Created By: ShanghaiSlave on April 19, 2014 Last Edited By: DAN004 on July 10, 2014
Troped

Magnetism Manipulation

The StockSuperpower of Electromagnetism or plain Magnetism

Name Space:
Main
Page Type:
Trope
DAN 004 wuz ere takin over ur druft


Too bad he can't do it with wooden guns.

"Magnetic force, Jack! Nature's force!"

Electromagnetism is a strange beast. It's one of the four fundamental forces of nature, the others being gravity, nuclear force, and the force that binds atoms together. In real life it's not at all as powerful as superpowers portray them in fiction.

In fictionland the power of magnetism is treated as if it's like Telekinesis, but specifically with power over metals and alloys. How powerful this is varies. These characters if too powerful can just fold their arms and let their Powers Do the Fighting and will never even have to touch you themselves. They'll be floating in the air, levitating steel girders around, and lobbing them at you, and while those normally weigh tons they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downplayed this can take the form of the character being literally magnetic with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because what kind of lame power is that anyway?

Sometimes characters with these powers will be fully electromagnetic and can also manipulate electricity as well. This is far broader than just simple magnetism because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the Superpower Lottery as this could give them the power to bend light (possibly giving them cloaking powers), or being able disassemble the very atoms that make up an object.

There is also Esoteric Magnetism, which is more like "magical magnetism". Someone is capable of manipulating objects via the concept of "attracting" or "repelling". regardless of whether the object is magnetic or not, sometimes, it even applies to non-objects like emotions.

Artistic License Ė Physics definitely applies to works that use magnetism powers. Shock and Awe and Extra Ore Dinary are Sister Tropes. Compare Selective Magnetism, and Hollywood Magnetism. Magnetic Weapons is when technology uses the force of magnetism for guns.


Examples

Anime and Manga
  • In A Certain Magical Index and A Certain Scientific Railgun, Misaka Mikoto's Electricity manipulation has this as a subpower. which allows her to stick to metals and create an Improvised Weapon chainsaw out of iron filings, and her signature Railgun, which as we all know, normally requires electromagnets.
  • Solva of NEEDLESS has Magnetism as her power. which works likes the Half-Life Gravity gun except it allows her attract/repel anything since it's specifically the power to create a "unique magnetic field".
  • Mx0. Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.

Comic Books
  • This is the X-Men villain Magneto's main power. His application for it is normally for manipulating metals like molding them and moving them about or punting them as projectiles, but he can do other things with it like Flight (via repulsing Earth's magnetic pull), make Force Fields, Bloody Murder (blood has iron), Telepathy resistance (brain waves are electromagnetic... ?), Invisibility (light waves are electromagnetic). Really, just head to Marvel Wiki.
  • Spiderman villain Electro once had this as his main power. Where he was able to negate his weakness to water by making them evaporate with electromagnetism before it touches him. he was also able to paralyze people by overcharging their synapses with it. Otherwise, his normal Shock and Awe powers had basic electromagnetic capabilities which he used for things like Wall Crawl and fast travel on metal objects.
  • The Marvel Comics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.

Film - Live Action
  • In the live action Transformers movie, Jazz seems to have have magnetic powers, pulling the firearms of soldiers away from them. Blackout also has an EMP weapon.

Literature
  • The servant Karkash from The Zombie Knight has power over electromagnetic fields, giving him both magnetism and lightning powers. He's kind of oddly matched with Hector, who's an iron materializer; Hector can neutralize Karkash's lightning by creating lightning rods, but Karkash's magnetism can use Hector's iron constructs against him if Hector can't uncreate them in time. Karkash can also fly by wearing chunks of iron under his clothes and moving those.
  • Please Don't Tell My Parents I'm a Supervillain. Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).

Live-Action TV
  • In Sanctuary Nikola Tesla becomes magnetized after losing his vampirism and Shock and Awe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.

Tabletop Games
  • Villains & Vigilantes. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.
  • Champions
    • The power Telekinesis can be given the special effect "Magnetic" and the Disadvantage "only affects metallic objects", which would reduce its cost. The disadvantage could be made even greater by limiting it to only affecting iron or iron alloys (such as steel).
    • In the supplement Enemies III, the super villainess Gaussian had magnetic powers which depend on the planet's magnetic field. She can fire a Magnetic Blast that affect targets wearing metal armor or clothing, create a magnetic force field and fly.
  • DC Heroes 3rd Edition. The Mental power Magnetic Control allowed the Character to create and manipulate magnetic fields. This allowed hurling metal objects at an opponent to cause Physical damage, defending against attacks by metallic objects (swords, bullets, robots etc.), and simply moving metal objects around.
  • In Myriad Song Towsers can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.

Toys
  • In The Transformers, several Transformers had magnetic abilities that they used for various purposes.
    • Ravage used it to cling to objects in his tiny alt-mode, making him an excellent spy.
    • Windcharger actually has a relatively realistic portrayal, he can make each of his arms the pole of an electromagnet and use it to manipulate metal. The closer the metal is, the more powerful his pull.
    • Tailgate (incidentally, his toy is a remold of Windchargers) has a powerful magnet in his front bumper, which he uses to follow other vehicles while saving fuel.

