!Banjo the Bear
[[quoteright:271:http://static.tvtropes.org/pmwiki/pub/images/banjobanjotooie1_1572.jpg]]

The hero of the games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
----
* AdventureDuo: With Kazooie, obviously.
* AwesomeBackpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in ''Tooie''.
* AwLookTheyReallyDoLoveEachOther: Despite their griping, when he and Kazooie are separated in ''Tooie'' and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in Grunty's Revenge, when Kazooie picks up the DistressBall, and Banjo reunites with her, the two are happy to see each other again!
* BearyFriendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with [[DeadpanSnarker Kazooie]].
* BigBrotherInstinct: For what little interaction we see between Banjo and his sister, he is protective of her,
* DumbIsGood: He's often portrayed as simple-minded. This character trait especially stands out because he's always with [[DeadpanSnarker Kazooie]].
* EarlyBirdCameo: Banjo's first appearance was actually in DiddyKongRacing (although Kazooie does not appear in game, she is mentioned in the manual).
* FunetikAksent: Has an exaggerated southern voice, judging from his sole line of dialogue in DiddyKongRacing. His normal in-game grunts are more falsetto-esque.
* GeniusDitz: He manages to win at Gruntilda's trivia games in both ''Kazooie'' and ''Tooie'' despite his aforementioned simple-mindedness.
* KindheartedSimpleton: Much more affable and friendly than Kazooie. Worth nothing, though, that as of ''Nuts and Bolts,'' he seems to have picked up on some of her cynicism.
* MightyGlacier: Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack.
* NotAMorningPerson: Because of this, he sleeps right through the racket that was his sister being kidnapped.
* [[OnlySaneMan Only Sane Bear]]: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort(?) to not notice and carry on as normal.
----

!Kazooie the Breegull
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kazooie-banjo__kazooie_5392.jpg]]

Banjo's snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although ''Tooie'' finally allows her to trek outside of it.
----
* AbnormalAmmo: Eggs, which she can fire out of her rear, or...her mouth... ToonPhysics?
* ActionGirl: Banjo can only do ''four things'' without Kazooie's help: punch, jump, run and roll. In ''Tooie'' the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
* AdventureDuo: With Banjo, of course.
* AntiHero: Type II.
* AwLookTheyReallyDoLoveEachOther: Seperating from Banjo for an extnded period of time in ''Tooie'' causes her to wonder aloud about where Banjo is.
* DeadpanSnarker: Oh, you say you're some amazing [[PettingZooPeople animal]]/[[AttackOfThe50FootWhatever giant creature]]/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' BadAssBoast with a dismissive, "That's Nice".
* DistressBall: Picks this up at the beginning of Grunty's Revenge. Justified due to the fact that Gruntilda was using time travel.
* FourthWallObserver: She loves to question the nature of her video game, while everyone just goes along with it.
* FragileSpeedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile.
* GenkiGirl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
* GoodWithNumbers: At one point, when confronted with a four-digit safe in ''Tooie'' that supposedly has an unlimited number of combinations, she offers up that it's only able to give '''10,000''' possible combinations.
* GreenEyes
* HypercompetentSidekick: Note that Banjo's not incompetent, but Kazooie ''is'' responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but ''run and jump.'' (It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.)
* TheLadette: She's got the snarky and bold part down.
* [[NonActionGuy Non Action Girl]]: She usually spends her time inside Banjo's backpack until her abilities are called upon.
* PluckyGirl: It's hard to notice with all her DeadpanSnarker moments, but she's very spunky and fearless.
* SignificantGreenEyedRedhead: She has yellow tips at the end of her feathers, but she still counts.
* TertiarySexualCharacteristics: Her original design has practically ''none'' of these, leading to a ''lot'' of ViewerGenderConfusion. However, her ''Nuts and Bolts'' design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form.
* {{Tsundere}}: Speaking to a lost baby alien in ''Tooie'' reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.
----

!Mumbo Jumbo the Shaman
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/img-thing_5939.jpg]]

