This page contains all tropes applying to the Website/{{Smogon}} ''VideoGame/CreateAPokemon''... [[DepartmentOfRedundancyDepartment Pokémon]]. If a trope applies only to the CAP when it is in ''VideoGame/BattleCapacity'', put it there.


[[folder: Generation IV [=CAPs=]]]

!! '''CAP 1''': [[ Syclar]] and [[ Syclant]]

An Ice/Bug GlassCannon mantis meant to check Garchomp, the first non-legendary Pokemon to be banned to Ubers at the time. Syclant was also the first CAP created.

%%* AnIcePerson
* ArmCannon: [[DependingOnTheWriter Depending on the artist]], Syclant's arms might be hollow and house arm cannons.
* BigCreepyCrawlies: While Syclar is a mere 0'08", Syclant stands at a human-sized 5'7".
* ClimbingTheCliffsOfInsanity: Syclar does this from the base of mountains to their peaks, eventually gaining Mountaineer when they evolve into Syclant.
* ElementalAbsorption: Ice Body, its Hidden Ability, allows it to gradually regenerate health in Hail. The ability is not too useful, however, when its other abilities are more catered toward its offensive capabilities.
* GlassCannon: Syclant's defenses are paper-thin, and its typing is not suitable for defense, either. Its offenses are fantastic, however, and the same typing gives it great STAB moves.
* HordeOfAlienLocusts: Syclar do this in numbers during the winters, entering and leaving on blizzard winds.
* ImprobableAimingSkills: Its ability, Compound Eyes, gives it a sharp accuracy boost for its moves, such as Blizzard or Focus Blast.

!! '''CAP 2''': [[ Revenankh]]

A Ghost/Fighting mummy with some MightyGlacier characteristics, made to capitalize on Ghost/Fighting's unresisted type coverage.

* ActionInitiative: Revenankh gained Triage as its Hidden Ability, allowing it to gain the initiative if it uses moves that heal. This means that not only that it can use Moonlight or Rest before the next attack, but it can also quickly dent the opponent with Drain Punch.
* BalanceBuff: Before Revenankh received updates to bring it up to Gen. VII standards, it was sorely outclassed as a boosting attacker, given its low-power STAB attacks and dated defensive stats. It received Triage to increase its survivability, Shadow Claw as a better Ghost-type STAB than Shadow Punch, and it Will-O-Wisp to burn opponents and reduce physical damage.
%%* BareFistedMonk
* BizarreSexualDimorphism: Females have longer hair... or rather, bandages.
* HealingFactor: To some degree. Shed Skin gives it a chance to heal status effects every turn.
* MightyGlacier: Revanankh was built to gain stat boosts with Bulk Up; its defensive stats are good, while its offensive stats are mediocre at best. However, it can bypass its low speed by using Shadow Sneak or using moves affected by Triage, giving it ActionInitiative.
%%* {{Mummy}}
%%* RedEyesTakeWarning

!! '''CAP 3''': [[ Embirch, Flarelm]], and [[ Pyroak]]

A Fire/Grass dinosaur that is excellent at defending against a variety of enemies and grinding them down.

* TwentyFourHourArmor: Flarelm and Pyroak naturally have armor.
%%* ArmCannon
* AttackAttackAttack: Embirch frequently try to attack Pokémon that are much stronger than them, [[BullyingADragon even provoking them to anger]], since they want to [[IJustWantToBeBadass get stronger]].
* DependingOnTheArtist: Flarelm has a major case of this, depending on whether its concept art, spritework, or final artwork is referenced. Are its arm cannons yellow or brown? How low do its leg guards go? Is its body orange-and-tan or red-and-yellow? Does it have a grass skirt? (Its pre-evolution and evolution definitively do, so why not Flarelm?)
* CounterAttack: Flarelm prefers this method of battle, in contrast to its pre-evolution, since it is slower but otherwise stronger.
* DinosaursAreDragons: Averted; instead of breathing fire, it shoots fire out of its arm cannons.
* DependingOnTheArtist: The color of its grass skirt changes from yellow to green between generations.
%%* GreenThumb
%%* GlassCannon: Embirch
%%* MightyGlacier: Flarelm and Pyroak.
* {{Nerf}}: Pyroak once got [[BalanceBuff buffed]] to have Dragon Dance, letting it spam Dragon Dance-boosted recoil-less Flare Blitz and Wood Hammer. This upset the metagame and went against Pyroak's role, bringing it back to its original role as a sturdy wall.
%%* PlayingWithFire
* RequiredSecondaryPowers: These Pokémon have fireproof and exothermic leaves, which would otherwise cause them to self-ignite whenever they use a Fire-type attack.
* SchmuckBait: Pyroak gets Rock Head, and it also gets Flare Blitz, Wood Hammer, and Wild Charge. That combination of ability and moves might seem like a good combo, but Pyroak has an attack stat of 70 and a speed of 60, making it too weak and slow for an offensive role.
* TheStoner: Pyroak gets White Smoke as a Hidden Ability and Sweet Scent and Aromatic Mist as level-up moves. Its Pokedex descriptions also make reference to the smoke it burns as being soothing.
* YinYangBomb: Grass and Fire are two of the most diametrically opposed forces in both the games and in nature. Therefore, Pyroak immediately becomes a badass.

!! '''CAP 4''': [[ Breezi]] and [[ Fidgit]]

A parachuting CartoonCreature that evolves into a multi-armed Poison/Ground spider. It is notable for being the first CAP with a specific concept in mind: its purpose was to be a pure team-support Pokémon.[[note]]the previous three were based mostly on RuleOfCool.[[/note]]

* MultiArmedAndDangerous: As the line is based off of a spider, Fidgit consists of mostly arms.
%%* TheSleepless: Thanks to Vital Spirit.
%%* PoisonousPerson
%%* {{Flight}}: Breezi
%%* DishingOutDirt: Fidgit
* InformedSpecies: Fidgit looks little like a spider besides having eight limbs.
* MultiArmedAndDangerous: Fidgit uses its many large hands to, among other things, summon earthquakes.
* SupportPartyMember: Fidgit is designed as pure utility with unremarkable offensive presence. The Persistent ability helps keep field effects such as Tailwind or Trick Room longer, it has access to all entry hazards before Generation V, and it can switch in to absorb Toxic Spikes, a Poison or Paralysis-inducing attack, or, if it has Vital Spirit, a Sleep-inducing attack.
* ThisIsADrill: Fidgit has one on the bottom of his body. It also has smaller ones on each of his elbows, which it uses, in concept art, for Poison Jab. It naturally can use Drill Run.