Video Games
  • In Megaman 3, Magnetman's gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb also mentions more of it: He's been known for sleeping on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics because his magnetic field can affect them.
  • In Metal Gear Rising: Revengeance, Monsoon's gimmick is Electromagnetism. Since his body is just segments put together by magnets, he does Detachment Combat by shooting his segments at you. Throughout his Boss Battle, he also uses magnetism to throw tanks and choppers at Raiden. Finally, his Boss Banter consists of referencing Genius Bonus terms like Lorentz Force and Left Hand Rule (which can be confused as the other Left-hand-Rule, or rather, Path.)
  • Mega Man Zero 4: Mino Magnus, one of the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even Detachment Combat.
  • Dark Elf in Final Fantasy IV has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear.

Web Comics

Web Animation
  • In RWBY, Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's shield in order to help him block a potentially One-Hit Kill blow from a Beowulf, which helped Jaune turn the tide of the battle and defeat the creature.

Western Animation


Community Feedback Replies: 116
  • April 19, 2014
    DAN004
    We have Selective Magnetism dude.
  • April 19, 2014
    ShanghaiSlave
    that's not a Superpower. lumping Electromagentism under that is a Huge Understatement of how electromagetism as a power is portrayed in fiction.

    check Superpower Wiki and weep at how insignificant that maggot of an article Selective Magnetism is.
  • April 19, 2014
    DAN004
    ^ you might wannna bring Selective Magnetism to the TRS first.

    But my point stands: that trope lists examples of magnetism as superpower.
  • April 19, 2014
    Someoneman
    Selective Magnetism is about a magnetic pull that conveniently ignores certain objects that should normally be attracted. Electro Magneto can be a sub/super/sister (I'm not sure which is best) trope for when this is a character's superpower. Also, here's an example: Web Animation
    • In RWBY, Pyrrha has the power to control magnetic polarity. She uses this to throw her shield and make it come back, and in the episode "Forever Fall", she secretly uses this power to guide Jaune's sword in some kind of Inverted Magic Feather scenario (Jaune thinks he slew the monster with his own strength when in reality someone else was helping him).
  • April 19, 2014
    ShanghaiSlave
    ^^ no need, this is simply wider, making this not a sister trope but a supertrope to both Hollywood Magnetism and Selective Magnetism.

    also, you're misreading it, it says it can also stand on it's own as a superpower if it is not used as a Subtrope of Artistic License Physics". not that ''it is a superpower".
  • April 19, 2014
    dalek955
    • The servant Karkash from The Zombie Knight has power over electromagnetic fields, giving him both magnetism and lightning powers. He's kind of oddly matched with Hector, who's an iron materializer; Hector can neutralize Karkash's lightning by creating lightning rods, but Karkash's magnetism can use Hector's iron constructs against him if Hector can't uncreate them in time.
  • April 19, 2014
    xanderiskander
    I think this is covered by Extra Oredinary, which includes controlling metal with magnetism. Although I guess it might just be a subtrope since it ends up being a Secondary Super Power for metal elementalists.
  • April 19, 2014
    ShanghaiSlave
    ^ you have it backwards, this is the Supertrope to Extra Ore Dinary. a normal EOD user cannot use electromagnetism, an electromagneto however, can manipulate metal. and as said, it is often a standalone power on its own.

    check this out, http://powerlisting.wikia.com/wiki/Electromagnetism_Manipulation

    it lists the various applications of electromagnetism, which includes metal manipulation and.

    check this out http://powerlisting.wikia.com/wiki/Metal_Manipulation

    Not to be confused with Magnetism Manipulation.

    gee, I wonder what that implies? maybe perhaps that manipulating metals does not necessarily mean you can use magnetism?
  • April 19, 2014
    ShanghaiSlave
    also, WTF's with the better name? doesn't the title make it pretty obvious this is about electromagnetism as a superpower? this isn't Batman Gambit people.
  • April 19, 2014
    dalek955
    ^^Extra Ore Dinary also includes people who can control metal through explicitly non-magnetic means, like Toph in A:TLA, and even people who can create metal from nothing like Hector above. Meanwhile, an electromagnetism super can do things with magnetism besides just move metal (erasing computer data for instance, or controlling plasma, or hurting The Fair Folk in some 'verses), and may also have lightning powers. There's some overlap, but neither is the Super Trope of the other.
  • April 19, 2014
    ShanghaiSlave
    ^ what do you call this then? overlapping Super Trope are also possible, check that page. it claims Orbital Bombardment is a Super Trope, and OB is a Subtrope of Death From Above. Trying To Catch Me Fighting Dirty too.
  • April 19, 2014
    DAN004
    I see it as this: this is a sister trope to Hollywood Magnetism and Selective Magnetism as well as Extra Ore Dinary.

    You might wanna take some more fitting examples from those three tropes.

    Oh btw, for Rw By example, what Pyrrha guided was Jaune's shield, not his sword, and the Magic Feather moment doesn't happen: he really decapitates a bear with his own strength.
  • April 19, 2014
    IndirectActiveTransport
    I do not get the name complaints either, but I will play devil's advocate. Electromagnetism is a real word, as is magneto. Electromagneto is lazy word play though, and is not very clever. It does not make it clear that this is about a super power either. To those two rebuttals, I suggest these three names.

