gets no serious comeuppance beyond a stern lecture from Elthina and a demotion. However, it's possible that she was killed in the Chantry explosion. Granted, that would be overkill on karma's part, but take what you can get.]]
* KarmicDeath: [[spoiler:If you side against her. She's denounced by Elthina and then killed by a Qunari.]]
* KickTheSonOfABitch: [[spoiler:Fans cheered when Sister Petrice was shot in the head by a Qunari.]]
* KnightTemplar: A different flavor than the actual Templars, and directed at a different place. The real moment that cemented it was [[spoiler:killing Seamus for being "corrupted" by the Qun and using false information about the incident to try to start a holy war.]]
* ManipulativeBastard: Although not as much as she'd like to [[SmallNameBigEgo believe she is.]]
* OhCrap: [[spoiler: If you side against her, you can expose how much of a colossal bitch she is before Grand Cleric Elthina. Her expression afterwards ''reeks'' of this trope.]]
* ObviouslyEvil: There's no way any player mistook her for a good person.
* SmugSnake:
** It's obvious she considers herself a [[MagnificentBastard Magnificent Bitch]], and even more obvious that she doesn't have the chops.
** Though when you first meet her, she admits she's new to the whole [[TheChessmaster chessmaster]] thing.
** [[spoiler: It's actually possible for her to succeed in her plans... but only if Hawke decides to work with her. Considering that Petrice goes out of her way to antagonize Hawke early on... yeah, she didn't think this through.]]
* TooDumbToLive: When you first meet her she walks down an alley with a bunch of thugs. Subverted, in that she was testing the skill of her rescuers.
* UnderestimatingBadassery:
** When you first meet her, she hires you [[spoiler: fully expecting you to die to advance her agenda]]. When you get back, after killing a squad of Qunari, she makes the... [[TooDumbToLive questionable]] decision to outright tell you this, expecting you to just disappear in Lowtown. Years later, after you're made nobility and you've made a name for yourself, she's still largely dismissive of you and [[SmugSnake expects you to play right into her hands.]]
** She also seems to think the Grand Cleric is very, very stupid. Unless you actively play along with her attempt to frame you, she'll talk herself into being surrendered to the guards for her deeds.
* UnreliableExpositor: It quickly becomes obvious during "Shepherding Wolves" that her information isn't entirely accurate and the other party members point this out repeatedly. [[spoiler:By the end of the quest, it's revealed she set up the whole ambush to further her own cause, and much of what she told you was entirely fabricated]]. Unfortunately, her quest is one that ''must'' [[ButThouMust be completed]] to continue the game, so she can't be ignored.
* VillainousBreakdown: [[spoiler:Right in front of the Grand Cleric, no less. [[NiceJobFixingItVillain Oops]].]]
* VillainWithGoodPublicity: Although it's possible to subvert said publicity.

!!Templar Order

[[folder:Knight-Commander Meredith Stannard]]
->'''Voiced by:''' Jean Gilpin

->''"Cold corpses speak louder than abstract freedoms, do they not?"''

Leader of the Kirkwall Templars. Since the current Viscount only holds power due to the support of the Templars, this makes her a very influential woman.
* ArtifactOfDoom: [[spoiler:Her lyrium broadsword.]]
* AndYourLittleDogToo: [[spoiler:During the FinalBattle, Meredith may grab your LoveInterest, stab him/her, and taunt Hawke about it.]]
* AuthorityEqualsAsskicking: Quoth [[WordOfGod David Gaider]]: "Meredith is not to be fucked with."
* AxCrazy: Mostly in Act 3.
* BadBoss: She turned Samson onto the street for carrying letters to Maddox's sweetheart; as Varric puts it, she's "not a high bar" to clear as a reasonable employer.
* TheBaroness: Overlaps with KnightTemplar and ChurchMilitant.
* BigBad: About as close that the game gets to having one, given its InherentInTheSystem conclusion. The Kirkwall Templars were always powerful, but before her "reforms," they had some leeway in carrying out their duties (e.g Malcolm and Maurevar). Meredith puts an end to that, giving her Templars almost unlimited authority.
* BigDamnHeroes: How she first meets Hawke -- pulling the party out of the fire as things start to look bad.
* ChekhovsGunman: Briefly seen at the beginning of Act 1 and occasionally mentioned. It's not until the end of Act 2 that she starts gaining significance. She doesn't even get a speaking line [[spoiler: until after she takes out a Saarebas that had gotten the drop on Hawke and co.]] in Act 2.
* ChurchMilitant: In addition to her belief that mages are dangerous, Meredith is a strongly religious woman. Her faith is such that the Grand Cleric is pretty much the ''only'' person in Kirkwall to whom she will listen, and even that is rapidly deteriorating.
* ConspiracyTheorist:
** [[spoiler:Turns on Hawke in the endgame on both paths out of an insane conviction that Hawke is somehow behind the entire conflict.]]
** [[spoiler:If Hawke is a mage, it's implied she's under the delusion that they've used BloodMagic to enthrall her fellow Templars against her. When Cullen, her loyal second-in-command, informs her that to get to Hawke she'll have to [[GoThroughMe go through them]], it only serves to convince her further.]]
* ControlFreak: She was like this to begin with, [[spoiler:and it only got worse with her SanitySlippage.]]
* CoolSword: [[spoiler:Her lyrium broadsword.]]
* DarkActionGirl: She is the Knight-Commander for a reason.
* DeathByIrony: [[spoiler:During her boss fight, she animates statues to fight against you. She dies by accidentally turning herself into one.]]
* DeathGlare: When Hawke is proclaimed the Champion of Kirkwall. It becomes far more insidious if Hawke is also a mage. She also doesn't take kindly to Hawke [[spoiler:undermining her command when three mages surrender during the Templar endgame.]]
* DeliberatelyBadExample: The most dangerous KnightTemplar the Order has been seen to produce.
* DisproportionateRetribution: As Hawke says, Meredith tends to add one and one and get eleven.
** She is notorious for using the [[FateWorseThanDeath Rite of Tranquility]] at the slightest provocation, even on mages that have passed their Harrowings, which is explicitly forbidden by Chantry Law. One such instance described in ''VideoGame/DragonAgeInquisition'' was using the Rite on a mage who was having love letters passed between himself and a Templar lover using another Templar as a willing intermediary. The charge was "corrupting the moral integrity of a Templar." Cullen then says that this was ''[[UpToEleven not]]'' Meredith's most egregious abuse of the Rite. [[spoiler:This was all years ''before'' she got ahold of the [[ArtifactOfDoom lyrium idol]].]]
** [[spoiler: Meredith's response to an apostate blowing up the Chantry was to wipe out an unrelated Circle of Magi. Orsino and Sebastian both [[LampshadeHanging lampshade]] this, and [[BatmanGambit Anders was counting on it.]]]]
* DoNotTauntCthulhu:
** Played with. Meredith clearly sees herself as the hero, but this doesn't stop her from realising just why testing a Paragon Mage Hawke's patience is clearly a bad idea.
** After Hawke (mage or not) becomes the Champion, this appears to be why Merrill and Anders are left alone. In fact, should Hawke take Anders with them to the Gallows in Act 3, he will chew out the Knight-Commander ''to her face'', causing her to [[TranquilFury glare quietly and then remark]] that his friendship with the Champion protects him ''only so far''.
* DrunkOnTheDarkSide: [[spoiler:During the final battle.]]
* EnemyMine: If you're playing a mage, she overlooks your status as an apostate ''without hesitation'' in order to help drive back [[spoiler:the Qunari]] in Act 2. Should Mage Hawke get snippy with her in Act 3, Meredith will not fail to remind Hawke that their clemency is only at her discretion and her leniency ''does'' have its limits.
* EstablishingCharacterMoment: Her first introduction to Hawke features her taking out a Qunari Saarebas in the most badass fashion.
* EvenEvilHasStandards: In the Anders companion quest "Dissent," you'll find a letter that states that Meredith rejected a proposal by an especially extreme Templar to make ''all'' mages in the Free Marches Tranquil (though it is debatable whether her objections were moral, practical, or because she knew the Chantry would never agree).
* EvilIsPetty: [[spoiler:In the Templar campaign of "The Last Straw," when Meredith calls for the slaughter of mages who surrendered to the Champion, Silly!Hawke calls it out as being petty when s/he decides to spare them. Meredith angrily glares at Hawke while her men carry out Hawke's orders.]]
* EvilWeapon: [[spoiler:Her lyrium broadsword is melted down from an ArtifactOfDoom, with all of its [[WithGreatPowerComesGreatInsanity effects]] intact.]]
* FallenHero: She rose to power by overthrowing the previous Viscount, who tried to oust the Templars and is remembered by some as a tyrant. Unfortunately, she's less than suited to life-or-death power over her charges.
* FantasticDrug: [[spoiler:As a Templar, she's addicted to lyrium. Its side effects include delusions, paranoia, dementia, obsessive behavior, and hallucinations. When she gets the idol, which is made of ''red'' lyrium (which ''Inquisition'' explains in greater horrible detail), it only gets worse.]]
* FinalBoss: [[spoiler:Regardless of which side you take in the mage/Templar conflict, Meredith is your final opponent.]]
* FoeYay: [[invoked]] With First Enchanter Orsino, according to Snarky!Hawke.
-->'''Hawke''': The way you two carry on, people will ''talk!''
* {{Foreshadowing}}: One of the more common loading screens shows a painting of her becoming dark and corrupted.
* FreudianExcuse: Her sister was an apostate-turned-abomination who killed their family (apart from Meredith, obviously) and many villagers before eventually being slain by the Templars.
* GrandmaWhatMassiveHotnessYouHave: Snarky!Hawke even comments on it -- she's athletic, intense, and has a kind of harsh and practical beauty that improves with age. Too bad about the personality attached.
* GeneralRipper: Enemy X being blood mages.
* GlowingEyesOfDoom: [[spoiler:Her eyes glow red when she uses the power of the [[ArtifactOfDoom Lyrium Idol]].]]
* HistoricalVillainUpgrade: While she was never exactly a nice person, what's clear is that by the time of ''Inquisition'', even those who support the Templars blame her for most of the problems in Kirkwall and the start of the Mage Rebellion. Though she may have had a point regarding some cases, her methods were frowned up by everyone. [[spoiler:By the time of the ''Trespasser'' DLC, everyone in Kirkwall celebrated when her petrified remains were finally removed]] and Ser Jerran, a former Templar from Kirkwall-turned-Qunari, pretty much said that Meredith was mad and that only the Viddasala was worse.
* {{Hypocrite}}
** For all she claims to be serving the Chantry and following the Maker's will, Meredith frequently violates Chantry law, such as extending her abuse of the Rite of Tranquility to mages that have passed their Harrowings. [[spoiler:She only got worse after she bought the idol.]]
** [[spoiler:Sees magic as a curse, and mages as a major threat to her city who must be contained at all costs. So she uses an ancient magical artifact to give herself magical superpowers and magically animate statues to indiscriminately attack people in the final battle. While at least some of her decline can be attributed to the influence of the artifact, that she ''chose'' to purchase it from Bartrand (apparently without her colleagues' knowledge) and use it to begin with is certainly suspect.]]
** Templars vow never to hold worldly power, but Meredith is Viscount in all but name, refuses to allow the election of a new Viscount and effectively turns Kirkwall into a police state where she and her cronies have free reign. Many of the (albeit few) moderate Templars in Kirkwall explicitly believe she is more interested in consolidating power than doing her duties.
** She rationalizes everything she does as a necessity to protect innocent people from mages. Should Hawke question her extreme methods, she brings up [[spoiler: Quentin's murder of Leandra]] and effectively blames it on ''Hawke.'' The fact that, in the course of nearly a decade, exactly one of her Templars showed any interest in stopping the offender doesn't seem to occur to her.
** And for all her crackdowns, not only did the Templars completely fail to stop [[spoiler:Quentin]], but in one of the companion quests a ''[[spoiler:literal Tevinter magister]]'' can waltz into Kirkwall with impunity. (And out again, depending on Hawke's actions.)
* IcyBlueEyes: She has rather striking blue eyes and a very cold disposition.
* IgnoredEpiphany: During [[spoiler:the final battle with her]], she openly wonders if she's doing the wrong thing by fighting against the mages. She then blows it off with her next line of dialogue, and goes straight back to fighting.
* IronLady: Varric calls her such at one point. Cullen further refers to her having a "spine of iron".
* {{Jerkass}}: Few people, if any, genuinely like her, and even fewer support her out of anything but fear.
** JerkWithAHeartOfJerk: In Act 3, where you have the most direct contact with her, she shows a more human side... but ultimately [[spoiler: decides to annul the Circle for the actions of one apostate.]] Tellingly, she claims to be acting out of necessity and that it "breaks my heart" to treat people this way... [[spoiler:then admits she's eager to get started during the Templar endgame.]]
* JumpingOffTheSlipperySlope: Her methods start out brutal and just get worse from there.
* KnightTemplar: One doesn't become Knight-Commander in the Templar Order by being anything less.
* LadyOfWar: Subverted. Her first on-screen action is a BigDamnHeroes BackStab that saves Hawke's life... but then she decapitates the attacker with a {{BFS}}. Grace and elegance be damned.
* LightIsNotGood: An intensely religious blonde dressed like a KnightInShiningArmor -- who has people executed or made [[FateWorseThanDeath Tranquil]] for the slightest provocation [[spoiler:even before she bought an ArtifactOfDoom]]. As Bartrand puts it, "She glittered like the sun, but her heart was ice." [[spoiler: During the final battle, she continues to insist the Maker will smile on her actions.]]
* MadnessMantra: [[spoiler:As she finally loses it during the final battle, she starts quoting the Chant of Light.]]
* MakeAnExampleOfThem: Should you turn over Grace and the other Starkhaven apostates, Thrask will tell you Meredith has three of them executed at random, "to teach them a lesson." And this is still in Act 1, years before [[spoiler:the idol.]]
* MilitaryCoup: Viscount Dumar was installed as a part of one, when the Templars overthrew Perrin Threnhold under her leadership. The official party line in the Chantry was that Threnhold was a heretic and Meredith's campaign an informal crusade, but her detractors note that Threnhold's major offense was that he was obstructing Orlesian trade. Opinion on her was therefore divided between "holy warrior" and "Orlesian stooge."
* MisplacedRetribution: [[spoiler:Calling for the [[ThePurge Right of Annulment]] in response to the destruction of the Chantry. Meredith knows that Anders was never a resident of the Gallows; she had been looking for an excuse to annul the Circle for some time, and Anders gave her exactly that. Her excuse was so flimsy that several Circles revolted on the spot when news reached them, and those that didn't started on the path toward total war.]]
-->'''Orsino:''' The Circle [[spoiler:didn't even do this!]]
-->'''Sebastian:''' Why are we [[spoiler: [[LampshadeHanging debating the Right of Annulment when the monster who did this is standing right here?!]]]]
* NotSoDifferent[=/=]{{Foil}}: Her backstory actually resembles that of a non-mage Hawke, from the mage younger sibling to being a [[SelfMadeMan Self-Made Woman]]. Particularly noticeable if [[spoiler:a non-Mage Hawke chooses the Templar ending, where they ascend to the Viscountcy, much like Meredith had assumed power after Dumar's death.]]
* OneWingedAngel: [[spoiler:Subverted. She ''tries'']]...
** ClippedWingAngel: ... [[spoiler:but all she gets is [[TakenForGranite petrified]].]]
* PetTheDog: Siding with Meredith and working with her in Act 3 shows a human side to her. If Emile de Launcet is convinced to surrender without incident, she thinks of executing him, but his father pleads that he was merely an idiot. Hawke can comment that he said he was a blood mage just to impress girls. Meredith laughs, and simply imprisons him.
** If Hawke is not a mage and Bethany [[spoiler:goes to the Circle]], it's noted that even Meredith considers her to be an exemplary mage, though she's not above using [[IHaveYourWife veiled threats against Bethany to keep Hawke in line]].
* PragmaticVillainy: Working with Hawke at the end of Act 2 is this. [[spoiler: With the Qunari invading]], she knows she has to put aside her antipathy for them, as the present crisis is more important. Once [[spoiler: the Qunari are defeated]], she goes right back to being antagonistic, until she needs something again.
* PunctuatedForEmphasis: "Blessed are those who stand before the corrupt and the wicked and ''do! Not! Falter!''"
* RabidCop: Her natural inclination.
* RedEyesTakeWarning: [[spoiler:A side effect of the Red Lyrium Idol.]]
* RegentForLife:
** After [[spoiler:Viscount Dumar's death]], Meredith takes control of Kirkwall. She soon begins using her power to crack down harder on mages, causing further tension between mages and Templars. She refuses to consider appointing a proper successor, claiming that as long as evil exists, Kirkwall needs its Templars more than it needs a new Viscount.
** It's implied that another reason she refuses to do so is because many of the nobles want ''Hawke'' to take the job.
* SanitySlippage: At the end of the game.
* SarcasmBlind: Her interaction with Snarky!Hawke -- she's either totally sarcasm-blind or is refusing to play along no matter what. A glib comment about her armour gets a weary "I do not wear this armour for the way it looks."
* SelfFulfillingProphecy:
** Meredith's career as Knight-Commander. She comes down hard on the mages, they turn to blood magic to survive or escape, she takes that as an excuse to come down harder.
** The reason her parents kept her sister Amelia out of the Circle was fear of how she'd survive in such a strict environment. Moreover, according to ''World of Thedas vol. 2'', Amelia only fell prey to possession when she saw Templars almost literally on her doorstep. Meredith's reaction to this was to join the Templars and create a Circle no parent would ever want their child to join. She brushes off all attempts to point this out to her.
* SelfMadeMan: Rose from next to nothing to become Knight-Commander, [[spoiler:as well as de facto ruler in Kirkwall in the power-vacuum caused by the murder of the Viscount.]]
* SlaveToPR: [[spoiler:As she claims when invoking the Right of Annulment, saying that the people of Kirkwall will want blood in retaliation for the destruction of the Chantry. Ultimately, though, she reveals that she is pursuing her own agenda, as [[WellIntentionedExtremist the destruction of the Kirkwall Circle is not enough to satisfy her sense of "justice."]]]]
* TakenForGranite: [[spoiler:Is frozen into a statue after overtaxing the Lyrium Idol by trying to go OneWingedAngel. Also, according to Varric in ''Inquisition'', she hasn't been moved because everyone is too afraid to touch her.]]
* TautologicalTemplar: Is fully convinced ''she'', not Hawke, is the true hero of the story and this justifies her actions.
* UngratefulBastard: [[spoiler:Even if you support the Templars, Meredith still tries to kill you.]]
* UnwittingPawn: [[spoiler:Anders plays her like a fiddle in the final act. His actions may have gotten the ball rolling on the mage rebellion, but it was Meredith's response to his actions that guaranteed there would be no going back. [[BatmanGambit Just like he planned]].]]
* VillainousBreakdown: [[spoiler:During the final battle.]]
* VillainousRescue: She is introduced saving Hawke from a Qunari ''saarebas.''
* WellIntentionedExtremist: Averted in the end. For much of the story, her harsh methods ''can'' be justified by the chaotic conditions in the city and her desire to bring some manner of order... until [[spoiler: she decides to exterminate the Kirkwall Circle of Magi for a crime they did not commit.]] She has many opportunities to achieve her goals without extremism -- or at least without acting on it. By the ending, it's clear she's in it for the bloodbath. She's a one-woman example of how extremism erodes well-intentioned aims.
* WhenAllYouHaveIsAHammer: A great deal of her problems stem from either her unwillingness or her inability to negotiate, and her belief that using harsh measures at all times will address the problems surrounding her.
* WithGreatPowerComesGreatInsanity: [[spoiler:A side-effect of red lyrium exposure.]]
* WithUsOrAgainstUs: As the conflict with the mages becomes more dire, she becomes convinced that anyone who doesn't completely support her is either a blood mage or a blood mage thrall.
* WrongGenreSavvy: As mentioned above, Meredith seems to be under the impression that she's TheHero.
* YouMonster: [[spoiler:The first diplomatic dialogue option when confronting Meredith before the FinalBoss Battle in the mage campaign of "The Last Straw."]]

