Created By: Koveras on March 13, 2013 Last Edited By: Koveras on March 22, 2013

Interactive Storytelling Tropes

An index for storytelling tropes made possible by medium interactivity.

Name Space:
Page Type:
Storytelling tropes that are exclusive to interactive media (primarily Video Games but also others, e.g. Visual Novels).

Contrast pure gameplay tropes like Various Videogame Views, Video Game Difficulty Tropes, Video Game Interface Elements, etc.

Narrative branching

Mutually exclusive events occur in the story, depending on the player's actions.

Variable endings

The story shows different outcomes depending on the player's actions.

Narrative rearranging/re-sequencing

Same events occur in the story but the player can decide on the order of their occurrence or presentation.

Narrative filigree

Some events only occur in the story if the player takes specific actions and are non-essential to overall plot.

  • Optional Character Scene
    Depending on the player's choice of companions, this scene may or may not occur.
  • Optional Sexual Encounter
    Depending on the player's actions, this explicit scene may or may not occur.
  • Side Quest (and subtropes)
    Depending on the player's choices, this episode may or may not occur.
  • Sidequest Sidestory
    Depending on the player's choices, this story arc may or may not occur.

Narrative parallelization

Gameplay input runs in parallel with story output.

  • Dialog During Gameplay
    Audio-only dialogue runs in parallel with the player's actions.
  • Enemy Chatter
    Mooks can talk with each other, as long as the player doesn't disturb them.
  • Playable Epilogue
    The player is given a degree of control over the ending "cutscene".


Sub-index of Video Game Tropes and Visual Novel Tropes. Should We Have This??
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