A feature in Video Games
, where the game automatically saves data without the player's input, usually with a small notification. The game will save at certain points, such as when the player enters a new location or wins a certain battle. An Auto-Save will always overwrite the previous file in the system. The option to save manually may also be present.
Although autosaving is usually meant to be just a convenience for the player, developers sometimes use it to prevent Save Scumming
, which some feel is a form of cheating
. The feature is relatively uncommon in certain types of genres, such as Eastern RPGs
, platform games
and action games
Compare and contrast Save Point
and Save Game Limits
Action Adventure Games
- Dark Souls autosaves almost constantly. The "Now autosaving" icon pops up every time you kill an enemy.
- Dragon Quest IX only has autosave when calculating the odds of an alchemiracle, to prevent Save Scumming until you get the ultimate weapon/armor.
- Final Fantasy XIII-2 autosaves before key events like bosses.
- In The Last Story, the game's autosave is referred to as a "Checkpoint Save", and it's made any time you're about to go into a battle. The game notes that it only keeps one Checkpoint Save at a time, though you can have as many save files (using the traditional Save Point) as you want.
- In Mega Man Battle Network, getting a new chip from the chip trader machine will cause the game to auto-save. This is to prevent Save Scumming for the desired chip.
- Border Lands and Border Lands 2 use autosave both when a player changes areas and when they enter the proximity of a New-U station.
- Most Call of Duty games save between levels, and some save at checkpoints.
- All games in the FEAR series autosave after reaching a certain place and sometimes before or after a especially hard fight. The first game also has an option to save manually.
- Both Goldeneye 1997 and Goldeneye Wii use auto save.
- Done in Quake II. The game auto-saves into the first save slot whenever the player enters a new area, without notifying the player, but also allows the player to save in a different save slot manually whenever the player wishes.
- Valve games such as Half-Life and Portal autosave in certain places or intervals. If you want to to back before an autosave, you can always load the previous save file.
- The Jumper games automatically save progress at a moment that varies between games. Then again, being able to undo death-count wouldn't be rather fair.
- Kirby games always save like this. The sole exception is "The Great Cave Offensive" game in Kirby Super Star, which has a Metroidvania-like design including Save Points.
- Purple saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level.
- The Ratchet & Clank games save in between levels.
- Spyro: Year of the Dragon: The game autosaves whenever you're entering a level or the hub.
- Angry Birds and all its sequels automatically save your progress every time you complete a level.
- Castle Wolfenstein. In the original 1981 version the game saved your situation every time you entered a room or died. If you died you could prevent this by opening the disk drive's door, then re-booting. The game would start up again right where you entered the room.
- Plants vs. Zombies saves your progress every time you complete an action - be it completing a level, buying something from the store, or watering your garden.
- The GBA Fire Emblem titles all have a continuous autosave.
- Victoria An Empire Under the Sun autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.
Wide Open Sandbox
- Deus Ex: Human Revolution has autosaving, generally when moving between room sets and whenever significant conversations occur.
- Diablo II and Diablo III. The second game seems to autosave after some time has passed, as well as when leaving the game. The third game autosaves when entering a certain place.
- Dragon Age: Origins has the game autosave at certain predefined locations while Dragon Age II pretty much saves automatically each time the player enters a new area. Both have up to four autosave slots.
- The Elder Scrolls: