%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


[[folder:Arkham Horror Characters]]

!!Sister Mary, the Nun
* BadassPreacher: Being a woman of God in a CosmicHorrorStory, she makes no bones about how the {{Eldritch Abomination}}s are no match for the One, True God.
* BeingGoodSucks: While she doesn't develop the attitude outright, failing her personal story has her start to suffer doubts of this kind.
* ChurchMilitant: Nothing stops her from wielding heavy weapons like everyone else.
* {{Determinator}}: As seen in her losing condition.
* HeadsIWinTailsYouLose: Sister Mary has an extremely forgiving Personal Story, which is won by two people in the game being Blessed, and is lost by her being cursed (which is less likely to happen to her, because she starts the game as Blessed). If she succeeds, she gets Blessed again if she's not already and gets ''total immunity to curses.'' If she somehow loses, she outright {{No Sell}}s the curse and becomes blessed instead.
* NunsNRosaries: One of a starting items is a cross.

!!"Ashcan" Pete, the Drifter
* ABoyAndHisX: Duke, his faithful dog. Pete always starts with Duke and Duke will stick by him no matter what.
%%* HomelessHero
* LuckBasedMission: The goal of his personal story is to get a Dreamlands trophy, with the fail condition being if the doom track hits 5. The problem is that opening gates typically ''advance the doom track'', which means that absent somebody starting with the Control Gate spell or fortunately-timed monster surges, Pete's only real hope for passing his objective is if (a) the Dreamlands can be reached by one of the first two gates (very low chance), and (b) he can ''get'' to that gate quickly. Not easy with his maximum base speed of 3...
%%* TheTramp
* UndyingLoyalty: Even if Pete loses all his other allies and companions (by failing his personal mission), ol' Duke'll stick by his side to the end.

!!Jenny Barnes, the Dilettante
* FingerInTheMail: How she figures out that she's failed her personal mission...
--> "The last envelope had contained a finger. The one before that, a toe. When she [[DeadMansChest saw the box sitting outside her door]], [[TheScream Jenny started wailing in horror.]]"
* GunsAkimbo (in her character art; made official in Mansions Of Madness.)
* HeroicBSOD: Failing Jenny's Personal Story (which results in [[DeadMansChest Isabelle's corpse being dumped on her doorstep in a box]]) hits her with this BIG-TIME, where she either takes a Madness card, or loses 2 Max Sanity.
* IWillFindYou: Looking for her sister, Isabelle. If she passes her personal mission, she finds her in one piece and gains her as an Ally card. If not, she ''technically'' finds her... [[FingerInTheMail Just not in one piece]].
* RichBitch: Her backstory has her turn her nose up when she's not in places like Paris. Granted, this may be a side effect of going to a place where an ApocalypseCult has just kidnapped her sister...
* RichInDollarsPoorInSense: Starts out very wealthy (and gains money every turn), but seems to think rushing headlong to a place full of terror is a good idea.
%%* {{Socialite}}
* TimedMission: Automatically fails once the terror level reaches at least 3.

!!Joe Diamond, the Private Eye
* GunsAkimbo: Seen in his character profile.
* GutFeeling: His special ability is hunches: Whenever he tries to spend a Clue Token for a die roll, he gets two dice instead of one.
* HardboiledDetective: Everything about him makes him as one of these.
%%* PrivateDetective
* WholePlotReference: ''Film/TheMalteseFalcon''

!!Dexter Drake, the Magician
* AllMagiciansAreWizards: Interestingly, he was a magician ''before'' he was a wizard.
%%* BadassMustache
* BeCarefulWhatYouWishFor: Always longed to discover ''real'' magic, until he found a fragment of the Necronomicon.
* CaptainErsatz: Of ComicStrip/MandrakeTheMagician. Similar in name, identical in appearance.
* EvilIsNotAToy: Takes this attitude if he fails his personal story, swearing off "real" magic for good.
* StageMagician: His career after serving in World War I.

!!Carolyn Fern, the Psychologist
%%* GlassesGirl
* HealingFactor: Once a turn, she may restore a point of Sanity to herself or someone sharing her location.
* ProperlyParanoid: After her patient was brutally murdered for sharing his dreams, Carolyn knows that people WILL come after her if she isn't careful with how she proceeds in her investigation. Failing her personal quest has her [[HeKnowsTooMuch get too close for the villains comfort]], and penalizes all her Sneak checks [[BigBrotherIsWatching as all of the villains focus their attention on her]].
* SheKnowsTooMuch: Essentially what happens when she fails her Personal Story.
* TheShrink: Dr. Fern can help restore her own or others' Sanity.