    Ohms Law Breaker, Magneto Magician, The Excellence Of Electromagnetic Execution
  • April 19, 2014
    KantonKage
    Add Magnetic Weapons though most of the examples are artificial. I have one question, what does a Batman Gambit have to do with anything? Who would make that connection? I can understand Magnet Hands or Stick To Back but Batman Gambit reference doesn't make any sense whatsoever.
  • April 19, 2014
    dalek955
    ^Comment on how in SS's opinion the current title is clearer than Batman Gambit's. Don't worry about it.

    ^^What's Ohm's Law, and how does an EM super break it?
  • April 19, 2014
    IndirectActiveTransport
    Ohm's law is that the potential electrical current between any two points can be calculated by measurable conductivity and resistance.

    Now, I could be wrong but my impression is that their is not much conductivity in the empty air people are shooting lightning through. Also, that the little point about magnet controlling people's blood seems odd because the iron in blood is not ferromagnetic (resistance). Though in the movie version the the X-men, mystique injected excess iron into magneto's prison guard, so the film makers at least realized the problem. I'm not an electrician so please correct me if you are.
  • April 19, 2014
    DAN004
    Just use Electromagnetism Superpower and be done with it?
  • April 20, 2014
    Paradisesnake
  • April 20, 2014
    ShanghaiSlave
    The whole point of the name is to fit the naming scheme of the Elemental Powers (Extra Ore Dinary, Dishing Out Dirt, how do any of these say these are powers?). i.e. a pun that doesn't have much to do with actual powers as they are just puns puns sake.
  • April 20, 2014
    DAN004
    ^ If that's the case then... would Master Of Magnetism work? (It is Magneto's epithet btw)
  • April 20, 2014
    DAN004
    Again, you can mine Extra Ore Dinary and Selective Magnetism for examples.

    And please, fix that RWBY example. That sounds a bit depressing to me.
  • April 20, 2014
    dalek955
    For the "plain magnetism" thing, AFAICT the main use of that is levitating metal objects, followed by shaping them.
  • April 20, 2014
    IndirectActiveTransport
    Come to think of it. Extra Ore Dinary should be lumped...with dishing out dirt. Metal is basically refined stone, and stone is lumped with dirt for some reason or another.
  • April 20, 2014
    DAN004
    ^ Extraore Dinary is common enough to be a subtrope.

    That trope is strictly "metal-mancy", which does not necessarily imply earth powers or, in this case, magnetism.
  • May 1, 2014
    ShanghaiSlave
    DAN 004. Who was that One Piece character that can push pain and stuff?
  • May 1, 2014
    DAN004
    ^ Bartholomew Kuma.

    He doesn't have magnetism powers, btw. So what of him?
  • May 1, 2014
    ShanghaiSlave
    ^ esoteric magnetism. his power is simply "repelling".

    tell me, on our current tropes, where would that fit?
  • May 1, 2014
    DAN004
    ^ Swiss Army Superpower?

    Dunno, his power is among the weirdest of One Piece characters... Specifically, his Paw-paw Fruit gives him paw pads on his hands. What does he do with them? Push things. Even things that you think can't be logically "pushed" otherwise.
  • May 1, 2014
    DAN004
    If anything, Eustass Kid has a power of controlling metal - but but that fits more in Extra Ore Dinary.
  • May 1, 2014
    ShanghaiSlave
    ^^ So is Luffy's gum-gum (YO HO HO, HE TOOK A BITE OF GUM-GUM), and yet he's technically Rubber Man. You get my point?

    also, One Piece Wikia explicitly refers to his powers as magnetism. so why is the overlap holding you back?
  • May 1, 2014
    Larkmarn
    How about Master Of Magnetism for a name? Still references Magneto, and I feel like the "electro" in the name makes it sound like it's specifically about electric abilities being used as a Swiss Army Superpower to as magnetism. I do find the amount of focus in the description on Electro-magnetism over magnetism to be a bit odd, since magnetism is probably going to be the more common version of the Stock Superpower.

    Anyhoo, I definitely support splitting this off of Extra Ore Dinary. Claiming that, say, Ratchet (see below) and Toph have the same power is pretty silly. Very different in usage, cause, and... well, everything.

    Anyway, TRANSFORMERS EXAMPLES AHOY.

    Toys
    • In The Transformers, several Transformers had magnetic abilities that they used for various purposes.
      • Ravage used it to cling to objects in his tiny alt-mode, making him an excellent spy.
      • Windcharger actually has a relatively realistic portrayal, he can make each of his arms the pole of an electromagnet and use it to manipulate metal. The closer the metal is, the more powerful his pull.
      • Tailgate (incidentally, his toy is a remold of Windchargers) has a powerful magnet in his front bumper, which he uses to follow other vehicles while saving fuel.

