!!Player Character

[[folder:The Living One]]

You were one of the passengers aboard the airship IFS Zephyr when it was shot down by Molochean Hand ogres. Amidst the wreckage, you encounter a dying gnome who gives you a strange ring and implores you to "find the boy". Not long after, you learn that you are in fact the reincarnation of the Panarii hero, Nasrudin. So begins a journey that will soon determine the fate of all Arcanum...

* ActualPacifist: One of the hardest [[SelfImposedChallenge self-imposed challenges]] the game has to offer, but definitely possible. There's enough ways to escape battle or incapacitate enemies without maiming or killing them for the protagonist to be played as such.
* BadPowersGoodPeople: You can be this as a mage, as [[TheNecromancer Black Necromancy]], MindRape and demon summoning is considered neutral in this game.
* BadassBookworm: You can be this by choosing the corresponding background.
* BadassInANiceSuit: This is the default look for male characters at the beginning of the game.
* BadassNormal: If one hasn't made any investment in magic or the technological skills that opens up possibilities for making stuff, and opts instead to maximize stats and combat skills.
* TheChosenOne: Or so does the prophecy regarding Nasrudin's reincarnation imply.
* TheCorrupter: Virgil's alignment is dependent on your own, so when you do evil deeds and involve Virgil into it, he becomes as evil as you are. [[spoiler: As the culmination of your evil influence, if you together commit a genocide in Stillwater by the orders of M'in Gorad, he will abandon everything that Joachim teached him and turn against his former master when you meet him in Caladon]].
* DarkIsNotEvil: You can be this with use of Black Necromancy.
* DeadpanSnarker: Can be played as one, as there is always option in dialogue for those, ''especially'' when meeting specific stat or skill requirement to unlock such option.
* AGodAmI: You may become this at the end of the patched game if [[spoiler: you sides with Kerghan until the very last moment and then declare godhood when he demands to know the reason for the betrayal]].
* GuileHero: With high enough Persuasion skill it's possible to talk your way through all quests and entire main plot, not having to fight even once.
* MoralEventHorizon: [[InvokedTrope Invoked]] and [[EnforcedTrope enforced]] in the "Sold Your Soul" background trait. You receive a 20% bonus to your Magic affinity, but you start with -20 Alignment and you can't go higher than that.
* MultipleChoicePast: You can give yourself a more general background, or pick from several pre-made characters who all have more detailed backstories.
* NonSpecificallyForeign: On several occasions you may declare yourself a visitor from another continent, but that's about the most specific you get.
* OmnicidalManiac: [[spoiler:The BadEnd option, just like siding with the bad guys in general, require to kill copious amount of innocent people who did absolutely nothing to earn their fate. You are killing them [[ForTheEvulz because]].]]
* PhysicalGod: Arguably after completing the ancient gods’ quest. You’ll receive massive boosts of heath, fatigue and several skills and attributes.
* RightManInTheWrongPlace: You start as nobody who by pure luck survived a zeppelin crash. You end up [[spoiler: reshaping the political map, pulling rightful kings back onto their thrones, establishing alliances between world powers and cleaning cities from bandits and monsters. Or intentionally screwing that all up beyound repair. And, ultimately, either saving the world or extinguishing all life]].
* ScienceHero: To allow for this is pretty much intrinsic to the idea behind this game.
* SchrodingersPlayerCharacter: In a sense. At the start, you will find the dead bodies all of the preset characters that you did not pick (and if you made your own, all of them will be dead).
* SoleSurvivor: Of the zeppelin crash. [[spoiler:Carried to the extreme in the evil ending, where you are left the ''only'' living thing in the entire world (including microbes and all), although certainly not for long.]]
* TechnicalPacifist: If you opt to let your allies do the fighting for you.
* TheUnchosenOne: [[spoiler: As Pelojian points out, it doesn't actually matter whether you're TheChosenOne or not; you've taken on the role of the hero and you're playing the part.]]
* WarriorPoet: You can become knowledgable in dwarven and elven philosophy, and the Cold-Blooded Dream of the [[LizardFolk Bedokaan]] through the course of the game, while still administering beatdowns to whoever dares stand in your way.


!!Premade Player Characters

[[folder:Merwin Tumblebrook]]

->"Merwin Tumblebrook was raised in a small halfling town, where he showed a proficiency in various technological disciplines, but was also prone to random acts of theft and pilfery. Although not an evil child, his dresser was often full of the ill-gotten possessions of his friends and neighbors, as well as the occasional gold-leafed religious relic from a temple in the nearby human village. When young Merwin's tastest began drifting to explosives and the contents of the local treasury, his parents thought it time to take action.
->Merwin has boarded the IFS Zephyr en route to Tarant, where he is enrolled in the spring semester at the Westrel Military Academy for Promising Young Men. Needless to say, he is less than exuberant over the whole affair."

A Troublemaker halfling, who was on way to join military academy against his own will.

* TheArcher: Starts with minor archery bonus.
* GadgeteerGenius: He learns mechanic discipline up to engineer degree.
%%* MasterOfUnlocking:
%%* StealthExpert
* TrapMaster: Part of his background and also starts with proper skill.


[[folder:Godfrey Castleburger]]

->"Godfrey Castleburger grew up on the rolling hills of his family's estate. The son of a wealthy and influential businessman, Godfrey was tutored daily by the best teachers, and excelled in economics and the dialectic method. In his free time, he was trained by a master in the technological discipline of Gunsmithy, and is well trained in the making of firearms and hopes to become an expert marksman.
->Having finished his compulsory education, young Godfrey is being sent to Tarant on the IFS Zephyr to broaden his experience in the new world, as well as to sow any of his proverbial wild oats before he returns to assume control of the family business."

A wealthy gnome merchant's son, Godfrey was sent abroad on a learning journey.

* ArmsDealer: His family's business is based on this, and his selected skills seem to be along the lines of him following in their footsteps.
* DoYouWantToHaggle: Due to his eloquent nature, he starts with haggle bonus.
* GuileHero: Intelligent, eloquent, persuasive and with a knack for haggle.
* TheGunslinger: What he aspires to be, and eventually becomes. Bonus points for crafting his own guns.
* MagneticHero: Eventually Godfrey will have from five to six companions, due to high charisma score.


[[folder:Horace [=McGinley=]]]

->"Horace [=McGinley=] was born under a bad sign. An orphan from birth, he found himself in a daily battle with life and its peculiar quandaries. After running away from various homes and institutions, Horace found himself on the streets, homeless and hungry. Carving a niche for oneself in such an environment is difficult, but Horace was anything if not determined. After falling in with a group of local street toughs, Horace began to learn the ways of combat and thievery, and even began dabbling in the ways of magick.
->With the money from a few successful heists, Horace has booked passage on the IFS Zephyr to Tarant. It's not that life won't give you anything, he thinks, it's just all in the way that you ask."

A half-elven thief, Horace grew up an orphan. The money he stole he used to buy airship tickets.

* BowAndSwordInAccord: Comes with both melee and archery skills.
* OrphansOrdeal: He did not get along in orphanages, and thus ended up on the streets. This led to him becoming a thief.
* MagicKnight: He combines combat skills with magic and [[TheArcher archery]] on top of being sneak thief.
%%* StealthExpert
%%* TimeMaster

[[folder:Muck Evil Eye]]

->"Muck Evil Eye was born in a remote ogre village, the offspring of an unusual union between a human male and Histreg Wide Thighs, an ogre female whose appetites tended toward the exotic. Muck grew up an outcast, scorned by his fellow ogre because of his human heritage. He frequently found himself fighting because of aspersions cast at his family and his character; in time, he became the most feared, if not the most despised, warrior in his village.
->Muck, because of his human blood, is a tad smarter than the common ogre. Upon hearing of employment opportunities in the new world for half-ogre bodyguards, he's taken a job in the boiler room of the IFS Zephyr in exchange for passage to Tarant."

A tough half-ogre raised among ogres, he's working aboard the airship to pay his way.

* DumbMuscle: He is a half-ogre. It comes with the package.
* HumanMomNonHumanDad: Inverted; his mother was an ogre.


[[folder:D'ren Le'lor]]

->"D'ren Le'lor is a dreamer. The son of an elven hunter, D'ren found himself more interested in the history of Arcanum than he did in bowmanship, although he was quite proficient in the latter as well, and was often found in the library, poring over the ancient texts and manuscripts. Magick came easily to him, and he spent much time studying the ancient runes while his friends were off engaging in contests of physical skill and horseplay.
->To D'ren the world is a large and wonderful place. So tonight, after leaving a heartfelt note to his parents saying he would return soon, he has stolen away to the nearest town, where he's booked passage on the IFS Zephyr, bound for Tarant at first light."

A daydreamer, D'ren left his hunter father behind in order to look for adventure.

* JumpedAtTheCall: As soon as he felt ready, he left his home to seek adventure in Tarant.
* MageMarksman: His basic build, blending archery and magic spells.


[[folder:Solomon Doone]]

->"Solomon Doone was born the 13th son of Derzin Doone, the most evil necromancer in a long line of evil necromancers. It was the night of the full moon, and Solomon's mother, a frightful witch whose body was covered in strange birthmarks of the most evil shapes and configurations, died in childbirth at the stroke of midnight. Bezzle Gerts, the twisted, one-armed midwife who delivered the child, remarked that Fergel, the Doone's black housecat, had crossed the threshold into the room just as Solomon uttered his first cry.
->Oftentimes fate is not subtle. After a family dispute that left most of the Doone clan unrecognizable or immobilized, Solomon has purchased a ticket for Tarant on the IFS Zephyr. He doesn't bother looking at the seat number."

A scion of an evil clan of necromancers, Doone left his kin behind after an ugly family dispute.

* BadassBookworm: Highly-educated in black magic and ''will'' kill you with the use of those skills.
* DeathByChildbirth: His mother suffered this giving birth to him.
* EvilSorcerer: His spell selection and backstory give him this theme, but his actual alignment depends on Player.
* LastOfHisKind: Played with. A number of his family are still alive, but they were all horribly crippled or maimed. He's the only one who was able to walk away...literally.
* TheMinionMaster: Eventually, Solomon will be powerful enough to summon hordes of fearsome monsters.
* {{Necromancer}}: His entire family is made of them, and Solomon is no exception.
%%* PlayingWithFire


[[folder:Merik Luggerton]]

->"The story of Merik Luggerton is not an unfamiliar one. Born into abject poverty, Merik lived with his family in a one-room shanty, working at odd jobs in the factory district of the city in which he lived. Orcish wages being what they were, the family had a lot of trouble putting food on the table.
->As in many orcish ghettos, there was a great demand for pugilists, and many were the men who placed bets on the outcome of a brawl between two strapping young half-orcs. Merik found himself in the ring one night, and, upon winning, had more than a month's wages.
->Merik fought, and Merik won. Having taken care of his family, he's purchased a ticket for the IFS Zephyr, in hopes of finding a new and better life in the great city of Tarant."

A poor half-orc who lucked into winning in an underground fighting ring. He used the money to go to Tarant.

* AcquiredPoisonImmunity: Due to his high constitution score
* BowAndSwordInAccord: His other fighting specialty.
* DoYouWantToHaggle: It allows Merik to buy things without price increase for being half-orc.
* GoodOldFisticuffs: His fighting specialty.
* LightningBruiser: He was an amateur boxer after all.
* OneManArmy: He's forced to be this for most of story due to low charisma.

[[folder:Lugard Bloodstone]]

->"Lugard Bloodstone is a miner's son, and over the front door of his home is a plaque that reads: Any Work Not Done With Your Hands Is No Such Thing. Unfortunately, as a child Lugard seemed to excel at what his father dubbed 'senseless tinkering', and a young Lugard's birthday gift to his father of a steam-powered shovel went over like stone shoes at the swimming hole. Still, regardless of his father, Lugard studied long and hard, and looked at the day when he might study among the great inventors and scientists of Tarant.
->Lugard's father is old-fashioned, but he is also wise. Upon completing the dwarven rights of adulthood, Lugard has been permitted to enroll at Tarant University, and he's booked passage on the IFS Zephyr, bound for the greatest industrial city in all of Arcanum."

The son of a dwarven miner, Ludgard preferred tinkering with advanced machines. He's traveling to go study at Tarant University.

* WhyCouldntYouBeDifferent: Subverted. While his father disapproved of his son's tinkering (valuing manual labor himself), he ultimately let Ludgard follow his own path and arranged for him to attend the university.


