Created By: KingZeal on April 16, 2010
So The Hero answered The Call To Adventure? Excellent. As the adventure continues, whether he Jumped at the Call or simply came to accept it, he's started to become acclimated to the idea. Maybe he enjoys being a Hero, or maybe he just realizes that no one else is better suited for the job. Either way, our Hero is here to stay. But what's this? Something has gone horribly wrong! Either the dastardly villain has taken away the Hero's abilities, or there's been a nasty accident. Either way, the Hero's powers are gone, and there's no one left to answer The Call. Good thing our Hero's Got the Call on Speed Dial. This is a special variation on Jumped at the Call when a Hero has gotten so accustomed to The Call, he immediately goes out and seeks new abilities every time they encounter the Bag of Spilling. Usually, for this trope to be in effect, the Hero would have to go back to "square one"--being a relatively ordinary and unremarkable person. If they still retain some power, albeit only a fraction of what their peak was, then The Call never truly hung up. This trope is meant for the characters who could, at any time, choose to go back to an ordinary life, but steadfastly refuse and Jump At The Call once more. Do not confuse with Regular Caller, in which a Hero answers a different call throughout multiple stories, episodes, or sequels. Examples: Anime/Manga
- In Bleach, Ichigo loses the powers he gained from Rukia, only to undergo Training from Hell to regain them.
- This is a regular occurrence for Tony Stark, who constantly sees his latest suit destroyed, only for him to go back to the workshop and create a bigger and better one.
- Rick Jones is the ULTIMATE example of this trope, having been a sidekick for, or gained the powers of, an improbable number of Marvel superheroes.
- Mary Marvel tried this recently in the awful Countdown to Final Crisis series. ...It didn't quite work out for her...
- Superman has done this on a countless number of occasions.
- Ben Grimm of the Fantastic Four and also The Hulk. This has happened to them multiple times in the various comics, movies TV series - they get cured, then suddenly need the power. For some reason they never try to use the same technique to cure themselves again even when there are plans, a prototype, a backup and even the very thing that cured them is still around.
- Just about every member of the XMen has lost their powers at some point, and their responses tend to )vary. People Blessed with Suck (like Beast or Rogue) tend to feel heartfelt relief, while others who enjoy their powers (like Angel or Iceman) fall into despair. However, the most prominent example has to be Quicksilver. Following the events of Houseof M, Quicksilver no longer had the mutant gene, so he stole the Inhumans' "Terrigen Mists" to gain new superpowers. Hilarity Ensued.
- Tommy Oliver from the various Power Rangers series makes a habit of this trope.
- Ben Tennyson from Ben 10 and its sequel series, Ben 10: Alien Force. In numerous episodes, he has lost or misplaced the Omnitrix, and fought to get it back. When he did finally retire after the original series, he finds and dons it once more when it's clear that he's needed.
- Alex, the main character of Lunar: The Silver Star Story. He loses his powers near the end of the game, and even winds up deposited right back at his peasant village. Meanwhile, the Big Bad is still progressing his evil plans for world domination. In the end, Alex manages to restore his powers and returns to the villain's tower to save the day.
- In Chrono Trigger, the player party invokes this during one of the Alternate Endings. With The Hero dead, their Time Machine destroyed, and every Time Gate closed permanently, the party builds their own Time Machine and reunites the old gang to go time-hopping one more time to search for a way to bring their dead comrade back to life. Pulls double-shift as a Crowning Momentof Heartwarming.
Hello, Unknown Troper. You'll need to get known to lend a hand here.