* "Angels dream of one thing... to be human."
* Doubling as a [[SugarWiki/FunnyMoments funny moment]] is the scene just before the Bahamut Fury fight. Genesis summons Bahamut Fury, Zack gets ready to fight and... his cellphone rings, Aerith is calling him. Zack nonchalantly tells her he'll call her back because "I've got some company." as Bahamut Fury descends in front of him roaring.
** Her response: "Don't keep your guest waiting."
*** How about Bahamut Fury's special attack? The other summons get their own impressive animations, but this one sends the dragon into outer space! Then it turns to face the moon, and shoots out it's spikes to form an energy ring in front of it. Then Bahamut reflects a FRIGGEN LAZER off the moon, and fries half a continent. By the time you realize what's going on, you're probably crapping yourself.
* The beginning of the game where Zack calmly whips out his cellphone and has a conversation with Angeal while getting fired at by enemy troops. Later you find out [[spoiler:it was a holographic simulation]], but at the time it is ''awesome''.
** The beginning scene that leads up to this is awesome too. Zack jumps out of a helicopter, runs along a moving train, deflects multiple bullets, then jumps over a stream of bullets and a squad of soldiers and detaches the front train car from the others. [[spoiler:Too bad it wasn't real.]]
* In Sephiroth's flashback, the [[http://www.youtube.com/watch?v=l6ZaSipHuO4&feature=related fight sequence]] between Genesis, himself, and Angeal.
* The way the Nibelheim incident is told in ''Crisis Core''. Mostly due to the extremely badass showdown [[spoiler:Zack and Sephiroth had.]] In the original game, [[spoiler:we just saw Zack being thrown out of the reactor core.]] In ''Crisis Core,'' it turned out [[spoiler:the two had an epic sword fight. It could be considered to be the greatest boss battle in the game, if just for the fact that, much like Franchise/KingdomHearts, the player goes one-on-one with ''[[DracoInLeatherPants the goddamn Sephiroth]]''.]]
* One of Zack's Moments of Awesome was [[spoiler:charging at the entire damn Shinra Army, knowing he's going to die, then proceeding to ''defeat most of it'' and despite laying in a pool of his own blood and being full of bullet holes, he still manages to say good bye to Cloud]].
** This is also a Moment of Awesome for Creator/SquareEnix's storytelling abilities. Players ''know'' what's going to happen, and are probably expecting it to be in a cutscene. [[spoiler:"ACTIVATING COMBAT MODE." "Wait, '''''what?!!'''''" Cue an incredible TearJerker as you proceed to [[ControllableHelplessness play through Zack's last stand]], set to heartbreaking music, and finally revealing the reason behind the silly luck-based DMW system: allowing the game to ''flash Zack's life before your eyes right on your PSP screen'' as he's slowly worn down and his mind starts to shut down. It doesn't matter how many soldiers you kill, they'll overwhelm you eventually. Then comes the final part of the battle, with a bloodied Zack barely able to move and lift his sword, struggling to take down the last few troops, and the reels are glitched up and stalling as he desperately clings to the last memory left -- Aerith. Just as the final bullet hits Zack in the rain, Aerith's portraits finally line up before the DMW crashes for good.]] It's an amazing example of GameplayAndStoryIntegration.
* Zack can get another one later by beating the game's obligatory BonusBoss - [[spoiler:''the goddess of the world.'']] Of course, this is a severe case of GameplayAndStorySegregation, since Zack [[spoiler:is killed in the ending by [[BolivianArmyEnding the Shinra army he's been making his bitch for the rest of the game...]]]]