[[folder:Victoria Warrington]]

->"Victoria Warrington was the daughter of nobility, one of the lesser families who lost both land and power in the aftermath of the great wars. As the years have passed, the Warrington name has come to mean less and less, but the family has survived, and holds on to as much of its past glory as society will permit. Victoria is the youngest of three daughters, beautiful and quick-witted. Having been educated in the finest schools of knowledge and magick, she is the model of strong character and good breeding.
->But Victoria craves adventure. Many nights, she frequents the local taverns in disguise, hungry for stories, a strong glass of ale, and a game of dice. Tonight she's been lucky, and the poor soul across from her has lost his last remaining possession... a ticket on the IFS Zephyr to Tarant..."

Daughter of a noble family since fallen into disgrace, Victoria craves adventure above all else.

* GuileHero: She specializes in speech-based skills.
* JumpedAtTheCall: When she had a chance to win an airship ticket in a game of dice at the local tavern, she took it.


[[folder:Bel'an T'seraa]]

->"The T'Seraa family name is an old one, and Bel'an has been raised with one standard: elven honor above all. She has been taught the true elven ways from birth, and holds them in her heart like a gemstone. Magick and warcraft are as familiar to her as the sun through the leaves of her treetop home, and she feels a strong kinship with Nature and Her mysteries...
->But all is not right in Arcanum, and Bel'an has been chosen by her people to go out into the world, and see what is to be seen. And although her heart breaks to leave the deep elven forests she has always known, there is a peculiar excitement she feels at boarding this... airship?... the IFS Zephyr, and traveling to someplace called Tarant..."

An elven noblewoman, fulfilling her duty by going out into the world and finding out what is happening.

* ForestRanger: Her default skill set is based on this archetype.
* ShelteredAristocrat: She's never seen the lands beyond her forest home, and part of her wants to be back there.


[[folder:Clarisse Vorak]]

->"Until a little while ago, Clarisse Vorak had a bright future. Having recently moved to the city from a small town, she had apprenticed herself to a well-respected doctor and was well on her way to earning advanced degrees in the Anatomical and Therapeutic disciplines. She was a gifted student, and a quick learner.
->That all changed when it was discovered that the small town she was from was actually an orcish tribe. Times and attitudes being what they are, she has been asked to leave her apprenticeship. All of her friends have abandoned her, and her landlord has evicted her on "social" grounds.
->In the hopes that the new world has shed such prejudices, she has purchased a ticket on the IFS Zephyr, bound for Tarant..."

A half-orc woman who hid her orc blood in order to apprentice herself to an apothecary, she was kicked out when the truth was found out.

* BadassBookworm: Has science degree in herbology, chemistry and therapeutics, can still fight various monsters and assassins you'll meet during journey.
%%* BowAndSwordInAccord
* HealingHerb: Starts already knowing basis of Herbology
* PersonaNonGrata: Due to being a half-orc (although the fact that she hid it by passing as full human also may be part of it).
* PlayingWithSyringes: Her Therapeutics skills, which involves brewing all sorts of infusions and contotions and then administrating them.
* ScienceHero: Starts with medical skills and knowledge, with higher than usual Intelligence score for her race.
* SuperSerum: The combined effects of various potions she can make has this effect.


[[folder:Ke'ree Melange]]

->"Ke'ree Melange has always lived in two worlds. Her father was a human politician, and her mother an elven sorceress, and she has learned to be a little like them both. Having grown up in both elven villages and bustling cities, she has come to appreciate the powers of adaptation and persuasion. She has always excelled in everything she has done.
->Ke'ree also remembers arguments between her mother and father concerning the nature of magick and technology, and why one was better than the other. After studying them both, she has concluded that both have merit, and that each has its place. After all, she thinks, if you can't live in two worlds, then you're obviously trapped in one...
->Having come to that conclusion, this very afternoon she has purchased a ticket on the IFS Zephyr, bound for Tarant. If there is a new world, she wants to be in it..."

A half-elven daughter of a human politician and an elven sorceress, she set out for Tarant on her own.

* HumanMomNonHumanDad: Inverted, her mother was the elf.
* MasterOfNone: Due to starting with skill points in both magic and technology, she will never achieve the maximum power of either.
* MeaningfulName: "Melange" is derived from a French word meaning "mixture". It's doubly fitting for a half-elf who seeks to blend magic and technology together.
* TheMedic: Her default skill selection is mainly about having healing for every situation, be it magical or technological.


!!Party Members

->'''Voiced by:''' Creator/RinoRomano

A young initiate of the Panarii religion, and your first party member. He's the one who tells you about Nasrudin's prophecy and your role in it. Although kind and loyal, there may be more to his past then he's willing to tell...

* AccidentalMisnaming: A dumb PC constantly can't get his name right, to the point that this becomes a RunningGag when you ask him what to do next.
* TheAtoner: [[spoiler: He made "friends" with a really bad lot, was a thief and a gambler. This eventually led to his brother being killed. Virgil joined Panarii religion and ever since tries to atone for his sins and death of own brother]].
* BackFromTheDead: [[spoiler: At certain point he will leave the party to sort his own personal business. When searching for him, he player will find his dead body, killed by group of thugs he was "dealing with". There is always nearby spell and technological means to bring him back]].
* BadassBookworm: Both trained with melee skills and White Necromancy.
* CameBackStrong: [[spoiler:Not his physical body, but his ''mind'' and ''spirit'' became much stronger. Also, he gained the ability to resurrect dead.]]
* CameBackWrong: [[spoiler: In earlier versions, after his ressurection in the Caladon tavern, Virgil, irregardless of his previous experience, gets the 25th level and loses all items you gave to him]].
* CombatMedic: He is a decent fighter and and can support your party with his HealingHands.
* CovertPervert: He's quite enthusiastic about checking out the [[APartyAlsoKnownAsAnOrgy "festivities"]] in the town of Stillwater.
* DarkAndTroubledPast: He has some questionable past, but he would rather not prefer to talk about it with you. [[spoiler:He used to be a thief that ran up a huge debt to the local mafia, who eventually decided they'd forget about the debt...after they killed his brother.]]
* FaceHeelTurn: [[spoiler: If you go the evil path, he'll accept his villanious side and completely abandon Elder Joachim's teachings]].
* HealerSignsOnEarly: He's the first person you'll speak to after the game begins, and has a basic healing spell that will make the game much easier for anyone not playing a heavily tech-aligned character.
* JackOfAllStats: Decent in combat despite his relatively low strength, learns a few magic spells and also becomes decent at picking locks (though other lockpicking characters like Sebastian and Vollinger will eventually surpass him).
* {{Jerkass}}: Before he found religion [[spoiler:and even moreso if the main character takes the evil path]].
* TheLancer: He is the very first party member you can get and joins literally within first 5 seconds of the game. Due to his build he is a viable follower till the very end of the game and one of the least problematic ones.
* MagicKnight: Both trained with melee skills and White Necromancy.
* {{Necromancer}}: Starts the game with a basic healing spell from the white necromancy college, and learns more healing spells as he grows in power. Once he reaches a high enough level he will branch out into black necromancy as well.
* ShoutOut: As Virgil is your follower in the mysterious world of Arcanum, poet Creator/Virgil was the guide to the protagonist of ''Literature/TheDivineComedy'' in the Hell and the Purgatory.
* SurroundedByIdiots: Just one idiot in case of dumb PC, but that's more than enough, though Virgil will sincerely try (and comically fail) to cover his irritation.
* ThatManIsDead: [[spoiler:A bit literal variation. After his resurrection, he is calm and enlightened. He claims that he met his brother on the other side, and was able to free himself from his past, to leave the man he used to be behind.]]
* TookALevelInKindness: After he was converted to the Panarii religion, he abandoned his... questionable ways of life. [[spoiler:After the ressurection in Caladon, he becomes much softer and kinder in his manners]].
* TookALevelInJerkass: [[spoiler: If you commit a massacre of Stillwater on the quest of M'in Gorad, he'll be more rude and uncaring.]]
* UndyingLoyalty: As he himself proclaims, he'll be with you till the very end. In game, it's manifested in his alignment, which is directly dependent on those of the Living One. [[spoiler: He, however, attacks you if you decide to join Kerghan in the end]].


[[folder:Sogg Mead Mug]]

A simple, but friendly half ogre that loves a good ale. He is encountered in Shrouded Hills' tavern, and can be convinced to join the player with a decent charisma. If he joins, he quickly becomes a great fighter and tank.

* TheAlcoholic: Fortunately, a fully functional and jolly one. Or it's just the amount of alcohol it takes to knock this guy down.
* TheBigGuy: A half-ogre that has no qualms about joining the party, just by promising him some good fun and fights.
* DrunkenMaster: He's one step from outright alcoholism, being drunk half of the time.
* GentleGiant: Very polite and soft-spoken, especially for someone who's permanently drunk.
* LightningBruiser: Since he's a half ogre and a dedicated melee fighter, he quickly ranks up Dexterity, Strength and Constitution to maximum.
* WalkingTheEarth: This guy has been drinking in every single bar in Arcanum. Although he can't tell much about the towns around them...


[[folder:Jayna Stiles]]

A young fledgling herbalist that lives in Dernholm. She is struggling to try and help the DyingTown, but feels she is too inexperienced to be of any use. If the player has a high enough technological aptitude, they can offer to let her join so that she can learn what she needs to to be of help.

* BadassBookworm: She's perfectly capable of standing her ground in combat, while in the same time being highly-trained physician.
* HalfHumanHybrid: She's a half-elf. Not that it's rare in this world, but almost all of your followers are pureblood.
* HealingHerb: Her build focus first and foremost on improving both Herbology discipline and Healing skill.
* HealerSignsOnEarly: Playing a technologist and can't benefit from Virgil's healing spells? You can travel to Durnholme as soon as you've finished business in Shrouded Hills and recruit Jayna instead.
* TheMedic: The only technological one from all followers.
* PlayingWithSyringes: A heroic example once she starts indulging in [[SuperSerum Theurapevtics]].
* ScienceHero: She dedicated her life to study of medicine to improve the life of people around her.
* SquareRaceRoundClass: Downplayed: as a half-elf, she has natural affinity to magick but still takes interest in technology. Also justified: [[FreudianExcuse her parents succumbed to the plague because magickal cures were ineffective]], and she decided to become a tech-doctor.
* {{Squee}}: Try talking to her about the area while in Tarant.
* SweetTooth: She likes sweet cakes.


[[folder:Magnus Shale Fist]]

->'''Voiced by:''' Julian West

A (relatively) young dwarf from Caladon, bent on finding his lost clan. His quest leads him to one particular jewelry trader, where player can meet him and get him join.

* AwesomeMcCoolname: Subverted in that the name points to Magnus's ignorance of dwarven philosophy.
* AwesomeMomentOfCrowning: [[spoiler:His lost clan turns out to be the legendary Iron Clan. He restores it and is proclaimed chief. And later, if Loghaire doesn't return, even the king of all dwarves.]]
* BerserkButton:
** "''NEVER'' ask a Dwarf the name of his Clan!" Because he doesn't actually know what it is. Shalefist is apparently just his last name made to sound dwarfy.
** Also, if you want to keep good relations with him, don't take his bracelet or his Almanac.
* TheBlacksmith: Sort of, he can craft some (rather useful) weapons and gear for you.
* ButIReadABookAboutIt: Magnus tries to behave as "true" dwarves do... well, at least as "Roan's Almanac of All Things Dwarven", which was written by a human, says they do.
* DoNotCallMePaul: There are hints that Magnus' real name is Malcolm Schulefest, but he will rather cut his beard than admit it.
* GadgeteerGenius: Can build devices from the mechanical college.
* TheGoodKing: [[spoiler:If he finds the Iron Clan, he will restore and become the king of the restored clan. If Loghaire doesn't return, he will become the king of Dwarves, and his rule will be known as the Golden Age.]]
* HaveIMentionedIAmADwarfToday: He is very boastful about his Dwarven origin, mostly because he's overcompensating due to not knowing anything about his roots.
* HeroOfAnotherStory: When you first meet him, he is on his own quest much like your own. Because your searches happened to lead you to the same place, you decide to join up together.
* JerkWithAHeartOfGold: He is arrogant to the comical extent, but he sincerly wants to discover his roots and is otherwise kind-hearted.
* MeaningfulName: His "clan name" is demonstrative of his own ignorance in the Dwarven culture. The Dwarven philosophy rests on the principles of "Stone" and "Shape." Under that philosophy, Shale and Fist are incompatible (you wouldn't want your fists to be made out of shale, compared to other rocks/minerals).
* OrphansPlotTrinket: His dwarven gauntlets.




