Created By: Koveras on April 16, 2013 Last Edited By: Koveras on April 27, 2013
Troped

Resting Recovery

A video game mechanic where a resting character's health/mana/stamina regenerate quickly.

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Trope
A mechanic in tabletop and video games, particularly RPGs, where the players can put their characters in a resting mode to rapidly restore their health, stamina, mana, prepared spells, etc. and reset any harmful Standard Status Effects.

Resting is usually only allowed under specific conditions, such as not being in combat or in view of any enemies, or even only at fixed locations, such as inns. Since the only resource consumed by resting is time (and money, in case of inns), this mechanic is usually found in conjunction with an In-Universe Game Clock and may double as a Fast-Forward Mechanic. The necessity of resting may be enforced by characters suffering from negative status effects ("Tired", "Sleepy", etc.) after staying up for a while or by it being required to Level Up; alternatively, resting may confer temporary positive status effects for a short while.

Occasionally, the resting conditions (e.g. whether you rest outside or at an inn) affect the healing/restoration rate. Resting outside may run a risk of Random Encounters, as enemies sneak up on the resting party, but staying inside doesn't always make you safe, either.

Compare Trauma Inn and Healing Spring. See also Healing Potion. Contrast Regenerating Health, After-Combat Recovery, and Plot-Powered Stamina. Regenerating Health in conjunction with a Fast-Forward Mechanic may appear like and be called "resting", but unless it confers actual healing bonuses, it is not an example.

Examples:

Tabletop Games

Action Adventure
  • In Ōkami, there's a Holy Artifact called Wood Mat. As its description reads: "Make a cash offering and sleep on this mat, and your wounds will heal." In practice this means that you need to stay perfectly still while waiting your health to regenerate, losing money every second. Amaterasu's Idle Animation is to sit down, yawn, then curl up for a nap (at which point the Wood Mat item kicks in). You can even do this during combat (you can still defend yourself with brush techniques).
  • The Legend of Zelda: Skyward Sword has stools in random locations that are evidently situated on healing Ley Lines, as sitting on one replenishes health gradually.
  • In Cave Story, various houses you visit have beds you can sleep in to fully recover health. Resting also causes time to pass, but this is only meaningful at two points, where resting triggers an Event Flag.

Action RPG
  • Brandish (at least the first game) lets the player rest anywhere. However, while doing so the defense stat drops to 0 and the environment darkens, leaving the character extremely vulnerable to enemies that might be lurking nearby.

Hack-and-Slash
  • In Ninja Gaiden 3: Razor's Edge, the Meditation technique allows Ryu (and the other playable characters) to use his ki to refill his life bar. He will slowly crouch with one knee and one fist on the ground while a yellow glow heals him. You can technically do it in the middle of a fight, but don't expect the enemies to just sit and watch while you're completely open.

Platform Game
  • Banjo-Tooie features the Snooze Pack, an ability Banjo has where he jumps into his backpack and sleeps, slowly recovering his health. This can be used anywhere under any situation. The only conditions in order to use it is to separate Banjo from Kazooie (which won't be possible until you learn Split Up in Witchyworld), and to have Banjo speak to Jamjars in Grunty Industries with at least 525 musical notes in possession.

Real Time Strategy
  • Warcraft III has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into Stop Helping Me!.

Roguelike
  • In Angband, resting makes HP and MP regenerate twice as fast. You can take a rest for any given number of turns, until HP and MP are refilled, or "as needed" (full HP and MP and the expiration of timed status effects). You can be disturbed out of the resting state in any case.

RPG -- Eastern
  • Some Pokémon can use an ability called Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep.

RPG -- MMO
  • In MapleStory, players can sit down on chairs and benches to increase the amount of HP and MP regained.
  • In zOMG!, players can kneel to improve health and stamina regeneration. However, they take three times as much damage if attacked in this state.
  • In Ragnarok Online, the player character can sit anywhere to regenerate HP and SP faster.
  • In Star Wars: The Old Republic uses its resting mechanic somewhat differently: staying at a cantina, whether logged in or out, gives characters bonus XP, though not for Free To Play accounts and it doesn't count towards Level Up until redeemed by regular XP gains.

