Near every song in near every ''VideoGame/CommandAndConquer'' game is either made of pure concentrated awesome of the combat, searching or construction variety. All of it, except for the music from ''Generals'', is the work of {{Industrial}}[=/=]IndustrialMetal[=/=]ElectronicMusic composer Frank Klepacki.

You can even listen to a lot of this Awesome Music [[ at Frank's website]] using the jukebox.


[[folder: Tiberium Series]]
* ''All'' of the music from the first game (either Tiberian Dawn or ''[[MarketBasedTitle The Tiberium Conflict]]'') is awesome.
** Except maybe [[ "C&CThang"]].
** What C&C theme could possibly top Hell March? Why, only the first music you hear when you play the original ''Command & Conquer'', the music that defined the game and set the standard subsequent entries in the series strove to match. Ladies and gentlemen, three words: [[ "Act on Instinct".]]
*** Four words: [[ "Act on Instinct" remixed.]]
*** Here's a longer, better quality version: "[[ Extended Act on Instinct Remix]]". (from ''Kane's Wrath'')
*** One of the good things to come out of ''[=C&C=] Renegade'': [[ Act on Instinct remixed (again)]]
** "I'm a mechanical. I'm a mechanical. [[ I'm a mechanical man."]]
** "No! No! No! [[ No Mercy]]. Mercy Is For the Weak!"
*** Some of the verses are rather {{Narm}}tastic, mixing a lot of villainous tropes we've learned to love and hate, which only adds to the {{Camp}}y appeal that is ''[=C&C=]''.
----> Just in preparation... With the aid of my '''secret weapon'''!\\
No longer will the world be dominated... by the legacy of these '''fools'''!
*** These appear to be voice clips from ''Film/BillAndTedsBogusJourney'', of all places. Why? Who knows? Who cares?
** And of course, [[ Surf No Mercy]] is [[EarWorm catchy as hell]].
** The soundtrack version of [[ In Trouble]]. 'Perhaps you need another shot' indeed.
*** In the N64 version, the part used with the airstrike in that one cutscene is especially badass.
** The amazing thing about the first game's soundtrack is the sheer ''diversity'' of style. There's the expected (yet still badass) stuff like "[[ Industrial]]", but the we get crazy bouncy songs like "[[ Radio]]", or soundtracks along the line of [[ funky ''(Just Do It Up)'']], [[ quasi-hip hop ''(Thang)'')]], or even eerie [[ ambient songs ''(On the Prowl)'']]. Then there's "[[ Rain in the Night]]", and "[[ Airstrike]]", which are just the sex.
** HilariousOuttakes in [[ musical form]] from the singer feeling ashamed doing the voice sample of "Just Do It Up" to gems such as this.
---> '''Joseph D. Kucan''': Two GDI bases rest on ground I have chosen to be the temple... of my cradle of Nod! ''[cue laughter]''
---> '''Eric Martin''': It's up to you to mobilize a strike force. Acquire Mobius and rendezvous with the-- [[SoundEffectBleep $&!#]]!
** [[ Creeping Upon]]. Ominous and eerie, a hint of things to come...
** [[ Voice Rhythm.]]
** [[ Great Shot!]] ...return to base immediately.
* [[ March to Doom]]. Awesomeness pure!
* While the music of ''Tiberian Sun'' and ''[[ExpansionPack Firestorm]]'' music is...different from that of ''Tiberian Dawn'' it is still awesome.
** [[ Slave to the System]] A driving beat pumps you up to kick ass.
** [[ Lone Trooper]] A slow, mournful, slightly creepy tune that sums up the [[CrapsackWorld grim state]] of the Earth.
** [[ Stomp]] was actually first heard in ''Tiberian Sun'' but was also included in ''Renegade'' for its penultimate level then the song shows up ''again'' in the teaser for ''Command & Conquer 3: Tiberium Wars'' for a badass sequence of GDI forces being mobilized.
** [[ Pharotek]]. Egyptian-style, baby!
** [[ Valves]]. The first track you hear in the game (assuming you weren't playing as Nod scum), which like Act on Instinct before it set the tone for the next entry in the Tiberium sage - dark, futuristic, and apocalyptic.
** [[ Dusk Hour]] single handedly the creepiest song in the ''entirety'' of the Command and Conquer soundtrack (Red Alert included).
*** The only other song that can contest that is the aptly-named [[ Gloom]], at least in its first half of the song.
*** [[ What Lurks]] is another contender for this spot. ''Tiberian Sun'' just seems to have a creepy as hell soundtrack in general.
*** One more possible contender: [[ Approach]]. The first half of the track gives a similar creepy apocalyptic vibe (which was re-used in [[ one trailer]] for ''VideoGame/CommandAndConquerTiberiumWars'' to show how things went FromBadToWorse between the Second and Third Tiberium War), while its second half encapsulates humanity's grim determination to prevail despite the widespread Tiberium contamination.
** [[ Nod Crush]] is really popular as a nod theme, it also gained a [[ remix]] for the Renegade mod ''Reborn.''
** [[ Link-Up]], typically playing in the last mission for ''Tiberian Sun Firestorm'' (either side), this piece doubles as a ''Moment'' of Awesome, both for the atmosphere of the moment and for making a piece of music around the old ''modem dial-up noises'' that we're all familiar with. Because [[CyberpunkIsTechno Dystopian Sci-Fi Is Techno]].