->'''Voiced by:''' Creator/JimWard

"The world's smartest orc", who lives in a museum in Tarant, amusing people with his kindergarten-level intelligence.

* ArbitraryEquipmentRestriction: He can't wear any other armour than barbarian one. It's hand-waved in-story, as he [[spoiler: wants to keep the masquerade going to save any further disgrace to his family]]. After all, he's an orc, but managing his gear can be a hassle.
* BlessedWithSuck: [[spoiler: Has orcish strength and vitality, but also the appearance. In the world where FantasticRacism flourishes.]]
* CulturedBadass: [[spoiler: He comes from a high class family and received all the proper education any wealthy gentleman could get]].
* GeniusBruiser: By orcish standards. [[spoiler:And still above-average by human standards.]]
* GutturalGrowler: Has a raspy, growling voice
* HulkSpeak: [[spoiler: Until you goad him into blowing his cover... or are just dumb enough that he doesn't bother to pretend]].
* HumanAllAlong: [[spoiler: Despite that he is completely indistinguishable from orc, he is a full-blooded human]].
* InterfaceSpoiler: [[spoiler: Moving the cursor over him reveals the crossed pistols icon of a human character in the status window]].
* NobleBigot: [[spoiler:He is very bigoted against actual orcs. Considering his appereance, it is not hard to see why]].
* ObfuscatingStupidity: [[spoiler: The entire act of the "smartest orc" is based on the fact he's in fact a quite intelligent ''human'' with a looks of an orc]]
* QuintessentialBritishGentleman: [[spoiler: With a SpotOfTea, somewhat stiffish attitude and coming from a wealthy family]].
* SpotOfTea: Gar likes Earl Grey, as it is the tea of smart people. He is quite SeriousBusiness about it too, [[spoiler: considering he'll blow his cover if you ([[FelonyMisdemeanor shock and horror]]) try to convince him that green tea is better]].



A former head of Cumbrian church, now an exile drinking at Blackroot's tavern after an argument with King Praetor. Despite this, he's still fiercely loyal to the country and the king and seeks the way to regain the latter's favor. He will join if you are on the quest to collect taxes from Blackroot.

* ArbitraryHeadcountLimit: Subverted. Like Jormund, he'll join you regardless of current amount of your followers due to a bug in his dialog script.
* BadassPreacher: Not just some low-ranking preacher, but the head of a church.
* BlowYouAway: Besides the White Necromancy, he specializes in the Force school.
* ChasteHero: One of the interpretations why he's one of few characters not affected by Beauty score.
* HealingHands: Knows White Necromancy and it's the first magic school he masters.
* MagicKnight: Knows few schools of magic and is apt melee fighter
* MyCountryRightOrWrong: He's still loyal to Cumbria. Even if he's not welcomed there anymore.
* NobleBigot: Hates orcs and will make a satisfied remark each time an orc is killed.
* ShockAndAwe: He's programmed to extensively use lighting bolt spell.
* ShoutOut: Along with Virgil, to ''Literature/TheDivineComedy''.


[[folder:Dog (Worthless Mutt)]]

A literal dog who gets in trouble after stealing someone's dinner in Ashbury. Despite his name, he is definitely worth saving as he is one of the best fighters in a game.

* ArbitraryHeadcountLimit: Unlike Dante or Jormund, [[GoodBadBugs who are simply bugged]], the dog was always intended as not counting to the party limit to further emphasis his loyalty to player's character.
* CharacterTic: His periodical howling.
* CharlesAtlasSuperpower: Dog can tear wooden chests, metal doors, stone golems and fire elementals to pieces in couple of bites. To put this in perspective, he outdamages a human character wielding an electric sword with a strength of 20 (maximum for humans) ''before'' he becomes [[spoiler: a melee master]].
* CripplingOverspecialization: Mutt bites things to death. Very well. But that's it. No magic, no technology, no support skills, no ranged attack, no dialogue, no associated quest, no item use, no inventory.
* CutsceneIncompetence: When you first see this lightning fast killing machine, he has been kicked unconscious by a weak civilian with absolutely no combat skills. He was evidently very hungry, but if anything that should have made him more determined unless he was near-death.
* EpicFail: Due to game mechanics, Dog critically failing an attack results in him ''biting his own head off''.
* GlassCannon: At low levels.
* GoodCounterpart: The dog is visually identical to the most vicious canine enemies in the game, Brute Fangs.
* HeroicDog: ''The'' most trusting companion capable of defending his master or mistress from all sorts of dangers. He also happens to be a dog.
* LightningBruiser: Eventually.
* NonHumanSidekick: His prowess actually comes from this. Since he isn't human, his "natural weapon" is much faster and more damaging than fists, and he's got no ways to invest skillpoints beside stats and fighting, meaning he gets to max STR and DEX (huge damage and action point bonuses) very quickly, becoming a real terror.
* ShoutOut:
** He's probably another shout-out to the ''Fallout'' series, which has a habit of including killer canine companions.
** Interestingly enough, the appearance of the Dog in the game was based on the dog from ''Film/MadMax2TheRoadWarrior'' ([[https://i.pinimg.com/originals/c7/db/2a/c7db2aad4e5fd5b79c194d5a9e21f8c6.jpg compare with the portrait above]]), which, in its turn, was the inspiration of ''Fallout'''s Dogmeat.
* UndyingLoyalty: He won't leave or attack even if he hates you - he's the dog, after all. Although, if he hates you and you tell him to wait, you'll be unable to get him back - he'll just growl at you then.


[[folder:Geoffrey Tarellond-Ashe]]

->'''Voiced by:''' Richard Tatum

A necromancer who has travelled to Ashbury in order to study the large number of zombies that have begun rising in the cemetery. He will hire the PC to investigate the mausoleums to determine what is animating the zombies, and can be convinced to become a party member if the PC is evil or persuasive enough.

* DeadpanSnarker: He’s an evil aligned British talking fellow, so this is a given. Snarking back at him is a good way of gaining reputation with him during your introduction.
* EvenEvilHasStandards: [[spoiler: He will turn on you, should you side With Kerghan.]]
* EvilBrit: He's got the accent, but he sounds more snobby than outright evil.
* EvilVersusOblivion: [[spoiler: Even though Geoffrey agrees with Kerghan's point of view, he turns on him and will attack you if join him, simply because there isn't much fun if any living thing ceases to exist]].
* ItAmusedMe: He commits evil deeds and acts like a complete jerk solely for his amusement.
* JerkAss: He really enjoys acting smugly at any given chance.
* LargeHam: His voice actor apparently had a lot of fun with all the lines.
* MutuallyExclusivePartyMembers: With Perriman Smythe, who absolutely hates necomancers for both personal and philosophical reasons. Which prompts Geoffrey to boast his profession right in Smythe's face.
* {{Necromancer}}: Not only he knows Black Necromancy, but shows a great interest in all the weird things going in Ashbury's cementary and the possible cause of it.
* PlayingWithFire: Aside of necromancy, he is also apt fire mage.
* PragmaticVillainy: [[spoiler: Even though he agrees with Kerghan, he rejects to join his side, since it's hard to have fun with tormenting of (non-)living creatures in the world without any life]].
* ShockAndAwe: And this.



A mysterious gnome in Dernholm, who shows suspicously high interest in the protagonist if the latter reveals himself as the survivor of Zephyr crash. He offers his service as the companion, refusing to explain his motivation. Whatever his true intentions are, he does seem as a good fighter to add to your party.

* BadassInANiceSuit: And a top hat!
* DeathGlare: His avatar is portrayed this way.
* EvenEvilHasStandards: [[spoiler:A hardened killer he is, he'll be deeply shocked and sickened if you take him to Half-Ogre Island. Makes sense, as Molochean Hand rebelled when they learned of Derian-Ka's necromantic experiments while what was going on the island is ''much, much worse''.]]
* TheGunslinger: He is the one of the best gunslinger companions in game. Though he knows melee too.
* InterfaceSpoiler: [[spoiler:While you can still don't know why exactly he joins you, his evil alignment can suggest that his intentions aren't good]].
* TheMole: [[spoiler:For the Molochean Hand. Eventually he will try to assassinate you if the player doesn't become friendly with Molochean Hand and reveals TheConspiracy.]]
* ProfessionalKiller: [[spoiler: He's in fact a Molochean Hand member send to get the ChosenOne killed]].
* ScienceHero: Knows gunsmithing and chemistry.
* StealthExpert: Eventually becomes very skilled in Stealth.



The personal bodyguard of Gilbert Bates. Bates can allow you to take him as your companion before departure to the Isle of Despair, but Chukka would agree to join you if you have 12 or more Charisma.

* BadassInANiceSuit: Wears the only ogre-sized smoking jacket found in the game.
* BattleButler: To Bates, who saved his life once ago. Bates may lend him to you as you set off to investigate the Isle of Despair.
* TheBigGuy: Alongside with Sogg and the Dog, Chukka, due to his mastery in melee and natural Ogre strength, is one of the strongest fighters you can get in your party.
* GoodIsNotNice: Chukka is good-aligned, but he is ''very'' distrustful to the PC and joins you only in the case if you have enough Charisma.
* HulkSpeak: Despite having enough intelligence (6, namely) to allow fluent speech. This also contrasts with Sogg Mead Mug, who, despite having only 3 Int and being drunk most of the time, is quite eloquent.
* IOweYouMyLife: Chukka serves as the Bates's bodyguard after the latter saved his life.
* LightningBruiser: In the same way as aforementioned Sogg, though even stronger.
* OurOgresAreDifferent: He is noticeable for being one of the few full-blooded ogres you can actually meet in game.
* SuperStrength: Levels up to 26 ST, while the maximum for playable half-ogre characters is 24.
* UndyingLoyalty: Will turn on you if you try to harm Bates.



A dwarf who, unlike his kin, wants to study magic. He went to Qintarra, but no elf wanted him as apprentice, until Wrath, a local jerk, agreed to teach him in exchange for life-long servitude. Decades later, Jormund became fed up with the elves and Wrath in particular but still couldn't leave due to his contract. Good news: Wrath has been conveniently murdered. Bad news: Jormund is now accused in his murder.

* ApeShallNeverKillApe: Why he was a primary suspect. There's still a reason why elves do not kill other elves, though.
* ArbitraryHeadcountLimit: Subverted. Like Dante, he'll join you regardless of current amount of your followers due to a bug in his dialog script.
* ClearTheirName: What you do for him.
* IdiotBall: Signing a life-long contract with someone who can easily outlive you by several centuries doesn't seem a good idea...
* IneptMage: Played with. He's actually quite competent, fully knowing Force and Fire (yes, he even knows the ''Disintegrate'' spell). But he's a dwarf, meaning each his spell has double mana cost [[note]]and Disintegration is much too dangerous/broken to hand it to an NPC[[/note]]. He does occasionally smite his foes with fireballs or lightning bolts, but more often he turns into a Fire Elemental (the single most mana-draining spell) and drops unconscious in half a minute.
* MagicStaff: The Staff of Xoranth, not very powerful, but the fastest weapon in the game, and has a huge accuracy bonus.
* OurDwarvesAreAllTheSame: He averts it by being a dwarven mage.
* PlayingWithFire: An apt fire mage.
* ShockAndAwe: His speciality.
* SquareRaceRoundClass: He's dwarven ''mage'' and really competent at that. Sadly, he still operates under the standard penalty all dwarves have, making his spells cost double.
* WreathedInFlames: His preferred tactic.


[[folder:Torian Kel]]

->'''Voiced by:''' Mark Klastorin

An ancient warrior from Kree, who lived somewhen at the Age of Legends, but was raised from the dead a millenium later as part of Derian-Ka's Gray Legions to fight the Molochean Hand who rebelled against the order after learning about the horrible deeds of Kerghan, its founder. After their defeat, Torian was among a few survivng Legionaires who returned to the temple of Derian-Ka. They stayed there for centuries, and eventually their flesh rotted away, reducing them to crumpling skeletons and later to dust...