    Western Animation
    • Ratchet in Transformers Animated has a pair of magnets in his forearms. As a medic, their initial use was loading damaged Autobots onto his sick bay, but they're quite useful in combat. Interestingly, he also had an Electromagnetic Pulse Generator that functioned entirely differently, instantly knocking out any Transformer in its beam. He could also combine his magnetism with teammate Bumblebee's electric Stingers to make an EMP... somehow.
    • A piece of Lost Technology in Transformers Prime is a Polarity Gauntlet. It allows the wielder to not just pick up and manipulate metal (a helpful ability in a war between giant robots), but also magnetize objects and cause them to become magnetized for a time.
  • May 1, 2014
    ShanghaiSlave
    ^ while the Trope Namer is indeed Magneto, the point of having electro in the name is because it's supposed to be exactly about that: electromagnetism (magneto's subpower). Some bright chap in the far future might decide to branch this out further into electromagnetism because it isn't already reflected in the name.
  • May 1, 2014
    Larkmarn
    Okay ... why? The description and laconic make it clear it includes mundane magnetism, and it makes more sense to have the broader trope for the power (especially since you have the "esoteric magnetism" bit that has nothing to do with electromagnetism).

    Or are you trying to do a "magnetism as a bonus use of Shock And Awe"?

    I guess I'm a bit unclear as to your focus here.
  • May 1, 2014
    DAN004
    ^ @Luffy: The JP version is Gomu-Gomu (rubber). Dunno why the English dub named it Gum-Gum.

    @Kid: Truth is, his powers aren't fully explored yet. We can't be sure whether it's electromagnetism or just "metalkinesis".

    And Master Of Magnetism plz. Covers low-end magnetism too (but not when it's merely implicit).
  • May 1, 2014
    ShanghaiSlave
    Bah, fine. just to shut you SPOON folks up. >:(
  • I could honestly go with Electromagneto or Master Of Magnetism or whatever, its called devil's advocate for a reason.

    I'm just waiting for a few more examples before I give out hats...speaking of which.

    • In the live action Transformers have magnetic powers, showing the ability to kill electronics with EMPs and pull the firearms of soldiers away from them. The fallen is able to lay waste to entire regiments of by flinging their armored vehicles around.
  • May 1, 2014
    Larkmarn
    ^ FYI, it's Jazz who could pull guns. That's the only real straight example of the ones you listed. The Fallen had some form of telekinesis, and Blackout used an EMP, which is a separate trope.

    That said, Jolt certainly counts no matter what this trope is, as he has electricity-based powers which are used to levitate Cybertronian parts at one point.

    So... I still am unclear on your focus here. You don't really define what the trope here is anywhere in the description, just the different types of magnetism.

    Also very confusing is the entire last paragraph. How can a Stock Superpower be a Supertrope to Hollywood Magnetism or Selective Magnetism? Those aren't superpowers, they're just how magnetism is portrayed (inaccurately) in fiction. Extra Ore Dinary is just a trope that has overlap, as there are plenty of examples of it that have nothing to do with magnetism, electro or otherwise. And how is it a supertrope to Gravity Master? That doesn't make a lick of sense (especially given your bit on gravity being a separate one of the fundamental forces of nature). And Batman Gambit just makes no sense being there at all.

    If, as I guessed earlier your idea is "power of magnetism as a logical progression of Shock And Awe" then you really need to make it more clear. And remove the references to "mundane" magnetism and maybe split that into a separate trope (at which point I would support this being Electro Magnetism or something and the other one being Master Of Magnetism).
  • How is a being capable of producing electromagnetic pulses not qualified for this proposed page about magnetic superpowers?
  • May 1, 2014
    Larkmarn
    Because it goes on the EMP page, where it's a much better fit. Plus, there's no mention of EM Ps in the description anywhere (Which should also probably be added... but even if there were, we'd still want to put it under the more precise trope).
  • May 1, 2014
    acrobox
    Oh ouch. Electro Magneto or Master Of Magnetism. Merging them into one just sounds awful.

    I personally vote for Master Of Magnetism or Magnet Master because it fits with Time Master, Space Master, Gravity Master as masters of universal elements as opposed to Playing With Fire, Making A Splash puns that are masters of natural elements
  • May 1, 2014
    DAN004
    Estoretic magnetism is still magnetism even if it's portrayed "unrealistically" - so long as it is explicit that it's magnetism.
  • May 1, 2014
    Larkmarn
    Or if you are going to merge them, at least Master Of Electromagnetism.
  • May 1, 2014
    Paradisesnake
    We clearly need to call this... Electro Magnificent!!!
  • May 1, 2014
    DRCEQ
    @Dan004: they called it Gum-Gum because natural rubber is harvested from various species of Gum trees.

    On topic: Master Of Electromagnetism, or even something incredibly mundane like Electromagnetic Powers would work for a clear title.
  • May 1, 2014
    DAN004
    ^ Master Of Electromagnetism it is, then. You ninja'd me btw :D
  • Your reasoning I am not getting. Should a character not be included under Playing With Fire just because their flames are blue? Would it only go under technicolor fire? While it is true there can be instances of EMPs that have nothing to do with this, as there can be green burning fire that has nothing to do with superpowers, they are by no means mutually exclusive.
  • May 2, 2014
    DAN004
    ^ EMP can be a result of this trope, but just as often, it isn't.

    And please change the title again...
  • May 2, 2014
    ShanghaiSlave
    DAN 004

    @Luffy: You said Kuma's trope was Swiss Army Superpower, i responded that so is Luffy, but he technically is Rubber Man. I also said the same can be said for Kid in regards to his being Extra Ore Dinary.

    My point: What's stopping you from adding either here? when Luffy can have two tropes on his power as well?


