%% Zero Context Example entries are NOT allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. %%

The central cast of ''VideoGame/BioShockInfinite''.

'''Warning!''' Due to the nature of the game, there are many, ''many'' spoilers on this page, many of which are '''unmarked'''.\\
''Tread carefully''.


[[folder:Booker [=DeWitt=]]]
!!Booker [=DeWitt=]
[[caption-width-right:250:''"One thing I've learned; if you don't draw first, you don't get to draw at all."'']]
->'''Voiced by:''' Creator/TroyBaker (Main game), Creator/StephenRussell (2009 gameplay demo)

The PlayerCharacter of ''[=BioShock=] Infinite''. Booker is a former soldier and PinkertonDetective who ekes out a meager living as a PI. His newest assignment: a faceless client wishes him to extract Elizabeth from the flying city of Columbia. In exchange, Booker's employer will wipe out all of his outstanding debts.

Booker is world-weary and cynical, having been involved in his fair share of {{dirty business}} over the years, but he will do whatever it takes to complete the job.
* ActionDad: He ''was'' a father, but not any more. [[spoiler:Except he still is; he just doesn't realize the child he gave up is by his side]].
* {{Adorkable}}: Rarely, but whenever he is correcting Elizabeth, or trying to get her attention without starting a fight, he comes off rather awkward and introverted.
* TheAlcoholic: If the bottles littering his office are anything to go by, he became this after [[spoiler:hawking his daughter to get out of paying the bookies]]. Comstock chastises his drinking and gambling when he first addresses Booker.
* AlternateSelf: Booker is the Columbia counterpart to [[VideoGame/BioShock1 Jack]] (with elements of [[VideoGame/BioShock2 Delta]] as well), beginning his journey at the foot of a lighthouse. This is a bit more literal than it appears at first. As Elizabeth explains, in every universe there is a man, a lighthouse, and a city. [[spoiler:He's also a youthful version of Zachary Comstock, but only in a universe where he underwent baptism and became a new man]].
* AmnesiacHero: All of Booker's memories, up to the Luteces showing up in his office, have been systematically altered or erased. He doesn't even remember [[spoiler:having a daughter, or his previous meeting with Comstock and the Luteces 20 years ago]]. Being as this twist isn't revealed until the end, it is an [[InvertedTrope inversion.]]
* AntiAntiChrist: In a roundabout way, Booker is both a Christlike and a Satanic figure. As [[spoiler:Father Comstock]], he is destined to [[spoiler:wreak havoc on human civilization, and likely won't stop until the whole world bows at his feet]]. As Booker [=DeWitt=], it is foretold that he will burn Columbia to the ground and steal away the Prophet's daughter.
* TheAntiChrist: The Founders, a zealous religious faction, refer to him as the "False Shepherd". Given what ideology the Founders hawk, this should be taken with a grain of salt.
* AntiHero: Booker has done a lot of bad things in the past, and he's the "hero" of the story.
* ArbitrarySkepticism: Yes, sure, [[spoiler:a city at the bottom of the sea]] is ridiculous. Unlike all the other sights Booker has seen by that point, starting with a floating city in the skies and getting more insane from there.
* TheAtoner: For his part in the Battle of Wounded Knee and the things he's done as a Pinkerton. [[spoiler:Unbeknownst to him, he is also atoning for selling his infant daughter to save his own neck]].
-->'''Booker:''' Sometimes there's a precious need for folks like [[TheRevolutionWillNotBeCivilized Fitzroy]].
-->'''Elizabeth:''' How come?
-->'''Booker:''' 'Cause of folks like me.
* BadassNormal: How he starts the game. On the perimeter of Columbia, he acquires a Broadsider pistol at the raffle and fends off the cops for a while, before getting his first offensive Vigor and Gear (from a Fireman). He was also one in his past, during the Battle of Wounded Knee.
* BadGuysDoTheDirtyWork: Invoked. Booker does not consider himself a good or even decent guy, and unhesitatingly performs any of the unsavory tasks that Elizabeth is willing to do.
* BeAllMySinsRemembered: The reason behind him [[spoiler:not accepting a baptism after what he did at Wounded Knee, contrasting him entirely with [[EvilCounterpart Comstock]] [[NeverMyFault relinquishing all blame and taking the baptism]]]]. This heavily colors his TheAtoner BadGuysDoTheDirtyWork mentality.
* BigNo: He lets one out when [[spoiler:Anna/Elizabeth is being taken from him in the ending]].
* BrooklynRage: He lives in New York and he's a very violent individual.
* ByronicHero: Let's just say Booker's life isn't a road of sunshine and happiness, what with taking part in a massacre at a young age, being a thug Pinkerton Agent, alcoholic, and cynical as hell. [[spoiler:And that's not even getting into the fact he sold his daughter...]]
* ChickMagnet: Before everything goes to hell women are surprisingly all over Booker.
* CloudcuckoolandersMinder: Served as this to Elizabeth for the first half of the game.
* ClothesMakeTheLegend: The incarnation of Booker who lives in Rapture wears a strikingly similar outfit, [[https://vignette1.wikia.nocookie.net/bioshock/images/2/21/Comstock_Burial_at_Sea_render.jpg/revision/latest?cb=20140406110538 with a red necktie in place of the kerchief being the only real update to it.]]
* CombatPragmatist: The very first in-game fight sees Booker distract his would-be executioners by tossing a baseball into the air, grabbing one by the collar and dragging him to meet his buddy's Sky-Hook face-first, then stealing the Sky-Hook and turning it against its owner (rending flesh and snapping bones like kindling) before putting down another half a dozen police. It's not hard to guess how he might have been deemed too vicious for the Pinkertons -- he never hesitates to kill nor is he ever particularly repentant about doing so in the name of protecting himself (or his charge, Elizabeth).
* TheComicallySerious: Booker ''is'' this trope, which is why many of the things he says are so hilarious even though his sense of humor is almost non-existent. The funniest examples probably being:
--->'''Booker:''' Elizabeth? ''Why is your mother a ghost?''\\
'''Booker''': It would appear... [panting] that your mother... [reloading] is raising... [running like hell] ''the dead!''
* CowboyCop:
** If how he interprets his 'job' during the game is any indication, being an insanely violent loose cannon with a disregard for rules is probably part of what got him fired.
** Living in Rapture hasn't smoothed Booker's rough edges, if the conversation in ''Burial at Sea'' is any indication. ''This'' gumshoe makes Mike Hammer look like Andy Griffith.
---> '''Booker''': If Suchong had Sally, I'd know it.\\
'''Elizabeth''': How?\\
'''Booker''': Because I tied him to a chair and asked him...\\
'''Elizabeth''': So?\\
'''Booker''': ... for [[JackBauerInterrogationTechnique fifteen hours]].
* ContrastingSequelMainCharacter: Other Bioshock protagonists [[HeroicMime didn't talk]] and had no real indication of personality other than how the player chose to treat Little Sisters. Booker is neither of these things.
* DarkAndTroubledPast: He was told to "bring us the girl" to "wipe away the debt". That's only the tip of a very big, very complex iceberg, which the game (and most of the spoilers on this page) revolve around.
* DarkIsNotEvil:
** He is firmly opposed by the very religiously-flavored Founders and Comstock (often characterized by them as a devil, a satanic influence, or TheGrimReaper), and he did a lot of bad things in the past, the specifics of which we're probably better off not knowing. He's still more palatable as an individual than Columbia's collective jingoistic insanity, though, and becomes a better person over the course of the narrative.
** He also has a fairly progressive attitude racially (in that he treats everyone with an equal amount of indifference). His response to a black man he sees smoking and is afraid of Booker telling anyone: "Hey, smoke 'em if you got 'em, pal. I ain't no gendarme." And if you choose to throw the ball at Fink instead of the mixed-race couple, there's the fact that he even does that, not to mention he sounds quite miffed at the situation. Considering the time period, such an action would be surprising even coming from a non-Columbian ten times nicer than Booker is. [[TheAtoner Not that there isn't a good reason for him to be more sensitive than most about racism]]. During the Battle of Wounded Knee (now called the ''Massacre'' of Wounded Knee, possibly because of him), he killed countless Native Americans, and [[spoiler:burned teepees down with women and children still inside (ostensibly to gain the acceptance of his comrades after a comment about him having some Native ancestry.)]] Regret and self-loathing over this is largely why he is so fucked up. So opening up that wound by trying to stone a mixed-race couple probably isn't a good idea.
* DeadManWriting: You find at least two recordings from him [[spoiler:in an alternate Columbia where he was killed]] -- including one he recorded [[spoiler:as he lay dying]].
* DeathByChildbirth
-->'''Elizabeth:''' So, Mr. [=DeWitt=], is there a woman in your life?\\
'''Booker:''' There was. She died.\\
'''Elizabeth:''' How?\\
'''Booker:''' Giving birth.\\
'''Elizabeth:''' Oh... you have a child?\\
'''Booker:''' [[ShaggyDogStory No.]]
* DeathByIrony: TheMultiverse ''exists'' because he refused ([[AlternateSelf and didn't refuse]]) his baptism. [[spoiler:He dies by being drowned in the waters where he wasn't (and was) baptized]].
* {{Demonisation}}: Columbia's religion, as devised by Comstock, presents Booker as an AntiChrist figure called the "False Shepherd" that will corrupt Elizabeth.
* DespairEventHorizon: Going hand-in-hand with his MoralEventHorizon, Booker losing [[spoiler:Anna]] left him a broken man, consumed by alcoholism and gambling addiction to try and ease his pain. At the end of the main game, the realisation that [[spoiler:he and Comstock are two versions of the same person]] is followed by him barely struggling as he allows Elizabeth to [[spoiler: drown him.]]
* {{Determinator}}: He can and will weather all the hell Columbia throws at him to get Elizabeth out of Columbia, especially when his motives for doing so shift from [[NothingPersonal business]] to [[ItsPersonal personal]].
* DyingAsYourself: The only way to finish off Comstock for good is to [[spoiler:kill himself before he becomes the Reverend]].
* EarnYourHappyEnding: One possible interpretation of the post-credits ending, though in the most extreme variation possible.
** [[spoiler:Through Booker's death at the baptism at the end of the game, the only universe which remained a constant was the one where he refused the baptism and never went through with selling his daughter -- an outcome which leads to Comstock never being "born", Columbia never being built, and neither civilization coming to an end. Essentially, he had to kill himself in an infinite number of universes so he and Anna can presumably live happy, normal lives.]]
* EmpoweredBadassNormal: With Vigors, Infusions and Gear, he can be capable of taking out whole armies of men and machines that stand in his way.
* EvenTheGuysWantHim: At least four male [=NPC=]s around Columbia come at him with thinly-veiled overtures, the earliest one is right after he gets pass Comstock's monument at Town Center, with "Good day, Citizen. You're looking fit." Including one as blatant as "Howdy, sailor..." (as well as "I'm fond of the Greco-Roman style. If you want, I could always ''teach'' you," and "If you're willing to go into that booth with me, I'm sure I could find you a set of trunks...").
* ExpositionFairy: [[spoiler:A ghostly imitation of Booker Prime in ''Burial at Sea'' -- the same one who drowned at the end of ''[=BioShock=] Infinite'']]. He briefs Elizabeth (now playable) via the radio, provides instructions on how to navigate Rapture, and lends moral support where needed.
* ExtremeOmnivore: You can make him ''eat'' food that has been thrown in the trash bin. At one point two oval objects are found in a toilet, they turn out to be potatoes. And yes, before you ask eating them will give you health just like normal. Given that he'd been struggling with debt, it's probably not a stretch to say that this could be in-character.
* FeaturelessProtagonist: Averted; unlike the previous protagonists in this series, he has a full name, an established personality, a consistent voice, and a backstory. His face is also seen in two reflections at the beginning of the game, in the Voxophones recorded by an alternate reality version, [[spoiler:and is visible on the alternate versions running around the multiverse confluence in the finale]].
* FirstPersonGhost: Does not cast a shadow or have a reflection, except during some scripted events (e.g. the washbasin at the start of the game, or his reflection in the glass while being rocketed to Columbia). Jumping onto a skyline after the fifteenth wave in a ''Clash in the Clouds'' game shows his character model is just a pair of arms.
* FirstPersonSmartass: Particularly when encountering the Siren. To say nothing of his first impression of [[spoiler:Rapture]].
-->'''Booker:''' A city at [[spoiler:the bottom of the ocean]]? [[WhoWritesThisCrap Ridiculous]].
* ForWantOfANail:
** After the battle of Wounded Knee, a spiritually-broken Booker decided to cleanse himself through baptism. [[spoiler:In one reality, he accepted Preacher Witting's offer to be "born again" and renamed himself Zachary Comstock; in another one,]] Booker didn't go though with it, and he rejected the whole notion of redemption, leading to a life of deep gambling debts.
** The bloodied form of Jeremiah Fink is holding a voxophone of Booker's last words -- in this reality, at least. This alternate Booker was caught in a Vox-Founder crossfire and succumbed to his injuries because Elizabeth wasn't there.
* FutureMeScaresMe: Booker avoided baptism at the last moment, [[spoiler:while in an AlternateTimeline he took the baptism, found religion, and became Comstock]].
* GoodCounterpart: In ''Burial at Sea'', [[spoiler:Elizabeth leads "Final" Comstock like a lamb to the slaughter inside Rapture's deserted shopping mall]], supposedly to rescue a Little Sister. Predictably, this raises the ire of a Big Daddy [[spoiler:and Booker is brutally killed]]. But you can't keep a Pinkerton down: almost as soon as he drops, [[spoiler:a ghost version speaks to Elizabeth on her radio. Elizabeth guesses that this Booker is her post-homicidal guilt given form]]. The Siren was said to have been pieced together from Elizabeth's resentment. This suggests that Booker manifested in a similar way, but with a benign purpose.
* GoombaStomp: When hanging onto a Sky-Line or freight hook, Booker can perform a Sky-Line Strike when an enemy is in range.
* HeelFaceDoorSlam:
** [[spoiler:Agreeing to hawk his infant daughter]] to the Reverend and his creepy minions -- then having a last-minute change of heart and sprinting to undo his mistake. He was too late, and [[spoiler:Comstock fled through a tear, slicing off Anna's finger in the process]].
** This applies to Booker in the game's ending. It is ultimately left up to players to decide.
** PlayedWith in the backstory to ''Burial at Sea'', [[spoiler:Elizabeth warps back to her kidnapping 18 years ago and tries persuading Comstock not to pull Anna through the tear. Unfortunately, her distraction merely delays Comstock, causing the baby's head to get caught in the closing iris and decapitated. The Reverend, irrevocably shaken by what he's done, escapes through a tear to get away from his troubles. Elizabeth hounds him to Rapture (where Comstock changes his name back to "Booker" and runs a modest detective office) and finishes him with a Big Daddy drill. It's PlayedWith because this Booker is not the same one as in the main story]].
* HeelRealization:
** Wounded Knee made him come to the conclusion that he was beyond forgiveness, and he simply stopped seeking it by drowning himself in guilt.
** Finding out that he [[spoiler:sold his own daughter to Comstock, and that she became Elizabeth,]] leaves him staggered and ready to commit suicide.
* HeroicSacrifice: After realizing that [[spoiler:Comstock exists because of his own crimes, he declares that he is ''both'' Booker Dewitt and Zachary Comstock]] before his daughters drown him -- symbolically cleansing both his own sins and those of his other self.
* HeroicSelfDeprecation:
** Despite being hailed as an American Hero for his contribution during the Wounded Knee Massacre, Booker hated himself and this hatred only increases during his time as a Pinkerton agent and after [[spoiler:selling his baby daughter for money. In fact, he felt that something as simple as baptism can never make him forget about his sins]].
** [[spoiler: A particularly bizarre case of this trope happens when Booker strangles Comstock to death. He immediately enters into an enraged rant over Comstock abandoning his own daughter and demanding to know if she "got what he wanted." Booker's yelling at himself in more ways than one.]]
* HeroicNeutral: Couldn't spare a damn about the corruption of Columbia or the budding revolution. All he cares about is finding the girl, and wiping away the debt. Everything in between is a means to an end.
* HistoricalRapSheet: A more mundane version of the trope, but Booker took part in the Wounded Knee massacre, going beyond the demands of his group to perform war crimes such as burning women and children to death. He was then hired by The Pinkertons and ended labor strikes with extreme violence, before being fired for being too violent even for ''them.''
* IDidWhatIHadToDo:
** Booker's fairly unrepentant about being forced to kill in order to protect Elizabeth and himself, which initially causes her to try to run away, scared out of her wits at witnessing such carnage:
-->'''Elizabeth:''' You killed ''all'' those people! You're a monster!
-->'''Booker:''' What did you [[GoodIsNotDumb think]] was going to happen?
** [[spoiler:Ironically, this makes him [[NotSoDifferent no different]] than [[KnightTemplarParent Comstock]], who's equally unrepentant in his efforts to secure Elizabeth's legacy, having had dozens of people murdered (including his own wife) in order to achieve his goals]].
* IndyPloy: When presented with a problem, Booker tends to go in with both guns blasting, and in his case it seems to work really well.
-->'''Elizabeth:''' You can get us out of here??
-->'''Booker:''' Yes! I just... (mumbling quickly) [-need to supply enough weapons to arm an entire uprising.-]
* JerkWithAHeartOfGold: It's especially evident near the end of the game that he's become one of these, when he pleads with [[spoiler:Elizabeth to go to Paris after dealing with Comstock and just getting away from his dark past.]] And then there's the event in which he recalls [[spoiler:seeing Anna get taken away from him, in which he just starts become so regretful and horrified at what he's done]].
** If you note the Lat/Long coordinates when they finally get the airship underway, [[spoiler:they are actually headed to Paris]].
* LaserGuidedAmnesia: 20 years worth of his memories were changed.
* LiarRevealed: At the start of the game, Booker is only motivated to complete his job largely out of self-interest. [[spoiler:He later goes as far as to lie to Elizabeth that he's bringing her to Paris just so he can finish his task]].
* LimaSyndrome: At the start of the game, he [[spoiler: lies to Elizabeth about taking her to Paris. By the end, he genuinely wants to take her there rather than take more unnecessary risks.]]
* MadeOfIron: He does take a lot of punishment in the game, after all. He gets baptized and almost drowned early on, gets stabbed in his right hand, and in one particular series of scenes, Booker gets [[spoiler:hit in the head with a wrench by Elizabeth, wakes up only to get punched in the face by a Vox, and is pushed off an airship from a pretty fair height]]. What does he do? [[ImplacableMan Gets up like nothing happened]] and keeps going.
* ManlyTears: Though we don't see them, we can hear Booker cry when he [[spoiler:fails in trying to get Anna back from Comstock]].
* MarkOfTheBeast: The "AD" scarred onto the back of Booker's hand mark him as "The False Shepherd" to any of Comstock's followers that bother to look.
* MarkOfShame: At the very end, it's revealed that the letters scorched into his right hand are [[spoiler:self-inflicted: They are actually the initials of his daughter, Anna [=DeWitt=] a.k.a, Elizabeth Comstock, whom he sold off to the Reverend in 1893. After trying and failing to back out of the bargain, he branded himself as a reminder of his crime]] - a "hair shirt," as the Luteces put it.
* MeaningfulName:
** "Booker" - one who makes and binds books. "[=DeWitt=]" - the white. A blank book. Appropriate for a video game protagonist. [[spoiler:And for the umpteen versions of himself -- not just one blank page, but an entire book of them]].
** Also possibly named after physicist Bryce [=DeWitt=], who further developed Hugh Everett's many-worlds interpretation of quantum mechanics. Given the themes of the story, this is highly appropriate.
* MixedAncestry: Despite being nominally Caucasian in photographs, it's revealed that he has more than one Native American ancestor in his family tree and is capable enough at speaking Sioux. [[spoiler:During the Wounded Knee Massacre, he acquired the ''nom de guerre'' of "The White Injun" for all the gruesome trophies he collected]].
* MoralEventHorizon: Deliberately invoked to be [[{{Deconstruction}} Deconstructed]], as his story shows what kind of psychological damage an ordinary person can do to themselves after they do something they consider irredeemable. [[spoiler:As soon as Booker gave his daughter away to clear his debts, he went mad with grief and regret, chased down the people he sold her to, and tried to fight them to get her back. When that failed, the shame of what he'd done and the self-loathing it brought influenced his reconciliation sickness upon entering Comstock's universe, transforming a desire to get his daughter back into FakeMemories about someone asking for Elizabeth in exchange for his (now non-existent) debts being settled. When Booker realizes this, it breaks his heart so completely that he allows himself to be drowned by his daughter(s) so that his entire life is nullified]].
* MoralityChain: In ''Burial at Sea'', [[spoiler:"Our" Booker returns to life minutes after his Rapture version bites the dust. This one is actually a figment of Elizabeth's subconscious, sent to remind her of their objectives.]] He serves as the voice of conscience during Episode 2.
* MyGodWhatHaveIDone: Has this reaction after he remembers that he [[spoiler:sold his daughter, Anna a.k.a. Elizabeth]].
* NiceToTheWaiter: Whenever he runs across a black janitor or attendant, Booker treats him much more politely and compassionately than the average citizen of Columbia, and often urges them to drop their usual Uncle Tom act around him.
--> "Hey, smoke 'em if you got 'em, pal. I ain't no gendarme."
* NominalHero: Kills plenty of enemies and only wants to bring Elizabeth out of Columbia to "wipe away the debt", [[spoiler:even going as far as to lie to her about going to Paris]].
* NoodleIncident: If you know anything about the Pinkertons' usual MO (and if you don't, Google it), then you really have to wonder just how in the Hell someone gets kicked out of them. Especially for "Behavior beyond the Acceptable Bounds of the Agency."
* NotInThisForYourRevolution: He temporarily helps out Daisy and the Vox solely for the purpose of securing an airship out of Columbia. [[spoiler:However, in one alternate universe where he falls in with the Vox at a much earlier time, he ends up becoming a martyr for their cause without intending to be. He was killed in action, and Daisy Fitzroy decided to enshrine him to give the rebellion the spark she needed. Even then, however, he was only helping the Vox to get Comstock out of the way so that he could get Elizabeth.]].
* OneManArmy: An entire city of crazies with superpowers and guns won't keep him and his objectives apart.
* PapaWolf: As the game progresses, Booker turns ''very'' protective and is willing to [[RoaringRampageOfRescue tear Columbia apart to get Elizabeth to safety]].
* ParentalSubstitute: One possible interpretation of his relationship with Elizabeth. [[spoiler:Turns out to have been her DisappearedDad all along once you learn he actually ''is'' her father]].
* PermaStubble: Meanwhile, [[spoiler:Comstock]] grows from this to a BeardOfEvil.
* PersonOfMassDestruction: As [[WebAnimation/ZeroPunctuation Yahtzee]] has said, while ''VideoGame/{{BioShock|1}}'' and ''VideoGame/SystemShock2'' has the protagonists arrive late to the party and have to piece together what happened, ''Infinite'' has Booker arrive just in time for the party, because the party ''is'' him. SelfFulfillingProphecy or not, Comstock was not wrong about Booker being an AntiChrist.
* PetTheDog: Booker's racial attitudes for the time are fairly enlightened, in that he doesn't treat other races differently (aside from one player choice, of course). This may stem from [[spoiler:his experience at Wounded Knee; while Comstock buried his guilt with a veneer of saintly righteousness, Booker instead became more humble and thus less likely to look down on others.]] He also surprisingly ahead of his time when it comes down to matters of gender, though this is not particularly saying much, as this is the general attitude in Columbia. (The Reverend is grooming his daughter to succeed him as the nation's spiritual leader.)
* PhoneCallFromTheDead: Elizabeth is nonplussed to hear Booker on her walkie-talkie, taunting her over the killing of his [[spoiler:Rapture counterpart.]] This happens in the second chapter of ''Burial at Sea''.
* PinkertonDetective: Formerly. He was kicked out for being too brutal even for ''[[EvenEvilHasStandards them]]''.
* PlayerCharacter: In both ''Infinite'' and episode one of the ''Burial at Sea DLC''. Although [[spoiler:the latter is later revealed to be a version of ''Comstock'']].
* PsychicNosebleed: Father Comstock first demonstrate his awesome powers by seeing into Booker's "bloody" past, triggering a nosebleed. The bleeding is actually caused by [[spoiler:Booker's suppressed memories of his earlier encounter with Comstock in 1893]].
* RedemptionEqualsDeath: He allows Elizabeth to kill him so that [[spoiler:Comstock is destroyed for good.]] It's even more pronounced considering how little he struggles as he runs out of air.
* {{Retgone}}: Booker kills himself in the dimension where he [[spoiler:took the baptism and became Comstock, so all the Comstocks of every universe no longer exist. And seeing how Comstock was responsible for Columbia's creation and Elizabeth's abduction]], apparently no Columbia and super-powered Elizabeth, either... which means the whole game's events are erased from existence. [[MindScrew Perhaps]].
* RetiredMonster: Although he's become TheAtoner for his DarkAndTroubledPast, Booker still nonetheless has [[IDidWhatIHadToDo very few qualms]] about having to kill a '''lot''' of people during the game, something that initially terrifies Elizabeth.
* RoaringRampageOfRescue: At first Booker is only interested in retrieving Elizabeth to do his job and wipe away his debts. However, as the story unfolds, he's willing to tear Columbia apart to get Elizabeth to safety. [[spoiler:He goes on a more direct one after she's recaptured late in the game, blasting his way into Comstock House and potentially murdering in cold blood several of the unarmed scientists torturing her to get her back. To be fair though, those scientists may have chosen to turn the generators back on in alternate realities]].
* ScreamsLikeALittleGirl: Whenever you touch fire.
* SelfServingMemory: A rare case where this is a plot point. [[spoiler:In the ending, when the Luteces recruit him, they mention that his memories are changing. "Bring us the girl and wipe away the debt" thus becomes "rescue Elizabeth" rather than "I sold my daughter."]]
* SetRightWhatOnceWentWrong:
** Booker [[spoiler:did not die in the version of reality]] where he rejected the baptism. [[spoiler:He died in the version where he ''did'' get baptized and went on to become Comstock]]. Thus, [[spoiler:Comstock / the "Evil" Booker is erased from existence]], while [[spoiler:the "good" Booker]] never crosses paths [[spoiler:with his inter-dimensional counterpart]], thus never [[spoiler:selling Anna to him, and allowing father and daughter to finally have a normal life]]... as long as he can take care of that gambling debt.
** TheStinger shows Booker waking up in his office, and heading into the room [[spoiler:where he keeps Anna's crib]]. The screen blacks out before we see if she is there. [[spoiler:It is possible he remembers what happened during the story, but it's never indicated.]]
* ShadowArchetype: To Comstock. [[spoiler:Justified because they're the same person]], though post-Wounded Knee [[spoiler:they diverge in how they cope with the crushing guilt of what they've done]]. If there's any trait that Comstock and Booker share, it's that they both have incredibly poor ability to handle their own guilt. Booker is crushed under the weight of his own sins, and too full of self-hatred to believe he could be worth any redemption. Comstock, however, constantly runs away from his own guilt, and is [[NeverMyFault completely unable]] to confront his guilt and deal with the fact that he's a horrible person. As a result, Comstock is always seeking someone else's life as a form of escapism, taking any excuse [[spoiler:to not be the murderous, guilt-stricken Booker [=DeWitt=]. However, where Comstock chose to dissociate himself from his own guilt, Booker is entirely too aware of what kind of person he is, and is broken by it. Still, at least he displays actual regret and responsibility for his actions, making his method slightly healthier. [[TheAlcoholic Slightly.]]]]
* ShellShockedVeteran: He was traumatized by his own actions in the Battle of Wounded Knee. To put it in perspective, it is now known as The ''Massacre'' of Wounded Knee. [[spoiler:It's easy to see how a baptism to "wipe away" all his sins would have been appealing; even easier to guess why he decided he didn't deserve it. At least, this version didn't]].
* SignificantBirthdate: According to his Pinkerton badge, it's [[http://en.wikipedia.org/wiki/Battles_of_Lexington_and_Concord April 19]]. It's less significant for him than it is for [[spoiler:[[AlternateSelf Comstock]]]].
* SupportingProtagonist: Booker, TheProtagonist, is a deep, three dimensional character who gets plenty of development in his own right, but the story isn't about him. The whole game is focused on Elizabeth, from the narrative to her importance in gameplay. [[spoiler:[[SubvertedTrope Subverted]] at the end of the game, where the focus shifts to Booker's past and his alternate self. In fact, the sudden revelation at the end and all the foreshadowing in the game make it feel like the [[AvertedTrope story was about Booker all along]]]].
* TeensAreMonsters: He was only sixteen years old when he was at the Battle of Wounded Knee, which nowadays is often referred to as a massacre. [[spoiler:It's implied Booker ''himself'' might be the reason why. It's revealed that Slate's soldiers gave him the ''nom de guerre'' of "The White Injun" because he collected so many grisly trophies from the dead, while Comstock's Voxophone recordings reveal that after he was (correctly) accused of having Native American blood, he decided to prove them wrong by burning tepees down with the inhabitants (women and children) still inside. Since this took place before the point of divergence where Booker and Comstock chose different paths, Booker is guilty of this as well]].
* TheyKilledKennyAgain: His nigh-invulnerably is eventually subverted in the Vox Populi revolt, when it is revealed that not even his HeroicResolve can overcome Songbird, and he has died in many realities attempting to do so. The future incarnation of Elizabeth gives him a remote control to tame the Songbird.
* TomatoInTheMirror: Zachary Hale Comstock is actually a [[spoiler: Booker [=DeWitt=] who takes the baptism and a new name]] following the events of Wounded Knee.
* TrappedByGamblingDebts: The reason for his mission: "Bring us the girl, and wipe away the debt." [[spoiler:Turns out that line actually means he had to sell his daughter Anna to Comstock (via the Luteces) in order to clear his debt. When he's dragged through a tear, his brain made up memories to give him the justification for finding Elizabeth]].
* UnreliableNarrator: A rare, non-literary example; [[spoiler:after getting his memories scrambled by a tear, Booker's own recollections can't be trusted. He thinks he's retrieving Elizabeth to settle his gambling debts. TheReveal is almost as much of a surprise to him as it is to the player.]]
* UnscrupulousHero: He later starts to care about Elizabeth and genuinely wants to bring her out of Columbia so she can have a good life. That said, he still does kill a '''[[OneManArmy lot of people]]''', and [[spoiler:he initially isn't very interested in stopping Comstock, only doing so later at the insistence of Elizabeth]].
* UnusuallyUninterestingSight: He gives little thought to much of Columbia, '''a flying city''', and the advanced technology within it. [[spoiler:This could serve as foreshadowing that he'd been there before, and was used to it by the time he arrived. On that note, he considers Rapture, '''a city at the bottom of the ocean''', to be kitschy]].
* TheWatson: He knows enough about physics and combustibles from his time in the army. The higher technology of Columbia confounds him, though. He needs Elizabeth's giant brain to understand it ("Quantum particles suspended in space-time at a fixed height!"), and even then, Booker is often left in her dust ([[LaymansTerms "So... not giant balloons"]]).
* WouldHurtAChild: Among the atrocities he committed during the Wounded Knee Massacre was murdering Native American children. [[spoiler:At the end of the game, he plans to smother Comstock when he was an infant in order to kill the infinite numbers of him in the multiverse]].
* YouAreWhatYouHate:
** [[spoiler:In a recording of Comstock's]], he rages about his fellows looking down on him because they guessed at his Native American ancestry, and did what he did in the Battle of Wounded Knee to put the "lie" to the idea.
** Also [[spoiler:his rant at Comstock about abandoning his daughter, while killing him, is very likely directly just as much at himself -- not that he knew that at the time]].