* AffablyEvil: Very polite for an TokenEvilTeammate. [[JustifiedTrope Justified]] because you save him from a [[AndIMustScream terrible fate]].
* AncestralWeapon: His "Ancestral Sword." Sadly, it is now [[spoiler: in the hands of Bane of Kree, beyond the PointOfNoReturn]].
* TheAgeless: He's undead and considers things that happend thousands of years ago as if they took place last month.
* AndIMustScream: Torian himself was lucky enough to escape this fate, but his fellow Legionaries whose bodies decayed to dust weren't.
* BackFromTheDead: Not exactly from death, but due to the passage of time his physical body turned into a dust and requires dragon blood to restore it.
* BerserkButton:
** His skeleton will attack you if you enter his chamber equipped with a Molochean Hand Medallion.
** While he was busy being dead, Bane of Kree devastated his hometown, destroyed his house, [[spoiler: stole his sword]] and killed his descendants. Let's just say Bane sits on Torian's Berserk Button firmly.
* DemBones: When he's found, he's half-pulverised skeleton.
* EvenEvilHasLovedOnes: Torian has strong feelings for his homeland, Kree, and his fallen brothers-in-arms.
* FishOutOfTemporalWater: Twice. He was raised as Gray Legionaire a millennium after his death; the PC restores him again after ''another'' millennium slides by.
* GutturalGrowler: Has a ''really'' deep voice.
* {{Mangst}}: He is very emotional when he sees the ruins of his homeland, Kree.
* MutuallyExclusivePartyMembers:
** With Bane of Kree, to the point that Torian attacks him on sight, since Bane destroyed his homeland and [[spoiler:stole his sword]].
** With Magnus, since the dwarf has a particulary hard relationship with the undead. However, if you are the Master of Persuasion and have 20 charisma, you can have two of them in the party without much trouble.
* TheUndead: As part of the old necromancy experiment, he and his men were granted "eternal life". Well, sort of...
* WellIntentionedExtremist: [[spoiler:At the end, he will join Kerghan regardless of PC's choice, as only Kerghan can "free" his undead friends.]]
* WoobieDestroyerOfWorlds: After his resurrection he's on a hopeless quest trying to find a way to release his trapped friends. But what makes him a Destroyer of Worlds? Besides being evil-aligned, [[spoiler:he's willing to side with Kerghan's quest in exterminating all life so said friends can be released, making him a literal example of this trope]].



A Bedokaan recruited when dealing with poachers stationed nearby his village. It takes a considerable effort to first persuade the chief of his tribe not all "warm-bloods" are the same greedy bastards [[WhatMeasureIsANonHuman killing and skinning Bedokaans for pelts]] and then there is Waramon himself. Being a cold-blooded lizard who spent his entire life as a hunter in wilderness, he can at times provide a really unique insight on world around him, especially after leaving his native forest. He's also a great fighter, picked by the chief precisely because of his combat prowess.

* ArbitraryEquipmentRestriction: Averted. Bedokaan biology and strature is considerably different from other humanoid races of Arcanum, to the point it justifies why he can't wear armour, but hats are fine.
* BadassNative: Not counting the dog, he's by far the best combat-oriented follower in the game, with self-earned Mastery in Melee and really good statistics. He also becomes expert archer, making him very flexible.
* GoodPaysBetter: He can be only recruited after stopping a feud between elves and Bedokaans and finding the real culprits. If player decides to just save the elf held captive by the lizards, chances are Waramon will end up killed in the process.
* LizardFolk: Bedokaans are Arcanum's variation of those.
* NoSell: His ''bare skin'' has better Armor Class than certain high-end armours.
* NotDistractedByTheSexy: Justified. He's a member of different ''biological class'' than every other race presented in the game. Beauty score doesn't affect him.
* TheSavageIndian: He starts as one and the entire point of his recruitment is to show his tribe they can coexist with outside world.


[[folder:Perriman Smythe]]

A graduate of Tulla, powerful mage and friend of Edward Willoughsby, he can be met near the latter's house after the party visits Qintarra. He's fascinated by your journey and will join if asked.

* BerserkButton: Perriman is strongly prejudiced against Black Necromancy and [[MutuallyExclusivePartyMembers will not tolerate being in one party with Geoffrey]]. The fact Geoffrey finds [[EvilIsCool being necromancer]] ''[[EvilIsCool fun]]'' only makes it harder. Comparing to other inc (Raven and Z'an Alurin, Magnus and Torian Kel), you can't have these two together even if you are the master of Persuasion and have 20 charisma
* DestructiveSavior: A recent background event that got into newspapers involved Smythe and Willoughsby being attacked while riding the train. With his powers, Perriman beat the attackers but ''derailed the train'' in the process with his magic field alone. Thankfully, no one got killed.
* InTheHood: Depicted like this on his portrait and, of course, starts wearing wizardry robe.
* LightEmUp: The school of Phantasm is one of his specialities.
* MasterOfIllusion: Apt illusionist.
* TheMedic: Comes with White Necromancy and regular Medic skills.
* NamesToRunAwayFromVeryFast: Mr. Smite.
* NiceGuy: He's one of few [=NPCs=] who will join a dumb player. And he won't snark or get angry about it, ever.
* PlayingWithFire: One of his specialities. Keep you distance from his fire balls.
* SecretKeeper: He knows the location of Tulla, but he won't tell you unless it becomes necessary as the plot demands.
* WalkingTechbane: Being a powerful mage, Perriman isn't welcomed in the technologist places, specifically in the train stations. Considering that his use of magic led to the rail accident when he tried to defend himself from attackers, it's understandable.
* WizardingSchool: Graduated from Tulla, a sort of Wizarding Oxford. No, he won't tell you where [[HiddenElfVillage it is located]] until you come there yourself, that's the rules.


[[folder:Weldo Rubin]]

A halfling adventurer whom you meet near the entrance to Vendigrothian Wastes. He has a full thief skillset but unfortunately is too low-level to be of any use at this point of the game.

* AdventurerArchaeologist: More of a tomb raider than archeologist, but still has at least some education in this field.
* CollectorOfTheStrange: Asks you to bring him an old Vendigrothian mechanism from the ruins in the desert.
* CrutchCharacter: Should the player decide to infiltrate Vendigroth ruins the sneaky way but lack the skills for it.
* GentlemanThief: Highly-educated, high-class halfling, who also happens to be a well-trained thief and a really jolly fellow.
* MasterOfUnlocking: Starts with pretty high Locksmithy.
* MySpeciesDothProtestTooMuch: If you comment on the fact that most halflings enjoy the comforts of home and how rare it is to see one living a life of adventure, he'll respond that he finds most halflings stuffy and boring.
* OverratedAndUnderleveled: Not only you meet him late in the game after probably hitting ArbitraryHeadcountLimit, he's only level 25 and his skills are not something extraordinary. The fact that he doesn't even rise his stats after level-ups doesn't help.


[[folder:Z'an Al'urin]]

->'''Voiced by:''' Philece Sampler

An Elven woman who, despite being a Dark Elf, is prone to question the philosophy and the path of Dark Elves. She joins an evil or Master of Persuasion Living One to search for the new way of life for Dark Elves all around the world. She is also a powerful mage and a seer, and will tell about visions she has in every city if asked.

* AffablyEvil: She isn't that evil, if at all, but she's sweet and soft spoken as long as you have high enough reputation with her.
* AmbiguouslyEvil: She has evil alignment, and doesn't even join the good player if he isn't the Master of Persuasion, but it isn't clear why she is evil, except her being a Dark Elf. If something, she tries to help her people to abandon the ways of elven supremacy and blind worship of Arronax.
* BrokenPedestal: To Arronax. She, like any Dark Elf, used to worship Arronax and had no doubts about the natural advantage of Elves over other races, but at some point became disillusioned with his teaching and the Dark Elf philosophy in general.
* DarkIsNotEvil: She is anything, but evil at this point. While once she believed strongly in dark elves and their philosophy, she is now disillusioned with all of it, but still retains all her training and skills.
* DishingOutDirt: Apt earth mage.
* HeelFaceTurn: Though only technically, as she really isn't as evil as her character sheet can tell. She must have had it before meeting the PC and not atoned enough yet. After all, an evil aligned Living One can go good with enough effort.
* MinionWithAnFInEvil: She long lost any interest in supporting the cause of dark elves, but is still within their ranks.
* MutuallyExclusivePartyMembers: With Raven. It takes Master of Persuasion (earned for ''successfully conducting diplomatic mission between two kingdoms'') to make the ladies stop hissing at each other.
* MysticalWaif: She's a quite powerful seer and can help with minor quests by giving clues if asked.
* ShutUpKirk: If you bring her to Loghaire, he'll try to blame her on everything done by Dark Elves. She'll retaliate by reminding him [[spoiler: that Lorec was of the same clan as himself]], and it's not race or clan that makes a person evil.
* TimeMaster: The only follower with temporal magic in her sleeve.
* WaifProphet: Has a minor insight in the future, which is part of being increasingly weary of dark elves - she knows their efforts are and ''will be'' futile.



A mysterious man, perhaps a mercenary, who is sent by Willoughsby to "clean" the Boil, the criminal part of Tarant (this means "to kill leaders of both main gangs"). He will appreciate any help and joins you if you manage to remove one of the leaders.

* BadassBookworm: He has an engineering degree, while being perfectly capable of fending his own in a fight and blowing his opponents to pieces.
* BombThrowingAnarchists: Inverted. He's a demolition expert hired to put ''order'' in the Boil. And by "order" it means getting both criminal families wiped out.
* GadgeteerGenius: Can build devices from the electrical and explosives college.
* GogglesDoNothing: They only exist on his portret.
* MasterOfUnlocking: Eventually comes with high enough Locksmithy skills.
* ProfessionalKiller: Hired to kill leaders of The Boil's gangs.
* ScienceHero: Expert of explosives and electrics, capable of making bombs out of random scraps and pieces.
* StealthExpert: Eventually he becomes skilled in Stealth.
* ThrowDownTheBomblet: Well, he knows how to make bombs and how to throw them.


[[folder:Tollo Underhill]]

A halfling imprisoned in the Dernholm Pits.

* AuthorAvatar: His appearance based on appearance of Tim Cain, the Project Leader of the Arcanum development team.
* EvilCounterpart: He can be seen as this to Weldo Rubin, both are halfling adventurers who traveled extensively in Vendigroth Wastes, but while Rubin is GentlemanThief, Underhill is TheSociopath thief who was on payroll of Dark Elves and imprisoned in Derholm Pits for being too violent.
* HellholePrison: In order to recruit him, you have to bust him out from one of these.
* PsychoForHire: He's a career thief and killer.
* ThievesGuild: He's a member of Thieves Underground.



->'''Voiced by:''' Tasia Valenza

The princess of Qintarra, who helps you uncover the Dark Elves' plot and later joins your group.

* ArcherArchetype: Amusingly, while the game projects her as such, she falls flat when compared with Waramon, who is much more stoic, focused, [[ColdSniper detatched from killing]] and is a better archer anyway. It takes a very specific set of gear to make her truly shine.
* BiTheWay: Whether the PC can seduce her is entirely unrelated to their gender.
* CleverCrows: Her name emphaises her wisdom well, as well her deep understanding of magic, Elven culture and her ability to interept her mother's vision.
* CombatMedic: She's adapt in White Necromancy and will heal during fights.
* ClingyJealousGirl: If she learns that M'in Gorad is a woman, she'll be a little surprised. But if she learns this when she fell in love with the PC, she'll become very worried.
* LoveInterest: She can have a romance with the Living One if [[BiTheWay he or she]] is a human, elf or half-elf with beauty 10 or above.
* MageMarksman: Prefers bows over melee weapons, and learns spells from the [[MakingASplash Water]] and [[HealingHands White Necromancy]] colleges of magic.
* MakingASplash: With water magic.
* MayflyDecemberRomance: Both with [[spoiler: Renford A. Terwillinger]] and with any (non-elven) PC.
* MutuallyExclusivePartyMembers: With Z'an Al'urin. It takes Master of Persuasion (earned for ''successfully conducting diplomatic mission between two kingdoms'') to make the ladies stop hissing at each other.
* PrincessesRule: Justified as her mother retired due to her incredible age, preparing to AscendToAHigherPlaneOfExistence and becoming kind of an oracle. It is Raven who now attends to the administrative and ceremonial matters that would usually be the Queen's job.
* RainOfArrows: Just give her a certain magic bow and certain magic gloves and boots, and she will fire 60 arrows per turn (or 15-20 per second). Finding enough arrows for her starts to become the limiting factor.
* RavenHairIvorySkin: Her portrait depicts her with pale skin and black hair. Fitting considering her name.
* RoyalsWhoActuallyDoSomething: When you first meet her, she is busy with some administrative work. She joins the party after learning that the fate of the world is at stake.
* SquishyWizard: At least on lower levels, she has a lot more power than endurance.
* WarriorPrincess: She's the heiress of Quintarra and queen-to-be for all free elves, while being also embarking on the quest to prevent the end of her world.


[[folder:Franklin Payne]]

->'''Voiced by:''' Michael Gough

A world-wide known adventurer, explorer and hunter, who always seeks for some trouble and will follow you gladly to the island of Thanatos - just to shoot a hundred more of a lethally dangerous beasts.

