!!Methods used to avoid the UnfortunateImplications usually associated with this trope

There have been many attempts to avoid the UnfortunateImplications associated with AlwaysChaoticEvil. Here are some of the more common methods:

* They are not born, but made, Type 1: They are a reborn into their new species or race, and the processing itself in some way makes them evil. Notable examples include the Reavers from Series/{{Firefly}} (who are humans exposed to a drug that either makes you comatose, or hyperviolent) and the vampires from Series/BuffyTheVampireSlayer (who have any innate morality reversed in the process of removing the human soul and replacing it with a demon).
* They are not born, but made, Type 2: To become a member of the AlwaysChaoticEvil race, you must first prove your evil bona-fides. Notable examples include the various Fiendish races in the Planescape TabletopGame/DungeonsAndDragons setting (whose reproduction is too complicated to go into here).
* They are not born, but made, Type 3: They are actually manufactured with Evil ends in mind. Notable examples include the various non-reprogrammed Franchise/{{Terminator}}s (who are specifically manufactured with extermination in mind).
** They are not born, but made, Type 3.5: The evil is not intentional in the manufacture, but is merely an accidental byproduct of their components or design decisions. Notable examples include certain versions of Frankenstein's Monster, who are made with the brains of the insane, and more than one case of AIIsACrapshoot.
* MadeOfEvil: The species is made of evil, or is in some way Evil because they are made of Evil parts. Notable examples include the Daemons from TabletopGame/Warhammer40000 and TabletopGame/WarhammerFantasy.
* MindControl is involved: The species/race has some tie to the EvilOverlord that allows him to indirectly control them. This one has some degree of UnfortunateImplications, but at least makes it clear ''why'' the race in question is all the enemy. Notable examples include (by strong implication) the Orcs of ''Literature/TheLordOfTheRings'' (who ''immediately'' stop fighting once Sauron is killed, even though they couldn't know he was).
* Some kind of HiveMind: Notable examples include the Tyranids from TabletopGame/Warhammer40000 and the Borg from Franchise/StarTrek.
* [[ImAHumanitarian Dietary Issues]]: In order to survive, they have to kill humans. This is frequently treated as less "Evil" ''per se'' and more "Monstrous". Somewhat frequently, while they may need to be killed, it's treated as a DirtyBusiness rather than anything worth glorifying. More human and intelligent Vampires or Ghouls are a frequent occupier of this niche.
* SpeculativeBiology: The evolutionary history of the species is geared toward aggression and violence, as well as BizarreAlienPsychology and/or BlueAndOrangeMorality such in the case that EvilCannotComprehendGood, such as the Harmsters from ''Blog/HamstersParadise''.

Other kinds of justifications exist, these are just some of the obvious ones.
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