!!Gloria Goldberg, the Author
* RewritingReality: She aims to do this by defeating the Ancient One.
* ScrewDestiny: Succeeding her personal mission has her take this attitude, boosting her Fight skill.
%%* {{Seer}}
%%* WriteWhatYouKnow [[invoked]]
* YouCantFightFate: Failing her personal mission leads to her developing this mentality, hurting her ability to make Will checks.

!!Bob Jenkins, the Salesman
* EvilIsNotAToy: Probably what the moral is more likely to be, since his GoldFever is sparked by [[ArtifactOfDoom gold coins inscribed with all sorts of occultic and Eldritch nastiness]]. Succeeding his personal story has him hit the "Jackpot" of coins, but he now realizes just what danger they represent. Not wising up in time makes him Cursed if he has ANY money on him, prevents him from being Blessed with ANY money on him, and he'll immediately lose being Blessed if he gets ANY money back.
* GoldFever: Having this excites him enough to get into the story. And it will bite him if he fails his personal story.
* {{Greed}}: His potentially FatalFlaw. Giving into it will leave him Cursed.
* StockAesop: "There's more to life than money."
* SweetAndSourGrapes: Of course, after learning the StockAesop, he gets [[WealthyEverAfter super rich]] and can spend that money on Clue Tokens.
* TravelingSalesman: Is described as such in his bio -- the only reason he hasn't already left Arkham is because [[GoldFever he's suddenly become interested in some ancient gold coins]]...

!!Vincent Lee, the Doctor
* CombatMedic: Although it's not a good idea to delve into this too much: See HeroicBSOD below.
* HealingFactor: Dr. Lee can heal a point of Stamina of himself or another character in his location once a turn.
* HeroicBSOD: If he kills too many monsters and fails his Personal Story.
* MyGodWhatHaveIDone: His failure title says this almost word for word.

!!Michael [=McGlen=], the Gangster
* DamnItFeelsGoodToBeAGangster: He's certainly fond of it.
* TheIrishMob: The O'Bannion Gang.
* JusticeByOtherLegalMeans: Making more than $5 in one go has him fail his personal story, as he gets accused of Tax Evasion. He permanently loses all the money he has, and is prevented from making any more money for the game.
* MadeOfIron: His Strong Body ability gives him reductions to Stamina damage.
* MoreDakka: Starts the game with a Tommy Gun. [[DamnItFeelsGoodToBeAGangster Fitting, considering who he is]].
* RoaringRampageOfRevenge: After his pal Fast Louie Farrell is drowned by a HumanoidAbomination, [=McGlen=] intends to make each and every one of those monsters sleep with the fishes too...
* SmokingIsCool: Has a cigarette ([[CigarChomper or possibly cigar]]) firmly wedged in his mouth on his character portrait.
* VillainProtagonist: [[EvilVsEvil While the monsters & old ones are much worse]], he's still a mobster working with allies such as a magician, a student, an archaeologist, and a detective.

!!Amanda Sharpe, the Student
* FinalDeath: Gameplay-wise, this is effectively what happens if she fails her personal story.
* FindTheCure: In her personal story, she has to find Unique Items that will help her cure herself of The Innsmouth Look, and prevent her from becoming a Deep One.
%%* GlassesGirl
* HalfHumanHybrid: The Innsmouth Look, though unlike Silas below, it's not immediately apparent.
* JackOfAllStats: ''All'' her stat tracks are the average 1-4 type.
* {{Metamorphosis}}: If she fails her personal story, she turns into a Deep One.
* OrdinaryHighSchoolStudent: Well, [[HalfHumanHybrid ALMOST Ordinary High School Student...]]
* TomatoInTheMirror: Her personal story is all about averting this. Botch it and she permanently becomes a Deep One.

!!Darrell Simmons, the Photographer
* CameraFiend: He's seen with a antique camera, and his job is to get evidence of all of these goings on in Arkham.
* GoingForTheBigScoop: His whole plot motivation.
* IntrepidReporter: Or photographer
* WeNeedToGetProof: His personal quest revolves around proving to his superiors that something big and freaky's going down.

