!!!Games with their own pages:
[[index]]
* ''AnachronismStew/LANoire''
* ''AnachronismStew/Onmyoji2016''
[[/index]]

!!!Other examples:
* ''VideoGame/SixtyFourthStreetADetectiveStory'' is allegedly set in 1939, but the mooks harassing you are dressed up as punks from the 1980s. There are also pirate enemies lifted from the Age of Piracy (somehow) and a futuristic robot boss.
* The normal gameplay in the ''VideoGame/AgeOfEmpires'' series is fairly accurate. However, one anachronism has been introduced for combined RuleOfFunny and RuleOfCool: you can get a car that shoots bullets which can level entire cities through cheats, respectively "big daddy" in [[VideoGame/AgeOfEmpiresI the first game]] and "how do you turn this on" in [[VideoGame/AgeOfEmpiresII the second]]. Try it.
** The first game also had cheat codes to get astronauts armed with laser guns or ''miniature nukes''.
** The third game had a monster truck that runs ''everything'' over. Yes, even buildings.
* ''VideoGame/AgeOfEmpiresIII'' has a lot of this because of how [[TechnologyLevels Ages]] work:
** The British provide the most blatant example, as they can be fielding medieval longbowmen alongside musket-toting redcoats and Congreve rockets as late as the Imperial Age, which is supposed to represent the tail-end of the 18th Century and the beginning of the 19th Century.
** Likewise the Portuguese special units are the Cazadores, a kind of light infantry from the Napoleonic wars, and the Ribauldequin, a multi-barreled organ gun that went out of fashion by the end of the War of the Roses.
** The Chinese are represented by a mish-mash of units representing the Ming and Qing dynasties, over four hundred years of Chinese history.
** It gets worse in ''The Warchiefs'' which at one point has pikemen, musketeers and hussars participating in the Battle of Little Bighorn, a battle which it bears reminding happened in ''1876''.
** When fully upgraded, American units wear uniforms from UsefulNotes/TheAmericanCivilWar, which is several years past the mostly Napoleonic-era uniforms worn by the Europeans. There are even a few internal instances of this, such as the General continuing to wear a Revolutionary War-era uniform or them being able to field Gatling Guns crewed by Revolutionary War-era soldiers.
** One of the latest additions to the game is the Mexican civilization. Yes this means you can get both the Mexicans ''and'' Aztecs coexisting.
** The Italians can gain Creator/LeonardoDaVinci's Tank as one of their possible Imperial Age bonuses...after getting Risorgimento-era Bersaglieri the age before.
** The Maltese are arguably one of the biggest examples of this trope, as most of their unique units wear outdated armor. Of these, the biggest offender is the Hospitaller, which wears a mail surcoat and tabard straight out of UsefulNotes/TheCrusades while similar units wear only slightly more period-accurate suits of armor. It doesn't end there, for if certain cards or techs are sent, the Hospitaller can end up wearing either a great helm or an even more egregious top hat and pistol (the latter of which did not exist during the timeframe their armor comes from).
* ''VideoGame/AnnieLastHope'' have a flashback of Annie's childhood, where she sneaks into Jack's room to have a conversation with him. A Sony Platform/PlayStation (debuting 1994) is somehow in Jack's room, despite the flashback being somewhere in the late-70s or mid-80s.
* In ''VideoGame/AzurLane'', modern flatscreen televisions, video games and online shopping exist, and the ersatz Coca-Cola uses a modern bottle design. This is a game supposedly set in World War II. Handwaved due to ImportedAlienPhlebotinum.
* ''VideoGame/BigNoseFreaksOut'': The prehistoric setting of the game contains [[WesternAnimation/TheFlintstones Flintstone-esque]] civilization with modern conveniences and technology like banks, cars, factories, and hot air balloons. Big Nose himself rides around on the caveman equivalent of a skateboard.
* ''VideoGame/BloodySpell'', a {{wuxia}}-themed game set in the Ming Dynasty, has plastic rakes and inflatable hammers as a NerfArm. And that's not getting into the alternate outfits like {{spy catsuit}}s, modern-day nurse uniforms, and UsefulNote/{{qipao}}s you can unlock.
* ''VideoGame/ChimpsOnABlimp'': Takes place in the [[TheRoaring20s 1920s]]; yet includes skateboards, snowboards, and [[NinjaPirateZombieRobot floating cyborg chimpanzees.]]
* ''VideoGame/ConquerorsBlade'' focuses most heavily on the 16th and 17th centuries, yet features units and armament from every century from the 7th to the 17th. You can have 1600s-era Winged Hussars fighting European knights from the First Crusade, or you can pit Tang-dynasty Chinese troops (dating back to the 600s) against 15th-century Ottoman Janissaries and Teutonic knights.
** Some especially egregious anachronisms include the ''Avalon'' and ''Highlanders'' seasons. ''Avalon'' is based on Arthurian legends, which are set in late Roman times (no latter than the 500s)...and yet the period-accurate Celtic helmets and shields are paired with ''15th- and 16th-century plate armor''.
** ''Highlanders'' is set during a fictionalized Scottish War of Independence, which happened during the early 1300s. Yet the Highlander units wield claymores and wear kilts, both of which appeared only during the 1500s. Worse yet, they wear woad facepaint, a signature of Celtic warriors from the ''200s A.D.''
** Surprisingly, the game's lore averts this trope right where you would least expect it: in the Roman-gladiator-themed ''Colosseum'' season. In-universe, the season is a revival of the Gladiator Games from the ancient Aquiline Empire.
* ''VideoGame/ForHonor'' presents the three factions with a mish-mash of historical equipment, justified by the setting being a LowFantasy and of course, RuleOfCool.
** The Samurai wear armours that mix together elements from the Heian to Edo periods pretty haphazardly, and the rigid sections aside from the helmets are depicted as being made of wood. While there is some archaeological evidence of wooden armour being used in the Yayoi period (ca. 300 BC – 250 AD), the lamellae and plates of armour were made of iron and/or rawhide from the Kofun period onward, meaning it's probably safe to say that no historical samurai ever armoured himself with wood[[note]]The in-universe reason for why the Samurai wear wood armor is due to their territory being ill-suited for metal armor[[/note]].
** The Conqueror's cylindrical Great Helm, Maille armour, Tabard, and shield are all twelfth to thirteenth century Crusader era equipment, while the Lawbringer's full plate armour and anti-armour poleaxe are from the 15th Century and later. In story, plate armour is a closely-guarded secret of the [[MightyGlacier Lawbringer's]] [[TheOrder order]]; most other Knights make do with chainmail and whatever pieces of plate they can get their hands on.
** The Vikings go straight into SchizoTech: lacking advanced armour and weapons but having access to gunpowder-based grappling hooks and a massive mountainside elevator.
** The Centurion's three main armour sets are based off of armour from different eras of Roman history. He has Republican ''Lorica Musculata'', Imperial ''Lorica Segmentata'', and Byzantine ''Klivanion''.
** The Highlander has sets based on the modern kilt, as well as others based on the early modern great kilt and medieval léine that modern kilts derive from.
** The Medjay is the biggest offender, given his Ancient Egyptian origin being very, very, far removed chronologically compared to the other factions.
* In ''Gemstone Warrior'' and ''Gemstone Healer'', the "ancient black thing" appears as a 5¼ inch floppy disk.
* In the (sort of) High Fantasy world of ''VideoGame/KingdomOMagic,'' one of the more powerful weapons your chosen character can wield is the Chainsaw of the Elder Folk. There's also a quest to find a working microphone for the Elvis Golem.
* In the [[FanSequel fan game]] ''MemoriesOfMana'' we find [[https://www.youtube.com/watch?v=fnjurzcDI1c&t=3m20s electric lamps, radios]], and suchlike in homes all over our otherwise medival world.
* Most if not all Chinese {{MMORPG}}s feature sexy women in stylized silk lingerie and very short skirts (if they ''even'' bother wearing one) as their everyday outfits that is more common in the present day, despite most of the games (usually) took place during the Three Kingdoms period. [[LadyNotAppearingInThisGame Though they aren't necessarily be encountered in the game anyway.]]
* ''VideoGame/SlapsAndBeans'' have your characters referencing ''Film/Terminator2JudgmentDay'' during a cutscene (by mugging a mook while telling him you need his "boots, pants and motorcycle") despite the game being set in the 1970s, ''before'' the franchise even existed. There's also references to ''Series/MrBean'', ''Franchise/BackToTheFuture'' and ''VideoGame/MetalGearSolid'' despite the setting. And then the game throws a MiniMecha from out of nowhere as it's last boss.
* ''VideoGame/SuperRobotWars'' not only utilizes this trope traditionally, its status as a MassiveMultiplayerCrossover means that it also commonly applies it to the fictional universes that are included in each game:
** The series gets pretty insane with the sheer weirdness of how they reconcile most of SchizoTech, though usually the base level of technology (at least for humanity) is about on par with that of ''Anime/MobileSuitZetaGundam''. However, past that bare minimum the mecha range anywhere from uber futuristic to looking like an escapee from a museum, and their fuel sources range anywhere from plain gasoline to fusion engines to outright AppliedPhlebotinum. It also kinda helps that in the case of series with a definite anachronistic touch, like ''Anime/TheBigO'', ''Anime/TurnAGundam'', ''Anime/GiantRobo'', or ''Anime/{{Xabungle}}'', there is generally [[DeusExMachina a good reason]] why such dated looking tech exists in the same universe as the futuristic stuff. To say nothing of series such as ''VideoGame/SakuraWars'' (which takes place in the early 1900s) and ''Anime/NadiaTheSecretOfBlueWater'' (which takes place in the ''late 19th century'').
