Created By: raven2785 on July 12, 2012 Last Edited By: DAN004 on July 18, 2016

Encumbering Item

Equipment/pickup items that encumbers the player character when picked up

Name Space:
Main
Page Type:
Trope
DAN 004 wuz ere takin over ur druft


Sometimes while playing a videogame you will come across these, these are items that block or impede functions in your game until you put them to use, so you have no choice but to get rid of the item. In modern games there will be a visual cue to let you know the item in question is one of these, your character will either have the item in it's hand at all times or act like it's very heavy. It can be a plot item or can be a weapon or even Interchangeable Antimatter Keysnote .

There are many different ways to show this, the most common way is that you can't pick up any other item until you dispose of the one you have in your hands, also, there's also being slowed down, being unable to jump, dive, take cover etc. another thing some items will do is not block your abilities or your movement, but the moment you choose to do or pick up something else the item will disappear, or your character will always drop the item in question to do something else, like open a door or pick up a Power-Up, If the item in question is a weapon then God forbid you have the item on you when a cutscene rolls around.

Do note that this trope refers to actual items your main character can pick up and drop, not power ups.

There are many reasons why this might happen in a game, maybe that weapon is too powerful, so for reasons of game balance you can only use it in that battle, for plot reasons you might have to drag someone out of the line of fire it might be something about the game's mechanics the game has a very sparse item inventory that only allows you to carry one item at a time, etc. But the end result is that if you picked the up, you have to use said item (or drop it if you can pick it back up) before you do something else of risk losing it.

Compare to Blatant Item Placement, if said item is a power up with negative effects then it's a Poison Mushroom, if the item is a weapon in a fixed place it's a Removable Turret Gun, if the item is a shield then it's Single-Use Shield.


Examples:

Action-Adventure
  • The Legend of Zelda
    • Cuccos are useful for gliding over short distances but you can't fight or use any items from your inventory unless you let the chicken go.
    • Grass, rocks, and pots behave this way, though it's rare that Link has any need to carry them anywhere.
    • The Legend of Zelda: Ocarina of Time has Princess Ruto who you spends most of the third dungeon being carried by you, naturally you need to put her down to do any fighting.
    • The Legend of Zelda: Majora's Mask has three examples.
      • The first is the The Rock Sirloin a highly desired foodstuff for Gorons. To obtain Don Gero's Mask you must help out a Goron stranded on a rock ledge. He's starving, so you must get him some food. However, Gorons eat rocks (not all rocks, just certain rocks), so the Rock Sirloin (literally, a rock that looks like that rack of ribs from the Flintstones opening sequence) occupies all of Link's strength. No running or using other items, just walk across the Mountain Village carrying this thing above your head.
      • The second example is Mikau's body. He's half-dead and adrift in the ocean, so you must grab him and swim him back to shore. No diving or quick turns while dragging him.
      • Another from The Legend of Zelda: Majora's Mask: The Powder Keg, a huge bomb that only Link's Goron form can lift. He drops it if he uses an item or gets hit, but fortunately it doesn't explode unless you hit it with something. Unfortunately, there are a lot of ledges and ramps around the places Link needs to take it.
    • Twilight Princess: One sidequest involves carrying a barrel of water over your head and crossing the monster-infested Hyrule Field to the town. Attacking or being attacked will cause you to drop the barrel, forcing you to restart. And if you think you can just put down the barrel, take out the monsters, and keep going, it's a Timed Mission: the spring water cools down and becomes useless.
    • Oracle Of Seasons / Oracle Of Ages: The Biggoron Sword is a very powerful sword with a 180° swing arc. However, it takes up both item slots to use.
    • In Four Swords Adventures, many items work this way, particularly keys and Moon Pearls. Since there are four Links, they can carry these to their destinations without particular danger. One Link can also pick up another to the same effect.

Adventure Game

Eastern RPG
  • Final Fantasy X: The Cloister of Trials segments require you to take small spheres and insert them into sockets to open doors. Despite fitting in your hand, you can only carry one at a time.
  • Final Fantasy: Crystal Chronicles: Switches used to open gates must be carried there manually, and in multiplayer, one player in the team needs to carry the Chalice that protects the whole team from the surrounding miasma.

Fighting Game
  • Super Smash Bros. plays this straight with items like the pokeball and the bomb and inverts with items that you can use again and again like the baseball bat.

