Villains in video games sometimes use an intercom system to relentlessly mock the player character, or simply to make funny comments that amuse the player and offer some insight into the villain's personality—particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with sinister surveillance, as it demonstrates that your enemy can see your every action. This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range. You'll usually hear the villain become less confident and more desperate as you destroy their Mooks and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of This Cannot Be!.
- Joker does this to Batman in the graphic novel The Killing Joke.
- Simon in the third Die Hard installment doesn't use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.
- Gruntilda in BanjoKazooie1, possibly the trope maker. She harasses you constantly as you traverse her lair, making badass boasts and cracking jokes at Banjo and Kazooie's expense, always in rhyme. She also speaks up the first time you're hurt by specific hazards. Once you beat her, you can still explore her lair, but the intercom is silent.
- Similarly, the sequel, Banjo Tooie, introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
- The Joker throughout Batman: Arkham Asylum. The Joker, Harley Quinn, Penguin, and Two-Face in their respective bases in Arkham City.
- BioShock After a certain point, Andrew Ryan will start communicating with you via the portable radio you picked up at the start of the game. Sophia Lamb does the same in the sequel.
- Borderlands2: Handsome Jack does this through the echo system.
- Command & Conquer Red Alert 3: Sometimes it is just your allies being snarky but it is Tim Curry on that one and Andrew Divoff.
- de Blob 2: Although he's technically speaking gibberish, Comrade Black taunts you throughout the final level, promising that you can't get to his orbital hypno ray in time. He even gets kind of meta, telling you to access the menu and quit the level.
- Duke Nukem I: Dr. Proton mocks Duke in some levels via videophone.
- In Fable, during fights with Jack of Blades' minions, he constantly taunts you telepathically, with cruel but hilariously accurate imitations of your own Stop Helping Me! guildmaster.
- FEAR: In the third game, a succession of psychic commanders taunt you (they seem to really hate the Point Man, possibly because of his connection to Alma, and thus the highly traumatic "upgrades" they were given).
- Gears of War 2 offers a subversion of this when Cole takes over the speaker system the queen is using for giving orders he offers this little gem.
- Half-Life 2: You hear Dr. Breen through public address systems throughout the game. In the final chapter, as you approach his office, he talks to you directly through the building's intercom.
- Tomator from The Lost Vikings and its sequel.
- In Manhunt 1 you are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
- Max Payne: In the final level, Nicole Horne taunts you as you make your way to her in the Aesir Corporate Building.
- Mother3: Porky taunts you as you travel to every floor of the Empire Porky Building EXCEPT the 100th floor.
- Morrowind's Dagoth Ur does this to the player once he enters the final dungeon and prepares to face off with him, taunting that he could not possibly defeat a god.
- Mystery Case Files: Escape From Ravenhearst — Charles Dalimar included an audio system in the underground areas specifically so he could tell the Master Detective what she's supposed to learn about him in this area.
- Several bosses in Neverwinter Nights do the telepathic version of this.
"Let's try it her way. Fatty. Adopted fatty. Fatty-fatty-no-parents."
- GLaDOS in Portal, possibly the trope codifier. A malevolent supercomputer with a quick wit and a sharp tongue that cracks wise almost constantly in her creepy monotone.
- Wheatley from Portal 2 attempts this, but he just can't match the wit of his predecessor.
- In Rocket: Robot on Wheels, Jojo will taunt you whenever you activate ticket switches. He also does this throughout Jojo World.
- Sonic Colors: Doctor Eggman makes funny announcements over a PA system and occasionally tries to lure Sonic into an obvious trap.
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