[[folder:Knight-Captain Cullen Rutherford]]
->''"Mages cannot be treated like people! They are not like you and me."''

A returning character from ''Origins'', where he was one of the surviving Templars of the Circle tower massacre. Sent to Kirkwall due to his newfound radical view on mages, he is now Meredith's second-in-command, and your primary contact in the Templar allegiance.

''For more info, see [[Characters/DragonAgeRecurringNonPlayableCharacters this page]].''


[[folder:Ser Thrask]]
->'''Voiced by:''' Jamie Glover

->''"This isn't how it should be. Templars protect mages. We should stand together, against demons, not fight amongst ourselves. Before Meredith, things were different."''

A Templar who has been stationed in Kirkwall since before Meredith came to power. While he is loyal to the order, he has doubts about Meredith's harsh methods.
* AntiVillain: [[spoiler:He orders the kidnapping of Hawke's lover or sibling, in order to convince them to join his rebellion against Meredith. Hawke can respond by pointing out that they might have done so if he had just ''[[WeCouldHaveAvoidedAllThis asked!]]'']]
* CovertPervert: Surprisingly, he can be found at the Blooming Rose.
* DarkSecret: [[spoiler:His daughter is a mage. Thrask doesn't keep this secret because he's ashamed of her, but because he fears what the other Templars would do to both of them if they found out.]]
* DefectorFromDecadence: [[spoiler:He rebels against Meredith once he decides that she has gone too far in containing the mages.]]
* HeelFaceDoorSlam: [[spoiler:Grace kills him before he gets the chance to negotiate with Hawke.]]
* IdiotBall: It could be argued he picks this up when he decides not to just talk to Hawke, especially when he has his group [[spoiler: kidnap Hawke's sibling or most beloved companion]].
* KickTheDog: Hawke can blackmail him with [[spoiler:the knowledge of his daughter being a Mage]].
* MyGreatestFailure: He blames himself for [[spoiler:the death of his daughter, Olivia, during her escape attempt]].
* MyGodWhatHaveIDone: His reaction if [[spoiler:he helps kill Ser Karras]].
* OddFriendship: Varric's short story indicates he comes to the Hanged Man every once in a while for a few drinks and a card game.
** Also could be seen to have one with a Mage Hawke.
* OutlivingOnesOffspring: [[spoiler:His daughter, Olivia, is killed after becoming an abomination.]]
* PoorCommunicationKills: The entire lead-up to the quest "Best Served Cold." [[spoiler:If Hawke worked with Thrask previously, then Thrask could have just ''told'' him/her about his plan to oust Meredith and reasonably expected Hawke to help.]]
* ReasonableAuthorityFigure:
** One of the scarce few Templars in Kirkwall who are. If Hawke informs him they sent Feynriel to the Dalish, he praises them for finding a better solution to the problem and considers the matter dropped.
** [[spoiler:Subverted later on, as he becomes an AntiVillain.]]
* RedemptionEqualsDeath: [[spoiler:He finally realises he's gone too far and tries to negotiate with Hawke, but Grace kills him.]]
* YouMonster: His response if Hawke blackmails him with [[spoiler: his daughter's letter.]]

[[folder:Ser Wesley Vallen]]
->'''Voiced by:''' James Daniel Wilson

->''"Be strong, my love..."''