First-Person Shooter
  • In Call of Juarez: Bound in Blood, Ray can occasionally pick up a portable Gatling Gun and use it as a normal weapon, but switching to any other weapon he carries forces him to drop the machine gun to the ground.
  • Left 4 Dead has items like fuel cans that need to be collected on some maps in order to fill up a vehicle etc., carrying one prevents the characters from using any weapons until he or she drops it.

Massively Multiplayer Online Role-Playing Game
  • Guild Wars
    • Many of the missions revolve around this mechanic, with a large item that has to be carried from one place to another, usually a huge key or a piece of machinery. While carrying it, a given character cannot attack or defend without dropping the item. The point is to make one player carry while the rest surround and defend them.
    • Specific items include the apple barrel in Pre-Searing Ascalon (south of Fort Ranik), the Scepter of Orr (whenever it shows up), a pot in the D'Alessio Seaboard mission, and half a dozen items created by Ritualist skills.
  • Vindictus
    • In this MMORPG you carry around chunks of debris and smash enemies with them, but until you get rid of said debris, you can't use your normal weapons or spells.
    • The game' has loads of items littered around all of its dungeons that can be used as weapons, and the prologue even has you carrying the unconscious body of the "princess" around.

Platform Game
  • Spelunky. You can equip some items, and you have an inventory for bombs and ropes, but you have to carry everything else in your hands. This includes rocks, weapons, keys, treasure chests, Damsels in Distress and unconscious or dead NPCs.
  • Super Mario Bros. 3. World 5-3 features the rarest item in any Mario game: Kuribo's Shoe. This unique item allows you to stomp Spinies, Bob-Ombs, and Pirahna Plants with impunity, but it can only be used in 5-3 and cannot be carried over to other levels.
  • Kirbys Return To Dreamland has a handful of items that Kirby or one of his friends must physically pick up and carry to use. A character holding one of these items can't fly, slide, or use copy abilities.
  • Castlevania: Rondo of Blood: There are four doors in the game which require a key to open. The key takes up your subweapon slot, preventing you from using subweapons while carrying the key.

Puzzle Game
  • Exit: You are allowed only to have one item at any time, said item will appear on top of your head until you use it, and all of them have only one use (i.e. a fire extinguisher).
  • In Zack & Wiki: Quest for Barbaros' Treasure, you need two hands to carry totems, the bridge in "Dragon Scales", the giant pole in the squid battle, and some other things.

Strategy Game
  • Warcraft 3. Several maps have plot-important items that can't be dropped until they've served their purpose. Given that your inventory has only six slots, it's a pretty big millstone.
  • In Survival, The Ultimate Challenge, some items (food, tools, water bottles) can be carried in one hand or in a basket held in one hand. Others (firewood, unfinished building wood) require both hands free. Still others (beams for building) can be held in one hand but not in a basket.

Tabletop Game
  • In the cardgame Munchkin there's plenty of items that require two hands. If you have one of these you can't have a weapon in your other hand.

Third-Person Shooter
  • Gears of War. Starting from Gears of War 2 you could use weapons that slowed down your movement considerably (the mulcher and the mortar), Gears 3 also ads the one shot, all of these weapons disappear as soon as the ammo runs out or when you activate a Cut Scene.

Western RPG
  • Mass Effect 3. Instead of bringing over heavy weapons from Mass Effect 2 actually turns them into this and strings them thru many different levels, After picking one up, you cannot use any other weaponry and your movement speed is reduced, but you can always drop it and pick it up again (provided, you didn't spend all ammo). except for "one shot" weapons like Blackstar and Cain.

Community Feedback Replies: 67
  • July 12, 2012
    Koveras
    Would heavy weapons from Mass Effect 3 count? After picking one up, you cannot use any other weaponry and your movement speed is reduced, but you can always drop it and pick it up again (provided, you didn't spend all ammo). The "one shot" part only applies to weapons like Blackstar and Cain.
  • July 12, 2012
    NateTheGreat
    The Legend Of Zelda Ocarina Of Time and The Legend Of Zelda Majoras Mask feature a few items that cripple most of Link's abilities for the interval that he holds them. These are items that are never formally in his inventory and therefore must be shown in his hands during gameplay. In OOT they include Cuckoos and Princess Ruto. In MM they include the Rock Sirloin and Mikau's body.
  • July 12, 2012
    raven2785
    I added your examples and expanded them a little bit as well.