The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In ''Tooie'', he takes a more active role, allowing you to play as him and use spells in certain locations. In ''Nuts and Bolts'', he's taken up a job as a garage mechanic.
----
* BodyHorror: Grunty's spell on his face, which apparently never wore off after she was beaten. In ''Nuts and Bolts'', it's gotten to the point where it's even become his actual face--and he can even pull out his eyes and juggle them!
* DeadpanSnarker
* HeelFaceTurn: Was a mentor to Grunty until she turned his face into a skull.
* SquishyWizard: Actually kind of averted. He's not ''that'' squishy (only one honeycomb less than Banjo-Kazooie together), but the main reason that you play as Mumbo in ''Tooie'' is so you can make use of his various magic spells.
* StaticStunGun: Staff actually, and it's able to kill enemies too. It's Mumbo's only attack when he's playable in ''Tooie''.
* YouNoTakeCandle: Talks like this.
----

!Bottles the Short-Sighted Mole
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/bottles_8862.png]]

The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty--although he is revived in the end of the game. He has a minor role in ''Nuts and Bolts''.
----
* {{Adorkable}}
* BackFromTheDead
* ButtMonkey
* DisproportionateRetribution: He tries to erase your game pak after you ask for help five times when you say that you know the moves, but Banjo convinces him not to.
* DisneyDeath: At the beginning of ''Banjo-Tooie''. PlayedForLaughs. He comes back at the end of the game.
* DistressedDude: Part of the main objective of ''Banjo-Tooie'' is to bring him back to life.
* DroppedABridgeOnHim: In the opening of ''Tooie''.
* {{Expy}}: His brother, Jamjars, fills in for him after his death in ''Tooie''.
* MrExposition
* NerdGlasses
----

!Humba Wumba
[[quoteright:211:http://static.tvtropes.org/pmwiki/pub/images/humba_3498.jpg]]

----
* ArtEvolution: Is much shorter and slimmer in ''Nuts and Bolts''.
* DistaffCounterpart: To Mumbo Jumbo.
* MagicalNativeAmerican
* MsFanservice
* RaceLift
* SitcomArchNemesis: Mumbo's.
* TontoTalk: Talks like this.
----

!Gruntilda Winkybunion
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/grunty_1010.jpg]]

The villain of the series.
----
* AmbiguouslyHuman
* BadassBoast: Grunty manages to make ones that ''rhyme''!
* BigBad
* BigEater: If the line below is to be believed.
-->'''Gruntilda''': When I'm nice and slim once more, burgers, fries, and chips galore!
* DeflectorShields: Her last trick in the original game.
* {{Determinator}}: She ''never'' gives up. Not even after being reduced to a ''skull''.
* DemBones: In ''Tooie''.
* [[EvenEvilHasStandards Even Disgusting Slobs Have Standards]]: She has many appallingly gross habits and hobbies...[[ToiletHumor but she draws the line at going through a toilet's septic tank]].
-->'''Grunty''': I can't believe you went in there, wash your hands now, filthy bear!
* EvilLaugh: And a very impressive cackle it is.
* EvilOverlooker: On the original ''Banjo-Kazooie'' cover-art.
* {{Expy}}: A composite: In appearance, voice, and (of course) EvilLaugh, she's one of the Wicked Witch of the West from ''Film/TheWizardOfOz''. In motivation (especially in the first game), and her tendency to speak in rhyme, she owes more to the Wicked Queen from ''Disney/SnowWhiteAndTheSevenDwarfs''.
** Although most likely coincidental, it should be noted that her new form in ''Banjo Kazooie: Nuts and Bolts'' bears several similarities to Dr. Weil from the ''VideoGame/MegaManZero'' series.
* FinalBoss
* HotWitch: On the first game's [[ItsAWonderfulFailure "Game Over" sequence]]. Even Mumbo thinks so.
* ImpactSilhouette: She leaves a Gruntilda-shaped impact after falling from the sky, moments before a falling boulder lands on her to seal her in.
* LargeAndInCharge
* NiceHat
* [[OrcusOnHisThrone Orcus on Her Throne]]: Played straight in ''Banjo-Kazooie'' and ''Banjo-Tooie'', but averted in ''Grunty's Revenge'' and ''Nuts & Bolts''.
* OurLichesAreDifferent: By definition of being an undead wizard, she's technically a Lich in Tooie, even if she doesn't have any form of necromancy.
* RhymesOnADime: In the first game, almost ''all of her dialogue'' consists of rhymes. Her sisters force her to stop it in ''Tooie'', although she goes right back to it in ''Nuts and Bolts''.
* RobotMe: Possesses one in the midquel Grunty's Revenge to escape where she was trapped. When it's destroyed she goes back below the rock to wait until her sisters can get her out.
* ScarfOfAsskicking
* SpannerInTheWorks: Implied in the Stinger for Banjo Kazooie Nuts And Bolts, where she mentioned that being sent to work at the video game factory due to losing the deed for Spiral Mountain was a big mistake, as now she has the resources to create her own game.
* VainSorceress
* WeWillMeetAgain: ''"I'll be back in Banjo-[Sequel Name]!"''
* WickedWitch
----