Templar and Aveline's husband. He and his wife join the Hawke family when they flee Lothering. He has been infected with the Blight, and prior to escaping Lothering, must be [[MercyKill mercy killed]].
* BattleCouple: With Aveline. Their first meeting actually entailed fighting side-by-side.
* DistressedDude: His EstablishingCharacterMoment shows him being bested by a hurlock in sword fight and rescued by his wife (who ''punches it into submission'' and then ''slits its throat with its own sword''). [[spoiler: He is also infected by the Blight, and has to be mercy-killed by Aveline or Hawke.]]
* EnemyMine: Despite Bethany (and possibly Hawke) being apostates, he is convinced to put aside his duty as a Templar while they escape the darkspawn.
* EstablishingCharacterMoment: He fights off several darkspawn, showing that he is no slouch in combat. He is then wounded and rescued by his wife, who ''punches it into submission'' and then kills it with its own sword. She then takes up his sword and shield and vows to protect him to the end, showing how deeply he and his wife love and rely on each other. Right after being saved by mages, however, [[UngratefulBastard he immediately decries the mage/s and tries to take them in]], despite being wounded and just having been rescued by them, showing his HonorBeforeReason dedication to the Templar Order.
* FantasticRacism: Against mages. Pretty standard for a Templar.
* HappilyMarried: He and Aveline are clearly this.
* HonorBeforeReason: He threatens the apostate Bethany when they first meet, despite being heavily wounded. Fortunately, Aveline makes him see reason before [[BigBrotherInstinct a Hawke of any gender or class plants him six feet under the nearest hill.]]
* IGaveMyWord: He admits that he ''will'' be forced to do [[HonourBeforeReason his duty]] to arrest Bethany (and mage Hawke) once they are safe out of danger, but pledges that until that time, he will protect them from danger as [[EnemyMine they have an accord]].
* InTheBack: [[spoiler: The injury that puts him out of action, and ultimately kills him, is a hurlock's scimitar slashing him from behind]].
* MasculineGirlFeminineBoy: Downplayed. Despite being a soldier in his own right, his wife Aveline is built like an ox and hits like one, while Wesley has a much more slim build, refined features, and is quickly bested in sword-fighting with a darkspawn while his wife ''punches it to death''.
* MauveShirt: Despite being Aveline's husband and a Templar, he contracts the taint in the battle where you meet him.
* MercyKill: He is being slowly and painfully turned into a mindless ghoul. Either you or Aveline must kill him.
* PetTheDog: Says a prayer for Hawke's fallen sibling; particularly poignant if it's Bethany.
* ReasonableAuthorityFigure: Comes across as being one of the saner Templars. In fact, his reaction to Snarky!Hawke's gentle ribbing of him being a Templar is to joke right back, even though Hawke possibly is a mage.
-->'''Snarky!Hawke''': The wrath of the Templars is ''terrible'' indeed.\\
'''Wesley''': Moreso their ''wives!'' But as long as there is a greater danger, you and I have an accord.
* SacrificialLamb: For the prologue, along with one of Hawke's siblings.
* SadisticChoice: Do you kill him, make his wife do it, or let her decide who does it? She chooses herself in the latter case.
* UndyingLoyalty: He's implied to have willingly traveled toward bulk of the darkspawn hoard to like for his wife, after he found out the king's army went belly-up at Ostagar and he knew his wife served in the king's army.
* UngratefulBastard: After being rescued by the Hawke siblings from being eaten alive by darkspawn, he immediately decries the mage sibling/s and threatens Bethany. All three Hawke siblings immediately call him out on it, and Aveline has to gently remind him that they ''saved'' them to get him to drop the matter. Even then, he only agrees to a temporary EnemyMine truce until they're out of darkspawn territory. [[spoiler:He dies before this can happen.]]
* WeHardlyKnewYe: Only appears for less than a quarter of an hour before dying.

[[folder:Ser Otto Alrik]]

A sadistic Templar whom Hawke and their companions encounter in the quest "Dissent", although they witness his handiwork in "Tranquility".
* BaldOfEvil / BeardOfEvil: As befitting him being a rather SociopathicSoldier.
* ChekhovsGunman:
** The letter ordering the Tranquil ritual on Karl bears his name.
** If she is sent to the Circle, in her letter, Bethany will mention him as a "creep" and one of the Templars she specifically avoids. The [[BigBrotherInstinct Big Brother/Sister Instinct]] goes UpToEleven when you find out what kind of man he is, especially since his target, Ella, is one of Bethany's apprentices.
* ColdBloodedTorture: According to Anders' informants, he likes to "experiment on mages, find out what it takes to [[DespairEventHorizon push them]] into the arms of demons."
* CreepyBlueEyes: Of the ''extremely sinister'' pale kind.
* EvilOldFolks: He's one of the senior Templars in the Gallows.
* FinalSolution: Have a guess.
* FlatCharacter[=/=]HateSink: He's evil, sadistic, sexually abusive, and trying to turn all mages Tranquil. And that's really about all there is to him.
* ForTheEvulz: He doesn't even ''try'' to justify his actions to the party.
-->'''Anders:''' The Knight-Commander is at least sincere in her convictions. However misguided, she believes she's helping people. Ser Alrik's a ''sadist''. Cold-blooded as a lizard.
* IHaveYouNowMyPretty:
** Implied through his threatening Ella to make her Tranquil that he intends to use her as a sex slave. Given that Ella is clearly a young ''teenager'', this is even worse than it would be otherwise.
** [[spoiler:A conversation between a recently-made Tranquil mage and her former lover in the Gallows in Act 2 strongly suggests that this isn't the first time.]]
* MindRape: Is not above using the Rite of Tranquility on mages that have passed their Harrowing, especially on young females. This is supposed to be illegal except in extreme circumstances (Uldred comes to mind), and the Chantry is definitely not in favor of the Templars abusing their power that way. Not that they actually do much to stop him, though.
* ANaziByAnyOtherName: Oh, come ''on''. "[[DoesThisRemindYouOfAnything Tranquil Solution]]", anyone?
* ObviouslyEvil: One of the few antagonists who is never portrayed in any shade of moral grey.
* TheSoulSaver: Some of the mages he's made Tranquil imply he views himself as such, saying he calls the Rite of Tranquility the only thing that can keep their souls from the Void. They refer to the ritual as rescuing them from their "sins".
* [[KillEmAll Tranquilize Em All]]: Bear in mind that most mages view being made Tranquil as a FateWorseThanDeath.

[[folder: Ser Varnell]]
->'''Voiced by:''' Timothy Watson

The Templar bodyguard of Sister Petrice. He supports her efforts to stir up tensions between the citizens of Kirkwall and the Qunari.
* ColdBloodedTorture: Inflicts this upon the Qunari delegates he captures in Act 2.
* TheDragon: To Sister Petrice.
* DragonWithAnAgenda: He tires of Petrice's slow moving manipulations and instead takes direct action against the Qunari by kidnapping several of them, which causes Petrice to turn on him since he has become unreliable and too overt.
* FantasticRacism: Towards the Qunari.
* KnightTemplar: Like Petrice, he considers the Qunari a severe threat to Krikwall and the Chantry. This causes him to do whatever it takes to rid the city of them.

[[folder:Ser Emeric]]
->'''Voiced by:''' Creator/MarkLewisJones

->''"What if one of the women who died was [[{{Foreshadowing}} someone you loved?]]"''

A Templar tracking down a ruthless serial killer in Kirkwall, first encountered in "The First Sacrifice".
* AesopAmnesia: Despite realising he's getting too old for adventure in "The First Sacrifice", he apparently decides to begin investigating again sometime before "Prime Suspect," and is at it long enough to earn Aveline's ire.
* CassandraTruth: Despite no one believing his warnings, he turns out to be entirely correct about a serial killer operating in Kirkwall.
* CharacterDeath: [[spoiler:Killed by a Shade in "Prime Suspect."]]
* CovertPervert: Can be occasionally found in the Blooming Rose.
* ElmuhFuddSyndwome: A downplayed case. The way the guy pronounces some of his "R"s is not exactly the most gwaceful.
* KilledOffForReal: His PlotlineDeath comes near the end of the quest chain.
* NiceGuy: He's always very polite and pleasant in his interactions with Hawke, and he shows genuine concern for the missing women - unlike ''almost everyone else''.
* OccultDetective: Although he's a little past his prime.
* PerilousOldFool: According to Aveline, who's a little frustrated that his well-meaning investigations keep causing him to blunder into things that really should be left to the Kirkwall City Guard to handle.
-->'''Aveline:''' Why can't he spend his declining years [[Series/{{NCIS}} building a boat or something?]]

[[folder:Raleigh Samson]]

->''"Huh. "Retired." Sounds better than "burned-out husk of a Templar begging for coins in the chokedamp."''

A former Templar who helps runaway mages flee the city.

''For more info, see [[Characters/DragonAgeInquisitionAntagonists this page]].''

!!Circle of Magi

[[folder:First Enchanter Orsino]]
->'''Voiced by:''' Creator/JimWard

->''"Blood magic, where do you NOT see blood magic? My people cannot sneeze without you accusing us of corruption!"''

The First Enchanter of the Kirkwall Circle of Magi.
* AmbiguouslyBi: Orsino will say the line seen in DirtyOldMan below regardless of whether Hawke is male or female.
* AmbiguouslyEvil: [[spoiler:Orsino was clearly involved in some pretty shady stuff, like working with Quentin, harboring blood mages, and being one himself. However, his motives as well as his exact actions are left so ambiguous that it's hard to really put a label on him.]]
* TheArchmage: One of the youngest First Enchanters in the history of the Kirkwall Circle.
* BadassBookworm: You don't get to be First Enchanter without being one of these. He proves it at the end of Act 2 if you work with him and use him as a distraction. He lobs fireballs like standard attacks.
* BloodMagic: He spends much of the game frustrated that Meredith is convinced most of his people practice this. [[spoiler:He resorts to it in the endgame after the casualties pile too high for him to bear.]]
* BodyHorror: [[spoiler: He forms into a... ''creature''... which is comprised of his dead acolytes. Anyone who played ''Golems of Amgarrak'' will recognize him as a Harvester, a flesh golem. Whether or not there's a connection is unknown.]]
* BrokenPedestal: May become one to [[spoiler:Bethany if she joins the Circle and Hawke takes the Templar path. She's still horrified at having to kill him, and blames Meredith for driving him into a corner. If you side with the mages, he only briefly mentions Quentin and Bethany's reaction is much shorter.]]
* DarkIsNotEvil: Concept artist Matt Rhodes went full-on "Disney villain" in his design to contrast Meredith's "heroic" look. "He looks like a vampire but is a pretty nice guy." [[spoiler: Played with, given his actions in the endgame.]]
* DeadpanSnarker: He has his moments. The subject is usually Meredith and her total lack of subtlety. [[spoiler: After learning Thrask and his group were plotting to overthrow Meredith, he'll quip that he suddenly regrets interfering.]]
* DespairEventHorizon: [[spoiler:He reaches it in the mage endgame when most of his mages get killed.]]
-->'''Orsino''': [[spoiler:Why don't they just drown us as infants? Why wait? Why give us the illusion of hope?]]
* DetachmentCombat: [[spoiler:In his Harvester form.]]
* DirtyOldMan: Hints of this if the right dialogue is chosen.
-->'''Hawke''': So I shouldn't slit my wrists and dance naked under the moonlight just to fit in?\\
'''Orsino''': Well, if that's what you intend, perhaps I'll join you after all.
* AFatherToHisMen: [[{{Deconstruction}} Deconstructed]]. His willingness to protect his charges from Templar scrutiny means he is more likely to let transgressions slide. Then again, his opposite number in the Templars is [[GeneralRipper Meredith]]... [[spoiler:and when he sees so many of them die, he snaps and turns himself into a monster]].
* FoeYay: [[invoked]] Silly!Hawke can call him and Meredith on it.
-->'''Hawke''': The way you two carry on, people will talk.
* {{Foreshadowing}}:
** Hawke assumes his face in Feynriel's "Pride" dream before you meet him in person.
** [[spoiler:In the lair of Quentin, you find letters for him about getting him reference materials signed "O", meaning that Orsino is at least partly responsible for killing Hawke's mother.]]
** [[spoiler:His [[NamesToRunAwayFromReallyFast Staff of Violation]] has a three-headed snake/dragon motif. A similar design is seen in the form of statues scattered throughout a blood mage hideout in ''Origins'', plus one under Vigil's Keep in ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'']].
* HeWhoFightsMonsters / JumpingOffTheSlipperySlope: [[spoiler:After suffering a DespairEventHorizon at all the dead Mages.]]
* {{Hypocrite}}: Ambiguity of his motives aside, [[spoiler: Orsino ''is'' knowingly harboring blood mages in the circle, covers for some of them like Quentin, and is one himself. He claims he does so to protect the circle from Meredith, but he's only putting them in more danger by proving her suspicions correct.]]
* LaughingMad: [[spoiler:In the Templar ending.]]
* MortonsFork: Orsino's conundrum with Kirkwall's [[spoiler:blood mages. If Meredith finds out about them on her own, she would likely use it as justification for the Right of Annulment. If he turns them in, she has deteriorated to the point where she might use as an excuse to call for the Right anyway.]]
* OneManArmy: The man annihilates a platoon of Qunari by himself at the end of Act 2.
* OneWingedAngel: [[spoiler:He turns himself into a Harvester.]]
* TheRival: To Meredith.
* SchrodingersGun: [[spoiler:In the mage ending, he offhandedly admits that he indeed knew of Quentin's experiments, but is clearly repulsed by them and only used Quentin's findings to turn into a Harvester out of desperation. In the Templar ending, he is much more forthcoming when admitting the connection between himself and Quentin, claiming he kept the killer's existence a secret in order to avoid provoking Meredith and adding to the anti-mage fervor. It's possible a sense of guilt led him to downplay his involvement in the mage ending, while his anger and slipping sanity in the Templar ending resulted in a more embittered account.]]
* SilverFox: He's fairly easy on the eyes [[spoiler:[[BodyHorror before he turns into a Harvester]].]]
* StupidSacrifice: [[spoiler:Going OneWingedAngel in the Mage path just meant the Champion had to waste time killing him, and strengthened Meredith's argument. It wasn't going to be part of the Mage path in the first place, and was only added later for the sake of another boss fight, hence its rather jarring nature.]]
* ThenLetMeBeEvil:
** If you side with him in the end, he all but says this trope's name aloud right before [[spoiler:using blood magic to turn into a Harvester.]]
** In the Templar endgame, [[spoiler: he doesn't say it outright, but is bitterly amused by the irony that he's only *now* using blood magic after all Meredith's years of suspicion.]]
* WeHardlyKnewYe: [[spoiler:Orsino is introduced to the player at the tail end of Act 2 and only has a handful of scenes in Act 3. Prior to that, he's not even mentioned, except in Feynriel's Fade dream.]]
* WeNeedADistraction: His plan during the Act 2 climax, in his own words. If Hawke chooses his side, he draws enemy attention and leaves fewer mooks to stand in your way.
* YoungerThanTheyLook:
** Apparently he the youngest First Enchanter elected in the history of the Circle. Either all the rest of them were tremendously old upon assuming their positions, or contending with Meredith has really aged him.
** Alternatively, he could have been First Enchanter for a ''long'' time.