!! '''CAP 5''': [[ Rebble, Tactite]], and [[ Stratagem]]
%%[[caption-width-right:288:some caption text]]

A Rock-type FragileSpeedster[=/=]SquishyWizard resembling an alien made of gravel with FloatingLimbs. Its goal was to [[PlayingAgainstType play]] [[MightyGlacier against]] [[IncrediblyLamePun type]] and see how the presence of such a new type of threat affected the metagame.

* ActionInitiative: Stratagem gets Accelerock and Vacuum Wave as priority attacks. They get boosted by Technician, but neither are very useful when Stratagem is fast already with a plethora of high-damage moves.
* ConfusionFu: It might be a floating rock, but it has an immense movepool filled with all sorts of elemental attacks. Technician-boosted Hidden Power allows it to run any type attack besides Fairy.
* CriticalHitClass: Stratagem received Sniper as its Hidden Ability and also got Laser Focus as a move, allowing it to guarantee critical hits that deal massive damage.
%%* DishingOutDirt
* GlassCannon: It has high Special Attack and speed just like Gengar, but it's faster and ''slightly'' more durable.
* PlayingAgainstType: Invoked. Rock-type Pokemon tend to be {{Mighty Glacier}}s--high attack and defense and low speed. Stratagem is the opposite, having high special attack and speed but thin defenses.
* SignatureMove: It has Paleo Wave, a Rock-type attack that uses Stratagem's higher special attack. This was due to the lack of special Rock-type moves.
* SiliconBasedLife: Rebble are gemstone-based beings that are born on comets and asteroids and fall to earth.
* StarfishAlien: It is, essentially, floating gravel that acts nothing like the way it should.
* TheStrategist: Tactite and Stratagem favor careful strategies, allowing them to beat opponents that are strong yet predictable.

!! '''CAP 6''': [[ Privatyke]] and [[ Arghonaut]]
%% [[caption-width-right:192:some caption text]]

A Water/Fighting octopus {{pirate}} that intended to be an anti-metagame Pokémon. It decentralized the metagame of its time, but it instead centralized it around itself.

* AsskickingEqualsAuthority: Privatyke will gladly change their loyalty to whichever is the stronger of two Arghonaut in a brawl.
* BalanceBuff: Arghonaut gained the Hidden Ability Technician and moves like Spikes and Circle Throw to help it with a role of a hazards setter and phazer. It also gained Scald to support its old role of {{No Sell}}ing setup sweepers.
%%* BareFistedMonk: Fighting-type. Maybe not bare-fisted, though.
* DressedToPlunder: Arghonaut is very thematically based off of a pirate; its mantle resembles a tricorne, it has a HookHand where the hook ''is'' its hand, and it has a single eye; the other eye is black, like an EyepatchOfPower.
* HypercompetentSidekick: Privatyke will carry out an Arghonaut captain's leader flawlessly, to both receive recognition and to become closer at becoming an Argonaut itself.
%%* MakingASplash
* MultiArmedAndDangerous: It has six limbs; two legs, two tentacles wrapped like fists, and two tentacles that end in a cutlass and hook, respectively.
* NoSell: Arghonaut has the Unaware ability, allowing it to ignore stat boosts in a boost-centric metagame.
* SwordAndFist: Two of its tentacles are wrapped like fisticuffs, while two others end in a blade and hook. In a case of GameplayAndStorySegregation, Arghonaut is heavily biased toward GoodOldFisticuffs. It gets many punching moves, while the only moves it gets that resemble slashing are Cut and possibly Cross Chop.

!! '''CAP 7''': Nohface and [[ Kitsunoh]]

A Steel/Ghost phantom fox that is intended to be the ultimate scouting Pokémon.

* BalanceBuff: Kitsunoh gained Iron Fist as its Hidden Ability, boosting the power of Meteor Mash, Bullet Punch, Thunder Punch, and Ice Punch.
* CheshireCatGrin: Kitsunoh permanently has one due to its masks. For female Kitsunoh, that means four of them from the ones on its body.
* CoolMask: While Nohface has no masks at all, Kitsunoh has multiple; one on its head and one for each limb.
* ElementalPunch: Kitsunoh has Thunder Punch and Ice Punch as tutor moves. Coupled with its Iron Fist ability, it makes for damaging coverage options.
%%* ExtraOreDinary
* TheFaceless: Nohface has a hole where its face should be, with beady red eyes emerging from it.
* FantasticFoxes: Despite the name, Kitsunoh is less directly inspired by the {{Kitsune}} youkai. It's still fantastic by being a phantom fox with a wide variety of elemental strikes.
* FogFeet: It doesn't have fog in lieu of feet, but rather, in addition to them.
* JaggedMouth: Its masks give Kitsunoh the impression of a sneaky grin and/or a CatSmile.
%%* OurGhostsAreDifferent
* SignatureMove: Shadow Strike, a physical Ghost-type attack which was added due to the lack of moves working with Kitsunoh's superior Attack stat.

!! '''CAP 8''': Monohm, Duohm, and [[ Cyclohm]]

A strangely adorable Electric/Dragon that looks like a [[ExactlyWhatItSaysOnTheTin dragon made of electricity]]. Intended to abuse abilities that are useful, but confined to sub-par Pokémon.

* AscendedMeme: The idea of a fluffy, pink Electric/Dragon tank that can use Choice Specs had been a RunningGag for the previous few Pokémon. This is exactly what Cyclohm (with pink as its shiny coloration) has become.
* MultipleHeadCase: Like a hydra, this Pokemon line sprouts more heads per stage.
* NoSell: Its Hidden Ability Damp allows it to nullify Self-Destruct and Explosion.
* OurDragonsAreDifferent: A triple-headed fluffy thundercloud dragon.
%%* ShockAndAwe
* WeatherManipulation: Not only can Monohm summon Whirlwinds upon hatching, but it has access to all weather-summoning moves, as well as Thunder, Blizzard, and Draco Meteor. The Gen. VII CAP updates additionally gave Cyclohm Powder Snow as an egg move.

