* Both endings to ''Mechwarrior 2: Mercenaries'' depict the climactic Battle of Tukayyid between [[ChurchMilitant ComStar]] and [[ProudWarriorRace the Clans]]. The cinematic opens with a ''Mad Dog'' [[LeeroyJenkins charging alone headlong]] into a canyon, reducing a Com Guard ''Commando'' and ''Catapult'' to burning wrecks until it finally ends up in over its head, destroyed in turn by the massed firepower of the rest of the Com Guard unit. The two surviving Clan 'Mechs, a ''Kodiak'' and a ''Timber Wolf'', engage the Com Guards at point blank range. Fire is exchanged, with the ''Timber Wolf'' loosing a 40-count MacrossMissileMassacre at a Com Guard ''Atlas''...which simply [[ImplacableMan walks straight through them without flinching]]. Even as a second barrage destroys a Com Guard ''Zeus'', the combined fury of the ''Atlas'' and a ''Catapult'' blow the ''Timber Wolf'' to pieces. The ''Kodiak'' is able to exact revenge by crippling a Com Guard ''Mauler'', but it's too little too late--the ''Catapult'' and ''Atlas'' both unleash everything they have at the ''Kodiak'' and bring it down, leaving the ''Atlas'' standing tall while [[BackgroundHalo its head is backlit by the sun]]. All the while, the [[AwesomeMusic/VideoGames awesome soundtrack]] [[https://www.youtube.com/watch?v=oAeGao2LxMk Götterdämmerung]] plays in the background.
* The premise of ''Ghost Bear's Legacy'' in its entirety. It takes you, an otherwise normal Ghost Bear Mechwarrior, through a very satisfying RoaringRampageOfRevenge to avenge your clan's besmirched honor and recover stolen genetic legacies. Taken as a whole, it's a MissionPackSequel that plays very much like a Franchise/BattleTechExpandedUniverse novel.
* The entire campaign of ''[=MechWarrior=] 3'' is pretty much this. Starting with a botched drop that leaves most of the force scattered and/or dead, your player character must fight his way out with a measly Bushwacker dropped alone in hostile territory. You get supplies from the enemy bases you raid, your lancemates are survivors, just like you. In the end, even though your mobile field base (three repair vehicles with some outdated intel) is all support you get, and even though you get outright left to die by the rest of the strike force, your lance of four manages to kill or otherwise cripple every important enemy and installation AND commandeer a command shuttle to get out of there. Awesome.
* There are two missions in ''[=MechWarrior=] 4: Vengeance'' where you make a hot drop, with your 'Mech descending from the DropShip rather than simply starting on the ground. The first, the drop onto Kentares, is nothing special. The second, however, is when you go to rescue Ian's sister when she's trapped and injured during a failed resistance offensive, and it's quite the experience. From the hovering bulk of the DropShip five heavy or assault 'Mechs descend on columns of flame in the midst of a thunderstorm to the rainswept streets of Kentares' capital. Before you land, you'll see lasers and [=PPCs=] flash past your lance's 'Mechs, and your lancemates will start to return fire still in mid-air. The only reason there's no more imagery of Omega Lance as the Resistance's avenging angels is the game engine can't do it.
* The final mission in ''Vengeance''. You've just fought your way through an entire world in your crusade to free your planet from Steiner influence, crossing frozen tundras, deserts and swamps before moving in on the capital city. Finally, you storm the palace itself, all the while hearing the pathetic SmugSnake BigBad's increasingly desperate pleas for help and useless attempts to save himself. When he finally tries to flee in a [=DropShip=], Ian Dresari delivers the most awesome response to a WeCanRuleTogether offer ''ever''.
-->'''Roland''': Mr. Dresari, stop this attack! If you desist, you can have William's place on the throne.
-->'''Ian''': Sorry, Roland. Pass.
-->'''Roland''': M-Mr. Dresari, spare me, and I promise you can rule without my intervention!
