Created By: CAD on May 17, 2011 Last Edited By: Ingu on May 19, 2011

Critical Advice Cutoff

There's something you absolutely NEED to know! It's --

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A character is about to give someone else critical advice, but...

  • They get killed or captured.
  • They forget what it is.
  • The call drops.

Whether it's played for laughs or for drama, the character's on his own to figure out that critical piece of advice he could have known ahead of time.

  • In Plants vs. Zombies, Crazy Dave tries to tell you what Dr. Zomboss's weakness is. "Uh oh. He's here. Better get ready. It's gonna be one heckuva fight! Listen, though. I know what his weakness is: You have to hit him in the pancreas! No, that was a different guy... You have to... um... kick him in the... Hmm... You have to press up up down down left right... er... Wait! I remember! It's..." *Gets kidnapped by bungee zombie*
  • In the second level of Defense Grid: The Awakening, The Entity (Your assistant AI) says, "Oh, and this is absolutely essential! You must remember to ahh... hmm..." -- Luckily, he remembers a few minutes later to tell you that certain towers are more effective than others against certain alien types.
  • Happens in Mr. Magorium's Wonder Emporium due to a pay phone running out of money.
  • In Ocean's Twelve, when Rusty is instructing Linus on how to act convincingly. Distraction strucks.
Community Feedback Replies: 15
  • May 17, 2011
    Red Dwarf: "For some bizarre reason, my last words are Inig-."
  • May 17, 2011
    Oceans Eleven: "And whatever you do, for God's sake, don't--"
  • May 17, 2011
    Half Life, in the level where you finally meet the black ops ninjas. Barney: "Freeman, right? I've got a message for you. Make sure you..." <bang!> "Aaggghh!"
  • May 17, 2011
    This is included in Lost In Transmission.
  • May 18, 2011
    The "they get killed" part makes this a Sister Trope to Killed Mid Sentence.
  • May 18, 2011
    Related to Not Now Kiddo, where the protagonist cuts the advisor off, thus not getting the critical information.
  • May 18, 2011
    • Parodied on The Simpsons, where in one episode parodying 24, bart spends a long ammount of time repeating the importance of the message before trying to give it (and receiving this trope)
  • May 18, 2011
    Strongly related to His Name Is.
  • May 18, 2011
    @Paul A I think it's strong enough to stand as its own subtrope

    Also, G La DOS pulls this one three times in portal 1 when she's supposed to be giving you vital safety information.

    First time, in the first chamber: "For your own safety, and the safety of others, please refrain from *static* *something in spanish* *more static* ...I'm back"

    Second time, just after you aquire the ASHPD: " not submerge the device in liquid, even partially. Above all else, under no circumstances should you *static*"

    Third time, in the room where you learn about portal flinging: (I don't remember the exact words and can't find a script, but almost all the words are garbled except for the word "momentum")
  • May 18, 2011
    • In Night At The Museum 2, Theodore Roosevelt is about to tell the main character what the key to happiness is, but the sun shines on him before he can complete his sentence. At the end of the film, Larry comes up to him and tells him that he figured it out: It's doing what you love. Actually, Teddy was going to tell him that it was physical exercise.
  • May 19, 2011
    The alternate Quinn in the Sliders pilot. Someone more informed will have to add detail.
  • May 19, 2011
    Portal2 has G La DOS give you some advice, only it's fast-forwarded gibberish(when slowed down, it turns out to be a line from Moby Dick). Also, Captain Flowers in Red Vs Blue spent ten seconds talking about the important thing he had to say, then got shot in the head.
  • May 19, 2011
    It's definitly a common trope and I dont remember seeing a page for it on the wiki.
  • May 19, 2011
    I'm not convinced we don't have this covered by other tropes, but here's an example anyway.

    In an early arc of the JLA reboot, there is a probability/time based villain systematically phasing out each hero by increasing the probability that their origin story never took place. Batman had it all figured out and was telling everyone, when all of a sudden, his parents ceased to be dead and Batman blinked away.
  • May 19, 2011
    At the beginning of Megamind, the titular Evil Genius reminisces on when he got blasted off with a rocket from his exploding homeworld, and his dad's last words were cut off in midsentence. Something like, "Whatever you do, don't forget that..." Quoth Megamind: "I didn't catch that last part, but it sure sounded important."