* AdventurerArchaeologist: He's Allan Quatermain of the setting.
* BadassNormal: Your other followers are either {{Gadgeteer Genius}}es, powerful mages or non-human {{Lightning Bruiser}}s. Payne is just a man with a gun.
* BerserkButton: Ol' boy Franklin is a very friendly and good-natured person. But if you have the audacity to doubt in the reality of his adventure tales...
* {{BFG}}: His trusty "Old Mary"
* CulturedBadass: A [[GentlemanAdventurer gentleman who also happens to be an adventurer]], well-known hunter and author of countless books about his (real) adventures.
* FamedInStory: He's Allan Quatermain of the setting.
* GreatWhiteHunter: The reason why he joins your quest to stop an evil sorcerer from causing TheEndOfTheWorldAsWeKnowIt? You are going to visit Thanatos island, and he always wanted to hunt there.
* ICallItVera: His elephant gun is named "Old Mary"
* LargeHam: He's well-aware of his status in the verse as famous hero and explorer.
* NoCelebritiesWereHarmed: His portrait is based on appearance of Creator/DanielDayLewis as [[http://mural.uv.es/maruo/roomview.gif Cecil Vyse]] in the 1985 movie adaptation of Literature/ARoomWithAView.
* MasterOfNone: He has one point invested in each of the technological disciplines, allowing him to craft several basic items, but making him less useful than the other technologist followers who each specialise in two disciplines.
* WeakButSkilled: Though game describes him as quite a powerful man, gameplay-wise he is too weak to use his BFG properly... but then he proves surprisingly effective with it.


[[folder:Loghaire Thunderstone]]

->'''Voiced by:''' Barry Dennen

The King of all dwarves, who was forced to sentence the entire clan to banishment under the threat of a world war between dwarves and elves (whose woods are now being destroyed with dwarven technology, which was given to human by said clan). Soon after he begun to suspect that he was deceived ( and felt himself a traitor. The guilt finally broke him and drove him to exile.

* TheAtoner: Realized too late that, as the king of the dwarwes, he should have defended the honor of the Black Mountain Clan. This made him believe he betrayed his Stone (i.e. his very essence) and drove him into exile. [[spoiler: After being convinced by Living One that it was rather a Shape conflict (a repairable mistake) and told to "bear his own Stone", he returned to king's duties and later embarked on the rescue mission to save the banished clan.]]
* AnAxeToGrind: Harrow the First Axe, a massive double-bladed axe [[AncestralWeapon passed down in his family]].
* AuthorityEqualsAsskicking: He is one of the best melee characters in the game and also happens to be dwarven king.
%%%%* TheExile: By ''his own admission''.
%%* TheFettered
* GeniusBruiser: One of the largest and strongest dwarves; an excellent fighter; wise, eloquent and experienced.
* TheGoodKing: He was one and depending on how you play the events of the game, he might return - or utterly fail - as such again.
* LargeAndInCharge: His in-game sprite is noticeably bigger than those of other dwarves.
* LightningBruiser: Combines high Strenght, Dexterity and Constitution with equally high melee and dodge skills.
* LongLived: He's a dwarf and an old one; 598, venerable even by the standards of a race with an average lifespan of 600. In fact, he's old enough to ''personally'' remember the last dwarven civil war. [[spoiler: And in the ending where he retakes the throne, he lives exceptionally long even by Dwarven standards, reaching an age of 800 before passing away.]]
* OldSoldier: He was around during the time of the last dwarven civil war and is still a mighty foe on the battlefield.
* RoyalsWhoActuallyDoSomething: As the king of the dwarves (one of the world powers), he considers himself responsible for each and every dwarf, the dwarves as a whole, and Arcanum itself.
* SadisticChoice: He was presented with one which turns out to be pivotal to the events of the game: [[spoiler:Should he strip the BMC of their honor by allowing the elves to punish them for allowing technology to spread amongst humans, or antagonize the elves and risk plunging Arcanum into a war it might never recover from? He chose the former, and exiled himself from the dwarves to ponder his shame]].
* ShootTheDog: How he resolved the SadisticChoice.
* WarIsHell: He knows that better than anyone, having lived through the dwarven civil war.
* WarriorPoet: You need to know the Dwarven philosophy behind the Stone and the Shape (which Loghaire is intimately familiar with) to have him join you. Or convince him to [[spoiler: return to the throne]].
* WellIntentionedExtremist: He exiled himself because he did succumb to this temptation once, trying to protect his people from the horrors of war by sacrificing a single clan.


[[folder:The Bane of Kree]]

A powerful Barbarian warrior who gathered an immense army and rampaged over Arcanum till he was banished.

* EleventhHourRanger: Can join your party if you promise to bring him back to Arcanum (whatever if you lie or not).
* BadassNormal: Sure, the Bangellian Scourge is a powerful magical sword but Bane himself is just a very skilled warrior who fought one-on-one with ''Nasrudin''.
* BerserkButton: He wants his Bangellian Scourge back. He will demand it if he sees it in your hands and attack if you refuse. And if you mention you destroyed it, he'll go totally ballistic.
* BloodKnight: He is infamous raider from the past, who find greatest joy in killing, looting and pillaging. It's what get him exiled to the Void.
* TheBrute: He's an evil barbarian. It's a given.
* EvilWeapon: He used the Bangellian Scourge in the past.
* NamesToRunAwayFromReallyFast: '''Bane''' of Kree.
* RedBaron: "Bane of Kree" isn't his real name, but it is the name under which he was remembered in the history of Arcanum for the destruction of Kree, one of the most prosperous city of the Age of Legends.
* SocialDarwinist: He'll treat you much worse if you show any signs of weakness.
* WhatTheHellHero: [[spoiler:If you return the Bane from the Void, he will grab the InfinityPlusOneSword and go on a rampage again. You are the one to blame.]]


[[folder: Kraka-tur]]

Once he was a cowardly man, but one day an ancient scroll containing powerful spell of transformation fell in his hands. The man killed Arcanum's last dragon with a poisoned cow, took his blood and used it with the spell to transform into a monster. He took the name Kraka-tur and "avenged" the world for his fears for ten years, but finally was confronted and banished by the Elven Council.

* EleventhHourRanger: He can be recruited by giving him his eye, giving his journal, or for promise to free him from the Void.
* CowardlyLion: He's a Master of Melee and Dodge and yet he is too scared to actually fight the Living One.
* DirtyCoward: To say he's skittish is an understatement.
* FromNobodyToNightmare: Using a sample of dragon's blood and magic, he turned into a dreadfull draconid himself
* HalfHumanHybrid: He's a draconid of vaguely humanoid shape.
* LargeHam: Loves to boast how powerful and dangerous he is.
* LaughablyEvil: His boastfulness combined with his cowardice is simply laughable.
* MilesGloriosus: He pretends to be a formidable fighter and dangerous beast, while being neither.
* PluckyComicRelief: His hamminess is just plain funny.
* RedRightHand: He lost one of his eyes. You can get it from priest Hadrian in the Panarii temple in Caladon, who can give it (along with other artefacts) for resolving his quest.
* ScaledUp: Turned himself into a mighty draconid.
* ScareEmStraight: A single threat is enough to deflate him. Moreover, [[spoiler: even if you bring him back from the Void he will never cause any harm again]].
* ThirdPersonPerson: Take a drink when he refers to himself by his name. Take two when he refers to himself as "mighty Kraka-tur" or with any other adjective.



A mindless bestial demon from the Age of Legends, Gorgoth's sole purpose in life is to feed his insatiable hunger. He was banished by Nasrudin and the Elven Council after dozens of attacks on defenseless villages with the goal of devouring the inhabitants.

* EleventhHourRanger: Can join you if you give him some food in the form of a lizard carcass. If you can give him food every time when he demands it, he can ever stay in your party for longer time.
* HulkSpeak: He speaks in such a way that makes most ogres look articulate.
* IAmAHumanitarian: In his futile attempts of satisfaction of his hunger, Gorgoth doesn't disregard the meat of the sentient races. Specifically, he was banished to the Void after devouring an entire Halfling village.
* OneTrackMindedHunger: His only motivation seems to be attempting to sate his appetite.



See Major [=NPCs=].


!!Temporary Party Members

[[folder:Cynthia Boggs]]

A human woman living on the Isle of Despair who is a descendant of criminals that were imprisoned there many generations ago. After years of being mistreated and abused by her fellow detainees, she asks the player to escort her to a nomadic tribe of women who can hopefully help her lead a better life.

* RapeAsDrama: It's implied that Cynthia was raped as punishment for her previous attempts to escape the camp.
* RealWomenDontWearDresses: The female nomads consider her unworthy to join their ranks unless she will fight for freedom herself.
* SinsOfOurFathers: She isn't guilty of any crime, but she is still treated as a criminlal because she is a daughter of a convicted woman.


[[folder:Doc Roberts]]

A respected gunfighting doctor from Shrouded Hills, Doc is the town's actual law, as the official sheriff is a coward.

* BadassBookworm: Experienced both in healing and gunfighting.
* BankRobbery: Hires the protagonist to help him stop one.
* CombatMedic: A town's doctor, and a good one, who's ready to take on a gang of robbers with a revolver (and pretty capable of killing all of them by himself). In fact, he can give you an Expert training both in Healing and Firearms. He also mentions having a small collection of trophies from idiots who tried to [[UngratefulBastard avoid paying for his services through violence]].
* TheGunslinger: A very good shooter and he can teach the Living One to be an Expert in Firearms.
* NoCelebritiesWereHarmed: Doc Roberts' character is based on Wyatt Earp (whose portrait he shares) and Doc Holiday.
* TheSheriff: Unofficial [[spoiler: and later official.]]


[[folder:Lady Druella]]
A strikingly beautiful half-elf noblewoman from Dernholm who was engaged with Adkin Chambers. Unfortunately, her beauty attracted the attention of "sir" Garrick Stout, who, out of jealousy, challenged Adkin to a duel for her arm and blinded him. Druella, who watched all this and thought Adkin was killed, fled in despair and terror and managed to run into a lair of creatures preying on human emotions, where she remained since then, put into a trance by the creatures. Stout, however, has a plan to get her back, which he recruits the Living One to carry out.

* DamselInDistress: You ''do'' have to rescue her from the monsters' lair and later from Stout.
* HappilyEverAfter: [[spoiler: With Adkin in a neat house in Roseborough after you bring him the potion and tell him her whereabouts]].
* HealingHerb: Interestingly enough, she has a couple of points invested in tech discipline of Herbology, probably in tone with her "Fair Lady" image.
* ISurrenderSuckers: Agrees to marry Stout so she can get the cure for Adkin and you can get your Master training which you then put to good use by killing Stout.
* IWantMyBelovedToBeHappy: Stout knows she will do anything for Adkin, that's why he tries to blackmail her with the eyes-restoring potion. However, now she hates him with a passion and he doesn't realize that [[spoiler: "anything" may also mean "arrange for his death as soon as he parts with the potion"]].
* LadyAndKnight: the Lady to three Knights, no less. First, sir Garrick, an actual knight, but she wants nothing to do with him. Second, Adkin Chambers, her beloved one. And finally, the Living One themselves, if briefly: while she's in your party, you get the "Companion of a Fair Lady" reputation which comes with bonuses to Beauty and Charisma.
* LotusEaterMachine: The Gyr-Dolours, small reptilian creatures she ran into, kept her entranced with happy dreams while feeding on her emotions. Downplayed in that she actually knew it was fake but did not want to wake up, thinking Chambers was dead, and actually [[ComplainingAboutRescuesTheyDontLike complains a little after being rescued]].
* MurderTheHypotenuse: Inverted. [[spoiler:Stout attempted one on her fiancee, now she's just returning the favor]].
* SilkHidingSteel: While an abysmal fighter, she will participate in any battle you get in while escorting her. An she's ''not'' going to be just Stout's prized possession. [[spoiler: If you start the "two Masters quest" from Garrick's side, she'll actually ask you to kill Stout after he's [[YouHaveOutlivedYourUsefulness no longer useful for the both of you]]. Otherwise, the idea comes from your character but she's happy to play along.]]
* SoBeautifulItsACurse: Her good looks attracted the attention of a very dangerous and ruthless stalker who got her fiancee blinded and, as she thought, killed, and nearly forced Druella herself into a marriage.
* WorldsMostBeautifulWoman: Stout refers to her as such. Gameplay-wise, she has 20 Beauty, you can't get more beautiful than that. Her beauty even spreads onto people around her!



