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Learning For The Sequel
Using personal and professional criticism to improve your future work


(permanent link) added: 2011-08-26 02:55:08 sponsor: KJMackley (last reply: 2012-06-17 00:47:49)

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The truth is that even when proud of their work an individual tends to be their own worst critic. They know the best where the flaws are and in the worst scenarios this leads to Creator Backlash. But with every critical thrashing and every missed opportunity comes a chance to learn from your mistakes and make improve upon later stories.

This is where the mistakes and problems of a past installment or project is used as a learning curve to make the future projects better.

It often leads to Growing the Beard or a Surprisingly Improved Sequel. While the actual quality of the works before and after this trope is a matter of opinion, the elements involved is something actively used by the production and thus makes this trivia.

Compare Pandering to the Base, which is about introducing things that would specifically please the fans like elevating a popular minor character into the main cast or including loads of Fanservice.

Examples:
  • Justice League season two was developed to counter the issues that hurt season one. Bruce Timm said "Good enough wasn't good enough anymore" and decided that whenever they felt comfortable with an episode they would then take it one step beyond. This includes not having Superman lose a fight to show how strong the new villain is ("Superweeny"), speeding up the pace of the fight scenes and tightening down the visual design to include more detail and sharper contrasts.
  • After the critical massacre of Transformers: Revenge of the Fallen Michael Bay admitted that he was disappointed in the end result as well. When making Transformers: Dark of the Moon he made a list of items that he knew he needed to change. Among them include eliminating the dorky humor and sexual innuendo, getting rid of the annoying characters or giving them drastically reduced screentime, making every character have a purpose in the overall story, not having a battle in the desert (no sand) and not retreading the same story beats of the first film (the climax is more Storming the Castle than the Hold the Line of the first two).
  • Epic Games has kept a close eye of the fans of their Gears of War series and has used that information to improve each installment, making each succeeding game read like a wishlist of improvements: better weapon variety/balance, more vibrant color pallete, better developed story and characters. Gears 3 has made Horde Mode 2.0 basically everything fans wanted, including the fact that all changes were based on how the game mode was played normally and the desire for boss battles.
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