!! '''CAP 9''': Colosshale and [[ Colossoil]]

A Dark/Ground Pokémon in the form of a well-over-eight-feet-tall subterranean brown narwhal. [[MemeticMutation Is good at basketball.]] Intended to stop secondary effects in the metagame.
%%* CombatPragmatist: Dark-type
* CoveredInScars: Colossoil has what appears to be scars (or, at the very least, red, scar-like streaks) on its face and arms, to emphasize its Dark typing.
%%* DishingOutDirt
%%* RedEyesTakeWarning
* SandIsWater: Like the Ground-type aquatic creatures from ''Pokemon'', Colossoil is a narwhal that lives in the ground.
* SeldomSeenSpecies: A narwhal.
* SoLastSeason: Subverted. Circumstances would have it such that Colossoil would become a top-ranked threat in the CAP metagame two generations after its inception. A combination of three changes made Colossoil extremely powerful, even if Colossoil hadn't been changed: Dark-type moves' matchup against Steel types, the buff to the move Knock Off, and the addition of the item Assault Vest give Colossoil advantages. In particular, it is comparable to Landorus-T, in that they're both powerful pivots with Ground-type STAB and the ability to use Knock Off. Colossoil gets STAB on Knock Off in exchange for the loss of Flying-type resistances/immunities and a 4x weakness to Ice-type attacks.
* ThisIsADrill: Colossoil has drills as horns, which it has on its face, down its back, and on its tail. It can naturally use Drill Run with them.

!! '''CAP 10''': Protowatt and [[ Krilowatt]]

An Electric/Water shrimp meant to be a [[TheMario jack-of-all-trades]]/utility counter (but is limited in how much it can do at a time thanks to the series' four-move limit), but primarily used as a sweeper due to a loophole on its ability.

* CounterAttack: It has a high 151 base HP stat and learns Counter and Mirror Coat, all to better reflect damage done to Krilowatt.
* GoneHorriblyWrong: The aforementioned loophole, enabling it to spam fast, recoil-less-Life-Orb-boosted attacks from its bizarrely expansive movepool. It even had the raw bulk to be virtually unkillable -- and it was the last straw before the CAP Pokémon received a massive nerfing.
%%* JackOfAllStats
* LightningBruiser: Krill is not only decently bulky with 151/73/74 defenses, but with a Life Orb, he's also pretty powerful. Even with his movepool nerfs he's good.
%%* MakingASplash
* PintsizedPowerhouse: Krilowatt is a measly 2'4", but it has abnormally high defenses and decent offenses. With Magic Guard, it fits the role of a potent bulky sweeper.
* SeldomSeenSpecies: A shrimp.
%%* ShockAndAwe

!! '''CAP 11''': Voodoll and [[ Voodoom]]

A Fighting/Dark [[CreepyDoll voodoo doll]] meant to be a perfect partner for Togekiss (but in practice has done better with Zapdos). Also the last CAP project to be created using [[VideoGame/PokemonDiamondAndPearl Generation IV]] parameters.

* BalanceBuff: As Voodoom could not achieve its role in the Gen. VII metagame, Voodoom was granted Nasty Plot itself, instead of needing to rely on another Pokemon to Baton Pass it.
%%* BareFistedMonk: Fighting-type
* ConsolationWorldRecord: Voodoom was made with the goal to "Pick a good-but-not-great OU Pokémon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.". They failed at making a teammate for Togekiss, but have succeeded ([[ The staff]] claims it was the ''most'' successful [=CAP=]) at making one for Zapdos.
** As the point was simply to find out the dynamics behind "perfect teammates," while not having the CAP turn into a GameBreaker like some of the other [=CAPs=], yes, Voodoom WAS the best CAP. Players learned a number of things about perfect teammates, and Voodoom isn't a GameBreaker (except MAYBE with Zapdos).
%%* CombatPragmatist: Dark-type
* CreepyDoll: It is an animated voodoo doll; its Dark typing helps support this trope.
* ElementalAbsorption: Its once-flavor ability [=LightningRod=] became viable with the Gen. V change that it nullifies all Electric-type attacks.
* ElementalPunch: Voodoom gets Ice Punch from tutoring.
* FrankensteinsMonster: The justification for Voodoom's electricity-absorbing abilities is that to evolve, its demi-canon pre-evolution Voodoll has to get struck by lightning via a needle through the heart. Frankenstein was cited as inspiration for this.
* GoneHorriblyWrong: Subverted - while he failed at partnering with Togekiss, he is exceptional with Zapdos. Because of this, he's been called the most successful CAP to date.
* HollywoodVoodoo: In a sense, Voodoom subverts this and plays it straight. (primarily the latter.) Some people had the idea to allow Voodoom to both bless (Louisiana voodoo) AND curse (Hollywood voodoo) people with its pins, but it's still a gigantic voodoo doll (which only Hollywood and Louisiana voodoo use: other Voudoun branches do not use them.)
** Voodoll plays the trope even straighter. It's basically a normal voodoo doll.
* ImprobableWeaponUser: A needle. Well, not exactly improbable for him since he's a ''voodoo doll'', but still not something you commonly see.
%%* LightningCanDoAnything
* ShoutOut: Voodoom's shiny colors are half-black, half red, much like Comicbook/HarleyQuinn.
* VoodooDoll: The line is based off of [[AnimateInanimateObject animated]] voodoo dolls.

[[folder: Generation V [=CAPs=]]]

!! '''CAP 1''': [[ Scratchet]] and [[ Tomohawk]]

The first two [=CAPs=] of Gen V, as well as the first two be part of an (entirely canon) evolutionary line and, in Tomohawk's case, the first Flying-type CAP. Specifically, a Flying/Fighting [[PantheraAwesome tiger]] [[OurGryphonsAreDifferent gryphon]] that is meant to help the player regain momentum (the upper hand). Scratchet, the pre-evolution, is a Normal/Fighting cub with a fluffy body meant to resemble an egg.