    Larkmarn

    The trope is "Magnetism as a Superpower", each types list the typical usages, tell me. How should it be written instead? can you give me an example of how it should be written?

    the last paragraph is a remnant from the description that this is The Same But More Specific of an existing trope, once that was put up, the discussion was quelled.

    focus: the focus here is magnetism, the Sub Trope is Electromagnetism. in other words, this is mainly magnetism, and covers magnetism plus Shock And Awe. and because Tropes Are Not Narrow, the reverse goes here as well, as Lightning Can Do Anything is technically "lightning can revive the dead and other bullcrap".

    @ EMP yes, that counts here, if it is a superpower.

    Batman Gambit = ComicBook.Batman plus ComicBook.Gambit vs Spiderman villain Electro plus Comicbook.Magneto

    There, I explained the joke.
  • May 2, 2014
    ShanghaiSlave
    Esoteric magnetism is "magic magnetism", not "still ordinary magnetism". aka "magnets do something unusual".

    @name

    I do not like any Master of X names, it's a silly Snowclone. what if someone gets the bright idea of troping the rest of the four forces, we get Atom Master and Nuclear Master? what next? Index Master?

    I went with electromagnificent even if i know it's a joke. at least it doesn't have "master" anywhere on it.
  • May 2, 2014
    DAN004
    ^ you wanna become the second Dennis Dunjinman huh?

    @Kid: At best, he counts here, but Implied Trope.

    And yes, Atom Master and Nuclear Master should be good titles. (Though we already have I Love Nuclear Power :p)

    Master Of Electromagnetism plz, if you insist on electromagnetism. Otherwise Master Of Magnetism should be enough (again, it covers all three of your types).

    Just repeating Larky: This isn't a supertrope to Hollywood Magnetism or Selective Magnetism, but sister trope.
  • May 2, 2014
    ShanghaiSlave
    Until anyone can come up with a name that doesn't have "master" in it, it won't be changing. it's a lazy Snowclone. before long we'll have a myriad of X Master tropes. also "Master" implies character, not "manipulate matter with magnetism". Playing With Fire implies "manipulating fire", which is exactly what it is.

    I Love Nuclear Power is being bitten by a radioactive spider and getting superpowers (look it up, it's there along with hulk). not "the power to manipulate nuclear power and radiation".

    also, I removed the last paragraph entirely. let's start the "related tropes" from scratch.
  • May 2, 2014
    DAN004
    ^ If you don't like "Master", fine. Electro Magnetique, though? It sucks.
  • May 2, 2014
    crazysamaritan
    I'm confused; is this supposed to be a character trope, or complaining about creators getting magnetism wrong?
  • May 2, 2014
    ShanghaiSlave
    ^ this is a Stock Superpowers. exactly why i'm against "master". this isn't a character.
  • May 2, 2014
    crazysamaritan
    Stock Superpowers are character tropes, so you are disagreeing with yourself. That is why I'm confused. Is it a character trope or not?
  • May 2, 2014
    Larkmarn
    Slave, thanks for the explanation.

    Given the focus of this is "magnetic manipulation as a Stock Superpower" I really think the name shouldn't have electro in it. It doesn't make much sense to me to name it after a subtrope, and will sound limiting (and confusing, as people have demonstrated). Now, Master Of Magnetism has had a lot of support so far, but if you insist on not doing that (which, by the way, you don't really have a right to... remember, this YKTTW isn't your property), then I suggest you push for something like Magnetism Manipulation.

    And I'd recommend in the first paragraph a quick and dirty breakdown of what this is. "This trope is about the Stock Superpower of control of magnetism. It can come in one of three varieties..."

    ... and I daresay we can lose the nonsensical Batman Gambit joke. Also, what's with the reference to Charles Atlas Super Power in EM section?
  • May 2, 2014
    ShanghaiSlave
    ^ Larkmarn, a consensus doesn't mean it's exactly the best or correct. remember what happened to Characters Dropping Like Flies. everyone disagreed, and yet the OP was damn right.

    Again, I don't get the opposition for electromagnetism, the trope name must cover it's subtropes. though sure just "magnetism" would suffice, but people likely looking for electromagnetism will wonder where it is only to find out it's simply called magnetism. at this point, I guess a redirect is in order.


    crazysamaritan

    What about Playing With Fire implies Fire Master (just noticed, Pyrokinesis is a redirect)? or Eye Beams Eye Beam Master? I don't think this is a character trope in the sense that it's an "occupation" of sorts. I think of it as a tool.


    anyway, just so we can get this pointless name argument out of the way, i'm sticking with a name with "kinesis" in it.
  • May 2, 2014
    ShanghaiSlave
    also, the charles atlas reference is "study about electromagnetism enough you will eventually learn enough to do more complex thing with it, like Invisibility". as in, train your superpowers enough to win Super Power Lottery.
  • May 2, 2014
    DAN004
    ^ what you described is closer to Swiss Army Superpower than CAS.
  • May 2, 2014
    PistolsAtDawn
    • Paranatural: Max's weapon is a baseball bat which acts as a giant mentally controlled magnet.

    • Mx0: Ise uses a form of magic based on magnetism, he can make anything magnetic and attracted to something else, allowing him to stick people to walls and so on.

    • Please Dont Tell My Parents Im A Supervillain: Claire has electricity gloves which can magnetically stick to walls (letting her climb walls) or make people magnetic (letting her stick other people to walls).

