A list of Characters from ''VideoGame/AgeOfMythology''.

For tropes for most of the gods and heroes in the mythologies, see [[Characters/ClassicalMythology their]] [[Characters/EgyptianMythology character]] [[Characters/NorseMythology pages]].
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!! Index
[[index]]
* [[Characters/AgeOfMythologyCampaign Campaign characters]] (''Fall of the Trident'', ''The Titans'' and ''Tale of the Dragon'')
* Civilizations:
** [[Characters/AgeOfMythologyGreekCivilization Greek Civilization]]
** [[Characters/AgeOfMythologyNorseCivilization Norse Civilization]]
** [[Characters/AgeOfMythologyEgyptianCivilization Egyptian Civilization]]
** [[Characters/AgeOfMythologyAtlanteanCivilization Atlantean Civilization]]
** [[Characters/AgeOfMythologyChineseCivilization Chinese Civilization]]
[[/index]]

!!Shared Units
[[folder:Caravan]]
-> '''Cost:''' 100 food
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Market
-> '''God-specific bonuses:'''
--> '''Gaia:''' Cost -20%, HP +25%
-> '''Upgrades:''' Coinage[[note]]Market, movement speed +20%[[/note]]
-> '''God-specific upgrades:'''
--> '''Dionysus:''' Bacchanalia [[note]]Temple, HP +5%[[/note]]
--> '''Apollo:''' Oracle [[note]]Temple, LOS +6[[/note]]
--> '''Gaia:''' Channel [[note]]Town Center/Temple (from ''Tales of the Dragon'' onward), speed +20%[[/note]]
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* WorkerUnit: The Caravan is an economic unit that cannot fight, and instead travels back and forth between the owner's Market and a friendly Town Center, generating gold for the owner.
[[/folder]]

[[folder:Fishing Ship]]
-> '''Cost:''' 50 wood
-> '''Availability:''' Archaic Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Purse Seine[[note]]Dock, fishing gathering rate +30%[[/note]], Salt Amphora[[note]]Dock, fishing gathering rate +40%, food carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Dionysus:''' Bacchanalia [[note]]Temple, HP +5%[[/note]]
--> '''Apollo:''' Oracle [[note]]Temple, LOS +6[[/note]]
--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
--> '''Sun Wukong:''' Pillar of the Ocean [[note]]Dock, HP +15%[[/note]]
--> '''Ao Kuang:''' East Sea [[note]]Dock, cost -20%[[/note]]
--> '''Chongli:''' Ancient Destroyer [[note]]Dock, speed +15%[[/note]]
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* WorkerUnit: Fishing Ships are non-combat units that gather food by catching fish (which, unlike in the previous games, do not run out and cannot be gathered by land workers). Egyptian Fishing Ships can also slowly build Obelisks, Docks and Lighthouses.
[[/folder]]

[[folder:Transport Ship]]
-> '''Cost:''' 120 wood
-> '''Availability:''' Classical Age
-> '''Trained at:''' Dock
-> '''Upgrades:''' Enclosed Deck[[note]]Dock, unit carrying capacity +100%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]].
-> '''God-specific upgrades:'''
--> '''Dionysus:''' Bacchanalia [[note]]Temple, HP +5%[[/note]]
--> '''Apollo:''' Oracle [[note]]Temple, LOS +6[[/note]]
--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
--> '''Sun Wukong:''' Pillar of the Ocean [[note]]Dock, HP +15%[[/note]]
--> '''Ao Kuang:''' East Sea [[note]]Dock, cost -20%[[/note]]
--> '''Chongli:''' Ancient Destroyer [[note]]Dock, speed +15%[[/note]]
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* DefenselessTransports: Transport Ships cannot attack and must be protected, because if they are destroyed, all units they carry die.
[[/folder]]

[[folder:Titan]]
-> '''Availability:''' Titan Age
-> '''Trained at:''' Titan Gate
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* ChaseStopsAtWater: Titans cannot swim and are too big to enter Transport Ships.
* MightyGlacier: Titans are very large and slow, and boast unfathomable amounts of health and armour as well as massive attack damage.
* NoPlansNoPrototypeNoBackup: Like most other god powers, the Titan Gate can only be invoked once, and disappears once it's excavated and the Titan emerges from it. If the Titan is killed, the owning player has no way to replace it.
* OneManArmy: Titans can dispatch average armies of human soldiers with ease. But DeathOfAThousandCuts will be in effect if the enemy still has resources to keep making more units, so target their buildings.
* PhysicalGod: As divine entities, Titans are the closest the game has to playable physical deities. Their in-game description even states outright that they ''defy scientific classification''.
* SummoningRitual: Creating a Titan involves researching Secrets of the Titans, which unlocks the Titan Gate god power. Once the god power is invoked, a Titan Gate will appear, which must then be excavated by villagers or Norse infantry before the Titan appears.
* TacticalSuperweaponUnit: The Titan is a [[{{Kaiju}} massive mythological monster]] with [[MightyGlacier enormous health, damage resistance, and damage output against buildings, at the expense of low speed]] and a SummoningRitual whose time and resource cost are many times those of a regular unit's or hero's. When backed up by a proper army, a Titan can level virtually anything in its path. The only foolproof defence against a Titan is water, as Titans can't swim and are too big to fit in transport ships.
[[/folder]]
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