Ah, The Omnipotent. The ultimate Story-Breaker Power. A Reality Warper able to do whatever they please or imagine despite physical or natural laws. A character in this class of power is nearly impossible to challenge. Until they meet THIS guy. This is a special type of No-Sell made especially for when two god-like beings collide. If two unique characters are "omnipotent", then there has to exist limits to their power. Logically speaking, two characters that can literally do anything is impossible, because just having individuality is technically a power. So in a contest of warpers, the one who will win is whoever can No-Sell the most. In such a scenario, if Omnipotent Being #1 is usually able to turn anyone to salt with just a thought, Omnipotent Being #2 is either immune, or can prevent or reverse #1 power with their own effort. Sometimes, the entity in question simply encompasses a larger sphere of power: a Genius Loci, Odd Job God or Anthropomorphic Personification of a defined place will typically lose to a Cosmic Being, a Dimension Lord, a Multiversal Conqueror, or capital-G God. Being the God of Horses is fine, but it doesn't help you much against the Spirit of All Living Things. At other times, each deity is a Principles Zealot and can be undone by a Logic Bomb or a bit of Rules Lawyering. In these cases, it doesn't matter how much power the opposition actually has, because the victim's own limits defeats them. These rules, or whoever imposes them, are what's Even More Omnipotent than either god. So in order for this trope to be in play:
- Both characters must be a Reality Warper (or, alternately possess some sort of Imagination Based Power or Semantic Super Power which bends the physical universe to their whims).
- One character nullifies, prevents, or No Sells the other.
Examples:Anime & Manga
- Jojos Bizarre Adventure Vento Aureo ends with this. Giorno decides that enough is enough and pierces himself with the Stand Arrow, enhancing his stand to the point that it could very easily nullify Diavolo's stand power to effectively destroy chronological cause-and-effect. Giorno's stand then not only counters Diavolo's power, but also locks Diavolo into an endless cycle of near-death.
- In Marvel Comics's Infinity Trilogy, the eponymous artifact grants the wielder omnipotence when worn. More omnipotence than even, say, the Anthropomorphic Personification of the universe itself or all of the other Cosmic Beings of the setting combined. This becomes a plot point, because Thanos, the wielder of the gauntlet, is tricked into thinking that the only way to effectively dominate the universe is turn himself into the universe. But the second he does, someone else takes the gauntlet from his now-abandoned body and becomes the new big kahuna.
- An even better example comes at the end of the saga. The sole being not affected by Reality Warping, The Living Tribunal, simply snaps its fingers and resets the entire universe back to normal.
- Tends to happen whenever the Silver Surfer rebels against his creator, Galactus. Or when any being he bequeathed with the Power Cosmic tries the same, for that matter. Galactus is able to take back their powers at will or override any actions they attempt to take.
- Thor's hammer, Mjolnir, was crafted by his father Odin with the specific caveat that no one can lift it unless they be worthy. (Specifically, worthy by Odin's standards. This means possessing traits such as honor, courage, humility, and the heart of a warrior-born. Odin can also rescind this rule temporarily at his leisure.) Mjolnir will always go through any impediments (even a planet) to return to Thor's hand, and it (usually) can't be destroyed by a force which exerts less than Odin's own power. However, the first way to know that a new villain is serious business is if they destroy, restrain or lift the hammer by sheer force.
- Neil Gaiman's The Sandman has this in various places.
- Perhaps the most satisfying is during the Key to Hell arc. The demon Azazel taunts Morpheus with having his former lover inside of his body (basically Alien Geometries), and threatens that he can kill her before Morpheus can attack him unless he hands over the key. Morpheus then calmly puts him in a jar and stuffs him in a box for a few centuries to stew in his juices. He reveals that since Azazel was inside of Morpheus' domain, and his former lover also benefited from the Sacred Hospitality he offered to all guests his own Reality Warping spectacularly trumped Azazel's.◊
- Dr. Destiny, Justice League villain has nigh-omnipotent power over peoples' dreams. In the first book of The Sandman, he also had the Dreamstone, which gave him enough Mind Control to make an entire diner full of people mutilate, rape, and eat each other over the course of a single night. When Morpheus, the creator of the stone and Anthropomorphic Personification of dreams showed up to reclaim it, it's powers, of course, did nothing to him.
- In Star Trek, the different members of the Q-continuum can sometimes nullify each others' powers. It appears to work based on hierarchy and strength in numbers. (At some point Q insists that his species is not omnipotent, but they sure seem that way to humans.)
- In the 80's Twilight Zone episode "Crazy As A Soup Sandwich", * the demon Volkerps is defeated by the "master of demons"', who turns out the be Nino, the mob boss.
- In the Doctor Who season finale, "The End of Time", the Master has turned the entire human race into copies of himself, and leaves a cliffhanger open where a new player is introduced in the form of the Time Lords. The next episode, their leader shows up, snaps his fingers, and changes humanity back to normal, it all being part of his agenda to destroy all of Time to move on to something greater. This entry probably needs some logic polish.
- This trope is the axis of both the plot and the gameplay of Eternal Darkness, in the form of an Elemental Rock-Paper-Scissors. In short, three Eldritch Abominations are fighting each other, only balanced by the fact that each is weak to one of their counterparts and strong against the other. Most of the gameplay relies upon you choosing the correct alignment to dispel, combat, and summon magic to fight whichever of the three you chose as the main antagonist. This is capped off at the end by summoning the opposing Ancient to curb stomp the one who crosses into the real world. Of course, this now leaves you with a BIGGER problem.
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