* ActionInitiative: One of the hallmarks of Tomohawk is its access to Prankster along with its diverse status movepool. It can cripple opponents with Taunt, Toxic, Haze, or infamously, Confuse Ray, heal with Roost, or even attack directly with Nature Power.
%%* BareFistedMonk: Fighting-type
* {{Flight}}: Tomohawk is able to fly despite its 'wings' only being a costume.
%%** BlowYouAway
* MasterOfAll: Tomohawk can cover a wide range of roles in a player's team to the extent that otherwise nigh-GameBreaker Pokemon are all checked by it.
* {{Mayincatec}}: Tomohawk has flavors of this, as well as more northern Native American elements.
** Scratchet has a tendency to chase [[Characters/PokemonGenerationVVictiniToZoroark Sigilyph]], another Mayincatec Pokémon.
* {{Nerf}}: Tomohawk lost Earth Power and Reflect when updated, giving opposing Pokemon a better chance of checking it.
%%* OurGryphonsAreDifferent
%%* PantheraAwesome
* PowerCreep: Tomohawk was created in early Gen. V OU, where Pokemon like Genesect and Sand Rush Excadrill ran the metagame. Likewise, Tomohawk had the power level to match, but unlike the other Pokemon, Tomohawk continues to be a dominant force in the CAP metagame.
%%* RidiculouslyCuteCritter

!! '''CAP 2''': [[ Necturine]] and [[ Necturna]]

A Grass/Ghost Pokémon that can learn Sketch once as an Egg Move, allowing in its movepool access to a single unique or mind-blowing attack that can come out of left field.

* BalanceBuff: For the Gen. VII updates, Necturna received a few more moves it doesn't have to Sketch to help increase its diversity, such as Leech Seed, Night Shade, and Phantom Force.
* BishounenLine: Necturine is very insect-like, while Necturna is much more humanoid.
* ConfusionFu: Their ability to learn Sketch once gives them massive versatility and unpredictability.
* CuteGhostGirl: Necturna was designed with this trope in mind.
* DecidedByOneVote:
** 237 votes were counted in the finals for deciding its design; not counting the moderator/tallier, the votes were [[ 134 to 133]].
** [[ Necturna's movepool]] was decided between 43 and 42 votes.
* {{Extra|Eyes}} EyesDoNotBelongThere: Necturna has eyes on her vine and 'dress', while Necturine has an extra set of small eyes underneath her main set.
* GiantWaistRibbon: The red band on Necturna's waist resembles a Giant Waist Ribbon. In conceptual artwork, she has a bow on her back, which is not present in its in-game sprite.
%%* GreenThumb
* {{Miko}}: A [[PlantPerson flytrap]] miko, specifically.
* MightyGlacier: Necturna has a high Attack stat and decent defenses, but low Speed.
* ObviousRulePatch: Starting from ''VideoGame/PokemonXAndY'', Pokémon are now allowed to go to the Move Relearner to remember Egg Moves that have been forgotten. Since this would potentially make them overpowered, the simulator prevents them from having more than one move that can only be learned via Sketch.
%%* SoulPower
* {{Yandere}}: [[ Supplementary material]] shows that Necturna has shades of this.

!! '''CAP 3''': [[ Mollux]]

A Fire/Poison-type [[MixAndMatchCritters lava lamp cone snail]] that is meant to overcome the weaknesses in its typing ''and'' exploit its positive aspects in its becoming a viable threat in the metagame.

%%* BlackBeadEyes
* DependingOnTheArtist: Which way Mollux's front legs curl changes between artists. The concept artist draws them curling back, the Gen. V sprites and party icon show them curling forward, and the Gen. VI model and party icon show them curled back.
* ElementalAbsorption: Mollux has Dry Skin as one ability, allowing it to absorb Water-type attacks for health and gradually heal in the rain.
* [[EverythingsSquishierWithCephalopods Everything's Squishier With Gastropods]]: And it is ''adorable''. Mollux is among the most popular of CAP designs.
* HotSkittyOnWailordAction: The movepool creator admits the absurdity of having a pink snail be in the Field and Fairy egg groups instead of Bug, Amorphous, or one of the Water egg groups.
* ImpaledWithExtremePrejudice: It's a cone snail, which is known for using an organic harpoon to prey on other animals. It can use its tongue to stab through a [[ButtMonkey Delibird]] through the [[EyeScream eye]] and [[SwallowedWhole swallow it whole]], [[ all while looking just as adorable afterwards]].
* KillerRabbit: A little scrawny snail doesn't seem so dangerous, does it? Its 131 Special Attack stat and decent defenses to back it up prove otherwise.
** With the type chart overhauls in Gen VI, Mollux is one of only two Pokémon to have a double resistance to Fairy (the other being [[Characters/PokemonGenerationIVFamilies Heatran]]). Thanks to Dry Skin, Mollux tends to completely wall and destroy Azumarill now (immune to Water, 4x resistant to Fairy, 2x resistant to Fighting).
* LandslideElection: The winning art design had a good 25% of the votes over the nearest competitor in the first art poll, and proceeded to sweep with a majority in the second poll.
* MightyGlacier: While it can tank hits from either side and hit harder than Magnezone, it's not ''that'' fast.
%%* PoisonousPerson
* PlayingWithFire: Mollux is a Fire-type Pokemon, but it sees more use in rain due to its Dry Skin ability. Putting out in Sun would make it lose health.
* ShownTheirWork: Lava lamp for a shell aside, [[ the anatomy]] of Mollux is highly accurate compared to real-life pulmonates.
* SuicideAttack: The movepool creator gave Mollux Final Gambit as a gimmick.

!! '''CAP 4:''' [[ Cupra, Argalis]], and [[ Aurumoth]]

A fuzzy caterpillar with copper wings that evolves into a silver-plated cocoon and then a six-winged golden moth. Aurumoth is a Bug/Psychic-type (the first Psychic-type CAP) that [[{{Railroading}} attempts to]] embody "risk vs. reward".