!!Monterey Jack [[AllThereInTheManual Terwilliger]], the Archaelogist
* AdventurerArchaeologist: Considering who he's an expy of, this is no surprise.
%%* CloudCuckooLander
* {{Expy}}: Franchise/IndianaJones, as an [[http://www.yog-sothoth.com/threads/357-Indiana-Jones-DVDs-released-today?p=3136&viewfull=1#post3136 insanely reckless goofball]].
** His story in Arkham Horror also evokes a plot [[Film/IndianaJonesAndTheLastCrusade involving his father...]]
%%* LeeroyJenkins
* WhatAnIdiot: InUniverse, this was quickly adopted as the explanation for his player's horrific luck with die rolls. As well as one very defining event. As the above thread says, just because you can use a bullwhip to snatch something out of a cultist's hands, doesn't mean you should. The something? Dynamite. ''Lit'' dynamite... It also became the reason for a 1st edition Arkham Horror house rule by the campaign master -- Jack is always SAN 3 and STA 7 at the beginning. Come 2nd Edition, ''[[ThrowItIn it became official for him]]''...
* WhipItGood: Starts off with a Whip as a starting item.

!!Mandy Thompson, the Researcher
%%* HotLibrarian
* ScrewDestiny: Her successful Personal Story, where her research helps to disrupt the [[CoolGate gates]] that are trying to wake up the EldritchAbomination, and bring TheEndOfTheWorldAsWeKnowIt
* SupportPartyMember: Her ability allows any player once a round to reroll failed dice in a skill check. It's useful for her as well but she'll be playing support when players are in combat or trying to close gates.
* YouCantFightFate: Her failed Personal Story, where the [[CoolGate gates]] keep opening up no matter what she or anybody else does...

!!Harvey Walters, the Professor
* BadassBookworm: He has a high Lore stat, decent Sneak skills, and a ''lot'' of Sanity points. His standard ability also reduces Sanity losses, making trips to the Asylum highly unlikely[[note]]and being [[KilledOffForReal Devoured]] even less likely, as that requires losing all [[HitPoints Stamina]] and Sanity at the same time[[/note]].
* TheProfessor: Although it doesn't exactly take another Professor to figure that out.
* SquishyWizard: He's generally built around spell-casting, but those high Lore, Sneak, and Sanity ratings come with low stats in HitPoints, [[HeroicResolve Willpower]], and [[GoodOldFisticuffs combat power]].
* TookALevelInBadass: Under normal conditions, his passive ability only reduces involuntary Sanity losses, not voluntary ones (e.g. from spells). However, if he successfully completes his personal quest, this expands to cover ''[[UpToEleven all Sanity losses]]'', allowing him to use [[TomeOfEldritchLore books]] and [[MagicMissileStorm spells all over the place]] with few (if any) penalties at all. Built correctly, he can [[DualWielding dual-wield]] Shrivelling spells and [[CurbStompBattle curbstomp]] almost any enemy that doesn't possess the Magical Immunity trait.

!!Kate Winthrop, the Scientist
* GadgeteerGenius: Well, she's come up with a flux capacitor that keeps gates or monsters from spawning on her position, so that's gotta count for something.
%%* HotScientist
* MagicFromTechnology: An interesting inversion: Kate's flux capacitor is based on magic, but it's purely scientific in nature, made from trial and error. However, it works against magic. Further, nothing stops Kate from casting spells like any other investigator, in fact she starts the game with spells.
* NoSell: Monsters and gates cannot appear in her location. [[OhCrap This doesn't allow her to dispel gates just by entering their location, and doesn't prevent monsters from moving from another part of the board to her location though...]]

[[folder:Dunwich Horror Characters]]

!!Leo Anderson, the Expedition Leader
* HeroicSacrifice: Fail his personal story and he'll do this the next time he would lose an Ally...except that, since the player loses the Allies anyway once he does so, it's more of a SenselessSacrifice.
* MagneticHero: His Personal Story depends on him being this, by assembling a large enough party to investigate the horrors in Arkham.
* MyGreatestFailure: Led seven men into the Yucatan. [[DwindlingParty Only two made it back]], unless you count the guy who CameBackWrong.
* SenselessSacrifice: Does this if an Ally is lost after failing his personal story. Though he makes a HeroicSacrifice to save them, by game rules his death means the player loses the advantage of the allies anyway, so from the player's perspective it's this.
* SurvivorGuilt: Goes into this if an ally gets devoured.
* TheMenFirst: He develops this tendency with suicidal results, if he fails his personal story.

