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* Ray's getting in as a '''playable character'''.
** On ''Mighty Gunvolt Burst''[='=]s side, the addition of Call and Ray as DLC characters.
* Trinity's stage being called "Seven Circles Of Xel". So yes, Beck basically went to [[{{Pun}} Xel]] and back safely after saving Trinity.
* How to describe Call beating K9? [[PreAssKickingOneLiner "Feed The Dog To Death"]] as described in the game guide.
* For every Mighty No. you save, they'll appear in the stage of the sibling weak to them to both hint what you're meant to use in the coming boss fight and, more importantly, lend you a hand with stage hazards. They are, in numerical order:
** Pyrogen taking out the frozen wastes of the Water Treatment Plant.
** Cryosphere taking out several hordes of Battalion's soldiers.
** Dynatron helping Beck by shocking enemies into instant destabilization, ripe for absorption.
** Seismic grappling with a runaway robotic transport on the Highway.
** Battalion demolishing two OHK drills in the Mine.
** Aviator kicking up a strong enough tailwind to divert the falling towers at the Oil Refinery.
** Brandish dicing swarms of small robots at the Power Plant.
** Countershade one-shotting the assault squadron Aviator attempts to flank Beck with.
* For score chasers, hearing a string of ''[[SugarWiki/MostWonderfulSound Wonderful!]]'' (x3) bonuses as you rack up points can be a pleasing and satisfying thing to hear in the middle of the action.
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