In many works, a group of heroes is gathered together, each a specialist in his own field. Particularly common to superhero teams (often with Elemental Powers), military suicide squads and RP Gs, but this may also apply to Multinational Teams, where each member is from a unique country. Basically, each member brings something unique to the group that no one else can do, and none are considered grunts or redshirts. None of the specialties in the team are doubled up; if a specialist is lost, the rest of the group will have to do without. But by combining their efforts, they can achieve anything. Dovetails with and often features Crippling Overspecialization. This concept is especially popular in toy and game-lines, as one can "collect them all" and then combine for particular "missions" when playing. Assassinating someone in the Arctic? Send the sniper and the snow-trooper. Tracking an urban criminal? SWAT guy and K-9 handler. And so on. Examples:
- Marvel's GI Joe on the theory that the team would have someone to deal with every possible eventuality. The first series in 1982 alone had a commander, rifleman, mortarman, machine gunner, driver, tanker, artillerist, scout, commando, rocket-launcher trooper, laser-rifle trooper, intelligence expert and communications officer. "Greenshirts", generic nameless soldiers, did not appear in the toyline for decades.
- (COBRA would not count towards this trope: even though they also had a specialist for everything from Alley-Vipers to Zombie-Vipers, they had whole armies of each.)
- The Planeteers each had a talent related to an element.
- Pokemon, where each is based on a unique animal. Trainers in the show never seem to have more than one of a species — no one has two or three Pidgeys or Pikachu, for example, even though (in the wild) they appear in groups.
- My Little Pony: Friendship is Magic has a team of six friends each with a unique personality, appearance and element of friendship.
- Warhammer 40,000 Imperial Guard had the Last Chancers, a squad of guardsmen each with a particular specialty and his own special rules and equipment — sniper, demolition man, missile trooper, and so on. These could even be played alone against an opposing army of any size in a "Dirty Dozen"-styled game.
- In Star Trek, the main cast always formed this sort of group. Although they also had plenty of nonspecialists present, the department heads were invariably present on a mission that required their specialization.
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