!!Elizabeth Comstock[=/=][[spoiler:Anna [=DeWitt=]]]
[[caption-width-right:250:''"There's a world of difference between what we see, and what is."'']]
-->'''Voiced by:''' Courtnee Draper

The main heroine of ''[=BioShock=] Infinite''. Elizabeth is a young woman who has been locked in a tower in Columbia for most of her life, being isolated from the rest of the world and guarded by the mechanical Songbird. She jumps at the chance to escape her imprisonment, but her idealism is slowly hardened as she is faced with a number of truths about herself and the city she is in. She has the ability to manipulate [[RealityWarper "tears" in reality]] that bring objects in from and often create passages to [[AlternateUniverse parallel worlds]], though she is unsure about whether her power creates ''new'' universes (based on her own desires) or simply opens the gateway to pre-existing ones.
* ActionGirl: In the second part of the ''Burial at Sea'' DLC.
* ActionSurvivor: While she generally doesn't participate directly in combat, Elizabeth is quite helpful in a fight, either by using her Tears to open up new combat possibilities for Booker or by tossing items for him to use.
* {{Adorkable}}: Due to her life of confinement and limited real world experience, she tends to treat even the most mundane of things with a sense of wonder, and those can lead to some really funny moments. On the other side of the trope, she's spent that life of confinement becoming educated in a variety of fields.
* AdrenalineMakeover: Elizabeth, on account of CharacterizationMarchesOn and being PromotedToPlayable for Episode Two. Further justified by [[spoiler: having been BroughtDownToNormal and focusing heavily on stealth rather than outright gunfights.]]
* AesopAmnesia: After opening a tear into a new Columbia Elizabeth is disconcerted by the changes and admits that coming there might have been a mistake. A little while later, her and Booker's plan hits a roadblock with a conveniently located tear that would take them them to yet another Columbia and Elizabeth opens it without hesitation. Unsurprisingly, she comes to regret that as well.
* AlternateSelf: [[spoiler:She also is aware of her alternate Elizabeths, and even teams up with them in a combination of three incarnations to bring about Booker's HeroicSacrifice]].
* AnalogyBackfire: Elizabeth is initially supportive of Daisy's revolution, even going as far to compare it to (what else) ''Theatre/LesMiserables''. She's forgetting a rather important detail from that book: namely, that the rebels got creamed... but there is a certain romance to overthrowing a government, and Elizabeth is a romantic at heart.
* AnimalMotifs: She is consistently referred to as the Lamb of Columbia in Founders' propaganda.
** She is also marked as a caged bird by the Luteces.
** In late stages of the game, she is put on a "leash" and compared to Ivan Pavlov's dog.
* ApocalypseMaiden: She was being raised and groomed to become one, ultimately through sheer suffering.
* TheAtoner: Elizabeth in Episode Two is consumed with guilt over the fact that [[spoiler: she exploited Sally in Episode One to lure Comstock to his death.]] The irony certainly isn't lost on her.
* AuthorityInNameOnly: The Elizabeth of the [=1980s=] forsook Comstock House, just as she had forsook her father's beliefs. However, like Columbia itself, the stronghold kept right on ticking even without her involvement. In this future, it's little more than an [[BedlamHouse asylum]]; every floor is dilapidated, and snow is pouring in through the windows.
* BadassBookworm: Being one hell of a bookworm? Check. Willing to smack those books at an intruding stranger? Double check.
* BarrierMaiden: Played with. (i.e. It's hard to say whether this played straight or an inversion.) The epilogue of ''Infinite'' reveals that [[spoiler:Elizabeth lost her pinky when an (artificially-created) tear closed over it. Her severed finger was left behind in another reality, causing a disturbance in the multiverse.]] Even in adulthood, the symptoms linger on: Elizabeth's mere presence causes tears to open up all across Columbia [[spoiler:and Rapture.]] In ''Burial at Sea'', she makes a return trip to the Rapture world after [[spoiler:being overwhelmed and killed by a Big Daddy]]. Elizabeth knows full well what will happen if she returns to a world [[spoiler:where she is dead:]] the restoration of the natural order, causing all of the tears to vanish.
* BarrierWarrior: She cannot project force fields, but Elizabeth can leap into tears to escape pursuit. She can also summon up items, obstacles (like '''''TORNADOES'''''), and NPC friendlies. The reverse is also true: Elizabeth finally brings down the Songbird by [[spoiler:transporting it to the sea bottom near Rapture; the water pressure crushes it to death within seconds]].
* BeautyIsNeverTarnished: Averted. As the game goes on, she gathers a nice array of cuts and bruises, including a rather vivid-looking shiner under her left eye, which she sports for the last portion of the game. [[spoiler: Zigzagged in Episode Two, as both of her corpses are modestly lacking in gore.]]
* BeenThereShapedHistory: Comstock's goal for her in ''Infinite.'' [[spoiler: She achieves this in two very different ways, once in a BadFuture and again in ''Burial At Sea.'']]
* BestServedCold: Elizabeth forces the Final Comstock to relive his killing of [[spoiler:her infant self in Alt-1893.]] This took months and several (some might say obsessive) levels of planning to pull off.
* BewareTheNiceOnes:
** She's sweet, innocent, adorable, and the single most dangerous thing in Columbia. And then there's that [[spoiler:BadFuture]].
** In the last act of the game, she graduates from being the single most dangerous thing in Columbia to [[spoiler:being the single most dangerous thing in the ''multiverse''.]]
** In ''Burial at Sea'', [[spoiler:what she [[ImpaledWithExtremePrejudice lets happen]] to that version of Comstock]].
** And of course in ''Burial at Sea Part 2'', [[spoiler:what she [[ApocalypseWow lets happen]] to the city of Rapture]].
* BloodSplatteredInnocents:
** After shanking [[spoiler:Daisy Fitzroy]].
** And at the end of ''Burial At Sea'', she gets blood splashed over her face when [[spoiler: Final Comstock gets ImpaledWithExtremePrejudice]].
* BrainyBrunette: Elizabeth is ''very'' intelligent, and extremely book-smart, growing up in a tower with nothing to do but read, practice whatever skills struck her fancy, and repeatedly attempt and fail to break out. However, being isolated in that tower with no other contact also means she is very inexperienced at actually interacting with people.
* BreakTheCutie: The game is not kind to her, especially in the later levels. She starts out rather perky and somewhat childish, but gradually grows shell-shocked and steely.
** Symbolized by her losing her initial innocent Belle-like dress in favor of a more adult outfit, and along the way she gets a haircut, too.
* BroughtDownToNormal: Her status as a living quantum superposition is undone when she returns to Rapture in Episode Two of ''Burial at Sea'', due to entering a universe in which [[spoiler:she has died.]] As further proof of this, [[RippleEffectIndicator her pinky is revealed to be restored.]]
* CantHoldHerLiquor: In Burial At Sea Episode Two, Elizabeth gets drunk from a single drink, as opposed to Booker who can put down several before the effects kick in.
* ChangingOfTheGuard: Episode Two of ''Burial at Sea'' features Elizabeth as the player character [[spoiler:due to Comstock's death at the end of Episode One.]]
* CharacterDevelopment: She starts off as a WideEyedIdealist. She goes through many different changes throughout the story.
* CloudCuckoolander: Justified. As she was trapped in her tower since she was a baby and doesn't know how the world works.
* ClothingDamage: Receives some over the course of the game.
* DaddysLittleVillain: Her BadFuture self eventually became Comstock's heir and declared war on all mankind in the entirety of the multiverse.
* DamselInDistress: Booker needs to save her at the beginning of the game. [[spoiler: She also willingly gives herself to Songbird towards the end of the game, and Booker needs to save her. However it is downplayed the second time, as she saves herself as soon as Booker turns off the machine and frees her.]]
* DamselOutOfDistress: [[spoiler:Save for her capture in the BadFuture]], Elizabeth is capable of taking care of herself when captured. The game also makes a point of indicating to the player that during battles, Elizabeth does not need protection.
* DeadGuyJunior: [[spoiler:She is named after her mother, Annabelle Watson]].
* DeadpanSnarker: She has her moments, especially in ''Burial at Sea''.
* DeathByIrony: In the DLC, Elizabeth [[spoiler: lures a remorseful Comstock to his death in a toy store, but the Big Daddy that killed him pounces on Liz next.]] See "Out of Continues" below.
* {{Determinator}}: It doesn't matter what obstacles are in her way, she'll never stop. She spent her entire childhood trying to find a way to escape the tower she lives in, and events in the main game just give her a new goal to focus on. [[spoiler: And in ''Burial at Sea: Episode Two'', not even being BroughtDownToNormal and permanently trapped in Rapture will stop her from saving Sally and making atonement for her mistakes.]]
* {{Deuteragonist}}: Infinite is just as much, if not more, Elizabeth's story than Booker's. Just about the only things keeping her from {{Protagonist}} status are 1) TheReveal about Booker's nature (IE [[spoiler:he's Comstock]]) and 2) the fact that she's not the PlayerCharacter. (At least until the DLC.)
* TheDreaded: According to Booker, the residents of Columbia ''fear'' her, or at least fear what would happen should she escape confinement. For that matter, ''so does'' ''[[OneManArmy Booker]]''.
-->'''Elizabeth:''' Booker... are you afraid of God?\\
'''Booker:''' No. But I'm afraid of you.
* EeriePaleSkinnedBrunette: She gives off this vibe sometimes, especially in ''Burial at Sea.''
* FaceHeelTurn: [[spoiler: Both in the main game and again in ''Burial at Sea'', Elizabeth, after being a faithful ally throughout, turns on Booker at the very end, causing his death both times. While her motives might be related to her desire to be TheAtoner, it's still a turn.]]
* FallenHero: Her BadFuture self.
* FanservicePack: Elizabeth is [[http://images.vg247.com/current//2013/08/burial-at-sea-BioShock-INfinite-3.jpg even more attractive]] in ''Burial at Sea'', judging by the amounts of fanart and screenshots.
* FashionableAsymmetry: The thimble she wears on her [[{{Fingore}} fingored]] pinky.
* FashionDissonance: The corset under her blouse which she exposes later in the game is of [[http://en.wikipedia.org/wiki/History_of_corsets#The_Edwardian_corset the wrong style for the era]] the rest of her first outfit accurately dates from. This is likely intentional given all the other intentional anachronisms in the game.
* FemmeFatale: Elizabeth in ''Burial At Sea'', with a dash of {{AntiHero}} for good measure. [[spoiler: It even turns out her entire purpose in hiring Booker was to get him[=/=]Comstock killed.]]
* {{Fingore}}: She's missing most of her right pinky finger, which she has not had since she was an infant. Specifically, [[spoiler:she loses it to a closing Tear when she's stolen away by Comstock -- as ''Anna [=DeWitt=]''. Rosalind Lutece even theorizes that this may be why she's as powerful as she is, since a part of her exists in both her current and original timelines, and apparently "the universe doesn't like its peas mixed with its porridge"]].
* FlowerMotif: Red roses.
* ForeignCultureFetish: She's fascinated with all things French and Booker convinces her to leave Columbia with him by promising to take her to Paris. Part 2 of ''Burial at Sea'' opens with Elizabeth hallucinating about a highly idealized version of Paris.
* FriendlessBackground: She's been locked away her entire life with no one for companionship save for Songbird.
* FriendToAllChildren: In Shantytown, there's an optional scene where she sings ''Will the Circle be Unbroken'' while kindly offering an orange to a small boy who was hiding under the stairs. [[spoiler:In addition, when Daisy Fitzroy attempts to kill Fink's son, Elizabeth fatally stabs her with a pair of scissors.]]
* GeekyTurnOn: In ''Burial at Sea'', invokes this in the art and music stores to [[DistractedByTheSexy distract the owners]] long enough to allow Booker to sneak into the offices and look for the invitation mask.
* GirlInTheTower: Well, not exactly a tower, more like a very tower-like science facility inside of a tall statue, but since it's based in a literal flying city it's not like she can easily escape. The development team even refers to her as a girl "trapped in her tower."
* GoOutWithASmile: [[spoiler:In Episode Two of ''Burial at Sea'', upon regaining her memory after Atlas administered the deathblow to her.]]
* HeroicSacrifice: [[spoiler:Elizabeth and her counterparts choose to drown Booker to eliminate all the versions of him that would become Comstock, despite knowing that this would also erase them. After it's done, all but the main Elizabeth is shown to wink out of existence before the FadeToBlack, leaving it ambiguous about her fate]].
** ''Burial at Sea'' suggests that [[spoiler: the older Elizabeth in Rapture is the same as from the main game and despite this, somehow continued to exist and retain her memory of the events of ''Infinite''. Additionally, in Episode Two she sets in motion the events that would lead to ''VideoGame/BioShock1'', knowing that she would die but the Little Sisters would be freed.]]
* HoistByTheirOwnPetard: As Episode Two of ''Burial at Sea'' reveals, [[spoiler: the Elizabeth that took part in Episode One was promptly killed by the Big Daddy she had manipulated Final Comstock into aggravating, as in its rage it considered her a threat to Sally and she couldn't get the chance to open a Tear and flee Rapture before it impaled her on some rubble. This, and her guilt over manipulating Sally, ultimately led to Elizabeth being KilledOffForReal.]]
* HonorBeforeReason: Drives the plot of ''Burial at Sea: Episode Two'': [[spoiler: despite knowing full-well that returning to Rapture [[BroughtDownToNormal will strip her of all her powers as a quantum superposition]], which means she will become mortal again, and be stranded in Rapture's universe forever, she still returns to Rapture to try and save Sally, even knowing it'll probably get her KilledOffForReal.]]
* HugeGuyTinyGirl: She's around 5'6" tall. Booker is 6'1" tall. (Note: trope In Name Only; both she and Booker are [[http://ahundredyearsago.com/2012/02/06/average-height-for-males-and-females-in-1912-and-2012/ above average height]] for ''today'', much less 1912.)
* HypercompetentSidekick: When with Booker, she can [[MasterOfUnlocking pick locks if he has enough lockpicks for her]], break codes pointing to hidden stashes, scrounge up ammunition, health packs, money, and [[{{Mana}} Salts]], and [[RealityWarper open tears that she is asked to open]]. She can also withstand point-blank RPG friendly fire without blinking an eye.
* IdleAnimation: The developers gave her a ''lot'' of these to make her more life-like. She examines furniture, inspects merchandise, looks inside pipes, reads books, leans against walls, sits on benches, sidles up to people to overhear their conversations... trying to find every one of her behaviors is almost a game in itself.
** In addition to the above, there are also a number of occasions where, if Booker guides her to certain locations, complicated interactions with [=NPCs=] will result, such as the "medicine ball incident" on the beach. People find her first time eating cotton candy very endearing.
* ImportantHaircut: Cuts off her ponytail after [[spoiler:she kills Daisy]].
* InnocentBlueEyes: Considering the range of emotions she needs to exhibit, her big, sky-blue eyes are one of the most important aspects of her design. They serve as a form of visual shorthand. [[spoiler:Her baby-self is instantly recognizable as Elizabeth by her distinctive eyes, despite lacking every single other distinguishing feature, and the scene being DeliberatelyMonochrome]].
* InTheBlood: In a possible future, Elizabeth finally snapped under pressure and was indoctrinated into Columbia's ideas. Booker gets to witness her prolonging Comstock's crusade by leading the New York assault.
-->"It wasn't the torture that broke ''me''. It wasn't the indoctrination. It was time. Time rots everything, Booker. Even hope."
** Episode Two of ''Burial at Sea'' opens with Elizabeth making a pact with the Luteces, and losing her memory as a result.
** In between Episodes One & Two of ''Burial at Sea'', [[spoiler:Elizabeth engineers the capture of a Little Sister named Sally by Atlas' crew, all to entrap Booker/Comstock]]. According to Rosalind and Robert, Elizabeth felt remorse for abandoning the girl once the deed was done; she requested the scientists' help to steal back Sally (similar to how the Luteces helped [[spoiler:Comstock]] exile himself to Rapture as penance for killing the Anna of his universe). Through her travels through space and time, Elizabeth learns that she is indirectly responsible for the creation of Songbird, [[spoiler:the Big Daddies, and numerous plasmids and vigors being peddled by Suchong and Fink.]] She wonders if she's bound by fate to continue Comstock's violence, but is dissuaded by [[spoiler:'Head' or 'Ghost']] Booker on the radio, who believes Elizabeth is following in ''his'' footsteps by rescuing a child -- "settling the debt."
* LivingMacGuffin: As the ArcWords say, "Bring Us The Girl and Wipe Away The Debt."
* TheLoad: ''Inverted''. One of the selling points of the game is that Elizabeth can take care of herself, and she can. Enemies solely focus on (IE, shoot at) Booker, and she's FriendlyFireProof for emergencies. In addition, she: throws you ammo, health and mana pickups if you're running low on those things; highlights EliteMooks with a special cursor; alters the battlefield with Tears to give you additional strategic advantage; and resuscitates you if you die. There's only one section near the end where you're deprived of her company, and you will quickly notice how much you have come to rely on her for help.
* LukeYouAreMyFather: She's actually [[spoiler:Booker's long-lost daughter, Anna]].
* MasterOfUnlocking: One of the skills she's picked up in the tower is lockpicking. As long as she has a hairpin, or a supply of lockpicks, she can bypass most locks.
* MenActWomenAre: Enforced by the in-game mechanic: Earlier builds had her able to use weapons and vigors, but this likely proved too expensive to be feasible in the long-term. In the final build, Elizabeth is in more of an assistant role. In-Story, however, this trope is lampshaded and gradually subverted, [[spoiler:especially in the game's final act]].