->'''Voiced by:''' Kellie Bright

An apostate who escaped from the Starkhaven Circle thanks to her blood mage lover -- whom Hawke kills shortly before meeting her, after which she is captured an imprisoned in the Gallows. Surely that won't sour the relationship...
* BloodMagic: Early on she claims she doesn't practice it, but in Act 3 she gives up the act and uses it to turn into an Abomination.
* IrrationalHatred: Of Hawke; should Hawke let her go at the end of the "Act of Mercy" quest, she still shows up [[spoiler:and kidnaps someone close to Hawke, refusing to let them then go and tries to kill Hawke]]. Part of this is due to her blaming Hawke for killing Decimus (despite it being self-defense) and her own failure to escape the Templars.
* KnowWhenToFoldEm: If you insist on taking her back to the Circle, she reluctantly tells her fellow escapees to stand down rather than throw their lives away.
* LoveMakesYouEvil: [[spoiler:Again, she was faking the opposite of this the first time Hawke meets her.]]
* ObviouslyEvil: Let us count the ways. A crazed Blood Mage who forces Hawke to kill him was her lover. She immediately asks you to murder one of the only decent Templars around so she can escape. Despite your best efforts to help her escape, she gets herself caught and bitterly blames Hawke for it when you meet her in the Gallows. [[SarcasmMode Surely]] there's no way this can possibly come back to haunt you?
* RevengeByProxy: [[spoiler:She never forgives Hawke for Decimus's death,]] and attempts this with a hostage [[spoiler:who is important to Hawke -- the surviving sibling if they're still alive, or the LoveInterest if they're not, or Hawke's closest friend if there is no LoveInterest.]]
* TattooedCrook: Inked and untrustworthy.
* UngratefulBastard: [[spoiler:She somehow convinces herself that her own failure to escape the Templars is Hawke's fault]]. Varric and Isabela even call her out on it.
-->'''Varric''': I had a feeling you weren't the grateful type.
* WhatTheHellHero:
** If you hand her over to the Templars. It doesn't help that Karras is right there being awful.
** Invokes this if Hawke is a Mage, accusing them of being a Templar puppet and [[HunterOfHisOwnKind betraying their own kind]]. Hawke can counter that ''they're'' not the one using blood magic to murder people.

->'''Voiced by:''' James Daniel Wilson

->''"You don't know what it's like! We're locked in our cells all day, no light, no air! The Templars... ask things of us."''

A hapless apostate from Starkhaven who is captured and brought to the Gallows. He seems to end up in the worst situations regularly.
* BloodMagic: He's got some at least, judging by how he wakes up a hostage held under a spell later in the game. He never uses it to summon demons or attack others like the others as far as we can tell though.
* ButtMonkey: Seriously, this guy is a pretty benign mage, but he always ends up in the wrong place at the wrong time. He gets involved in an escape from the Starkhaven Circle, only to panic and turn himself in when Decimus uses blood magic. After six years of abuse in the Gallows, he latches onto [[spoiler:Thrask's plan]] out of desperation, only for that to blow up in his face as well. And after all that, Hawke can still sell the poor guy out to Cullen.
* RapeAsDrama: If you let Ser Karras live in Act 1, some lines in Act 2 imply he's sexually abusing Alain and threatening to [[FateWorseThanDeath make him Tranquil]] if he tells anyone. If you kill Karras, the above quote from "Best Served Cold" still doesn't change.
* TokenGoodTeammate: Of the apostate group that Decimus and Grace lead.

[[folder: Karl Thekla]]
->''"I would rather die a mage than live as a Templar puppet."''

A friend [[spoiler:and former lover]] of Anders from the Fereldan Circle, he was eventually transferred to Kirkwall. While plotting to escape with the aid of Anders (and Hawke), Karl's plan is discovered and he is made Tranquil to lure Anders into a trap.
* CreepyMonotone: Speaks in one as a Tranquil.
* CynicismCatalyst: Seeing the Chantry violate its own laws so blatantly further motivates Anders to tear down the Circle.
* EmotionSuppression: A side effect of being made Tranquil is a total lack of emotion, to the point where Karl is perfectly willing to help lure Anders into a trap because he will comply with any orders from the Templars.
* IJustWantToBeNormal: Karl admits that if there were a way to give up his magic ''without'' becoming [[FateWorseThanDeath Tranquil]], he would take it.
* MercyKill: He is killed by Anders to prevent him from having to live as a Tranquil, having begged for death when Vengeance's emergence briefly held back the effects of Tranquility.
* StraightGay: Or maybe BiTheWay. He shows zero stereotypical traits and was [[spoiler:romantically involved with Anders in the past. Their prior relationship is only mentioned if Anders is romanced by male Hawke.]]
* WeHardlyKnewYe: Has maybe ten minutes of screen time before his MercyKill.

[[folder: Emile de Launcet]]
->''"For twenty years, I was locked up! Never had a real drink or cooked something for myself. Never stood in the rain or kissed a girl."''

The son of two minor nobles from Orlais, Emile was taken to the Kirkwall Circle at the age of six. After two decades of confinement, he made a break for it in the same escape as Evelina and Huon.

* AbhorrentAdmirer: To a female Hawke.
* AllGirlsWantBadBoys: Attempts to invoke this by spreading rumours that he's a blood mage -- without much apparent success.
* {{Gonk}}: He's kind of weird-looking.
* MustNotDieAVirgin: All he really wants is to live a little.
* ObfuscatingStupidity: Fenris seems to think he's doing this. He's in the minority, however. Even ''[[GeneralRipper Meredith]]'' realizes that the stupidity is genuine.
-->'''Fenris:''' This is an act. The mage makes himself out to be harmless.\\
'''Anders:''' No, I think he's ''really'' that pathetic.
* TooDumbToLive: Goes around claiming to be a blood mage... in ''Kirkwall.'' Your companions are quick to point out how suicidal this is.
* UpperClassTwit: From a noble family and generally clueless. In his defense, he's been institutionalized since childhood.



->'''Voiced by:''' Tim Bentinck

->''"I have done the impossible. I have touched the face of the Maker and lived."''

A maleficar SerialKiller who preys on Kirkwall's female populace.
* AxCrazy: One look at his absolutely demented expression should be enough to tell you the kind of guy this man is.
* BloodMagic: A very unique and unsettling use of it compared to most, since his plan is [[spoiler:to revive his dead wife by killing women and magically sew them together into a new body for her soul to possess.]]
* CallingCard: Prior to kidnapping his victim, he sends them a bouquet of white lilies.
* ChekhovsGunman:
** Quentin's handiwork is the subject of an early side quest.
** ChekhovsBoomerang: In the endgame, [[spoiler:it's not only revealed that Quentin and Orsino worked together in some capacity, but Orsino uses Quentin's magic to go OneWingedAngel.]]
* TheDragon: [[spoiler:To Orsino... sort of. Maybe. It's complicated.]]
* AGodAmI: Listen to his rant when Hawke catches up to him. He's got delusions of grandeur up the wazoo.
* IgnoredEpiphany: In a codex entry written by Quentin, he wonders if he is doing the right thing and if he should just surrender and be killed when someone inevitably finds him. He brushes it off, figuring he's already too far gone and if he was doing the wrong thing, [[BoltOfDivineRetribution the Maker would have struck him down him long ago.]]
* LoveMakesYouCrazy[=/=]LoveMakesYouEvil: He clearly misses his wife and loved her dearly, [[spoiler:but his grief turned him into a murderer willing to pervert life itself to bring her back.]]
* MadScientist: In his lair, you can find notes scattered about detailing his research and experimentation.
* {{Necromantic}}: [[spoiler:As if being a mere {{Necromancer}} wasn't enough, he's willing to spend the rest of his life with a zombie version of his wife.]]
* SerialKiller: Murders women [[spoiler:who have features that resemble his late wife's. He then cuts them off and stitches them together into a Frankenstein-esque monstrosity in order to recreate his wife.]]
* WeCanRuleTogether: To [[spoiler:Gascard. You can convince him to not accept, though Varric [[WhyDontYouJustShootHim won't let him make a choice]].]]

->'''Voiced by:''' Kellie Bright

An "apostitute" who works at the Blooming Rose.
* TheAtoner: If you spare her in Act 1, she writes you a letter in Act 2 thanking you for your mercy and informing you that she has found religion in the Circle. She also sends you information about [[TomeOfEldritchLore dangerous spellbooks]] so you can find them before they fall into the wrong hands.
* BloodMagic: Sensing a pattern yet?
* HeelFaceTurn: See TheAtoner, above.
* NoSell: If there are no mages in the active party, Hawke can throw off her PsychicAssistedSuicide, either through their own spell or, for a non-mage Hawke, through ''sheer force of will''. Leads to a wonderful OhCrap reaction from her.
-->'''Hawke''': I... will ''not''... be ''toyed with!''
* OhCrap: When either Mage Hawke or one of the mages in the Hawke's party stops her PsychicAssistedSuicide. It's even worse if a ''non-mage'' Hawke does this all on their own, especially since [[spoiler:they immediately kill her]].
* PsychicAssistedSuicide: Tries to do this to Hawke but fails.
* TheVamp: As soon as Hawke starts asking questions, she starts up with the overly flirtatious remarks and body language. Then, when that doesn't work, in comes the MindManipulation.