    ^Nate, I expanded on your examples, but could you refresh my memory on those examples from MM, while I remember OOT pretty good, I want to actually do them justice.

    Also, anyone who can provide an Image, Page quote or if you think of a better name, please, don't hesitate
  • July 13, 2012
    TBeholder
    Omnipresent Trope. Or it will be swamped.
  • July 13, 2012
    Rognik
    Needs A Better Name. A one time use item is something like a potion, which gets consumed and thrown thrown away. One Item Use instead? It focuses on how the item must be used, and no others.
  • July 13, 2012
    abk0100
    ^Glad someone else thinks so too. "One Time Use Item" is what you call any collectible item that you can hold on to and use up when you want. Too Big For The Inventory?

    Spelunky: You can equip some items, and you have an inventory for bombs and ropes, but you have to carry everything else in your hands. This includes rocks, weapons, keys, treasure chests, Damsels in Distress and unconscious or dead NPCs.}}
  • July 14, 2012
    raven2785
    ^^^ So... what would you recommend, split the examples into types. I'm sorry if I'm being dumb but I have a hard time understanding what you're trying to say there.

    Also, keep the names coming, Those a pretty good but we need the name to convey that you need to get rid of the object in question or it can be lost, I was originally gonna call this Hot Potato Item but I didn't want it to get confused with all the Hot Potato tropes and discarded YKTTW around the wiki.
  • July 14, 2012
    NateTheGreat
    • The Rock Sirloin, a highly desired foodstuff of the Goron race. In order to obtain Don Gero's Mask you must help out a Goron that is stranded on a rock ledge. He's starving, so you must get him some food. However, Gorons eat rocks (not all rocks, just certain rocks), so the Rock Sirloin (literally, a rock that looks like that rack of ribs from the Flintstones opening sequence) occupies all of Link's strength. No running or using other items, just walk across the Mountain Village carrying this thing above your head.
    • Mikau's body. He's half-dead and adrift in the ocean, so you must grab him and swim him back to shore. No diving or quick turns while dragging him.
  • July 16, 2012
    Bisected8
    In Gravity Rush Kat can pick up items using a "gravity field". While this doesn't really stop you moving or using your powers, if the power gauge depletes you'll drop what you're carrying.
  • July 16, 2012
    raven2785
    I added your examples to the list, also, Ive been thinking. Maybe we should get rid of the examples were you are carrying people, that may instead be a case of Over The Shoulder Carry, what do you guys think?

    ^^Thanks Nate, my memory of MM is quite foggy so I was afraid to ad your examples thinking I was gonna butcher them.

    ^ can you elaborate more on that, while this sound like a good example the Item in question needs to restrict her in some way, if she couldn't use her powers by using the gravity field then this would be a shoe-in.
  • July 16, 2012
    Bisected8
    Basically I don't think it drains the gauge (if it does, it does so very slowly) but it does stop it from resetting, since you're using her powers (the gauge resets a few seconds after you stop using any of her powers).
  • July 16, 2012
    abk0100
    I don't think an example being on Over The Shoulder Carry means you shouldn't include it here. That's about how the person is carried - this is about the game mechanics.

    Hot Potato Item is probably better than the current name, since at least it wouldn't be misleading. I'll keep trying to think of other options though.
  • July 16, 2012
    raven2785
    Any other name suggestions?, images?, extra stuff for the description or the lanconic?
  • July 17, 2012
    Rognik
    The laconic is a bit misleading, now that you mention it. This trope is about how you need to use both hands to carry something, and it's too big to store if your pocket. The way you list it, it seems like just regular inventory items which can be used. The laconic isn't that important, though, since it will disappear as soon as it's launched. But you really should change the name now, even if it's just to a temporary title.
  • July 17, 2012
    raven2785
    Alright, I put up some name suggestions up top along with Obstacle Item a new one I came up with, so lest see some other names you can come up with or vote for one of the three already up.

    ^ I didn't put up your suggestion for a name because it sounds to similar to the current name.
  • July 17, 2012
    Stratadrake
    "Hot potato" as a name doesn't work because it implies that something dangerous will happen if you keep holding on to it - which isn't (necessarily) the case here.

    My question is: Is this simply about "items" that for whatever reason are not part of your inventory so the character has to physically pick up / carry / drop it as needed?