!!Jim Culver, the Musician
* BrownNote: Averted at first; his music raises the dead, but it's not inherently evil, and in fact if he succeeds in his personal story, he manages to turn it around and use it to his advantage. [[DemonicPossession Played horribly straight]] if he fails, though...
* DemonicPossession: Fail his personal story and this happens every time he goes insane or falls unconscious, raising the Terror level.
* DarkIsNotEvil/DarkIsEvil/EvilIsNotAToy: How his personal story plays out determines which tropes apply to his music. Succeed, and [[DarkIsNotEvil he can use it to instantly defeat any undead monsters that appear.]] Fail it, and [[EvilIsNotAToy the music possesses him whenever he hits 0 Sanity or Stamina;]] [[NoodleIncident it's not explicitly stated what happens when this occurs, ]] [[BrownNote but whatever it is]] [[NothingIsScarier it raises the Terror level...]]
* {{Jazz}} Musician: His story repeatedly mentions how he is one.
* MagicMusic: [[TheFunInFuneral Magic enough to make corpses dance at their own funerals.]]
* MustHaveCaffeine: Loves his coffee.
%%* MusicSoothesTheSavageBeast
* OrphansPlotTrinket: The Golden Trumpet, which belonged to his father.
* StreetMusician: He wasn't always one. But ever since he played at Widow Jenkins's funeral, he hasn't been able to get work. Probably because his magic trumpet made the widow get out of the coffin and join in the festivities.
* TheFunInFuneral: The aforementioned dancing dead widow.

!!Jacqueline Fine, the Psychic
%%* DreamingOfThingsToCome
%%* PsychicPowers
%%* RecurringDreams
* ScrewDestiny: If her personal story succeeds.
* ThePowerOfFriendship: Completing her story involves needing to find 2 Ally cards.
* YouCantFightFate: If her personal story fails.

!!Mark Harrigan, the Soldier
* {{Determinator}}: You can't delay him, and he can't be arrested.
* HeroicBSOD: If he fails his story.
* KillItWithFire: Two items he starts with are a MolotovCocktail, and the [[FireBreathingWeapon Flamethrower]].
* TheLostLenore: His girl, Sophie.
* MyGirlBackHome: Sophie, who believed him about the monsters he saw in the war. She believed him because one of them was eating her from the inside out.
* NoSell: Only very specific circumstances can stop him from his tasks, and he cannot be stuck in jail
* PreemptiveApology: He starts in the South Church at the {{Confessional}}, praying for forgiveness of [[RoaringRampageOfRevenge the MANY sins he's about to commit this night...]]
* RoaringRampageOfRevenge: His personal story involves fighting a creature in R'yleh, as the one that devoured Sophie was from there.
* ShellShockedVeteran: Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to Sophie believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]
* SmokingIsCool: Knocking back one in his profile. By lighting it with a flamethrower. Also gets a victory smoke if he passes his Personal Story.
* WorldWar1: Is a veteran of the war.

!!Marie Lambeau, the Entertainer
%%* TheChanteuse
* IJustWantToBeNormal: Declares this when failing her quest.
* MusicSoothesTheSavageBeast: She's able to remove doom tokens from the Ancient One's doom track.
* SouthernBelle: From New Orleans.
* ThirdEye: Purely spiritual, but it lets her cast more spells.
* WitchSpecies: Her magic is in the blood, her grand-mere was also an accomplished witch.

!!Wilson Richards, the Handyman
* BadassBiker: Starts off with the Motorcycle card.
* JackOfAllTrades: He can do odd jobs for money, and has unlimited focus, so he can switch his stats around to prepare for anything.
* FriendToAllChildren: Wilson has a soft spot for kids, and getting a kid out of town is his personal story.
%%* RenaissanceMan
* ShotgunsAreJustBetter: Starts with one.
%%* TheTramp
* WouldHurtAChild: Fail his personal story and he gets to be witness to this, seeing the kid he wanted to save led away in handcuffs while the cruel loan shark just watches, [[FridgeHorror the kid's mom nowhere in sight.]]