** And of course, Frank's favorite track from the game, [[ Mad Rap]], is such with good reason.
** [[ Mutants]], particularly the intermittent nightmarish chord progression (beginning at about 0:10).
** Want to be creeped out for the rest of your life? [[ Ion Storm]] and [[ Dusk Hour]] (the latter getting technoish by the end) will claim your soul.
** [[ Killing Machine]].
** "[[ Infrared]]", a drum and bass-esque song that goes really well with stealth operations.
** "[[ Infiltration]]", which actually sounds quite similar to many of the slower tracks from ''VideoGame/CommandAndConquerRedAlert2''. A meta-case of {{Foreshadowing}}?
** And then there's this rarely-heard track, [[ "Initiate,"]] which was intended to be used in ''Firestorm''. Its absence is conspicuous, considering its absolutely awesome segue from ominous techno to rockin' metal.
* ''VideoGame/CommandAndConquerRenegade'' has more action based tracks due to it's GenreShift from the rest of the series but action typically makes the soundtrack more awesome in this case.
** Some of the tracks are completely unused but still found within the .dat file of the game, such as [[ Mechanical Man's Revenge]] (which did show up in a cutscene when Sakura shot Havoc's plane down), [[ Sakura Battle Theme]] (not to be confused with [[ Dogfight]] which was more of a Full Stop/Warfare remix), [[ Denfunkt]] (which became a song in one of Frank's standalone albums), a remix of [[ Great Shot!]], an [[ unused menu theme]].
** [[ Command & Conquer]]. A composite remix of "Looks Like Trouble/In Trouble" and "C&C 80s Mix" was used for the teaser of this game in ''Yuri's Revenge''.
** [[ On Your Feet]], fitting for the ([[OptionalStealth Optional]]) [[StealthBasedMission Stealth Mission]]. Bonus points going to the fact that Havoc is wearing gray urban camo during it not unlike a [[Franchise/MetalGear certain other espionage operative]].
** For the credits, [[ Stop Them Again]] (remix of We Will Stop Them), followed by [[ Renegade Jungle]] which also had a shorter mix in the opening cutscene.
** [[ I've Got A Present For Ya]], a rocking track showing how much of a real tough guy you are and that you can take them all on left-handed even if they keep 'em comin', provides the game's RecurringRiff as well. Come on! Worth mentioning that the main part kicks in [[OhCrap right as E.V.A. warns the Dead Six of an incoming nuke]].
** The cut [[ Fight, Win, Prevail!]] remix was supposedly intended to play when fighting against Mendoza, and emphasizes how insane he really is.
** "Stomp" returns from ''VideoGame/CommandAndConquerTiberianSun'' once again for the penultimate level, in which you level an entire Nod base in Cairo with nothing but a Mammoth tank, your trusty C4 and maybe an [[MacrossMissileMassacre MLRS]] and a Humvee too before leaving an Ion Cannon beacon at the Temple of Nod's front door.
* [[ I Am - Times (C&C Nod Credits Theme).]]
* C&C3 [[ExpansionPack Kane's Wrath]] gives us [[ Mechanical Minds]].
* C&C3's "[[ Heavy Handed]]" is disturbingly creepy in a good way, but the most epic and ferociously brutal of all the tracks in the game is "[[ Radiation Alert]]"
** [[ Black Dawn]] lets all people playing it know desperately the world is struggling to survive.
** [[ Tiberian Influx.]]
** Hell, all of the C&C3 stuff is pretty good. Might not be Frank, but it's still good stuff. There's a great sense of urgency and panic in the combat themes (Deadly Force, Renegade Attack, Apocalypse) that suits the sudden arrival of the [[ImplacableMan seemingly unstoppable]] Scrin, GDI's all-out assaults, or NOD's multi-pronged MindScrew-based offensives, and an apocalyptic ambience in pieces like Gathering Intel.
** The victory and defeat themes. "Blue Glory" is a good contender with [[VideoGame/FTLFasterThanLight "Victory"]] for how much it makes your heart leap from accomplishment. Meanwhile "Guilty Pleasure" cements the fury that the Brotherhood of Nod or the Scrin lives upon. "Mourning Hour", instead gives you a sense of lost hope, even if you're playing as the bad guys.
* [[ Fight, Win, Prevail.]] Short, yet chilling...
* If there is one redeeming feature of the seemingly ruined forever C&C4, it has to be this: [[ To The Death.]]
** Or [[ Prophet's Ascension]] played in the final cutscene of the game. The whole soundtrack reflects the games relation to the previous incarnations of the Tiberium series: has nothing to do with it. Doesn't mean it's bad though.
** Then there's [[ "We Rise,"]] which apparently got its start as a track for the cancelled game ''Tiberium.''
* The FanRemake of Renegade (Renegade X) is worth mentioning too. Not only does it bring in remakes of old favorites ([[ Act On Instinct]], [[ No Mercy]], and of course, [[ Stomp]], among others), it also has its own unique, and rather awesome, tunes, such as [[ Valiant]] and [[ Blinded]].