* MercyKill: She's forced to do this to [[spoiler:Songbird by drowning it outside Rapture]].
** At one point, she [[spoiler:heavily implies that she wants Booker to do this to her if she is captured again]].
* MundaneUtility: After [[spoiler: gaining complete access to her powers]] she teleports several feet instead of climbing a ladder.
* MusclesAreMeaningless: She's extremely thin and has no muscle tone, but she can still keep up with Booker on the skylines, not to mention deftly chucking various firearms at him.
* MyGodWhatHaveIDone:
** After she kills Daisy.
** Her BadFuture self also undergoes this. By the time that happens, however, she could no longer stop Columbia from destroying New York and the world.
** Her initial shown motivation for returning to Rapture in ''Burial at Sea: Episode Two''.
* MysteriousWaif:
-->'''Booker:''' They won't stop until they have you.\\
'''Elizabeth:''' Why?! What did I do to them?\\
'''Booker:''' You frighten them.\\
'''Elizabeth:''' Good.
* NeverMyFault: Zigzagged in ''Burial at Sea''. [[spoiler: Played straight in Episode One, where Elizabeth refuses to acknowledge that this version of Comstock only exists because ''she'' interfered with his attempt to abduct Anna and caused her to get beheaded. Zigzagged in Episode Two where she starts off accepting some, but not all, of the blame for her actions in the previous Episode, only to ultimately admit that what she did to Final Comstock wasn't really justified.]]
* NiceJobBreakingItHero: ''Burial at Sea: Episode One'' reveals she inadvertently caused [[spoiler: the death of one of her infant selves (Anna) by stopping the exchange between Booker and Comstock in 1893. She then uses another girl, Sally, as bait to draw out Comstock, who by this time has sealed himself away in the Rapture universe]]. Due to the fallout from her plan, Sally is turned into a Little Sister and carted away to be mined for ADAM.
** In ''Episode 2'', [[spoiler:she is the cause of [[BeenThereShapedHistory several events]] during the fall of Rapture, such as helping Atlas' army get back to Rapture, indirectly causing Suchong's death via Big Daddy and being the one who gave Jack's codephrase to Atlas in the first place. However, the latter is somewhat mitigated as it was part of a larger ThanatosGambit to bring Jack to Rapture and ensure Atlas' eventual downfall.]]
* NiceGirl: Though she understandably gets mad at Booker a few times, because he keeps lying to her or acting in ways she finds morally repugnant.
* NoNameGiven: Her last name is never mentioned, but it's assumed to be Comstock, given that she's his heir and all. [[spoiler:In reality, it's [=DeWitt=]]].
* NonPlayerCompanion: To Booker.
* NotAfraidToDie: Elizabeth suffers a major case of BreakTheCutie throughout the course of ''Infinite'', eventually flat out telling Booker that she'd rather have him provide a MercyKill for her than go back to the tower.
** It gets progressively worse during ''Burial At Sea: Episode Two'', to the extent that [[spoiler: even Atlas' attempt to torture her for information fails when she taunts him that she's really NotAfraidToDie and that killing her would be doing her a favour.]] During her final confrontation with Atlas, she remains DefiantToTheEnd despite knowing that she's walking to her death, jeering Atlas to simply get on with it.
* NoteToSelf: After [[spoiler:dying at the hands of a Big Daddy, she pops back into the Rapture universe to look for Sally, which collapses Elizabeth's life back into a normal quantum state. In addition to switching off her powers, she awakens with a gap in her memory]]; anticipating this, [[spoiler: Head Booker]] is planted in Elizabeth's mind to keep her on track.
* OfCorsetsSexy: After being forced to change into a new outfit, Elizabeth comes out wearing her corset outside her dress. While a corset is a period-appropriate piece of clothing (and Elizabeth is in fact wearing one beneath her first outfit), it would commonly be worn as underwear rather than outerwear in that era, suggesting that it is for a bit of light {{fanservice}}. Justified in the same scene, where Elizabeth notes that the hijacked airship (which used to ferry the now-deceased Lady Comstock) had nothing else available. Lady Comstock is depicted in the same outfit only with a proper shirt, so it can be assumed Elizabeth couldn't find it and/or just didn't bother.
* OlderAndWiser: Elizabeth's {{Xenafication}} in ''Burial At Sea'' is justified in that, in addition to looking the part of the FemmeFatale, Elizabeth spent her time in Rapture learning much more than lockpicking.
* OlderThanTheyLook: Due to her petite build, somewhat adolescent personality (from having grown up locked inside a tower her whole life), and the schoolgirl-like outfit she wears for the first half of the game, it's very easy to mistake Elizabeth for someone in her mid teens. She's actually about 20 years old. Indeed, your subjective impression of her age goes a long way towards whether you see her as a daughter figure, or as a potential romantic interest for Booker, [[spoiler:which can really affect your impression of the ending revelations]].
* TheOmniscient: After her PowerLimiter is destroyed, [[spoiler:she dramatically increases in power and ability. She claims she can see "through every door" into an infinite number of alternate universes, and is able to guide Booker through his own flashbacks]].
* OutOfContinues: Booker's a lame duck without Elizabeth around as his backup, but the opposite is also true. Elizabeth finds that out the hard way [[spoiler:when she kills Rapture's Booker in Fontaine's toy store, immediately getting tackled by a Big Daddy. Her suspended consciousness survives, but the Elizabeth of the Rapture universe is dead as a doornail. The Luteces warn her that if she ever goes back to Rapture world, her quantum state will snap back into place and she'll be stuck there for good. No more immortality, no more Tears.]]
* PhlebotinumRebel: Having been inadvertently given RealityWarper powers by Comstock and the Luteces, she then ultimately turns this power on Comstock, who'd hoped to use her to TakeOverTheWorld and "purify it".
* PhysicalGod: She becomes this after [[spoiler:the tower Siphon is destroyed, able to open tears any time she likes, to wherever she likes and whenever she likes, into any existing or even merely possible permutation of reality. She's also totally aware of single one of these, which lets her know where and when to open a tear to get the result she wants.]]
* PluckyGirl: At the start of the game, but she loses this trait as the events of the game [[BreakTheCutie grind away her naive optimism]].
* ThePollyanna: Averted. She starts out as a really cheerful, optimistic girl, but becomes increasingly jaded and more pragmatic as the game progresses.
* PortalCut: How she lost her pinky finger.
* PowerGlows: Near the end of the game, [[spoiler:as the Siphon is destroyed, her eyes and hair [[SuperMode begin to glow a dazzling white]]]].
* PowerIncontinence: Early in the game, a kinetoscope shows tears appearing all over the city, with the populace confused as to their origin. This is implied to be a result of Elizabeth creating them unknowingly prior to the Siphon being brought online.
* PowerLimiter: Her tower is designed to siphon off most of her power. When she is removed from the tower, her power begins to grow and she gains further ability to manipulate tears. [[spoiler:Once it's destroyed at the end of the game, she reaches godlike levels]].
* PsychicNosebleed: Can get these if she uses her powers too much, though this only appears in the first gameplay demo. However, use of her power can cause ''others'' to have nosebleeds [[spoiler:when her manipulation of Tears in reality re-aligns their background and hence their memories]].
** She gets one in ''Burial at Sea: Episode Two'' upon finding [[spoiler:her dead self in Rapture]]. [[LampshadeHanging She's not pleased with being on the receiving end of reconciliation sickness.]]
* RealityWarper: Has the power to manipulate space-time "Tears" to do anything from manipulating objects to TimeTravel.
* RedBaron: "The Lamb of Columbia" as she is referred to inside the city. [[spoiler:Ironically, this leads to a StealthPun, as she appears to be the Columbia AlternateSelf of [[VideoGame/BioShock2 Eleanor Lamb]]]].
* RestrainingBolt: [[spoiler:In the BadFuture Columbia, Comstock's scientists installed a device that would give her horrible shocks if she tried to use her Tear powers]].
* RetGone: [[spoiler:Her other selves -- well, ''possibly'' except for the player's Elizabeth --]] cease to exist once they help [[spoiler:Booker kill himself in the dimensions where he took the baptism and became Comstock]]. However, Elizabeth still exists, [[spoiler:but now as the normal child Anna [=DeWitt=], since Comstock is now gone and thus never abducted her or exposed her to dimensional travel in the first place]].
** ''Burial At Sea'' suggests that [[spoiler: the version of Elizabeth from the main game survived and retains her memory of the events of ''Infinite'']].
* RevengeBeforeReason: This drives the plot of ''Burial at Sea: Episode One.'' [[spoiler: Having caused one version of her baby self to get ''decapitated'' instead of merely losing a pinky by interfering with a Comstock's attempt to steal Anna, she then reacts to that Comstock abandoning his Comstock identity and all possible connection in Columbia to instead seek a new life in Rapture by setting up an elaborate ploy to get him to chase down and attempt to rescue Sally [[note]]an orphan girl he had adopted, only for her to get abducted and turned into a Little Sister[[/note]] only to be murdered by a Big Daddy when he finds her.]]
* SheatheYourSword: In Episode 2 of ''Burial at Sea'', this is Elizabeth's rationale for using the tranquilizer bolts on splicers. [[spoiler:Elizabeth (and, by extension, the figment of Booker on her radio)]] worries that she is treading the same path her father did.
* SilkHidingSteel: Don't mistake her gentle appearance and sweet attitude, especially early in the game, for being weak.
* SocialEngineering: Uses this to great effect in ''Burial At Sea'', leading Booker to comment that she's a bit of a grifter. [[spoiler: She acknowledges that she inherited her resourcefulness and ability to blend into a variety of roles [[InTheBlood from her father]]]].
* TheScrounger: Searches anything useful for Booker, during and out of combat. She even calls it "scrounging".
* ShowsDamage: Throughout the game, Elizabeth wears two fancy royal-blue dresses. Both of them get dirty and torn throughout the game. Elizabeth's hair and skin gets dirty during the game as well. [[spoiler:And later in the game, after Elizabeth is kidnapped and experimented on, the bruises of the torture she endured are still visible, most notably a shiner under her left eye as seen in the photo above. And of course there is the CharacterDevelopment scene where she cuts her long hair (off-screen) and wears a short hairstyle throughout the rest of the game]].
** In ''Burial at Sea'' episode 1, [[spoiler: Elizabeth begins showing scuffs and bruises after passing a certain point in the game.]] In episode 2, we don't see her face for much of it due taking on her point of view as the player character; therefore [[spoiler: seeing the extent of her facial injuries in a mirror towards the end of the game is a bit of a shock]].
** Averted in standard gameplay, where she can't take combat damage: she's immune to FriendlyFire, and the enemies focus exclusively on Booker. (The Founders' soldiers would of course want to avoid harming the Lamb of Columbia; why the Vox Populi show equal politeness to her [[PlotHole isn't particularly addressed]], though FridgeLogic can easily be applied.)
%% * SpiritedYoungLady: Classical format at first, but takes on a darker tone for the end game.
* StockholmSyndrome: Which explains why she gets mad if you hurt Songbird, even if she considers being captured by it to be a FateWorseThanDeath. (Content was DummiedOut that depicted their relationship as having a greater emphasis on Songbird as an abusive spouse.)
* StockingFiller: In ''Burial at Sea'' Part 1, Elizabeth wears fishnet stockings, complete with line down the back, as part of her FemmeFatale esthetic.
* SuddenlyAlwaysKnewThat: Despite never seen handling a gun at all throughout either Infinite or Burial at Sea Episode 1, other than when throwing them to Booker, Elizabeth is an instant expert with every weapon she comes across in Episode 2. Considering her powers, this may be a literal case of this trope; if she can "see through every door" it's not hard to guess that she picked up the ability to handle firearms somewhere along the line.
* SuperEmpowering: It's implied in one of the logs that Elizabeth has her RealityWarper powers not because of an inherent trait, but because a part of her was trapped in another universe. [[spoiler:Most likely her pinky finger]]. It's further implied that the Luteces are completely aware of how to make this happen.
** In the BadFuture, EvilOverlord Elizabeth is able to impart some of her powers to [[spoiler:her "children", the Boys of Silence and their minions.]].
* SuperpowerLottery: It's made very clear that Elizabeth is the most powerful thing in Columbia, if not the ''VideoGame/BioShock'' franchise in general. The only reason she can't just mop the floor with everything on her own is because [[spoiler:there's a PowerLimiter in place. Once that's removed, she becomes deific in power and capable of perceiving time "as it is", essentially omniscient]].
* TakeUpMySword: The ending to ''Burial At Sea'' does it backwards, [[spoiler:revealing that Elizabeth lured Jack to the city in ''[=BioShock=]''. Though Elizabeth herself is beaten to death by Atlas, Jack completes her mission of freeing the Little Sisters]].
* TemporalSickness: [[spoiler:Elizabeth willingly gives up her omnipresent existence in the multiverse to go back]] and fix her mistake in Rapture. The shock of existing in ''one'' place and time creates an hour-or-so block in her memory. Booker is on hand to fill in the gaps.
* ThanatosGambit: In Episode Two of ''Burial at Sea'', Elizabeth [[spoiler: willingly sacrifices herself to trick Atlas into bringing Jack to Rapture, [[GoOutWithASmile dying content]] in the knowledge that she'd brought about his eventual downfall and that Sally and all the other Little Sisters would finally be free.]]
* TookALevelInBadass: Elizabeth goes from being your non-action backup to knocking out Splicers and using guns in Episode Two. (Though it's up to the player to decide how deadly she should be; [[spoiler: it's possible to complete Episode Two without Elizabeth killing anyone directly, though it can be difficult to complete without Elizabeth using Possession to get Big Daddys and turrets do the dirty work for her.]]
* TookALevelInJerkass: Elizabeth is much ruder to the Burial at Sea version of Booker than she was in the main campaign, [[spoiler: because this Booker is actually an alternate version of Comstock, who had the Luteces scrub his memory and send him to Rapture rather than face the guilt of being party to the death of Anna in his reality.]] Elizabeth [[JerkassRealization realizes]] [[HeelRealization this about herself]] in Episode Two: [[spoiler: by using Sally as a means to manipulate Comstock and then leaving her to rot in Rapture when she was done, she unintentionally became no different than Comstock, who would also discard people who no longer were of use to him.]]
* TrueBlueFemininity: Elizabeth wears clothes that reflect the changes in her character throughout the story, ranging from blue and white dresses of varying maturity to a sexy but serious ensemble of purple, red and black in the last [=DLC=].
* VideoGameCaringPotential: She and Booker end up getting split up multiple times and, while fighting, there's no way she can ever be captured permanently. When [[spoiler:it comes to the buildup of the BadFuture]], this is effectively a PlayerPunch.
** This trope is used to [[spoiler: ultimately heart-breaking]] effect in Burial at Sea.
* VocalDissonance: In the later parts of the game, when she's become quieter and more ragged-sounding when she speaks, when Booker asks her to pick a lock, her responses are still in her chipper CheerfulChild tone.
* VocalEvolution: Of the tied-into-character-development type. She actually runs an impressive gambit of wide-eyed innocence, to disturbed acceptance of the violence and death Booker leaves in his wake, to barely-tolerant frustration, to a more cold cynical outlook, to a retention of warm belief, [[spoiler:to post BreakTheCutie vindictive TranquilFury, to creepy monotone omnipotence on the levels of [[Film/{{Watchmen}} Dr. Manhattan]]]]. It's especially noticeable because her mode of speech is unusual to begin with, archaic in word choice and poetic in cadence.
* WhatHaveIDone: What kicks off the plot of ''Buried at Sea: Episode Two'': [[spoiler: when she realises that she's become as bad as Comstock by using Sally to get Final Comstock killed only to then abandon Sally to rot as a Little Sister in Fontaine Industries. She even starts to admit that, for all her hatred of him, Final Comstock at least was sincere in his drive to save Sally before she got him killed.]]
* WoobieDestroyerOfWorlds: According to her BadFuture self, Elizabeth didn't [[spoiler:turn evil because she believed in Comstock's cause; instead, because the Booker [=DeWitt=] of her timeline was killed before he could rescue her from the Songbird, the specialists managed to convince Elizabeth that "The False Shepherd" had abandoned her. It was this sense of betrayal, more than any the tortures that had been used to indoctrinate her, that left her accepting Comstock's mantle simply out of a desire to see the world burn]].
* WomenAreDelicate: In ''Burial At Sea'' Episode Two, Elizabeth can't take as many bullets as Booker can, and doesn't carry as much weapons; which is used as an in-game justification for Episode Two's stealth option. In ''Infinite'' and Episode One, however, she's indestructible. [[spoiler: At least up until the gap between the two episodes...]]
* {{Xenafication}}: She gains this in Episode Two of ''Burial at Sea''.
* YouHaveOutlivedYourUsefulness:In Episode Two of ''Burial at Sea'', after acquiring the "Ace in the Hole" for Atlas in exchange for Sally, [[spoiler: Atlas kills Elizabeth.]]

!!The Founders
!!"Father" Zachary Hale Comstock
[[caption-width-right:250:''"The Lord forgives everything, but I'm just a prophet... so I don't have to. Amen."'']]
->'''Voiced by:''' Kiff [=VandenHeuvel=], Creator/TroyBaker (''Burial at Sea'')

->''"And then, the Archangel showed a vision: a city, lighter than air. I asked her, "Why do you show this to me, archangel? I'm not a strong man. I'm not a righteous man. I am not a holy man." And she told me the most remarkable thing: "You're right, Prophet. But if grace is within the grasp of one such as you, how can anyone else not see it in themselves?""''