RPG -- Western
  • In the D&D-based Baldur's Gate series, your party can rest anywhere as long as it isn't in combat, although the best healing is achieved by renting expensive inn rooms. The second game added the "Rest until healed" and "Cast healing spells at rest" options, which turned the resting mechanic into a borderline Game Breaker, since resting would now instantly heal the entire party if they so much as put a door between themselves and the enemy.
  • Like Baldur's Gate by the same developers, Neverwinter Nights has a resting mechanic that takes six seconds, fully heals you and replenishes spells, and only requires you to be sufficiently far from any enemies in the area. Neverwinter Nights 2: Mask of the Betrayer (by a different developer) changes this a great deal, however. Each such rest now takes eight hours on the In-Universe Game Clock, raising the level of spirit-hunger from the curse the Knight-Captain is under. Storm of Zehir similarly makes resting take eight hours, you can't rest in dungeons, and depending on where you make camp, resting may put you at risk of surprise Random Encounters.
  • In The Elder Scrolls series:
    • Generally, resting rapidly restores health, stamina, and mana, and was required in order to Level Up before Skyrim. Technically, however, the Player Character never needs to sleep and can stay awake for months at a time without any penalties.
    • The Elder Scrolls V: Skyrim changes the resting mechanic so that resting is no longer necessary for levelling up. Instead, rest bestows a 'well-rested' buff on the player character, which allows their skills to develop more quickly.
  • The Witcher restricts the available resting locations to inns and a handful of friendly NPC's homes. While at rest, Geralt's health regenerates quickly and it also allows him to Level Up and create potions and poisons.
  • Fallout 1 and 2 had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. Fallout 3 and New Vegas removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping in a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain (10% in NV). New Vegas' Hardcore Mode makes sleeping a requirement.
  • In Sierra's Quest for Glory series, you have the option to rest in increments ranging from "10 minutes" to "1 hour" to "until morning" (the last one being a good way to get killed by Night Gaunts). The game won't let you use this command if there's imminent danger nearby (such as a monster approaching).

Wide Open Sandbox
  • Upgrading Basic Campsite to Improved Campsite kit in Red Dead Redemption refills your ammunition when you set up camp and rest in the wilderness.

Will go under Video Game Tropes and Role-Playing Game.
Community Feedback Replies: 39
  • April 16, 2013
    McKathlin
    • Some Pokemon can use an ability called Rest in battle, which immediately restores their health, in exchange for having them spend a few rounds asleep.
  • April 16, 2013
    UltramarineAlizarin
    • In Castle Of The Winds, there are two different rest commands: a 'light rest' automatically ends when your Hit Points are full or a monster comes into view, and a 'heavy rest' automatically ends when your Mana is full or a monster attacks you. Hit points and mana naturally regenerate over time (though at different rates), so these commands are mostly for accelerating turns.
  • April 16, 2013
    KZN02
    Does this include sitting down as resting? If so ...

    Maple Story: players can sit down on chairs and benches to increase the amount of HP and MP regained.
  • April 16, 2013
    Stratadrake
    As much as I know it's for clarity, the "_________ Video Game Mechanic" naming pattern is dry enough to choke on. Any alternate ideas we can brainstorm?
  • April 16, 2013
    jbrecken
    "Resting Mechanic" seems like it's describing a trope about a lazy automobile repairman.
  • April 16, 2013
    Stratadrake
    Now there's an interpretation I haven't heard before.
  • April 16, 2013
    xanderiskander
    So would listing every JRPG with Inn's that restore health pretty much apply here?

    Also for the pokemon example I'd say the pokemon centers also count.
  • April 16, 2013
    UltramarineAlizarin
    ^ The use of inns for recovery is covered by Trauma Inn, which is mentioned in the description. This is more about the party having a "rest mode" toggled through a menu command or button.

    Action RPG
    • Brandish (at least the first game) lets the player rest anywhere. However, while doing so the defense stat drops to 0 and the environment darkens, leaving the character extremely vulnerable to enemies that might be lurking nearby.

    MMORPG
    • In zOMG!, players can kneel to improve health and stamina regeneration. However, they take three times as much damage if attacked in this state.
  • April 16, 2013
    chicagomel
    Pokemon also has Refresh,which heals status conditions and Recover,which restores half HP. Aqua Ring heals a little each turn..,you can also use Heal Bell,Healing Wish and Heal Pulse to heal an ally. What about moves like Giga Drain that heal you with health drswn from your opponent?
    • also Vespiquen has Heal Order,which orders its Combee to heal it.
    • Miltank can reatore HP with Milk Drink.
    • Synthesis,Moonlight and Morning Sun are other similar moves.
    • Ingrain,which lets the user absorb HP from roots and prevents forced switching.
  • April 16, 2013
    TrueShadow1
    ^Those are Healing skills, not resting...

    • In Ragnarok Online, the player character can sit anywhere to regenerate HP and SP faster.
  • April 16, 2013
    dvorak
    • Fallout 1 and 2 had your health regeneration based on how long your character spent Resting. Sleeping healed all limbs and certain Perks allowed it to heal your radiation poisoning. Fallout 3 and New Vegas removed the 'time spent' aspect, and thus an hour's nap after being shot to pieces will set you to full health. Sleeping In a bed you own will give you the "Well Rested" Status Effect, which grants a 30% increase in EXP gain. New Vegas' Hardcore Mode makes sleeping a requirement.
  • April 17, 2013
    Koveras
    @KZN 02: I don't see why not.

    @Stratadrake: I have gotten burned before when I suggested too freestyle titles, so now I prefer to start as conservatively as possible. I am always open to good suggestions, though.