-->'''Ian''': You still don't get it. This isn't about the throne, Roland.
-->'''Roland''': Mr. Dresari, stop! If you don't want to rule...What ''do'' you want?
-->'''Ian''': [[YouKilledMyFather My family back.]]
* The ''Mercenaries'' expansion for ''[=MechWarrior=] 4'' includes many awesome moments. One of the very first missions involves [[EscortMission escorting a convoy of freshly minted artillery tanks]] across rough terrain to a nearby base for delivery. Once there the base quickly comes under heavy attack from multiple lances of Medium and Light Mechs, too many for the paltry defense grid to handle. Then, the Hrothgar [[SpheroidDropship dropship]] receiving the shipment [[BigDamnHeroes powers up]], opening fire on the incoming enemy Mechs with [[{{BFG}} Gauss Rifles]] and [[LightningGun PPC's]]. Needless to say, the [[CurbStompBattle ensuing carnage]] is beautiful, and makes the rest of the mission, escorting an aggravating convoy, worth the while.
** Any time you take on rival mercenary group 'The Black Cobras' in ''Mercenaries'', starting with a small scale raid against a facility defended by them right up to facing down Black Cobra leader Colonel Burr himself on a desolate moonbase.
** Another mission involves retaking a planet from the [[ProudWarriorRaceGuy Jade Falcon Clan]]. Spectre challenges the Falcon battle leader to a Trial of Possession in order to resolve the dispute.
*** At this point, the player has the opportunity to [[CombatPragmatist ambush the Clanners the night before the Trial begins and take them all out unprepared]]. It's pretty cool to see the usually fearsomely competent Falcon Clan in utter disarray.
*** The other, much more awesome option is to do the challenge ''properly''. Eight of your own Mechs, more than likely all {{Ace Custom}}s by this point against ten fully outfitted Heavy and Assault type Clan Mechs, with fire and missiles blasting everywhere. Definitely one of the best levels ever, especially with the [[https://www.youtube.com/watch?v=etwCA5A6MNc soundtrack]].
*** When the enemy commander bids two heavy Stars (5 mech group designation used by the Clans) for the battle and you respond by bidding two Lances (4 mech group designations used by the Inner Sphere), she scoffs that you're underestimating them. Spectre calmly asks if she wants to go back and bid lower and she declares that you will suffer for you insolence.
*** And if you manage to pull it off, you can claim the enemy commander as "Bondsman", making her basically an elite pilot in your roster that you don't have to pay.
*** The battle of Tharkad is an amazing fight. You are probably used to having a full team of 8 'Mechs by this point, but Tharkad forces you to pick your best three pilots and go into the city with Peter Steiner-Davion, returned from exile to oppose his despotic sister. Fighting your way through the capital of the Lyran Alliance, you're expected to toe to toe with none less a figure than General Nondi Steiner, [[CoolOldLady badass old lady]] [[TheDragon Dragon]] to [[GodSaveUsFromTheQueen Katherine Steiner-Davion]] herself in a recreation of the last novel in the Fed-Com Civil War arc from the Franchise/BattleTechExpandedUniverse, with the implication that it was ''you'' who finally [[DecapitatedArmy beheaded the Lyran army]], not Peter Steiner-Davion as the books suggest.
* The voice actor for the Solaris Arena in ''[=MechWarrior=] 4: Mercenaries'', "Duncan Fisher" will be voicing the announcer for the ''[=MechWarrior=] Living Legends'' Solaris Arena deathmatch mode!
** George Ledoux (said Actor) also grants his voice to Mechwarrior Online's Solaris mode as well. Because, frankly, if it's Solaris for Mech Fans, it's got to have Duncan Fisher.
** The streak continues, Ledoux returns as Duncan Fisher in the Solaris expansion for ''[=MechWarrior=] 5: Mercenaries'', covering his meteoric rise from middling Mechwarrior to powerhouse Solaris commentator.