->'''Voiced by:''' Susan Duerdan

The head maleficar in the quest "Enemies Among Us."
* BloodMagic: Her whole deal is transforming Templars into abominations with it.
* DealWithTheDevil: A bit more forthcoming about her dealings with demons than most.
* EvilSorcerer: She certainly makes a big deal out of liberality seeking out power as opposed to being a helpless waif.
* {{Gonk}}: Her appearance is certainly unsettling. The white lip color doesn't help anything.
* {{Hypocrite}} / SelectiveObliviousness: Passionately hates Templars for their belief that Mages are dangerous tyrants who could destroy a city in a fit of pique... but freely admits her plans involve planting demons in Templars to drive the Knight-Commander mad and attempting to recreate another Imperium, since it's obvious to her that [[{{Magocracy}} mages should rule everyone]]. A snarky Hawke can point out how [[YoureInsane utterly insane]] this proves she is.
* UncannyValleyMakeUp: It makes her look just as crazy as her plans.
* YouGotSpunk: Her response to Hawke pointing out s/he just cut through all the enemies to get to her.
-->'''Tarohne''': Good, good, the demons ''like'' spirit!
* YouMonster: Hawke has the option of calling her "worse than a monster."
* YoureInsane: A snarky Hawke may comment to her: "Good to know you're barking mad."

->'''Voiced by:''' Chris Nayak

A half-elven boy who's been dodging the attention of the Circle even as his magical powers grow harder and harder to disguise, making him the target of the Kirkwall Templars... and a gang of slavers... [[FromBadToWorse and several demons]].
* BigDamnHeroes: Offscreen, but worth mentioning. A noblewoman in the Act 3 quest "Who Needs Rescuing?" recounts how Feynriel saved her life from a pack of thugs; impressively, he managed this while his body was still in ''Tevinter''.
* BoyOfMyDreams: If you let him go to Tevinter, he becomes this for Orlanna. He appears in her dream to assure her she'll be safe just before killing her kidnappers.
* BreakTheCutie: Snapping him out of demonic illusions too quickly will result in him begging to be made Tranquil.
* DareToBeBadass: Hawke can pull this with him to make him control his Fade-walking powers.
* DarkIsNotEvil: If you help him fight off the demons in the Fade, he journeys to Tevinter and learns to control his power from a magister, remaining a good mage at heart.
* DisappearedDad: Vincento walked out on Feynriel's mother when he discovered she was pregnant, partly because his work as a trader couldn't allow family time, but mostly because he wasn't interested in having a child. It obviously had quite an effect on Feynriel, because in "Night Terrors," the Desire Demon's LotusEaterMachine scenario involves him being accepted by Vincento and taken along with him on his travels.
* TheDreaded:
** If he is possessed by a demon in "Night Terrors," a terrified Guardsman in Act 3 calls him [[NamesToRunAwayFromReallyFast the Dreamstalker]].
** And a heroic version in "Who Needs Rescuing?", rescuing a woman from her kidnappers by causing them to murder each other, whilst his physical body is located half a continent away.
* DreamWalker: By Act 3, he can communicate with sleeping people via the Fade.
* DreamWeaver: As a dreamer, or "somniari," he can enter the Fade without lyrium and exercise a certain degree of control over it -- to the point that he can kill people in their dreams. Hell, one quest reveals he can make people kill each other while they're still awake. ''From the other side of the continent.''
* FateWorseThanDeath: He can be made Tranquil at the end of "Night Terrors."
* FishOutOfWater: The Circle, the Templars, and the Dalish all lack either the will or the knowledge to help him cope with his powers and to control them. Eventually he goes to Tevinter, where he finally masters his powers; sadly, he also feels out of place here due to the ruthlessness and cruelty of the magisters.
* HalfHumanHybrid: All Human/Elf children appear human, but he invokes this in hopes that simply being elven born will help the Dalish accept him.
* HeroicBastard: Born from an affair, so he fits the Bastard part. However, he only becomes heroic in Act 3 if you help him control his powers in Act 2.
* HeroWorshipper: Demonstrates shades of this behaviour to Hawke in his letters.
* HumanMomNonhumanDad: Reversed. He has a Dalish mother (Elf) and an Antivan father (Human).
* MagicIsAMonsterMagnet: This is a bigger problem for him than most mages due to his rare abilities.
* PassFail: There's no defined "half-elf" category in this universe, but Feynriel is lither and has more pointed features than a human while being taller than the average elf, in addition to his eyes being larger and more elven than human. In Kirkwall, he felt everyone could tell, but if you let him join the Dalish, he comes to appreciate how easily he passed for human.
* TookALevelInBadass: Should he make it to Act 3 alive, he becomes a full-fledged dreamer and has enough power to kill people from half a ''continent'' away.
* YouAreNotAlone: How mage Hawke reassures him that they understand what he's going through.
-->'''Feynriel:''' Why do you care? ''You don't even know me.''\\
''(Hawke creates a ball of light in their palm)''\\
'''Mage Hawke:''' ''(gently)'' I ''am'' you.

[[folder: Evelina]]

A Fereldan apostate who lives in the sewers of Darktown. She is one of several escaped mages whom Knight-Commander Meredith asks Hawke to hunt down.
* BloodMagic: She turned to this and a demon to escape the Templars and return to the orphans she had been protecting.
* ChekhovsGunman: During Act 2, she can be encountered in Darktown asking for money to help feed the children under her care.
* DemonicPossession: Her fight against the Templars resulted in her becoming possessed, and she turns into an abomination when confronted by Hawke.
* DrivenToVillainy: Originally, Evelina was a heroic mage who protected orphans and tried to willingly turn herself in to the Templars after arriving in Kirkwall. The brutal and unfair treatment she received from them drove her to blood magic and turned her evil.
* ShootTheShaggyDogStory: She fled from the Circle of Magi in Ferelden to escape the Fifth Blight, not because she was trying to flee from the Templars, even going out of her way to protect a group of orphans on the way to Kirkwall. After attempting to get help from the Templars of the Gallows for herself and the orphans, Evelina ended up being arrested as an apostate by the extremely strict Kirkwall Templars while the orphans were left to defend themselves. She later managed to escape and destroy her phylactery, but killed several Templars in the process and ended up becoming possessed by a demon after returning to protect the orphans, becoming a dangerous abomination who was a threat to the very people she had been trying to protect.

!!Tevinter Mages

->'''Voiced by:''' Tom Chadbon

A Tevinter magister and Fenris's former master.
* BadBoss: To Fenris, although that's putting it mildly.
* BloodMagic: His affinity for it is precisely why Fenris is adamant that all blood mages are inherently evil and self-serving.
* CardCarryingVillain: Is more or less the poster child for ''Evil Tevinter Magister''.
* DepravedHomosexual: [[spoiler: Heavily implied to have used Fenris as a [[SexSlave sex slave]] as well as a bodyguard.]] WordOfGod confirms this was the case.
* FlatCharacter: He's an unrepentant slave-owning, murderous, demon-summoning implied rapist. That's the extent of his characterization.
* HateSink: He lacks even the slightest hint of any positive character traits.
* KarmicDeath: [[spoiler: Should you decide to fight him, Fenris will kill him after the battle with the very lyrium markings that he ordered to be put on Fenris in the first place]].
* ObviouslyEvil: Between his [[LeanAndMean corpse-like features,]] [[BeardOfEvil strange facial hair,]] and [[SpikesOfVillainy spike-adorned staff,]] he couldn't come across more villainous if he tried.
* ScrewTheRulesIHaveConnections: Owns property in Kirkwall and [[spoiler:waltzes into the Hanged Man]] without any problems from the Templars.
* SkippableBoss: [[spoiler:If you hand over Fenris, Danarius leaves without giving Hawke or Kirkwall any more trouble.]]
* WouldHurtAChild: According to Fenris, he once sacrificed a young boy for a blood magic ritual to impress his fellow senators at a party.

->'''Voiced by:''' Susan Duerden

The apprentice to Danarius, sent to capture Fenris.
* AlasPoorVillain: Orana felt sorry for her, saying that everything was fine until she sacrificed slaves (including Orana’s father) for a blood magic ritual to protect herself from Fenris.
* BadBoss: Treated her master’s slaves cruelly (Fenris in particular), believing that she could [[KarmaHoudini get away with it at any time]].
* CreepyBlueEyes: Befitting her cruel personality.
* TheDragon: To Danarius
* EvilMatriarch: According to Fenris, she would sell her own children to slavery just to please Danarius. It's not clear whether she actually has children or if he's speaking hypothetically.
* KarmicDeath: Eventually killed by Fenris, one of the slaves she abused, despite him agreeing to let her go [[spoiler: if she told him about his sister]]. Hawke can [[YouSaidYouWouldLetThemGo call him out on this]].
* NotSoDifferent: With Fenris. [[AllThereInTheManual According to the Codex]], [[FreudianExcuse she was treated cruelly by other magisters and their apprentices]], which drove her to abuse her master’s slaves, erasing any decency left in her.
* OhCrap: The look on her face when after [[spoiler: giving Fenris genuine information about his sister, his tattoos glow blue as she realises he knows she's telling the truth and ''still'' intends to kill her anyway]].

->'''Voiced by:''' Miranda Raison

A Tevinter mage in training. [[spoiler:She's the long-lost sister of Fenris.]]
* ArmorPiercingQuestion: To her brother [[spoiler:if she survives]], regarding how he [[spoiler:fought for the lyrium markings and wanted them]], in direct opposition to how he's regarded them for the entire game.
* DealWithTheDevil: Not literally (for once) -- [[spoiler:Danarius offered her an escape from whatever "free" elves live with in the Imperium. All she had to do was lure her brother into a trap.]]
* HappinessInSlavery: Indicates that [[spoiler: Fenris accepting the lyrium markings in exchange for her and their mother's freedom didn't do her any favours]].
-->'''Varania''': ''[To Fenris]'' Freedom was no boon. I look at you and I think ''you'' got the better end of the bargain.
* KilledOffForReal: A possible ending.
* LongLostSibling: [[spoiler:Fenris's]] sister.
* MissingMom: [[spoiler: Her mother died at some point after Fenris went through the ritual.]]
* UngratefulBastard: [[spoiler: Her brother worked hard to earn her a life of freedom. In response, she sells out him out to Danarius for a chance to apprentice under him. According to her, "freedom" in the Imperium wasn't a step up.]]

!!Sabrae Clan

[[folder:Keeper Marethari Talas]]
->'''Voiced by:''' Carolyn Seymour (''Origins''), Kate Binchy (''Dragon Age II'')

->''"There are few things in this world more powerful than a promise kept. Remember that."''