[[folder: Red Alert Series]]

[[folder: Hell March ]]

* [[ Hell March]] from ''Command & Conquer: Red Alert''. The entire Soviet Red Army marching over the German border to crush the Allies into dust underneath massive tanks? BRING IT ON! A number of fans actually prefer the original Hell March to its sequel counterparts.
** [[ Hell March 2]] from the sequel: Ditto America.
** Then there's [[ Hell March LIVE]]. Pure awesome.
** They did [[ Hell March 3]], ''and'' remixed [[ Hell Marches 1]] and [[ 2]].
*** [[ Hellmarch 3 Orchestral and Performed live at Video Game Live!]]
*** And even if this song isn't official, [[ this guitar cover]] is purely epic in its own, especially Hell March 3, which, in the final part, combines every single Hell March to create the ultimate one. This song also plays in Mental Omega during the first Allied Mission when the Soviets invade Washington D.C.


[[folder: Red Alert (Includes ''Counterstrike'' & ''The Aftermath'') ]]

* [[ Traction]].
* Both [[ Floating]] and [[ Fogger]] (along with Traction) go great to building a base.
* [[ Search]], which is like being lost in a forest during winter.
* "[[ Radio 2]]" just makes you want to get up and dance. Not the best thing in the world when you're trying to not be blown to pieces by the Soviet War Machine, but a kick-ass tune either way. [[RuleOfCool The random chanting monks in the background don't hurt, either.]]
** [[ Remixed]] for the Counterstrike expansion, sprinkled throughout with voice clips from the actual game.
* Many songs from Counterstrike/Retaliation easily qualify as "awesome". Most of them are remixes of the songs from previous C&C titles, namely:
** [[ Crush]].
** [[ No Mercy]].
* Both Tracks [[ 1]] & [[ 2]] of "Face the Enemy". They rival Hell March in diversity and awesomeness.
* [[ Big Foot]], which often is the first thing you hear when starting a mission. Perfect track to get you pumped up for the battles to come.
* [[ Workmen]].
* Needless to say, the entire soundtrack for the first in the Red Alert series is made of epic win, and ranks among the best music Frank Klepaki ever made.


[[folder: Red Alert 2 (Includes ''Yuri's Revenge'') ]]

* [[ Destroy]]. If it weren't for Hell March 2 or Grinder, It would definitely be Red Alert 2's defining EpicRiff. "Détruire tout, c'est une obligation."
* The menu themes from Red Alert 2 and Yuri's Revenge: [[ Grinder]] and [[ Drok]] respectively.
* The loading theme in Red Alert 2, [[ Jank]], is an excellent song.
* [[ Grinder]] has an interesting callback - one of the voice samples comes from a cutscene in Red Alert (the one where [[spoiler: Einstein is chrono'd away seconds before his execution]]).
* [[ In Deep]], the song that was played when installing both [=RA2=] and Yuri's Revenge.
* [[ Brain Freeze]], which borders on Nightmare Fuel. Your feeling of helplessness is your best friend, savage!
* ''[[ Apocalypse Rising]]'', a mod for ''Renegade'' that brings in ''Red Alert 2'' and ''Yuri's Revenge'' content, has a pretty awesome theme that combines Hell March 2 (at the pace of the original Hell March) with Destroy,
* The ''Yuri's Revenge'' expansion gives us [[ Phat Attack]].
* [[ Deciever]]. The soundtrack lives up to its name by having a MoodWhiplash feeling going from a fast paced track, to a relaxing tune then back to action again.