** Series from ''Gundam''[='=]s [[AlternativeCalendar Universal Century]] timeline that are featured in ''Super Robot Wars'' very frequently mix-and-match elements from each other. The most "generic" grouping of Universal Century Gundam series is ''Anime/MobileSuitZetaGundam'', ''Anime/MobileSuitGundamZZ'', and ''Anime/MobileSuitGundamCharsCounterattack'', which span six years in its home canon; that's before getting into series like the original ''Anime/MobileSuitGundam'' (set eight years before ''Zeta Gundam''), "late UC" entries such as ''Anime/MobileSuitGundamF91'' and ''Anime/MobileSuitVictoryGundam'' (30 and 60 years after ''Char's Counterattack'' respectively), and the far-flung sequels ''Anime/TurnAGundam'' and ''Anime/GundamReconguistaInG''. For just one example of how this works out, ''VideoGame/SuperRobotWarsAdvance'' features ''Char's Counterattack''-era Amuro Ray (UC 0093) fighting soldiers from the original ''Mobile Suit Gundam'' (UC 0079), including Char Aznable who later switches from his original ''Mobile Suit Gundam'' design to his ''Zeta Gundam'' (UC 0087) "Quattro Bajeena" persona, while also dealing with Anavel Gato from the interquel ''Anime/MobileSuitGundam0083StardustMemory''. In the same game, the protagonists of ''Zeta Gundam'' and ''Gundam ZZ'' are all part of the BadassArmy from ''Char's Counterattack'' and can team up despite [[spoiler:Kamille originally spending much of ''Gundam ZZ'' recovering from his MindRape at the end of ''Zeta Gundam'']].
** ''Super Robot Wars'' has a mechanic where players can change the pilots of certain series' mecha. With the exception of a few pilot-locked mobile suits, the entirety of UC Gundam, ''Turn A Gundam'', and ''Reconguista in G'' are compatible with each other, meaning that the player can create pilot/unit combinations such as [[Anime/MobileSuitZetaGundam Quattro Bajeena]] in the [[Anime/TurnAGundam Turn A]], [[Anime/GundamReconguistaInG Aida Surugan]] in [[Manga/MobileSuitCrossboneGundam Crossbone X-1]], and [[Anime/TurnAGundam Loran Cehack]] in the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]]. Many characters [[DevelopersForesight have a unique line or two for these anachronistic pairings]].
** There's less frequent anachronisms among the ''Mazinger'' and ''Getter Robo'' franchises as well: the former blending together ''Anime/MazingerZ'', ''Anime/GreatMazinger'', and ''Anime/UFORoboGrendizer'', while the latter generally focusing on when [[SuspiciouslySimilarSubstitute Benkei]] replaces [[HeroicSacrifice Musashi]] relative to ''Getter Robo''[='=]s original canon.
** ''VideoGame/SuperRobotWarsAlpha'' and ''Super Robot Wars Alpha Gaiden'' have ''Anime/SuperDimensionFortressMacross'' (with elements from ''Anime/MacrossDoYouRememberLove'') and ''Anime/MacrossPlus'' on the same roster, which are separated by 35 years in their home canon. ''Super Robot Wars Alpha 3'' adds ''Anime/Macross7'', which takes place five years after ''Plus'', and notably features the older Maximilian Jenius from ''7'' alongside his un-aged squadmates from ''Do You Remember Love?''.
* In ''VideoGame/OutRun 2006'', one of the last tracks is located in some ancient Mexican ruins. However, these ruins are more of [[{{Mayincatec}} a mishmash of all the ancient ruins in Mexico]]. In this track, you can see the big Olmec stone heads from when Egypt was still ruled by the pharaohs; the big Pyramid of the Sun from when the Roman Empire was about to conquer all Europe; human-sized columns, known as ''atlantes'', built by the Toltecs when Europe was waging the Crusades; and big Aztec and Mayan temples made shortly before the Spanish conquistadores came to kick some butt. However, since the ruins do look like ancient Mexican ruins, a trained eye might as well not care much about that, maybe finding it rather amusing.
* ''VideoGame/ShadowHearts: From The New World'' causes problems with its attempt to jump on the "What really happened in Roswell" bandwagon... as the game is set in 1929, 18 years before the Roswell incident. Not that this is anything ''new'' for ''Shadow Hearts'', or that the series has ever tried for historical accuracy in the first place. Let us put it this way: one of the people in the crashed vehicle is a MagicalGirl vampire.
** The historical inaccuracies start in the first game, with Mata Hari's bikini and cell phone. It also looks like history textbooks have all failed to mention Japan had combat robots during WWI.
** ''Shadow Hearts'' IS this trope. We've got the heroes zipping around in a giant nuclear-powered flying ship which can circle the globe in no time flat. We've got Anastasia (yes, [[WesternAnimation/{{Anastasia}} THAT Anastasia]]) running around taking Polaroids. We've got Johnny wielding a cellphone (whereas Mata Hari's was a clunky 80's model, his is a modern fliptop phone with viewscreen). We've got people going into outer space. We've got supercomputers popping up everywhere. We've got genetically enhanced apes with human intelligence and laser guns. All before 1930. [[MST3KMantra Not that any of this is a problem.]]
* The ''VideoGame/MonkeyIsland'' series has this in spades, cheerfully throwing vending machines, electric devices and Elvis pins into the 17th century Caribbean. Given the tone of the series, this is often cheerfully {{lampshade|Hanging}}d, as in ''VideoGame/TheCurseOfMonkeyIsland'' when Guybrush complains about the "shoddy, 17th century electrical wiring" during a puzzle involving stage lights.
** The third game has a mini-game based on ''VideoGame/SidMeiersPirates''. In order to defeat better-armed pirates, you have to go back into down to trade in your old cannons for some newer ones. They increasingly feature more complex attachments, including ''laser sight'', targeting computers, and coffeemakers.
* ''VideoGame/{{Terranigma}}'' is a bewildering and complex example. At the start of the game the continents have yet to form, then you, the player character, goes to the surface and creates plants, then birds, then mammals. Then as you progress through the game you visit progressively more technologically advanced towns going from primitive huts through the discovery of America and invention of such wonders as the light-bulb, through to a future with robots and cures for all disease. The thing is all these towns exist simultaneously on the world map and you can go back and forth between them at will. This is justified in the game itself by suggesting that time isn't quite right.
* ''VideoGame/SamuraiShodown'' is a clearinghouse of this. The games are set in 1788-1811, yet Texas and San Francisco are part of the United States, Amakusa Shiro (1621-1638) and Hattori Hanzo (1542-1596) are both alive, Prussia is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots.
** Jubei Yagyu (1607-1650), and the two principals and their stage are based on a legendary duel that happened in 1612. At least these are big names who could justifiably be put together in an "all-star" swordfighting game. Houston and San Francisco are a lot harder to justify, as there are plenty of colonial locations that would be suitable (Boston and Atlanta, for example).
** One of the ninja characters is a blonde-haired blue-eyed American surfer from California. This does not gel with the stated year of the game in several respects.
** One of the other characters marries Queen Victoria, who wasn't even born until 1819.
** [[MightyGlacier The other original American character's]] style of clothing is clearly that of a 1980's style punk rocker.
* ''VideoGame/MortalKombatDeception'' is guilty of this. The protagonist Shujinko hails from an Medieval style Chinese village, with no technology to speak of, but at the same time there are US special forces, robots and movie stars hanging around.
* Koei's ''VideoGame/DynastyWarriors'' series is full of this, including ancient Chinese girls in shorts, Emperors-in-the-making who use modern slang, and rocket-propelled battle lances. Zhou Tai also carries a katana, something that would not be invented, in a country that barely exists then, for another 1200 years.
* The ''VideoGame/WarriorsOrochi'' series takes the cast of the above mentioned ''Dynasty Warriors'' and has them do battle with the cast of ''VideoGame/SamuraiWarriors'', despite the fact that the eras of the Three Kingdoms and Warring States are about a millenium apart. Games throughout the series have also tossed in folk heroes and deities from China and Japan, plus [[VideoGame/SoulSeries Greecian]] [[VideoGame/WarriorsLegendsOfTroy warriors]] and [[VideoGame/NinjaGaiden modern-day]] [[VideoGame/DeadOrAlive ninjas]] for good measure.
* Speaking of ''VideoGame/SamuraiWarriors'', it also dabbles in Anarchronism Stew: two characters, Nagamasa Azai and Muneshige Techibana, wield medieval European weapons (a lance and a claymore with a shield, respectively).
* ''VideoGame/{{Scribblenauts}}'': This can be invoked by the player, but a few levels do this on their own. This is especially prevalent in the overworld levels of ''Scribblenauts Unlimited''. For example, the pirate ship level features {{pirate}}s from UsefulNotes/TheGoldenAgeOfPiracy, [[PiratesVersusNinjas ninjas]], and an [[DigitalPiracyIsEvil internet pirate]].
* ''VideoGame/SphinxAndTheCursedMummy.'' Despite being set in Ancient Egypt, it has a GentlemanAdventurer dressed like he's from the 1800s, a mini-game that includes what appear to be Christmas trees, Chihuahuas (yes, in ''Ancient Egypt''), and more. Although what the game calls "Chihuahuas" are much larger and resemble a different breed of dog, and when mummified they turn into something resembling a pug.
* ''VideoGame/TheLegendOfTianding'' is set in 1900s Taiwan... and you fight enemies armed with modern-day riot shields, firearms that doesn't exist until after the Second World War, and {{steampunk}} {{Sentry Gun}}s. There's also the first boss, who sics turrets armed with LaserSight on you. Then again the game runs on RuleOfCool.
* ''VideoGame/LeifengPagoda'' features ChineseVampire enemies, clad in traditional Manchurian-era robes like most depictions of Chinese vampires... in a game set in the Ming Dynasty, around the 1540s which would be a ''century'' before the Qing Dynasty where the ''jiangshi'' myths originates from.
* ''VideoGame/LionheartLegacyOfTheCrusader'', while set in an AlternateEarth, is still an example because the ages (and locations) of several historical figures were fudged to get them into the game. Specifically, Leonardo da Vinci and Machiavelli were thrown forward in time (in the real world, they died in 1519 and 1527 respectively, so in the game world they were either born later or are over a century old) and Galileo was thrown back (the bulk of his work actually happened in the 17th century, not the 16th). And add to that the fact that Leonardo ''invents a steam engine''.
* ''VideoGame/BushidoBlade'', which featured a huge mishmash of characters using weapons from wildly disparate time periods and cultures in what ''appears'' to be isolationist Japan. However, the game is set in the modern day, which becomes apparent about three missions into the campaign.
* ''VideoGame/EternalEvil'' is set in 2001, and the police station contains what appears to be [=MacBook=] laptops from 2006.
* The developers admitted ahead of time that ''VideoGame/EmpireTotalWar'' would have its anachronisms, such as the presence of steamships even though the game's timeline ends by 1800.
