You're playing the game, and though it's good you've already come to hate one
types of enemies. Good thing they're not so common. Then you enter this level, and you're swarmed by Goddamned Bats
while up to your knees in Demonic Spiders
. Shouldn't have slowed down.
Subtrope of That One Level
provided specifically by the enemies that live there. It's not just one level, but one type or area of level in a game or franchise. Perhaps it's the caves. Perhaps it's the ice levels. Whatever the case is, you know as soon as you set foot in that area, Goddamned Bats
will be swarming you very shortly. Just remember: you invaded their
[[folder:First Person Shooters]]
- In Borderlands 2, any area with an "Invisibl ASSHOLES!" sign is sure to be crawling with Stalkers. Stalkers are fast, elusive creatures who normally hide themselves from plain sight, only appearing to shoot exploding spikes at you from quite a significant distance away. They're fast enough to stay just outside of melee range too.
- Caves in Pokémon. Can't stop here, it's Zubat country. The oceans also serve as Bat Country, usually being home to more Tentacools than one would reasonably care about. Oh, and unlike the Zubats, where the levels are at least somewhat consistent, the Tentacools sometimes have absurd level jumps. Hope you're not training too many at once.
- In World of Warcraft, canny players know that wherever there is water, you will shortly hear the gurgling battle cry of a Murlock and all his happy friends.
- Azura's Coast and Sheogorad, the regions with the most Cliff Racers, in The Elder Scrolls III: Morrowind. Cliff Racers are annoying flying creatures with a wonky hitbox that in those regions you usually can't go fifty feet without being attacked by. More or less a universally recognized, award winning Goddamned Bat among the fanbase of the series.
- Floors 20-25 in Azure Dreams are host to the Viper, the only monster in the game capable of reducing your character's attack stat. While nearly every floor contains threatening monsters, only the Viper poses a cumulative risk, since only one item in the game (which is useless on all the other floors) cures a reduced attack stat, meaning that vipers are liable to drive the player's attack power further and further down even as they face stronger monsters.
- "Xenon migration routes" in the X3 trilogy. This is the Fan Nickname for regions of the gate network where Xenon ships, including the reviled M, N, and Q, frequently travel from one Xenon sector to another and attack everything in their path. Arguably the worst is the stretch of space from Getsu Fune to Zyarth's Dominion. Q's out the wazoo.