* His review of ''VideoGame/FiftyCentBloodOnTheSand'', where he gives a TheReasonYouSuckSpeech to 50 Cent, and most mainstream rappers in general - [[MistakenForRacist not because he's racist, mind you]], but because the message most rappers give is basically "DamnItFeelsGoodToBeAGangster", and that the ideal life is being one of the NouveauRiche living off of HookersAndBlow.
-->Maybe this is the sort of thing you need to wear baggy trousers to understand, but is this ''really'' a life to aspire to? Writing a million songs [[StrawMisogynist about mistreating women]], [[MoneyDearBoy so you can one day live out the wealth fantasies of a shallow, materialistic]] [[ManChild thirteen year old]]? [[ItsAllAboutMe Taking a lot of pictures of yourself]] [[ConspicuousConsumption holding large wads of money really close to the camera]] [[DeathGlare with an angry look on your face]] like the camera man just broke wind? [[PyrrhicVictory Destined to one day fall victim to the Glock of Damocles or live long enough to be chewed up and spat out by the exploitative music industry?]]
* His ''VideoGame/{{Wolfenstein}}'' review, done entirely in limerick form.
* The fact that the developers of ''VideoGame/{{Prototype}}'' and ''VideoGame/{{inFAMOUS}}'' [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/6228-Yahtzees-Prototype-vs-InFamous-Challenge both responded to his call to render the other game's lead character in lingerie]], which Yahtzee took as proof that he was the secret ruler of the internet.
** [[StrangeMindsThinkAlike The best part was that they both included]] [[BrainBleach unicorns and rainbows in their images]]. That's right - the teams behind DuelingProducts that came out so close together that they couldn't ''possibly'' be ripping each other off did it ''twice''.
*** The contest was also referenced in the GamePro article for ''Prototype 2''.
* ''VideoGame/DukeNukemForever''. The actual review and the joke.
* His ''[[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7473-Extra-Punctuation-Videogames-as-Art Extra Punctuation]]'' on RogerEbert's claims of the validity of video games as artwork, in which he gives a respectful, rational and highly intelligent breakdown of the argument that proves to be one of the most sober and thoughtful takes of the issue found anywhere on the internet. Doubles as a PetTheDog moment.
-->''Art is any created work that provokes strong emotions in you, personally. And trying to impose your feelings on someone else is as pointless and time-consuming as trying to impregnate a dishwasher.'''
* His ''Ocarina of Time 3DS'' review had the usual generic Nintendo-bashing, but in a refreshing twist he never explicitly condemned the game but made the point that [[SomeAnvilsNeedToBeDropped the game is thirteen years old and has a dozen sequels which have expanded upon it]], and NostalgiaFilter won't turn those who didn't play it when it was new.
* Beating GearsOfWar [[FanDumb fan boys]] to the punch by telling them that if he said the plot of GearsOfWar was actually good, they'd praise him and repeat, but if he said the plot was crap, [[NoPlotNoProblem they'd be howling at him]] "what did you expect in a GearsOfWar game?"
* Be honest- ''none of us'' expected Yahtzee to be honestly '''excited''' about VideoGame/WatchDogs? Or at least impressed with it, saying that it's a perfect example of how to announce a game- no fucking around with fancy HD trailers, just 10 minutes of straight up gameplay.
* His defense of Juliet Starling from ''LollipopChainsaw'' as "comparatively progressive", complete with a TakeThat against the ''VideoGame/{{Tomb Raider|2013}}'' reboot:
-->Juliet is always in control of the situation, has a healthy, devoted family life, and the developers would never suggest that the player should feel motivated to protect her from rapists - seriously, ''[[http://www.digitalspy.co.uk/gaming/news/a387062/tomb-raider-rape-attempt-encourages-players-to-protect-lara-croft.html that's pretty fucked.]]''
** Speaking of Franchise/TombRaider, Yahtzee's review has him calling out how the 'CharacterDevelopment through a DarkAndTroubledPast reboot' ''doesn't work'' if there's no character development outside of a FreakOut after the first kill, DullSurprise from kill 2 to game conclusion, and the feeling that the character is a constantly [[{{Railroading}} Railroaded]] CosmicPlaything that doesn't give players the feeling of choice in 'developing' the character.
--> "[[SpecOpsTheLine Captain Walker]] ''decides'' [[ShootTheDog to shoot the white phosphorous]]! [[FarCry3 Jason Brody]] ''decides'' [[IChooseToStay to stay on the island]]! That's what makes their characters develop! Lara just alternates between [[HystericalWoman breathy whimpers]] and [[DullSurprise bland resignation]]. 'So you can [[ARealManIsAKiller kill a man]] and [[MadeOfIron take a machete like a champ]]', a ''[[InsultToRocks concrete block]]'' can do that! But [[CharacterDerailment you can't kick one out the back of a speeding truck and call that a 'character arc']]!"