** ''VideoGame/TotalWarShogun2'': If you have the original game along with the ''Rise of the Samurai'' and ''Fall of the Samurai'' [=DLC=]s, you can have a battle between a 19th century army with riflemen, cannons, revolver/carbine cavalry and [[GatlingGood Gatling guns]], up against a 16th century army of ashigaru and samurai warriors armed with spears, swords, bows and matchlock muskets. In a head-on fight in an open field, [[SurprisinglyRealisticOutcome the modern army will]] [[CurbStompBattle usually win pretty handily]], but with the right tactics, the traditionalists [[GunsAreWorthless can pull through]] [[RockBeatsLaser and win it]] [[labelnote:Hint]]Hills and forests are your friend[[/labelnote]]. You even get an achievement for winning a battle like this as either side.
** ''VideoGame/RomeTotalWar'', despite starting out looking like a fairly historically accurate game, devolves into silliness pretty quickly from a historian's perspective. "Egyptian" troops are portrayed using sickle-swords and chariots and generally dressing like stereotypical Egyptians from, say, the New Kingdom era (i.e. centuries before the game's time frame). The Egypt of the time was thoroughly Hellenized; having them dress up like characters from The Mummy makes about as much sense as a World War II game where the Japanese fight with katana and yumi-ya.
*** The developers admitted that they knew that Egypt was Hellenized, but made them that way because [[RuleOfCool they did not want to have yet another standard Hellenic faction]]. Fortunately the nice people behind the Europa Barbarorum mod has created a very cool and as historically accurate as possible Ptolemaic army.
** ''VideoGame/MedievalIITotalWar'' continues this by depicting Scotland as essentially Film/{{Braveheart}}-land, where Highlanders, the backbone unit of a Scottish army, wear blue woad on their faces ([[http://www.woad.org.uk/html/britain.html several centuries too late]]) and wear tartan kilts (several centuries too ''early'').
** The ''Medieval II'' conversion mod ''{{VideoGame/Thera}}'' takes this and makes sweet love to it. You have various civilisations ranging wildly in technology levels: you have the Faustian Reich with their renaissance armies bristling with pikes and muskets, to the stone age Paynal Empire who haven't even invented the wheel. The [[AncientGrome Romuli Empire]] is otherwise the Roman Empire except they can develop musketeer legionnaires wearing full ''lorica'' armour. You can also even hire mercenaries from other civilizations, allowing further anachronisms. An army on the march might soon become a bizarre mix of musketeer companies, cannon batteries and rocket elephants supported by medieval swordsmen and Mesoamerican natives wearing wooden armour and fighting with stone-tipped spears.
* It would be easier to list the things that ''aren't'' anachronistic in ''[[VideoGame/SoulSeries Soulcalibur]]'''s version of the 16th century. It mostly comes up in the costumes (which run on RuleOfCool and RuleOfSexy rather than historical basis or combat utilitarianism), but there are also some {{Steampunk}} and ClockPunk elements here and there -- you have Yoshimitsu the AmbiguouslyHuman ninja with a clockwork prosthetic arm, the big carousel in Hilde's kingdom Wolfkrone (pretty much the closest thing [[MagicRealism the setting]] has to a AdvancedAncientAcropolis), and Ashlotte from ''IV'' who is a full-fledged automaton. You also have Sophitia, who [[EgyptIsStillAncient dresses like a warrior from ancient Greece and is stated to worship Hephaestus]] in a time where Greece was ruled by the Muslim Ottoman Empire and the Greeks had been Christianised for over one thousand years (and quite insistent on it too).
* The second half of ''VideoGame/MafiaII'' took place in 1951, and yet most of the songs that you'll hear during the 1950s portions of the game weren't released yet.
** And so do the vehicles. Even the 1940s chapters had some anachronisms, like with Al Hirt's "Java" being played on the radio despite the song being released in 1964.
** ''VideoGame/MafiaIII'' avoids this for the most part, except for a few minor mistakes.
*** During the mission "Yet Here We Are", punk rock covers of Bad Moon Rising, Paint It Black, You Belong to Me and Palisades Park, performed by Mourning Ritual, Avengers, The Misfits and The Ramones, respectively, will play on the radio, despite being recorded as early as the mid 1970s and as late as 2014. This is likely intentional, though, as compared to the original covers of these songs (which will play outside of the mission), they are likely supposed to represent the end of Lincoln Clay's RoaringRampageOfRevenge.
** The design of some of the electronics advertised in-game as "new" hint more at the late '50s to early '60s.
** Some of the cars mostly fit their time period, but some of them are based on cars that came out a few years after, such as the Berkley Stallion (1969 Ford Mustang), Lassiter Palatine (1969 Lincoln Continental Mark III), De'Leo 58 (1970 Datsun 240Z) and Eckhart Champion (1975 Plymouth Gran Fury).
* ''VideoGame/GranblueFantasy'': The game has a Medieval feel to it in general, but the Robomi events incorporate Robots, Kamen Riders, Kaijus, and Alien Abominations as a homage to the 20th Century. Not to mention that there are also guns, cannons, alchemy, and MagiTek.
* The Western adventure ''VideoGame/{{GUN}}'', set some time after the Civil War enables you to enter a series of Texas Hold 'Em Poker tournaments to win money and completion percentage. However, the Texas Hold 'Em variant was actually invented in the early 20th century.
* Creator/{{Sierra}}'s ''VideoGame/QuestForGlory'' series is a mixture of different mythologies and technologies making up different regions of the game world, ranging from the medieval pseudo-Germanic Spielburg to the almost Victorian-era Mordavia, as well as random pop-culture references, x-ray glasses, and junk dealers trying to sell you used World War I gas masks.
-->'''Junk dealer from ''Wages of War'':''' Just look at all these almost-new items, every one a guaranteed anachronism!
* The ''VideoGame/{{Resistance}}'' series of games, despite being set in the 1950s, feature futuristic weapons and machinery. However, this can be explained with the fact that they are all Chimera inventions rather than human.
** ''Resistance'' also occurs in an alternate timeline that diverged right before the Spanish-American War, Nikola Tesla got lucky with his inventions, and the Chimera technology helped later.
* Most of the ''Franchise/{{Castlevania}}'' games aren't ''too'' bad about this, but many of ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'''s recovery items simply did not exist in the late 18th Century. Hamburgers weren't around to start with, but how can they also be "100% US grade A?" There was no Department of Agriculture at the time!
** Also, there's enemies who use guns, or [[DemBones skeletons]] riding '''motorcycles'''. On the other hand, the ones in ''Symphony of the Night'' used muskets, which were around back then (even though it still falls under this, since we see them reloading their "muskets" from the breech and dropping empty shells when metallic cartridges were still almost 50 years from being invented). The Gatling guns in ''Bloodlines'' make sense too, as it takes place right before World War II anyways.
** Arguably averted in ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'', which are set TwentyMinutesIntoTheFuture.
** And in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', tin men and robot enemies in the early 1800s! While a few such things ''did'' exist at the time, they were in no way advanced enough to fight.
*** Not that those things are any more advanced than Frankenstein's Monster, which fits right in with the setting despite showing up as many as 400 years before the events of ''Literature/{{Frankenstein}}''.
** In ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you can find an "Old Radio" as a decoration for your room. Despite the fact that it takes place in 1748, and Marconi wouldn't [[Music/{{Starship}} play La Bamba]] for another 150 years. You can also get a phonograph.
** ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]'' has a [[AnInteriorDesignerIsYou room-decorating side-quest]] where you collect chairs. As seen [[https://www.youtube.com/watch?v=eDGHlqd4nsc here]], probably half of the chairs don't belong in the 15th century. That's before mentioning some of the weirder weapons, such as a ''[[ThePowerOfRock guitar]]''. But then again, this game also features a [[TimeTravel time traveller]].
* Much like the ''Castlevania'' games that inspired it, ''VideoGame/BloodstainedRitualOfTheNight'' has things which couldn't have been found in 19th-century England. Justified somewhat by O.D.'s explanation that the demons have surpassed humans in terms of technological advancement:
** The steam train was invented some time ''during'' the Industrial Revolution, but admitting passengers using photo-ID passport was still centuries ahead of time.
** One enemy, Tamako-Death, is a rocker chick complete with an electric guitar. Electric guitars only started showing up early in the 20th century.
* The ''VideoGame/SengokuBasara'' games and anime takes several {{Samurai}} warlords, some of which lived decades apart, places them in the [[JidaiGeki late Sengoku era]], and throws in such anachronistic elements as [[SawedOffShotgun shotguns]], [[GatlingGood miniguns]], [[{{BFG}} rocket launchers]], [[CoolHorse a horse with Harley Davidson exhaust pipes]], HumongousMecha, and more.
** Date Masamune's GratuitousEnglish. And the 15th century Power of Rock.
* While the tech trees of the ''VideoGame/{{Civilization}}'' games are fairly historically correct, in practice it's quite common for a civ to be defending a city with rifleman, longbow archers and club-wielding warriors at the same time, and that time maybe around 700AD.
** If you focus on developing science, you may find your mechanised infantry assaults are facing pikemen and musketeers.
** And, of course, spearmen fighting tanks. [[MemeticMutation And defeating them.]]
** In ''Civ: Revolutions'', there's a goody hut that can grant an advanced unit. Getting a tank in the Bronze Age is a happy event that allows one to steamroll the rest of the world in extremely short order.
** An even more fun example: founding Christianity [[OrphanedEtymology well before the switch from BC to AD]].
** The ''civilizations themselves'' are all sorts of anachronism. You could be discussing trade relations with Ramesses II (1274 BC), Alexander the Great (335 BC), Wu Zetian (700 AD), and George Washington (1775 AD) all at the same time! Obviously, this is an AcceptableBreakFromReality as well as an example of the RuleOfFun.
** Due to the bonuses the AI gets and the player's attempts to keep up, this will happen in higher difficulties.
** Bayblon has this as a game mechanic in ''VI''. Since they fully learn a technology when earning a Eureka[[note]]a side quest that usually only gives partial science for a technology[[/note]], with the right Eurkeas they can jump ''far'' ahead of the Tech tree, allowing them to take over the world with airplanes both before the invention of gunpowder and the birth of Christ.
