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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Do not uncomment them without expanding them to explain what makes these tracks awesome. Administrivia/WeblinksAreNotExamples; Youtube videos and accounts are deleted all the time.
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The ''VideoGame/{{Quake}}'' soundtracks are what happens when you ask [[Music/NineInchNails Trent Reznor]], Sonic Mayhem and Music/FrontLineAssembly to work on your game.
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!! ''VideoGame/QuakeI''
[[Music/NineInchNails Trent Reznor]] himself did the soundtrack for ''VideoGame/QuakeI''. Given the game's GothicHorror tones, the music is much darker than the games after but no less awesome for it.
%%* First, the [[https://youtu.be/ZbrjxQAWSs4 Quake Theme]].
%%* [[https://youtu.be/gkktyOA06NQ Hall Of Souls.]]
%%* [[https://youtu.be/ZbrjxQAWSs4 Parallel Dimensions.]]
%%* [[https://youtu.be/F6KuByhm6fs Life.]]

!! ''VideoGame/QuakeII''
* Courtesy of Music/SonicMayhem:
** [[https://youtu.be/3_ao-N_Fcl4 Operation Overlord]], an {{instrumental}} mid-tempo demanding a rap over it about how awesome the Earth marines are and how screwed the Strogg will be.
** The suffocating low-tempo [[https://youtu.be/ftQ2QW2fxLI March of the Stroggos]].
** The rocking [[https://youtu.be/Z6VpX-feA2M Quad Machine]], known for being the AttractMode theme (and thus an unofficial ''Quake II'' main theme). It bears an [[SuspiciouslySimilarSong uncanny resemblance]] to ''Film/TheMatrix'' soundtrack version of [[https://youtu.be/fwgNscjpHn4 "Dragula"]] by Music/RobZombie.
** The extreme rocking of [[https://youtu.be/ALBKFB28E0M Descent Into Cerberon]] is an especially badass way to kick off the game. It says a lot that the numerous cover versions on Website/YouTube are overwhelmingly equal to the original, at best.
** From the Mission Packs, the vertiginous and changing [[https://youtu.be/cEWJtnUxBsc ETF]].
%%** [[https://youtu.be/bBsioQ1bc0A Kill Ratio]].
* Music/RobZombie did the second half of the music in the ''Quake II'' [[https://youtu.be/1tJfqvnFyEU intro]], which is a whole load of awesome in itself.

!! ''VideoGame/QuakeIIIArena''[[note]]Including the album [[Music/SonicMayhem Quake III Arena Noize]][[/note]]
* Courtesy of both Music/FrontlineAssembly and Music/SonicMayhem, also carried on to ''Live'':
** Frontline Assembly's [[https://youtu.be/ZABmGe7CjWc "Deathmatch"]], the industrial bombardment you'll be hearing across many maps, and for good reason.
** Sonic Mayhem's [[https://youtu.be/uG6oBC0Ym5c "Quad Damage"]] (also the main theme of ''Team Arena'') and the theme of the final battle against [[FinalBoss Xaero]]. It takes a bit to start, once it starts it takes you through an IndustrialMetal rollercoaster ride.
** Sonic Mayhem's [[https://youtu.be/FMeijwDR0aQ "Fraggot"]] ([[PrecisionFStrike "Fuck U Up!"]] in the ''Quake III Arena Noize'' soundtrack), another track which starts slow then builds up until it explodes.
** Sonic Mayhem's [[https://youtu.be/02dp6XXBJ1E "Rocket Jump"]] ("Digital Distress" in the ''Quake III Arena Noize'' soundtrack), the calm and pulsating theme associated with the space maps thanks to [[BestLevelEver Q3DM17 (The Longest Yard)]].
* Sonic Mayhem also released an album called ''Quake III Arena Noize'' featuring several tracks which apparently were made for the game but were never used nor included, such as:
** [[https://youtu.be/9d5fCxVJtvc "Swallowed"]], a theme raging with an urgency that wouldn't be out of place in many maps.
** [[https://youtu.be/ssfSXF1WInI "Collapse"]], a very industrial sounding piece that starts as bass-and-drum, then explodes into a very robotic theme.
** [[https://youtu.be/cv4EpG7BWAU "Tribulation"]], a robotically rocking theme fitting of the Tier 4 levels [[note]]or a frenzied [=KT8D5=] tram[[/note]], particularly [[BestLevelEver Q3TOURNEY4 (Vertical Vengeance)]] or [=Q3DM11=] (Deva Station).
** [[https://youtu.be/X6rKcc82mBg "Anti-Logic"]] is EXTREMELY kickass.
%%** Two words: [[https://youtu.be/WG2g45mZ_fw "Pressure Zone"]].
%%Two more words: Zero context.

!! ''VideoGame/QuakeIV''
Soundtrack duties for this game were taken over by Clint Walsh, Zachary Quarles and Music/NineInchNails member Chris Vrenna, who also got to work on other Id games.
* The main theme, aptly named [[https://youtu.be/78cCEPL_MLY "Quake 4"]], starts in a low tone, and morphs into a somber industrial piece (that bass!) that keeps adding parts until everything stops, giving a pass to a robotic sequence that lasts for a few bars before returning to the somberness of the {{leitmotif}}. Very indicative of the emotional campaign ahead of you.
* [[https://youtu.be/0lG5RhKbK9s "Contact"]], a fast-paced orchestral piece with an increasing intensity just in the few first bars, then keeping that intensity on during the rest of the track's duration. Fittingly, this track is played during the combat sequences, urging you to gun down the Strogg as quick as possible. It wouldn't sound out of place even in ''VideoGame/UnrealTournament''.
* [[https://www.youtube.com/watch?v=Z70MpgobfjU "Convoy"]] sounds like you're watching a passing-by train hauling ''tons'' of mobile armor to the frontline. Notice how halfway through the track the mood changes from "somebody is going to get their ass kicked ''real hard''" to "and maybe they're all going to die". Despite how proud and badass does it sound prolonged listening will probably make you shed a tear.
* [[https://youtu.be/MOZUW15zw_A "The Long Ride"]] is forever remembered for its use in [[SignatureScene the Stroggification scene]], a sinister piece full of dark chords and instrumentation that wouldn't look out of place in a slasher movie.
* [[https://www.youtube.com/watch?v=A-c2QBaWWVQ "Stroyent"]] starts off sinister and ominous and very suitable for the scene of a zombie falling out of a barrel and getting up slowly. However, the unofficial soundtrack version shifts into a more upbeat [[https://www.youtube.com/watch?v=A-c2QBaWWVQ&t=39 industrial dance track]] that might get one dancing to the rhythm.
* [[https://youtu.be/cHAsZzh6OBw "Tram Ride"]], the urgent and fast-paced action piece for the tram riding level between the Tram Hub Station and the Data Processing Terminal.
* [[https://youtu.be/wzQARvSi2YM "Network Guardian - Part II"]] the BossBattle theme against the gorilla-esque Network Guardian himself. A small piece that opens with a ScareChord, representing the arrival of the gorilla itself, then goes all the way. A variation is also used in the final fight against the Makron, getting you psyched for the final showdown.

%%!! ''VideoGame/QuakeChampions''