    • In Final Fantasy Crystal Chronicles, switches used to open gates must be carried there manually, and in multiplayer, one player in the team needs to carry the Chalice that protects the whole team from the surrounding miasma.
  • July 17, 2012
    Bisected8
    Oops, I just double checked Gravity Rush and I got it backwards; picking up objects costs a chunk of energy, meaning you'll have to let your metre recharge to use your powers (rather than costing nothing and stopping the metre recharging).

    Also, as a name what about Dead Weight Puzzle Item or Milstone Item?
  • July 19, 2012
    dalek955
    I dunno, this seems like an odd mishmash of plain old consumables (seriously, do we have no trope for those?) and either badly-executed Interchangeable Antimatter Keys or an oddly specific form of Poison Mushroom. Description is highly unclear.
  • July 19, 2012
    MiinU

    Platformer

    • Super Mario Bros 3: World 5-3 features the rarest item in any Mario game: Kuribo's Shoe. This unique item allows you to stomp Spinies, Bob-Ombs, and Pirahna Plants with impunity, but it can only be used in 5-3 and cannot be carried over to other levels.
  • July 19, 2012
    Rognik
    ^^It's actually none of those, if you read the examples. This is why it's such a horribly named trope.
  • July 20, 2012
    dalek955
    Ahh, I get it now. Can be a plot item, can be a weapon, can be keys, can be a Poison Mushroom, the point is that you have to drag it around at the expense of other actions?

    In that case:
    • In The Force Unleashed, you could grab, carry and fire Removable Turret Guns with the Force, but if you used any other Force powers you would lose your grip and ruin the gun.
    • Vindictus lets you carry around chunks of debris and smash enemies with them, but until you get rid of said debris, you can't use your normal weapons or spells.
    • Traders in Mabinogi have to get off their trade carts in order to fight...and they'll have to fight, since Traders are often ambushed by bandits too fast to outrun.
    • One mode in Team Fortress 2 involves pushing an explosive cart into the other team's base. You can stop pushing in order to fight, but if you do the cart starts rolling backwards.

    Also, I vote for Millstone Item, or possibly Haul This Item.
  • July 24, 2012
    Koveras
  • July 24, 2012
    Stratadrake
    ^ Precisely why it Needs A Better Title.
  • July 24, 2012
    abk0100
  • July 24, 2012
    Rognik
    I know this is against general policy, but I've changed the name and laconic to better reflect the trope raven meant. It should have been done long ago. Naturally, a new name can still be discussed, but at least this won't be confused any more.
  • July 24, 2012
    abk0100
    Prolly a good call.
  • July 24, 2012
    Generality
    Massively Multiplayer Online Role Playing Game

    In Guild Wars, many of the missions revolve around this mechanic, with a large item that has to be carried from one place to another, usually a huge key or a piece of machinery. While carrying it, a given character cannot attack or defend without dropping the item. The point is to make one player carry while the rest surround and defend them.
  • July 24, 2012
    Bisected8
    TF 2 isn't really an example; you can still fight perfectly well while "pushing" the cart (in fact it's encouraged, since it slowly heals anyone standing next to it and it can be used for cover).
  • July 24, 2012
    dalek955
    Oops. Maybe I shouldn't be basing examples off what I read in works pages. Extrapolation: bad habit, but hard to break.
  • July 25, 2012
    Stratadrake
    For laconic I'm thinking of "Can't put this in your Bag Of Holding; you must lug it around" or similar.
  • July 25, 2012
    Chabal2
    Several maps in Warcraft3 have plot-important items that can't be dropped until they've served their purpose. Given that your inventory has only six slots, it's a pretty big millstone.
  • July 25, 2012
    raven2785
    Sorry I haven't been here in a while, (real life and work have an ugly tendency of getting in the way). but thanks for the touch up Rognik, and thanks for the extra examples. With the exception of a few that don't fit the criteria.

    ^^ I think it's better to keep the current Lanconic unless more people think that lanconic is better.

    I think i found an image for this, tell me what you think
  • July 30, 2012
    polarbear2217
    In Zack And Wiki, you need two hands to carry totems, the bridge in "Dragon Scales", the giant pole in the squid battle, and some other things.
  • August 3, 2012
    morenohijazo
    In Escape From Monkey Island, the rocks that you must use to complete the rock puzzle at the beginning of Act 3. You can't put them in your inventory.

    http://www.youtube.com/watch?v=Rd9JXjxB8xY
  • August 3, 2012
    Rognik
    ^That doesn't exactly count as you don't drag it anywhere. All of the other items are generally carried, at least a short distance. Plus, there are unlimited stones there, while these items tend to be more limited by some factor.
  • August 7, 2012
    raven2785
    bump for more input and opinion
  • August 7, 2012
    rodneyAnonymous
    That image seems worse than nothing. Hard to tell what's going on. Back of a turtle wearing a green hat and carrying a ham-bone over his head? What is happening in the lower-right, and what is the "1st"? Is the rope bridge important?