* ''VideoGame/KidIcarusUprising'' takes place during the age of Greek gods. SchizoTech abounds: on top of [[EnergyWeapon laser weapons]] and MiniMecha, the Greek Gods also seem to have access to the Internet (complete with its own version of Wikipedia), pizza delivery, motorized drills, and matchlock rifles, just to name a few examples. The food in the game also clashes with the setting: it's a safe bet that they didn't have tempura in ancient Greece.
* ''VideoGame/PirateHunter'' is set in the 16th Century, during the UsefulNotes/TheGoldenAgeOfPiracy. The food upgrade that grants your health to maximum? ''Pizza'' (not even the type from the mid-1850s when pizza was first invented, but a slice that looks like it's from a modern-day restaurant).
* ''VideoGame/PortalStoriesMel'' parodies this - after obviously spending many years in storage (which was supposed to be a few hours), MissionControl tries to stop you from panicking by explaining the Post-apocalyptic damage as the result of earthquakes...which were so powerful, they even knocked some things from the future into different time periods.
* ''Franchise/TheLegendOfZelda'':
** The series is ostensibly set in a world in MedievalStasis. It also happens to have boomerangs, photography, remotely-detonated bombs, complex mechanisms in a simple clock tower, {{grappling hook pistol}}s, pipelines, hydroelectric power plants, ''Franchise/StarWars''-esque holograms, 17th-18th Century pirates, modern-looking mineshafts, electromagnets, combination operated safes, sumo, steam-ships, and motorboats. Oh yeah, and ''lasers''. All this being said, [[SubvertedTrope the Zelda franchise has never been intended to be set in a ye olde setting from the start]]. One of the earliest concepts for the Triforce, the franchise's signature holy triangles, was that they were ''computer chips'', and there were going to be sci-fi aspects integrated into the story. Link to the Past's original storyline also involved a more literal interpretation of the title, incorporating Link travelling to a futuristic, sci-fi hyrule (artwork left over from this concept is even shown in Hyrule Historia, including Zelda garbed in a sci-fi style outfit). The first few games were simply downgraded to a generic ye olde fantasy setting both because that was the norm for the time, and because made for the easiest open world to implement. The series just stuck with this idea, turning it into a vague medieval setting although remnants of the original intentions remain in everything mentioned above and below.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'' includes a crane game, telephones, ratchet reel fishing poles, and electric organ. The ''DX'' remake adds a photography studio.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' includes a neon sign and jukebox.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' adds such items as autonomous ships and cannons, ''electronics'', and [[spoiler:Gohdan, a giant robot boss]].
** Link also gets a robot buddy in one game. [[VideoGame/TheLegendOfZeldaSkywardSword This same game]] also has a mechanic character who's building a washing machine, and where the robots come from, there is hover technology (complete with TronLines) and cloaking devices. Making this really hilarious is that this is supposed to be the ''earliest'' game in the timeline. Granted, though, the robots, hover tech, cloaking devices and whatnot are implied to be from a {{Precursor}} civilization that has long since been wiped out. Said precursors also built a wooden pirate ship with an electric engine and a cloaking device.
** ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' added trains, steam-powered tanks, turrets, and throwaway jokes about films and electric bills.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' got even ''bigger'' with the whole "Precursor" bit. One of the major aspects of the quest involves Link reclaiming the "Divine Beasts" from the control of Ganon. Said beasts are ''gigantic mechanical constructions'' that are {{Magitek}} and possess advanced weaponry, including the ability to conjure electricity and shoot high-powered lasers. The same game also features drone-like sentries, suits made entirely of vulcanized rubber, and the Sheikah Slate, a powerful electronic device that allows the user to unlock ancient doors and cast spells. There's also the introduction of modular homes, which didn't exist in the real world until the 20th century.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' is borderline SteamPunk in the expansion of its technology. In the modern day, the Sheikah technology from 10,000 years ago has been thoroughly studies and advanced to create a copy of the Sheikah Slate called the Purah Pad, as well as several new inventions like hot air balloons and complex electrical devices. However, it also turns out that similar devices existed ''even earlier'', during the current version of Hyrule's founding prior to the first appearance of The Calamity. This includes fully sapient robots, electric motors, lasers, rockets, gyroscopic stabilizes, and capsule vending machines capable of discerning multiple types and values of tokens.
* ''VideoGame/{{Wolfenstein 2009}}'': right there after the first level in the first black market room, there is a table with a bunch of bundles of money, easily recognizable for almost all Germans who are old enough to play this game: 100-DM bills (100 Deutsche Mark) in the new variant, that was introduced October 1st, 1990. So Nazis not only use PsychicPowers now, they also have Money that won't be around for another 50 years...fantastic!
* Somewhat justified in ''VideoGame/WolfensteinTheNewOrder'', which is set in an AlternateHistory version of 1960, yet features music reminiscent of the late sixties, computers from the late seventies, giant robots, and space technology of the far future.
* The ''VideoGame/BackyardSports'' series take place in the late 1970s-early 1980s, judging by the appearance of pro players in the games, yet many characters talk of 1980s events (such as Italy winning the World Cup) as being long before their time. {{Lampshade|Hanging}}d by Barry Bonds in the 2001 edition, where he says that his father played in the majors a long time before he was a kid, and then realizing time doesn't go that slowly.
* ''VideoGame/GanbareGoemon'' has this to an extent. The American and French film industries hadn't started up when Japan was in the Edo period. Also, {{Ridiculously Human Robot|s}} and {{Super Robot|Genre}} that is also ridiculously human.
* Though ''[[VideoGame/AssassinsCreedI Assassin's Creed]]'' [[ShownTheirWork shows a surprising amount of research]] (for a video game), they made many mistakes that do not agree with the history and architecture of Ancient Jerusalem at all. This includes Ottoman flags for the Turks (100 years too soon), the Lions' Gate (300 years too soon), and a golden dome on the Dome of the Rock (750 years too soon!), and many others. However, this ''is'' explained in-game, with most of history being either deliberately distorted by the Templars or the Pieces of Eden; the history shown in-game is supposed to be the setting's "actual" history, taken directly from the memories of those who were actually there.
** Similar issues abound in [[VideoGame/AssassinsCreedII the sequel]], such as the circumstances surrounding Caterina Sforza's husband (who was supposed to have died in the incident with the Orsi, not by her hand), and some of the paintings you can buy (for instance, Titian's "Venus Anadyomene" wasn't painted until 1520, quite some time after the end of the game). There are also issues with some of the armors you can buy, and weapons you acquire being a tad ahead of their time, just like in the first game.
** In ''VideoGame/AssassinsCreedRevelations'', you can defend Assassin Dens with pinpoint (i.e. the margin of error is measured in ''feet'') artillery strikes. It's not clear where the cannons would be firing from, as the attacks happen deep inside cities. We can only presume they're positioned away from the city and are somehow able to hit the broadside of a barn.
* ''VideoGame/BloodlineChampions'' has a general "tribal" theme for the characters, but the Gunner bloodline fires two weapons that resemble flintlock carbines, as well as a mortar and rockets. The Engineer bloodline uses a 'boomstick', flamethrower, a jet pack, a tractor beam, shrink/enlarge device and can deploy an "EMP Pulse" where there are no implications of electronics in the setting otherwise whatsoever. With everything but the jet pack [[SwissArmyWeapon firing out of one weapon]].
* Several ''Franchise/StarWars'' video games actually contain ''fictional'' anachronisms. For example, ''VideoGame/KnightsOfTheOldRepublic'' and its spinoff MMORPG ''[[VideoGame/StarWarsTheOldRepublic The Old Republic]]'', which are set nearly 4,000 years before the original trilogy. Including, but not limited to, the use of the title "Darth" long before it was supposed to have originated (the Darths of ''[=KotOR=]'' have since been {{retcon}}ned as the first to use the title in Franchise/StarWarsExpandedUniverse canon); Chiss (a race virtually unknown in the galaxy until ''after'' the original trilogy) as a player character race in ''Old Republic''; and the use of carbonite to freeze living beings (remember, the whole point of freezing Han in ''Film/TheEmpireStrikesBack'' was to see if it was even possible to survive the process). Most can be {{handwave}}d by claiming that records from the Old Republic era are spotty, leading to information and technology being lost and rediscovered.
** This is to say nothing of the ''appearance'': lightsabers, starships, and clothing looked far more primitive in the ''Tales of the Old Republic'' comics, yet in ''[=KotOR=]'', they are indistinguishable from "modern" times.
** All of this pales in comparison to the state of the galaxy during the Sith Wars and following dark ages, which took place between the aforementioned MMO and the Ruusan reformation 1,000 years before ''Film/ThePhantomMenace''. Records of the era are extremely spotty both in-universe and in real life, but there are reports of platemail-and-swords being the primary implements of war... ''while starships are still the primary mode of transportation''.
** ''VideoGame/StarWarsBattlefrontII2017'' has a selection of hero units that doesn't ''quite'' fit: Yoda can fight Kylo Ren, for example, despite Yoda having died a few years before Ren's birth. You can even have Kylo Ren fighting alongside Darth Vader, despite the fact that this would cause Ren to {{Squee}} himself to death in short order. Funnily enough, when its lootbox system sparked an enormous controversy, one of EA's arguments was that they steered away from cosmetic microtransactions in order to prevent the Star Wars canon being broken by a pink Darth Vader skin, when one would think having Vader fight multiple people who weren't even born when he died would be a little harder to justify...
* Similar to the above, ''Franchise/StarTrek: Fleet Command'', a MobilePhoneGame from the minds that [[FollowTheLeader ripped off]] ''VideoGame/GameOfWarFireAge'', has a bunch of {{Continuity Snarl}}s: characters from all over the franchise are recruitable as crew for your ships. This wouldn't be a problem if the franchise didn't involve an AlternateTimeline started when Creator/JJAbrams decided to {{reboot}} the series. Thus, there are ''four'' versions of Spock, all of whom can be used at the same time: the instructor from the first half of the [[Film/StarTrek2009 2009 film]] and the familiar NumberTwo from the second two, both played by Creator/ZacharyQuinto; the NumberTwo played by Creator/LeonardNimoy; and the version of him from the Prime Timepline {{prequel}}s ''Series/StarTrekDiscovery'' and ''Series/StarTrekStrangeNewWorlds'', played by Creator/EthanPeck. All three can serve alongside ''Series/StarTrekTheNextGeneration''[='s=] Deanna Troi (Creator/MarinaSirtis), ''Series/StarTrekDeepSpaceNine''[='s=] Quark (Creator/ArminShimerman) and the ''cartoon character'' Ens. Beckett Mariner (Creator/TawnyNewsome) from the AffectionateParody ''WesternAnimation/StarTrekLowerDecks'', even though these characters are separated from the Spocks by a 100-year TimeSkip.