The leader of the Founders, and an embodiment of their ultra-nationalist, racist, elitist, xenophobic, and hyper-religious beliefs. Comstock is known as "The Prophet", and has turned Columbia and its people into a living shrine to himself. He is obsessed with the concept of cleansing the soul to achieve rebirth, and wishes for Elizabeth to follow in his footsteps.
* AbusiveParent: He had his [[spoiler:daughter Elizabeth]] locked up in a tower for her entire life. She didn't even know [[spoiler:he was her father! ... Though technically, he's not]].
* AesopAmnesia: Despite it being guilt over his atrocities at Wounded Knee that initially drove him to the baptism, afterwards, he started treating them as glorious achievements, played up his involvement and referring to himself as the "Hero of Wounded Knee".
* TheAlcoholic: In both Comstock's quarters and the adjacent stateroom on the ''Hand of the Prophet'', there is a fairly considerable amount of booze scattered around. [[spoiler: Not terribly surprising, as while both he and Booker both spiraled into addiction after Wounded Knee, Booker eventually squared with his past. Comstock, who didn't, became a religious fanatic in order to justify his actions. Booker's reappearance might have reminded him, at least subconsciously, that he's a fraud and a murderer, and pushed him back OffTheWagon.]]
* AlternateSelf:
** He seems to be this universe's version of Andrew Ryan, with an ideology similar to Sofia Lamb's. [[spoiler:The big twist is that he's ''really'' this for Booker [=DeWitt=].]]
** In ''Burial at Sea'', [[spoiler:it turns out the player character isn't an alternate version of Booker, but rather an alternate version of Comstock, who had the Luteces send him to Rapture to forget the awful things he had done]].
* AlternateUniverseReedRichardsIsAwesome: He spearheaded the campaign that led to the creation of Columbia, a ''floating city'', which is seven kinds of awesome. The fact he then turned it into a nightmarish, theocratic dictatorship is... somewhat less so.
* AnswersToTheNameOfGod: Comstock's last gasps ("It is finished") are traditionally attributed to Jesus' crucifixion in the Book of John.
* ArchEnemy: By the end of the game, he is this to both Booker and Elizabeth, ''especially'' Elizabeth, who is willing to [[spoiler:cross realities for the sake of ending Comstock for good]].
* ArchnemesisDad: [[spoiler:To Elizabeth, although he isn't really her father.]]
* ArmchairMilitary: What drove the wedge between Comstock and his top general, Cornelius Slate. In the Prophet's ongoing biography he emerges, somehow, as a warrior god who foiled the Boxer Rebellion and won the day at Wounded Knee. Slate remembered it slightly differently... Comstock wanted to have his cake and eat it, too, [[spoiler:insisting on a falsified service record to replace his old one -- the one he redacted when Booker "died" and the Prophet was born.]] Slate was unaware of this.
* AsTheGoodBookSays: While he does not use many exact quotes, he does pepper his speech very frequently with allusions to Literature/TheBible. Most of the Voxophone memos of him the player can listen to sound like sermons, and given his position and the echo in the recording suggesting a very large enclosed space, they may very well be literally recordings of sermons he made.
** Voxophone recordings you find from one writer, who gets commissioned to write his biography, reveal that he only has enough material to fill about 30 of the 100 pages authorized to be his biography ("One hundred is enough...because I know how it ends."). The writer at one point just decides "screw it" and stuffs it full of [[{{Filler}} scripture]].
* AxCrazy: Truly, under his wise and forgiving act is a ''very'' unstable man.
* BecomingTheMask: Comstock works tirelessly to keep up his image as a religious leader. He boasts about Wounded Knee, even though [[spoiler:Slate and his comrades knew him as [=DeWitt=]]]. He really was at Wounded Knee, but he would rather mark them as traitors than reveal his [[spoiler:original identity as Booker]]. A Voxophone found in the ''Clash in the Clouds'' DLC has Rosalind say this of him explicitly.
-->'''Rosalind:''' But at some point, the man became incapable of distinguishing his performance from his person.
** When he comes to Rapture [[spoiler:and becomes Booker once more to escape the guilt of Elizabeth's death]] in ''Burial at Sea'', he loses all traces of his "Comstock" persona, so that the ending once more comes as a shock.
* BelievingTheirOwnLies: Besides the above quote about distinguishing his performance from his person, it's telling that even after it's revealed that his prophetic abilities are mostly [[spoiler:derived from the Luteces' machine]], he refers to his visions as having come from an "Archangel".
* BigBad: Undoubtedly -- he's responsible for Columbia existing, and why it turned out the way it did.
* BeardOfEvil: Cleverly, it keeps the player from noticing [[spoiler:that his face is very similar to Booker's. It was way easier to tell in his previous incarnation, where he didn't have the beard and only sported slicked back hair]].
* BoomerangBigot: Possibly. An audio log implies that he is part-Sioux. Though Comstock vigorously denies this, he blandly remarks that he burned alive a good many "squaws" before his regiment finally accepted him.
** This is {{foreshadowing}} to his identity as an [[spoiler:alternate universe Booker]] from an audio log found in Emporia of Preston E. Downs meeting of [[spoiler:Booker]] and finding out [[spoiler:that he speaks Sioux]] and one from Slate [[spoiler:referring to Booker as "the White Injun".]]
* CastAsAMask: Doesn't share [[spoiler:Booker's]] voice actor, despite being the same person as him. Flipped on its head in ''Burial at Sea'' - still being [[YoungerThanTheyLook (seemingly)]] younger and unaware of his past, he's voiced by Troy Baker again.
* ChronicBackstabbingDisorder: Just ask the Luteces; [[spoiler:he had both of them killed]] because they knew the truth about Elizabeth. And killed [[spoiler:his wife]] when she threatened to go public with that same truth.
* ContrastingSequelAntagonist: To Andrew Ryan. Ryan created his own hidden Utopia because he lost faith in America and wanted to start something new, had zero market regulation and allowed his people to do whatever they wanted, and was a firm atheist with intense hatred of a central governmental body. Comstock took control of Columbia because he felt he could have better job safeguarding American values than the actual country, tightly controls the market and day-to-day life in his city, and is a Christian with a near-totalitarian hold on Columbia. In keeping with the Franchise's message against Extremism though, they both have telling similarities. They're both {{Hypocrite}}s who betray their own ideals to pursue their goals, both use their world-views to justify the exploitation and suffering of others, and both ultimately have their Utopias crumble all around them.
* CrusadingWidower:Except he [[spoiler:killed his wife himself]].
* CultOfPersonality: The entire city of Columbia is essentially a cult revolving around Comstock and his twisted bastardization of Christianity.
* CutsceneBoss: Booker wrenches him away from Elizabeth, [[spoiler:strangles him, hits his head against the baptismal font, and then drowns him in the water, all the while in a state of abject and frothing rage]].
* DarkLordOnLifeSupport: It's revealed fairly early on that Comstock has been diagnosed with cancer, and does not expect to live to see Columbia conquer "the Sodom Below" -- hence the reason why he needs Elizabeth to take up his mantle. [[spoiler:Later entries reveal that he is also sterile and prematurely aged, all three conditions being a side-effect of his overexposure to the Luteces' machine]].
* DarkMessiah: By naming his political party the "Founders", Comstock established a clear connection between himself and the founding fathers. His chicanery was convincing enough for Congress to loan him the money for Columbia's construction. His ego spiraling out of control, Comstock decided that the U.S. didn't deserve him and anointed Columbia as the "true" America; hence the grandiose flag sporting a single star.
* DeaderThanDead: To prevent the bad future from occurring, it would require removing the possibility that it could ever occur, and thus require the death of Comstock at the very moment he is born. [[spoiler:As Comstock is a new identity created by Booker accepting his baptism, eliminating Comstock requires that Booker must die at that very moment]]. TheStinger implies, though, that only Comstock was essentially excised from the possible [[spoiler:Bookers]].
** It is confirmed in ''Burial at Sea'' that [[spoiler:Rapture's Comstock is the last one; due to Elizabeth's interference in 1893, Comstock changed his name back to [=DeWitt=] to pick up where he left off, drowning in alcohol and [=IOUs=]. He manages to give Elizabeth the slip, but she eventually traces him back to Rapture and murders him in Fontaine's toy store]].
* DeathByIrony: Comstock's beginning as a villain was [[spoiler:a baptism]], and he forced all newcomers to Columbia to [[spoiler:be baptized as a sign of loyalty to him]]. Fittingly, [[spoiler:Booker drowns him in a baptismal font]].
* DramaticWind: Pretty much every statue of him in the game is carved to make his beard be blowing noticeably to his right.
* DramaticallyMissingThePoint: Baptism. [[spoiler: Baptism is supposed to metaphorically make you into a new person, so the sins you have committed don't apply to you anymore. Comstock adopted a new identity after his baptism and came away believing that it had retroactively justified his sins into not sins, and therefore they were actually admirable deeds. He would go on to take his initial sins to horrifying lengths following this line of thinking.]]
* EvenEvilHasLovedOnes:
** PlayedWith in regards to [[spoiler:Lady Comstock]]. [[spoiler:In his rise to power, Comstock genuinely loved Lady Comstock and she meant a whole bunch to him. But as he become more megalomaniacal and monstrous, Lady Comstock couldn't take it anymore and was about to tell the truth about Elizabeth. Comstock then subsequently murdered Lady Comstock in a fit of panic]].
** His relationship with [[spoiler:Elizabeth]] is a subversion. [[spoiler:He ''claims'' that everything he does to and for her is for love, but it all falls flat. And then there's getting into details to what he does to her in the BadFuture...]]
** In ''Burial at Sea'' he does seem genuinely concerned for [[spoiler: Sally, a little orphan he adopted. He tortured Suchong for fifteen hours to find her and objects to a plan to flush her out by potentially burning her. However, when she refuses to come with him, he shows a darker side.]]
* EvilOldFolks: The one time Booker and Elizabeth meet him face-to-face, he's quite polite and talks to Elizabeth like a kindly old grandfather. [[spoiler:Subverted in that Comstock is actually pushing forty. His wizened appearance is the result of abusing dimensional travel]].
* EvilOverlord: Of Columbia.
* EvilTwin: [[spoiler:Of Booker]] -- well, a twin in (almost) the same sense as Rosalind and Robert.
* EvilSoundsDeep: Whenever he addresses you using the city's speakers, his voice has this effect on top of VoiceOfTheLegion.
* FallenHero: [[spoiler:Booker [=DeWitt=] with a baptism]] who no longer accepted the responsibility of his actions while basically considering himself [[AGodAmI God's most holy prophet]].
* FauxAffablyEvil: He behaves like a calm, loving and caring father-figure. In truth, he's an utterly ruthless megalomaniac with one hell of a god complex. He even says that forgiveness is the Lord's duty, and therefore, he doesn't have to forgive anyone, which means that he's free to kill anyone who has "wronged" him.
* {{Foreshadowing}}: Much of it at the start, beginning with pointing out the initials on Booker's hand to mark him as the "False Shepherd", even knowing about Booker's past along with his supposed "deal". [[spoiler:It's because he ''is'' Booker and he knows everything about him, including that he would be coming to Columbia sooner or later to reclaim his daughter]].
* FourIsDeath: The Founders are major evangelists of the Big Three: Washington, Franklin, and Jefferson--all rather machofied, idealized versions that look and sound nothing like the originals. Comstock himself, or sometimes the angel Columbia, tops the pantheon.
* TheFundamentalist: Both religiously and nationalistically.
-->'''Comstock:''' Go back to the Sodom from whence you came!
* AGodAmI: Well, he at least claims himself to just be following the will of God, but he's not very humble in general past that...
* GoneHorriblyRight: He considers his true "birth" to have been his Baptism after Wounded Knee. To wit, this is to say he wanted to be granted forgiveness from the things that he did previously. It was supposed to make him understand that he had done wrong and could become better for it, but instead he became even worse and was convinced that he could '''do''' no wrong.
* HeelFaithTurn: He claims that his discovery of faith saved his soul. In reality, it only provided him with the belief that he could do no wrong, which leads to a ''lot'' of suffering.
* HitlersTimeTravelExemptionAct: Whatever moves Booker makes against Comstock, Comstock will still remain alive in at least one [[spoiler:of his "tears" in the universes]]; the Luteces have already tried to enlist Booker numerous times to [[spoiler:end the cycle -- 122 times, to be exact, judging by Robert Lutece's coin-flip tally]]. Oblivious Booker is content to [[spoiler:go back in time and strangle Comstock]] in his crib if necessary. [[spoiler:Elizabeth and her alternates gang up on Booker and drown him to prevent him from ever becoming the Prophet.]]
** In ''Burial at Sea'', [[spoiler:Elizabeth exposes "Booker" as yet another Comstock. This version killed the Elizabeth of his universe by mistake, undoing all of his plans and ruining his self-image as a changed man. As penance, he fled to Rapture and retook the name of "Booker [=DeWitt=]"]], which spared him from the erasure.
* {{Hypocrite}}:
** "The Lord forgives everything, but I'm just a prophet... ''so I don't have to.''"
** Also the fact that he [[spoiler:accepts a baptism and [[ThatManIsDead changes his name and identity]] to try to free himself from the guilt of what he did at Wounded Knee,]] but he ''takes credit FOR THE VERY SAME DEEDS''.
* IHatePastMe: Both Comstock and [[spoiler:Booker]] despise each other. Whereas [[spoiler:Booker]] grows to despise Comstock over the course of the game, Comstock has held [[spoiler:Booker]] in hostility long before he arrives in Columbia. [[spoiler:They're both the same person, with different reasons to hate their shared past]]. Besides him thinking "it's NeverMyFault", and quickly BecomingTheMask, and any related tropes, it may be his defining trait-[[spoiler: The entire game happens because he doesn't want to be Booker.]] What makes this worse is [[spoiler:''they're the same age''. The Twin's machine only makes him look older as it slowly kills him.]]
* IgnoredEpiphany: It's implied he started using his religious faith as a shield against his guilt, rather than being forced to deal with it [[spoiler:like our Booker]] -- leading him to conclude the Indian Wars ''were'' justified and that America is ''still'' being undermined by undesirables.
* ImpaledWithExtremePrejudice: [[spoiler:How he meets his end at the drill of a Big Daddy]] in ''Burial at Sea.''
* InferioritySuperiorityComplex: It's hinted that for all his dismissive comments about Booker, he's deeply envious of Booker's ability to come to terms with their past, as well as have a child that he cannot due to his sterility. Lampshaded by the Luteces in ''Burial At Sea'', who imply that his decision to [[spoiler: steal Elizabeth and try the same with Sally]] is simply transference for his self-loathing and desire to be someone else.
* KnightTemplar: He sincerely believes in what he does as the will of a perfect and all-forgiving God, even knowing how harsh his actions often are.
-->'''Comstock:''' Is it not cruel to banish one's children from a perfect garden? Is it not cruel to drown your flock under an ocean of water? Cruelty can be instructive, and what is Columbia but a schoolhouse of the Lord?
* LackOfEmpathy: Comstock seems to be completely lost to human compassion.
* LargeHam: Though not always, he does occasionally [[ChewingTheScenery chew the scenery]], particularly in some of his Voxophone recordings and in the later half of the game.
* LaserGuidedKarma: In the ''Burial at Sea'' DLC, [[spoiler:an alternate version of Comstock accidentally beheaded Anna during the jump between worlds. His overwhelming guilt led him to sentence himself to Rapture, where Anna did not exist and where he could again live as "Booker"]], with no memory of what he did. Unfortunately, this led him to end up losing his (adopted) daughter the exact ''[[HistoryRepeats same]]'' way as Booker Prime.
* MeaningfulName:
** Zachary is a shortened and Americanized pronunciation of the Hebrew name Zechariah, meaning "The Lord has remembered" in English. It is the name of two biblical figures: the priest Zechariah ben Jehoiada, and the prophet Zechariah.
** He shares his surname Comstock with a number of 19th century U.S. politicians and judges. One of the more noteworthy associations is with moral crusader Anthony Comstock, who, in his position as postmaster general, introduced stringent obscenity laws and prosecuted violators with such zeal (personally [[KnightTemplar crediting himself]] with [[DrivenToSuicide driving 15 artists/authors to suicide]]) that his name is synonymous with heavy-handed censorship laws.
** Hale is a name which is believed to have originated from either the Old English word ''halh'', which refers to a nook or hollow where people may find shelter, or the Saxon term ''haelaeh'', which refers to qualities of heroism such as courage or strength. In Modern English "hale" can also be a descriptor for someone who is strong and healthy in spite of their age (as in "hale and hearty") - [[spoiler:this makes it a thoroughly IronicName: Comstock is a lot younger than his appearance suggests and ''extremely'' unhealthy due to terminal cancer, both caused by overexposure to the Lutece's machine.]]
* MessianicArchetype: Comstock wields this trope like a bludgeon in Columbia; half the population are convinced that he's a prophet, and that Elizabeth is his divinely ordained successor.
* MiseryBuildsCharacter:
** His plan for molding Elizabeth into an ApocalypseMaiden includes ColdBloodedTorture and destroying any hope she may have of escaping Columbia.
** Comstock escaping the guilt and misery of his past lead him to becoming who he is, as opposed to Booker.
* MistakenForCheating: Lady Comstock thought he was having an affair with Rosalind Lutece. He wasn't, of course, but in her defense that sounds far more plausible than "[[spoiler:Lutece helped me buy this baby from an alternate universe version of myself.]]"
* MoralMyopia: The way his religion works. It's all a giant coping mechanism to keep himself from feeling guilt for his past. While forgiveness in Christian traditions typically means "Sin no more," inspiring people to do better, Comstock's religion tells him "You cannot sin, [[TautologicalTemplar no matter what you do]]."
* NeverMyFault: Comstock has severe trouble facing his own guilt, to the point that this is his most defining trait. [[spoiler:He only ''exists'' because he's a version of Booker that accepted baptism and created a new identity to bury his guilt over Wounded Knee]]. Driving the point home further, [[spoiler:Burial at Sea features an alternate Comstock who accidentally killed Elizabeth when he tried to take her from her own world, and then had the Luteces move him to another world so that he could escape his guilt over that, too.]]
-->'''Rosalind Lutece:''' Comstock was never one to own up to his errors, was he, brother?\\
'''Robert Lutece:''' Never comfortable with the choices he made...\\
'''Rosalind:''' Always seeking [[spoiler:someone else's life to claim as his own...]]
* NonActionBigBad: Despite his vast propaganda toward militarism, the most violent thing he does himself personally is grab Elizabeth's right arm and demand Booker tell her why she's missing digits from her pinky. After that, Booker [[spoiler:smashes his head, strangles, and drowns him with ease]]. Of course, he's [[spoiler:prematurely aged and]] terminally ill, so that's about all he could be expected to do.
* NotSoDifferent: From Daisy Fitzroy or Booker [=DeWitt=]. All brutally dedicated to achieving their goals, whatever lies they have to tell or means they have to resort to. [[spoiler:There is a reason for that. This is extremely emphasized in the first ''Burial at Sea'' episode: When he's left without his city and his resources, he's so similar to Booker that it's hard to tell the difference but for a few key differences in perspective]].
* OmnicidalManiac: He plans for Elizabeth to destroy human civilization on the surface world as his version of the final judgment.
* OrcusOnHisThrone: Comstock rarely attends to matters directly, preferring to let either his army or the Songbird deal with you; the only time he ever confronts you in person, it's to command a suicide bomber to destroy the airship you're riding. Of course, given the poor state of his health, this is justified.
* PetTheDog: In ''Burial at Sea'' he is quite protective of Sally, a simple orphan he adopted. He fights through a small army of splicers to reach her and objects to [[spoiler:Elizabeth's plan to try to force her into the open with extreme heat.]] How valid that is, and how much this redeems him, are subject to debate. [[spoiler:He doesn't take it so well when Sally refuses to come with him, however.]]
* PermanentElectedOfficial: Maybe the best description of his position; Columbia is born in the image of the United States, but Comstock has absolute, unyielding authority within the city. He is king-like, although never referred to as such, and his devotees not only give him their allegiance but their ''worship.''
* PhonyPsychic: His directives supposedly all come from the Archangel Columbia, including his plans for a dynasty to take over before the cancer claims him. This is actually the standard playbook of a tyrant, but he rationalizes it through scripture. He's actually been using the Luteces' machine to peer into other realities, claiming credit for any wondrous discoveries he finds.
* PoliticallyCorrectVillain: For a man of his time, he's extremely progressive about gender issues, employing women in his armed forces, grooming his daughter to take over after him, and listing "misogyny" as one of the sins of "the Sodow Below" that his followers should hate and fear. When it comes to other issues such as race... well, there he goes in the opposite direction.
* PoliticallyIncorrectVillain: Via DeliberateValuesDissonance, which makes some of his positions seem monstrous to a modern audience, though merely "extreme" by the standards of his contemporaries.
** Also it's debatable how genuine his racism is. [[spoiler:His identity as Comstock certainly is racist, but Booker doesn't appear to be, at least from his interactions with people of different races. Booker may have deliberately chosen this character trait for his new identity to feed Columbia's sense of isolation, superiority, and victimization, to better present himself as a savior and protector. When he [[BecomingTheMask started believing in what he was saying,]] however, his pretend racism may have shaded into the real thing.]]
* RedemptionRejection: In Burial at Sea Episode One, [[spoiler: the playable]] Comstock after inadvertently [[spoiler: killing Anna while trying to take her gave up his plans of building Columbia and burning the Sodom below and fled to Rapture where he could go back to being Booker and forget it all happened.]] In time, he adopted a young orphan named Sally and became violently protective of her, being willing to torture Suchong and fight through an army of splicers to rescue her after she was taken. Most notably, he objects strenuously to a plan that would [[spoiler: hurt Sally for her own good, which was the main Comstock's entire philosophy for 'educating' Elizabeth.]] Nevertheless, [[spoiler: Elizabeth and the Luteces]] view the entire sequence of events as him just trying to run away from his problems and arrange to have him brutally murdered even as he [[spoiler: apologizes to Elizabeth.]] Fans are divided on how genuine his attempted redemption actually is, with opinions ranging from it was,[[note]]His accusers, after all, are hardly unbiased[[/note]] it wasn't and he deserved what happened to him, and it was but by that point he was already irredeemable.
* TheReveal: Comstock ''was'' at Wounded Knee and the Boxer Rebellion because [[spoiler:''he is Booker'']], a version who accepted baptism and a new name with it. He still didn't lead at Wounded Knee, mind you (he was just a corporal), making Slate's protests still somewhat valid. But that single choice--to baptize or not--is the heart of the game, as Comstock goes on to found Columbia, become sterile from peeking into Lutece Fields, and arrange for the purchasing of some other timeline's Booker's daughter because of HeirClubForMen reasons.
* RightWingMilitiaFanatic: An early 20th century version of this and it may even be taken UpToEleven since he believes America ''isn't American enough''.
* SanitySlippage: A constant among the various identities - his newfound nationalist zealotry apparently consumed his original self in the wake of his baptism, and the advanced age and cancerous side effects from his exposure to the Luteces' Tears pushed him further into senility. Even his ''Burial at Sea'' counterpart, still younger at the time of [[spoiler:Elizabeth's death]], went into an outright fugue state upon creating a new identity in Rapture, and only learned who he really was by the time of his death.
* ShadowArchetype: [[spoiler:For Booker]]. Justified because [[spoiler:they're the same person]], though post-Wounded Knee [[spoiler:they diverge in how they cope with the crushing guilt of what they've done]]. If there's any trait that Comstock and Booker share, it's that they both have incredibly poor ability to handle their own guilt. Booker is crushed under the weight of his own sins, and too full of self-hatred to believe he could be worth any redemption. Comstock, however, constantly runs away from his own guilt, and is [[NeverMyFault completely unable]] to confront his guilt and deal with the fact that he's a horrible person. As a result, Comstock is always seeking someone else's life as a form of escapism, taking any excuse [[spoiler:to not be the murderous, guilt-stricken Booker [=DeWitt=]. However, where Comstock chose to dissociate himself from his own guilt, Booker is entirely too aware of what kind of person he is, and is broken by it. Still, at least he displays actual regret and responsibility for his actions, making his method slightly healthier. [[TheAlcoholic Slightly.]]]]
* ShutUpKirk: [[spoiler:Elizabeth tries talking sense to "Final Comstock", but when diplomacy doesn't work out, she and the Luteces wind up chasing him to Rapture and executing him.]] Subverted in that Comstock begs for forgiveness by the end -- a day late and a dollar short.
* TheSociopath: Manipulated a city of people to die for him, imprisoned and tortured his daughter, and planned to have her destroy major cities on the earth just to avoid any responsibility for his actions at Wounded Knee.
* SinisterMinister: He's a kind old prophet... who has brainwashed a city and wants to declare war on the world to make it holy, and has a tendency to believe his own lies.
* SympathyForTheDevil: A Downplayed InUniverse example can be seen in [[spoiler: ''Burial at Sea: Episode One'' -- a conversation that Final Comstock and Elizabeth share after reaching Fontaine's department store makes it evident that he does have some sympathy for the splicers, and can even understand the addictive needs that drove them into embracing ADAM, but not so much as to blind him to how dangerous they are. He also implies he's seen splicers tearing Little Sisters apart in order to get their ADAM, which understandably undercuts his ability to sympathize with them.]]
* ThatManIsDead: His whole life before [[spoiler:his baptism, when he was Booker [=DeWitt=]]] was supposed to be this. Eventually he loses his marbles and starts taking credit for the very deeds that drove him to seek absolution in the first place.
* TimeMaster: He's Nostradamus with heavy artillery; a formidable foe, indeed.
* UtopiaJustifiesTheMeans: He goes farther than either Andrew Ryan or Sofia Lamb in trying to make his vision of Eden a reality, ultimately plotting to have his utopia destroy "the Sodom Below."
* VillainousBreakdown: In the last third of the game, his repeated failures at capturing Elizabeth/killing Booker slowly make him more unstable. [[spoiler:When confronted in person on the Hand of the Prophet, the previously FauxAffablyEvil Comstock ends up flipping out at both in rage]].
* VillainProtagonist: [[spoiler:Of the first ''Burial At Sea'' DLC]], though how much of a villain he is is unclear. [[spoiler:Though how he acts before his death doesn't help him look any better...]]
* VillainWithGoodPublicity: He's regarded as the "Hero of Wounded Knee", despite [[spoiler: that he murdered countless native american men, women and children just for the sake of gaining the acceptance of the other soldiers. Even more so, those people he killed may or may not have been his own tribe (he has native american ancestry)]].
* VisionaryVillain: And an extremely charismatic one, too, able to secure funding to build a flying city on the basis of a few visions.
-->'''Comstock:''' "And then, the archangel showed a vision: a city, lighter than air. I asked her, "Why do you show this to me, archangel? I'm not a strong man. I'm not a righteous man. I am not a holy man." And she told me the most remarkable thing: "You're right, Prophet. But if grace is within the grasp of one such as you, how can anyone else not see it in themselves?"
* VoiceOfTheLegion: Often addresses Booker through speakers that cause a deeper-pitched delayed echo of his voice. On the other hand, this could just be Booker's perception; his brain's way of telling him that [[spoiler:Booker and Comstock are one and the same]].
* WhiteMansBurden: He is a big believer in this, taken straight into rationalization of slavery, detesting UsefulNotes/AbrahamLincoln as emancipating blacks from their "rightful place". [[PoliticallyIncorrectVillain He sees the duty of the white people to rule over and shepherd all the others]].
** He also says the trope name word for word in an audio log.
* YouKilledMyFather: Daisy Fitzroy was accused of killing his wife. [[spoiler:It is later revealed that Comstock had her killed because she wouldn't be willing to keep Elizabeth's secret]]. Fitzroy was a scullery maid in the wrong place at the wrong time [[spoiler:he could use to deflect blame away from himself]].
* YoungerThanTheyLook: Comstock is [[spoiler:the same age as Booker]], but appears older due to the Luteces' experiments [[spoiler:taking a toll on his health. It become more apparent in ''Burial at Sea'' when he shaves; he looks like a white-haired Booker.]]