!!Diana Stanley, the Redeemed Cultist
* TheAtoner: She feels so much remorse from what the Silver Twilight Lodge has done.
* DefectorFromDecadence: After seeing just HOW horrifying some rituals of the Silver Twilight Inner Sanctum were, Diana desperately wants to attone for them.
* TheMole: A trusted one. In fact, she cannot lose her Silver Twilight Membership, ever. Her successful personal story is titled this, and it's implied she becomes an official one for the police department regarding the Silver Twilight cult

!!Rita Young, the Athlete
* AffirmativeActionGirl: Rather blatantly, she complains about racism all the time. [[GameplayAndStorySegregation It only comes up in her personal story, she's never refused service anyplace.]]
* TheHunterBecomesTheHunted: At least, that's what she plans to do with the cultist thugs who kept harassing her...
* PoliceAreUseless: She starts at the Police Station, having just discovered they weren't going to help her out.
%%* YouGoGirl
* WrongGenreSavvy: She thinks that the hooded thugs harassing her and her friends are part of TheKlan. Unfortunately, [[ApocalypseCult these guys are WAY worse than your usual]] PoliticallyIncorrectVillain...

[[folder:Kingsport Horror Characters]]

!!Wendy Adams, the Urchin
* DisappearedDad: He's LostAtSea...
* IWillFindYou: She is searching for her father. If she passes her personal story, she finds him. If she fails, she finds him dead.
%%* KidAppealCharacter
* KidHero: Notably, her being a minor prevents her from getting a Bank Loan, or being the Deputy of Arkham.
* MissingMom: ...and she's in the [[BedlamHouse asylum]].
* OrphansPlotTrinket: An Elder Sign given to her by her parents.
* StreetUrchin: On of her skills is even called Streetwise.

!!Lily Chen, the Martial Artist
* ActionGirl: One of the strongest in the game.
* ArmorPiercingAttack: If the Ancient One awakens, she can immediately remove doom tokens from it without rolls.
* TheChosenOne: Unlike everyone else, her birth was heralded.
%%* EnlightenmentSuperpowers
* GenderMisdirection: Mentioned in her back story, the monks who were to find her were surprised that she was a girl, but they followed their destiny anyway.
* HeroicBSOD: If she's Knocked Out or Driven Insane, she undergoes one, thinking that even TheChosenOne [[CosmicHorrorStory will be brushed aside like the rest of the]] PunyHumans when the EldritchAbomination brings TheEndOfTheWorldAsWeKnowIt.
* NoSell: If Azathoth gets all of his doom tokens, she can stop him for one turn.
* TrainingFromHell: She's had lots of martial arts training.
%%* WarriorMonk

!!Lola Hayes, the Actress
* LaserGuidedAmnesia: An Inversion - she KNOWS that she starred as the leading lady for a play, but can't find anybody else who remembers seeing the play - the fact that every other member of the cast and staff of that play was either dead or simply vanished wasn't helping her case. Probably because [[BrownNote the play in question was]] Literature/TheKingInYellow...
* LuckBasedMission: She has kind of the same problem that Pete has (although even less time -- her fail condition is the doom track reaching ''four''). In her case, she needs to get an Ally to pass her personal story. The problem is that short of getting a nice amount of monster/gate trophies (not likely to happen in the short span of time she has to pass), she needs to get lucky with whichever location encounters can elicit the current game's Allies. Oh -- whereas Pete's fail penalty is pretty minor (he can't get any more Allies, besides Duke), Lola's fail penalty is ''losing a point of maximum Sanity''. Suffice to say she ''never'' wants the Herald to be Ghroth.
* ThePowerOfActing: She can change skills whenever she wants.
* ThePowerOfFriendship: Lola loves an audience, and having an Ally makes her pass her Personal story and nets her a boost to any skill.
* WistfulAmnesia: Her goal is to find her "biggest fan" to confirm that she DID star in Literature/TheKingInYellow, and that she didn't just delude the whole thing

!!Charlie Kane, the Politician
* CorruptPolitician: Granted, he genuinely cares for the people, and his actions and policies are for TheGreaterGood, but the way to pass his Personal Story is to [[BribingYourWayToVictory outright bribe the local newspaper]] [[AttackOfThePoliticalAd to make a political ad frenzy]].
* LandslideElection: Depending on whether he passes or fails his personal quest, Kane can end up on either side of one.
* ReasonableAuthorityFigure: As the Mayor. And the people recognize this, so he's very good at preventing panic. His leadership is especially effective against Hastur.
* SkewedPriorities: He honestly worries about the election almost as much as the Ancient One about to reawaken, and spell TheEndOfTheWorldAsWeKnowIt. Of course, he really does need the power of his position to keep the public calm, and thinks THEY have the SkewedPriorities for trying to push an election at a time like this...
* UltimateAuthorityMayor: ...not quite, but he tries.