* Old DOS game ''VideoGame/GodOfThunder'' plays with this constantly. Ignoring the premise of Thor having to go kill Loki, we have:
** Crazy old hermit with a doll named Miss Muffy
** Relg's TV and Bridge repair. He can fix anything, as long as it's a TV or a bridge! (He doesn't repair dental bridges, though)
** Teflo[[strike:n]]r Slope
** Sutur, God of Fire, who [[Film/TheWizardOfOz kindly asks you to ignore the man behind the curtain]].
*** He knows about tootsie-pops
** [=McLoki=]'s Restaurant
** Woody's Tool Chest sells you an electric saw. It's needed to win the game. [[SugarWiki/FunnyMoments There are no places to plug it in.]]
* ''VideoGame/TeamFortress2'' has a trailer for the game's debut on the Mac in which a few classes are seen wearing earbuds. Even though the game is set in the 60s and earbuds wouldn't appear until at least 30 years later. Considering that the game exists in an alternate universe where Shakespearicles (Creator/WilliamShakespeare with muscles) invented America, the two-story building, and the rocket launcher [[RocketJump for getting up to that second story]], and where teleporters and cloaking devices are advanced enough to be set up within half a minute and used in battle, this should actually be classified as SchizoTech.
** There are high-tech computers and modern English warning signs in [=DeGroot=] Keep, which supposedly is a 10th century battlement. However, this is [[JustifiedTrope justified]] by the implication that the two teams are just fighting in a tourist attraction, since one of the unused textures for the stage is a ticket booth. That also explains the Demoman's family portrait being inside the castle as well as the announcer and sirens still being around.
** The non-canon Mac update comic has the characters visiting a store that sells modern-day items.
** A community-made item, "The Boston Boom-Bringer", is a boombox that can be equipped to Scout, and it plays hip-hop beats whenever the player taunts. Hats in general tend to follow RuleOfCool or RuleOfFunny rather than being historically accurate.
** Most of the SchizoTech can be explained by the existence of the transformative element Australium, which considerably boosts the intellect of anyone brought into contact with it. It just so happens that the only cache lies under Australia, and thus Australia has become the most technologically advanced nation (inventing cloaking, teleportation, and mastering the entire spectrum of the mustache sciences). The existence of [[AWizardDidIt the Soldier's roommate]] also implies that there are magical forces at work as well.
** Interestingly, there are some cursory details implying that ''VideoGame/TeamFortressClassic'' took place ''before Team Fortress 2'' did, despite that setting using relatively modern automatic weaponry that wouldn't be seen until the ''actual 60s''.
** A good portion of the Soldier's domination lines towards the Sniper have him insultingly refer to him as Bilbo Baggins, a nod to how ''Film/TheLordOfTheRings Trilogy'' was filmed in New Zealand despite Sniper being from Australia. Nevermind the fact that not only does the game take place roughly half a century before said films were made, but New Zealand in the [=TF2=] universe has ''sunken beneath the sea''[[note]]Nevermind the fact that said lines were recorded long before Sniper was revealed to be born a Kiwi rather than an Aussie[[/note]].
* ''VideoGame/SwordsAndSoldiers'' has the Vikings, the Aztecs, and the Chinese fight over [[spoiler:a giant pepper]].
* ''VideoGame/CallOfDutyBlackOps'' is especially anachronistic in regards to its weapons due to it featuring many modern firearms despite being set during UsefulNotes/TheVietnamWar in the late 1960s, with entire guns and configurations appearing far before they're supposed to. The game implicitly {{handwave}}s it by claiming that all the weapons are 'prototype versions', despite things like the Kiparis and AUG only being developed in 1978, the SPAS-12 only entering production a year later, and worst of all, the inclusion of the FAMAS F1 FELIN (the base weapon was only developed in 1978 and the FELIN variant only came into existence in the late 1990s). Strange in some cases, in that an earlier version of an anachronistic gun, like the S&W Model 39 instead of the ASP or the original RPK instead of the RPK-74, would have existed for some time at points in the game. There are even musical anachronisms, as well; a level set in April 1961 has [[Music/CeliaCruz "Quimbara"]] from a February 1974 album playing over a radio, a later level set in January 1968 has [[Music/CreedenceClearwaterRevival "Fortunate Son"]] from [[Music/WillyAndThePoorBoys November 1969]] playing over another radio, and a third level just a month after set to [[Music/TheRollingStonesBand "Sympathy for the Devil"]], from [[Music/BeggarsBanquet an album]] that not only released that December, but hadn't even begun recording until March. Also, fast-roping is performed throughout the game, a concept that wasn't invented until the Falklands War in 1982.
** This isn't entirely new to the series. Some missions in earlier ''VideoGame/CallOfDuty'' games commonly feature the STG-44 chronologically before it was actually produced (somewhat justified by the fact that superficially-similar weapons in its design history existed since at least 1942), and, going the other way, the climax of the British campaign in ''United Offensive'' has the player taking part in preliminary work for Operation Husky a full three days ''after'' the real operation began. ''[[VideoGame/ModernWarfare Call of Duty 4]]'' also had one section where Russian ultranationalists in 1996 had access to the [=G36C=] rifle (five years before it entered service anywhere; worse, the very next game after ''Black Ops'' features a flashback to that section with even ''more'' anachronistic Remington RSASS rifles in plain sight) and the Mi-28N Havoc helicopter (a few months before that version's first flight and a full decade before any were even delivered to the Russian Army; weirder is that in the rest of the game, when the Havoc ''should'' exist in the numbers it does, that very same faction no longer has any of them for some reason).
** ''VideoGame/CallOfDutyBlackOpsII'', with its flashback missions set two decades after the first, has a much less anachronistic armory under usual circumstances; however, this can be deliberately invoked by the player after beating the game once, upon which they can, for instance, fight the Angolan Civil War in 1986 with an [=HK416=] and an FNP-45, both developed after 2004. It also ends up having reverse-anachronisms because the flashback arsenal is nearly identical to the previous game's and not restricted to the flashback levels - such as the original model of the M16 available for the mission set during Operation Just Cause in 1989, even though at that point the Army had upgraded to the [=M16A2=] (and would probably be using early models of M16 carbines that existed prior to the adoption of the M4 instead given the short-range urban combat), and then you can go even further and take it into levels set in 2025, where the US military has switched to the [=HK416=] and an upgraded XM8.
*** The RPD in ''Black Ops II'' manages to go both ways for this trope. It's in use with Soviet forces in 1986, fifteen years after the RPK and PK had replaced it... and it also has a Picatinny rail (by virtue of [[PropRecycling reusing the model]] from ''Modern Warfare 2'') nine years before they were formally adopted and about twenty before the Russian military began using them.
* There's one of these in ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'', in a bit of optional dialogue. Talk to Dr. Tsukumo after Ep. 9, and give the second answer to make him reference UsefulNotes/SchrodingersCat. The game is set in 1931 - four years too early for that! Whoops. Not too egregious, thanks to the pun ("Now, I know you like cats...", [[DontExplainTheJoke referencing the fact that Gouto follows Raidou everywhere]]) and the fact that it's ''optional''.
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' is supposed to take place around the ninth century. But the capital city, Babylon, has the famous Hanging Gardens... which were destroyed around a thousand years before that point. Must be all that time travel.
* The various VideoGame/{{Lego Adaptation Game}}s don't even try to be consistent within the setting, let alone the time period. All of them run on the RuleOfFunny though.
** This is particularly obvious in the ''VideoGame/LegoStarWars'' games, during replays of the story campaign with random characters. For example, Darth Maul (dead) and Luke Skywalker (not born yet) team up to fight Count Dooku, or Boba Fett and a Battle Droid explore the Death Star, killing stormtroopers.
** Also includes a MythologyGag in ''VideoGame/LegoIndianaJones'' where you can find a secret area containing satellite dishes, referencing the fact that during production of ''Film/RaidersOfTheLostArk'', people were asked to take satellite dishes off of their roofs to make the area seem like ancient deserted ruins.
* ''VideoGame/{{Shenmue}}'' takes place in the mid 1980s, but features items and Sega franchises that wouldn't be invented until the 1990s: Ryo can get figurines based on ''VideoGame/VirtuaFighter'' and ''Franchise/SonicTheHedgehog'' from gacha machines and play video games on a Platform/SegaSaturn.
* ''VideoGame/MetalGearSolidPeaceWalker'', set in 1974, features weapons that weren't developed in RealLife for a few years. It also adds technology that had been invented years on within the series universe, such as the Soliton radar first introduced in ''VideoGame/MetalGearSolid'' (set in 2005). A Walkman also appears in the game that was first made in 1979, and with research it can be turned into a modern model. MSF can also invent the [=MP3=] player during this time. {{Handwave}}d as Snake has a plethora of geniuses at his disposal.
** ''VideoGame/MetalGearSolid3SnakeEater'' takes place in 1964, but yet there are gaming magazines in certain areas, figurines of the Metal Gear REX and RAY units alongside Jehuty from ''VideoGame/ZoneOfTheEnders'' in Granin's office (all thrown in as a simple gag), and [=CalorieMates=] (first came out in the 80s). In fact, the game even lampshades some of the futuristic (for the period) tech in conversations with Sigint:
--->'''Naked Snake:''' ''(in regards to the thermal goggles)'' What, is that special or something?\\
'''Sigint:''' Is it special? Here in the West, we've just barely got the technology to install it on aircraft.
** ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V: Ground Zeroes]]'' puts Big Boss on a rescue mission in a CaptainErsatz [[UsefulNotes/TheWarOnTerror Guantanamo Bay]]... almost 30 years before 9/11, during the UsefulNotes/ColdWar. ''The Phantom Pain'' proper, set in 1984, names [[spoiler: the newest Metal Gear model]] after a species of hominid not discovered until 2002.
