Created By: perrynator on October 18, 2012 Last Edited By: perrynator on October 21, 2012

Random Encounters are Easy

Random Encounters in video games are not a challenge, just intended to slow you down.

Name Space:
Page Type:
In some JRP Gs, the only real challenges in the game are the bosses. Although Random Encounters exist, they aren't a real challenge as far as the game goes. In these types of games, Random Encounters only exist to lengthen gameplay and give you the thrill of beating up monsters rather than being difficult. However, be prepared for some crazy hard bosses.

Examples needed. Currently I can think of Chaos Rings, but there are more examples out there.

Community Feedback Replies: 13
  • October 18, 2012

    • Final Fantasy II punishes players for wandering too far out of the area around the starting town (at little as 10 steps to the south or west) with random encounters featuring level 30+ monsters. Very easy to get completely wiped out before you can even attempt to run away.
    • In Final Fantasy X 2, it's possible to randomly encounter a boss capable of wiping your party out in one move while wandering around the Al Bhed desert at the start of the game. It usually doesn't become beatable until at least level 40 or so.
  • October 19, 2012
    If it does go ahead surely we should only list aversions? Most RPGs have enemies that are rather easy but they end up Cherry Tapping the player to death, as their HP and MP slowly gets depleted with successive battles; with only bosses or rare encounters providing much of a challenge.
  • October 19, 2012
    There already exists a much more generic Easy Levels Hard Bosses.
  • October 19, 2012
    <Mod Note>

    This does not seem to be tropeworthy and seems to be almost arbitrary as it depends a lot on how much you Level Grind.
  • October 19, 2012
    I listed those first two Aversions specifically to point out that it's not tropeworthy.
  • October 19, 2012
    I don't know. Some games when your at the expected level, or even well below it, random encounters mean nothing. while other game make random encounters relevant (for instance even if they don't kill you they may drain resources to the point that your too weakened to take on the final boss?)

    Admitedly listing all the examples where this trope is applicable would be tedious and silly. but perhaps a trope for the aversion where random encounters are not assumed to be easy would be worth having?
  • October 19, 2012
    Oh here's another one.

    • Dragon Quest VIII has no qualms against throwing you to the wolves right at the start of the game. Yangus and the Hero will find themselves struggling to make it through the first few levels due to such a tight budget the game gives you to buy starting equipment and healing items. Most of the hard earned money you make is spent every 3-4 battles just healing up at the Inn and/or reviving your partner from the dead. Even when you finally do start to get your footing, random encounters don't start to become any easier until you make it to the next town and find your next party member.

    At least that example plays this trope straight in regards to slowing down your progress.
  • October 19, 2012
    How is this compared to Boss Dissonance?
  • October 20, 2012
    Strange, I never had that problem in early DQ 8....
  • October 20, 2012
    Every single aversion mentioned appears to be Demonic Spiders. This whole thing would really just boil down to "Every video game enemy which isn't a Demonic Spider or Elite Mook."

    In short, this is really just Mook.
  • October 20, 2012
    I think this is Goddamned Bats
  • October 20, 2012
    No it's not, and the Mod Note was off too (it's not as subjective as that, since the later enemies might be as challenging as the early level with no real change).

    This is Easy Levels Hard Bosses.
  • October 21, 2012
    <Mod Hat> Whatever it is, we don't need this. It's being discarded.