* BigCreepyCrawlies: Cupra is 1'8", Argalis is 4'3", and Aurumoth is an impressive 6'11".
* DanceBattler: Aurumoth learns Dragon Dance and Quiver Dance, allowing it to boost either attacking stat while making up for its below-average speed.
* EasyAmnesia: In the ''Black 2/White 2'' entry, Aurumoth, like [[Characters/PokemonGenerationIVFamilies Uxie]], can cause trainers to forget things. Thankfully, the effect is limited and temporary.
* EnlightenmentSuperpowers: In its ''Black 2/White 2'' Pokedex entry, Argalis evolves into Aurumoth when it achieves enlightenment. In-game, all it needs is to increase its level to 50.
* FacialMarkings: The line naturally has purple bands on its body and wings.
* FloatingLimbs: Aurumoth's six floating wings are its defining feature.
* GameplayAndStorySegregation: While its ''Black 2/White 2'' Pokedex entry says otherwise about Argalis's evolution, it evolves like the other pseudo-legendaries by level alone.
* GoldSilverCopperStandard: Aurumoth is gold, while its pre-evolutions are silver and copper.
* GlowingEyes: Although hard to see in its Generation VI render, Aurumoth's eyes glow independently of outside light.
* GoodWingsEvilWings: Aurumoth has three pairs of golden, shell-like wings floating around it, reminiscent of seraphim.
* HistoricalInJoke: Cupra being awarded to the best of athletes references the ancient UsefulNotes/OlympicGames, and the species name of the entire line (Copper Specie, Free Silver, and Gold Standard) refer to coinage and bimetallism.
* HollywoodDensity: [[AvertedTrope Averted]] with Cupra. Argalis and Aurumoth, however, invoke this by using MindOverMatter to lessen their weight, especially the latter.
* InfinityMinusOneSword: It's the psuedo-legendary of all CAP mons due to it having a stat base total of 600 and evolving late game.
* LightningBruiser: Aurumoth has great stats around the board except for Special Defense.
** GlassCannon: While it is a good mixed sweeper, tanking Special blows isn't the best thing it can do.
* MindOverMatter: This is how Argalis and Aurumoth hold their wings that encompass their bodies, reflected through their Hidden Ability Light Metal.
* {{Nerf}}: Aurumoth lost its MasterOfIllusion abilities (and gained Light Metal), as it was deemed that it allowed Aurumoth too many opportunities to set up safely, contrary to its concept.
* OneOfTheseIsNotLikeTheOthers: The leader of CAP typically uses a variation of a CAP's concept pitch as its description in the [[ CAP Pokédex]]. Even 'failures' such as Krilowatt tend to have a sensible description of what it does successfully. Aurumoth was such a failure that he could not find a better description than the placeholder "Legendary bug."
* OurAngelsAreDifferent: Aurumoth's appearance is based off of seraphim. (Not unlike [[Characters/PokemonGenerationVMinccinoToGenesect Volcarona]], ''another'' awesome moth-like Pokemon...)
* PsychicPowers: It's Psychic type and can learn moves such as Psyshock and Psychic to benefit it's typing.
* {{Railroading}}: Significant leaders of the CAP project declared Aurumoth more the [[RunningTheAsylum Topic Leader's personal project]] than following the community guidelines as the CAP mission has in the past, as evidenced by poll slate choices being unvaried and toward a specific goal, and having the resulting Pokémon not following the concept at all (being extremely un-risky to play).
* SuicideAttack: Aurumoth, among its many options, can use Final Gambit. It has above-average HP and decent speed, making it possible to KO many Pokemon.

!! '''CAP 5: [[ Brattler]] and [[ Malaconda]]'''

Two Grass/Dark serpents; the first, a rattlesnake, and the second, an anaconda of myth. The latter gives flexibility to sun teams while opposing common OU threats, especially Latias and Latios.

* ArmorPiercingAttack: It was given Infiltrator as a flavor ability in Gen. V, but as Gen. V upgraded the ability to bypass Substitute, it is seen more on Malaconda than Harvest, which is even more situational.
* AttackAttackAttack: Malaconda's level-up movepool consists solely of alternating Normal, Grass, and Dark attacking moves--as befitting its malevolent nature.
%%* CombatPragmatist: Dark-type
* TheCorrupter: Its mere presence causes those around it to become more hostile and evil.
* DecidedByOneVote: Its design was decided by two votes, actually: Amongst 230 votes, the results were 116 to 114.
* DepartmentOfRedundancyDepartment: Brattler's level-up movepool, through an oversight, repeats the moves Pursuit and Wrap -- Malaconda's movepool has those repeats, but those are justified in that it's an evolution, and evolutions tend to repeat the first few moves they learn.
* FantasticFruitsAndVegetables: The fruit on their tails are a part of them, and so act accordingly. Bratter's seeds grow and shrivel as an indicator of its health, and Malaconda's fruit is utterly delicious yet allows Malaconda to tempt its prey.
* ForTheEvulz: Both Brattler and Malaconda both inherently love attacking and corrupting others for no reason other than amusement.
* GreenThumb: It not only grows fruit on itself, but it causes the habitat it lives in to teem with plants as well.
* LandslideElection: In stark contrast to the [[DecidedByOneVote design contest]], voters had no indecision on choosing Wyverii's sprites for Malaconda.
* LightIsNotGood: Malaconda is the sinister serpent that shines brightest in the sun--with sunlight up, its access to 100% Harvest makes it remarkably tanky.
* MightyGlacier: Great HP and Attack, with absurd Special Defense on that. However, while its thin Defense is complemented by its HP, its Special Attack (which it does not need) and Speed leave a lot to be desired for.
* PowerOfTheSun: Malaconda plays up the [[LightIsNotGood Lightbringer]] mythos of its inspiration, being able to summon harsh sunlight in battle.
* {{Planimal}}: A snake that grows leaves, thorns, and an apple.
* SmugSmiler: In its artwork, Malaconda sports a devilish grin. In its sprites, it has a subdued, but more haughty smile.
* SnakesAreSinister: While most Pokémon are selfish at worst or under a malevolent trainer's control, Malaconda is by nature chaotic and, in fact, amplifies vices in those who meet it.
* TemptingApple: The Pokémon references both myths through the different colors of apples it may have.
** AppleOfDiscord: Regular
** ForbiddenFruit: Shiny
* UtilityPartyMember: Malaconda isn't great at beating down enemies of its own, but it has the tools needed to guide the rest of its team toward victory. It can wall many attackers that use special attacks, use STAB-boosted Knock Off to remove enemy Pokemon's items, paralyze most Pokemon with Glare, use Rapid Spin to remove hazards on its team's side, and summon the sun to boost the Pokemon on its team with the right moves and/or abilities.

!! '''CAP 6: [[ Cawdet]] and [[ Cawmodore]]'''
%%[[caption-width-right:192:some caption text]]

The final Gen V CAP, a Steel/Flying frigate bird Pokémon that utilizes moves underused in the OU metagame successfully. Its SignatureMove is specifically Belly Drum.