[[folder:Lady Comstock]]

!!Lady Annabelle Comstock (née Watson)
--> '''Voiced by:''' Creator/LauraBailey

The late wife of Comstock who supposedly gave birth to Elizabeth a mere seven days after conception. She is worshipped as a martyr after her (supposed) assassination at the hands of Daisy Fitzroy.
* AllLovingHero: Much loved by her servant staff for this reason, and why she stuck around Comstock despite his supervillainy. [[spoiler:This did not end well. It's also [[DeconstructedTrope deconstructed]], implying that the reason she was like this is because she was codependent]].
* AndIMustScream: [[spoiler:As the Siren, she is ''both alive and dead'']], and ''completely aware of being both''.
* TheAtoner: In contrast to the saintly persona Comstock built around her, her personal Voxophone recordings reveal she was some sort of dangerous FemmeFatale before she joined up with Comstock. However, Comstock convinced her to seek redemption and she genuinely devoted herself to being a better person, which is why she remained so loyal to Comstock even after she began to realize just how much of a monster he was.
* AxCrazy: After being [[spoiler:raised from the dead, infused with Elizabeth's hatred]].
* AlternateUniverseReedRichardsIsAwesome: [[spoiler:In one universe, she was married to a self-proclaimed Prophet and was easily the most powerful woman in the city where everyone loved her. In another, she was married to a deadbeat former Pinkerton agent with a serious case of PTSD]].
* CameBackWrong: All those with Tear Sickness did, but the Siren is the only one to actually go AxCrazy. [[spoiler:Partly because the Siren isn't just her, but also Elizabeth's feelings of who she would be. Once Elizabeth talks to her, she calms down.]]
* ClingyJealousGirl: She sees Elizabeth as the product between the affair of Comstock and Rosalind Lutece and refuses to listen to the latter's explanation of how Elizabeth's existence.
* ComicBookFantasyCasting: Her appearance in the painting of her in-game, seen above, is clearly based on [[https://upload.wikimedia.org/wikipedia/commons/6/6f/Alice_Roosevelt_by_Frances_Benjamin_Johnston.jpg this painting]] of Alice Roosevelt, the daughter of UsefulNotes/TheodoreRoosevelt.
* DamageSpongeBoss: She's the strongest humanoid enemy in the game, bar none.
* DeadAlternateCounterpart: [[spoiler:In the reality in which Booker rejected baptism, she died giving birth to her daughter. Because Comstock was sterile, her death was simply postponed by two years]].
* DeathByChildbirth: [[spoiler:She died giving birth to Anna/Elizabeth in the reality Booker rejected baptism.]]
* FlunkyBoss: Despite her high health, Lady Comstock herself is objectively a pushover. She only possesses a single, medium-range AOE attack, and she telegraphs it well in advance. What makes her dangerous is her small army of [[spoiler:zombie soldiers which she can resurrect if they are killed (unless you vaporize them).]]
* FluorescentFootprints: She leaves behind glowing footprints whilst traversing Emporia.
* {{Foreshadowing}}: She asks if it's possible to [[spoiler:redeem Comstock. It was, by killing the man who would become him and leaving the alternate [=DeWitt=] who would never become him]].
* LargeHam: As The Siren.
-->'''Lady Comstock:''' '''BASTARD CHILD BASTARD!'''
* LastNameBasis: Only referred to as Lady Comstock; her first and maiden names are never revealed except by AllThereInTheManual.
* {{Leitmotif}}: A section of Mozart's Requiem is associated with her. [[spoiler:As the Siren, she sings a heavily distorted version of the song]].
* TheLostLenore: So, so much. [[spoiler:And so, so played with, given that the person she was the Lenore to was the one that murdered her]].
* MakeMeWannaShout: Sings loudly enough to reach [[spoiler:the other-world.]]
* {{Necromancer}}: Raises enemies from the dead as the Siren.
* NiceToTheWaiter: According to Daisy, Lady Comstock treated her servant staff a lot better than most, especially considering [[PoliticallyIncorrectVillain who she was married to]].
* PosthumousCharacter: Died nineteen years before Booker reaches Columbia. [[spoiler:Until Comstock uses Elizabeth's powers to resurrect her as the Siren. But even that isn't really her.]]
* RedHerring: Believed to be Elizabeth's mother, but it's revealed that Comstock was infertile and thus couldn't have had a child with her. She didn't take kindly to that, thinking Comstock and Rosalind were having an affair behind her back. [[spoiler:When that was debunked by Rosalind, she confronted Comstock, who murdered her and framed Daisy Fitzroy. There are hints, however, that she is an AlternateUniverse version of Elizabeth[=/=]Anna's mother: Her first initial is A, which may mean that protagonist!Booker did the religious thing, and named his child after a dead relative.]]
* RemovingTheHeadOrDestroyingTheBrain: She's an example of where this trope doesn't work. [[spoiler:Destroying the heads of her undead minions will kill them, but she can ''put the heads back'']]. Complete vaporization, however, will do them in for good (most of the time).
* SimpleYetOpulent: Her blue dress has very few trimmings, but is still fittingly fancy for someone of her status. Most of the fanciest stuff -- the pearls, lace, bodice, NiceHat -- aren't even worn when Elizabeth puts on the dress.
* StrongFamilyResemblance: She looks quite similar to [[spoiler:Elizabeth]], especially when their clothing matches. [[spoiler:She is implied to be an alternate universe version of Elizabeth's mother. The gate even mistakes Elizabeth for Lady Comstock when she has on the same dress]].
* TragicMonster: Gets turned into [[spoiler:the Siren, born out of Comstock's mad science, grief, and Elizabeth's negative feelings for her.]]


[[folder:Jeremiah Fink]]
!!Jeremiah Fink
--> '''Voiced by:''' Bill Lobley

The major leader of industry within Columbia. Though affable, his business practices are wildly unethical, to the point where he demands sixteen-hour work days and ruthlessly exploits the underclass of Columbia in the name of profit.
* AintTooProudToBeg: Not that it helps him stop [[spoiler:Daisy Fitzroy from shooting him in the face]].
* AssholeVictim: Tears shed [[spoiler:when Fitzroy kills him]] are probably very few in number. Or non-existent.
** Booker can make him this at the beginning by throwing the ball at him instead of the interracial couple.
* BadBoss: Constantly makes excuses why he won't better pay his employees, give them any time off or make their workloads easier. Usually comes down to "The Vox are planting ideas in your head!" or "I don't want anyone taking advantage of you!" (Except him, obviously.)
* BadGuysDoTheDirtyWork: His role in Columbia. Comstock certainly isn't a "good guy," but he's convinced himself otherwise. Fink comes to realize that Comstock needs him to oversee the less-than-heavenly aspects of life in Columbia to help keep his conscience clear.
-->'''Fink:''' That's Fink timber, Fink's hammer, and Fink's hand to swing it. He needs me, less he soil his own.
* BigBadWannabe: It's clear he wants to be viewed as more of a threat, but Comstock is just too great of a monster.
* BiTheWay: ''Burial at Sea'' subtly implies he has [[StalkerWithACrush some sort of obsession with]] [[spoiler: Robert Lutece.]] [[AllLoveIsUnrequited It might have been part of why he was willing to]] [[spoiler: kill the Luteces.]]
* BlatantLies: Pretty much of his CannedOrdersOverLoudspeaker claiming that his unscrupulous treatment of his workers are for their own good.
* BoomHeadshot: How Daisy Fitzroy takes him out during the Vox Populi rebellion in the third universe that Elizabeth and Booker visit.
* CompositeCharacter: He's more-or-less Dr. Suchong, working within the law rather than outside it to attain profits. He also mimics the theatricality and cowardice of Sander Cohen.
* CorruptCorporateExecutive: Of the "Robber Baron" sub-variety -- he's a money-grubbing industrialist who enjoys trampling on his workers' welfare and maximize profits in any way he sees fit. He's practically everything wrong with unregulated 19th-century business tycoons, turned UpToEleven.
* DastardlyWhiplash: Significantly more serious than most examples, but has the top hat, handlebar mustache, and utter lack of anything resembling human decency.
* DirtyCoward: Both used and averted. While he clearly is afraid of the Vox and runs from their forces, he does die trying to [[spoiler:protect a child that may have been his]].
* {{Egopolis}}: Finkton. The only part of town controlled by him. It is a Shantytown, though...
* EvenEvilHasLovedOnes: Possibly, seeing as in his last moments before [[spoiler:Daisy Fitzroy shot him, he was standing almost defensively in front of a child who may have been his son]]. Judging from Voxophones, he also seems to have at least some affection for his brother, Albert.
* EvilerThanThou: Played with. In a few Voxophone recordings, it's shown than Fink has no scruples at all and is pretty much a sociopath, whereas Comstock at least feels somewhat guilty about some of the horrible things he does to keep Columbia operational (or at least, Fink seems to believe that he does). [[spoiler:However, Fink ends up dying unceremoniously without actually doing much of anything about halfway through the game, while the last act of the game goes to great lengths to show that Comstock is much more evil and ruthless than he initially appears.]]
* EvilGenius: Like any industrialist, he no doubt outsources a lot of his work, but he's nonetheless shown to have a technical background, and is responsible for the production of much of Columbia's high technology, including Songbird and the Handymen. [[spoiler:This is why Comstock hired him to assassinate the Luteces, as only he had the skill to sabotage their machine in such a way that their deaths would look like an accident]].
* FamilyValuesVillain: As part of his "upstanding follower of The Founders" public image, he insists he can't allow his workers any sort of leisure time, lest their idle hands turn to whiskey, women, and dice. [[spoiler:As shown in ''Burial at Sea'', his private altar is actually shrouded in dust, and mocking comments from Fink himself are scrawled on the floor and statues. There's even a knife jammed into ''The Word of the Prophet'' book on the pew.]]
* FauxAffablyEvil: His jovial mannerisms do nothing to mask his arrogance.
* {{Hypocrite}}: Fink outright admits in private that he doesn't buy an ounce of Comstock's rhetoric, and certainly doesn't see him as a divine or holy figure (one Voxophone hints he's actually an atheist). Certainly nothing wrong with that viewpoint, especially given what a monster Comstock is, but Fink takes complete advantage of Columbia's theocratic governmental structure. He actually persuaded Comstock to find an excuse to treat non-whites as lesser citizens in Columbia purely so he'd have a basis for how to exploit and mistreat his workforce. He also has no trouble exploiting peoples' loyalty and divine viewpoint of Comstock to get the best deal for himself
* InLoveWithYourCarnage: Upon observing Booker in combat at the fairground, Fink starts sending him compliments by way of gifts. [[spoiler:It turns out that he's actually hoping to employ Booker as his new security chief after the old one, uh, [[DeadlyEuphemism got the sack]].]]
* LackOfEmpathy: It is clear from the get go that Fink doesn't give a damn about anyone but himself.
* MakeItLookLikeAnAccident: Fink was selected to assassinate [[spoiler:the Lutece twins]] because he knew how to make the incident seem accidental. [[spoiler:It didn't stick, or at least in the way Comstock wanted to]].
* MeaningfulName: The name "Fink" is actually pretty old and derived from ''finch'' -- the bird -- but these days, it holds general connotations of scumminess and dishonesty.
* {{Narcissist}}: Brought into sharp relief by the hundred-foot-tall golden statue of himself outside his factory.[[note]]One of the only statues in Columbia almost as tall as the Angel of Monument Island, mind you.[[/note]] And of course, the town being named "Finkton".
-->'''Booker:''' ''[upon seeing the statue]'' *whistles*
-->'''Elizabeth:''' Well, the man's got an ego.
* NecessaryEvil: In a strange way, his position in Columbia. While Comstock is the beacon of hope and virtue to the people, he allowed Fink to oversee the unpleasant parts of life in the city and the day-to-day dirtiness that comes with keeping the city afloat (One Voxophone implied Fink first started taking aboard a servant-class to address civil unrest at Columbia not being as heavenly as promised). Having Fink handle these things means Comstock can believe himself to be uninvovled in the suffering it causes. Fink even comes to realize this in a Voxophone, pointing out that he's indispensable because he lets Comstock hold onto a clean conscience.
* NiceHat: Sports a spectacular top hat. [[spoiler:He's shot through it once Daisy Fitzroy catches up to him]].
* NoCelebritiesWereHarmed: He seems to be inspired by various 19th century industrialists, notably [[http://en.wikipedia.org/wiki/George_Pullman George Pullman]] (who also built a town for his employees and paid them in tokens worthless outside company stores, exactly like Fink) and [[http://en.wikipedia.org/wiki/Henry_Clay_Frick Henry Clay Frick]] who had similar attitudes toward strikes, at one point hiring 300 Pinkertons and siccing them on striking workers, the similarities being such that Frick was probably the direct inspiration for Booker's "I've worked for men like Fink" line.
* NoHonorAmongThieves: [[spoiler: According to Burial at Sea, he was working with Suchong for a mutual goal... until he succeeded by himself and then broke the alliance with the doctor, causing the two to go back to spying on each other.]]
* OddFriendship: His correspondence with Dr. Suchong, a Korean, through the tears to learn how to derive the ADAM into salts is rather unusual as it goes against the racist doctrine of Columbia.
* OnlyInItForTheMoney: In the Voxophone recordings, he explicitly says this is the sole reason he works for Comstock.
* PoliticallyIncorrectVillain: In his very first appearance, he presides over [[spoiler:the stoning of a mixed-race couple]] and when Booker hesitates, he teasingly accuses him of "taking your coffee black."
** A Voxophone recording found not long afterwards reveals that he was once involved in the transport of "Negro convicts" from Georgia to use as cheap slave labor in Columbia, and tells Comstock to pass them off as "seeking forgiveness" for "rising above their station" if it helps ease his conscience. Fink himself obviously doesn't care so long as he gets workers.
* PragmaticVillainy: Compared to Comstock's stance as a VisionaryVillain. While hardly anyone's idea of a saint, Fink is ultimately just a selfish, unscrupulous man whose political connections with Comstock gave him the means to run certain areas of Columbia like his own private fiefdom. His only goals are to further his own wealth at the expense of others. Even ''he'' likely would've been horrified by [[spoiler: Comstock's plans for Columbia, and what it would mean for the people living below them.]]
* {{Sadist}}: He loves the "work" he puts his "employees" through.
* SmugSnake: Fink certainly has enough influence and cunning on his side to make him a formidable enemy, but his over-inflated ego and profound greed keep him from being truly impressive.
* TheAlcoholic: Within the private church of his home Elizabeth finds over a dozen bottles of Absinthe.
* TheSociopath: Fink really doesn't believe any of Comstock's crap, and just wants to torture African American convicts, while getting paid for their work.
* WearingAFlagOnYourHead: The band of his hat is striped red, white, and blue.


[[folder:Albert Fink]]

!!Albert Fink
A musician by trade and brother of Jeremiah Fink. Albert was the one who introduced his brother to the use of Tears, after finding one in his studio.
* BitCharacter: The one time anyone gets to see him is [[spoiler: when he's dead in his Magical Melodies studio.]]
* PosthumousCharacter: His only appearance is in the "Vox have guns" universe, where he's found lying on the floor of his studio after being killed.



The relentless mechanical guardian of Elizabeth. He resembles a cross between a dragon and a giant bird, and seems hell-bent on preventing Elizabeth from escaping Columbia.
* AchillesHeel: For all his impressive strength and resilience, Songbird's body was not designed to cope with constant water pressure; after diving into Battleship Bay in an attempt to pursue and kill Booker, the pressure at less than thirty feet is enough to actually fracture one of its eyes and force it to retreat. [[spoiler:In the finale, Elizabeth takes advantage of this weakness by teleporting the Songbird, Booker and herself to Rapture -- ensuring that Songbird arrives at the bottom of the ocean.]]
* AdvertisedExtra: The creature appears in many of the game trailers and early game concepts shows that it will be a recurring boss of the game, similar to Nemesis in ''VideoGame/ResidentEvil3''. Furthermore, the player must decide on whether or not to attack Songbird or hide from it, which will affect Booker's relationship with Elizabeth and the overall ending. However, it only appear in a few scripted events and [[spoiler:was easily killed by Elizabeth without a fight]].
* AlasPoorVillain: Songbird's final moments are an unexpectedly peaceful and somber affair, [[spoiler:with Elizabeth comforting him and Songbird reaching out to her before he calms and finally breaks down]].
* AmbiguouslyHuman: He's obviously not human anymore, but it's unclear if he ever was, and it's unimportant as far as Elizabeth is concerned. Early designs Fink was working on included tests on gorillas and dogs.
* AndroclesLion: Episode Two of ''Burial at Sea'' reveals that all attempts to imprint Songbird to Elizabeth using pheromones, hypnosis, mental conditioning, etc, were colossal failures. Ironically, the solution came about from a simple act of kindness from the young Elizabeth, who took pity on an injured Songbird and reattached his loose breathing tube, leading Songbird to develop UndyingLoyalty to her.
* AxCrazy: The Songbird is capable of interacting with its environment in only one way to keep custody of Elizabeth—through violence. (Of course, due to gameplay constraints, the same is largely true of Booker [=DeWitt=].)
* CrazyJealousGuy: He immediately grows suspicious when Booker enters Elizabeth's tower, and quickly degenerates into tearing the place apart, along with trying to kill Booker every time the two meet.
* CreepyCrows: Sort of, has a raven motif going on along with the Songbird one.
* DiscoTech: He is activated by a series of notes that he can hear across Columbia. Playing the notes on a special set of pipes will summon him to the location.
* TheDragon: Elizabeth even refers to him as Comstock's pet.
* TheDreaded: You'll probably come to fear him anytime he shows up, due to how absurdly large he is, the way he tends to tear apart whatever structure you're in, and the fact that you can't harm him in any way.
* EvilSoundsDeep: [[InvertedTrope Inverted]], Songbird's cries are very high pitched, like his namesake.
* {{Expy}}: In-universe, he was created based on Fink's observations of the [[VideoGame/BioShock1 Big]] [[VideoGame/BioShock2 Daddies]] of Rapture, which explains his need to protect Elizabeth, an alternate Little Sister. His eye color change is even identical. In terms of obsession and because of his mysterious past and transformation, he is similar to Subject Delta.
* FaceDeathWithDignity: Implied, when his eyes turn green.
* FeatheredFiend: Of the SteamPunk variety.
* FluffyTheTerrible: Such a lovely name for such a terrifying beast.
* GiantFlyer: Essentially a Big Daddy with wings and a bird-themed helmet rather than a diving bell. It's remarkably agile for its size and the fact it was apparently built in the late 1890s. [[spoiler:Episode Two of ''Burial at Sea'' reveals that this is because Songbird is actually a fusion of technology from 1890s Columbia ''and'' 1950s Rapture, created in conjunction with the Big Daddies.]]
* HeelFaceTurn: He becomes your ally once you've acquired a MacGuffin from an alternate future Elizabeth to allow present day Elizabeth the ability to control him. He is incredibly useful in taking down those Vox airships that descend on you at that point.
* HeroKiller: The crux of [[spoiler:BadFuture Elizabeth]]'s message to Booker is that every iteration of him that confronts the Songbird in pursuit of Elizabeth dies in the process. In order to avoid this fate, she hands him a note for [[spoiler:the younger Elizabeth to decode, which tells her how to control the Songbird]].
* HopelessBossFight: You can't actually defeat Songbird at any point in the game by yourself, often being forced to run away from him and [[spoiler:it's outright stated that it's impossible for Booker to defeat him; Elizabeth says that there was ''no timeline'' where Booker ever fought Songbird and won]]. The only reason Songbird is defeated is because [[spoiler:Elizabeth's full RealityWarper potential isn't being held back]].
* ImplacableMan: You don't fight him so much as inconvenience him so you can run away some more... and given that he can destroy battleship-sized zeppelins and entire floating islands in seconds, you really can't inconvenience him much.
* InvincibleVillain: Is immune to everything short of [[spoiler: water pressure, and according to Elizabeth there is ''no'' timeline where Booker defeated the Songbird. Only by transporting him to Rapture does he finally die.]]
* IronicNurseryRhyme: Inspired one about him.
-->''Songbird, Songbird, see him fly\\
Drop the children from the sky\\
When the young ones misbehave\\
Escorts children to their grave\\
Never back-talk, never lie\\
Or he'll drop you from the sky''
* TheJuggernaut: With the exception of [[spoiler:water pressure]], nothing can stop Songbird. Shooting at him is a waste of ammunition, and he tears through zeppelins with no effort at all.
* {{Leitmotif}}: Both [[http://www.youtube.com/watch?v=eODl5txce04 this song]] and a short whistling tune which signals his arrival. [[spoiler:It's actually the notes C-A-G-E played in sequence, and someone who plays it can control him.]]
* MurderTheHypotenuse: Has been programmed to kill anyone who tries to help Elizabeth escape from him. Even if he reclaims her, he'll continue attacking in rage unless she claims responsibility herself and apologizes.
* OverprotectiveDad: How he comes off in the final product due to his role in raising young Elizabeth, fittingly for a Big Daddy {{Expy}}. Lampshaded by Rosalind Lutece in the DLC:
--> ''After all one might observe a baby chimpanzee to accept a wire replica for its mother. But I did not expect the brute to be capable of forming an attachment in return. Perhaps it [the Songbird] could prove to be a better father than the [[spoiler:two]] she has known.''
* PersonOfMassDestruction: His very first appearance involves him ripping the Monument Island statue almost in half in his attempts to retrieve Elizabeth and destroy the intruder Booker; further appearances show that he's more than capable of knocking airships out of the sky and tearing the roofs off of buildings with his bare hands. [[spoiler:During the finale, he not only destroys Vox Populi airships and zeppelins with ease, but ''obliterates'' what little remains of Monument Island, taking the Siphon along with it]].
* RealityEnsues: [[spoiler:Dies when Elizabeth transports herself, Booker, and him to Rapture. Unlike the Big Daddies, he isn't built for high pressure, so the undersea pressure crushes him.]]
* RedEyesTakeWarning: Like the Big Daddies of [[VideoGame/BioShock1 Rapture]], his eyes change color to indicate his mood: green means he's friendly, orange means he's neutral, and red means he's aggressive.
* StalkerWithACrush: To Elizabeth, explicitly meant to have undertones of an abusive relationship.
* SummonBiggerFish: [[spoiler:Booker gains control of the Songbird for air strikes]] in the end of the game using a whistle, until the whistle is damaged by the power surge from [[spoiler:the Siphon being destroyed]].
* TheUnfought: Despite all of the foreshadowing and build-up, you never end up in a boss battle against Songbird. Instead, [[spoiler:''he'' joins ''your'' side for a battle against an army of enemy Zeppelins]]. In fact, it's stated that Booker will always fall to Songbird, and only succeeds [[spoiler:when an Elizabeth from the future has him pass Songbird's control song over to her past self]].
* UnstoppableRage: When he finds out that Elizabeth has been taken, the resulting rampages destroys much of the city. And you're on the ''receiving end'' of much of it.
* TheUnreveal: We vaguely learn how he was made, and that he was probably once human, but we never learn exactly who -- or ''what'' -- he was. He is by far the most mysterious entity in the game.
* WasOnceAMan: One of Fink's Voxophone recordings reveals he is a cyborg. Given his sheer size, it must have taken a ''lot'' of augmentation.
* WeaksauceWeakness: Water, specifically water pressure. When he dives into Battleship Bay after Booker, what little water pressure there is causes his glass eye to crack. [[spoiler:So you can imagine what happens when Elizabeth opens a Tear leading to Rapture]]...
* {{Yandere}}: What, the obsession and tendency for murderous rages didn't tip you off?