    I dont know if any of those count so check them before you put them up.
  • May 2, 2014
    acrobox
    The elemental powers puns make no sense anyway in terms of "clarity." they're more tradition.

    When I first started using tvtropes i was confused why the trope names weren't Fire Master or Fire Type or Fire Control or Pyro Kinesis or even Fire Bender. Playing with fire to me immediately conjures up imagery of a child playing with matches or a lighter and burning something down accidently.

    Making A Splash implies breaking out into the scene in a big way or causing a lot of disruption in an establishment. Water Master or Hydro Powers would've been much clearer.

    Extra Ore Dinary implies mining. Maybe even supernatural minerals like Green Rocks. Not "can control metal/steel."

    etc. etc.

    So as far as "clarity" as a trope title criteria Master Of X is actually a pretty good snowclone to use as a standard format for Stock "Elemental" Super Powers. Master of Magnetism specifically is also a Shout Out to Magneto as one of the most famous magnet based powers characters. And if you get that Magneto is a Master of Magnetism or that it is even possible conceptually to 'master' magnetism, you start thinking of other Magnet Man characters.

    but thats just my reasoning.
  • May 2, 2014
    acrobox
    That said im not saying we should go on a crusade to change them all to Master of X. part of the fun of tvtropes is Tv Tropes Will Ruin Your Vocabulary and learning the jargon/culture of it. So how much stock I actually put in 'clarity' as a title requirement has a lot of leeway.
  • May 2, 2014
    PistolsAtDawn
    ^^I TOTALLY agree with you, and if anyone is willing to put in the effort to change them im willing to help. in trs or whatever
  • May 2, 2014
    acrobox
    ^ well yeah but i'm saying we should not do that wholesale cause that would make things really boring.

    But if new ones come out in that format we shouldnt be opposed by virtue of being a Snow Clone.
  • May 2, 2014
    PistolsAtDawn
    ^ Clarity trumps Witty anyway.

    I agree that fun titles are better than boring titles, but i think half of these are about as boring as the more obvious title would be, or are just puns for the sake of being puns. Playing With Fire isn't much more interesting than Fire Powers and just serves to confuse.

    Not to mention some are really hard to search for, like Make Me Wanna Shout. I would never find that searching for "sound powers" or something

    EDIT: but this is not the place for that argument anyway
  • May 2, 2014
    acrobox
    ^ truth
  • May 2, 2014
    xanderiskander
    Any pun on "using magnetism to control metal" isn't going to be very witty anyway because it's too specific to make a good pun or joke out of.

    Just call this Metal Magnetism or Metal Magnetism Powers or something.
  • May 2, 2014
    DAN004
    Those overly witty elemental power trope titles are protected by Grandfather Clause, anyway.
  • May 2, 2014
    crazysamaritan
    The names are protected unless misuse or lack of use can be proved. It wasn't my point that "all" of the Stock Super Powers are character-named. I was pointing out that all of them are character-specific. "Master of [anything]" is a valid name, and cannot be objected to on the grounds of "this isn't a character trope" because they are character tropes.

    Magnekinesis is okay: I wouldn't call for a rename. "Master of Magnetism" is barely better: I wouldn't really be happy with that name either.

    a few random ideas
  • May 2, 2014
    Paradisesnake
    ^^^^^ Hah, it seems you didn't do your research! If you search for "sound powers", Make Me Wanna Shout is the very first result you will get.

    ^ Magnet Man is pretty good. It's clearer and less boring than most of the suggestions here.

    I don't really like the current name. Even though I do understand the logic behind it, it doesn't make me think magnetism based superpowers, but rather some weird variation of it.
  • May 2, 2014
    DAN004
    Magnet Man is from Mega Man 3, btw.
  • May 2, 2014
    PistolsAtDawn
    ^^ oh yea? Well, your mom. So there :p

    Nah I mean im too lazy to ever try to get them changed anyway. But I will vote for avoiding more lame puns
  • May 2, 2014
    ShanghaiSlave
    Pistols At Dawn

    My issue isn't clarity. it's style. Master Of X is a very stale, unimaginative Snowclone, it's very obvious even a three year old could think it up.

    Yes, it's clear, yes it's also boring.

    Playing With Fire sounds like Exactly What It Says On The Tin, but when i read it I picture someone doing a fire dance (you know, that dance where they spin around burning balls on a string), now that's stylish.

    xanderiskander

    That's very limiting, this does cover esoteric magnetism, which doesn't involve metals.

    crazysamaritan

    Now I get it. though, on your suggestions

    1. sounds like a good redirect for Hollywood Magnetism.
    2. Is pretty... obvious. It makes the previous Electro Magneto name seem decent.
    3. Disqualifies tools like Power Armor that grants magnet superpowers. or at least, forces tropers to go "not a character, but X's suit which W stole allows him to do Y".
  • May 2, 2014
    ShanghaiSlave
    You guys like Magnet Man, then tell me.

    Why is Invisibility (superpower) not called Invisible Man?

    This is exactly why i refuse to use "master/man/anything that implies this trope is about a character". it may be a "character trope" but is not about a "character type".
  • May 2, 2014
    ShanghaiSlave
    also, can we stop it with the name debate for now? the description is kinda problematic according to Larkmarn. help me fix that, then we can rip each others asses regarding the name.

