Created By: ccoa on March 15, 2012 Last Edited By: DonaldthePotholer on September 22, 2013

Save Game

Save files in video games

Name Space:
Main
Page Type:
Trope
This is part of an effort to fill in the gaps for missing "save game" type tropes. I don't think this one needs examples, but I could be wrong.


A save game, also called a save file or saved game, is stored information about a player's progress in a game. That file can then be loaded by the game software so that the player can restart the game from that point.

Save files have two uses. The first is to prevent all progress from being lost in the case of a Game Over. The second is to allow the player to quit the game and come back to it at a time of their choosing.

Save games are nigh universal in modern games that are too long to finish in a single session, especially Role-Playing Games. Conversely, the lack of save games was the norm in the early years when there was no offline storage media and in-game memory was very small.

Subtropes:

(This will fill out as more of these come to YKTTW)

Related Tropes:


Community Feedback Replies: 23
  • March 15, 2012
    Aries
    Well, this is ridiculously common now to the point where I believe this is People Sit On Chairs. The Password System maybe more of a trope.
  • March 15, 2012
    DragonQuestZ
    ^ Wrong use of PSOC. Saving games has a purpose. Therefore it's a trope.
  • March 15, 2012
    Aries
    But practically every game since the SNES era has built in saving. It just seems like there are FAR too many examples. Or is this suppose to be a list of the type of saves?

    As for the Password Save, I glanced over that and missed it. Ignore my first comment.
  • March 15, 2012
    ccoa
    That's why I said it probably doesn't need examples, unless there are modern aversions after the advent of saving. There is no such thing as "too common to trope." Only "too meaningless to trope."

    This will be a supertrope/index hybrid for save games, of which at least a dozen will be coming into YKTTW in the near future.
  • March 15, 2012
    Stratadrake
    I agree, broad supertrope/index.

    Note that games where levels are short and self-contained (such as puzzle games), especially if they are accessible via a Level Select screen, may utilize an Auto Save system instead of manual saving.
  • March 16, 2012
    Arutema
    Add Save Game Limits to the index.
  • March 16, 2012
    Koveras
    You can also list aversions. I can't think of any complete aversions except in some short Flash games.
  • March 16, 2012
    ClockStopping
    If we're listing aversions, the Touhou games would count.
  • March 16, 2012
    billybobfred
    ^^How about loads and loads of NES, SNES, and Genesis games? At that time, game saves were largely reserved for the games that needed them, for being too long to (reasonably) complete in one sitting. And there's little point saving in an Endless Game, which were the standard for quite a while.

    While there are certainly too many straight examples to list, I don't think it's omnipresent enough to allow listing simple aversions, either.
  • March 16, 2012
    shimaspawn
    You really should allow examples that don't fit any subtropes. They tend to get shoehorned badly into subtropes otherwise. The whole reason we want more supertropes is so that we have a place for examples that don't fit the subtropes to go. It causes trope decay if they don't.
  • March 16, 2012
    ccoa
    That's true, but we don't have all the subtropes yet.

    I suppose we could wait to launch this until after all the subtropes are made, but then we have to go back and fix the description of all the subtropes to reflect it.
  • March 21, 2012
    troacctid
    Fill out the index, I guess.

  • March 30, 2012
    DragonQuestZ
    ^ That's not about saving. Just because it mentions it in the description doesn't make it part of the actual definition.
  • April 14, 2012
    troacctid
    ^ It's a subtrope of Save Game because it requires a saved game as a prerequisite--if you can't save your progress, the trope literally can't happen.
  • April 14, 2012
    ccoa
    That doesn't make it a subtrope. It makes it a related trope.
  • July 18, 2013
    chandl34
    One potential subtrope: You Might Wanna Save. This would be for instances where a game suggests for the player to save the game-- usually before a difficult battle or point of no return.
  • July 18, 2013
    DAN004
  • July 18, 2013
    Stratadrake
    Check Point generally does not count (specifics depend on the game's method of saving).
  • July 19, 2013
    TrueShadow1
  • September 21, 2013
    DonaldthePotholer
    Added in previously mentioned Tropes and split off a "Related Tropes" section, as there were just as many "Related Tropes" as Sub Tropes. In fact, Save Game Limits seems more of a Related Trope than a Sub Trope to me.
  • September 21, 2013
    UltramarineAlizarin
    Check Point Starvation, despite the name, can also refer to Save Points. The description even mentions that it sometimes overlaps with Save Game Limits.
  • September 21, 2013
    RedBuster
    Save State files in emulators can be considered?
  • September 22, 2013
    Stratadrake
    I would say only for the emulator itself.
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