Storytelling tropes that are exclusive to interactive media (primarily Video Games
but also others, e.g. Visual Novels
Contrast pure gameplay tropes like Various Videogame Views
, Video Game Difficulty Tropes
, Video Game Interface Elements
Mutually exclusive events occur in the story, depending on the player's actions.
The story shows different outcomes depending on the player's actions.
Same events occur in the story but the player can decide on the order of their occurrence or presentation.
Some events only occur in the story if the player takes specific actions and are non-essential to overall plot.
- Optional Character Scene
Depending on the player's choice of companions, this scene may or may not occur.
- Optional Sexual Encounter
Depending on the player's actions, this explicit scene may or may not occur.
- Side Quest (and subtropes)
Depending on the player's choices, this episode may or may not occur.
- Sidequest Sidestory
Depending on the player's choices, this story arc may or may not occur.
Gameplay input runs in parallel with story output.
- Dialog During Gameplay
Audio-only dialogue runs in parallel with the player's actions.
- Enemy Chatter
Mooks can talk with each other, as long as the player doesn't disturb them.
- Playable Epilogue
The player is given a degree of control over the ending "cutscene".
Sub-index of Videogame Tropes
and Visual Novel Tropes
. Should We Have This?