An artillery game is a video game within the Strategy Game genre which tasks the player with aiming and shooting to destroy opponents in a combat simulation. Usually the playing field (or battlefield, if you will) is shown in a Side View, with two opposing factions concentrated on opposite sides. Each faction starts with one or more units, which may take the form of tanks, cannons, mortars, or other artillery pieces. The player determines the angle and velocity of each shot before firing. Wind speed, gravity, and other factors may affect shot trajectories. Hitting a unit causes damage or instantly destroys the unit, and when all but one faction’s forces are eliminated, that faction wins the battle. Other common features include randomly generated terrain and unit placement, as well as causing missed shots to blast holes wherever they land. These can lead to "tunneling" strategies where a player shoots through a tall barrier in order to aim directly at the opponent instead of attempting to lob shots over the obstruction. Some games display shot trails to aid in adjusting a unit's aim on later turns. Most examples of artillery games fall under Turn-Based Strategy, but there also exist several games played in real time instead. Turn-based games may also impose a time limit on each player’s turn.
- Angry Birds is a single-player version in which the player typically takes out the enemy pigs through collateral damage rather than direct hits.
- Artillery released in 1980 on the Apple ][ is the Ur-Example, expanding on prior text-based games with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.
- Artillery Duel, the first widely-popular installment in the genre.
- The Avengers: Bunker Busters, another single-player game where the Avengers themselves are the projectiles!
- Bang! Bang! for Windows 3.1, a one-on-one between two cartoonish cannons.
- Crush the Castle and its sequels, which is another single-player version with a medieval theme.
- Destruct, an Easter Egg within Tyrian, and one of the uncommon real-time examples.
- Gorillas, a BASIC program in which gorillas stand atop city buildings and fling exploding bananas.
- Gravity Wars, which replaces tanks and terrain with spaceships and planetoids. The multiple gravitational sources make for complex trajectories.
- Gunbound, a massively multiplayer online variation of the genre.
- Howitzer, a DOS game with two tiny tanks pegging at each other across a broad, hilly landscape.
- Pocket Tanks is based on Scorched Tanks, which is in turn based on Scorched Earth.
- Scorched Earth and open-source Fan Sequel Scorched 3D -- the original is the best known example, often nicknamed "The Mother of All Games". Its multitude of play configuration options makes it the Trope Codifier.
- In the Windows game Space Tanks, each tank is restricted to its own planetoid and must compensate for the gravity of other bodies to hit opponents.
- The Web Game Tanks from 2DPlay.com, which adds ammo types, shields, and unit movement to the basic concept.
- Tank Wars (there are at least two separately-developed artillery games with this name)
- Worms has a comedic style with a diverse arsenal and lots of movement options.
- Zee Artillery, aka ZART, is also a real-time example.
Keep your heads up for Rolling Updates! Some of the examples already having works pages are currently listed under Turn-Based Tactics, but I think they should move from that index into this one instead of living in both. I'm satisfied with the current description and breadth of examples, but I'm open to more suggestions while looking for hats.
Hello, Unknown Troper. You'll need to get known to lend a hand here.