Auto-save YKTTW Discussion
A game automatically saves without the player's input
A feature in Video Games, where the game automatically saves data without the player's input, usually with a small notification. The game will save at certain points, such as when the player enters a new location or wins a certain battle. An Auto-Save will always overwrite the previous file in the system. The option to save manually may also be present. Although autosaving is usually meant to be just a convenience for the player, developers sometimes use it to prevent Save Scumming, which some feel is a form of cheating. The feature is relatively uncommon in certain types of genres, such as Eastern RPGs, platform games and action games. Compare and contrast Save Point and Save Game Limits.
Examples:Action Adventure Games
- Batman: Arkham Asylum and Batman: Arkham City both autosave when entering or exiting a building.
- Every one of the Lego Adaptation Games does this.
- Dark Souls autosaves almost constantly. The "Now autosaving" icon pops up every time you kill an enemy.
- Dragon Quest IX only has autosave when calculating the odds of an alchemiracle, to prevent Save Scumming until you get the ultimate weapon/armor.
- Final Fantasy XIII-2 autosaves before key events like bosses.
- In The Last Story, the game's autosave is referred to as a "Checkpoint Save", and it's made any time you're about to go into a battle. The game notes that it only keeps one Checkpoint Save at a time, though you can have as many save files (using the traditional Save Point) as you want.
- In Mega Man Battle Network, getting a new chip from the chip trader machine will cause the game to auto-save. This is to prevent Save Scumming for the desired chip.
- Border Lands and Border Lands 2 use autosave both when a player changes areas and when they enter the proximity of a New-U station.
- Most Call of Duty games save between levels, and some save at checkpoints.
- All games in the FEAR series autosave after reaching a certain place and sometimes before or after a especially hard fight. The first game also has an option to save manually.
- Both Goldeneye 1997 and Goldeneye Wii use auto save.
- Done in Quake II. The game auto-saves into the first save slot whenever the player enters a new area, without notifying the player, but also allows the player to save in a different save slot manually whenever the player wishes.
- Valve games such as Half-Life and Portal autosave in certain places or intervals. If you want to to back before an autosave, you can always load the previous save file.
- The Jumper games automatically save progress at a moment that varies between games. Then again, being able to undo death-count wouldn't be rather fair.
- Kirby games always save like this. The sole exception is "The Great Cave Offensive" game in Kirby Super Star, which has a Metroidvania-like design including Save Points.
- Purple saves progress automatically when you beat a boss, but level high-scores and item collections are saved instantly when you complete a level.
- The Ratchet & Clank games save in between levels.
- Spyro: Year of the Dragon: The game autosaves whenever you're entering a level or the hub.
- Angry Birds and all its sequels automatically save your progress every time you complete a level.
- Dance Dance Revolution games save if there is any important changes.
- Publisher Dream, a downloadable game for the Nintendo 3DS, autosaves at the end of every work week.
- The later games in the X-Universe series autosave when you dock at a station.
- Castle Wolfenstein. In the original 1981 version the game saved your situation every time you entered a room or died. If you died you could prevent this by opening the disk drive's door, then re-booting. The game would start up again right where you entered the room.
- Plants vs. Zombies saves your progress every time you complete an action - be it completing a level, buying something from the store, or watering your garden.
- The GBA Fire Emblem titles all have a continuous autosave.
- Victoria An Empire Under the Sun autosaves periodically, at intervals that can be set by the player (e.g. every 3 months in game time, 6 months, etc.). The player can also save manually at any point in the game.
- Deus Ex: Human Revolution has autosaving, generally when moving between room sets and whenever significant conversations occur.
- Diablo II and Diablo III. The second game seems to autosave after some time has passed, as well as when leaving the game. The third game autosaves when entering a certain place.
- Dragon Age: Origins has the game autosave at certain predefined locations while Dragon Age II pretty much saves automatically each time the player enters a new area. Both have up to four autosave slots.
- The Elder Scrolls:
- Dragon's Dogma has autosaving, though it doesn't seem to pop up often enough to be effective, especially considering the singular save file.
- Grand Theft Auto IV, aside from the manual saving that is allowed at Save Points, autosaves after completing missions. The manual saving at Save Points allows several savegames, the autosave uses only one file that is replaced each time.
- Saints Row 2 and Saints Row: The Third also have autosave.