* The game itself. Think about it; ''weaponizing'' TimeTravel and making it a core mechanic of the game and story as opposed to a gimmick (i.e. teleportation in ''[[VideoGame/CommandAndConquer CNC]]'') is a breakthrough in RTS history.
** Not to mention giving players a sense of what it means to [[TimeMaster master]] [[JustForFun/TimeLord time...]]