A half-ogre living and working at Halcyon temple in Vooriden who may help you bring a replacement altar stone from Torin Quarry.

* DumbMuscle: Seems to be strong and dim-witted even by Half-Ogre standards.
* HumanPackMule: Pretty much his role in the altar stone quest.



A young elven girl living in Qintarra, Swyft is bored with the elven villages and wants to start a new life in the great city of Tarant.


[[folder:Thorvald Two Stones]]

A dwarf from the Wheel Clan who spent last century on the Isle of Despair, eventually becoming the chieftan of the island's main settlement.

* AccidentalMurder: When some random drunken gnome in a tavern insulted the honor of the Wheel Clan, Thorvald, infuriated, punched him too hard and killed him. Unfortunately, the gnome had some really influentual relatives who got Thorvald on the Isle of Despair.
* AsskickingEqualsAuthority: He became the leader of the convicts not only because he spent the longest time in the PenalColony, but also because he's really strong and could beat down most of them. The downside is, naturally, that his authority over criminals is as strong as his ability to enforce it, and showing any sign of weakness will end badly for him. Later he hired even stronger half-orge Oldin as his personal bodyguard.
* CoolShades: Wheel Clan Spectacles with green octagonal lenses cut from Cattorn crystal.
* GogglesDoSomethingUnusual: They are used to reveal the secret entrance to the Wheel Clan, so you need them. In Thorvald's case, they're also the symbol of his authority over the camp, so he's reluctant to part with them. Depending on your persuasion skill, you may convince Thorald to leave with you, get just his glasses, craft yourself a pair using the schematic from Thorvald's drawer, or order them from Ashbury's optic for 1000 gold.
* HadToComeToPrisonToBeACrook: Used to be a decent fellow but a century of ruling the prisoner camp certainly took a toll on him, if his treatment of Cynthia is of any indication.
* TheOldConvict: Spent more than a hundred years on the prison island. While, [[LongLived being a dwarf]], he's still in his prime, mentally he became quite adapted to the island - to the point he has to be actively presuaded to leave the god-forsaken place with you. Althrough he's totally fine if you tell his whereabouts to the Wheel Clan so they can rescue him, so he may just really doubt your chances to get off the island.
* VisualPun: He always wears his green Wheel Clan spectacles and a century in TheAlcatraz has made him incredibly cynical and pessimistic. He's literally wearing JadeColoredGlasses.


!!Major [=NPCs=]

[[folder:Elder Joachim]]

A high ranking member of the Panarii religion, and Virgil's mentor. Seeking him out is the first leg of the player's journey.

* TheMentor: To Virgil
* PlayingWithFire: Has entire Fire School of Magick mastered.


[[folder:Gilbert Bates]]

->'''Voiced by:''' Nick Jameson

A genius inventor of steam engine, the primary cause of Arcanum's industrial revolution, one of the world richest men.
[[spoiler: Actually, he used dwarven technology, a deed which he deeply regrets and which almost costed the existence for the Black Mountain Clan.]]

* TheAtoner: He feels extremely guilty due to his [[spoiler: being indirectly responsible for the disappearance of the Black Mountain Clan]], which is the reason why he helps out the PlayerCharacter during their journey. [[spoiler: Although it turns out he wasn't really responsible at all.]]
* BerserkButton: Anyone who shows any amount of sympathy for labor organizers and union men in general, and Donn Throgg in particular.
* BigGood: The go-to quest-giver for most of the game.
* DeathByChildbirth: This was the fate of his mother, and it saddened his father so much that he committed suicide when Gilbert was only eight.
* DoesThisRemindYouOfAnything: Gil Bates, an eccentric millionaire, inventor of revolutionary technology. Oh, and his rival is called ''Apple''by.
* GadgeteerGenius
* LonelyRichKid: As a young man.
* MyGodWhatHaveIDone: He's rather saddened by the revelation that [[spoiler:the Black Mountian clan were banished for allowing technology to spread amongst humans, making him responsible for their current predicament.]]
* MyGreatestFailure: Blames himself for [[spoiler:the disappearance of the Black Mountain Clan]]. The player can introduce Loghaire Thunder-Stone to him, who puts his guilt to rest.
* NobleBigot: His orcish factory slaves work under conditions that are "almost human!" And as far as he's concerned, he doesn't owe them any more than that. A half-orc PC who sympathizes with the labor movement will get a particularly pointed response from him.
* OrphansPlotTrinket: His ring, which is the starting point for the entire adventure.
* SelfMadeMan: Actually not so much, as his invention was an improvement on an already-existing dwarven engine, though most people don't know that. He feels a bit guilty about this. Also, he capitalized the invention with his inheritance from his father.
* UnclePennybags: Unless you mention [[BerserkButton labor unions]] to him.


[[folder:Nasrudin '''(UNMARKED SPOILERS)''']]


->'''Voiced by:''' Creator/JimWard

A legendary Elven hero who fought and banished Arronax the Destroyer long ago. He is revered by the Panarii religion, and the player character is believed to be his reincarnation.

* BigGood: In the final stretch of the game.
* HeroicSacrifice: He sacrifices himself to banish you to the Void for the last fight. He also uses the same power if you kill him.
* HeroicSelfDeprecation: He isn't very proud for himself after what happened between him and Arronax.
* HeWhoFightsMonsters: He saw himself and his Elven Council as the champion protectors of the world and the "lesser races". Once they discovered the power to banish their enemies to the Void, they got extremely trigger-happy with it.
* LukeIAmYourFather: He is the father of Arronax.
* MyGreatestFailure: After Arronax's banishment, he became extremely disillusioned with his deeds and resigned from any further public activity.
* NobleBigot: His reputation as a hero of the Panarii is well earned, but he was motivated [[WhiteMansBurden by a belief in Elven supremacy and considered it his duty to shepherd what he regarded as lesser races]].
* TheOlderImmortal: He was considered the oldest living being at time when the Silver Lady, who would be TheOlderImmortal now if not for the fact that Nasrudin is still around, was a mere child.
* StopWorshippingMe: After emerging from his regenerative shell he briefly returned to the main continent of Arcanum and learned about the Panarii religion and his own role in their beliefs. It was enough to drive him into seclusion on the Isle of Thanatos, where, to his annoyance, the natives started worshipping him as well.
%%* TimeAbyss:
* WalkingSpoiler: Granted, since you're believed to be his reincarination, the reveal of his true fate would be a major spoiler.
* WhereDidWeGoWrong: Towards Arronax.


[[folder:Arronax the Destroyer '''(UNMARKED SPOILERS)''']]


->'''Voiced by:''' Creator/JimWard

A frighteningly powerful Dark Elf sorcerer that once tried to plunge the world into chaos, but was defeated and sealed in the Void by Nasrudin. His plots (allegedly) to escape drive the plot of the game.
* AndIMustScream: He spent the last two millennia imprisoned in a magical shell, as punishment for attempting to destroy Kerghan when he was first banished to the Void.
* AntagonisticOffspring: As the son of Nasrudin. He gets better, though.
* TheAtoner: If he stays alive by the end of game, he will restore Vendigroth and bury his father on Thanatos.
* BigBad: Subverted! You're led to think he is for most of the game, but he's actually still stuck in the Void, and Kerghan's the one you've been tracking down the entire time.
* CutscenePowerToTheMax: His power in the BackStory is far, far greater than his power in the game proper. This seems to be mainly because of a programming error. He has 50 unspent character points, which if they were spent would make him one of the most powerful characters in the game.
* DarkMessiah: For the Dark Elves, who wholeheartedly suppport his crusade against technology, the war against the weak-willed Elven Council and his ideology of the Elven supremacy over other races.
* DeadpanSnarker: Especially the first time you talk with him.
* EleventhHourRanger: Joins you after you free him to stop Kerghan.
* {{Expy}}: Of [[TabletopGame/{{Warhammer}} Malekith from Warhammer]], both being sons of greatest, most revered elven hero, and both are the founders of Dark Elves, who caused the sundering of elves in their universes. How the Panarii religion presents him, is very similar to {{Satan}} fom reall life Abrahamic religions.
* FreudianExcuse: His father Nasrudin elevated him to the Elven Council before he was mature enough to appreciate the responsibilities the role carried, and imparted too much of his arrogance to his son without the experience to temper it. Subverted in that Arronax doesn't think his father's mistakes can excuse the atrocities he committed.
* HeelFaceTurn: He's had almost 2000 years to contemplate his actions and conclude that he didn't the right thing.
* OverratedAndUnderleveled: Despite the stories you heard about mighty Arronax, he doesn't seems a very strong companion; in fact, he only knows two magic schools (and not completely), due to the programming error.
* SatanicArchetype: He fits the archetype in the Panarii teaching, as he is seen as the manifestation of evil, who once was one of the closest followers of Nasrudin, but later turned against him and was banished to the Void.
* UltimateEvil: InUniverse, the Panarii religion presents him as this; a Satan-like figure who's more metaphorical than literal. Which is yet another result of Dark Elves hijacking it.
* WalkingSpoiler: Sure, you hear about him a lot before you meet him, but by the end of game you can realize that what you believe who Arronax is and who Arronax actually is are two completely different persons.


[[folder:Kerghan the Terrible '''(UNMARKED SPOILERS)''']]

->''Greetings. Long have I waited for your arrival, and finally this moment has come. I am Kerghan, first of the necromancers, voyager in the lands of the dead.''

->'''Voiced by:''' Jeff Coopwood

The only human ever to serve on the Elven Council in the Age of Legends. Banished to the Void for unrepentant experiments with necromancy.

