An enemy in a video game that is completely incapable of directly damaging the player.
A type of enemy in video games that is completely incapable of damaging the player. Usually, they attack in an unconventional way (such as draining Mana or causing Interface Screw), but some serve no purpose other than to be destroyed by the player for points. Super Trope to Bandit Mook, Helpful Mook, Personal Space Invader, and Pushy Mooks. See also Defenseless Transports, Fairy Battle, and The Goomba. Compare Harmless Villain, and contrast Utility Party Member, a Player Party member who doesn't participate in combat often (if at all).
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- Burrito Bison: The only enemies that cause harm as the cops, who greatly reduce your speed and interrupting your run. All other enemies instead boost your speed when they explode.
- Cave Story: The Chinfish (or the Egg Fish) is a Unique Enemy in the Mimiga Village fishing hole, who never attacks or interacts with the player character, but can still be destroyed for XP.
- The Dungeons & Dragons game for the Intellivision has spiders that steal the player's arrows, of which there is a limited supply. The game also has bats which follow the player around and make an annoying flapping noise. The only "harm" they can do is tempt the player into wasting an arrow on them, which can also wake up other monsters sleeping nearby.
- WWE Games: In Smackdown vs Raw 2011's edition of Road to Wrestlemania, one of the stories involved trying to break The Undertaker's Wrestlemania streak. The Raw before Wrestlemania involved the player facing Paul Bearer in a backstage brawl, in which the player has to knock him out in under ninty seconds. Paul Bearer will spend most of that match running away begging you not to hurt him as opposed to attacking you. The most he'll do is reverse your moves but he won't try and hit you.
- Zombidle: The only things that can do damage are on your side. Combat is not a matter of killing enemies but doing damage fast enough, as not killing bosses in the time limit simply pushes you down a level.
- AdventureQuest Worlds often has inanimate objects that the player can 'fight', but they do not attack back at all and are typically just for receiving quest drops.
- Sonic the Hedgehog:
- Sonic 3 & Knuckles:
- The Hydrocity Zone features the Mega Chopper, a piranha enemy that latches onto the player, draining coins and making you unable to jump, duck, or Spin Dash. However, you can randomly mash the controls for a bit to make the Mega Chopper fall off, and if you're playing co-op with Sonic and Tails, the second player can use Tails to destroy the Mega Chopper as long as there isn't one attached to him as well.
- The Sandopolis Zone features the Rock'n enemy, which is a giant walking block of rock that pushes the player into obstacles.
- The Mega Chopper from Sonic 3 & Knuckles reappears in Sonic Mania with the same attack pattern, again in the Hydrocity Zone.
- Sonic 3 & Knuckles:
- A recurring trend in the original Spyro the Dragon trilogy was that most of the enemies in beginning stages run and mock Spyro instead of attacking him.
- Spyro the Dragon (1998)
- The first Hub Level Artisans has two gnorc enemies; the Goon and Gem Thieves. The Goons (also known as Common Gnorcs and Basic Gnorcs) run away from Spyro as soon as they see him and cower when cornered. Gem Thieves do the same, running in circles and dropping gems (and life if they have been killed before) every time they get hit before dying.
- The second Hub Level Peace Keepers has Foot Soldiers, who run and hide when they see Spyro. When They are cornered, they ineffectually moon Spyro before dying.
- Spyro 2: Ripto's Rage!: In the first world Spyro explores Glimmer, the Indigo Lizards laugh and mock Spyro from a distance or when his back is turned. They run from him as soon as he goes after them and cowers when he catches up to them, usually hiding behind the much more threatening Brown Lizards.
- Spyro: Year of the Dragon: The main enemy from Sunny Villa are the aptly named "Coward Rhynocs". They dress like centurians and possess only ridiculously tiny shields. They run and cower when Spyro is near.
- Spyro the Dragon (1998)
- Super Mario Bros.:
- Super Mario 64:
- Super Mario Galaxy:
- Unlike in their previous appearance where they cause Collision Damage, Cataquacks in this game are completely harmless, only being capable of flinging Mario into the air.
- The various types of Topmen, spinning top-shaped enemies that try to bump Mario off ledges or into electrified rails. Although Spiky Topmen damage Mario when jumped on, Spring Topmen and Topminis are completely harmless.
- Super Mario World 2: Yoshi's Island:
- Bumpties are harmless penguins which are capable of causing Yoshi to bounce into enemies and obstacles. Additionally, if Yoshi's damaged, Bumpties can steal Baby Mario similar to Bandits
- Fuzzies are flying cotton balls that cause the stage to appear colorful and distorted if Yoshi comes into contact with them.
- Grim Leechers are small ghost enemies that switch places with Baby Mario and reverse the controls if they come into contact with Yoshi.
- The game also features extremely rare unnamed green Shy Guys (known as Itsunomanika HeihÃƒÆ’Ã†â€™Ãƒâ€ Ã¢â‚¬â„¢ÃƒÆ’Ã¢â‚¬Â ÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ÃƒÆ’Ã†â€™Ãƒâ€šÃ‚Â¢ÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡Ãƒâ€šÃ‚Â¬ÃƒÆ’Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â¦ÃƒÆ’Ã†â€™Ãƒâ€ Ã¢â‚¬â„¢ÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€¦Ã‚Â¡ÃƒÆ’Ã†â€™ÃƒÂ¢Ã¢â€šÂ¬Ã…Â¡ÃƒÆ’Ã¢â‚¬Å¡Ãƒâ€šÃ‚Â in Japanese guides), which hide behind foreground objects such as crystals in underground stages. If Yoshi comes into contact with them, they'll switch places with Baby Mario, who will be quickly stolen by a suddenly appearing Bandit.
- Wario Land: Super Mario Land 3 features Wanderin' Gooms, which are completely incapable of attacking Wario in any way.
- Pikmin: While most of PNF-404's fauna is notable for its aggressive and predatory natures and their tendency to gobble the titular creatures in vast amounts, numerous creatures throughout the games are completely unable to directly harm player characters or their Pikmin. Some can cause harm in more indirect ways, such as the Breadbugs (Bandit Mooks who steal treasures back to their dens), the Puffy Blowhogs (who shoot guest of air that knock Pikmin about and scatter them) and the Swarming Sheargrubs (who consume nectar before Pikmin can and cling on fruit to make it heavier and require more Pikmin to carry back), but others (like the butterfly-like Spectralids, the nectar-carrying Honeywisps or the timid, leaf-like Skitterleaves) cannot even do that, and largely serve as extra sources of nectar and/or Pikmin seeds that need to be chased down before they escape.
- Crypt Of The Necrodancer:
- Green Slimes never move, and thus never attack the player. There is an achievement for getting killed by one, which requires you to go out of your way and use very specific items.
- Water balls in the Amplified DLC create a puddle of water upon colliding with the player, slowing them a bit. They do no damage otherwise.
- Minecraft: Slimes are a kind of Asteroids Monster that attack players by ramming into them and usually come in three sizes, huge, normal and small, the larger ones splitting into two to four slimes of the next size tier down upon death. The larger kinds deal damage like all hostile mobs do — the huge ones dealing more than the normal ones — but small slimes cannot deal any damage. They will still tackle the player, but they cannot do more than lightly push them back — which, however, can still be threat if the player is standing next to a cliff or another high drop.
Non-Video Game Examples:
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- In Dungeons & Dragons, "Shriekers" are fungal Plant Mooks that can't move, attack, or even think, but scream like banshees whenever they detect movement or light. In the Death World of the Underdark, this is quite dangerous enough: they survive by attracting more dangerous predators like Violet Fungi and digesting the remains of their meals.
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