* ActionInitiative: It gets Bullet Punch alongside Belly Drum, one generation before Azumarill could use the same combination.
* AnchorsAway: Cawmodore has an anchor incorporated into its beak, all the better to ram the opponent with Iron Head.
* AnimalGenderBender: In real life, only male frigatebirds have the characteristic red gular pouch, but Cawmodore can be both male and female.
%%* BlowYouAway: Flying-type.
* CastFromHitPoints: The move it's built around, Belly Drum, sacrifices half of its HP to maximize its attack.
* ElementalAbsorption: Cawmodore can receive Volt Absorb as an ability, letting it gain health from what would otherwise be a weakness in Electric-type moves.
%%* ExtraOreDinary: Part Steel-type.
* FailedASpotCheck: Cawdet will happily wander through enemy territory, since it's plated with enough armor to avoid potential dangers.
* FeatherFingers: Cawmodore is shown to gesture the white feathers on its wings like fingers, and they presumably clench into a fist to use Bullet Punch, but it hasn't been shown to use them for anything dexterous.
* GlassCannon: Cawmodore's high speed, strong STAB moves, priority, and access to recovery makes it terrifying once it is able to activate Belly Drum. That's a big "if", though, considering Cawmodore's low HP and Special Defense.
* NoSell: One of its possible abilities is Volt Absorb, allowing it to not only shrug off Electric-type attacks with zero damage taken, but [[ElementalAbsorption actually regain health upon being hit by them]], leaving it with only a weakness to Fire. This is seriously comes in handy, considering that Belly Drum is CastFromHitPoints.
* SignatureMove: Belly Drum. Kind of an odd example since other Pokémon can use it, but Cawmodore is literally built so that it can use Belly Drum very well ''and'' so that any set that ''doesn't'' use Belly Drum is thoroughly suboptimal.
* WhenAllYouHaveIsAHammer: In contrast to the broader movepools CAP Pokemon get, Cawmodore is remarkably one-dimensional. It can't afford any other roles besides 'use Belly Drum and sweep', but it is ''really'' good at that role.

[[folder: Generation VI [=CAPs=]]]
!! '''CAP 18: [[ Volkritter]] and [[ Volkraken]]'''
%%[[caption-width-right:192:some caption text]]

The first Gen VI CAP (and a return to the previous numbers rather than renumbering them in Gen V). It is a Fire/Water vampire squid pokemon that works as a "Major Third"; a member of a PowerTrio or "core" of pokemon, in a similar member to how Voodoom was designed to be a perfect partner to a single pokemon. In this case, the planned trio is to be formed with Lucario and Latias.

* ArmorPiercingAttack: Infiltrator stops variants of Aegislash that use Substitute, although it has other uses beyond this primary reasoning. It can also bypass Reflect and Light Screen, meaning it's very hard to contain Volkraken.
* BioluminescenceIsCool: Like the vampire squid it's based off, it has numerous photophores around its body.
* EverythingsSquishierWithCephalopods: It's a vampire squid.
* MortonsFork: Its primary ability, Analytic, is designed to take advantage of switches, so an opposing trainer does not have the better option between leaving a vulnerable Pokemon in versus switching it out and having the switch-in suffer a large chunk of damage.
* OxymoronicBeing: Like Pyroak, fire and water clearly do not get along normally.
%%** MakingASplash
%%** PlayingWithFire
* PowerTrio: Planned on being part of one with Lucario and Latias. Come playtest, though, it was deemed that Lucario just couldn't hold up in Generation VI OU, and Volkraken wasn't going to help it.

!! '''CAP 19: [[ Snugglow]] and [[ Plasmanta]]'''
%%[[caption-width-right:192:some caption text]]

An Electric/Poison manta ray designed to dissuade the opponent from fainting it, as that would give a teammate (Mega Gyarados) a free switch-in and an opportunity to sweep.

* BalanceBuff: Given that Plasmanta's original role was no longer relevant, the CAP community decided to made Plasmanta's checks less well-defined (as it wants to survive now). In particular, Plasmanta gained Aura Sphere to let it damage Pokemon like Ferrothorn, Heatran, Tyranitar, and Cawmodore.
* BioluminescenceIsCool: The rings on Plasmanta's back glow.
* CantKillYouStillNeedYou: Plasmanta's STAB attacks and damage output are intentionally underwhelming, all for the opponent to keep Plasmanta alive to prevent a more dangerous Pokemon from taking its place.
* CuddleBug: Snugglow loves giving oceangoers a surprise {{glomp}} and actively search out sources of stress to calm others.
* GiantFlyer: Plasmanta is an enormous 23 feet long.
* MyDeathIsJustTheBeginning: Defeating Plasmanta lets Gyarados come in without harm, potentially setting up for a sweep.
* TronLines: The line's shiny markings were designed specifically with this trope in mind.

!! '''CAP 20: [[ Floatoy, Caimanoe]], and [[ Naviathan]]'''
%%[[caption-width-right:288:some caption text]]

A Water/Steel viking longship that can use both Dragon Dance and Calm Mind sets effectively and has completely different checks and counters for either set.

* BalanceBuff: Naviathan's Dragon Dance set was outclassed by other users of the move (i.e., Feraligatr and Dragon-type Pokemon). Its ability Water Veil was replaced by Guts, to boost physical damage. It received Heavy Slam as a more powerful STAB option, and it gained Psychic Fangs as a coverage move, allowing it to break through Fighting-type Pokemon and Pokemon like Mega Venusaur, Mollux, and Plasmanta that would wall it.
* BreadEggsBreadedEggs: The motif of its evolutionary line invokes this--the first stage is an inner tube with white stripes and oars, its second stage is a canoe with a reptilian anatomy and stormy colors, and the final stage is a reptilian viking ship with a white, striped keel and oars along its back.
* CoolBoat: It's a draconic LivingShip that utilizes ConfusionFu in battle.
* ElementalPunch: Naviathan can learn Thunder Punch and Ice Punch from tutors.
* ExtraOreDinary: Caimanoe and Naviathan gain the Steel-typing as well as the hidden ability Light Metal.
* GoodBadBugs: The first few hours of Naviathan's playtest placed zero bans on what Pokemon could be used. Therefore, people could use legendary Pokemon or even multiple Mega Pokemon without needing to mega-evolve.
* HorseOfADifferentColor: Like Lapras, the Pokemon in these line transport others across the water. Unlike Lapras, they are literally based on aquatic vehicles.
* MagicKnight: Naviathan can attack with either physical or special attacks, and its typing gives it decent resistances. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.
* MakingASplash: All three stages are Water-type.
* TheNavigator: Thanks to its innate magnetic field, Caimanoe is adept at navigation. It is literally a navi-''gator''.
* NeverSmileAtACrocodile: Subverted with Caimanoe. It has a wide, fanged mouth, but it only attacks if someone else provokes it.
* RoarBeforeBeating: According to its ''X''/''OR'' entry, it would cry before the start of a major battle.
* SapientShip: The entire line is based on of aquatic vehicles: a pool toy, canoe, and viking longship, respectively.
* StealthPun: Caimanoe is a navigator.
* ThisIsADrill: It has access to Drill Peck as coverage.