* AffablyEvil: He is very polite and genuinely admires the PC.
* TheAgeless: Lived for over 200 years before he was banished to The Void, and because of the effects of the Void lives for more than 2,000 years when he meets and explains to the PC.
* AlasPoorVillain: If you manage to point the flaws in his philosophy, he would submit himself to be permanently killed, and it's hard not to feel somewhat sorry for him, for not having any chance to taste the goodness of life.
-->'''Kerghan:''' [He bows his head, his shoulders sagging] ''So many years I've raged against the living. All those years, and the distortion was in my own soul. No man can see the nature of his flaws with diseased eyes... the contradiction lies within me. I thank you... and I'm sorry. So very, very sorry. Perhaps some souls are born into death... they never knew how to live... Goodbye, traveler. My road ends here... I wish you luck on yours...''
* AmbitionIsEvil: His experimentations with the Black Necromancy which resulted in his fall from grace were motivated by his desire to be admired by the Council.
* AntiVillain: He is undoubtedly the antagonist of the game, but he does have a genuine reason for the evil acts he commits.
* TheArchmage: Not only he's a powerful mage on his own right, he's also the ''inventor'' of the Black Necromancy school, thus making him a proper Archmagus description-wise.
* BigBad: For being the man who orchestrated the banishment of the Black Mountain Clan by the hands of Dark Elves and, as the consequence, started the entire plot, Kerghan, not Arronax, is the main villain in the game.
* TheChessmaster: He managed to manipulate Dark Elves in arranging his return, convincing them that they execute the will of Arronax.
* ClippedWingAngel: He deals small damage in his transformed form, since he is coded as humanoid and thus can't deal strong damage unarmed.
* CutscenePowerToTheMax: When you meet him for the first time, he fully absorbs yours and your companion's fatigue. He doesn't have this ability when you actually fight him.
* DeathSeeker: Deep inside, he just wants to stay in the afterlife, which, as he discovered, is eternal peace and enlightment, but the fear that one day he will be reincarnated or resurrected subconsiously drives him to prevent that in [[OmnicidalManiac the only way he can]], which he then rationalizes as the mission to end all pain and suffering. If the Living One both points this to him ''and'' provides the means of irreversible death, Kerghan will thank them and go out peacefully.
* {{Diary}}: You can find his journal, where he describes his research of the Black Necromancy, in the Stonecutter Clan.
* FlunkyBoss: He summons blue zombies (who cause fire damage).
* ForScience: His desire to research the depths of such morally ambiguous school of magic as the Black Necromancy, aside from seeking the Council's admiration for his power, was motivated for the sake of research itself.
* EvilIsBigger: Is like 7' something, in his human form and is taller than most of the heroes and other villains of Arcanum Of Steamworks And Magick Obscura.
* EvilMakesYouUgly: His studies of Black Necromancy have disfigured him in some way, according to Arronax.
* {{Expy}}: To TheMaster in ''VideoGame/{{Fallout 1}}''. They’re both {{Well Intentioned Extremist}}s with admittedly well-reasoned goals. There are three ways to complete the game with them: (1) Simply fight them, (2) join them and (3) point out the flaws of their argument.
* HeelRealization: He can realize the error of his plan to the point he becomes horrified of himself if you can convince him in that.
-->'''Kerghan:''' Perhaps it is my own arrogance, my own bravado, that has brought us here, to this crossroads. The question is...where to go from here? We've spoken of fate, of prophecy. Have I traveled this road too long to turn back? Perhaps I have no choice but to continue on to the end...
* KnightTemplar: His vision to destroy all life in Arcanum, based on his convincing but flawed philosophy, doesn't leave a place for opinions of those who don't want to leave the world of living voluntary.
* HumansAreAdvanced: Kerghan, the only human member of the most powerful mage group during the Age of Legends, fulfilled the potential of the researcher trait of his race by discovering the new school even in such conservative field as magick. But, [[HumansAreTheRealMonsters as it usually goes with humans]], the school in question was the Black Necromancy... Curiously, in his abandoned laboratory you can find the ''technological'' scheme for the Necromizer, a device which can turn a dead body into undead.
* {{Hypocrite}}: For someone who loves talking about the suffering of life, Kerghan isn't above of subjecting the entire Dwarven clan to the horrible working conditions for the fulfillment of his purposes.
* LargeandinCharge: A very big guy, who commands the dead, undead, manipulates the dark elves and the Molochean Hand into doing his bidding.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=m9AZopMGCFs Kerghan's Castle]], which plays during his first appearance, in his location and during his MotiveRant.
* TheManBehindTheMan: After all, he managed to deceive people that his actions were the actions of someone whom he imprisoned by spell thousands years ago.
* MotiveRant: His impressive description of his study of death to the player.
* {{Necromancer}}: Although White Necromancy (the healing of spirit and flesh, and ressurection magic) was common magic beforehand, Kerghan discovered the entire school of Black Necromancy (harming spirits and flesh, raising souls against their will, and animating soulless bodies).
* OmnicidalManiac: Or Omnicidal ''Sane'' as he has a well-thought-out argument for it.
* OneWingedAngel: Takes a form of the skeleton snake-dragon during the final fight.
* StartOfDarkness: Relatively standard MadScientist fare -- from ForScience, through JustThinkOfThePotential, leading to DrunkOnTheDarkSide. You can witness it through a journal you can find during one side-quest.
* SuicideByCop: If you persuade him that his philosophy is wrong, he asks you to free him of his pain by your own hands, using either the Vendigroth Device or Kryggird's Falchion.
* TechnicalPacifist: All of his experiments in Black Necromancy were on people who were already dead. He also never harms anyone directly until the final confrontation with the player, instead manipulating the Dark Elves and the Molochean hand to do his bidding.
* TokenHuman: He was the only human member of the Elven Council.
* VillainHasAPoint: Virgil (who experienced the afterlife at that point) and Geoffrey (who is a Black Necromancer himself) can confirm some of Kerghan's words. They don't agree with his methods, however.
* VillainousBSOD: He ''doesn't'' take it well when he is convinced that everything he did was wrong.
* VisionaryVillain: He wants to destroy the world not for some petty reasons, but rather because he believes that this is the only way to achieve the eternal peace and harmony for the suffering souls, trapped in the world of living.
-->'''Kerghan:''' My reasons for returning aren't what you'd think...I have no aspirations for power or domination like your companion Arronax did...aspirations that I became the victim of. No, those are the motivations of the living, and I no longer place myself among them...
* VoiceOfTheLegion: His BadassBaritone has some unearthly reverberation in it, a trait he shares with Silver Lady.
* WalkingSpoiler: Speaking about any of his actions past his banishment to the Void would reveal a good chunk of the plot.
%%* WoobieDestroyerOfWorlds


[[folder:The Molochean Hand]]

An ancient, enigmatic assassin's guild that has agents throughout the world. For reasons unknown, they are determined to prevent you from finding the mysterious "boy".

* AlwaysChaoticEvil: [[spoiler: [[SubvertedTrope Not.]] Most are actually fairly decent folk.]]
* AncientConspiracy: With a little twist. The original order is thought to have gone extinct, after a long period of their apparent inactivity, so most assume they're copycats.
* EvenEvilHasStandards: [[spoiler: They fought against and defeated Kerghan's necromancer order when they learned of their plans. You can cause them to repeat this when everything breaks loose a second time.]]
* {{Hypocrite}}: They still have a grudge against the [[spoiler: Derian Ka]] practicing Necromancy, but many high level RandomEncounter assassins use Necromancy themselves.
* MurderInc
* SigilSpam: Every one of their members carries a pendant with their symbol, which conveniently makes for easy identification of the mysterious assassins.


[[folder:K'an Hua '''(UNMARKED SPOILERS)''']]

->'''Voiced by:''' Kay E. Kuter

High Priest of the Panarii religion.

* TheChessmaster: He's been playing both sides against the middle for millennia. He, however, doesn't realize that he himself is played by Kerghan.
* LivingRelic: He's a survivor from the Age of Legends.
* MoleInCharge: He was a high priest of Panarii while being the head of Dark Elves for several hundreds years.
* MrExposition: He'll tell you the story of Arronax's banishment instead of Nasrudin if you go the evil path.
* NumberTwo: For Kerghan, without even realizing it.
* ObviouslyEvil: The guy is described as incredibly ugly and ''reeking'' of evil and his speech mannerisms resemble Gollum from ''Literature/LordOfTheRings''.
* OneHitKill: He knows the Disintegration spell and uses it well.
* {{Sssssnaketalk}}: You s-see...
* UncertainDoom: If you reveal the truth about Mannox's death and K'an Hua's actual role in the Panarii Church to Alexander, the latter will go to deal with him personally. It's unclear, however, if K'an Hua dies by the hands of Alexander or escapes his wrath, since you can't see him and he is never mentioned again after that.
* TheUnseen: Unless you work for the Dark Elves.
* UnwittingPawn: He's working for Kerghan, not Arronax, and he doesn't realize it.
* VerbalTic: Yessssss...
* WalkingSpoiler: His true role in the plot and Panarii's church is a good reason you don't see him personally in a regular walkthrough.


[[folder:Preston Radcliffe]]

A dying gnome whom you find in the burning wreckage of the IFS Zephyr shortly after waking up. Before dying, he gives you a ring and pleads you to tell its owner that he escaped from mysterious evil ready to destroy everything, thus setting the whole plot in motion.

* AlmostDeadGuy: The only thing he can is his begging to find "the boy"
* BeardnessProtectionProgram: [[spoiler:He ''shaved his precious dwarven beard'' to pose as a gnome. This works especially well because nobody in the world can believe that any dwarf would willingly do such a thing.]]
* BringNewsBack: He asks you to inform some mysterious "boy" about the incoming "evil". It's unclear, however, what does it "evil" actually represents...
* DistinguishingMark: His identity is confirmed by the scar over his eye.
* GodzillaThreshold: [[spoiler: Stennar shaves his beard to look like a gnome in order to hide from the Molochean Hand's assassins. Given that shaving is absoultely unacceptable in the Dwarven culture, one can wonder how desperate he was...]].
* GreatEscape: He's the first one ever to escape from [[spoiler: the Void]].
* ImDyingPleaseTakeMyMacGuffin: A ring which he gives to you is the only clue in the searchings for the mysterious boy.
* MakeItLookLikeAnAccident: Though shooting down the whole zeppelin to kill just one guy was a little over the top...
* SacrificialLamb: He escapes [[spoiler:the Void]] and put his life in danger in his attempt to inform the world about the incoming evil.


!!Skill Masters

[[folder:Adkin Chambers]]

The blind master of Dodge, who lives in seclusion in a shack near Stillwater. He was engaged with a beautiful young woman named Druella, but Garrick Stout, who had a crush on the lady too, challenged him on a duel, overpowered him and, when he surrendered, blinded him with a sword. Adkin managed to flee, now all he can think about is revenge. He will teach you Mastery only if you kill Stout and bring the latter's eyes to him.

* ArrogantKungFuGuy: [[spoiler: Softens to you a lot if you restore his eyesight.]]
* BlindWeaponMaster: He was blinded by Stout, yet he is still a capable fighter and his mastery of Dodge isn't undermined even a bit.
* DeadlyDodging: Critical success in dodging makes an opponent injure themselves.
* EyeScream: His blinding. Also, he demands Stout's eyes and, if you bring them, crushes them in his hand.
* HappilyEverAfter: [[spoiler:With lady Druella, after she and you pull a scheme to restore his eyes.]]
* SenseLossSadness: [[spoiler: Thanks to you, he may get better.]]
* SinkOrSwimMentor: He determines whether you are worth training by sucker-punching you and "seeing" if you dodge. Apparently, the whole training is [[TrainingFromHell also like that]].
* WhosLaughingNow: To Stout's eyes.


[[folder:Master of Prowling '''(UNMARKED SPOILERS)''']]
Albert Leek is an enigmatic Master of Prowling who will teach you his art... if you can find him.

* BraggingRightsReward: In addition to Master's title, he gives you the Ring of Silence, which grants you +2 Prowling - you know, that very skill you just have maxed out to finish the quest.
* CriminalMindGames: A non-malicious example. He left behind a trail of clues to his current locations, to test his potential apprentices.
* HiddenInPlainSight: He's drinking in "Sobbing Onion", in the next room to one of Expert trainers.


[[folder:Clarissa Shalmo]]
A half-orc Master of Throwing, she's a weapon enthusiast and dreams of mastering one particular weapon - Azram's Star. Unfortunately, she's also a professional bodyguard whose current contract prevents her from aquiring the star herself.

* FetchQuest: Like Kietzel Pierce, she asks you to bring her an artifact weapon in exchange for training.
* YouAreNotReady: Unlike other skill masters who require fully developed skill and an Expert training, her quest may be initiated as long as you are the Apprentice, but after you complete it she'll refuse to actually train you if you still don't meet mastery requirements. And if you try to complain she'll be insulted and add 1000 gold fee on top of that.


[[folder: Daniel Mcpherson]]
World's foremost security and anti-thieving measures expert. His inventions and security protocols captured J.T. Morgan himself. Now he's Caladon's Chief of castle security.

* TheAnticipator: Being this and CrazyPrepared allowed him to design such protection measures that defeated even master thief J.T. Morgan.
* DeadlyTrainingArea: His basement is deadly trap room, navigating it from one point to other rewards Living One with experience that counts as mastery of disarm trap skill.
* ReformedCriminal: He was a burglar and infiltrator in his youth.
* TrapMaster: Implied from his security system expertise and his basement.


[[folder:Dr. Edmund Craig]]
The Mastery trainer of Backstabbing skill, wanted by Tarantian authorities for multiple murders. Currently taking refuge in a distant house on the outskirts of Roseborough.

* {{Backstab}}: Naturally. This skill allows you to deal additional (and quite substantial) damage when attacking from the back, and the mastery adds a massive bonus to CriticalHit chance.
* BackstabBackfire: [[spoiler: while you seem to convince him that you have no intent of turning him in and are there only for the training, his paranoia finally takes over as you are about to leave, and he literally and figuratively backstabs you, with a thrown dagger. However, that fails to kill you, and the resulting fight ends poorly for him.]]
* HeKnowsTooMuch: [[spoiler: Attacks you out of fear you may betray his location to the law]]. See the above entry for how it turned out.
* MorallyAmbiguousDoctorate: Whatever field his degree is in (though Anatomy seems to be the most likely), he is far from a good person.


[[folder:Edward Willoughsby]]
The current chairman of the Tarantian Industrial Council, Mr. Willoughsby will appear after you've been to Qintarra. If your Persuasion skill is high enough, he'll offer you a job negotiating for an alliance between Tarant and Caladon, and he'll train you to be a Master of Persuasion if you succeed.

* BigGood: He's the chairman of the Industrial Council and thus the leader of the Unified Kingdom.
* CoolOldGuy




[[folder:Fred Fitzgerald]]


[[folder:Sir Garrick Stout]]

The captain of the guard of Dernholm, a close confidant of the king of Cumbria, and the mastery trainer for the Melee skill. On the surface, he is an arrogant, elitist snob, but he does his job of keeping the peace well. In reality, however, he's a depraved psychopath who uses his position to stalk a noblewoman and remove her fiancee from the equation ... by any means necessary.