* The first mission of ''VideoGame/MedalOfHonorAlliedAssault'' is set before the commencement of Operation Torch in Africa, but Grillo somehow acquires an American jeep.
* ''VideoGame/HarvestMoon'' often has modern items like [=TVs=], but never has the farming industry face any amount of industrialization.
** Subverted in ''A Wonderful Life'' and its [[DistaffCounterpart girl version]] where you can buy a Milking Room that will have the cows go in themselves and get milked, the milk cans ready for you to pick up. And it increases your Son's interest in Science.
* ''VideoGame/PhantasyStar'' runs on this trope since it follows events in a solar system that routinely experiences catastrophic events. This leads to a combination of current people with varying levels of technology dealing with cyborgs and genetically engineered creatures from previous eras.
* Caleb, the protagonist of ''VideoGame/{{Blood}}'', makes [[ShoutOut very frequent pop-culture references.]] The problem is, the game is set in 1928, decades before most of the things he references came into existence. Even worse when you consider that Caleb is actually from the Civil War era and spent the entire intervening half-century as a buried corpse. The expansion for the second game is even worse; its levels are supposedly flashbacks to before the group joined the Cabal around the 1850s or so, but save for Caleb's first level (a reenactment of the beginning of the first game's second episode), they are nearly indistinguishable from the TwentyMinutesIntoTheFuture setting of the base game; even ignoring the skyboxes, computers, and weapons taken from the base game, there are things like the very [[The50s 1950s-esque]] sorority house from the second level and one of the new weapons being a combat shotgun from [[The80s 1987]].
** Website/{{Wikipedia}} also mentions that aside from the purely sci-fi gadgets like the Tesla Cannon, the spraycan he uses with a zippo lighter as a [[AerosolFlamethrower makeshift flamethrower]] would only be invented a few decades after the game is set. Likewise, the ammo pickups for the completely fictional Napalm Cannon are jerry cans, which (as the name implies) were a German invention from around UsefulNotes/WorldWarII, and Caleb's shotgun of choice appears to be a Rossi Overland, a model that wouldn't enter production until 1978.[[note]]Although this one ''might'' be intentional as a reference to ''Film/TheUntouchables1987'', which is set in the same 1920s time frame and gave Creator/SeanConnery's character the same anachronistic shotgun.[[/note]]
* ''VideoGame/KingpinLifeOfCrime'' takes place in "a past that never happened". The game features, among other anachronisms, '90s rap music by Cypress Hill, people with cyborg-style body modifications, cars from the '30s and '40s and guns from the '20s.
* Thanks to the almost limitless creativity on display, ''{{VideoGame/Minecraft}}'' may have a single world in which you can find the [[Franchise/StarTrek USS Enterprise]], a medieval castle, and a village of dirt huts right next to each other, with a transportation network consisting of footpaths, minecart tracks, portals to Hell and space-warping command blocks.
* The ''VideoGame/ProfessorLayton'' series is based off of 20th century England, sometime before or just after the 1960s, as indicated by the game's artbook. Despite this, Layton and Luke dress like they're from the 1900s, their view of London contains buildings built in the early 2000s mixed in with the historical locations of certain buildings (i.e, Scotland Yard), London looks Victorian and not at all post-war, space travel has already happened, and the games showcase steampunk robotics and time traveling. Good luck [[{{Pun}} puzzling]] that one out.
** This is made all the more confusing by [[VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney the crossover]] with the ''Franchise/AceAttorney'' series. Placement in the ''Ace Attorney'' series puts the year as late-2018 to early 2019.
* ''VideoGame/PumpkinJack'':
** Jack derisively calls his crow companion an "emo canary" at one point.
** If Jack finds a gramophone, it will play a beat that Jack with then breakdance to.
* One wouldn't expect this from an AlternateHistory game like ''VideoGame/CommandAndConquerRedAlert'', but the maps seen in game all use the post-1945 borders. The game is set in a timeline where, due to [[HitlersTimeTravelExemptionAct Adolf Hitler being removed before the Nazis even came into power]], World War II as we know it doesn't happen. There is at least one mission set in Poland that, if the game used pre-1939 maps, would instead take place in ''Germany''.
** There is also the modern and futuristic equipment used in the game; despite its early 1950s setting, the Allies are equipping their soldiers with [=M16A1=]s (adopted 1967), using M1 Abrams tanks (first entered service in 1980), flying AH-64D Apaches (entered service in 1997), and tracking enemy movement with GPS satellites (first launched in 1978), while the Soviets have access to the [=MiG-23=] (introduced 1970) and the Mi-24 (1972).
* ''Videogame/EYEDivineCybermancy'' takes place a few thousand years in the future, yet a spinoff of the AK-47 is still in use, used alongside weaponized lasers. [[HumansArePsychicInTheFuture Psychic]] {{cyborg}}s wearing PoweredArmor designed to look like a samurai's body armor with [[AllAsiansWearConicalStrawHats conical straw hats]] live inside a giant cathedral which has bottomless pits crossed by [[HardLight forcefield bridges]]. Katanas and warhammers have taken a level in badass and now make things ''explode''. Federation starships drop off troops wielding [[HandCannon anti-tank revolvers]] and SawedOffShotgun[=s=] with crucifix crosshairs, who are assisted by artificially intelligent [[AttackDrone combat drones]] and [[FutureCopter attack gunships which used vectored jet engines]].
* Used very deliberately in ''VideoGame/BioshockInfinite.'' The game takes place in the floating city of Columbia in 1912, but as you explore the metropolis, you might begin to notice things that seem quite out of place. The most obvious example comes in the form of music. Music/TheBeachBoys' "God Only Knows" (1966) is [[InTheStyleOf done by a barbershop quartet]]; a crowd sings "Goodnight Irene" (1933); a lone woman performs a gospel version of "Fortunate Son" (1969) by Music/CreedenceClearwaterRevival; a calliope arrangement of Cyndi Lauper's "Girls Just Wanna Have Fun" (1979) can be heard on a beach; and phonographs are discovered playing a soulful rendition of Gloria Jones's "Tainted Love" (released in 1964, made famous in 1981), a ragtime cover of "Everybody Wants to Rule the World" by Tears for Fears (1985), and an Al Jolson-esque singer performing R.E.M.'s "Shiny Happy People" (1991). There are also technologies and books on scientific theories circulating in the city that weren't developed until decades after the game takes place. These are all [[spoiler: signs that the [[AppliedPhlebotinum quantum particles]] that are used to make the city stay permanently suspended have damaged the space-time continuum, creating gaps, or "tears," in the air. These tears are windows into the future, and unscrupulous individuals, including the Fink brothers, seize the opportunity to steal songs, texts, and ideas that have yet to be created in 1912 and pass them off as their own. Main character Elizabeth can create these tears at will, which explains why the rulers of Columbia want her to stay there]].
* ''Franchise/{{Fallout}}'':
** The series contains many references to various pop culture icons such as ''Series/DoctorWho'', ''Franchise/StarTrek'' and ''Franchise/IndianaJones'', despite the fact that ''Fallout'' takes place in an alternate timeline where history diverged after World War II, which would logically make those references out of place in ''Fallout'''s own universe.
** The ''VideoGame/Fallout3'' DLC ''Operation Anchorage'' has Vertibirds in the simulation, which according to [[UniverseBible in-universe history]] were still in the prototype phase at the time of the Anchorage liberation. Information on computer terminals in the game imply that the simulation is [[InvokedTrope vastly different from what "actually" happened]].
* ''VideoGame/EvilGenius'': on the one hand, it's ostensibly set in the 1960s, but on the other hand you have genetic engineering, giant lasers, advanced satellite technology, Pong cabinets, automated sentry turrets and an AI supercomputer named TIM. Developer notes indicate that whenever they found something that looked interesting they put it in whether it was sixties-appropriate or not.
* ''VideoGame/ShinMegamiTenseiIV'' is set in 1492 in the fictional Eastern Kingdom of Mikado, where the top warriors, known as "Samurai", wield {{Holographic Terminal}}s. Things get very weird when the Samurai dive deep into the forbidden depths of Naraku and discover ''modern-day Tokyo.''
* ''VideoGame/MarchOfWar'' features Korean Archers serving beside World War II era tanks (and armored vehicles and attack helicopters from the 1960s and 1970s) during the 1940s.
* ''VideoGame/TouhouSoccer'' is supposedly filled with Middle Age women as of [[{{Miko}} shrine maidens]], [[CuteWitch witches]], [[NinjaMaid maids]], and [[{{Youkai}} youkais]] with respective [[PimpedOutDress Pimped Out Dresses]] they're wearing into ''a soccer game''. Granted, it's an AffectionateParody, but it's still confusing because the teams can't be distinguished without proper jerseys.
* In the ''VideoGame/{{Ultima}}'' series, ''VideoGame/UltimaI'' and ''VideoGame/UltimaII'' feature space travel. In ''VideoGame/UltimaIII'', the BigBad is a computer operated by punch cards. In ''[[VideoGame/WorldsOfUltimaTheSavageEmpire The Savage Empire]]'', the LostWorld of Eodon contains a number of modern items brought by explorers, and there is an AdvancedAncientAcropolis with advanced technology. In ''VideoGame/UltimaVII'', there is a [[VideoGame/WingCommander Kilrathi]] spaceship. In ''VideoGame/UltimaVIIPartII'', there is a working computer with copies of ''Videogame/StrikeCommander'', ''VideoGame/WingCommanderPrivateer'', and ''VideoGame/UltimaVIII''.
* ''VideoGame/PokemonConquest'': Is this Feudal Japan with things from the more modern ''Pokémon'' games, or modern times with an inexplicably Feudal culture? The game seems to imply the latter, but it's a baffling mix either way.
** Mewtwo's a genetic experiment. What's he doing in feudal Japan?
** The clothing style of some of the Warlords. Sun visors probably weren't a standard in Japanese fashion back then. Ditto Masanori with his [[Anime/TengenToppaGurrenLagann Kamina]] [[TriangleShades Shades]], and Gracia's ''top hat''.
** Violight and Valora. The former is essentially a feudal Japanese power plant, and the latter is a feudal Japanese factory with security cameras and automated cranes.
** If you command a Warlord to move to a non-adjacent nation, they travel ''by blimp.''
** There are also several obvious computer monitors in the Bank, seen in the background when interacting with its shopkeeper.
