Created By: ccoaMarch 15, 2012 Last Edited By: ccoaAugust 16, 2012
Troped

Suspend Save

Save game that is good for a single use

Name Space:
Main
Page Type:
Trope
Quite frequently, game developers do not want you to be able to save anywhere and everywhere, especially while in battle. It encourages Save Scumming, and can lead to a player getting stuck somewhere because their only save is in an area they can't proceed or escape from.

If a developer wants to avoid Checkpoint Starvation but still define where a player can save permanently, he can implement a Suspend Save system (sometimes called Quick Saves, instead, although that is also a term for something else entirely). Suspend saves are a type of Save Game that has the following features:

  • Only one can exist at a time.
  • Saving in such a way always exits the game.
  • Reloading a quick save deletes the save file - they are single use only.
  • Reloading from a standard save file or starting a new game usually deletes the quick save file.

These are especially popular with handheld games, since a player may have to quit playing at a moment's notice and can't take the time to search for a Save Point.

Subtrope of Save Game.


Examples

[[foldercontrol]]

[[folder:Action-Adventure Games]]
  • This feature was added to the American release of The Legend Of Zelda Majoras Mask. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the Groundhog Day Loop.
[[/folder]]

[[folder:Adventure Game]]
  • The iOS port of Phoenix Wright Ace Attorney has this as a feature. If the app is closed during play, it will give you the option to resume from your suspend save the next time you open it.
[[/folder]]

[[folder:Eastern RPG]] [[/folder]]

[[folder:Misc Games]] [[/folder]]

[[folder:Platform Game]] [[/folder]]

[[folder:Roguelike]] [[/folder]]

[[folder:Strategy RPG]]
  • Shining Force: Resurrection of the Dark Dragon allows you to quick-save during a battle.
[[/folder]]

Community Feedback Replies: 30
  • March 19, 2012
    troacctid
  • March 19, 2012
    shimaspawn
    Most PC games that have quick saves don't have any of those features, but they're still called Quick Save. Those might be true for some games with a quicksave function, but it's certainly not standard on the majority of games I've played that have a feature called quick save.

    You just generally hit the f5 button and it makes a temp save that's easily overwritten while you're still playing. Unlike a normal full save, this normally saves more quickly and doesn't launch the save dialogue.
  • March 19, 2012
    ccoa
    Then I think we need a different name for this, because that has a very different use, but the same name. They shouldn't be lumped since they have different uses and purposes.
  • March 19, 2012
    PsiPaula4
    The Pokemon Mystery Dungeon games do this if you save while inside a dungeon.
  • March 19, 2012
    shimaspawn
    It's the pre-exiting term for both things though and there's actually a lot of quick save features that are somewhere between the two. The "You can only have one" is standard on both.
  • March 19, 2012
    DragonQuestZ
    Yeah, this needs a name that indicates it's a one time use. One Time Quick Save?

  • March 19, 2012
    shimaspawn
    I like One Time Quick Save with Quick Save as a general concept as a supertrope to it.
  • March 19, 2012
    Arutema
    This is the standard for PC Roguelikes, including NetHack.
  • March 20, 2012
    HeartOfAnAstronaut
    Dragon Warrior games also use this when you're in the field, you can only save properly in towns.

    Not to be confused with the supermarket... although I don't think it exists anymore.
  • March 20, 2012
    ccoa
    I don't think that there is a supertrope other than Save Game linking this trope and the one you described, because "you can only have one" is the only attribute they have in common. This really wouldn't be a subtrope of Quick Save as you described it.
  • March 20, 2012
    shimaspawn
    There's a huge blurry line between things called Quick Save with all of the properties listed, and things called Quick Save that are temporary saves that you have one of, but lack some or all of the later three features.
  • March 20, 2012
    ccoa
    Ye-es. We've established that.

    I'm not sure what you're getting at.

    Raso did propose a trope about only have one Save Game being allowed at a time. That could possibly be a supertrope to both this trope and the Quck Save trope you proposed. However, this is not a subtrope of Quick Save (your trope), IMO. In order for this to be a subtrope, all examples of it would have to also fit the supertrope, and they don't, simply because the proposed supertrope has a very different gameplay use.

    EDIT: Let me see if I can clarify a bit:

    PC Quick Save: A single save file that can be saved to and often loaded from with a push of a button. Included to facilitate ease of saving, including Save Scumming. Used just like normal saving.

    One Time Quick Save: A single save file that can be saved to when the player needs to quit. It is single use and does not allow you to continue to play, discouraging Save Scumming. Not used like normal saving.

    I don't see how the later is a subtrope of the former. They have a feature in common, yes. But no example of One Time Quick Save is an example of PC Quick Save.
  • March 20, 2012
    DragonQuestZ
    There is also saving that doesn't actually use a save file. You can still save spam with it, but it only works as long as you have the system on.

  • March 20, 2012
    nman
    ^^Even then, PC Quick Saving isn't always a one-slot thing. Half Life 2 had two slots, I believe, and many games such as The Witcher have a quick save that simply makes a new save.
  • March 20, 2012
    shimaspawn
    Hmm, perhaps what we need is a page called Quick Save that serves as a summary/disambig of the term and then splits all of what's commonly called quicksaves into their own tropes.
  • March 20, 2012
    DragonQuestZ
    ^ So a Super Trope within the upcoming saving Super Trope.

    We so need a page about trope hierarchies.
  • March 20, 2012
    DarthZekrom
  • March 20, 2012
    shimaspawn
    ^^ Not really a supertrope so much as it's one of those terms that is a pre-existing term for a number of related tropes.
  • March 20, 2012
    ccoa
    So essentially make Quick Save a disambig and possibly an index, if there are enough tropes that are similarly named? That sounds like a good idea.
  • March 20, 2012
    shimaspawn
    It is a term that's used for multiple tropes. This way we can at least point people towards the correct trope.
  • March 20, 2012
    Stratadrake
    What about "Single Use Save" ?
  • March 20, 2012
    Generality
    This feature was added to the American release of The Legend Of Zelda Majoras Mask. If the player doesn't want to go through the entire three-day timeline in one sitting, they have the option of saving and exiting at an owl statue, to resume later. The only way to save one's progress in the game permanently is to go back in time to the beginning of the Groundhog Day Loop.
  • March 20, 2012
    shimaspawn
    ^^ That's not what it's called. It has an actual term. It just shares that term with something else. Both of which are methods for saving the game quickly.
  • March 22, 2012
    deuxhero
    Suspend Save is about equal in use to Quick Save and clearer as a title.
  • April 4, 2012
    ccoa
    I'm not finding a whole lot of hits for Suspend Save on Google, but the wikipedia article does call it that.
  • August 10, 2012
    ccoa
    Hats would be nice, or a reason this isn't launch-worthy yet. Would also like to see 4-8 more examples for crosswicking.
  • August 11, 2012
    DragonQuestZ
  • August 11, 2012
    Stratadrake
    Any specific details on that one? Never played it....
  • August 11, 2012
    DragonQuestZ
    ^ Edited some context in.
  • August 16, 2012
    DragonQuestZ
    • In Nostalgia, you can chose to quick save. Then you are asked to turn the system off, and it deletes the save when you choose "Continue" instead of "Load".

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