* ArrogantKungFuGuy: Well, he's certainly got the attitude.
* BadBoss: Most of people in Dernholm, even his own underlings, fear him, but no one respects him.
* CombatPragmatist: He carries a vial of the game's most potent poison on him, which he will almost certainly use as his opening move if you fight him.
* JerkAss: Oh yes.
* KarmicDeath: [[spoiler:He ruined the planned marriage between the woman he's stalking and her fiancee (who happens to be the Dodge master) by blinding the fiancee after the latter already surrendered in a duel. The good-aligned ending for the Melee Mastery quest has you killing him on behalf of the vengeful woman.]]
* MentorOccupationalHazard: [[spoiler: The good-aligned resolution of his quest requires you to challenge him to a duel and kill him right after he trains you to be the Melee Master]].
* PayEvilUntoEvil: [[spoiler:Killing him is treated as a ''good'' thing by game morality meter]].
%%* StalkerWithACrush


[[folder:Gurin Rockhollow]]


[[folder:Hieronimus Maxim]]

A factory owner in Caladon, the inventor of a zeppelin, an airplane, and a machine gun. Unfortunately, his factory was robbed and trashed, planes were stolen (and crashed after being used to shoot down the zeppelin), and the worst, he's going to have his funding cut unless he finds a proof that his heavier-than-air-machines actually flew.

* ChekhovsGun: The camera from the crash site. It doesn't appear to be something important at the beginning, but camera is the only item which can serve as the proof that Maxim's machines can actually fly.
* DisproportionateReward: Downplayed. From Maxim's perspective, giving the person who saved his life's work a healing robot, a powerful gun and Mastery training in Repair is far too little. From the Living One's point of view, it's slightly disproportionate because the PC only has to keep that broken camera from crash site with him.
* GadgeteerGenius: Besides being the master of Repair, he also invented airplains and produces advanced technological devices, such as a mechanized gun and a medical arachind.
* NoHistoricalFiguresWereHarmed: He was based on the real-life inventor of the machine gun Hiram Maxim.
* MrFixit: He's the Master of Repair after all.
* TheyCalledMeMad: After his flying machines were stolen, Maxim was left without any proofs that his machines can actually fly and is ridiculed by the people. However, if the PC gives him the camera from the crash site, Maxim can prove them wrong.


[[folder:J.M. Morat]]
* NiceGuy: He's very polite.


[[folder:J.T. Morgan]]

A halfling master thief, who tried to infiltrate Caladon's castle, but was captured, due to Daniel Mcpherson's new protection measures, now imprisoned in Caladon's maximum security prison.

* EvenBadMenLoveTheirMamas: His mother is only person who is allowed to see him.
* MasterOfUnlocking: He's the best one and trains Living One to be one too, if they help him escape.
* TailorMadePrison: His prison cell, designed by Daniel Mcpherson no less.


[[folder:Kietzel Pierce]]
The master trainer for Bow skill.

* FetchQuest: Like Clarissa Shalmo, he asks you to bring him an artifact weapon in exchange for training.
* PunnyName: Arrows are known to '''pierce''' their target.


[[folder:Sammie White]]
A halfling pickpocketing Master who loves to insult people.

* HandCannon: Carries ''the'' Hand Cannon (two-inch bore pistol) as his weapon of choise.
* HumiliatingWager: In exchange for training you, he wants you to run naked along the main street of Tarant, much to the shock and disgust of the citizens. Why? Well, first, he wants to [[NakedPeopleAreFunny make fun of you]]; second, to insult the socity as a whole; and third, to rob the Tarantians blind while they are distracted.
** That is to say, the mastery bonus is almost pointless and completing this "quest" [[NeverLiveItDown forever grants you the reputation of a "Tarantian Pervert"]] so you may just leave the little bastard alone. Or blow him up for the aforementioned HandCannon.
* VolleyingInsults: Taunts and insults anyone who tries to speak to him. You'll have to indulge in this trope with him for several rounds before you can properly talk to him.


[[folder:William Thorndop]]

The master trainer for the Firearms skill. Formerly a bandit, he now lives the simple life of a hermit on the outskirts of Ashbury.

* ActualPacifist: As a part of the Order of Halcyon.
* TheAtoner: After he joined the Order of Halcyon, he vowed to never harm anyone again, to the point that he cut off his fingers so he can't hold a weapon anymore.
* CripplingTheCompetition: A self-inflicted example; he cut off his trigger fingers with a blunt knife to make sure he could never hold a gun again.
* TheGunslinger: He's not proud of it though.
* HeelFaithTurn: The Order of Halcyon helped him atone when he decided to leave his old life behind him.
* MyGodWhatHaveIDone: His decision to leave the bandit life behind him came after [[spoiler:he shot a young man in cold blood because the young man wanted to challenge him to a gunfight in order to prove his worth.]]
* NoGoodDeedGoesUnpunished: [[spoiler: He stopped killing, reformed, atoned and paid for all the evil he did. Thing is, Thorndop didn't kill all his enemies and left some of them alive, with monumental grudge against him]].
* ThePerilsOfBeingTheBest: Asking him for Master Firearms training will cause him a severe moral quandary, since he sees aiding another in committing violence as breaking his vows as an ActualPacifist.
* RetiredGunfighter: Formerly Arcanum's finest marksman, now he never wants to hold a gun again.
* ShoutOut: He's [[Film/{{Unforgiven}} William Munny]], but rather than finding love, he found god.
* ViolenceReallyIsTheAnswer: [[spoiler: Turns out, if you are a cold-blooded killer and gunslinger, better be sure to kill everyone and their dog, or they will come after you with a vengeance]].
* WhatTheHellHero: To get him to train you as a Firearms Master, you must force him to break the oath of non-violence he took when he joined the Halcyon order. If you're a good-aligned character, he'll try to make you feel terrible about this.


!!Other [=NPCs=]

[[folder:Alexander, the First Acolyte]]

A NumberTwo and military leader of the Panarii church, and also direct descendant of St. Mannox, the most respected Panarii prophet and the first First Acolyte.

* AncestralWeapon: You get to return [[spoiler: St. Mannox's sword]] to him.
* BadassPreacher: Virgil describes him as one of the most dangerous men in Arcanum, and one of the Panarii refers to him as "the strongest of us". Gameplay-wise, [[StatOVision reading his aura]] shows that [[LightningBruiser nearly all his stats are maxed out]], he's the Master of Melee and Dodge and has a crapload of offensive spells in his roster.
* ChurchMilitant: Due to the tradition started by Mannox, the First Acolyte is also Panarii's military leader. Most of them had only formal training. Alexander willingly put himself through years-long TrainingFromHell.
* IShouldWriteABookAboutThis: [[spoiler: In the good ending, The Living One moves to Caladon and meets Alexander, by that time the head of Panarii. Alexander afterwards writes a new chapter to the Archaeon (Panarii's Bible), describing the story of the game.]]
* MagicKnight: Stated by Virgil to be a capable battle-mage and melee fighter.
%%* MartialPacifist
%%* MemeticBadass: In-universe.
%%* ReasonableAuthorityFigure
* TrainingFromHell: He'd inherited the position of First Acolyte, the military leader of the Panarii religion, which normally means that the Acolyte in question trains with the Caladon guards a bit so he can fight if it comes down to it. Instead, Alexander went to [[LevelGrinding Level Grind]] in the Vendigrothian Wastes for ''years'' before he felt himself ready to take up the role. See BadassPreacher for how it turned out.
* TranquilFury: You can tell that he's ''royally'' pissed at [[spoiler: K'an Hua for murdering Mannox and corrupting the church]], yet he doesn't even raise his voice.
%%* UnwittingPawn
* YouKilledMyFather: [[spoiler: Towards K'an Hua, if Alexander learns that he killed his ancestor, St. Mannox.]]


[[folder:Captain Edward Teach]]

A badass skipper hired by Guilbert Bates to get you to the [[TheAlcatraz Isle of Despair]] and back.

%%* TheCaptain
* ChekhovsGunman: Is this himself and introduces another two, Franklin Payne and [[spoiler: Stringy Pete]].
* CrazyAwesome: In-universe: he's the only captain crazy or awesome enough to sail to the places he did.
* TheDrunkenSailor: [[spoiler: How he lost his ship in the dice game.]]
* {{Foreshadowing}}: [[spoiler: One of his tales is about the Isle of Thanatos, where you'll have to go much later]]
* OffscreenMomentOfAwesome: The prisoners' leader assumes that you've been on the prison island long enough for your ship being hijacked and her crew slaughtered. [[spoiler: When you rush back to the ship, you find her where you left her, surrounded by corpses. Teach casually explains that those dumbasses [[MuggingTheMonster thought they could take his ship]].]]
* {{Pirate}}: Never proved, and he's honest enough for Bates repeatedly hiring him, but his reputation is not perfectly clean.
* SeaStories: He will tell you about his most outstanding voyages if you ask.
* ShoutOut: To Blackbeard, obviously.
%%* WoodenShipsAndIronMen



An old man who lives in a distant house in the middle of Isle of Despair and clearly has more in his past than he's willing to tell.

* TheAloner: Chose to live separately from the island's main settlements.
* AndThatLittleGirlWasMe: [[spoiler:The conclusion of his story about the prince who was framed up and imprisoned on the island.]]
* BadassArmy: [[spoiler: After returning to the throne, he reformatted Dragon Knights (who were already this) with modern weaponry and technology, including [[MechanicalHorse steam horses]].]]
* CoolOldGuy
* CurbStompBattle: [[spoiler: If you fail to persuade Black Root's mayor to return to Cumbria officially, Tarant will attempt to take conflicted city by force, only to have their troops smashed by Maximillian's BadassArmy from the above entry.]]
* DrowningMySorrows: Regulary uses the services of local HillbillyMoonshiner, but his manners [[spoiler: and the ending]] indicate he hasn't allow the habit to take over him a bit.
* FrameUp: Framed for treason and exiled by the KangarooCourt.
* TheGoodKing: [[spoiler:Unlike his brother, he is willing to embrace both magic and technology in a way similar to Caladon. After his return, the dying country started to rise to its former glory.]]
* RightfulKingReturns: [[spoiler:With a little help of the Living One.]]
* TheWisePrince: [[spoiler:What he used to be.]]


[[folder:Stringy Pete]]

The most cruel, ruthless and AxCrazy pirate of all times, feared all over Arcanum. He died more than two centuries ago, but rumors are that his spirit still sails the seas, punishing anyone who plays with his name...

* ArsonMurderAndJaywalking: [[spoiler: Pete's most horrible sins are: sadistic murder of an innocent for his silver bootstrap buckles, breaking a pirate oath by slaughtering his fellow pirates under control of an EvilWeapon, and peeing on the altar stone. It was the altar of a Greater God, however.]]
* TheAtoner: He asks you to right the various wrongs he's committed over the years so that his soul can be at peace.
* BonusBoss: Himself and his crew. It's probably ''the'' toughest confrontation in entire game.
* DeathEqualsRedemption: Literally, since he is already dead for 200 years.
* DrunkOnTheDarkSide: He went from already ruthless and cruel pirate to the stuff from nightmarish SeaStories under the influence of Bangellian Scourge
* EvenEvilHasStandards: Bangellian Scourge is too evil even for Pete, and he found the will to throw it and run away [[spoiler: after he killed all his crew when controlled by the blade]]
* FlyingDutchman: [[spoiler:Cursed to sail the seas around Arcanum until he atones for his sins. Trouble is, he has to go deep inland to do so, which he's apparently not allowed to, so he needs someone to do that for him.]]
* ForTheEvulz: Why he [[spoiler: defiled Halcyon's altar]]. It backfired spectacularly in his face, as he [[spoiler: ended up as a cursed wraith and can't reach Afterlife until atoning for his sins]].


[[folder:Randver Thunder Stone]]

The son of Loghaire Thunder Stone and the King-in-Waiting of the Dwarves during his father's exile. He feels unworthy of and unready for the responsibilities that his father thrust upon him.

* TheGoodKing: [[spoiler: If King Loghaire returns to the throne, then dies in the final battle, Randver will be able to rule over the dwarves without a civil war. He is at least as good a ruler as his father would have been.]]
* ReasonableAuthorityFigure: A subversion. He tries to be this, but due to his inexperience, is prone to making bad decisions. He also can be somewhat unhelpful when the PC asks him to help them find his father; there's a tunnel leading to his father's exile, but unless persuaded, he won't reveal it.
* ReluctantRuler
* UnfitForGreatness: Randver is very intelligent, but he doesn't have the steel needed to be a strong king, and if his father doesn't return to the throne, [[spoiler: a civil war will break out among the Dwarves because of his inexperience.]]
* TheWisePrince: He understands the Dwarven way of life better than anyone else (including, quite possibly, his father). The tragedy comes from having too much responsibility put on his shoulders, too soon; while he has the potential to grow into TheGoodKing, he isn't there yet.


[[folder:Lorek the Abjurer]]