    Ideally a page image would be a Laconic in (cool-looking) picture form. That is the visual equivalent of a Zero Context Example. No image is better than a bad image.
  • August 7, 2012
    wanderlustwarrior
    The laconic and the description make no sense together to me, and the title doesn't help. I thought it might be something like the crates in Super Smash Bros?
  • August 7, 2012
    abk0100
    Yeah, I think that would be a good example.
  • August 8, 2012
    Rognik
    ^^What exactly is confusing you? I thought it was much clearer than at the start, where the title implies "one time use items" like potions, but actually means an item that is restrictive. If you've got a better way to express the laconic and/or the description, feel free to offer something up.

    ^^^I'm not at the right computer, but I know of some other games and locations that would probably work better. Vindictus has loads of items littered around all of its dungeons that can be used as a weapon, and the prologue even has you carrying the unconscious body of the "princess" around. Guild Wars doesn't have as many Millstone Items, but does have a few that need to be carried around. Off the top of my head, the apple barrel in Pre-Searing Ascalon (south of Fort Ranik), the Scepter of Orr (whenever it shows up), a pot in the D'Alessio Seaboard mission, and half a dozen items created by Ritualist skills.
  • August 8, 2012
    animeg3282
    In the cardgame Munchkin there's plenty of items that require two hands. If you have one of these you can't have a weapon in your other hand.
  • August 9, 2012
    Stratadrake
    If you want a Zelda example, try finding one of Link carrying around a box (the kind you weigh down switches with).

    A few other games that come to my mind are Landstalker and Alundra, and the latter one frequently used sun/star/moon/earth shaped blocks as puzzle elements.

    Final Fantasy Crystal Chronicles is also a good example, with the crescent-shaped blocks used to unlock gates. But only if we can find a good quality shot....
  • June 9, 2013
    Koveras
    • In Call Of Juarez Bound In Blood, Ray can occasionally pick up a portable Gatling Gun and use it as a normal weapon, but switching to any other weapon he carries forces him to drop the machine gun to the ground.
  • June 9, 2013
    Melkior
    I'm not sure of the category:
    • In Survival, The Ultimate Challenge, some items (food, tools, water bottles) can be carried in one hand or in a basket held in one hand. Others (firewood, unfinished building wood) require both hands free. Still others (beams for building) can be held in one hand but not in a basket.
  • June 9, 2013
    Chabal2
    • Twilight Princess: One sidequest involves carrying a barrel of water over your head and crossing the monster-infested Hyrule Field to the town. Attacking or being attacked will cause you to drop the barrel, forcing you to restart. And if you think you can just put down the barrel, take out the monsters, and keep going, it's a Timed Mission: the spring water cools down and becomes useless.
    • Oracle Of Seasons / Oracle Of Ages: The Biggoron Sword is a very powerful sword with a 180° swing arc. However, it takes up both item slots to use.
    • Final Fantasy X: The Cloister of Trials segments require you to take small spheres and insert them into sockets to open doors. Despite fitting in your hand, you can only carry one at a time.
  • June 10, 2013
    Arivne
    Added Namespaces and italics to OP example work titles.
  • June 10, 2013
    UltramarineAlizarin
    Platform Game
    • Kirbys Return To Dreamland has a handful of items that Kirby or one of his friends must physically pick up and carry to use. A character holding one of these items can't fly, slide, or use copy abilities.
  • June 10, 2013
    Arutema
    • Castlevania Rondo Of Blood: There are four doors in the game which require a key to open. The key takes up your subweapon slot, preventing you from using subweapons while carrying the key.
  • June 10, 2013
    somerandomdude
    This is definitely the same principle, so I'll post, but I'm not sure if it's what you're looking for.