* In DayZ, managing to fight an entire horde of zombies with nothing but a fire axe and a bolt action rifle [[EpicFail (which him firing attracted the horde in the first place)]] and managing to come out of it alive (albeit barely) certainly counts.
* In XCOM Enemy Unknown, using a heavy to blow a hole in a UFO and then using a sniper to double tap a high level threat alien in the head with no other turns left when they were out of range to help. Described by him as one of his high points of the game.
--> "A masterstroke of unconventional strategizing of which I was so embarrassingly proud that I boasted furiously about it for the entire last thirty seconds of an internet video." *Cue credits*
* In his dual review of Doom 3 BFG Edition and MedalOfHonor Warfighter ([[RunningGag ha ha ha ha]]), Yahtzee calls out the people who protested at him giving Modern Warfare 3 and Battlefield 3 the joint worst-game award by saying he "doesn't like shooters," getting ''genuinely angry'' at them, which makes it even more awesome.
-->'''Yahtzee:''' I suppose ''Warfighter'', ahahaha, exasperates because after I declared ''Battlefield 3'' and ''Modern Warfare'' as the twin bollock lords of shit mountain there were dissenting voices dismissing my opinion on the basis that I "just don't like shooters". [[BerserkButton Oh you ignorant little]] ''[[BerserkButton bastards,]]'' stick your balls up your ass and clench yourself castrated. I was into [[{{Painkiller}} shooters]] when you were sucking on Wiimotes, you cover-loving, health-regenerating, murderer-come-latelies. You don't even know what a shooter ''is!'' A shooter is [[MotorMouth fast-paced circle-strafing wits-about-you rocket-jumping last-scrap-of-health]] [[UnusualEuphemism toodly-fuckpies]] organic excitement in a [[NiceHat fancy hat!]] It is ''not'' riding a conveyor belt to the next chest-high wall and resting your head on it until you get lulled into a lovely little sleep by other people's gunfire!
* The bit at the end of the E3 2013 review, where he admits that the Xbox One DRM issue had been resolved, and that he has to fall back on "less popular" arguments, such as...
-->'''Yahtzee:''' ...their blind insistence [[GratuitousSpecialEffects to empty spectacle above all else]], to make Triple-A development [[MoneyDearBoy all the more elitist and prohibitively expensive]], [[UpdatedRerelease the systematic erasure of console gaming history one generation at a time]], the [[ConsoleWars flagrantly anti-consumer culture of artificial exclusivity]], that this has created a world in which [[InsaneTrollLogic games are expected to support consoles, in which artwork exists to serve a medium on which artwork is presented, as if the words of a great novel exist to serve paper, or a great film exists to serve a piece of wall on which it has been projected]], ''[[OverlyLongGag and so on and so on and so on...]]''
* You've got to admit that it took serious courage for Yahtzee to give TheLastOfUs a negative review instead of praising it like every other reviewer despite knowing the backlash he would receive afterwards.
*** Also worth noting that while he admits the game's intro sequence and story are done well, the latter being something people often praise, he also comments that game's plot is very predictable.
** Another one is for how he responded to the viewers "stimulating E-Mails" in comparison to SSBB: Instead of dedicating another video to shame them, he decides to empathize with those viewers, and review [[VideoGame/RideToHellRetribution a really shitty game]] to help them both vent frustration.
** And more props to Yahtzee for being honest about ''GTA V''.
* A pretty bang-on response to a common rebuttal in "Broken Age":
-->'That's the joke,' I hear you argue. ''''Then why aren't I laughing,'''' I retort.
* His [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9246-What-Is-the-Matter-with-You-People What Is The Matter With You People?]] article, besides calling out some rather disturbing people in the ''CallOfDuty'' FanDumb, he also brings up how the death scene from the nuclear bomb in the original '''ModernWarfare''' managed to be both shocking and horrifying due how the player character in it is struggle to survive before finally succumbing, and how the attempts to shock the player in the series have gone down hill:
-->''By MW2, though, the series had rather drastically devalued killing off the player character, and virtually every temporary protagonist who isn't palling around with Captain Price's unit gets knocked off by the end of their moment in the spotlight. Instead, the game finds a different way to play with our expectations of a player character by having us participate in a massacre of innocent civilians. It gives us the usual nose-leading mission directive but simultaneously, within the context of the world, condemns us for following it. It brings to mind that one science experiment where members of the public continued electrocuting a prisoner because an authority figure told them to. How much would it take to persuade an average person to commit an atrocity? When we come to Modern Warfare 3, the "shocking moment" has become just another item on the checklist, and is a hollow, incidental event. There's no toying with the perceptions of a player character and their role; you just get to see a small child get blown to bits in London. Presumably just one of many children who were killed in the slightly ridiculous simultaneous chemical attacks on every European city, but apparently the one worth focusing on was the American tourist. Perhaps they felt all the native London children would be less relatable because they'd all be picking pockets and covered in dirt from sweeping chimneys. But that's not why I'm complaining about it (for once). I'm complaining because it failed in its purpose. It wasn't shocking because I saw it coming a mile off. And it bothers me because it wasn't included for its importance to the plot or for any kind of gratification (at least I hope not), but because there had to be a shocking moment. It seems almost bureaucratic, like it was requested by the accounting rather than the story department. And there's something very disturbing about a large faceless game publisher coldly and emotionlessly tearing apart a simulated child purely because it was on the schedule for that day.''
