* The climax of the tabletop gaming sequence in Chapter 3 is a veritable parade of drama.
** What at first seems like an innocent fantasy scene, with our heroes relaxing around a campfire, pivots into a surprise mental block sequence when the NPC guide is revealed to be another of Lilli's demons.
** Once the demon is dealt with, our heroes charge into battle with the barbarian "Lillegrim" at the lead and ''utterly trounce'' the goblins, a sequence made all the more powerful by the narrator's description.
--->Finally, the fun part of the role-playing game began. The group stormed the battlefield with no restraint.
--->They were led by Lillegrim, who furiously swung her berserker sword in circles. And as the dice rolled in the institution, so did the heads of goblins in Hoth Motigor.
--->It seems it is a good idea to occasionally vent your rage.
--->It was a short battle. The goblins were powerless against the fury unleashed by the group. The plans of the goblin king were thwarted.
** For the dramatic finale, the heroes face the Valley of Unpleasant Memories, and Lilli is forced to confront all the lives she'd unintentionally taken throughout the first chapter. She literally runs away screaming from the round.
* At the end of the game, choosing the Contradict Ending. After going through the entire game following orders and carrying out one insane request or another, only to be constantly interrupted and shushed by friend and foe alike, Lilli finally stands up for herself- shutting up Doctor Marcel, the imaginary Edna and Gerret, and even the narrator all at once. She finally got her voice and her anger out in the open, and carries on as the credits begins to roll.