The Keeper of the Sabrae clan, newly settled by Sundermount to flee the Blight in Ferelden. The Dalish Warden of the first game came from her clan, as did the unfortunate Tamlen.
* TheArchmage: Keepers in general tend to be some of the most powerful and adept mages in Thedas and Marethari is no exception. During ''Origins'', she even managed to use "the old magic" to briefly stop the Dalish Warden from succumbing to the Taint.
* BigGood: To the core. Not only does she keep a watchful eye over Merrill and ask Hawke to keep her on the right path, but she even braves entering a city run by Templars to help Feynriel when his dreams become too much for him.
* DemonicPossession: [[spoiler:Allows herself to be possessed by the demon in the mirror to protect Merrill.]]
* DreamingOfThingsToCome: Claims to have been aware of Hawke's arrival in Kirkwall long in advance. Of course, it's entirely possible that Flemeth informed her that she'd be sending someone during the NoodleIncident which caused Marethari to have an undisclosed debt to her.
%%* EccentricMentor
* FigureItOutYourself: When it comes to Merrill, she expects Hawke to do what she would do without properly informing her/him of the truth behind [[spoiler:the Eluvian]].
* [[spoiler:HeroicSacrifice: Sacrifices herself to the Demon in order to prevent Merrill ending up suffering the same fate.]]
* HopeSpot: [[spoiler:Do enough damage to the pride demon, and Marethari will turn back to normal, expressing disbelief that the party decided to TakeAThirdOption by simply being strong enough to kill the demon itself. This is a lie, and falling for it will result in the fight resuming and Merrill getting stabbed for letting her guard down.]]
* IdiotBall: Yes, she's a wise and benevolent leader for the Dalish, but in Act 3 it's revealed that [[spoiler:she ''knew'' that a demon was manipulating Merrill into trying to restore the Eluvian]] and, no, it ''never'' occurred to her to explain it, either to Merrill herself or to Hawke. Doubles up as an OutOfCharacter moment when you consider how much unrelated stuff she ''does'' share with Hawke.
** If she simply explained to Hawke ''why'' she wants to keep Merrill out of harm's way, it'd have been nipped in the bud very early on. While you could argue that she might not have trusted Hawke as a Shemlen, you'd think that after befriending Merrill, sending Feynriel to the Dalish in Act 1 and after "Night Terrors" in Act 2, she'd realise that Hawke is a friend to the Dalish.
** It is possible that the reason she never said anything is because Merrill's obsession with the Mirror had reached the critical point; she was so convinced she could make it work that nothing anybody could say would deter her. Even if Keeper Marethari had been less cryptic about why it was so dangerous, or told Hawke so s/he could attempt to talk some sense into her, it's not likely that Merrill would have listened, as even if she's romanced, there's nothing Hawke can say that will make Merrill drop the pursuit.
* TheMentor: Serves as one to Merrill, even after she enters her self-imposed exile.
* MentorOccupationalHazard: [[spoiler:It's pretty sad to watch.]]
* NoodleIncident: We never find out in the game what happened that caused her to owe a debt to Flemeth. However, ''The World of Thedas Vol. 2'' reveals that she made a bargain with Flemeth to exact vengeance on the Avvar who attacked her clan and killed her husband.
* [[SubvertedTrope Not-So]] SimpleStaff: [[BladeOnAStick The thing's adorned with several sharp blades]] and [[PlayingWithFire it's fire-elemental as well]].
* ObiWanMoment: [[spoiler:The Act 3 quest "Pride's End."]]
* PoorCommunicationKills: Good lord. For nine years, she tells Merrill that trying to repair an ancient magic mirror is dangerous and will only end badly, adding no further detail beyond that. There was absolutely no reason not to tell her -- or anyone else -- [[spoiler: that the demon who told her how it can be repaired was tricking her into releasing it from its prison. This leads to her allowing the demon to possess her so it won't possess Merrill, which leads to her death. That would be bad enough, but her words encourage the clan to fear Merrill, leading to Pol's death and possibly that of the entire clan.]]
* ReasonableAuthorityFigure: Right up until the end of her life, which cut into it.
* TeamMom: To the whole clan, especially Merrill.


[[folder:The Arishok]]
->'''Voiced by:''' Creator/RickDWasserman

->''"I am here to satisfy a demand you cannot understand."''

The leader of the Qunari army. He appears in the "Destiny" trailer as Hawke's opponent.
* AntiVillain: Firmly a WellIntentionedExtremist. The Arishok spends the majority of the game bothering no one. He and his Qunari occupy a district for three years [[spoiler:simply to retrieve an artifact Isabela stole from them.]] It's not until [[MuggingTheMonster extremists]] provoke him one too many times that he finally lashes back.
* AuthorityEqualsAsskicking: Easily the strongest of the Qunari. As one can only ascend into higher ranks in Qunari society by being better at one's role, the Arishok is essentially the strongest Qunari in the world.
** LargeAndInCharge: The largest as well.
* BadassBaritone: He has one of the deepest voices in the game.
* BaddieFlattery: If Hawke becomes his WorthyOpponent, the Arishok gives this during the final confrontation.
-->'''Arishok:''' Hawke. You alone are Basalit-an. ''(to nobles)'' Take a good look, bas! This is what respect looks like! Some of you will never earn it!
* BlueAndOrangeMorality: Comes with being a Qunari. Tell the Arishok that you like the chaos of the city, and he will be downright baffled.
* BullyingADragon: Initially, he just wants to complete his task and get the hell out of Kirkwall. But most of the populace really seem to do their hardest to try to piss him off, particularly Sister Petrice, which just serves to make him hate the city even more to the point where he's finally had enough. It is played with, however, as most of the anti-Qunari {{Muggles}} feel like the dragon is bullying ''them,'' since Qunari are best known to the general public as conquerors who kill anyone that doesn't follow the Qun.
* CatchPhrase: According to the Viscount, it's "Begone."
* ChekhovsGunman: The Arishok was mentioned in the previous game as Sten's superior.
* TheChessmaster: Shows signs of this when he explains that [[spoiler:the theft of the poison gas formula instead of the blackpowder formula in "Blackpowder Courtesy"]] was entirely planned by the Arishok, knowing he could then get Hawke to track it down and deal with it, and that [[spoiler:the gas would kill the thieves anyway]]. It works, albeit with collateral damage on the side.
* ClimaxBoss: [[spoiler:His defeat is Hawke's [[GloryDays finest hour]], and the setup for the real final battle.]]
* ConflictKiller: [[spoiler: Subverted -- see below. He's enough of a threat for the mages and Templars to briefly join forces, but once that's resolved it's back to business as usual.]]
* CripplingOverspecialization: Like most Qunari, he's easily frustrated by problems that don't match his narrow skill-set, which is why he's such a terrible diplomat and spends three years stuck in Kirkwall trying to [[spoiler: find one stolen book]].
* DiscOneFinalBoss: [[spoiler:Hawke has to fight him at the end of the second act, either through CombatByChampion or the Qunari vs. Hawke's party. Either way, defeating the Arishok earns Hawke the title of "Champion of Kirkwall."]]
* DualWielding: Dual-wields a longsword and an ax.
* DuelBoss: Depending on circumstances, Hawke can choose to challenge him to a CombatByChampion. It's either that or fight him and his guards with your party members.
* EvenEvilHasStandards: Even the Arishok is personally disgusted by the racial injustice Kirkwall's elves suffer, and pulls no punches telling Aveline. (He's also sickened by the number of people languishing in poverty while Kirkwall's elite grow fat off their labor.)
* EvilSoundsDeep: As befitting a man of his stature.
* EveryoneCallsHimBarkeep: Arishok is not his name, it is his title/rank. Qunari names are more akin to social security numbers, and they go by their titles in everyday life.
* ForegoneConclusion: The "Destiny" trailer reveals that you'll have to fight him.
* FourStarBadass: As the overarching leader of the entire Qunari military.
* FromACertainPointOfView / MetaphoricallyTrue: At the beginning of Act 2, it's mentioned that the Qunari are supposedly waiting for a second ship before they will return home. This could be considered a truthful statement, since we later learn [[spoiler:they're looking for the stolen Tome of Koslun, which was aboard the ''Siren's Call'' when it was sunk during the same storm that stranded the Qunari. In other words, they're waiting ''to find'' the second ship that arrived ''with'' them, in the hopes of retrieving its precious cargo]].
* HonestyIsTheBestPolicy: One way to gain his respect is by being honest with him and not lying or trying to cover up things. He himself makes no effort to hide how he feels about the city and its people, and that its corruption may force him to make a drastic change. However, [[spoiler:he doesn't reveal that the real reason they've arrived is to reclaim the relic Isabela stole]].
* HornedHumanoid: Like all the Qunari, he has horns. His, however, are particularly impressive.
* JerkassHasAPoint: As terse and uncooperative as he is, the Arishok is not wrong about how casually corrupt and exploitative Kirkwall is. How the city runs on a small elite of lazy, corrupt, incompetent nobles getting fat off the labor of the three starving lower towns. Also the extreme wealth disparity being Hightown nobles and impoverished lower towns, and the fact that these societal roles are assigned by birth rather than merit like in the Qun.
** He's also one of the ''very few'' characters in the entire game to show disgust over the systematic racial injustice against the elves.
* KnightTemplar: In a sense, but not the same as the rest of them. Every day he's in Kirkwall, he sees the corruption, depravity, weakness, chaos, and foolishness that spits in the face of the Qun. Probably wasn't a good idea to put him in a bad part of town. [[spoiler:Eventually, he decides to do something about it.]]
* KryptoniteFactor: In keeping with the Qunari hatred of magic, he's extremely vulnerable to anything magical in nature because he has absolutely no magical resistances -- every single spell and status effect ''will'' affect him in full no questions asked. Warriors and rogues will have a hard time defeating him due to his heavy armor, insanely huge health pool and devastating melee attacks, but a properly built mage with a good mix of stunning and damaging spells can curbstomp him in fairly short order without suffering a single hit in return.
* LargeAndInCharge: A veritable mountain of bulging muscles and armor, the Arishok is both the supreme commander of the qunari military and their finest warrior.
* LawfulStupid: He even cops to it if you call him out.
-->'''Hawke''': I see a man willing to start a war on principle.\\
'''Arishok''': [[ShutUpKirk And what would the Qunari be without principle]]? [[WorthyOpponent You, I expect]].
* LetUsNeverSpeakOfThisAgain: Varric directly names this trope in ''Dragon Age: Inquisition'' in relation to the Arishok. Since his actions weren't officially sanctioned and the Qunari didn't want to suffer an Exalted March in retaliation, the Qunari said this in relation to the whole affair when they came to retrieve any surviving forces. According to Varric, that was the Qunari's attempt at an apology.
* LightningBruiser: The guy is big, he hits hard, and he hits fast.
* TheManBehindTheMan: He was the one who sent Sten from the first game and his comrades to Ferelden to answer the question, "What is the Blight?"
* MarathonBoss: He also has plenty of HP and health potions. If you duel him, prepare for a slog on anything above Easy.
* NeverTrustATrailer: [[spoiler:The Arishok is featured extensively in all marketing for the game, making it seem as if he's the BigBad FinalBoss. While important to the story, he has nothing to do with the game's final act.]]
* NoCureForEvil: Averted. He's smart enough to use health potions in his fight. However, just like Hawke and company, he can only hold so many.
* NotSoDifferent: Combined with WorthyOpponent, this is very explicitly spelled out as the relationship between him and Hawke. Even if you don't get the achievement and his respect, he still acknowledges this.
* ObviouslyEvil: Deconstructed. Almost everybody hates the Qunari and makes them out to be monsters because of their reputation for being militaristic heathens. Because of this, the Arishok and his followers get the blame for almost everything from destroying culture to deception and murder, no matter how much the Arishok tries to make it clear that converting Kirkwall to the Qun is the last thing on his mind. [[spoiler:Well, until he decides he's taken enough crap from Kirkwall and launches a full-scale invasion, thus [[SelfFulfillingProphecy turning him into the antagonist many accused him of being]].]]
* OneHandedZweihander: He dual-wields a claymore and a two-handed battleaxe; not that surprising, given he's pretty darn huge even by Qunari standards. Interestingly, his in-game model is a Rogue rather than a Warrior -- by his standards, his weapons are daggers.
* TheOnlyOneAllowedToDefeatYou: Implied and then outright stated to everyone, the only person in Kirkwall he believes is worthy enough to defeat him is Hawke.
* OrcusOnHisThrone: For three years, he and his people mostly keep to themselves in their corner of the docks. [[spoiler:He turns out to be a subversion, as he spent most of the four years he was stuck in Kirkwall searching for the relic Isabela stole and on the side, planning his takeover after he became fed up with the corruption of the city]].
* PerpetualFrowner: It seems to be his default expression.
* PrinciplesZealot: And proud of it! As far as he's concerned, ''not'' being a principled and zealous enforcer of the Qun would make him no better than the casually corrupt and self-serving Kirkwall nobility he so despises, and he has no interest in being that.
* PetTheDog: Averted. In a more idealistic story, his willingness to shield a group of elven brothers seeking justice for their raped sister would frame him in a more positive light. But this is a LowFantasy, [[AmbiguousSituation it's unclear whether the brothers' claim is valid]], and the Arishok's willingness to [[spoiler:wage a literal war against the city that harmed his elven converts]] is actually the move that puts him into full-blown villain mode.
* TheReasonYouSuckSpeech: Delivers one to the nobility of Kirkwall at the climax of Act 2.
-->'''Arishok:''' Look at you! [[ItsAllAboutMe Like fat dathrasi you feed and feed, and complain only when your meal is interrupted!]] [[GullibleLemmings You do not look up.]] [[DeathByMaterialism You do not see that the grass is bare]]. You are blind; '''I will make you see!'''
** He gives a similar one earlier to Aveline in regards to how she handles the elven brothers' claim that one of her guards raped their sister; she ignored the brothers when they accused one of her guards of a crime, but then dropped everything she was doing to arrest them first thing when they decided to seek justice themselves. He accuses her of being just as guilty of protecting a corrupt system as the nobles she serves, and is a perpetuator of the very injustice she claims to be fighting.
* ShaggyDogStory: [[spoiler:If Hawke appeases him by handing over both the Tome and Isabela, the Arishok ends up losing both once again and returns home to find the Qunari equivalent of a court martial waiting for him. He ends up being stripped of his position and replaced by Sten.]] Similarly, if he dies, Varric states that the Qunari officially disavows his actions, meaning that his dying threat of the Qunari returning is somewhat empty.
* ShouldersOfDoom: His armor just wouldn't be complete without it.
* ShootTheMessenger: If you warn him about [[spoiler:the kidnapped envoy]] before finding them yourself, he actually says that if anyone else had delivered that message, they'd be dead right now.
* TheStoic: He generally projects a calm and collected demeanor.
** NotSoStoic: Beneath said demeanor lies a terrible rage that really shows when unbridled.
--->'''Varric:''' That's an ox-man ready to charge.
* SuicideByCop: If Hawke has his respect, he reveals strong implications of this. He doesn't believe [[spoiler:the takeover of Kirkwall]] will have lasting success, nor does he want it to; he just doesn't see any other way to extricate himself from it. Killing him is one way to grant him release from his own principles.
* ThenLetMeBeEvil: [[spoiler:"The provocations we have suffered have worked."]]
* TryNotToDie: He expresses this sentiment to Hawke as "I ''do not hope'' that you die."
* UnderestimatingBadassery: Kirkwall is full of badasses, on both sides of the field, but the Arishok couldn't care less about anybody who isn't Hawke. This is made abundantly clear when [[DaChief Aveline]], a woman hardcore enough to beat darkspawn to death with her ''bare hands'', confronts him about [[spoiler:the elven fugitives]]; he all but ignores her and focuses on talking to Hawke instead. (Although he could also just not respect hAveline as a person, since he makes it clear that he sees her unwillingness to [[spoiler:deal with the guard accused of raping their sister, but her ''insistence'' on arresting the elves who killed said guard when they got tired of waiting for her to do anything]] as proof of her weak moral character, and thus unworthy of his attention.)
* TheUnfought: [[spoiler:If you choose to give Isabela to the Qunari, the Arishok promptly leaves the city.]]
* WellIntentionedExtremist: After being pushed too far by one too many anti-Qunari extremists, one of the Arishok's motivations for [[spoiler:invading Kirkwall to bring it under the Qun]] is to cleanse Kirkwall of its corruption, class exploitation, and racial inequality. No more casually corrupt, incompetent nobles exploiting the starving lower towns; no more systematic racial inequality for elves or surface dwarves. However, [[spoiler:most characters agree that launching a full-scale ''invasion'' of the city, killing countless citizens in the process, is not worth whatever improvements the Arishok thinks he's making to the city.]]
* WorthyOpponent: He identifies Hawke as the most "promising" in Kirkwall early on. This is actually the name of an achievement you can earn by being honest with him and gaining his respect.
-->'''Arishok:''' I don't call anyone in Kirkwall an ally or even a good rival. But you have shown competence.\\
'''Arishok:''' Panahaden, Hawke. I do not hope you die. \\
'''Arishok:''' This is what respect looks like, ''bas''! Some of you will ''never'' earn it.\\
'''Arishok:''' ''(to Fenris)'' I have a growing lack of disgust for you.
* YouAreACreditToYourRace:
** Some of his comments to a Hawke he respects fairly drip with this sentiment.
** He'll also show this to Fenris, if Fenris is with Hawke during the first meeting with the Arishok. Fenris saying the Qun surprises the Arishok, who never expected to hear an elf say it. Fenris further showing respect to the Arishok prompts him to remark "I have a growing lack of disgust for you."
* YouCantGoHomeAgain: He can't return to his homeland unless he completes his mission: [[spoiler:capturing Isabela and the relic she stole]]. A lot of his more villainous actions are partly motivated by his frustrations over this.
* YouDoNotWantToKnow: Subverted. [[spoiler:The Arishok refuses to tell you what he plans to do with Isabela after capturing her, though it clearly won't be pleasant.]] Afterwards, {{party banter}} between Fenris and Isabela reveals that [[spoiler:if taken, Isabela would've likely been brutally {{brainwashed}} into an [[EmptyShell empty]] menial worker for the Qun]].