    Also, I'm wondering why there's a very active discussion here but not on Elemental Relationships. name debates are Serious Business? Maybe I should name that something lame to attract posters.
  • May 2, 2014
    DAN004
    ^ Are you a FORKS or PLATTER guy? I must admit, while I was a KNIVES guy, I realized over time that my place is at SPOON.

    Invisible Man is a disambig. :P

    Yes, while there are many things on TABLE, most of it are about name discussions.

    Lamest and clearest: Electromagnetism Power. Simply Magnetism Power would suffice, too.
  • May 2, 2014
    xanderiskander
    I was wrong. I came up with a punny name for this. Electro Magneato. And I took a stab at rewriting the description.

    Electromagnetism is a strange beast. It's one of the four fundamental forces of nature, the others being Gravity, Nuclear force. and the force that binds atoms together. In real life it's not at all as powerful as superpowers portray them in fiction.

    In fictionland the power of magnetism is treated as if it's like Telekenesis, but specifically with power over metals and alloys. How powerful this is varies. These characters if too powerful can just fold their arms and let their Powers Do The Fighting and will never even have to touch you themselves. They'll be floating in the air, levitating steel gurdurs around, and lobbing them at you, and while those normally weigh tons they do this with just a flick of their hand. Plus being able create extra appendages with spare junk lying around. On the other hand when this is downlpayed this can take the form of the character being a literally magnetic with metal just sticking to them wherever they go, but not having very good control over it. This is often played for comedy, because what kind of lame power is that anyway?

    Sometimes characters with these powers will be fully electromagnetic and can also manipulate electricity as well. This is far broader than just simple magnetism because now their arsenal of abilities includes control of plasma and radiation. Depending how much they know about the science of magnetism they may have won the Superpower Lottery as this could give them the power to bend light (possibly giving them cloaking powers), or being able disassemble the very atoms that make up an object.

    (I didn't rewrite the last bullet because I didn't get how it was related to magnet powers. Sounds like it'd be a different page)
  • May 2, 2014
    ShanghaiSlave
    xanderiskander

    .... You Win. Using that description.

    As for esoteric magnetism, it's basically the first paragraph, applied to nonmetals.

    and Electro Magneto was the original name, dunno how "neato" is any different. sounds Totally Radical though.
  • May 2, 2014
    ShanghaiSlave
    DAN 004

    I'm a PLATTER, but i'm also an agent of CHOPSTICKS, and i hater SPOON and PEPPER.

    and yes, It being a disambig is exactly my point. presumably it was Invisibility's previous name.
  • May 2, 2014
    xanderiskander
    I fixed a couple of typos I made. Mainly that I misspelled "girder" like the pokemon. Oops.
  • May 2, 2014
    DAN004
    Speaking of which, Magnet Man in Mega Man 3 should be an example.
  • May 2, 2014
    ShanghaiSlave
    ^ expound.
  • May 3, 2014
    DAN004
    ^ His gimmick is magnetism; he can either fire homing Magnet Missiles or pulling Mega Man towards him with magnetic force. The blurb also mentions more of it: He's been known for sleepin on ceilings by attaching himself on them and likes giving magnetic therapy, but he has to avoid floppy disks and other sensitive electronics cuz his magnetic field can affect them.
  • May 3, 2014
    Arivne
    Tabletop Games
    • Villains And Vigilantes. The "Magnetic Powers" power allows the user to move metallic objects, including using the object as a weapon.
    • Champions
      • The power Telekinesis can be given the special effect "Magnetic" and the Disadvantage "only affects metallic objects", which would reduce its cost. The disadvantage could be made even greater by limiting it to only affecting iron or iron alloys (such as steel).
      • In the supplement Enemies III, the super villainess Gaussian had magnetic powers which depend on the planet's magnetic field. She can fire a Magnetic Blast that affect targets wearing metal armor or clothing, create a magnetic force field and fly.
    • DC Heroes 3rd Edition. The Mental power Magnetic Control allowed the Character to create and manipulate magnetic fields. This allowed hurling metal objects at an opponent to cause Physical damage, defending against attacks by metallic objects (swords, bullets, robots etc.), and simply moving metal objects around.
  • May 3, 2014
    dalek955
    In the Zombie Knight example, Karkash can also fly by wearing chunks of iron under his clothes and moving those.
  • May 3, 2014
    DAN004
    So... Are we settled eith the current title or not?
  • May 3, 2014
    acrobox
    I dont hate it
  • May 3, 2014
    DRCEQ
    I think Magnetikinesis is easier to say.
  • May 3, 2014
    DAN004
    Personally "kinesis" is a bit weird for a choice of word: that means you're moving magnets. "Magnetmancy" is slightly better, though not without issues.