!! '''CAP 21: [[ Crucibelle]]'''
%%[[caption-width-right:192:some caption text]]
A Poison/Rock slime mold with a Mega Evolution, capable of using the most of its typing to dole out powerful Head Smash attacks and act as a utility counter against various OU threats.

* ArmorPiercingAttack: One of the base form's abilities is Mold Breaker, aimed to allowing it to use status moves against Pokemon with Magic Bounce (such as Mega Sableye or Mega Diancie, which are popular in OU at the time).
* BadassAdorable: A rather meek, shy looking slime mold humanoid that can go head to head with some of OU's biggest threats and has the BST to match.
* CastFromHitPoints: Crucibelle's best moves include Head Smash and Wood Hammer, which inflict recoil damage. Crucibelle is expected to switch out to heal by using Regenerator or to nullify the damage completely with Magic Guard when it Mega Evolves.
* ChestMonster: It looks like an ornately-designed urn from the outside, while it surprises anyone who comes close.
* GradualRegeneration: It gets the Regenerator ability in its base form, allowing it to switch without worrying about entry hazard damage or damage from recoil moves, specifically Head Smash.
* LightningBruiser: Its HP, Attack, and Speed stats are its main highlights followed by good Special Defense. Like [[Characters/PokemonGenerationVIFamilies Goodra]] though, its Defense stat is rather lacking, and it risks losing some of its bulk if it isn't running Regenerator.
* PeekABangs: It has slime acting as bangs, in order to veil its second eye.
* SlimeGirl: Crucibelle is a humanoid slime mold in a pot.
* StealthPun: One of the abilities the CAP has is Mold Breaker, and the design is a slime mold that leaves its pot for its Mega Evolution.
* UseYourHead: It makes great use of Head Smash's sheer power by either recovering from the recoil damage or avoiding recoil entirely.
* WeaponizedHeadgear: The lid of its pot works as a spiked helmet for [[UseYourHead Using Its Head]].

!! '''CAP 22: [[ Pluffle]] and [[ Kerfluffle]]'''
%%[[caption-width-right:192:some caption text]]
A Fairy/Fighting pillow fighter that uses the move Parting Shot to its full extent, given that its only users in Gen. VI are Pangoro and Smeargle, neither of which have the attributes needed to use Parting Shot effectively.

* AfterCombatRecovery: In tandem with Parting Shot, Kerfluffle has Natural Cure, which allows it to lift a persistent status condition without using a turn.
* BlowingARaspberry: Kerfluffle's stuck-out tongue invokes this, while Pluffle's tongue is more reminiscent of a SillyMeGesture.
* BlushSticker: Pluffle has pink ones on its cheeks.
* BunniesForCuteness: Pluffle is a cute bunny pillow.
* ExoticEyeDesigns: One of Kerfluffle's eyes is much larger than the other and is in the shape of a four-pointed star.
* FightingClown: Kerfluffle is one of the silliest-looking CAP Pokemon, but it's excellent in its role compared to the to the brawling octopus-pirate or sentient voodoo doll.
* LetsFightLikeGentlemen: Kerfluffle can knock a grown man out in one punch, but it always carries him/her to bed to recover afterwards.
* NotTheIntendedUse: Kerfluffle has Celebrate and Hold Hands as Event moves, which are normally completely useless in battle. Then Generation VII gave all moves a Z-variant, and suddenly Z-Celebrate and Z-Hold Hands can raise all its stats (except for evasion and accuracy).
* SignatureMove: Parting Shot, which allows Kerfluffle to switch out of a bad matchup to a teammate, helps it keep momentum on a team.
* TookALevelInBadass: Pluffle are naturally gentle, but they get rowdier with age until they gain the fighting spirit and evolve into Kerfluffle.
* VisualPun: Kerfluffle is a fighting pillow--or, a pillow fighter.


[[folder: Generation VII [=CAPs=]]]
!! '''CAP 23: [[ Pajantom]]'''
%% [[caption-width-right:120:some caption text]]

A Dragon/Ghost sleeping dragon that is a master of trapping moves, being able to use moves like Wrap, Whirlpool, Sand Tomb, Fairy Lock, and, most significantly, Spirit Shackle at the expense of the opponent.

* DreamWeaver: The real Pajantom is the tiny dragon. The larger specter is a manifestation of its dreams.
* LivingDream: The ghostly apparition is the fantasy of the smaller dragon brought to life.
* ManChild: Pajantom, despite its scary specter, always has the mind of a small child.
* NiceHat: The horn on Pajantom's head resembles a sleeping cap, and it spumes its ghostly specter from the hat's tip.
* ObliviouslyEvil: "Evil" is a strong word, but Pajantom seems unaware that "make new friends by trapping them" causes more harm than good.
* TrapMaster: Pajantom is designed to use the effects of trapping moves on its opponent--whether that means cinching a KO prevented otherwise by a switch or pressuring the opponent to switch to another Pokemon Pajantom can dismantle.


[[folder: Unofficial [=CAPs=]]]

Note: '''These [=CAPs=] are conceptual, and thus, will never be actually available to use on Pokémon Showdown!, the main simulator.'''

!!'''[[ Froxbite]]'''
The first unofficial CAP, made by a moderator and several CAP members, it is a Ice/Fire fox intended as part of a hail team.

* AdaptiveArmor: Sort of, as Froxfire's fur inversely scales with temperature.
* {{Expy}}: Of Syclant, as it is a GlassCannon that works best in hail, has similar base stats and base stat total, and has a secondary typing that neutralizes one of the Ice-type's weaknesses while doubling its weakness to Rock-type moves.
* FantasticFoxes: It's a flame-tailed arctic fox that can control the weather.
* GlassCannon: Like Syclant, it has around base 70 for its HP, Defense, and Sp. Defense, but it has around base 120 for its Attack, Sp. Attack, and Speed.
* OxymoronicBeing: It has both [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] as its elemental affinities, which is normally self-defeating.
* PowerOfTheStorm: It manipulates the weather rather chaotically in a Pokedex entry, though in-game, it can only produce hail so with its Dream Ability.
* {{Slippery Slope|Fallacy}}: Commonly cited as the reason Froxfire will not be officialized in any way, as if this CAP was accepted and used in competitive play, that would set a precedent for other, less thought-out Pokémon to do the same, spoiling the integrity and mission of CAP as a whole.
* UnstableGeneticCode

!!'''[[ Cnidali]] and [[ Mega Cnidali]]'''
A Poison/Fighting jellyfish intended to be a bulky utility [=NeverUsed=] Pokémon. Was created for the purposes of [=NeverUsed=] CAP brainstorming, but nothing more.

