Alternate Interface Version
A remake of a game whose primary change is the addition of a new control scheme, typically motion controls
When a video game is remade with a tacked on new control scheme while its core content/graphics/gameplay remain largely unchanged. Often done to cash in on an easy remake or incentivize buyers to purchase a new or failing peripheral. Named after the proliferation of games remade for the Wii with little more than motion control schemes added. Not limited to motion control schemes on the Wii, DS, Kinect, and Move, but other features such as point-and-click interfaces added to remakes of old PC games, and games remade for use of specific peripherals. To qualify for this trope, the controls must be one of the most significant changes made to the game. A Nintendo DS remake of a Game Boy/Color/Advance game, for instance, must primarily use the touch screen to qualify. Needs a Better Title.
Examples:Wii remakes of Nintendo GameCube games
- The Metroid Prime Trilogy for the Wii features remakes of Metroid Prime 1 & 2 with motion control schemes.
- Mario Power Tennis remade for the Wii with added motion controls.
- changes in Resident Evil 4: Wii edition largely focused on implementation of motion controls in the gameplay and quicktime events
- Pikmin and Pikmin 2 were remade for the Wii utilizing motion controls. Unfortunately for Americans, the remake of 2 wasn't released in North America.
- The Legend of Zelda: Twilight Princess, though the Wii version was actually released first, the game was developed for the gamecube. It was quickly ported over to capitalize on the Wii's launch, with only minor changes being made, the least minor being the entire game being mirrored to accommodate right-handed players.
- The remake of Rayman 2: The Great Escape, Rayman DS, remained largely unchanged utilizing the N64's graphics, but added the ability to control Rayman with the touchpad and stylus.
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