    Just nitpick, though.
  • May 4, 2014
    Arivne
    • Examples section formatting.
      • Added a line separating the Description and Examples sections.
      • Added blank line(s) for readability.
      • Changed Anime And Manga (which redirects to Anime) to Anime and Manga.
      • Blue Linked media section titles(s).
      • Added a space between the * and the first word following it.
    • Italicized work name(s).
    • Corrected spelling (capabilites).
  • May 4, 2014
    Arivne
    Comic Books
    • The Marvel Comics character Polaris has magnetic powers similar to Magneto's, who was later revealed to be her biological father. She can sense and control magnetism, create magnetic energy pulses and magnetic force fields, and manipulate the Earth's magnetic field in order to fly.
  • May 4, 2014
    dalek955
    I think we should really start a Crowner for this. The argument has gone on for a really long time, and the name has been changed at least five times.
  • May 4, 2014
    Larkmarn
    Agreed.
  • May 4, 2014
    xanderiskander
    I'm not sure a crowner is going to do much because the debate wasn't over which name to pick, which is why you'd make a crowner. The problem we're having is that a lot of the names suggested aren't actually any good, and nobody's supporting any names except their own.

    And even then it seems a lot of people agree the names so far are mostly weak. You'd have to have at least a bit of consensus on strong names to vote on before you make a crowner.

    I'd agree with going with Magnetism Manipulation, because it's clear on what it's about, and it's somewhat established since it's similar to the superpower wiki page.
  • May 4, 2014
    ShanghaiSlave
    ^ just to end it all, I'm going to have to agree with you xander.

    at least it's clear, and not very boring. because "manipulation" sounds rather sophisticated.

  • May 4, 2014
    DAN004
    ^ yay, finally.

    Now add examples plz.
  • May 4, 2014
    ShanghaiSlave
    We need a new batch of related tropes.

    also, hats. twenty example goal reached.
  • May 5, 2014
    DAN004
    ^ add the ones in the comment plz.
  • May 5, 2014
    ShanghaiSlave
    which ones?
  • May 5, 2014
    DAN004
    Ah, already there.
  • May 5, 2014
    xanderiskander
    Western Animation

    • Static Shock: Static has this as a secondary superpower that comes with his electricity powers. He can use electricity to magnetize metal objects and attract them to him like keys and change, as seen in the show's intro. And he uses his electric powers on a metal disc so he can levitate on top of it in the air via diamagnetism.
  • May 6, 2014
    xanderiskander
    Artistic License Physics definitely applies to works that use magnetism powers. Shock And Awe and Extra Ore Dinary are Sister Tropes. Compare Selective Magnetism, and Holly Wood Magnetism. Magnetic Weapons is when technology uses the force of magnetism for guns.
  • May 16, 2014
    TrustBen
    • Polaris from the X-Men has powers very similar to Magneto's. When she was introduced it was implied that he was her father, although this turned out not to be true.
  • May 16, 2014
    DAN004
    ^ but Ret Con says otherwise.
  • May 20, 2014
    ShanghaiSlave
    come on. added the recent examples. let's get this one up and running already.
  • June 24, 2014
    DAN004
    Trope pic plz?
  • June 24, 2014
    ShanghaiSlave
    EDIT: got nothing, just launch ahead and make an Image Pickin.
  • June 24, 2014
    DAN004
    Can I ask for hats?
  • June 24, 2014
    Paradisesnake
    Fixed a broken Pot Hole.

    If you're looking for a page picture, Magneto is always a good choice.
  • June 26, 2014
    oneuglybunny
    Pardon me for not remembering which issue, but all the particulars are clear in my mind:

    Comic Books
    • A brilliant science student developed marvelous devices that could manipulate magnetism. He also fancied himself the reincarnation of Alexander the Great. Once Superman succeeded in destroying all four of Alexander's magnetic devices, Alexander inexplicably became suffused with the power of magnetic control. He was shown surviving a Superman punch hard enough to send him hurtling to another continent!
  • June 27, 2014
    DAN004
    • Mega Man Zero 4: Mino Magnus, one og the bosses, wields the power of electromagnetism thanks to lots of electric conductors inside his body. He can do feats such as polarizing Zero's body with magnetic force and makes chunks of iron attach to him to impede his movement, repel and attract Zero with magnetic current, using magnetic force to gather chunks of iron scrap to be used as projectile, or even Detachment Combat.
  • June 27, 2014
    zarpaulus
    Live Action TV
    • In Sanctuary Nikola Tesla becomes magnetized after losing his vampirism and Shock And Awe powers. He can pull metal towards his hands from long distance. And retains that power after becoming a vampire again.

    Tabletop Games
    • In Myriad Song Towsers can take the "Towser Magnetics" Gift. It allows them to walk on magnetic surfaces and intercept radio signals, as well as allowing their brawling attacks to ignore armor.
  • July 3, 2014
    DAN004
    One last bump.

    What indices would this go to? I only know of Stock Superpowers.
  • July 9, 2014
    rmctagg09
    Artistic License Physics is one.

    • Pokemon:
      • The move Magnet Rise, which uses electromagnetism to make a Pok√©mon float above the ground, rendering it immune to Ground type moves.
      • Many species of Pok√©mon such as Magnemite and its evolutions use magnetism to move around.
  • July 10, 2014
    Astaroth
    • Dark Elf in Final Fantasy IV has magnetic powers that cause your characters to become paralyzed if they enter his lair while equipped with metal gear.
  • July 10, 2014
    Dark_Awesome
    If the name is a problem, why not just "Magnetic Personality"?
http://tvtropes.org/pmwiki/discussion.php?id=qg3onl1mklv9panpi8p8ac3p&trope=MagnetismManipulation