"Ketojan" is the name given to a Saarebas, a Qunari mage, by Sister Petrice.
* BetterToDieThanBeKilled: [[spoiler:If you slay the Arvaarad, he will commit suicide rather than risk the possibility that he has been corrupted by demons, as is demanded by the Qun.]]
* BloodMagic: [[spoiler:Not outright stated, but the "precious thing" he gives Hawke before he immolates himself is a Blood Magic boosting accessory]].
* BodyHorror: His [[MouthStitchedShut lips are sewn shut]] and sealed through some sort of magic.
* ChainedByFashion: As part of his enslaved appearance, chains are used to hold together the two halves of his robes.
* EyeScream: The blood stains on his mask imply something... unpleasant.
** Though averted if you look closely; he ''does'' still have eyes behind his mask.
* FaceDeathWithDignity: Rather than go on the run, [[spoiler:he either allows himself to be killed, or immolates himself.]]
* ManOnFire: [[spoiler:His means of suicide.]]
* MaskPower: Actually, no one's sure if his mask has any powers.
* OnlyKnownByTheirNickname: He was given the name Ketojan by Sister Petrice. Among the Qunari, he's referred to by his rank of ''saarebas.''
* PrinciplesZealot: He [[spoiler:either lets himself be killed or does the job himself]] because the Qun demands it of him.
* TheUnintelligible: Until his lips are unsealed by an Arvaarad (mage handler).


->'''Voiced by:''' Creator/KeithSzarabajka

->''"I know what I am. I don't need to belabor it."''

A minor character and Tal-Vashoth, Maraas leaves the Qun to take up life as a mercenary.
* DefectorFromDecadence: Leaves the Tal-Vashoth raiders because he doesn't want to steal or murder from caravans, and becomes a mercenary. In his words, [[BlueAndOrangeMorality this makes him worse]] than the Tal-Vashoth; he's selling his sword and his honor for coin.
-->'''Maraas:''' I did not like my "role," so I left the Qun. I did not wish to be a murdering thief, so I left the Tal-Vashoth to warn their... victims. ''You'' are no victim.
* HiredGuns: Tal-Vashoth tend to be this, since the stigma surrounding Qunari and their own lack of training for anything else [[WhenAllYouHaveIsAHammer leaves them with little choice]]. Maraas got tired of that as well.
* MeaningfulName: After leaving the Tal-Vashoth, he chose to name himself Maraas, making him the first kossith encountered to explicitly have a name rather than just a rank/role. ''Maraas'' means "Nothing" in the Qunari language, referring to how he has no role or purpose beyond that which he chooses.
* MySpeciesDothProtestTooMuch: His original reason for leaving the Qun, as he was tired of strict adherence to purpose and a role in life.
* OnlyInItForTheMoney: Refuses to work for people with titles, as they "don't have jobs, they have causes." Hawke can offer to hire him when they first meet, but he refuses to fight his own people (no matter how low they've sunk) for coin.

!!Kirkwall Government

[[folder:Lord Viscount Marlowe Dumar]]
->'''Voiced by:''' Christopher Godwin

->''"I am losing my sense of how to balance this nightmare."''

He was appointed to his rank after the death of Lord Viscount Perrin Threnhold at the hands of the Templars. During his reign, the Templar Order has grown extremely powerful in Kirkwall, and have become the center of Chantry strength in eastern Thedas, holding their Circle of Magi in a terrifying, iron grip.
* ApparentlyPowerlessPuppetmaster: He starts out as this...
* AuthorityInNameOnly: ... then gets reduced to this. See below.
* BigGood: In Act 2.
* BodyguardBabes: His office is always flanked by two guardswomen.
* DecapitationPresentation: [[spoiler:The Arishok calmly throws his severed head down a flight of stairs.]]
* DespairEventHorizon: He crosses it when [[spoiler:Saemus dies. Sadly, he never recovers, leaving the city vulnerable to the Qunari]]. "What hope for this city, when we fail our own so completely?"
* KilledOffForReal: [[spoiler:He is killed during the Qunari invasion of Kirkwall. May also count as OhAndXDies given that the "Destiny" trailer and the introductory sequence both strongly indicate it.]]
* OurPresidentsAreDifferent: Viscount Focus Group, mainly. Also Viscount Personable and Viscount Target.
* ReasonableAuthorityFigure: Along with the Grand Cleric, Dumar is one of the few politically powerful players (for a given definition of powerful) in Kirkwall who ''doesn't'' seem bent on starting a full-scale war. He's also savvy enough to recognize that Hawke is a strong force for good within the city. Unlike [[HeadInTheSandManagement Elthina]], Dumar is willing to take steps to directly deal with Kirkwall's problems, inasmuch as his position allows.
* SlaveToPR: A good man at heart, but afraid of taking any decisive action for fear of assassination by one of the extremist Kirkwall factions.
* TrailersAlwaysSpoil: [[spoiler:The "Destiny" trailer shows him being killed by the Arishok.]]
* TraumaCongaLine: Not as much as some of the other characters, but he gets one. He's powerless to do anything about problems he knows full well are coming but is still held responsible for them, his son [[spoiler:runs away to join the Qunari, is rescued, then kidnapped again and murdered by a Chantry priestess to provoke a war with the Qunari,]] and when [[spoiler:that war finally happens, he gets executed by the Arishok]] even though he had little if anything to do with it. His life more or less goes downhill from the start of the game onward.

[[folder:Saemus Dumar]]
->'''Voiced by:''' Daniel Curshen

The son of the Viscount, Saemus is rebellious and idealistic in his political views. He is also very sympathetic to the Qunari, making him something of a controversial figure.
* AmbiguouslyGay: Many characters insinuate this about his ''close'' relationship with Ashaad.
* DesperatelyLookingForAPurposeInLife: The main reason he finds the absolute certainty of the Qun attractive.
* MissingMom: His mother is never mentioned in the game; supplemental material confirms that she died before his father was appointed Viscount.
* NiceGuy: A bit clueless about the real world, but a pleasant person and very grateful to a Hawke who treats him gently and is respectful about Ashaad's death.
* NonActionGuy: He is not built for any kind of violent activity and this leads to his death.
* PardonMyKlingon[=/=]PrecisionFStrike: Angrily calls his "rescuer" [[CallBack Vashaden]]-''bitch''.
* SacrificialLion: [[spoiler:His death kicks off Act 2's downward spiral]].
* ShelteredAristocrat: Talking to him quickly reveals his lack of experience in the world outside his own home.
* StrongFamilyResemblance: He looks a lot like a younger version of his father.
* WellDoneSonGuy: Nonetheless, in conversations with him it's clear that Dumar loves his son despite their disagreements.
* WideEyedIdealist: This trait costs him dearly.

[[folder:Donnic Hendyr]]
->'''Voiced by:''' Daniel Curshen

->''"Aveline? You're a beautiful sight. I mean, uh, I was on patrol and they came out of nowhere..."''