!!Henry Saltonstall
A Columbian politician, he was originally a major character. He was removed later in production.
* AllThereInTheManual: His first name is only used in the board game ''[=BioShock=] Infinite: The Siege of Columbia.''
* AxCrazy: Only in the gameplay preview, however. When Saltonstall spots Booker carrying one of the machine guns that he was giving away for free, he ends his speech to an audience of empty chairs, screams that Booker is an assassin, sics his Vigor-using goon on him, hops a Sky-Line, climbs into an artillery turret, and begins launching explosive rounds - not just from several miles away, but from a distance of ''no more than 20 feet'', aiming directly at a populated building.
* BaldOfEvil: Well, in the trailer, he's still got some hair on the back of his head. [[spoiler:Enough for the Vox to scalp, anyway.]]
* DummiedOut: Was removed from the game despite being a major character in the trailers. The citizens still talk about him though, and his [[spoiler:flayed scalp]] makes an appearance in the final game, so most likely he is just behind the scenes.
* HoistByHisOwnPetard: Because he's firing so closely to his target, Booker telekinetically catches the shell in mid-air and ejects it back at him, blowing both him and his cannon to pieces.
* LargeHam: In the 2010 demo.
-->'''Saltonstall:''' CHARLES! ''ATTEND!!''

[[folder:First Zealot]]
!!The First Zealot
->'''Portrayed By:''' T. Ryder Smith

The founder of the Fraternal Order of the Raven, affiliated with The Founders Party.

!!Esther Mailer
->'''Portrayed By:''' Creator/LauraBailey

A citizen of Columbia and a high-ranking member of the city's police.
* CigaretteOfAnxiety: She goes through half a pack waiting for the ambush.
* {{Foreshadowing}}: Esther addresses Elizabeth as "Annabelle". Though this was simply a ploy to confirm her identity, [[spoiler: it also foreshadows Elizabeth's birth name as Anna [=DeWitt=]]].

!!Dr. Harrison Powell
* LackOfEmpathy: He shows ''zero'' empathy for Elizabeth, who he dispassionately tortures.
* ThoseTwoBadGuys: With Pettifog.

!!Dr. P. Pettifog
->'''Portrayed By:''' Creator/YuriLowenthal
* ThoseTwoBadGuys: With Powell.

!!Vox Populi

!!Daisy Fitzroy
[[caption-width-right:250:''"There's already a fight, [=DeWitt=]. Only question is, whose side are you on?"'']]
-->'''Voiced by:''' Kimberly D. Brooks

->''"When you forced deep underground, well -- you see things from the bottom up. And down at the bottom of the city, I saw a fire burning. A fire's got heat aplenty, but it ain't got no mouth. Daisy... now, she got herself a mouth big enough for all the fires in Columbia."''

The face of the Vox Populi, working to free Columbia from the iron fist of the Founders so it can be seized by the iron fist of Daisy Fitzroy instead. Originally a hapless servant girl, she went on the run for the murder of Lady Comstock, which radicalized her. Daisy is highly intelligent and resourceful, with once-noble intentions that have been worn down over several years of fruitless fighting into an all-consuming thirst for violence. She returns in ''Burial At Sea'' where we get brief glimpses into her [[HiddenDepths deeper motivations]].
* AntiVillain: She turns on Booker immediately after he completes her quest and leads a revolution against Columbia, which generally involves mass murder and setting buildings to blaze. Additionally, she proves more than willing to kill children in order to achieve her goals. However, she's got REALLY good reasons to hate Comstock's group and she's at least well-meaning and she only went through with the attempt on the child in question's life because the Luteces A: put her up to it and B: they assured her that she would be killed by Elizabeth before she could actually hurt the kid.
* AxCrazy: [[spoiler:While the Daisy we meet is bossy and ruthless, she pales in comparison to an alternate Daisy, who's more than willing to kill children if it means putting a stop to people like Fink. However, in ''Burial at Sea: Episode Two'', we learn [[{{Revision}} she was faking being that insane]] in a StrikeMeDownWithAllOfYourHatred maneuver]].
* BigBadEnsemble: It initially appears, from early press releases as well as the first few hours of the game, that Comstock and Fitzroy are equally positioned in terms of being the main antagonists of the story... [[spoiler:however, Fitzroy is killed rather unceremoniously halfway through before the plot even really takes off, and the finale clearly shows that Comstock was always the main event, and that Fitzroy is entirely incidental to the multiversal destiny of the main plot]].
* BlackBossLady: Very competently runs the Vox Populi, making her a dangerous foe.
* BrokenPedestal: Elizabeth admires her for attempting to bring about a better lot for Columbia's underclass until she gets a glimpse of how Fitzroy's people operate.
* CutsceneBoss: You never get to fight her. [=DeWitt=] simply distracts her [[spoiler:long enough for Elizabeth to kill her]].
* DarkActionGirl: A radical who doesn't hesitate to take matters into her own hands.
* DarkMessiah: She is the violent messiah that will save Columbia from the Founders, whether it wants to be saved or not.
* DirtyBusiness: [[spoiler:Hates that she has to fake her insanity and attempt to kill Jeremiah Fink's son, but the Luteces tell her that she needs to do so to make Elizabeth desperate enough to kill.]]
* DiscOneFinalBoss: Although [[spoiler:her death doesn't slow down the Vox at all]]; up to the near-end of the game, they're still very much a threat.
* DrivenToVillainy: After Lady Comstock's death, every Founder in Columbia wanted her head, but she evaded them for more than 15 years. Then ''she'' started going after ''them''.
* EveryoneHasStandards: She is ''not'' happy when she [[spoiler:thinks the Luteces want her to kill a kid]].
* TheExtremistWasRight: An unintentional example. Daisy justifies her actions, most prominently [[spoiler:attempting to execute a child implied to be Fink's young son]], by stating that simply cutting down the Founders isn't enough, you need to "pull them up by the roots" before they can sprout again. This is meant to show how far she's crossed the MoralEventHorizon, but in the ending Elizabeth and Booker end up using the exact same logic to put an end to the entire cycle [[spoiler:by killing Booker before he can become Comstock]]. Of course, the difference lies in that [[spoiler: Booker chooses to kill ''himself'' to eliminate his proven inner darkness, rather than slaughter an innocent child under the assumption he ''might'' turn evil [[TurnOutlikeHisFather like his father was]]]].
** [[spoiler: ''Burial At Sea'' retroactively makes this intentional, as she never wanted to kill Fink's son, and was in fact on the right side the whole time.]]
* {{Frameup}}:
** [[spoiler:It turns out that she was framed for Lady Comstock's murder]], in part because she was in the wrong place at the wrong time.
** In ''Burial at Sea'', it's revealed she [[spoiler:frames herself as a BrokenPedestal invoked ARealManIsAKiller so that Elizabeth transforms from "a girl into a woman".]]
* FromNobodyToNightmare: Went from a fugitive scullery maid to a violent revolutionary.
* GoodAllAlong: We discover in ''Burial at Sea'' that she [[spoiler:sacrificed her life to motivate Elizabeth to kill Comstock by deliberately invoking ARealManIsAKiller]].
* GoodCounterpart: ''Burial at Sea'' gives a pretty good comparison between Fitzroy and Atlas. Fitzroy comes out looking much better than she did in the main game when put up directly next to Atlas, who's shown to be pretty much pure evil, regardless of the persona he's putting up.
* TheGreatestStoryNeverTold: Well we do eventually get to learn it, but Booker and most of the Vox and Columbia regard Daisy as an AxCrazy psycho when she was actually [[spoiler:a StealthMentor for Elizabeth to destroy Comstock and Columbia]].
* HeroOfAnotherStory: In ''Burial At Sea'', she is shown to interact with the Luteces and seems familiar with Elizabeth.
* HeroicSacrifice: ''Burial at Sea: Episode Two'' reveals that Daisy intentionally martyred herself for her revolution and that [[spoiler: the attempted murder of the child]] was an act put on to force Elizabeth to kill her. According to the Luteces, this was the only way [[spoiler:Elizabeth would have the necessary [[ARealManIsAKiller strength and resolve]] to ensure Comstock's downfall]].
* ImprobablyHighIQ: She scored extraordinarily high on an IQ test that she took, though this is because the psychologist that was testing her was using a highly-racist and sexist version that made the internal assumption that she would naturally score far lower than a white male. She, being a smarter-than-average intellectual, really threw it off.
* InTheBack: Stabbed by Elizabeth from behind in order to save [[spoiler:the kid she was holding hostage]].
* IronicEcho: While rallying the Vox Populi, she notes that Fink and Comstock see them as nothing but livestock. [[spoiler:When she is about to murder a child, she compares him to a weed. Though this was all part of the plan.]]
* JumpingOffTheSlipperySlope: Declaring Booker an enemy for "confusing the narrative." Definitely [[spoiler:when she tries to kill Fink's son simply for being the child of a Founder]], however, [[spoiler: ''Burial at Sea: Episode Two'' reveals that not only was it an act, she initially refused to go through with it, refusing to hold Fink's son accountable for his father's actions. She only agreed after the Luteces tell her that she'd be killed before she could go through with it and that her sacrifice would strengthen Elizabeth's resolve to take down Comstock once and for all]].
* MalcolmXerox: A rare female example. ''Burial at Sea'' [[spoiler:reveals she's been overplaying her militant attitude to make it easier for the Luteces to have her killed.]] In the end, the Luteces observe she has more in common with Dr. King (they've met him, apparently) than with Malcolm.
* NotSoDifferent:
** Both Booker and Elizabeth note she's Comstock by another name. Of course, she would die rather than admit it.
** In ''Burial At Sea'', Elizabeth realizes that she and Daisy aren't all that different either.
* RebelLeader: For the Vox. It's decidedly not a very sympathetic portrayal. [[spoiler:Until Burial at Sea makes her more sympathetic, that is.]]
* RebuiltPedestal: When Elizabeth [[spoiler:finds out her HiddenDepths in ''Burial at Sea''.]]
* TheRevolutionWillNotBeCivilized: Inspiration for the Vox Populi appears to include Leninist Russia, the French Directory, and the Khmer Rouge. These are not nice people.
** Subverted in the end, as ''Burial at Sea'' reveals through audio diaries that [[spoiler: she had reservations about a starting a violent revolution (even though she felt her hand had been somewhat forced) because she knew innocents may be harmed and that her "soldiers" would go too far. In the end she was more like Emma Goldman than Pol Pot, but the loose coordination of her organization and later her death would keep her from keeping a handle on the Vox armies' more disgusting actions.]]
* SadisticChoice: From the [[spoiler:Luteces: Your part in the play (have Elizabeth kill her to give her the resolve to kill Comstock) or the play itself (the revolution will fail).]]
* TheScapegoat: She was framed for [[spoiler: Lady Comstock's murder]], in part because she was in the wrong place at the wrong time.
* SheWhoFightsMonsters: In her quest to take down Comstock and everything he stands for, she becomes exactly what he always claimed her to be. Played with in Burial at Sea, where it's revealed that while she didn't really want the revolution to be civil she didn't want it be ''too violent'' either. Though she did try to kill Booker because his being alive didn't fit her narrative. Subverted in the case of trying to kill Fink's son; she never actually believed in murdering the Founders' children and was faking the attempt in the first place.
* StealthMentor: It is revealed that she served as this for [[spoiler:Elizabeth]] in the main game, in ''Burial at Sea''.
* WellIntentionedExtremist: She is charismatic and idealistic, as well as tough and clever -- all admirable qualities -- but bent solely upon destruction. However, as shown in ''Burial At Sea: Episode Two'', most of the destruction is a subversion and TrainingFromHell.
* WithUsOrAgainstUs: Asks Booker this right out, even if his presence in the city has nothing to do with it.
-->'''Fitzroy:''' There's already a fight, [=DeWitt=]. Only question is, ''which side you on?''
** In an alternate universe, it's implied he joined forces with her, but was martyred, which gave the resistance the spark they needed to rise up against the Founders.
* WouldntHurtAChild: Seemingly attempts to shoot Fink's son in the head, stating that she has to start "pulling weeds from the roots". [[spoiler:This is her MoralEventHorizon as far as Elizabeth is concerned]]. Also, a Voxophone from Downs reveals that Daisy uses kids as messengers, preferably non-English speakers who can't divulge anything if caught (something that Preston Downs [[EvenEvilHasStandards considers an act of "low cunning"]]). [[spoiler: But ''Burial at Sea: Episode Two'' reveals that Fitzroy was actually told to put on an act for Elizabeth by the Luteces, who told her that she needed to force Elizabeth to kill her in an attempt to harden her (and in exchange set forth the actions that lead to Comstock's downfall) and that she's actually disgusted with the idea of killing Fink's son]].
* YouHaveOutlivedYourUsefulness: One of the reasons that the Daisy in the universe where Booker joined and died for the Vox wants Booker dead is that aside from [[MistakenForAnImpostor thinking that he's an impostor]] [[MistakenForAfterlife or a ghost]], she considers Booker more useful to her as a martyr than alive as a possible complication.


!!Cornelius Slate
[[caption-width-right:250:''"I served two-score years of soldiering. And every heathen land I've known is less peopled for my passing. I hated no special enemy. Until now."'']]
-->'''Voiced by:''' Creator/KeithSzarabajka

->''"Veterans! You shed your hearts' blood for Columbia, lost limb and viscera in the godless Orient! Comstock did nothing! And yet -- look up! Whose image squats above you, even now? At every angle an insult! If the Prophet would make a painted whore of our past, what fresh rape does our future hold? Let us now make our stand, and fill yonder hall with true Heroes!"''

A former high-ranking military leader who rebelled against Comstock after the latter re-wrote the history books of Columbia to take credit for many of Slate's own achievements.
* AlasPoorVillain: Both if you do or do not accept to [[spoiler:MercyKill him]].
* AntiVillain: Zig-zagged. He only wished for some recognition for his regiment for what they did, instead of Comstock stealing all of the credit, and was willing to give his men a warrior's death for their trouble; however, despite his emphasizing the notions of combat and valor, he doesn't shy away from the fact that his greatest battles were unprovoked massacres that killed hundreds of women and children.
%%* BadassBeard
%%* BadassMustache
* BaldOfAwesome: Other than his impressive facial hair, he's got no hair on the top of his head. This makes his scarring (and apparent vigor mutations) more visible when you get up close [[spoiler:and are given the chance to ShootTheDog]].
* BenevolentBoss: Was willing to die to get his men the credit they deserve.
* BerserkButton: He absolutely ''hates'' it when people talk about Comstock's "achievements", especially when he's around to hear it.
--> ''"It was SLATE who killed for his country at Wounded Knee! It was SLATE who stormed the gates of Peking! SLATE!!!"''
** Comstock being heralded as the "Hero of Wounded Knee", when he wasn't even ''there''. [[spoiler:At least, he didn't fight at Wounded Knee as Comstock, but as Booker [=DeWitt=]. It's implied that Slate knows they are the same person, but considers Booker to be the ''real'' one]].
* BloodKnight: As evidenced in his quote above, it's not fighting against a heathen foe that he cherishes, but merely victory in glorious combat.
* TheCassandra: Shades of this, as he spends the entire museum segment complaining about things we only understand later. [[spoiler:Including his insistence that if Comstock plans to turn people into "tin soldiers"... which, based on the inmates in Patriot masks in the asylum, may not be that far off the mark]].
* CutsceneBoss: He powers himself up with Shock Jockey and it looks like he's going to be an actual boss fight, but he just ends up tossing down a few pre-scripted lightning traps before summoning more men to fight you and then running away. By the time you catch up to him, he's too exhausted to fight and wants Booker to MercyKill him.
* DeathSeeker: He wants to die "like a soldier", and when finally confronted, demands you kill him.
* DudeWheresMyRespect: Comstock glorified Wounded Knee and the battles of the Columbian military as his own accomplishments, without so much as mentioning Slate's involvement or the sacrifices made by the men under his command. When Slate called Comstock out on this, he was removed from command and publicly disgraced.
* EnemyMine: With Daisy Fitzroy.
* EyepatchOfPower: Lost an eye during the Boxer Rebellion.
* FallenHero: He eventually stops caring about anything but [[SuicideByCop a soldier's death]] for himself and his men, killing anyone (soldier or otherwise) who crosses his path in hopes of provoking a lethal enough response.
-->''"Tin soldiers don't fight wars... MEN DO!"''
* FateWorseThanDeath: [[spoiler:If he's spared in the Hall of Heroes, he's captured by Comstock's men and later found in one of Fink's interrogation cells, evidently mentally broken by torture or lobotomized]].
* AFatherToHisMen: His men love him, and part of the reason he rebelled is because Comstock took the credit for his men's actions, not even acknowledging the loss of his men in Peking.
* AGoodWayToDie: Wishes to die "like a soldier". His men also qualify for this, as they deliberately and recklessly throw themselves directly at Booker to force him to kill them.
* HonorBeforeReason: He prefers dying with honor, rather than being Comstock's puppet.
* IDieFree: Knowing what would become of him if he were to fall into Comstock's hands, he'd rather die by Booker's.
* InLoveWithYourCarnage: He goads Booker by expressing admiration for his actions at Wounded Knee, as part of his gambit to have [[TheOnlyOneAllowedToDefeatYou Booker kill him.]]
* LargeHam
* MercyKill: When you kill him after taking the Shock Jockey vigor, Elizabeth is initially horrified but she concedes that this was probably the best for him. If you don't kill him, [[spoiler:you can find him in Fink Manufacturing, quiet and broken by the Founders. If you kill him then, Elizabeth notes it's what he wanted]].
* NotInThisForYourRevolution: Slate is only affiliated with the Vox Populi simply because he despises Comstock and otherwise has no real interest in their ideals.
* PatrioticFervor: He and his men consider themselves true patriots, having fought bravely for America and later Columbia. That said, they would rather die with honor at Booker's hands rather than put up with Comstock's betrayal, since this would allow them to die fighting as soldiers.
* PetTheDog: A Voxophone from a female soldier under his command talks of how he also commanded her father. Slate recognizes her, informs her that her dad always wanted a son, and tells her that he hopes her father isn't stupid enough to value her any less for being a daughter.
* SanitySlippage: Slate seems to be slightly crazier at the end of his level in comparison to the start.
* ShockAndAwe: He possesses the Shock Jockey Vigor, which is the main reason why Booker pursues him.
* SuicideByCop: He wants Booker to kill him and his followers because he considers Booker to be the ''[[ARealManIsAKiller real hero]]'' and suspects that being caught by Comstock is a [[FateWorseThanDeath far worse fate]].
* TheOnlyOneAllowedToDefeatYou: He wants Booker to kill him and his followers, just to spite Comstock. [[spoiler:It's subtly implied that he knows that they are the same person, but considers Booker to be the ''[[ARealManIsAKiller real]]'' one instead of [[MilesGloriosus Comstock]].]]
-->''"They haven't changed you, Booker... Not... one... bit..."''
* {{Unperson}}: Although he was at one point featured in the displays (a statue of his likeness crediting him with heroism in Peking can be seen in storage), his angry rebuke of Comstock's "service" led him to be branded a heretic; summarily, his rank was stripped, and The Prophet's biographers erased all of Slate's military achievements and appropriated them as his own.


[[folder:Chen Lin]]
!!Chen Lin
-->'''Voiced by:''' Vic Chao

A Chinese gun manufacturer who has secretly agreed to supply guns to the Vox Populi.
* AlternateUniverse: After discovering that [[spoiler:the original version of Chen Lin has died in Founder custody]], Booker and Elizabeth attempt to get around this by "borrowing" another version of him from a different universe, assuming this trope is in play. [[CameBackWrong It doesn't end well]].
* ButtMonkey: No matter what version of him Booker and Elizabeth encounter, he is never afforded much of a happy ending.
** The first is arrested by the Founders [[spoiler:and is revealed to have been tortured to death.]]
** The second was driven insane by [[spoiler:"reconciliation sickness": contradictory memories about two different versions of his life]]. Worse still, his gunmaking tools, the only things that might have kept him stable, have been seized by the Founders.
** The third [[spoiler:version of Lin and his wife are killed during the Vox Populi uprising. It's not even clear who did it.]]
* CameBackWrong: "Reconciliation" or "Tear sickness" drives him insane and delusional after a living and a dead version of him are merged.
* HappilyMarried: One of the few constants throughout his alternate versions is that Chen Lin is married, and his wife [[spoiler:whichever one he marries]] genuinely cares for him.
* LivingMacguffin: He is a gunsmith whom Daisy sends Booker after to secure weapons for the Vox in exchange for his airship back. The plot is very unkind to him. He [[spoiler:(well, his death at least)]] also prompts Elizabeth to push the limits of her RealityWarper powers beyond what she grew comfortable with during her imprisonment.
* ResurrectionSickness: When Booker and Elizabeth jump into a universe where he's still alive via a Tear, the merging of the two versions of Lin's minds leaves him bleeding and delusional.
* ScrewTheRulesIHaveConnections: One version of Chen is married to a white woman who is the sister of Sansmark, Fink's head of security, which prevents him from being convicted for helping the Vox. However, others do seem to have a problem with this.

[[folder:Brother Love]]
!!Brother Love
[[caption-width-right:192:''"Daisy Fitzroy says there's another way."'']]

A preacher recruited off the streets of Finkton who uses his fire-and-brimstone sermons to proselytize over Columbia's radios for the cause of the Vox Populi.
* BitCharacter: Seen in person only once near the elevator entrance to Finkton, where he's railing about the class system to a small audience. Afterwards, he is [[http://www.youtube.com/watch?v=q8K3M6cK4T4 only heard over gunship loudspeakers]].
* DragonAscendant: His announcements serve as the 'face' of the Vox after [[spoiler:Daisy's death]].
* LargeHam: He sounds a little hammy if you stop to listen to him while in Finkton. He sounds ''really'' hammy when he preaches over the loudspeakers of a gunship.
* TurbulentPriest: Leads the spiritual arm of the Vox against the Founders' established rule.