** When Keiji's Warrior Skill is activated his dialogue comes up 'Set your faces to stunned!' Pretty funny, but then you realise that this samurai warrior from Sengoku Period pre-unification Japan ''has just made a Franchise/StarTrek reference.''
* ''VideoGame/AceCombatZeroTheBelkanWar'', for the most part, does not care about its 1995 setting when determining what craft are available. In the case of the Hornet, at least, it goes for a variant that was actually in service at that point in time, rather than the Super Hornet... but it also includes an even more anachronistic electronic warfare plane ''based'' on the Super Hornet (first flight in 2006), the Eurofighter Typhoon (introduced 2003), the production version of the F-22 (not finalized until 1996), and the F-35C (the Joint Strike Fighter program that led to its prototype didn't start until a year after the game's setting). There are even fictional anachronisms, as the player is able to unlock both the ADF-01 FALKEN from ''VideoGame/AceCombat2'' and the X-02 Wyvern from ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'', despite the former having been designed ''because of the outcome'' of the game's plot and the latter not having its first flight until after ''[=AC2=]'' [[AllThereInTheManual according to background material]]. Most of this could possibly be explained, however, by the focus on air power in the ''VideoGame/AceCombat'' setting leading to these aircraft having been developed earlier than in real life - the whole series also indulges quite heavily in rare vehicles, arming entire air forces with hundreds of planes that were one-of-a-kind tech demonstrators or never-produced proposals in the real world.
* Can happen in the ''Rush Hour'' expansion to ''VideoGame/SimCity 4''. You can choose from the six styles of building that will show up in your city; these are by default set to cycle every five years (which you can increase or decrease), reflecting how, in a real city, changing fashions in architecture lead to neighborhoods built at the same time having fairly consistent architectural styles. There is an option, however, where you have ''all'' the styles build at once, leading to an architectural version of this trope. (On the other hand, you can lengthen the cycles or even ban up to five of the styles, leading to [[SpaceBrasilia the architectural opposite of this trope]].)
* In the VideoGame/EarthBound1994 [[GameMod ROM Hack]] ''VideoGame/EquestriaBound'': While the show ''has'' shown that ponies are more technologically advanced than one might think, they have never shown anything like cars and vans and such in it. As such, with some areas like Onett only getting a rename and some mild aesthetic changes (like renaming the Onett sign to Ponyvile) this results in things like paved road ways and ponies driving around in cars, which has never been in the show itself.
* ''VideoGame/EarthBoundBeginnings'' supposedly takes place in The80s, and while there is some stuff that is relevant for the time such as pay phones, [=ATMs=], and transit trains, a lot of the setting is notably far more rural in many areas and certain house designs look very old and dated, to the point it somehow feels more like a mishmash between The80s and TheGay90s.
* ''VideoGame/{{Ryzom}}'' ''technically'' {{avert|edTrope}}s this, but the fact that the game has guns in a world where the only metal to be found for miles around is in the hands of a HigherTechSpecies from off-world {{invoke|dTrope}}s this feeling.
* ''Videogame/CrashBandicoot3Warped'' has the Coco levels where you can ride around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet-ski. Also, there's the mummies armed with flamethrowers.
* Overlaps with PurelyAestheticEra in the ''VideoGame/DarkParables''. The detective usually arrives for her cases in a horse-drawn carriage or a boat; the most prominent science seen in the games is alchemy; and the attire of the characters the detective meets is hard to pin down to any one particular time period. At the same time, however, the detective herself wears leather jackets and gloves, and receives her instructions from MissionControl via tape recorder. Possibly justified by the idea that {{fairy tale}}s are meant to be timeless.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has several examples of this. Explorers during Egyptian times, robotic bulls during the western time, pilots during the Mayan time, and humans (Zombies) co-existing with dinosaurs during the Jurassic time (Speaking of Jurassic, some dinosaurs from different dinosaur eras). Taken a step further with Piñata parties [[spoiler:and Modern Day]], where all the previously mentioned also takes place.
* ''VideoGame/PonyIsland'': Since the game is set in Limbo, time and space has no meaning. The Arcade machine has an old style curved CRT monitor, the graphics look like something from Atari or Calico, the desktop looks like [=Windows95=], and the machine prints out arcade tickets. [[spoiler: Then there is the fact that the player is a Crusader from the 1200's who's able to operate a computer.]]
* ''VideoGame/{{Bayonetta}}'':
** Cereza's mother sang to her "Fly Me To The Moon", even though she lived hundreds of years ago and the song was written in 1954.
** Flashback segments show that the witches of that age had fully automatic pistols and high-caliber muskets, somehow.
* Used [[RuleOfCool deliberately]] in ''VideoGame/PiratesVikingsAndKnights''. Aside from the three playable teams, there are also a few other anachronisms, such as a map set in Egyptian Ruins, another set in a {{Mayincatec}} {{Temple|OfDoom}}, and a modern-day nightclub and a medieval European castle on a Caribbean island.
* ''VideoGame/TheTalosPrinciple'': Features like computer terminals, powered turrets and electrical switches among the ruins of Greek, Roman, Egyptian, and medieval structures. [[spoiler:Justified in the sense this is just a virtual world. And considering the state of the ''real'' world at that point, ''everything'' in the game is relatively anachronistic anyway]].
* Consciously done in ''VideoGame/{{Guenevere}}'' to reflect the preexisting Anachronism Stew that is the modern conception of Myth/ArthurianLegend. 14th-century plate mail coexists with 17th-century style alchemy and 1st-century Roman soldiers.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' - set in the ''Tabletopgame/BattleTech'' universe - has in-universe anachronism. ''Living Legends'' ostensibly takes place during a conflict between the Inner Sphere and the Clans, but features technology and HumongousMecha designs that didn't enter serial production until decades after the Clan ceasefire, and on the field players can pilot mechs and tanks that have been obsolete for just as long. The developers justified this as being [[PragmaticAdaptation for the sake of gameplay rather than canonical accuracy]].
* ''VideoGame/BatmanArkhamKnight'', like ''Film/Batman1989'', ''WesternAnimation/BatmanTheAnimatedSeries'', ''WesternAnimation/BatmanTheBraveAndTheBold'' before it, invokes this as it features 1980s police cars and uniforms, taxis from the 1960s, other cars from the 1970s, 1930s-1940s art deco buildings, 1940s-1950s clothing, and modern assault weapons and drones.
* ''Franchise/TheElderScrolls'' accomplishes this by having architecture, weapons, armor, fashion, and other items from different time periods, ranging from Antiquity (the [[HumansAreLeaders Imperials]] of Cyrodiil are inspired by the Romans) through to the Middle Ages (the Viking-esque [[HornyVikings Nords]] of Skyrim) and the Renaissance (the English/French [[UnevenHybrid Bretons]] of High Rock) all the way up to the 1800's (the Babylonian {{Steampunk}} Dwemer, the [[ClockPunk Clockwork City]] of [[PhysicalGod Sotha Sil]], and [[MadGod Sheogorath]]'s pocket watch). All of this is combined into a universe that is, for the most part (at least on the surface), a classic MedievalEuropeanFantasy setting with HighFantasy elements.
* ''Videogame/SaltAndSanctuary'': Happens InUniverse on the island the game is set on, with actual locations from the setting that are seem to be perfectly reproduced, frozen in the moment just after an enormous tragedy befell each one. And ''none'' of them match each other in terms of time; a [[ShiftingSandLand Ziggurat]] recent enough to have worshiped the New Gods, where the Sun King lost his mind to paranoia lies right above a Northern temple, an extremely ancient one, where the Executioner King and his son both lost their lives squabbling over the ArtifactOfDoom that was the King's axe. The Castle of Storms, where once a mighty king ruled until his court sorcerors hatched a misguided coup that doomed the entire kingdom, leads right into the [[HellholePrison Red Hall of Cages]], an actual place that is only decades old at most, and is implied to ''still'' exist, all the way back in Askaria which is ''nowhere near the island in question''. Every place was cribbed wholesale from another time period, ranging from thousands of years ago to relatively contemporary, and the various [=NPCs=] wonder if this is the work of some mad architect. [[spoiler:It's the Nameless God at work, copying these locations from the memories of those shipwrecked sacrifices sent to him over the years, apparently selected by level of tragedy and level of despair they'd induce on future sacrifices. He doesn't seem to be able to create anything from scratch, but his dead and enslaved sacrifices provide him with more than enough material]].
* ''VideoGame/OhSirTheInsultSimulator'' features a {{Hipster}} who plays video games and mentions Creator/WilliamShakespeare releasing a new book. Even more oddly, Creator/HPLovecraft is alive and well in the present day. Of course, this is PlayedForLaughs.
* Granophones are rather commonplace in ''Videogame/WestOfLoathing'' despite it being set in the [[TheGay90s 1890s]], a time in which audio recording technology was still a relatively new thing. And that's not even going into the fact that the game shows many characteristics of a wild west setting despite those dating back to the 18'''60s''', not the 1890s. But then again, this game ''is'' set in the same fantasy world as ''Videogame/KingdomOfLoathing'' (you know, the one that uses meat as a currency and is not even an actual planet, it's an asteroid with two moons), so this actually kind of {{Justified|Trope}}.
* ''VideoGame/WesternFront1914'', as the name implies, took place in 1914, during the UsefulNotes/FirstWorldWar... and contains giant robots and laser guns. It's FinalBoss is also a CaptainErsatz of ''Megatron'' (specifically based on his likeness from the live-action Michael Bay films) for no reason other than ''just because''.
* ''VideoGame/{{Cuphead}}'': Happens in the battle with [[AttentionWhore Sally Stageplay]]. The "play" in her battle starts out rather normally for the time period, but in her third phase, she "transforms" into what is essentially a [[EasternRPG JRPG]] final boss. So despite the game taking place in a 1930's cartoon, her play manages to reference games that would come out about six decades later.
* The Inheritance DLC for VideoGame/LayersOfFear, which is set sometime in the early 20th century, has a major segment revolving around Mr. Scooter, a little cat toy that the child protagonist loves. However, Mr. Scooter is a real toy (albeit with a different name, "Cool Cat") that was released in 1999.
* ''VideoGame/HasBeenHeroes'' takes place in a medieval setting, but one of your allies can be a wrestler or a robot. In addition, some of the items you find include defibrillators and cell phones, amongst other oddities. Many enemies wield equipment unfit for the time period as well, such as disco balls.