A member of the Kirkwall city guard. Aveline's LoveInterest and potential second husband, starting in Act 2.
%%* SeventiesHair
* AloofAlly: Donnic and Hawke's relationship, implied to be due to tension caused by Hawke being the [[PlatonicLifePartners "other wo/man"]] in Aveline's life. Even if Hawke indicates in dialogue s/he thinks of Donnic highly, Act 3 indicates the two never became close friends or socialise with each other unless it's via Aveline.
** [[spoiler:Likewise, he will only join in the final battle at your side if Aveline is present.]]
* AmazonChaser: Self-described; he clearly has the hots for Aveline from his very first appearance, and he explicitly states when he thinks [[FanNickname Lady Hawke]] is hitting on him that he prefers women with "backbone."
** On the other hand, Donnic will think a male Hawke is trying to use him as a go between/matchmaker to Aveline and states that he doesn't like someone without backbone... when in fact Aveline is the one who's trying to do [[{{Irony}} exactly that!]]
* BadassNormal: As normal as the setting gets; no magic, no legendary weapons and armor, only as much martial training as Aveline introduces to the guard, and faces throngs of gangsters on what he considers to be a good day. He gets a DistressedDude moment when Aveline rescues him in Act 1, but after that he's a dedicated asskicker. [[spoiler:And he helps out in the FinalBattle, if Aveline is in your active party.]]
* ByTheBookCop: Very much so.
* CityGuards: Holds the rank of Guardsman.
* CompletelyMissingThePoint: During Aveline's Act 2 quest, the player has to sit with him in the Hanged Man while waiting for Aveline. Aveline doesn't show, which causes Donnic to think Hawke is subversively pursuing him (if female) or using him to get to Aveline (if male).
* DistressedDude: Keeping in line with the many gender flips found in Creator/BioWare's games, Donnic frequently plays the damsel to Aveline's KnightInShiningArmor. His introduction involves Aveline rescuing him in Lowtown from some thugs, and in Act 3 she again comes to his aid during her companion quest.
* HappilyMarried: To Aveline, if you finish the quest "The Long Road" correctly. It's mentioned in Act 3 that they spent three weeks honeymooning in Orlais and are considering starting a family.
* HeroesWantRedheads: He's clearly enamoured with Aveline from the get-go.
* ObliviousMockery: See above, although luckily Aveline isn't quite in earshot. "How sad would it be if you needed a go-between?"
* OddFriendship:
** With Fenris; apparently he comes over once a week for a round of cards. Fenris is quick to add that they [[BlatantLies never gamble]].
** To Aveline's surprise, he and Anders are familiar enough to discuss their concerns about Meredith's behaviour.
* RescueRomance: Aveline comes to his rescue in Act 1, after realising he's walking into a trap.
* ThatCameOutWrong: "It will be grand [[FreudianSlip having you over me.]] [[DiggingYourselfDeeper Above me!]] In rank."
* WriteWhoYouKnow: In-universe it's implied that "Donnen Brennokovic," the main character of Varric's popular serial novel ''Hard in Hightown'', is a CompositeCharacter based on Donnic and his fellow guardsman Brennan Evighan, as well as possibly some of the other Kirkwall city guards.
* YouHaveGotToBeKiddingMe: His disgusted reaction to being given a lightweight patrol.

[[folder:Seneschal Bran Cavin]]
->'''Voiced by:''' Alec Newman

->''"A dangerous thing, taking sides. I avoid it wherever possible."''

The seneschal of Kirkwall. After Viscount Dumar's death, he's the highest ranking government official in the city, and is eventually named Provisional Viscount.
* BeleagueredBureaucrat[=/=]ObstructiveBureaucrat: Has aspects of both. Kirkwall is by no means an easy city to help govern and one could hardly blame Bran for being a little snippy due to stress, but his arrogance and general unpleasantness really do not help any situation.
-->'''Bran:''' My door is always... closed.
** In the ''Trespasser'' DLC of ''Inquisition'', as the advisor of [[spoiler:Varric]], he's forced to put up with the new Viscount's flippant usage of his power and his disdain for paperwork.
* TheCameo: He appears in the ''Mark of the Assassin'' DLC, at Duke Prosper's party in Chateau Haine, with [[DragQueen Serendipity]] as his date. He also appears in the ''Trespasser'' DLC of ''Inquisition''.
-->'''Tallis:''' ''Awkward''...
* DeadpanSnarker: Starts out this way, and has perfected it by ''Inquisition''. His form letter response to offers of "aid" from other nations is dripping with disdain.
* {{Jerkass}}: Not the least bit nice to Hawke, even after s/he stops the Qunari uprising. If Hawke is female, Leandra starts looking to find her a husband of suitable rank, and mentions that Bran has a son around Hawke's age; this trope may be why nothing ever comes of it.
* LoyalToThePosition: He is loyal to whomever is in charge of Kirkwall and does his best to avoid becoming embroiled in any conflict. Becomes a problem for him after the Arishok kills Dumar, since Meredith's obstruction means there's nobody filling the position in question and he feels like he has a target on his back.
* ReluctantRuler: By ''Inquisition'', he gets pushed into the Viscount's seat by "unpopular vote." His reluctance isn't so much self-doubt as him understandably not wanting the hassle.
* SexForServices: He stops sending tax collectors after Fenris in exchange for Isabela sleeping with him.
* SupportingLeader: As Kirkwall's legal ruler in ''Inquisition'', to Aveline's [[TheHero Hero]].
* YouAreInCommandNow: Eventually voted to fill in as Viscount, mostly because he's the only one left in the city who actually knows how to run the government. By the time of ''Trespasser'', he gladly goes back to being a Seneschal after [[spoiler:Varric]] is elected in his place.

!!Other Characters


->''"The world will shake before you."''

The Witch of the Wilds, a legendary feared figure of myth and stories. She helps Hawke at the start of the game, for a simple favor.

''For more info, see [[Characters/DragonAgeRecurringNonPlayableCharacters this page]].''


[[folder:Bartrand Tethras]]
->'''Voiced by:''' Creator/KeithSzarabajka

->''"Useless! What am I paying you idiots for?!"''

Varric's brother, who leads an expedition to the Deep Roads that Hawke joins as a partner.
* AloofBigBrother: And how. Supplemental material states that Bartrand grew up treating Varric like a coworker rather than a little brother.
* AmbitionIsEvil: Compare his behavior to that of his brother, who is content to hang out in the Hanged Man all day with a drink, some cards, and a few friends.
* AxCrazy: [[spoiler:In Act 2, as a result of the Lyrium Idol.]]
* BadBoss: He punches a henchman who gives him bad news.
* CainAndAbel: Cain to Varric's Abel.
* DeadpanSnarker: When a Snarky!Hawke attempts to buddy up with him, he tells them to "get in line." Apparently "Half of Kirkwall wants to be my best friend right now."
* DrivenToSuicide: [[spoiler: If you skip the quest where you confront him, Varric later tells you that Bartrand killed himself and most of his underlings.]]
* FaceDeathWithDignity: [[spoiler:If Anders [[MyGodWhatHaveIDone temporarily restores his sanity]] and Varric decides to [[MercyKill kill him]], Bartrand doesn't protest or beg for his life. He just closes his eyes.]]
* {{Foreshadowing}}
** [[spoiler:He's essentially a look at things to come with Meredith.]]
** [[spoiler:The similarities between Bartrand going insane after he sold the idol and [[VideoGame/DragonAgeOriginsAwakening the Mother]] going insane after being cut off from the Song of the Old Gods is an early hint about the nature of Red Lyrium.]]
* GoldFever: ''The World of Thedas Vol. 2'' says that Bartrand became obsessed with accumulating wealth, even driving away his fiancée.
* ImpoverishedPatrician: Unlike Varric, who was born on the surface (and is extremely happy there), Bartrand was born in Orzammar before House Tethras was exiled in disgrace. Having grown up in such a DeadlyDecadentCourt, it goes a long way to explain why he's such an arrogant jerk. It's also mostly his job to deal with the Merchants' Guild, which Varric says would make anyone a paranoid asshole.
* {{Jerkass}}: His introduction ends with him insulting Hawke, he insults Leandra before the Deep Roads Expedition sets off, and his reaction to being told that a cave-in has blocked their path is to [[BadBoss punch the scout in the face]].
* KickTheDog: If he was bad before, he only gets worse after [[spoiler:he takes the Idol, where his first act is to lock his own brother and business partner in the Thaig. He also murders half of his henchmen in insane experiments, by force feeding them lyrium.]]
-->'''Varric:''' I always thought he was more prone to puppy-kicking than... [[spoiler:mutilation and torture.]]
* KilledOffForReal: [[spoiler:Possibly. Hawke can encourage Varric to either not give up on Bartrand or to put him out of his misery.]]
* MyGodWhatHaveIDone: [[spoiler:If Anders comes along on the "Family Matters" quest and temporarily snaps him out of his insanity, Bartrand is horrified at what he's done and asks Varric to ensure that House Tethras doesn't fall with him.]]
* SelfMadeMan: Took over the Tethras family business after the death of their father.
* SiblingYinYang: With Varric. Bartrand is abrasive, money-hungry, and generally unpleasant, while Varric is TheCharmer who gets along with everybody. About the only things they have in common are their intelligence and their hair color.
* VillainousBreakdown: [[spoiler:Due to becoming obsessed with the idol.]]
* WithGreatPowerComesGreatInsanity[=/=]SanitySlippage: [[spoiler:The idol that he takes drives him horribly insane, yet gives him unusual powers]].

->'''Voiced by:''' Nicholas Boulton


A living corpse with a loud, echoing voice hidden in the underbelly of Kirkwall. He is the mysterious merchant who runs The Black Emporium, which houses many powerful but expensive items. One of its most important features is providing easy access to rare items, such as Maker's Sigh.
* AgeWithoutYouth: He sought immortality and got it... but he forgot to clarify that he wanted an ageless body as well.
* AndIMustScream: Though he doesn't show it in front of the customers. The codex mentions that the only reason he runs the Emporium is that he's desperately looking for a cure for his condition.
-->''I have quite an extensive library on the history of forbidden magic. It's back there. Somewhere. I... think. I haven't been able to turn my head to look for two centuries.''
* ArmsDealer: In addition to magical artifacts and curiosities, he also sells a lot of enchanted weaponry.
* BewareTheNiceOnes:
** Shoplifting is punishable by golems, leading him to quickly yell "NO CHARGE!" when Hawke collects some free goods.
** Xenon also mentions that the Templars occasionally make the mistake of coming to the Emporium. "The bloodstains take just weeks to clean up."
** In ''Inquisition'', he mentions the shop was visited by a Venatori. "We fed him to the monster under the floorboards! He made a delightful crunching noise!"
* BodyHorror: Due to numerous attempts at magically restoring his youth, he has a number of extra appendages on his corpse-like body.
* {{CloudcuckooLander}}: His mind has begun to decay along with his body.
-->''Some Dane fellow asked me, "Why make a shop so hard to find?" I mean, '''really!''' He just has no concept.''
* CollectorOfTheStrange: And exhibitor of it, too.
* CoolOldGuy: Despite being half-insane and suffering from major BodyHorror, he's pretty jovial.
* DealWithTheDevil: Got his immortality through a deal with the Antivan Witch of the Weyrs. [[spoiler:Depending on her age, it may have been Yavana, the Antivan Witch of the Wilds and Flemeth's ''other'' daughter.]]
* FluffyTheTerrible:
** His personal Golem, dubbed "Thaddeus Gigantus Crumbum the Third".
** In ''Inquisition'', he has a pet great bear - which is about the size of a nug. He nips.
-->''You '''may''' pet the tiny bear, but be gentle! A magister specially miniaturized him at great cost! He answers to... Chauncey.''
* LargeHam: When you're confined to a chair as a result of your decaying body and the BodyHorror you caused trying to reverse your immortality, it seems you have to make your own fun.
* TheLittleShopThatWasntThereYesterday:
** The Black Emporium. Only those personally invited by Xenon are able to find the shop. However, if they ever decide to part with the charm he sent them, they will be rendered unable to do so, even if they [[MindScrew already]] know where it is. (And the consequences will be "unpleasant.") [[note]]Of course, it should be noted this is impossible to do in-game.[[/note]]
** That said, it's implied that it ''is'' possible to find the shop without the charm, just incredibly difficult. Templars have been known to try, but they always meet with a [[NotEnoughToBury sticky]] end at the hands of [[FluffyTheTerrible Thaddeus]]. Or should we say, ''[[MegatonPunch under]]'' them.
*** They also "accost poor Urchin" in an attempt to force her (him?) to tell them where the store is; but unfortunately for them, Urchin is mute.
*** According to his ''Inquisition'' codex entry, the Seekers have concluded that the place doesn't exist after an extensive investigation. [[SuspiciouslySpecificDenial And not because the agent sent looking gave up after six months]]; [[SugarWiki/FunnyMoments shut up, Tristan]].
* OurZombiesAreDifferent: While he appears to be a corpse, he's actually still alive -- just ''really'' emaciated.
* PunctuatedForEmphasis:
* ReallySevenHundredYearsOld: He's about 300 years old. ''[[AgeWithoutYouth It shows]]''.