Healing Factor Burnout.A Healing Factor is one of the coolest and sometimes overpowered abilities to have. You can heal fast from nearly any injury no matter what, even fatal damage if it's strong enough. But sometimes, you just take too much damage and when you expect it to bail you out, it doesn't, and you are slowly bleeding out as you have the biggest Oh, Crap! in your life. That is what happens when anyone who thinks their Healing Factor is unstoppable and don't realise they are still mortal and they can still take damage. When that happens, the individual in question suffers a healing factor burnout. They are finally showing the limit of their healing factor and are losing it from taking so much damage, that it can't handle it and starts to shutdown (although not completely in some cases). This Trope comes into play whenever a regenerator:
- Has been slowly taxing their regenerative abilities by constantly exposing themselves to toxins.
- Gets too careless and assume their healing factor will save them form any injury.
- Cast from from age regeneration. This kind of regeneration is only beneficial in the short term. In the long term, it will just do more harm than good.
- Tank an attack that would one-shot anyone else.
- Getting the mother of all beatdowns just to make sure they don't come back for more.
- Aging: Some regenerators are not the ageless just because they can heal. In fact, they are only long lived because of their healing factor, not the other way around.
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Anime and Manga
- Dragon Ball Z
- As the battle between Vegeto and Super Buu drags on, Super Buu begins to regenerate more slowly, signifying that he is suffering lasting damage and that his insane regeneration does have its limits.
- Later on, when Kid Buu is massacring Fat Buu. He was beaten to the brink of death. Buu, who can reform from smoke and atomization, was at death's door from such a merciless beating and so weak that even base form Vegeta could have killed him if not for Mr. Satan's pleading.
- Dragon Ball Super
- During the Future Trunks Arc, Goku Black and Zamasu fuse to become Merged Zamasu as a last resort. At first it seems he got the best of both worlds, but when he got a couple of his own attacks thrown back at his face, the right side of it melted into gooey flesh. This reveals that not only is he mortal again (as his immortality is now compromised by fusing with a mortal: Goku Black), but that his healing factor and overall power is also taking a nosedive with each hit he takes, to the point where Future Trunks could kill him by slicing him from the bottom up.
- This is explored in Naruto. Characters that can regenerate tissue in different ways (Tsunade and Naruto for a few) are subject to the real-life Hayflick limit - i.e cells can only regenerate so many times, after which the cells (and tissues, and organs) will start to fail, limiting how much they could regenerate and also can shorten their lifespan.
- As the Trope Codifier, Wolverine experiences a healing factor burnout when Magneto rips the adamantium from his body. After the ordeal, it went on cooldown for a couple of months before it reemerged when he unsheathed his bone claws for the first time in years.
- Deadpool in the comics exists as this as a default. They tried to give him a healing factor a la Wolverine to start with, but what he ended up with was an imperfect healing factor. He will still heal, but only to a point. His flesh is always going to be ravaged. And if you beat him badly enough, he will require medical assistance to keep him alive long enough for the imperfect healing factor to get to work.
- In Video Games, the effects of this trope are often achieved by offsetting the Regenerating Health with a gradual Maximum HP Reduction accompanying loss of HP: your health always regenerates backâ€”but its maximum is continuously reduced.
- In the first two Def Jam fIghting games; Vendetta and Fight For NY. A fighters HP can drop very fast of one is on the receiving end of a Curb-Stomp Battle. But if they don't finish their opponent with a pin(Vendetta only), use a blazing move or any other means to knock them out, they will keep on fighting. The only problem is that HP will eventually get low enough to be in the danger zone for the rest of the match, which leaves one vulnerable getting KO'd.
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