!!Tony Morgan, the Bounty Hunter
* BountyHunter: A VERY descriptive term for his line of work.
* TheDeterminator: He went after his bounty (which was implied to be ''[[HumanoidAbomination a friggin' Deep One!!]]'') straight into the river, armed with only a knife, and wrestled with it until he passed out.
* FissionMailed: His "failed" personal story is the only one with a benefit to it (gain 1 Clue Token for each monster killed), and the narrative makes this seem like the better option - it's clear that Morgan's client probably isn't up to any good with the monster corpses, but if Tony goes through with the deal, he's none the wiser about the EvilPlan said client is about to use them for...
* GunsAkimbo: In his art.
* HuntingTheMostDangerousGame: Only this time, he's hunting creatures far more dangerous than mere humans...
* UnwittingPawn: In his personal story, getting enough clue tokens makes him realize this, "failing" it. However, ''both'' outcomes for his story involve losing all his current monster trophies in exchange for a boon, so whether this is really a failure depends on whether you want money right away ("pass") or more clue tokens in the future (the alleged "fail").

!!Rex Murphy, the Reporter
* BornUnlucky: Is given a Cursed card at the start.
* ChewToy: Just read his personal story...
* TheDeterminator: It takes a special kind of thickheaded to keep going despite all of his setbacks.
* HereditaryCurse: Family Curse is the name of his bane, after all.
%%* IntrepidReporter
* JackOfAllStats: Rex gets a lot of weapons, spells, and other useful tools right out of the gate. But the curse makes it difficult.
* WeNeedToGetProof: Has never been able to hold onto proof long enough before...

!!Luke Robinson, the Dreamer
* DreamLand: Starts off in the Dream Lands.
* WistfulAmnesia: Is searching for an old friend he vaguely remembers from before he entered The Dreamlands.

!!Daisy Walker, the Librarian
%%* {{Bookworm}}
* GoMadFromTheRevelation: Averted. Other characters lose Sanity from reading tomes, but Daisy can never do that.
%%* MagicLibrarian

[[folder:Innsmouth Horror Characters]]

!!Agnes Baker, the Waitress
* CastFromHitPoints: If she wants, she can cast spells from Stamina points instead of just Sanity.
* EasyAmnesia: {{Inverted}}; falling and hitting her head jogged memories of her past life.
* HistoryRepeats: In her past life, she fought against 'the creature' and lost. Getting knocked out or driven insane fails her personal quest.
** ScrewDestiny: He succesful personal quest "Not This Time", where she blasts the creature that killed her in her past life.
%%* MagicalGirlWarrior
* {{Reincarnation}}: Of a Hyperborean witch.
* VisionsOfAnotherSelf: She has dreams of her past reincarnation.

!!Roland Banks, the Fed
* ByTheBookCop, but becomes a CowboyCop if his Personal Story is completed.
* CowboyCop: Not at first, but if he passes his Personal Story, he throws out the rulebook and just goes with his gut instead. This makes his special ability even more effective.
* FBIAgent (Well, BI Agent, they weren't the ''Federal'' Bureau until 9 years after Arkham Horror's timeframe.)
* LampshadeHanging: From his personal story: "This case has [[ApocalypseCult weird cults]], [[BlackMagic magic spells]], and [[TheEndOfTheWorldAsWeKnowIt the apparent end of the world]]. [[TemptingFate All it needs is some demented fish-men or something]], and [[Literature/TheShadowOverInnsmouth I'll have all the makings for a best-selling novel]]."
* ReassignedToAntarctica: Fail his personal story and his boss forces him to take a vacation, losing him access to his Expense Account (free money every turn if he's broke) ability for several turns.

!!George Barnaby, the Lawyer
* AmoralAttorney: Downplayed, although he can get a genuine crook out of jail, the people he's against are worse by far.
* BadassGrandpa: Unlike the other characters, he's quite aged.
* {{Retirony}}: Planned to stop practicing law, buy a boat, and sail around the world with his beloved Maria. Plans changed.
* RoaringRampageOfRevenge: His involvement in the story involves killing the men who burned down his home and killed his wife, Maria.

!!Ursula Downs, the Explorer
%%* ActionGirl
* AdventurerArchaeologist: Rare female version of one.
* BlueBlood: She's got a hefty inheritance, but she used it to set up her work.
* GlassesGirl: You can see her holding them in her artwork.
* IntrepidReporter: Downplayed when compared to Rex or Darrell, but she writes for magazines.
* SpiritedYoungLady: It's not certain whether she's in the usual age range now (she looks like she could easily be in her ''late'' 20s), but she was definitely this ''during'' that age range (and before), and she hasn't lost her passion for adventure.