!!Other Characters

[[folder:R. Lutece]]
!!Rosalind & Robert Lutece ("A Lady", "A Gentleman")
-->'''Voiced by:''' Creator/JenniferHale and Oliver Vaquer


Two mysterious twins who keep appearing before Booker in the most improbable of places.
* AlternateSelf: They are confirmed to be [[spoiler: alternate universe versions of each other.]]
* AmbiguousDisorder: A lot of their character traits, such as trouble with empathy, their monotone voices, fixation on a small range of subjects (quantum physics) and occasionally rigid behaviors can come off as autistic. Robert is also seen stimming in one of Columbia's kinetoscope films.
* TheAtoner: Having given Comstock the technology to build his utopia and directly aided in [[spoiler:the kidnapping of Anna [=DeWitt=],]] the Luteces assist Booker and Elizabeth in undoing it. Robert in particular feels the most remorse about the whole ordeal; Rosalind was indifferent to the status quo, but Robert threatened to leave her if she didn't help. Though they remain emotionally detached throughout the game, they do mention that Booker's presence serves as a "[[http://en.wikipedia.org/wiki/Hair_shirt hairshirt]]" to them.
* BeAsUnhelpfulAsPossible: Though they provide support at some key points, their answers to Booker's questions tend to be utterly useless. [[spoiler:Justified by the fact that they're unstuck in time and by their beliefs about free will -- from their perspective, there's no point in telling him anything, since they already know what will happen]].
* BewareTheSillyOnes: For the most part, the twins seem fairly lighthearted and comedic, despite the air of mystery about them. [[spoiler:Then it turns out that they're complicit in Comstock's rise to power and a very nasty incidence of kidnapping; true, they're doing their best to make amends, but it's still quite jarring]]. For good measure, [[spoiler:it's strongly implied that they are in the habit of murdering the less noticeable of Comstock's assassins before they can reach Booker -- the first and most obvious instance being the lighthouse keeper found shot in the head]].
* BigGood: A very, ''very'' bizarre version for the entire narrative. Thanks to their actions, [[spoiler:Comstock is destroyed for good, ensuring their revenge, Jack manages to save the Little Sisters in Rapture in 1960, and, ultimately, both the hyper-nationalist Columbia and the hyper-capitalist Rapture are destroyed]].
* BirdsOfAFeather: Taken to its most absurd conclusion.
* BornLucky: Rosalind frequently bets against her brother, and loses nearly all of the time.
** By this point, Robert is [[VictoryIsBoring starting to get annoyed]] at winning each coin toss.
* BystanderSyndrome: Of a sort. It's revealed that Rosalind originally agreed to work with Comstock for funds and his support for her theories. She couldn't care less for his plans for Columbia and "drowning in flames" the Sodom below; in fact, she privately considers his stint as a prophet an elaborate show. The only bright spot in her life was realizing she had an opposite-gender AlternateSelf who was just as smart as she was, and also wanted to explore the possibilities of the Lutece Field. Once they are united in the same universe, [[spoiler:Robert arrives with baby Anna, who is raised by Comstock as Elizabeth. Since they are among the very few who know Elizabeth's true origins, Comstock arranges to have them killed, which instead leaves them unstuck in time and space. Robert then decides to undo the entire chain of events leading to him kidnapping Anna for Comstock, forcing Rosalind to go along with him by threatening her with him leaving her reality if she refused]].
* CatchPhrase: "X? Or Y?" Also, "[Blanks], [blank]ed, will [blank]."
** More specifically:
--->'''Robert:''' Lives, lived, will live.\\
'''Rosalind:''' Dies, died, will die.
** Specifically for Robert:
--->[[spoiler:'''Robert:''' [[ArcWords Bring us the girl, and wipe away the debt.]]]]
* ChekhovsGunman: Their research and exploration into alternate dimensions set the events of the game into motion.
* {{Chessmaster}}s: They're more or less intangible in their current state. To accomplish Robert's goal of eliminating Comstock (and, later, [[spoiler:helping Elizabeth to free the Little Sisters]]), the pair relies on intermediaries to carry out tasks for them. Sometimes this involves less carrot and a lot more stick.
* {{Cloudcuckoolander}}s: They're very... out there.
* CoordinatedClothes: They wear nearly identical outfits.
* CreepyGood: They have no qualms about sacrificing the lives of others in pursuit of a bigger return.
* CreepyTwins: Especially when they're being unhelpful.
* DeadAllAlong: In a fashion. A Voxophone recording reveals that despite surviving their accident, albeit scattered in time and space, their original bodies ''did'' die and leave behind corpses for their funeral photographs to be taken.
* {{Deadpan Snarker}}s: Booker even [[LampshadeHanging calls them on it]] at a point late in the game.
-->'''Booker:''' [[CaptainObvious Well. They're sarcastic]].
* TheDividual: Of the Twindividual sub-type, and taken to the most extreme conclusion possible.
* {{Expy}}:
** They remind one of the [[VideoGame/HalfLife G-Man]]'s transdimensional shenanigans... though they're not as creepy. [[spoiler:They're also a considerably more human version of [[ComicBook/{{Watchmen}} Dr. Manhattan]] given their relationship to quantum physics]].
** Their role in the story is similar to Tenenbaum's from the first ''VideoGame/BioShock1''.
** Two very similar characters that have incomprehensible discussions about coin flips and similar shenanigans and are [[spoiler:stuck in time?]] [[Theatre/RosencrantzAndGuildensternAreDead I wonder where I've seen something like that before.]]
* FashionDissonance: It's not so obvious but their outfits in 1912 are nigh identical [[spoiler:with the flashbacks in 1893, which would make their attire late-Victorian at best. This isn't helped by the fact that both Luteces were presumably killed years before the game takes place]].
* TheFatalist: Rosalind, in contrast to Robert's [[ScrewDestiny eternal optimist.]]
* TheFerryman: [=DeWitt's=] story is bookended by the Luteces shepherding him to a lighthouse by boat: first to Columbia, and later to [[spoiler:his execution at the hands of Elizabeth]]. This is how Booker perceives the trip between "doors" in the multiverse. Once Elizabeth [[spoiler:lost her ability to open Tears, she was forced to charter the Luteces' "boat"]], as well.
* FinishingEachOthersSentences: Lampshaded. They concede that while it is indeed weird that they finish each other's sentences, it would be ''weirder'' if they didn't.
* ForScience: Their primary reason for randomly popping up to bug Booker when not helping him.
* FriendlyFireProof: Parodied [[spoiler:and Justified. As they are scattered in time and space,]] you can't hurt them, but if you try they will casually comment. "Missed"
** In fact, they have many hilarious responses after that when trying to shoot them again and again. "you missed", "missed..." (exasperated tone), "missed again", "four out of five?" "another miss..." "... aaaand a miss".
* FreakLabAccident: Technically, it was sabotage intended to kill them and made to look like an accident, but the other particulars of the trope remain the same.
* GenderBender: They're [[spoiler:genderflipped AlternateSelf versions]] of each other.
* GoodIsNotNice: They're the lead suspects in the torture and murder of the lighthouse keeper. He was probably killed to remove an obstacle from Booker's ascent to Columbia, while the implements could have extracted the passcode for the entrance bells.
* GreaterScopeVillain: Columbia only exists because [[spoiler: Rosalind was willing to let Comstock exploit her work if it meant she could finally bring Robert into her universe]].
* {{Great Gazoo}}s: Before long, Booker just stops questioning how they keep tailing him, or the source of their reality-bending powers. Though they do have his interests at heart, they treat Booker rather like a toddler who needs constant supervision and scolding.
* HalfIdenticalTwins: There's a justified reason for that.
* HotScientist: Purposely done - their character designer [[http://alternativemagazineonline.co.uk/2013/06/06/interview-in-conversation-with-claire-hummel-concept-artist-bioshock-infinite/ based them on]] the ideals of commercial beauty at the time -- Robert is an Arrow Collar man and Rosalind a Gibson Girl.
* ImmuneToBullets: It's impossible to hit them at all. They just repeatedly tell you that you missed, [[ImplausibleDeniability even at point-blank range]], or if you just try to hit them [[GoodOldFisticuffs with your fists]], and subtly make fun of you if you keep trying.
** The {{Handwave}} is justified because their being scattered across space and time allows them to experience a state of [[http://en.wikipedia.org/wiki/Quantum_suicide_and_immortality Quantum Immortality]], so that from their point of view, the bullet will ''always'' miss them, no matter how improbable the actual odds are.
* IncestSubtext: [[spoiler: Played with. See {{Selfcest}} below.]] It's not explicitly stated, but the tone of some of Rosalind's voxophone recordings can be somewhat... ''suggestive.''
-->'''Rosalind:''' Brother, what Comstock failed to understand is that [[spoiler:our contraption]] is a window ''not'' into prophecy, but ''probability''. ''But'', his money means the Lutece Field could [[spoiler:become the Lutece ''Tear'' -- a window between worlds]]. ''[earnestly]'' A window through which you and I... might finally be together.\\
'''Rosalind:''' You have been [[spoiler:transfused, brother, into a new reality]], but your body [[spoiler:rejects the cognitive dissonance]] through confusion and hemorrhage. But we are together, and ''I will'' mend you. For what separates us now, but a [[spoiler:''single'' chromosome]]?
** You can explore the Luteces' house later in the game. There is only one bed... and it's a double-sized bed.
** In ''Burial at Sea: Episode Two'' one of the audio logs reveals that [[spoiler:Robert wants to have children. Rosalind has apparently put a lot of thought into returning to a version of Columbia where they can go back to being ordinary humans and potentially start a family together, but she's hesitant to give up all the knowledge and power they've obtained after becoming {{Physical God}}s. It's implied that this is the reason that Robert decided to attempt to save Elizabeth and Booker, even threatening to leave Rosalind if she didn't participate in the plan.]]
** At one point, you see the Luteces dancing together.
* InsufferableGenius: Both Luteces, but Rosalind especially. She didn't adjust her manners in the presence of Comstock or his wife, which probably shortened her lifespan.
* ItsUpToYou: They're having a devil of a time (no pun intended) trying to rub out Comstock in spite of their omniscience. The best they can do is nudge Booker along, forking over vigors and keys when the plot demands it.
* KarmaHoudini: [[spoiler: So, after essentially ''causing'' the entire mess by allowing Comstock to found Columbia and creating Elizabeth, what do they get? Why, all eternity to study TheMultiverse in the company of each other, whom they are quite blatantly implied to be in love with.]] However, see BigGood for why this is somewhat justifiable.
* {{Leitmotif}}: The song [[http://www.youtube.com/watch?v=nh519P56yik Lutece]] always leads to them. Like them, it's quirky, upbeat, surreal, somewhat at odds with everything else, and has an undercurrent of menace and the uncanny.
* LikeAnOldMarriedCouple: 90% of their dialogue is idle bickering with each other. Which really doesn't help with the implied [[spoiler:{{Selfcest}}]] angle mentioned above.
* LivingForeverIsAwesome: There are no fatal explosions in Rosalind's world, only happy accidents. In ''Burial at Sea'' she drolly comments on [[spoiler:Elizabeth's choice to give up immortality and return to Rapture.]] "You're trading omniscience and croissants for death and mildew?"
* {{Mad Scientist}}s: It's soon revealed they designed both the technology that keeps Columbia afloat and the first interdimension travel machine. They are also a bit nuts.
* MeaningfulName:
** Their last name comes from the French word for the Roman city that became Paris. [[spoiler:In a way, Booker ''did'' take Elizabeth to Paris as a baby]].
** "Rosalind" is the name of the heroine from ''Theatre/AsYouLikeIt'' who, like her namesake in ''[=BioShock=]'', has [[spoiler:a male alter ego]]. It's actually a very obscure hint as to the true nature of the "twins", as a more initially obvious [[Creator/WilliamShakespeare Shakespeare]] reference would surely have been to name her "[[Theatre/TwelfthNight Viola]]".
* MoralityChain: Apparently, even after Comstock's attempted murder, Rosalind was just fine with letting things stand, having gotten what she wanted, i.e. an eternity to study science with her brother-self. Robert, having seen the natural end of all the Comstock futures (and possibly feeling guilty over [[spoiler:the initial abduction of Anna]]), isn't as copacetic, and actually threatens to leave Rosalind forever unless she helps him fix things. So she plays ball, [[YouCantFightFate even if she thinks the whole thing's stupid]].
-->'''Robert:''' So you expect me to shoulder the burden?\\
'''Rosalind:''' No. But I do expect you to do all the rowing.
* MotherNatureFatherScience: Downplayed and inverted. Rosalind is the cold, intellectual one while Robert is the more emotional and [[spoiler:the more morally concerned one, as he's the one that suggested they should fix what they caused.]]
* MouthOfSauron: Robert willingly went along with Comstock's kidnapping plot and even acted as his emissary, greeting [[spoiler:Booker]] in the traditional Columbian manner and promising that Father Comstock "has absolved" him of his sins. At the time, Comstock [[spoiler:still resembled Booker in appearance and couldn't pitch the sale of Anna in-person]].
* MysteriousBacker: The ones that [[spoiler:hired Booker and put the whole game into motion]].
* {{Narcissist}}: Given that they're technically alternate versions of each other, they take this to an uncomfortable level.
* NeverMyFault: Zig-zagged. [[spoiler: Rosalind cares absolutely nothing for the fact that she is to blame for the rise of Comstock and Columbia, but Robert recognizes his guilt in the matter and is determined to make amends for it.]]
* NonLinearCharacter: Due to being [[spoiler: scattered across space and time]], the Luteces can see the past, present, and future all at once. A good many of their personality quirks and supernatural abilities are derived from the fact that they can see all possibly realities.
* OffscreenTeleportation: The two tend to pop in and out all over Columbia offering random choices to Booker and Elizabeth -- [[spoiler:none of which change the eventual outcome]].
* TheOmnipresent: They were [[spoiler:scattered across space-time by their accident]], gaining the ability to appear wherever they wished. The metaphysics can be studied for ages, which is a good thing, because they aren't going anywhere soon... Although the whole experience makes poor Robert's head spin ("Had to have had been?" [[TimeTravelTenseTrouble "I don't think the syntax has been invented yet."]])
* OppositesAttract: Despire being BirdsOfAFeather, there are subtle differences in their personalities; Rosalind is more serious, while Robert is more of a goofball. Not to mention that, as Rosalind puts it, where she sees ''King Lear'', Robert sees only a blank page -- she is a fatalist, while Robert is more optimistic. Rosalind is far more intellectual and dispassionate, while Robert is more moral and idealistic.
* OtherMeAnnoysMe: Ultimately {{Averted}}: their frequent squabbles amount to nothing more than some friendly SiblingRivalry to pass the time, and it's clear that they're actually very fond of each other.
* PhysicalGod: A freak accident with Rosalind's dimension-bending machine made them able to [[spoiler:bend the world to their liking, which explains how they repeatedly show up in random places doing strange things and how they can't be shot, even at point-blank range.]]
* ThePowerOfRock: Rosalind was able to cure Robert's reconciliation sickness with the help of music to calm his nerves.
* QuantumMechanicsCanDoAnything: Their combined research has allowed them to not only traverse alternate dimensions but also bend the laws of physics to their will, hence why Columbia manages to float at all. This also extends to [[spoiler:surviving their own deaths, allowing them to exist across all time and space]]. Which would also explain why it's impossible to shoot them. The latter case is probably an instance of the quantum immortality thought experiment come true.
* ARealManIsAKiller: ''Burial At Sea: Episode Two'' reveals that they manipulated the entire situation that lead to [[spoiler: Elizabeth killing Daisy, believing this was the only way she'd have enough strength to bring down Comstock]].
* RedHerringShirt: These people turn out to have a lot more involvement in the plot than they initially let on.
* RedOniBlueOni: Robert is the playful, optimistic, conscientious Red to Rosalind's stoical, fatalistic, and sometimes quite ruthless Blue.
** Though, notably, Rosalind has the general contentedness with their lot in life usually associated with the Red, while Robert's desire to see changes in their situation is more in line with the Blue way of thinking.
* ScienceFoils: The Lutece twins are both brilliant quantum physicists, but Rosalind is driven and creative in her research, while Robert is more cautious and mindful of the implications of their work.
* {{Selfcest}}: As noted in IncestSubtext above their relationship is vaguely romantic. However, as [[spoiler: they aren't actually siblings, rather, alternate versions of eachother, they are this trope rather than IncestSubtext.]]
* ASharedSuffering: Implied at the end to be partially why Robert is more sympathetic to Booker's plight than Rosalind, [[spoiler: as he experienced firsthand the painful physical and psychological trauma that comes with jumping between realities]].
* SiblingRivalry: The source of their many minor squabbles.
* SpockSpeak: Rosalind in particular; just listen to her Voxophone recordings.
* StealthHiBye: Sometimes they don't even bother waiting for you to turn your back before they just vanish into thin air. [[spoiler:Especially after it's revealed that actually they're omnipresent across the multiverse.]]
* TheStoic: Rosalind's Voxophone recordings and [[spoiler:the conversation between her and Lady Comstock overheard through a Tear]] are invariably spoken in calm and indifferent tone, even when she's discussing something as presumably emotive as [[spoiler:her ongoing attempts to cure Robert as he's dying of reconciliation sickness or, later, when he's seriously threatening to leave her; or Lady Comstock screamingly accusing her of being a "whore" and Comstock's mistress.]]
** This is one of the few traits that the Lutece twins do not remotely share: Robert definitely loses his composure a couple of times, notably when he's [[spoiler:so afraid to cross through the first Tear to join Rosalind that he seems about to back out of the whole thing.]]
** Though even Rosalind is noticeably panicked in ''Burial at Sea: Episode 1'' when she realises that [[spoiler:the Tear is about to cut off Baby Anna's ''head'']].
* TeenGenius: They appear to be in their mid-thirties at the oldest [[spoiler:at their technical time of death in 1909]], meaning that they must have been in their late teens when they wrote ''Barriers to Trans-Dimensional Travel'' and [[spoiler:created the Lutece Tear]] in 1893.
** Though OlderThanTheyLook might be in effect, since they're [[spoiler:PhysicalGods]]. [[spoiler:Comstock's]] premature ageing after too much messing with the Tear certainly seems to imply that physical signs of ageing, or lack thereof, might not mean much with people who've spent a lot of time hopping universes. Certainly, the Lutece twins don't appear to have aged in all that time, and [[spoiler:the versions Booker meets in the 1893 flashback don't look or act like teenagers, but appear exactly as they do in 1912]].
* ThoseTwoGuys: As with many of their associated tropes, it's played to the extreme: the revelation that [[spoiler:they were scattered across time and space by their accident]] means that they quite possibly literally ''can't'' operate independently even if they want to (though they clearly don't anyway).
* TimeTravelTenseTrouble: They complain that the English language doesn't have a tense to describe what they've seen.
* {{Troll}}: Most of their interaction with Booker that's not helpful, consists of them showing up to irritate him. A Voxophone recording similarly reveals that several days after their supposed death, they took the opportunity to show up and criticize the (terrified) photographer Rupert Cunningham of their funeral photographs for making them look "[[DeadpanSnarker too lifeless]]".
* {{Understatement}}:
-->"''Frankly, she doesn't seem all that cooperative.''"
* UnexpectedCharacter: [[spoiler:At the end of Episode One of ''Burial at Sea'',]] with zero foreshadowing.
* TheUnfought: Their distinctly unhelpful advice and the way they treat Booker are vaguely reminiscent of [[spoiler:Fontaine/Atlas]]'s manipulation, so one can be forgiven for thinking they would betray Booker.
* WhatHappenedToTheMouse: [[spoiler:Despite appearing at the tail end of ''Burial at Sea: Episode One'', they are shockingly missing during Episode Two (save for a cameo midway through). What makes this even more baffling is the fact that had they just given Elizabeth a heads up that the Big Daddy was about to turn on her, she could've potentially avoided everything negative that happened to her throughout the course of the second half of the DLC. ]]
* WomenAreWiser: While they're equally brilliant, Rosalind seems to be the more mature. Exemplified by one scene early in the game, where the two of them can clearly be seen through the binoculars across from Monument Island: Robert is juggling while Rosalind looks on disapprovingly.
** Ultimately subverted when it's revealed that while Rosalind might be the wiser of the two, Robert apparently holds himself to a higher moral standard, expressing both compassion and regret for Booker and Elizabeth's situation and the role that they had played in it. Robert was also the one who decided that Comstock had to be stopped, even threatening to leave Rosalind if she refused to help.
* YouHaveOutlivedYourUsefulness: The Luteces were this for the Founders. Once Comstock had all he needed from them and was taking steps to conceal Elizabeth's true origins, he had Fink arrange for the pair to be offed in an unfortunate experimental "accident." It didn't exactly work as planned.


[[folder:Preston Downs]]
!!Preston E. Downs

A bounty hunter who is employed by the Founders to track down Daisy Fitzroy. He never actually appears in the game, but multiple audio diaries by him can be found, which show his gradual shift from being a bounty hunter for Comstock to a member of the Vox. A model of him is also quite obviously used for Fink's head of security.
* TheAtoner: Becomes this while hunting Fitzroy.
* BoomHeadshot: [[spoiler:Apparently happens to him after he joins the Vox Populi in the second world Booker and Elizabeth go to, according to the wall of targets in the police station in Shantytown.]]
* BountyHunter: His trade and craft. At least, in most realities...
* EvenEvilHasStandards:
** He set bear traps for Daisy Fitzroy's messengers, with the intention of catching them and [[ColdBloodedTorture interrogating them]] for information regarding her whereabouts. [[GoneHorriblyRight It worked]], as he then discovered that Daisy was using ''children'' as messengers, which resulted in a young Native American orphan being mangled by his trap. After being forced to amputate the boy's leg, he takes on the responsibility of taking care of the child.
** [[spoiler:Later on, he's sent to hunt down (alternate universe) Booker [=DeWitt=], who turns out to be fluent in Sioux, the same native tongue as his ward. He then makes a HeelFaceTurn after learning why the boy is an orphan and why he is working for the Vox Populi]].
* GreatWhiteHunter: He even makes a habit of scalping his targets. [[spoiler:In the case of Comstock, he states that he'll give the boy the honors.]]
* HeelFaceTurn: Depends on one's viewpoint. It matters little, though.
* HuntingTheMostDangerousGame: He explicitly compares hunting people to hunting animals.
* MoralityPet: A Native American boy [[spoiler:whose leg gets caught in one of his bear traps.]]
* MyGodWhatHaveIDone: When he accidentally cripples a child with one of his efforts to hunt down Daisy.
* PsychoForHire: At first.
* TheUnfought: Not any sign of him in the flesh is ever encountered in the game, though an alternate Booker does meet him at some point.


[[folder:Preacher Witting]]
!!Preacher Witting
-->'''Voiced by:''' Richard Herd

[[caption-width-right:266:''Will you be cleansed?'']]

A blind old preacher in charge of baptism for those entering Columbia.
* ForWantOfANail: [[spoiler:If he hadn't baptized Booker [=DeWitt=], Comstock and thus pretty much the entire game would have never happened.]]
* IronicName: He pretty much ''un''wittingly kickstarted the entire plot of the game.
* LargeHam: His sermons are very enthusiastic.
* PreacherMan: His role in Columbia. In a slight twist, he seems to be more devoted to Comstock than to God.
* ProphetEyes: His blindness isn't clear from his movements, but his eyes have thick cataracts. It is unknown if he was born blind or if he lost his vision later in life.
* UnwittingInstigatorOfDoom: [[IronicName Despite his name,]] he assuredly had no idea that giving a troubled young soldier a baptism would lead to Comstock's rise to power.


[[folder:Dimwit & Duke]]
!!Dimwit & Duke
[[caption-width-right:350:Duke on the left, Dimwit on the right]]

Two mascots for "proper" Columbian children behavior; Duke represents the good and proper way to do things, Dimwit represents how ''not'' to do things. Their images appear all over Soldier's Field, with a toy line, voxophone players, and live stage performances.
* TheAce: Duke.
* BigEater: In the ice-cream parlor, Duke is advertising the 5-cent "Patriotic Duty" special--one scoop each of [[PatrioticFervor strawberry, vanilla, and what looks like blueberry]].
** By contrast, PickyEater Dimwit's special is a single scoop of "Lazy Lemon."
* ButtMonkey: Dimwit.
* CatchPhrase: Their voxophones all begin with "Are you a Duke? ...or a Dimwit?" and end with "Remember, boys and girls: Dont. Be. A Dimwit!"
* CowardlyLion: Dimwit.
* EnsembleDarkHorse: Implied to be the case with Dimwit. One store clerk offhandedly mentions they have trouble keeping Dimwit merch in stock. Which means people love Dimwit [[WartsAndAll not despite, but because of his flaws]]...or parents have very low opinions of their children.
* HollywoodHomely: Dimwit with his mussed hair, big nose, big teeth, and unkempt uniform.
* {{Leitmotif}}: In the voxophone recordings, Duke has a light piano flourish, while Dimwit has a sour, mash-the-keys-with-your-hand sounding note.
* {{Homage}}: To Goofus and Gallant from ''Highlights'' children's magazine.
** Ryan the Lion and Peter the Parasite in ''Burial At Sea'' are ones of them.
* InsideJoke: The "Fearless Flintlock" voxophone was delayed three times. Just like ''Infinite''.
* TheMerch: And it's all over the place.
* PatrioticFervor: Meant to instill this in Columbian children.
* TooIncompetentToOperateABlanket: Statues of Dimwit show him doused in ice-cream and ''holding his rifle backwards'' (it's a pop gun, but still)




Johnny Law is the first of the hostiles you'll encounter. They carry truncheons, pistols, or even Sky-Hooks. Interestingly for Columbia's gender dynamics, many of them are female and many of the female officers are highly ranked and obeyed without question.
* JackBauerInterrogationTechnique: The primary means of extracting information from suspects or witnesses is inflicting a lot of pain. In the game, you encounter at least one man they tortured to death and another effectively comatose from trauma in their cells.
* KillerCop: They show absolutely zero hesitation in executing suspects.
* OldFashionedCopper: It's nineteen-twelve. They aren't enlightened.
* PoliceBrutality: Self-evident. These guys enforce Columbia's law with all the fervor of the most zealous patriots and religious fanatics combined, and with just as much violence.
* RabidCop: They certainly do a whole lot of yelling.
* SkewedPriorities: It is shown that will stop fighting Booker and pray when ordered to by Comstock; even if Booker starts '''''killing them''''' they will not stop praying.
* WearingAFlagOnYourHead: Uniforms in white and blue, of course, and the higher-level female cops actually go into firefights ''dressed as Lady Liberty'', spiked metallic mask and all.



