Created By: UltramarineAlizarinApril 17, 2013 Last Edited By: ArivneMay 19, 2013
Troped

Artillery Game

A game in which the player(s) take turns lobbing projectiles at opponents

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An artillery game is a video game within the Strategy Game genre which tasks the player with aiming and shooting to destroy opponents in a combat simulation. Usually the playing field (or battlefield, if you will) is shown in a Side View, with two opposing factions concentrated on opposite sides. Each faction starts with one or more units, which may take the form of tanks, cannons, mortars, or other artillery pieces.

The player determines the angle and velocity of each shot before firing. Wind speed, gravity, and other factors may affect shot trajectories. Hitting a unit causes damage or instantly destroys the unit, and when all but one faction’s forces are eliminated, that faction wins the battle.

Other common features include randomly generated terrain and unit placement, as well as causing missed shots to blast holes wherever they land. These can lead to "tunneling" strategies where a player shoots through a tall barrier in order to aim directly at the opponent instead of attempting to lob shots over the obstruction. Some games display shot trails to aid in adjusting a unit's aim on later turns.

Most examples of artillery games fall under Turn Based Strategy, but there also exist several games played in real time instead. Turn-based games may also impose a time limit on each player’s turn.

Examples:

[[index]]
  • Angry Birds is a single-player version in which the player typically takes out the enemy pigs through collateral damage rather than direct hits.
  • Artillery released in 1980 on the Apple II is the Ur Example, expanding on prior text-based games with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.
  • Artillery Duel, the first widely-popular installment in the genre.
[[/index]] [[index]] [[/index]]
  • In the Windows game Space Tanks, each tank is restricted to its own planetoid and must compensate for the gravity of other bodies to hit opponents.
  • The Web Game Tanks from 2DPlay.com, which adds ammo types, shields, and unit movement to the basic concept.
[[index]]
  • Tank Wars (there are at least two separately-developed artillery games with this name)
  • Worms has a comedic style with a diverse arsenal and lots of movement options.
  • Zee Artillery, aka ZART, is also a real-time example.
[[/index]]
Keep your heads up for Rolling Updates! Some of the examples already having works pages are currently listed under Turn Based Tactics, but I think they should move from that index into this one instead of living in both. I'm satisfied with the current description and breadth of examples, but I'm open to more suggestions while looking for hats.
Community Feedback Replies: 16
  • April 17, 2013
    StarSword
  • April 17, 2013
    Paradisesnake
  • April 17, 2013
    Stratadrake
    I'd say we definitely need this. You can generally spot an artillery game a mile away (and to think that Angry Birds really is just an artillery game is quite interesting).
  • April 18, 2013
    Arivne
    The Other Wiki has an article on Artillery games with more information.

  • April 18, 2013
    AgProv
    Battleships has to be the pen-and-paper Ur Example.
  • April 18, 2013
    Stratadrake
    No, not really.
  • April 18, 2013
    UltramarineAlizarin
    ^^ I also have to disagree with Battleship as an example. In artillery games you know where the opponent is and have to estimate how to lob a shot to hit them because of physics modeling. Battleship is the opposite; you have to find the opponent, but you have perfect accuracy in deciding which coordinates to target.

    ^^^ Thanks for the Wikipedia link. That's actually what drove me to check and discover that this genre wasn't already covered here, after someone asked about an artillery game on You Know That Show.
  • April 18, 2013
    Stratadrake
    It should be pretty easy to find images for this. Like this. (Of course, there's always Scorched Earth too...)
  • April 18, 2013
    Quantumawsome
    Worms is a comedic variation of this.
  • April 18, 2013
    StarSword
    As far as the image, I vote the first one Stratadrake posted.
  • April 18, 2013
    UltramarineAlizarin
    ^ I agree; the first one is a good size for an article, and the visual elements are easy to read.

    This image or one of its other sizes could also work for a really basic illustration.
  • April 19, 2013
    TiggersAreGreat
    You know, if I had time, I would have simply set up the page and not have gone through YKTTW. Still, it's nice to see that someone is doing this.

    Oh, and if you really want examples, I would advise you to check out this Wikipedia list here. Does that help?
  • April 19, 2013
    UltramarineAlizarin
    ^ That's good. A tabular reference for these things is always good. Thanks. I completely overlooked that link in the main article.
  • April 21, 2013
    Stratadrake
    Another common feature is visible shot trails, because this helps you refine later shots.
  • April 30, 2013
    UltramarineAlizarin
    I think this is good to go, so just looking for a couple more hats before launch.
  • May 18, 2013
    UltramarineAlizarin

Three days must pass before this YKTTW is Launchworthy or Discardable