    Pokemon has the Iron Ball, which apart from cutting its user's speed in half (right in the sweet spot where it cripples them in normal battles but doesn't justify using them in Trick Room) makes Flying-type and Levitating Pokemon susceptible to Ground-type moves, which they're normally immune to. The only real use it has is doing loads of damage with Fling (where the user throws their item at the foe), or for tricking an opponent into using Thief on it.
  • June 10, 2013
    Generality
    General for Legend Of Zelda games:

    • In any of The Legend Of Zelda games, grass, rocks, and pots behave this way, though it's rare that Link has any need to carry them anywhere.

    Another from Majora's Mask: The Powder Keg, a huge bomb that only Link's Goron form can lift. He drops it if he uses an item or gets hit, but fortunately it doesn't explode unless you hit it with something. Unfortunately, there are a lot of ledges and ramps around the places Link needs to take it.

    • In Four Swords Adventures, many items work this way, particularly keys and Moon Pearls. Since there are four Links, they can carry these to their destinations without particular danger. One Link can also pick up another to the same effect.
  • June 11, 2013
    Chernoskill
    Left 4 Dead has items like fuel cans that need to be collected on some maps in order to fill up a vehicle etc., carrying one prevents the characters from using any weapons until he or she drops it.
  • September 20, 2013
    Koveras
    Bump.
  • September 20, 2013
    ShanghaiSlave
    Ugh, it's very tempting to call this The Kuribo Shoe!

    current name works though.
  • September 21, 2013
    OlafMerchant
    Video games

    • The Gnome and the gas cans count as these in Left 4 Dead franchise.
  • June 9, 2014
    DAN004
    Bump, just in case
  • June 9, 2014
    Paradisesnake
    Nevermind.
  • June 9, 2014
    DAN004
    Laconic needs to change.
  • March 21, 2015
    DAN004
    Call this Encumbering Pickup.
  • April 6, 2015
    Nazetrime
    Here's what I have:

    • Fantasy Life: the bounties are monster drops that need to be physically dragged to special counters to be changed into money and items that can actually be stored in the inventory. While dragging them, the player can't use weapons, is limited to the default moving speed and Zip Mode is disabled. Monsters also tend to target them, causing an overlap with Escort Mission.

    • Monster Hunter: In the egg-delivery quests, the player must carry eggs, one at a time, around the map to a specific location. If the egg is dropped, it breaks and the player needs to get a new one at the source. Weapons can't be used and the player tends to be pursued by monsters in the gamee.
  • April 6, 2015
    Reflextion
    • The final level of Bastion gives two examples:
      • First, you get your hands on the Battering Ram, which is able to destroy the previously-indestructible gates and wreck pretty much every enemy you come across with one or two hits. Unfortunately, it also takes up both weapon slots, slows your movement to a crawl, and prevents you from jumping.
      • Second, if you choose to save Zulf, you ditch the aforementioned Battering Ram and sling their body over your shoulder, leaving you unable to do anything but slowly march on towards your destination, shrugging off everything that gets thrown at you. This impresses the Ura so much that they stop attacking you and, in fact, clear a path for you. Except for one jerk who tries to take a cheap shot, and gets killed by his comrades for it.

  • April 6, 2015
    DAN004
    • In Team Fortress 2, the Engineer can lift and move the sentry he's built, but he'll run slower and be unable to attack during it.
  • April 6, 2015
    NativeJovian
    There seem to be a bunch of different tropes, here. Looking over the description and examples, I see:
    1. an item that prevents you from using weapons/attacks while you carry it
    2. an item that restricts your movement while you carry it
    3. an item that keeps you from carrying other items, even if they're all small and easily portable
    4. an item that can't be put down once picked up without destroying it
    5. some combination of the above

    I think we need to clarify exactly what the trope definition is before anything else.
  • April 6, 2015
    DAN004
    ^ I believe they can fall into one place, because they all do the same thing: encumbering the player.

    Call this trope Encumbering Item.
  • February 21, 2016
    Generality
    • The Slate in Myst V End Of Ages is a downplayed case: It can be carried in one hand and controls can be used while carrying it, but it gets in the way with actions that require two hands or where it is too large or heavy to allow progress. Setting the Slate down and getting too far away will cause its stewards to appear and take it back to its original position; as such, several puzzles in the game involve finding ways of juggling the Slate while getting it to a new location.
  • February 21, 2016
    DAN004
    Gotta grab this.
  • February 21, 2016
    Arivne
  • July 18, 2016
    DAN004
    Pmub
http://tvtropes.org/pmwiki/discussion.php?id=pk88a4n2otlm90pymddas45j