Psychic abilities can be generalized into two categories; receptive and projective. The Parapsychological Association divides them into psi-gamma and psi-kappa. Receptive abilities are purely internal, displaying no external evidence they're being used apart from the occasional PsychicNosebleed (and of course, [[PstandardPsychicPstance the stance]]). The ability to [[{{Seers}} see the future]] is receptive; the character gains knowledge with no external mechanic. Projective abilities affect the external world, requiring acting or special effects to reflect the way these abilities manipulate reality. The ability to [[MindOverMatter move physical objects]] is projective; the character affects an external object with no tangible connection between them. Naturally there is overlap; {{Telepathy}} is receptive in that the character gains knowledge from another's mind, and usually projective by allowing the character to implant thoughts/ideas into the other character as well.

!!Receptive Skills:
* Extra-Sensory Perception or [=ESP=] -- also known as Clairaudience, Clairvoyance, Remote Sensing, Remote Viewing, or [=TeleSense=] -- is the ability to sense (seeing, hearing, taste, or other senses that may not be part of the standard package) distant places, localizing specific things/people, usually involves a trance state; the amount of control over what is seen can vary wildly, as can the distances the power can encompass, depending on the talent and training of the psychic and how the power works in TheVerse.
** AuraVision is where a character perceives otherwise invisible characteristics, such as morality and [[TheForceIsStrongWithThisOne powers]]. Perceiving these invisible characteristics from locations is also called {{Psychometry}}.
** DreamSpying is when characters can use their dreams for sensing distant events.
** MySignificanceSenseIsTingling is when a character senses, [[GutFeeling somehow]], that a major event has just occurred (or is currently underway) somewhere else.
* Retrocognition/Postcognition -- seeing things that happened in the past (without watching recordings). Often happens at crime scenes and often considered a subset of clairvoyance.
** DreamingOfTimesGoneBy is when a sleeping character envisions past events that they had never seen before.
** InstantExpert may gain their incredible skills by tapping into the history of everyone who wielded the weapon they're using.
** PastLifeMemories is when someone recalls their [[{{reincarnation}} past lives]] or [[GeneticMemory ancestral memories]]. Often called Past Life Regression.
** {{Psychometry}}, or object reading, is when a character "reads" the past of an object. Sometimes also includes aspects of [[TheEmpath Empathy]], by picking up an imprint of strong emotions from the object left by the person who last handled said object. Can include sensing the "[[AuraVision auras]]" of places, too, especially if something violent happened there recently.
* Precognition -- seeing things that will happen in the future (without watching recordings), sometimes in [[WhatDoYouMeanItsNotSymbolic allegorical pictures]]. Often considered a subset of clairvoyance, and leads to a ProphecyTwist or SelfFulfillingProphecy.
** {{Seers}} are precogs, and may gain their visions by DreamingOfThingsToCome, rather than having an active power.
* Empathy -- the ability to sense emotions. Technically something most humans are capable of, these characters have an extra ability that goes beyond internal mental models of body language and compassion. Their extra sense can put them at risk with strong emotions, and a rare few have the ability to project emotions. Often overlap with {{Telepathy}}.
** TheEmpath's defining characteristic is their ability to sense emotions.
** EmpathicHealer is someone who can heal another person by sharing their pain.
** EmotionalPowers sounds related, but is actually about characters who experience PowerIncontinence due to the relationship between their powers and emotions.
* {{Telepathy}} -- also known as mind reading or mindspeech -- is the power to know the thoughts of other characters, or transmit their own thoughts to other characters. A "true telepath" may be one who not only reads others' thoughts but can get into their heads and affect their actions, thoughts, emotions, decisions and memories. Telepathy can often be stopped by PsychicStatic and PsychicBlockDefense.
** MindManipulation tropes are usually related to telepathy, as the mind-to-mind contact makes characters vulnerable to the one with mental powers.
** TelepathicSpacemen is when aliens are revealed to have {{telepathy}} and other psychic powers.
** HumansArePsychicInTheFuture is when humans "gain" {{telepathy}} and other psychic powers through EvolutionaryLevels or something.
** TranslatorMicrobes overlaps when a character uses telepathy to overcome language barriers.
** PsychicLink is an intense, (usually) permanent telepathic connection between two characters. Subtropes include TwinTelepathy, MentalFusion, MindlinkMates, and BondCreatures.
** DreamWalker is a telepath with the ability to enter the dreams of characters. They may, to [[PsychicDreamsForEveryone implant pictures]] into the mind of sleepers, or [[TalkingInYourDreams merely talk]], but can do this ''only'' when people are asleep.
** DreamStealer is for characters who are able to harvest the dreams of their targets and use them for their own purposes.
** PsychicRadar is when telepaths are shown to be able to detect the presence of others; sensing clear thoughts or merely the presence of a mind.