!!Finn Edwards, the Bootlegger
* DamnItFeelsGoodToBeAGangster: Well, more like Bootlegger, but Finn Edwards is just about as happy with his current take in life as Michael [=McGlen=] is with being a mobster.
* BestServedCold: The name of his successful personal mission.
* ItsPersonal: He notes how hard it is for him to usually hold a grudge, but after being chased through the swamps by mad cultists, he intends to make a violent exception fro them...
* RoaringRampageOfRevenge: Finn was a normal bootlegger until the night some cultists try to sacrifice him to a dark god. Now, he wants revenge.
* ScrewThisImOuttaHere: His mindset if he fails his personal mission, though he doesn't quit the game.
* StreetSmart: Can evade monsters with a special ability, and has a secret stash for holdouts.
* VillainProtagonist: Like Michael [=McGlen=], and perhaps even moreso: [[EvenEvilHasLovedOnes McGlen is after the monsters for killing his best pal Louie Farrell]], but [[ItsPersonal Edwards is only in it to get even with the Cultists who tried to sacrifice him to a dark god]].

!!Patrice Hathaway, the Violinest
* CursedWithAwesome: Her violin allows her to help out the other party members, but it's heavily implied that the power of an EldritchAbomination is responsible for this...
* MagicMusic: Her music can allow other Investigators to spend her Clue tokens, even if they're not in the same location as she is.
%%* MusicForCourage
* PowerAtAPrice: What happens if she fails her personal story; any time she uses her power, [[CastFromHitPoints she has to sacrifice either her health or sanity to do so.]]
* SupportPartyMember: Even moreso than Mandy. While Mandy's skill allows her to be flexible so she can still fight monsters and seal gates, any character playing Patrice will mostly be running around picking up Clue Tokens.

!!Silas Marsh, the Sailor
* BadassBeard: Of the SeadogBeard variant.
* CoolSword: Starts off with a Cavalry Saber - although, considering his sailor shtick, it's probably supposed to be a stand-in for a [[CutlassBetweenTheTeeth cutlass...]]
%%* FatherNeptune
* HalfHumanHybrid: The Innsmouth Look, as if his name wasn't a big honking clue.
* HeroicSacrifice: If he succeeds with his personal story, he's sacrificed, but he will permanently seal an opened gate.
* InTheBlood: As a member of the Marsh family, he has [[HalfHumanHybrid the Innsmouth Look]]. Views this as a HereditaryCurse when he passes his story.
** It can happen normally through Innsmouth Look events too, and in fact Silas is more likely than anyone else to fail these events.
* {{Metamorphosis}}: If he fails his personal story, he becomes a Deep One; from a gameplay perspective, he's KilledOffForReal, a powerful monster spawns in his location, and the Deep One Uprising track increases, bringing the game closer to a NonstandardGameOver.
* TomatoInTheMirror: Though it's pretty obvious to the player that he's a Deep One.

!!Tommy Muldoon, the Rookie Cop
* HeroicSacrifice: His story revolves around him pulling one.
* IAmYourOpponent: One of his powers involves calling over monsters to his position on the board.
* ICallItVera: Call his rifle Becky.
* OfficerOHara: He's portrayed like this in his brief appearance in ''Ghouls of the Miskatonic''. Not surprising, given his overtly Irish name.
%%* WeirdnessMagnet
* WhyCouldntYouSaveThem: Failing his Personal Story has the townsfolk accusing him of this, [[MyGreatestFailure which drives him mad with guilt]].

!!Akachi Onyele, the Shaman
* {{Determinator}}: ''Nothing'' can stop Akachi from sealing Gates. Even the "Nothing can Help You Now" effect fails to stop her.
%%* EthnicMagician
* GaiasVengeance: If ANYBODY spends a Gate Token before Akachi can complete her Personal Story, she fails it. She invokes this trope by saying how the Earth has suddenly gone silent, and that "[[NiceJobBreakingItHero Our actions must have offended it somehow]]"
* MagicalNegro: An UpToEleven example, what with her HollywoodVoodoo shtick, and her DarkestAfrica appearance.
* ReligionIsMagic: Her shamanic magic is based on her ethnic religion.