* ''VideoGame/{{Runescape}}'' features humans that still use torches and candles to light their homes... meanwhile, the cave goblins under Lumbridge have lightbulbs, and constructed a train line between their city and the dwarven capital of Keldagrim. Dwarves already have an extensive mine cart network that spans a good part of the main continent, and have a functioning blast furnace. Gnomes have developed an advanced glider network that might as well be airplanes, hot air balloons exist, and elves developed what amounts to an ''RPG Launcher''... that they use to [[ItMakesSenseInContext dye sheep various colors]]. The Dragonkin were performing genetic experiments before most of these races even learned what a rune ''was''. Even so, humans are making advances in other areas, such as developing ''cheesecakes''. Then the Sixth Age happens, and an enterprising dwarf manages to harness divine energy, giving birth to the Invention skill, which allows you to make even ''more'' Schizo Tech.
* ''VideoGame/RedDeadRedemption2'', set in 1899, has a mix of culture, technology, and society ranging from all over the latter half of the 19th century through the first few decades of the 20th century. To note specific examples:
** Texas Hold'em being the go-to version of poker. While it's possible that Texas Hold'em was invented by 1899 (the history of the game is rather obscure), it didn't become popular until at least 1925. Five/Seven Card Stud or straight draw poker would have been the go-to card games of the era.
** The available firearms are an odd mix of guns which would have been obsolete for decades and guns not even invented yet in real life. For example, the Volcanic pistol was an obscure museum piece outdated even before the Civil War while the Carbine Repeater (modeled after the real life [[https://en.wikipedia.org/wiki/Spencer_repeating_rifle#/media/File:Spencer_Carbine.JPG Spencer Carbine]]) is about 30 years past its prime by 1899. Meanwhile, the Semi-Auto Shotgun (modeled on the real life [[https://en.wikipedia.org/wiki/Browning_Auto-5 Browning Auto-5]]) was patented in 1898 but wouldn't be produced until 1902, with the in-game being a post-1950 example based on the reload animation[[note]]Examples of the Auto-5 produced prior to 1950 required the bolt release button to be held in order to insert rounds into the magazine. An update during the period introduced a two-piece shell lifter, allowing the magazine to be topped up without requiring the bolt release to be held.[[/note]]. The Maxim machine guns are Model 1908s, here appearing nine years too early.
** The Carcano Rifle is based on the Carcano 91/38. The "91" stands for 1891, but the "38" stands for ''19''38. The actual Carcano 91 was a much longer rifle than the in-game model, which is copied directly from the infamous "Lee Harvey Oswald" version. The Oswald connection explains why the Carcano is only available as a sniper rifle, despite the actual Carcano 91 being relatively inaccurate for its type. It is also an Italian weapon, and finding even a period-appropriate Italian rifle (such as the Modello) in the American west would have been extremely unlikely.
** Shotgun ammunition appears in metallic cartridges, which were more expensive, heavier, and fell out of favor following the introduction of paper shotgun cartridges in 1877.
** While pre-rolled cigarettes were available in 1899, hand-rolling cigarettes was by far the more popular method of the era. It wouldn't be until UsefulNotes/WorldWarI (where the easier-to-ship pre-rolled cigarettes were included in solder's rations) and the subsequent advertising boom of the 1920s that pre-rolled cigarettes took over.
** The "Open Range" era quickly came to an end with the invention of barbed wire in the 1870s and was all but completely dead by 1890. Barbed wire is extremely rare in the game and farmers leading herds of sheep through open land is a common random encounter.
** Telegraph (and even some telephone) poles and lines were much more common in real-life 1899 than what is depicted in the game. They would have run along pretty much every railroad track and most major roads.
** Milton and Ross introduce themselves as Pinkerton agents acting as lawmen on behalf of the U.S. government. This arrangement was common in the 1870s and 80s, but had been made illegal by 1899.
** By 1899, bison were reduced to a tiny population while wolves were intentionally hunted to extinction in the real life analogues of the in-game locations where they spawn. Both, especially the wolves, are plentiful in-game. (Conservation and re-introduction efforts have brought both species back in modern times.)
** While wood-burning 1870s-style locomotives could still be found in the West, especially on short and narrow-gauge lines, most locomotives by 1899 were coal-burners of more modern design. Oddly, the locomotives in [=RDR2=] are still more modern than those in the first game, which is set in 1911.
** In Chapter 6, it is possible to overhear Dutch [[TalkingToThemself talking to himself]] at camp where he seems to be running through a game of chess in his mind. He mutters "ah, yes, White to d4," which is the Algebraic Notation of for describing chess moves. However, that system of notation didn't become popular until the 1980s. During the era of the game, Descriptive Notation would have been used instead. (Ex. "White Queen's Knight 4".) As a GeniusBonus, the move Dutch describes is the first in a strategy known as the "Dutch Defense".
** The KKK can be encountered, but the original incarnation of the Klan had died out in the early 1870s, long before the game starts in 1899, and wouldn't be revived until the release of Film/TheBirthOfANation1915.
** During the "Oh Brother" stranger quest, one of the brothers calls the other a gerbil as an insult. Gerbils were largely unknown outside their natural habitats before the [=1950s=].
** The word "moron" is used as an insult several times. Not only was the term first coined by Henry H. Goddard in 1910, but the word's derogatory connotations are even more recent[[note]]To note, "moron" was originally a psychological term used to refer to the mentally disabled, but as time went on it became more commonly used as a stupidity-related insult. The words "idiot" and "imbecile" are in the same boat.[[/note]].
* ''VideoGame/{{MORDHAU}}:'' Acknowledged and done deliberately by the devs, who made the setting's time and locations vague enough to individually justify weapons and armor from multiple different periods in what one usually calls medieval history. It's not that noticeable in actual gameplay since other games have done worse, and if you know where everything comes from it's just a chance to pit period against period for the sake of a cool battle.
* ''VideoGame/{{Bully}}'' has a genius use for this trope. The game, being set in a school and town where you play as a 15 year old kid, has many contradictory clues as to when the game takes place, with technology from the current day such as laptops being present, but also cars that look like cars from the 60s or 70s, the presence of the Greasers, a clique that's based entirely on the greaser culture from the 50s, the school's very retro feel and many, many dates that appear around on posters and banners, such as 2007, 1975 and etc. The reason why this is done is very deliberate, because Rockstar Games wanted to make the game feel nostalgic for whoever played it regardless of their age, by having elements of pretty much every single time period, from the 50s all the way to the 2000s.
* ''VideoGame/CellToSingularityEvolutionNeverEnds'': Due to the nature of upgrades, it's very much possible to skip things that would have likely came out before a reached time period. For example, you can get to the Industrial Revolution without inventing music, or have computers before television.
* ''VideoGame/FarnhamFables'': The first game starts off in a seemingly-medieval setting with a castle, king, and princes... and a doll of Freya from ''VideoGame/FinalFantasyIX''. Then the King starts telling a story about his sons going on an adventure... which begins at a bus stop. Then the princes visit a village of native LizardFolk... one of whom speaks in hippie slang. However, Episode 2 immediately makes it clear that the setting is actually the modern day, and that the Farnham royal family are the unusually old-fashioned ones, making this a SubvertedTrope.
* The primary setting of ''VideoGame/PrincessConnect'', Landsol, is a [[MedievalEuropeanFantasy fantasy kingdom vaguely based on Medieval Europe]]... that also happens to contain [[MoreDakka gatling guns]], VideoGames, and Giant Robots.
* The ''VideoGame/{{Shantae}}'' series seems to be set in an ancient Arabic setting and things like steam power are considered rare...and yet there are plastic explosives, coffee machines, mecha pirate ships, standard kitchen equipment and even [[spoiler: a giant airship]].
* In ''VideoGame/Spyro2RiptosRage'', The Bonebuilders of Skelos Badlands live like cavemen but have a video camera.
* ''VideoGame/OnlyTheBraveCanRescueTheKidnappedPrincess'' takes place in a medieval setting, but things such as microwaves, refrigerators, various modern-day food items, Thanksgiving, sunglasses, dentists, credit cards, baseball, football, chainsaws, and televisions are all mentioned or shown to exist.
* ''[[{{VideoGame/Syberia}} Syberia: The World Before]]'':
** The city of Vaghen is this in during Kate Walker's segments, combining modern (for 2005) electronics with the various automaton creations by Hans Voralburg and protegees of his father's company, such as the Musical Sqaure used for performances by the city's music academy, the city-wide automaton amphibious tramway, and electromechanical computers capable of accessing the Internet.
** As the story progresses into World War II proper, the Voralburg family is shown to have leant their expertise to the Allied war effort, such as designing a pneumatic telegraph for use by British Intelligence as well as a portable clockwork antenna, originally made pre-war, which is compatible with Allied radio transceivers.
* ''VideoGame/JurassicParkOperationGenesis'' plays with this as a game mechanic. Some visitors to your park will appreciate the exhibits more if they don’t blend dinosaurs from different places and times.
* ''VideoGame/Covid99PaddleRoyale'': The game is set in 1999, yet computers can send a computer virus known as "Covid" and kill people through the World Wide Web with it.
* ''VideoGame/ToyStory3'': Justified in the Toy Box mode, where multiple different set pieces that normally have absolutely nothing to do with each other come together. After all, you're just combining all of a child's collection of playsets together, which is what most kids do with their toys to begin with.
* ''VideoGame/LikeADragonIshin'':
** While TabletopGame/{{Mahjong}} was around in China at this time, it's rise to popularity in Japan and the codification of the Riichi ruleset featured in the game were the better part of a century away.
** Karaoke manages to show up. Somehow.
** Apparently '''Don Quijote''', again, somehow, exists in feudal Japan. In a small nod to realism, it's logo has been reworked in hiragana.
* Despite supposedly taking place in ancient Thebes, ''VideoGame/OedipusInMyInventory'' shows the city containing skyscrapers, medieval castles, log cabins with glass windows, and shepherds with sunglasses.
* ''VideoGame/NobodySavesTheWorld'': The setting mixes together HighFantasy wizards and witches, medieval knights, {{Nuclear Mutant}}s, an alien spaceship, robots, and {{Magitek}}.

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