!Tooty
[[quoteright:148:http://static.tvtropes.org/pmwiki/pub/images/Tooty_5688.png]]

Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in ''Tooie'' where [[FaceOnAMilkCarton she's seen on a milk carton]].
----
* BareYourMidriff: Only happens to her when she turns ugly in the GameOver sequence, since her shirt is now much too small.
* BeautyEqualsGoodness
* CameBackWrong: In the alternate ending of the first game, where she is turned into a large, hideous monster after having her beauty sucked out and Grunty's ugliness put into her.
* ChuckCunninghamSyndrome: Enough to even get a lampshade from Rare, explaining that her reason for not appearing in ''Nuts and Bolts'' was because she was hauled off by the "Rubbish Video Game Characters Police".
** Her absence was also lampshaded in ''Tooie'' where her face is seen on a milk carton.
* DamselInDistress
* GirlishPigtails
* PunnyName: "2-D" (two-dimensional), which is [[FlatCharacter all her character amounts to.]]
* SatelliteCharacter: Really doesn't have much personality -- she's really just there to give Banjo a reason to go on his adventure.
* WorldsMostBeautifulWoman: The reason why Grunty kidnaps her in the first place.
----

!Klungo
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Klungo_2395.png]]

The Igor-esque right hand monster of Grunty in the first game. He had a minor role in the first game, but was presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in ''Tooie'', making him a minor boss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he left to become a video game designer.
----
* AscendedExtra
* AttackOfThe50FootWhatever: When he uses his growth potion.
* HeelFaceTurn: After getting one beating too many from Grunty, getting beaten one last time by Banjo, as well as by suggestion of the latter, Klungo finally leaves Grunty's side.
* GeniusDitz
* IronButtMonkey: To Gruntilda in the second game.
* MadScientist
* RecurringBoss
* ScrewThisImOuttaHere: After his final battle with Banjo.
* SnakeTalk: A non-snake example.
* StylisticSuck: The SoBadItsGood mini-game starring him, "Hero Klungo Saves teh World"!
* SuperSerum: Used in his boss encounters.
----

!L.O.G. (Lord Of Games)
[[quoteright:180:http://static.tvtropes.org/pmwiki/pub/images/180px-479px-LOG_7873.jpg]]

The driving force of ''Nuts and Bolts'', but is neither a villain nor a good guy.
----
* RealityWarper: Controls everything, but only in video games. [[MediumAwareness Thankfully, he's in a video game the entire time.]]
* ShoutOut: His "face" consists of a game of ''VideoGame/{{Pong}}''.
----

!Gobi the Camel
A camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
----
* ButtMonkey: Every time the duo meets him, they [[GroundPound Beak Bust]] his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
* DistressedDude: Twice. Once in Gobi's Valley, then in Witchyworld in ''Tooie''.
* {{Foreshadowing}}: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come ''Banjo-Tooie'', and true to his words, he heads to the lava side of HailfirePeaks as soon as you free him.[[note]]It should be mentioned that the latter level was going to be in the first game as Mount Fire Eyes, so maybe Gobi was referring to that. However, since Mount Fire Eyes was cut due to time constraints and later readapted into the fire side of Hailfire Peaks, it works as a foreshadowing anyway.[[/note]]
* RecurringExtra
----