!!"Skids" O'Toole, the Ex-Convict
* AnAxeToGrind: He starts out with one.
* TheCorpseStopsHere: When his cellmate burst into flames one night, the cops accused him of causing it, but couldn't get the charge to stick.
* FaceOfAThug: Thanks to his "Criminal Record" ability, he can't become a Deputy of Arkham, or take out a Loan from the Bank of Arkham.
* GoodScarsEvilScars: One under his eye.
* ManOnFire: His motivation to come to Arkham was when his cellmate, Brad, spontaneously combusted one night.
* ReformedCriminal: He really was only robbing banks to try to save his mother from her illness.

!!Minh Thi Phan, the Secretary
* AsLongAsItSoundsForeign: She is ethnically Korean but her name is Vietnamese.
** This is finally justified [[https://www.fantasyflightgames.com/en/news/2015/11/18/stronger-together/ in her bio of]] EldritchHorror ([[BrickJoke which was released over six years after her first apperance]]) - her father was Vietnamese (back when it was just Indochina under French Occupation), and he moved to Korea while it was occupied by the Japanese.
* SexualExtortion: At first, she's worried her boss might try to pull this sort of thing on her. He's actually a harbinger of a [[Literature/TheKingInYellow different kind]] [[BrownNote of problem.]]
* SupportPartyMember: To the point where she gives a party member a boost to any and all skill checks if she is with them.

!!Zoey Samaras, the Chef
%%* ChefOfIron: Type 1
* KnightTemplar: A modern example. She's an unassuming chef who is actually a killer working under the orders of God.
* MaybeMagicMaybeMundane: The setting is deliberately vague as to whether or not benevolent entities like "God" exist within its setting, and with the lovecraftian tendencies for insanity taken into account, it's never clear whether Zoey actually IS hearing orders from God telling her to kill, or if she's simply mentally ill; either way, it works out, since the ones she's being told to kill in this case happen to be horrible monsters and insane cultists.
* MissionFromGod: Her motivation for coming to Arkham.
* SerialKiller: An extremely rare ''benevolent'' example. She poses as an ordinary chef at a diner, but she's a zealot who believes she hears the voice of God telling her to kill His enemies; ordinarily a prime recipe for a serial killer, if not for the fact that "His enemies" in this case happen to be cultists and eldritch monsters trying to awaken an ancient evil.
* WeakButSkilled: Not the strongest fighter in the cast, but she ''ignores all resistances'' and bumps immunity down to resistance.

!!Hank Samson, the Farmhand
* DisappearedDad: "Pa" Samson goes missing from the start of the game, as he went to complain about how his luggage went missing...
* DumbMuscle: Well, more foolhardy than downright stupid.
* FarmBoy: No heritage, though, he really is just a boy from a farm...
* FearlessFool: Makes horror checks ''after'' fights -- and then only if he loses or runs -- because he's too thick to realize something is an EldritchAbomination until he's had time to mull it over.

!!Trish Scarborough, the Spy
* ActionGirl: As a spy, she's like this.
* DeadlyUpgrade: One of her special abilities allows her to raise her stats by one point at the cost of one point of stamina and one point of sanity.
* RogueAgent: From an agency that led her to believe was part of the U.S. government, but appears to be nothing of the kind.

!!Norman Withers, the Astronomer
* BadassBookworm: Despite being an astronomer ([[SquishyWizard and not a physically strong one at that]]), Norman is willing to stand up against the {{EldritchAbomination}}s as much as the other heroes.
* BadassBeard: By far the longest beard of cast.
%%* FantasticScience

!!William Yorick, the Gravedigger
* CreepyMortician: Subverted. Yorick himself looks fairly average ([[BadassBeard although plenty scraggly]]), and is a hero who puts {{EldritchAbomination}}s in ''their'' graves.
* DeaderThanDead: Monsters Yorick kills and spends as trophies don't have to be recycled back into play. Mind you, if the game runs out of monsters, the Ancient One awakens on the spot...Although if you have enough critters (i.e. from every single expansion that contained monsters), that's not likely to happen.
* MeaningfulName: He's a [[{{Hamlet}} grave digger]]...
* StarvingArtist: He wanted to be a Shakespearean Actor, but as his backstory attests, "dramatic monologues didn't put bread on the table."


[[folder:Penny Arcade Adventures Characters]]

!!Jonathan "Gabe" Gabriel
* BareFistedMonk: The highest Fight score in the game, but he can't equip Weapons (see below).
* NoodleIncident: He fought the Devil. And Tycho no longer allows him to use weapons.

!!Tycho Erasmus Brahe
* FantasticScience: Scholar of Apocalyptic Studies.