The most common foe you'll face. Many of them are from the Founders' army, but others are disenfranchised troops led by Cornelius Slate, and still others are militant rebels of the Vox Populi.

* CheapCostume: The Vox melee units go into battle in their working clothes and sometimes wear makeshift face masks.
* ColdSniper: The Founder-loyal ones only. Vox Populi ones love to scream and yell at you.
* ColorCodedArmies: In contrast to the Founders' blue, the primary color of the Vox Populi is red.
* CoolMask: Unlike the Splicers in Rapture, who wear masks to hide their deformities, the soldiers sometimes wear masks to intimidate opponents.
* FashionableAsymmetry: Many of the militants' outfits are asymmetrical, with ammo packs and belts on different parts of their uniforms.
* FingerlessGloves: The female soldiers wear them.
* GogglesDoNothing: The male soldiers wear stylish goggles just as part of their headgear.
* HeavilyArmoredMook: Toward the end of the game, the soldiers start wearing bulky leather armor, allowing them to take much more damage.
* ImprobableAimingSkills: Averted. Snipers usually fight from only a reasonable distance away. Logical given Columbia is mostly winding streets and courtyards, so there's not much room for mile-away marksmanship.
* InTheHood: Certain Vox militants wear hoods with "devil horns".
* IntentionalEngrishForFunny: Vox snipers have thick accents and tend to mangle their sentences a bit.
-->'''Vox Sniper:''' I kill you now!
* NoIndoorVoice: Will loudly shout random Bible quotes during battle.
* OldSoldier: Slate's disenfranchised troops. They still remain loyal to him after forty years.
* PipePain: The melee units affiliated with the Vox carry what look like rusted metal pipe fragments.
* SniperDuel: Pretty much every area occupied by them will have a sniper rifle stashed somewhere nearby so Booker can duel them.
* UniqueEnemy: The very first Sniper encountered in the game is one of Slate's troops.


Mechanical machinations that serve as a means of security for Columbia.
* AirborneMook: The Mosquitoes, which are essentially gatling guns hoisted on balloons. You run into these late in the game.
* BottomlessMagazines: They never seem to run out of ammo.
* MechaMooks: They're generally a bit more durable than human enemies, but for the most part are stationary aside from the Mosquitoes, so you can usually hide from them and fire from cover.
* MoreDakka: The Machine Gun Automatons will just keep on firing upon you. So will those pesky Mosquitoes.
* RedEyesTakeWarning: The spotlight turns from yellow to red when they spot you. Their lights turn green when you possess them.
* SteamPunk: You can see it clearly. Very clearly. The Machine Gun Automatons have World War I era helmets, while the Rocket Automatons sport Civil War kepis.
* ThoseMagnificentFlyingMachines: The Mosquitoes are flying turrets suspended by balloons.


Armored soldiers who carry grenade launchers or rocket-propelled grenades.
* ArmorIsUseless: Sure, they wear bulky blast armor. But it can so easily be shot off.
* {{Cloudcuckoolander}}s: They, like the soldiers, will shout random Bible quotes during battle.
* CoolGuns: They carry a Pig Flak, Hail Fire, or Barnstormer.
* CoolHelmet: Some of the Founder Beasts have golden lion helmets, while Vox Beasts wear helmets in the shape of bull heads.
* HeavilyArmoredMook: Their armor allows them to take much more damage than regular soldiers.
* MightyGlacier: It takes some effort to bring them down... [[spoiler:unless you use Possession on them.]]
* SuperSoldier: They are tougher and have more hit points than normal soldiers.
* UniqueEnemy: The very first Beast you see wears the same uniform as Slate's troops.



Heavily-armored members of Columbia's military. Equipped with the Devil's Kiss Vigor, they are often sent into situations that ordinary police officers or soldiers cannot handle alone.
* TheAtoner: [[AllThereInTheManual According to the player's guide]], Firemen are actually former Columbian criminals who've been captured by the Founders and sealed into iron maiden-like suits that constantly burn them, before being equipped with Devil's Kiss and put to work as shock troopers. Their dialogue suggests that they honestly believe they're repenting for their "sins", and that their fiery attacks are infernal judgment meted out against the enemies of the Prophet.
* AxCrazy: '''''YOUR FLESH WILL BLACKEN AND CHAAARRRR!''''' They have a tendency to spout many fire related threats, and sometimes even shout nonsense that has nothing to to do with the situation at hand.
* ClingyCostume: They have been sealed into those suits. Their exact appearance underneath is unknown, but it's implied that the suit helps keep them alive.
* DegradedBoss: Initially, the Fireman is encountered as a boss -- or at the very least, a miniboss. As the game goes on, however, Firemen are frequently encountered as high-class mooks.
* EliteMooks: After being [[DegradedBoss degraded]].
* {{Expy}}:
** They are very similar to [[VideoGame/StarCraft the Terran Firebats]] and [[{{TabletopGame/Warhammer 40000}} Fanatics from Warhammer 40K]].
** Thematically, they also call to mind the firemen from Literature/{{Fahrenheit 451}}, specifically, being charged with purging socially undesirable things. The game version is rather less discriminate than their namesake, however.
* LargeHam: Firemen are ''very'' shouty. Just [[http://www.youtube.com/watch?v=pQmJtLU6V5g listen]].
* NoSell: Predictably, they are immune to Devil's Kiss.
* OneWayVisor: Presumably they can see out, but from the outside it looks mirrored. This is TruthInTelevision with welding masks. The mask is very reflective so the sparks from welding don't blind the welder with light alone.
* PlayingWithFire: Hurling fireballs, using an AOE fireburst attack, and then potentially exploding when they die.
* PyroManiac: Implied, given that they're very enthusiastic about seeing Booker "BURN IN HELL!"
* ReformedCriminal: In a twisted way -- they're only "reformed" in the sense that they're now serving Comstock instead of defying him. Once the Vox uprising is in full swing, they appear to be more commonly aligned with the rebel forces than with the Columbian military and police.
* SuperpoweredMooks: Amped up by the Devil's Kiss Vigor.
* TakingYouWithMe: A critically-damaged Fireman will activate a self-destruct and charge in your general direction. Pretty painful if it connects, but they only have a few seconds to reach you and tend to be easily outwitted by using environmental cover or Vigors to stall them. They also detonate prematurely if you damage them enough.
* TragicMonster: Some of their non-combat lines include "Let me out, it burns, it burns!" and "There's no forgiveness without sacrifice!" Sometimes they sound pained and exhausted even if uninjured. So... what kind of effect has constantly being steeped in Vigors had upon them?


!!Zealots of the Lady

Elite members of the Fraternal Order of the Raven, the Zealots of the Lady and their underlings are a religious movement that demonize UsefulNotes/AbrahamLincoln for his role in ending slavery in America and venerate his assassin, John Wilkes Booth, as a saint. While she was alive, they also worshipped Lady Comstock, hence their name; they blame themselves for failing to prevent her untimely death, and have sworn to vanquish the enemies of Columbia in their Lady's name. Furthermore, their devotion to blackbirds has led them to adopt the Murder of Crows Vigor as their weapon of choice, making the cultists challenging foes. Up close, they wield deadly swords to supplement their Vigor powers.
* TheAtoner: How they view themselves. They've taken the death of the Lady Comstock ''personally'', lashing large coffins to their backs and vowing not to rest until "the Lady's killer is in chains". Enemy chatter indicates that this vow is wearing on their already tenuous sanity.
--> "Pardon me Lady, please? [sobbing] Take this weight off my back, because I cannot bear it."\\
"Come back! Don't let me fail Her again!"
* AxCrazy: They're quite clearly mad, carrying around coffins and occasionally talking to the late Lady Comstock.
* CloseRangeCombatant: They have no ranged attacks, but can easily approach you using Murder of Crows.
* ColdBloodedTorture: Apparently, the Order keeps around prisoners for exactly this reason.
* CreepyCrows: Quite so. They utilize the Murder of Crows Vigor, dress in black, and are perpetually surrounded by flocks of crows. Even their meeting hall is infested with birds; nests in their statues, straw all over the place, and a lavish feast laid out and left to rot presumably to attract them. They don't even seem to bother cleaning up the mess the crows leave everywhere.
* DeathOfAThousandCuts: They're first introduced by one of their number using his Vigor to execute a Chinese captive in this way.
* DegradedBoss: At first, the only one encountered is the head of the Lodge, and is officially a boss; then, as Booker continues across Columbia and the other dimensions that contain it, he starts meeting them as mooks.
* EliteMooks: After becoming a DegradedBoss. By the end of the game they show up with no fanfare.
* {{Expy}}: Imagine a Houdini Splicer with ''Insect Swarm'' instead of ''Incinerate!''; dressed in a BlackCloak and spouting ReligiousHorror instead of a more personal brand of crazy nonsense.
* HeelRealization: Vox-aligned Zealots seem to have discovered they had been deceived by Comstock and are eager to make him and the Founders pay for it.
* TheKlan: Strongly reminiscent of them, particularly with their hooded uniforms.
* MalevolentMaskedMen: Yep, they unquestionably are.
* MarkOfShame: The Zealots have a clothing-based version of this in the form of the large wooden coffins they have chained to their backs, as a reminder of their failure to protect Lady Comstock.
-->"We wear our shame as a weight on our back. Lady, forgive those who deserve not your forgiveness."
* NoSell: They are immune to Murder of Crows, since they make use of it themselves.
* PoliticallyIncorrectVillain: The Fraternal Order of the Raven takes this to an extreme -- they're a turbo-charged, super-powered, government-sanctioned Ku Klux Klan.
* ReligionOfEvil: More of a cult; as a crazier version of the KKK, it fits. They do seem to portray John Wilkes Booth as a saint, after all.
* SecretCircleOfSecrets: Fittingly, since they are the Klan Columbia-style.
* SuperpoweredMooks: They can dissolve into a flock of crows to flit from place to place in a manner reminiscent of [[VideoGame/BioShock1 Houdini Splicers]].
* TeleportSpam: Can teleport in and out of combat in the form of a Murder.
* UniqueEnemy: There is only one Zealot in the whole game (wearing a unique red outfit) who fights for the Vox Populi, and a couple (wearing soldiers' uniforms) who fight for Slate's soldiers; the others all work for the Founders.
* VoiceOfTheLegion: Zealots speak in strange, echoing voices. It's unclear whether it's caused by their masks or if it's some sort of side effect of their Vigor use.
* VoluntaryShapeshifting[=/=]TheWormThatWalks: Each of them possess the ability to transform themselves into a flock of crows, which they often use in order to escape being injured in combat.
* YouCanRunButYouCantHide: Much like the Wader Splicers in the first game, they have several quotes to this effect.
-->"You won't hide long from her! She knows no blindness!"\\
"I don't see you, but she does! She does!"\\
"I can't hide, and neither can you!"


!!Motorized Patriot

-->''"The Lord judges. '''I act.'''"''

A "Heavy Hitter" enemy that resembles a clockwork president. Originally designed as tour guides, they were given ridiculously unnecessary amounts of armor and firepower to help combat foreign spies, and now serve as mobile tanks.
* AmericanRobot: Animatronic versions of famous U.S. presidents who blare anthems, spout slogans, mount stars and stripes flags, and wield [[GatlingGood Peppermills]].
* AttackItsWeakPoint: The gears on their backs are their primary vulnerability, though head shots will do in a pinch until you've completely blown it off. They won't be ''dead'', but pretty close.
** Though it's resistant to stunning, like all Heavy Hitters, damage from the [[ShockAndAwe Shock Jockey]] Vigor will ignore its armor and so can bring it down swiftly, especially if combined with burst weapons like the Shotgun and Machine Gun. If nothing else, the Shock Jockey will stun them just like every other enemy you use it on, giving you time to circle behind them to shoot them in the back.
* ClockworkCreature: They are composed of basic clockwork mechanisms -- wires, gears, and a basic frame.
* [[CloudCuckoolander Cloudcuckoolanders]]: They are constantly spouting non-sequiturs.
* DegradedBoss: The first time you encounter it, it's a lone boss match. It's extremely tough, it has a dynamic entry... and ten minutes later, you're fighting another one with a horde of soldiers. By the end of the game you're fighting two at once every few minutes.
* EvilIsHammy: Their dialogue in general seems to be this way.
* GatlingGood: Wield deadly Peppermill Crank Guns.
* GiantMook: They're almost twice as tall as a normal man and behave the most like a "standard" FPS GiantMook out of any enemy in the series; they can take a lot of bullets, are equipped with a minigun-like weapon, and slowly walk relentlessly towards you while firing.
* HazyFeelTurn: Regardless of whether a Patriot represents Founders or Vox, they have the same voice blaring from their speakers. Presumably, the man who recorded those messages switched sides.
* HornedHumanoid: The Vox version is based off the Order of the Raven's portrayal of Lincoln, which includes Devil horns.
* ImplacableMan: Ken Levine has said that what makes these such dangerous enemies is that they have no sense of self-preservation and simply march forward through any damage and danger to focus relentlessly on attacking the player.
* JobStealingRobot: Slate doesn't think very highly of his replacements. The Patriots are called in as strike-breakers (of sorts) when the veterans go rogue.
* LargeHam[=/=]NoIndoorVoice: They spout loud, bombastic propaganda in the middle of combat, whether dealing or taking damage.
* LightningBruiser: Patriots march forward at a steady pace, pumping bullets into their foes with deadly precision... until you manage to keep out of their line of sight long enough. Then watch those things double in speed and smack you with their guns before you know what's hit you.
* LosingYourHead: Their heads pop off if you shoot it enough times. However, unless their health is completely depleted, it doesn't stop them from continuing to attack you, though their accuracy does seem to suffer a little from it.
* MalevolentMaskedMen: Masked robots, anyway, all wearing porcelain faces of old presidents; except for the ones on the ''Hand of the Prophet'', who wear Comstock masks.
* MechaMooks: They are entirely robotic and never waver from their pursuit.
* PatrioticFervor: Built for it and noisy about it.
* PropagandaMachine: A literal one, embodying all of Columbia's values: cacophonic jingoism, raw militarism, and historical white-washing (pun intended).
* RobotMe: In the "Vox have guns already" Columbia, Comstock uses versions modeled after himself. Other versions are modelled after UsefulNotes/GeorgeWashington and UsefulNotes/AbrahamLincoln.
* SuperPoweredRobotMeterMaids: They were originally used as ''tour guides'': why would they need to be strong enough to carry a {{BFG}}? Since Columbia is paranoid about foreigners, they might be used to summarily execute any spies who've come under the guise of tourists.
* UncannyValley: [[InvokedTrope Intentionally so]] on the part of the game's artists. The rigid painted UsefulNotes/GeorgeWashington mask on the mechanical frame really sells it.



Handymen are primitive {{cyborg}}s employed in Columbia as brute labor. They are created from the merging of a crude exoskeleton (with the proportions of an ape) and human bodies, most of them unwilling. Due to the imperfect nature of the process, most "Handymen" have lost their sanity and are in constant pain.
* AdvertisedExtra: They appeared prominently in almost every preview and trailer, and were billed as this game's equivalent to the Big Daddies. Booker fights four in total, and they have as much relevance to the overall plot as any of the other re-occurring enemies.
* AndIMustScream: Unable to sleep, suffering from constant pain and barely sane -- all things considered, these guys were probably better off sickly and crippled...
* ApologeticAttacker: If you listen carefully, you'll realize that quite a few of their combat "taunts" aren't actually taunts at all. They're shouting at you to ''run away'' so they won't be forced to hurt you in the incoming berserk rage. And when they electrify the Sky-Lines, they'll preface it with "GET DOWN!" or "GET OFF THAT THING!", as a warning that if you don't let go, things will very shortly suck. [[spoiler:Further emphasized by the fact that, in the BadFuture version of Columbia, a photograph of a Handyman has been added to a bulletin board of known sinners -- the "sin" in question being ''pacifism".]]
* AttackItsWeakPoint: A glaringly obvious one in the form of their still beating hearts on display in the front of their bodies. Justified by the fact that they were designed for labor, not combat -- they might even have been intended to be easy to shut down in case they ever get out of control.
* BaldOfEvil: Since no Handyman is shown with hair, presumably it's part of the transformation process. It doesn't help that it's stated most Handymen are to be made out of the physically infirm or terminally ill.
* BodyHorror: A majority of their dialogue is them cursing Comstock for what he did to them, screaming about how their transformation has them in constant pain and demanding their original bodies back.
* CheapCostume: Handymen loyal to Vox Populi go into battle wearing only strips of red cloth wrapped around their torso and face.
* ClothingDamage: Non-fanservice example; the Founder Handymen apparently were once dressed in formal-looking jackets and trousers, but thanks to the exertions of their work, their uniforms have been worn down to rags.
* CoveredWithScars: What parts of them remain flesh are, at any rate.
* {{Cyborg}}: SteamPunk ones.
* EliteMooks: Without a doubt, they are among the toughest enemies you'll face.
* FoeTossingCharge: One of their primary attacks. They can leap very far as well.
* GiantMook: They don't start out small, but they get progressively bigger until they challenge Songbird for position of Largest Enemy in the Game.
* GrievousHarmWithABody: Capable of picking up and throwing both friends and foes.
* HumanResources: The basic principle behind the Handyman? Take a sick, possibly dying person and cram them into a crude augmentic exoskeleton to keep them working. Worse, there's a rare quote from Vox Handymen that makes it clear that Comstock and Fink are willing to make Handymen ''out of perfectly healthy people'' if they think there's a need for them.
-->:''Comstock took my body away... wasn't even sick!''
* IncurableCoughOfDeath: Sometimes after exerting themselves, they will stop and cough violently, pausing from their otherwise rapid rate of movement. Given many of them are implied to have been sick patients before being made into Handymen, this may be related to that, or difficulty getting enough oxygenation in their artificial bodies. This is the point at which they are most vulnerable to careful shots from the player.
* KillItWithWater: Though they're resistant to Shock Jockey, perhaps due to being powered by it, this means that the basic water blast attack of Undertow will temporarily paralyze them, giving you a better chance to land a heart-shot.
* LightningBruiser: The Handymen are terrifyingly fast and agile for their size. [[VisualPun Their suits also give them]] ShockAndAwe. And even if you attack their weakpoint, they can still take considerably more damage than most other enemies.
* NoSell: They are immune to the effects of Possession.
* TheQuietOne: Handymen ''can'' talk, it's just that not many of them are in the mood to do so outside of combat.
* ShockAndAwe: Can use their suits to manipulate electricity, throwing balls of it at Booker and electrifying Sky-Lines.
* ShrinkingViolet: The first Handyman encountered in the game is clearly an example; exhibited at the fairgrounds before a sizable audience and at least one photojournalist, he is seen hiding his face with his hands and flinching at the camera flashes.
* SuperpoweredMooks: Powered by Shock Jockey, capable of using it, and partially resistant to it as well.
* UncannyValley: Their massive hands are [[InvokedTrope deliberately]] modeled after porcelain dolls of the era. And their feet are fashioned like hob-nailed boots (with some bent nails hanging out).
* UnstoppableRage: Thanks to their current condition, the Handymen are often overcome with fits of berserk rage -- combat being a very easy way to ensure a rampage.
* WasOnceAMan: Ken Levine hints that there is something [[TragicMonster very sad]] as to why they are in mechanical bodies. The posters of their transformation at the 1912 Columbia Fair showing a bedridden and ill man in the "before" image hints at what this might be.
** When you reach Columbia's shipping district, you can find a Voxophone with a recording by a working-class woman that says [[spoiler:her husband was dying of stomach cancer, and she permitted him to be turned into a Handyman because that's still better than him being dead. A Voxophone located in Fink's Handyman construction area in ''Burial at Sea: Episode Two'' (in a room filled with sickbeds) confirms that every Handyman you see in the game is what's left of a terminally ill workman in Fink's employ.]]
* WeCanRebuildHim: Most of the Handymen-to-be were disabled or in a critical condition around the time they were modified, and the adverts still emphasize the "rebuilding" aspect of the process. Of course, none of them mention the obvious problems in it.
* WoobieDestroyerOfWorlds: The poor guys are in constant pain from the sensory overload they are subject to, clearly want to be left alone, and unlike the Big Daddies of Rapture, who have Little Sisters to love, they have '''no one'''. [[spoiler: Late in the game you can find a group of Vox soldiers standing around a just-killed Handyman taking their picture with it like big-game hunters. That anecdote under WasOnceAMan about the woman whose husband was terminally ill? The dead Handyman is clutching another Voxophone to his chest, this one of that same woman saying how proud she was to be his wife.]]


[[folder:Boys of Silence]]
!!Boys of Silence

The mysterious (and creepy) guards of [[BedlamHouse Comstock House]]. If they detect an intruder, they raise the alarm and cause all nearby enemies to attack you.
* BrainwashedAndCrazy: Not quite to the same extent as the ''inmates'' of Comstock house, however.
* ChildSoldier: Implied. Given that their school uniform-like outfits appear to be a few sizes too small for them, the Boys were likely recruited, trained and conditioned ''when they were children''.
* DemotedToExtra: The featured Heavy Hitters trailer implied they'd be scattered throughout the game on the streets of Columbia. Instead, they only appear in one level towards the end of the game; you only encounter about five. It was also implied you could kill them if you were stealthy enough, but in the final version, hitting them just alerts them to your presence before they vanish.
* EnemySummoner: When he detects you he calls in enemies to fight you.
* EyelessFace: The helmets have giant ear horns and no visible eyes. Yet, the Boys of Silence use a light to spot any intruders.
* TheFaceless: Via wearing a large, all-enclosing helmet which [[NeverBareheaded never comes off]]. The helmet is attached to a leather shoulder strap with metal clamps and padlocked shut. WordOfGod is that the mystery of what was underneath was what helped sell the idea as being ''really creepy''.
* FutureShadowing: [[spoiler:Their headgear can be found in Fink's Handyman construction area in ''Burial at Sea: Episode Two''.]]
* IronicNurseryRhyme: Inspired one about them:
-->"Watch where you step! Don't say a word!\\
You'll be in trouble if the Boys have heard!"
* JumpScare: Right after you [[spoiler:open the gate to Elizabeth's room in the security hall]], you turn around to find one standing right behind you. He is immediately set off.
* MakeMeWannaShout: To summon other enemies. When they detect you, they emit a piercing shriek that alerts anyone around to your presence.
* PatrollingMook: This disturbing enemy scans the surrounding area for any intruders. If a Boy of Silence detects you, he will call in other opponents to attack you.
* RealityWarper: Able to pull in minions from other dimensions via Tears.
* VillainTeleportation: The Boys of Silence have a limited ability to open Tears of their own, allowing them to escape if threatened.


[[folder:Frosty Splicer]]
!!Frosty Splicer
An enemy exclusive to the ''Burial at Sea'' DLC, these Splicers have consumed a massive amount of the Old Man Winter Plasmid, turning their bodies into ice.
* AnIcePerson: The result of over consuming the Old Man Winter Plasmid.
* BadassBeard: They have a long beard that make them look like Santa Claus.
* DegradedBoss: Like with the first Fireman, the first Frosty Splicer fought is considered a boss but when encountered again, they are fairly weaker.
* LogicalWeakness: Using Devil Kiss or Radar Range will make short work of them.
* NoSell: In ''Episode Two'', they are resistant to tranquilizer darts. At best, the darts can only slow them down.
* ReusedCharacterDesign: They are based on the Vigor Junkie enemies during the development stage of the game.