Villains in video games
sometimes use an intercom system to relentlessly mock
the player character, or simply to make funny comments that amuse the player and offer some insight into the villain's personality--particularly, that they feel confident enough in their strength to not make greater efforts to stop you, feeling content to merely make fun of you in often clever ways. This almost always overlaps with sinister surveillance
, as it demonstrates that your enemy can see your every action.
This is often used to characterize the villain and help establish a relationship with the player while keeping them well out of shotgun range.
You'll usually hear the villain become less confident and more desperate as you destroy their Mooks
and get closer to them. You might even hear a Villainous Breakdown over the intercom. Also expect a lot of This Cannot Be!
Is this tropeable? Also, if anyone has a really fitting quote for this, I'd appreciate it.
- Simon in the third Die Hard installment doesn't use an intercom, but his messages have much the same effect. Jigsaw in the Saw series communicates with his victims via pre-recorded messages on microcassette tapes, but it's more or less the same trope.