* While clearing the game on one credit is a SugarWiki/MomentOfAwesome in almost any arcade ShootEmUp, it's especially the case in ''Garegga'' simply because of the complex and [[ViolationOfCommonSense counter-intuitive]] strategies (deliberately remaining underpowered, dying on purpose, etc.) needed to prevent the [[DynamicDifficulty rank]] from reaching nigh-{{Unwinnable}} levels.
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* If you die, your ship explodes into shrapnel that can damage and even destroy enemies. If you are able to reach an [[Every10000Points extend]] threshold before the continue prompt (or GameOver screen if continues are off) appears, the game will ''hand out the extra life and keep going!''
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