[[folder: Red Alert 3 (Includes ''Uprising'') ]]

* Also from Red Alert 3, the Allies combat music ([[ Shock and Awe]]) and the music it segues into when you're winning the fight ([[ "How the West Was Won"]]) are particularly awesome, and one of the few times dynamic combat music has sounded good.
** Also their ''Uprising'' [[ combat theme]], which goes completely over the top into awesome territory.
** When it comes to summing up the Allies, though, the [[ slow, solemn Victory Theme]] outshines them all.
* Allied combat theme is garbage next to the crunchy, violent, brutally epic [[ Soviet combat theme!]]
** To say nothing of the glorious and triumphant [[ Soviet March]] in the main game, [[ and the expansion]].
* Since the Empire of the Rising Sun has awesome music [[ For The Emperor!]]
** There's another example of this in Red Alert 3 during the Rising Sun campaign. That example is [[ Enter the Shogun Executioner]]
** [[ "Mecha Storm"]] is a stand-out. It is supposedly the "epic" song, playing when someone reaches threat level 3. The Soviets have their own version too: [[ Battleground of the Bear.]]
** Red Alert 3's [[ Grinder 2]]. Just pure awesome. Heck, you could practically see the Apocalypse Tanks, Tesla Troopers and Kirov Airships getting ready to ''pound the utter crap'' out of something when you listen to this.
* The track on [[ this trailer]] features George Takei singing [[VideoGame/ZeroWing All Your Base.]] That's right: It features GEORGE TAKEI singing ALL YOUR BASE ARE BELONG TO US.
* The "Epic Themes": rarely-heard parts of the soundtrack played on specific maps, when you're utterly [[CurbStompBattle SLAUGHTERING the opponent]], or when you've just unleashed catastrophe [[WeaponOfMassDestruction via your super-weapons]]: [[ Soviet]] [[ Empire]] and [[ Allied]].
* [[ Yuriko gets her own Theme music]].

[[folder: Generals Series]]
* While very, very different from the usual C&C offerings, ''Generals'' is full of musical badassery. If you can listen to the [[ GLA Anthem]] without an immediate urge to start blowing shit up, there is something very wrong with you.
* ''Generals'', while it didn't feel like a C&C game, ''did'' come up with music that fit the factions perfectly. The GLA is characterized by [[ Arab-ish techno that alternates between sounding mysterious and slightly insane]]. This [[ Chinese battle theme]] conjures up images of rank after rank of marching infantry, while [[ this ambient music for the USA]] captures the feel of heroic resignation accompanying American troop deployments... and was actually heard at the Beijing Olympics, which is [[BannedInChina unintentionally hilarious]]
* The music of [[ official Trailer]] of the Zero Hour expansion, after all these years you can still feel the emotion!
* [[ The American Victory theme]]. If heroism and triumph could be distilled into music, then this is it.
* [[ Commanche Down]] is worthy of some merit!
* Something of an odd-one-out, the ninth Chinese track is downright spooky, and a complete case of SoundtrackDissonance compared to the rest of the music. It's like it came from an entirely different game.
* The [[ Seventh GLA track]] has a dark and aggressive melody that is punctuated by rapid drumming; a flute solo that starts off mournful but gradually turns ecstatic; and [[OminousLatinChanting Ominous Arab Chanting]] as it reaches crescendo. Fittingly, its debut is the third mission where the [[TorchesAndPitchforks GLA starts a riot]] that consumes entire city.

[[folder: Dune series]]
* Before ''Command and Conquer'', there was ''VideoGame/DuneII'', which had context-sensitive midi music that matched the flow of the game. The [[ battle music]] in particular is very well suited to get the Adrenaline ([[ Rush]]) flowing. Klepacki reused many of the same melodies in Dune 2000, giving us some epic tracks such as [[ Fight for power]] and [[ Harkonnen battle]].
* [[ Every single track]] in ''Dune Emperor''. The Atreides tracks have this valiant hero feel while still being badass, and were made by Frank Klepaki, who made 90% of all the ''Command and Conquer'' music. The Ordos music is creepy and mysterious, and was made by Jarrid Mendelson who made about a third of the Tiberian sun music, while the Harkonnen music by David Arkenstone goes towards a guitar-heavy rock sound that is surprisingly remiscient of the Harkonnen music in the 1984 ''Film/{{Dune}}'' movie.

[[folder: Cross Series remix]]
* Our dear Mr. Klepacki also worked on ''VideoGame/UniverseAtWar: Earth Assault'' and left several presents for us ''Command and Conquer'' vets (and he even provides a free download):
** Act on Instinct --> [[ Act on Invasion.]]
** Prepare for Battle --> [[ Prepare for Oblivion.]]
** Mechanical Man --> [[ Mechanical Brain.]]
** Mud --> [[ Composite.]]
** Big Foot --> [[ Bass Case.]]
** No Mercy --> [[ Doom of the Aliens.]]
** Really, the soundtrack as a whole has a very ''Command & Conquer'' vibe to it.
* Regarding that last one, Frank still couldn't resist reusing it once more on one of his solo albums. The result is the incredibly epic [[ Machines Collide]] - basically, "Big Foot" ''with a OneWomanWail''. You'll even notice the beep-like noise in the song sounds like the same dial-up noises from "Link Up" as well.