* BareFistedMonk: Fighting-type.
* ElementalPunch: It can learn a variety of them, including Sting Jab, its SignatureMove.
* GoneHorriblyWrong: It was created as a [=NeverUsed=] Pokemon, but many users thought it was simply too powerful to remain in the tier.
* TheParalyzer: Sting Jab, despite it being a Poison-type move, can paralyze.
* PoisonousPerson

!!'''[[ Chamereon]]'''
A Pokémon designed to theorize how Multitype might affect the [=OverUsed=] metagame and as an InJoke to {{memetic|mutation}} CAP art entries.

* FishEyes: Well, it ''is'' a chameleon.
* GlacierWaif: It's two feet long, looks rather awkward and lanky, and has 119/111/109 defenses.
* HollywoodChameleons: Double-subverted. It can only change the color of its bands and ridge, but it can change its typing.
* LethalJokeCharacter: Its existence is a joke, but that doesn't mean that it isn't a competitive Pokémon. Its defenses, movepool, and flexible typing can theoretically have it fit on a variety of teams.
* MultipurposeTongue: It uses its tongue to swing from and to branches.
* StoneWall: It has amazing defenses, made even better by how it can change its typing at will. Its attack is acceptable after boosting it up with his wide variety of [[StatusBuff boosting moves]], but otherwise Chamereon just cannot deal enough damage.

!!'''[[ Petrogeist]]'''
A Ghost/Rock Pokémon that is capable of walling many threats, even if its stats do not appear to follow that.

* CreepyLongFingers: Its 'hands' are scythe-like with long 'fingers' as blades.
* FlamingHair: The top of Petrogeist's head emits a ghostly substance, which looks like bluish flames.
* SpikesOfDoom: Not only can it learn Stealth Rock and Spikes, Petrogeist has two large stalagmite ShouldersOfDoom.
* SupernaturallyDeliciousAndNutritious: Oddly inverted, as apparently, Petrogeist's ectoplasm tastes like blueberry ice cream to people.
* TrailOfBreadCrumbs: Petrogeist drops a trail of rocks to find its way back from wandering at night.
* TreasureRoom: It's said to keep a collection of stolen items from spelunkers. It's never been confirmed where these hoards might be, though.

!!'''[[ Ampeater]]'''
The first of Generation VI theoretical [=CAPs=], Ampeater is an Electric/Dark anteater designed to use Sticky Web to sweep.

* BladeBelowTheShoulder: Its hands end with single, sharp points that carry currents of electricity.
* TunnelKing: It lives alone in burrows, yet it's not a Ground-type Pokemon.
* YellowLightningBlueLightning: The highlights on Ampeater represent both yellow and blue flavors of electricity.

!!'''[[ (Unnamed Steel/Flying Pokemon)]]'''
A Steel/Flying bird with a furnace chamber body designed as a true Charizard counter.

* HollywoodDensity: It averts the tendency in ''Pokemon'' to make species much lighter than a plausible weight; it uses its hefty 2,000 kg. to abuse Heavy Slam and Heat Crash.

!!'''[[ Reverbell]]'''
A Fairy/Ghost angelic bell designed to counter Tomohawk. It is the first unofficial CAP to be created on the CAP Project channel on Pokemon Showdown! rather than IRC.

* ForDoomTheBellTolls: It learns Perish Song as a level-up move, and it ''is'' a ghostly bell.
* OurGhostsAreDifferent: It's an angelic ghost that possesses a bell.

!! '''[[ Eucalyptank]]'''
A Grass/Rock totem pole/sundial/top made to exploit all weathers to its offensive advantage.

* MissingSecret: It gets Shift Gear as an egg move, but the only parents it might possibly have is a genderless species of Pokemon.
* StatusBuff: It can use Sand Rush to double its otherwise mediocre speed.
* WeatherManipulation: It has Drought as a primary ability, and it can exploit its effects with Weather Ball and Synthesis.

!!'''[[ (Unnamed Water/Ghost Pokemon)]]'''
A Water/Ghost ship barnacle designed to maximize passive damage.

* GhostShip: It's a ship that has been taken over by not only barnacles but an unknown creature inhabiting it. Naturally it has Ghost as one of its types.
* GradualGrinder: It is better at wearing opponents down by forcing them to switch in or by injuring them with Leech Seed or Spiky Shield than actually attacking.
* NoSell: It has Disguise as one of its abilities, giving it a free turn to set up hazards or a status condition.
* SupportPartyMember: It specializes in setting up entry hazards and keeping them active, then dealing residual damage instead of dealing direct damage.

!!'''[[ Chisphera]]'''
A Fighting/Psychic chimera that starts off subpar but grows stronger in battle the longer it stays in.

* EscapedFromTheLab: Its ''Moon'' Pokedex entry states that it was a project by the Aether Foundation and escaped from Aether Paradise.
* MagicKnight: It can run well both a physical or special set.
* IncreasinglyLethalEnemy: Chisphera relies on gaining stat boosts either through Contrary in conjunction with Superpower and Close Combat or Stamina with Calm Mind. It then unleashes those boosts in not only normal attacks but moves that gain power with stat boosts such as Stored Power and Power Trip.

!!'''[[ Elktrolysis]]'''
An Ice/Electric moose designed to be the ultimate Hail abuser.

* UtilityPartyMember: It can set up Hail and provide a defensive buff in the form of Aurora Veil for its teammates.
* WeatherManipulation: It receives Snow Warning as an ability to summon hail. As an added bonus, it can call down Thunderbolts.

!!'''[[ Holloqua]]'''
A Water/Ghost jellyfish that, like Cyclohm, takes advantages of abilities not commonly seen in the metagame.

* TheEmpath: Holloqua seek out those that are crying in order to soothe them.
* EmptyShell: Its Pokedex entry in ''Pokemon Sun'' says that Holloqua are hollow creatures, drifting aimlessly in the seas.
* SupportPartyMember: It can set up Reflect/Light Screen and/or Trick Room in tandem with its ability to allow easier switches for its team's side. It can also burn enemies with Scald or use Z-Curse to inflict status conditions.