* The "[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]" review[[note]]A minute into the video, after building up to bash the game, [[spoiler:Yahtzee, convinced that the only one who would actually keep watching after that point would be ''Nintendo themselves'', proceeds to have a chat with Creator/{{Nintendo}} concerning [[TheReasonYouSuckSpeech their recent failure syndrome]]]].[[/note]]. The explanation is [[BreakingTheFourthWall in that "Note" bit there]] as to not give away the punchline, but for the curious, enjoy the following:
-->"Now, if you're looking for a balanced and thoughtful critique of the game, then what the fuck are you doing here? I'm basically just going to rail it with the same points as always until it ''cries''. Strap in while I strap ''on'', dear viewer. Now, what's this game all about then; [[RecycledInSpace you play as Link and you have to rescue the princess Zelda?]] ''[[SarcasmMode Wow]]''[[SarcasmMode , across the meadows of fresh ideas you stride like a Colossus]], don't you? Oh, but it's very innovatively invoking "[[VideoGame/TheLegendOfZeldaALinkToThePast Link to the Past]]" on the [[SuperNintendoEntertainmentSystem SNES]]; the very same way I very innovatively crawled up my mum's vagina and stuck my thumb in my mouth. [[SpotTheThread I'm going to continue like this for five minutes of your life that you will never get back!]] ... [[spoiler:[[WhamLine Have they gone?]] Right; sorry about the subterfuge. [[GenreSavvy By my calculations]], the only person still watching will be Creator/{{Nintendo}} itself, ego surfing. [[TheReasonYouSuckSpeech And you and me need to have a little talk, man to monstrously large corporation.]]]]"
* His takedown of the {{Thief}} reboot qualifies, even if you liked it, for two reasons. For one, I, personally, am a longtime Yahtzee fan who has become attuned to his rapid-fire talking style, and even then, ''I'', and I bet many other ZP fans, had a ''really'' hard time trying to keep up with his review during my first viewing, leading into my second point. For two, Yahtzee's anger at the game was so palpable that even though he uses the word "Fuck" more times than usual in his review(which is often, as he's a fairly profane critic), each time he uses the word ''still'' feels like a PrecisionFStrike.
* Yahtzee's summation of his ''VideoGame/CastlevaniaLordsOfShadow2'' review, where he complains about how much of a wuss the game makes Dracula:
-->"It is a nice idea to be able to play as Dracula; I look forward to the game that allows us to do so! Rather than the shirtless mopey pantywaist presented for us here."
-->...
-->"Dracula does not tussle with the groundlings like a terrier at the bear-baiting! Dracula does not do mandatory stealth sections! Dracula does not fetch quest! Dracula is the guy on the far end of an army of minions, slouched on a throne, tossing expensive wine glasses aside 'cause he couldn't give two licks of a used tampon for whoever has to shampoo the carpet!"
* His review of ''VideoGame/BioShock2''; he goes into details on what a good sequel should do, mainly take advantage of plot ideas that could be expanded on, but he feels that the original Bioshock did such a good job wrapping up all its plot threads that it has no room for a sequel, and the idea of playing as a [[MascotMook Big Daddy]] also ignored what they were supposed to represent in the original, along with creating a completely a SuperPrototype that made him wonder why it wasn't seen in the original. Even allowing the story to make any sense given the state Rapture was in required a number of {{Retcon}}s that he felt made no sense.
* In a [[SubvertedTrope shocking turn of events]], instead of [[AccentuateTheNegative Accentuating the Negative]] in his review of ''VideoGame/DarkSouls'', he praised it and went on for most of the video going on about how much he liked it. He even mentioned how good it is in later reviews.
* In his review of ''VideoGame/HalfLife1'', despite how he frequently complains about the state of the FPS genre, he's able to see through his NostalgiaFilter and admit that the game represents aspects of older FPS games that he never liked, mainly platforming and having to walk on narrow ledges, things that he feels don't work well when done from a first person perspective. None the less, he still finds the game's story is very well told and praises it as an example of how a story can be told without relying heavily on cutscenes.