* Mediums -- the ability to see, communicate with or [[WillingChanneler channel]] [[OurSpiritsAreDifferent spirits]], sometimes with the side effect that they'll [[MagneticMedium follow the medium around]] in attempts to resolve their UnfinishedBusiness.
** ISeeDeadPeople is for characters that can use this ability in general, usually considered a mystic ability rather than psychic.

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!!Projective Skills:
* Telekinesis -- also called Psychokinesis, and many other -kinesis abilities -- is the ability to move physical/elemental objects by thinking about it. The "weakest" is generally the ability to [[SpoonBending bend paperclips]], and more powerful kinetics tend to gain precision (manipulating atoms) as well as scale (manipulating cars, or even planets). Many tropes overlap with specialized expressions of it:
** MindOverMatter is for the ability to move/bend physical objects.
** {{Biomanipulation}} can be an example of Biopsychokinesis, or Bio-PK -- the ability to influence living tissue on the cellular or molecular level. Used for [[HealingHands psychic healing]], [[HealingFactor regeneration]], PsychicSurgery or as a darker power the ability to [[TouchOfDeath kill people with a touch]], traditionally by stopping their heart, but can also cause a massive stroke; simply shut the brain down, prevent the lungs from working...
** PlayingWithFire can be an example of Pyrokinesis -- creating and controlling fire. In slightly harder sci-fi, this will [[ShownTheirWork explicitly reference]] making the molecules in an object more agitated until it bursts into flames (essentially, that's the way a microwave oven works).
** AnIcePerson can be an example of Cryokinesis -- creating and controlling temperature or frozen water. In slightly harder sci-fi, this will [[ShownTheirWork explicitly reference]] making the molecules in an object slow down, optionally referencing Absolute Zero or the Kelvin scale.
** ShockAndAwe can be an example of Fulgurkinesis/Astrakinesis -- the ability to create electrical discharges and lightning bolts, sometimes encompasses the control of magnetic fields, too, if the author had a passing grade in high school science.
** {{Technopath}} is an example of Machine Empathy or Technopathy -- the ability to mentally link to and control computer systems. and/or to control the flow of electrons inside machines. While it sounds related, it is not [[http://en.wikipedia.org/wiki/Electrohydrodynamics#Electrokinesis electrokinesis]].
** LightEmUp is an example of Photokinesis -- the ability to create and controlling light. Used to create balls of light, generate lasers, and gain {{Invisibility}} by bending light.

* PsychicTeleportation, also known as Apportation and sometimes a subset of telekinesis -- the ability to transport objects or people from location A to B, including oneself without occupying the space between A and B.
** SummonMagic is when the psychic can conjure objects to a point B limited to themselves, and may not be able to return them to their origin.

* Energy Manipulation -- When you can take your thoughts and manifest them in the form of PureEnergy. While it can overlap with ShockAndAwe power, this type of energy is in a different field of its own, placed under the category of "energy" under the loosest sense of the word.
** The PsiBlast is the fasted method of using raw psychic energy offensively, fired waves of psychic energy at the enemy (or whatever else is in the way) as though your brain was a laser-gun.
** With a much more refined control over psychic energy, it can be molded into a more complex object. It either takes the form of an EnergyWeapon, a tool or virtually anything else.

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