Alternate title suggestions: I Made It Via Spinning, Spinning Exit, Tele Rotation
In fantasy and science fiction works, teleportation (in some sort of form) frequently appears as a common form of travel. Often, the person teleporting will trigger the teleportation by spinning in place. Alternatively, the entry into teleportation may not involve rotation, but the actual travel spins the traveler.
While a reason may sometimes be given
for the spinning, it often occurs primarily because it looks (or sounds) cool or because spinning signals to the viewer that something is going to happen, thus avoiding catching the viewer off guard.
This is a sub-trope of Everything's Better With Spinning
If the teleportation device itself spins (as opposed to the people spinning within the device, it's When Things Spin, Science Happens
. The tropes are similar in that in both cases, the spinning occurs either to invoke Rule of Cool
or to avoid confusing the audience.
Note that this trope can apply to all forms of magical transportation; teleportation is just its most common form.
- In Mortal Kombat: Annihilation, Queen Sindel literally dances in a circle to teleport.
- In The Mummy 2, Imhotep starts spinning and then turns into a whirlwind to travel.
- Superman spins as he travels underground to rescue Lex Luthor in Superman The Movie.
- In Harry Potter, Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.
- In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.
- Merlin in The Once and Future King always spins around before he disappears in a cloud of smoke.
- In Robert Sheckley's Prospector's Special, portals look like tiny whirlwinds.
- In the opening Doctor Who sequences, the TARDIS spins as it flies through the Time Vortex, although the actual teleportation shown on-screen is just a fade-in fade-out with the trademark VWORP noise.
- In Mother the teleport spell is executed by having the character move around before he teleports; the better the player is at moving in a small circle, the more places he can teleport from. The second game (Mother 2/Earthbound) had several similar teleport spells, one of which required a straight line and one of which spun in a circle.
- In Super Mario Galaxy and its sequel, you activate teleport pads by spinning on them.
- Teleport pads in first-generation Pokémon games spin you.
- Travel to the Union Rooms in Diamond and Pearl also spins you.
- Using the escape rope to get out of battle or the teleport attack makes the character spin quickly.
- Several of the earlier Final Fantasy games show teleportation this way.
- Jade has a move in Deception and Armageddon called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Khameleon borrows this move in Armageddon.
- Occurs when you're teleported out a completed dungeon in The Legend of Zelda: The Wind Waker.
- Star Roads spin you in Super Mario World.
- EarthBound allows you to spin in order to compress the running distance when teleporting.
- Tekken's Yoshimitsu possesses a special in his Indian mediation stance allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
- In Bomberman Tournament, each Karabon has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a Captain Ersatz of Kirby and Pikachu) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
- In Code Lyoko, the teens rotate in the scanners before being transported to Lyoko.
- In the Regular Show episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.