    @jbrecken: Yes, that interpretation has crossed my mind, as well, but I put my trust in the laconic to alleviate confusion until a better title is found. :)

    @xanderiskander: As UltramarineAlizarin said, Trauma Inn is a particular subtrope and all examples you refer to should go there. This is the Missing Supertrope for games that allow resting anywhere.

    @chicagomel: As TrueShadow1 pointed out, those are healing skills...
  • April 17, 2013
    willthiswork
    In Fallout: New Vegas the Well Rested bonus is 10%, not 30%.

    So, in all those rougelikes where you regen hp regularaly and using the fast forward button will make your hp shoot up faster, does that count? You are not really resting, you are just moving time forward while your hp regens as normal.

    Also wondering about games where you regen over time, but only if you are not in danger. Like in Tokyo Jungle there is no "rest" command, but if you are dying you can hide and get your danger meter down to zero and then your life will recover. That is sort of like resting.

    Also what about items that allow for resting? Final Fantasy games have had sleeping bag and tent items that allow for full recovery on the world map for many iterations. This is not exactly what you are proposing because it is an item that is used and not a specific mechanic, but it does involve resting=recovery and it something you can do in many locations and not just at specific points like with an inn.
  • April 17, 2013
    Koveras
    If resting doesn't give any bonuses, then it's simply a Fast Forward Mechanic and not a proper resting mechanic.

    The Tokyo Jungle example falls under either Regenerating Health or After Combat Recovery (where escaping from combat leads to recovery just as well as winning it).

    The "resting" items in Final Fantasy are pretty much glorified Healing Potions. I think a proper resting mechanic should either consume in-universe time to restore health or, if the game doesn't track time, at least leave you extra vulnerable.
  • April 17, 2013
    willthiswork
    Understood, thanks.
  • April 17, 2013
    Paradisesnake
    ^^ How about this one?

    Action Adventure
    • In Okami, there's a Holy Artifact called Wood Mat. As its description reads: "Make a cash offering and sleep on this mat, and your wounds will heal." In practice this means that you need to stay perfectly still while waiting your health to regenerate, losing money every second.
  • April 17, 2013
    Koveras
    ^ Since there don't seem to be otherwise Regenerating Health in the game, I think it it counts.
  • April 17, 2013
    UltramarineAlizarin
    ^^^^ In that case I admit the Castle of the Winds example might need to be stricken, because I haven't been able to find reference that resting actually affects the rate of natural recovery. Normally the rate is so slow (I think it's one in-game hour to restore one mana point) that rest is going to be the typical way to get back mana, and you aren't likely to find mana potions in the early game. However, there's still the penalty where you can't react as readily to monsters, which is not necessarily implied by Fast Forward Mechanic.
  • April 17, 2013
    Koveras
    @UltramarineAlizarin: I have moved your example to Fast Forward Mechanic,
  • April 17, 2013
    Astaroth
    Sub bullet point for The Elder Scrolls entry:

    • The Elder Scrolls V Skyrim changes the resting mechanic so that resting is no longer necessary for levelling up. Instead, rest bestows a 'well-rested' buff on the player character, which allows their skills to develop more quickly.
  • April 17, 2013
    Chabal2
    • Skyward Sword has stools in random locations that are evidently situated on healing ley lines, as sitting on one replenishes health gradually.
    • Warcraft III has an item called the Staff of Sanctuary. Using it on an allied unit will teleport it to your highest level town hall, with a strong regeneration buff at the cost of remaining stunned until fully healed. Obviously, inappropriate use falls squarely into Stop Helping Me.
  • April 17, 2013
    Stratadrake
    In the case of Okami, Amaterasu's Idle Animation is to sit down, yawn, then curl up for a nap (at which point the Wood Mat item kicks in). You can even do this during combat (you can still defend yourself with brush techniques).

    In Sierra's Quest For Glory series, you have the option to rest in increments ranging from "10 minutes" to "1 hour" to "until morning" (the last one being a good way to get killed by Night Gaunts). The game won't let you use this command if there's imminent danger nearby (such as a monster approaching).
  • April 18, 2013
    Koveras
    Bump.
  • April 21, 2013
    Koveras
    Bumping for more feedback.
  • April 21, 2013
    Prfnoff
    • In Angband, resting makes HP and MP regenerate twice as fast. You can take a rest for any given number of turns, until HP and MP are refilled, or "as needed" (full HP and MP and the expiration of timed status effects). You can be disturbed out of the resting state in any case.
  • April 21, 2013
    Lyendith
    Hack And Slash:
    • In Ninja Gaiden 3: Razor's Edge, the Meditation technique allows Ryu (and the other playable characters) to use his ki to refill his life bar. He will slowly crouch with one knee and one fist on the ground before a yellow glow starts to heal him. You can technically do it in the middle of a fight, but don't expect the enemies to just sit and watch while you're completely open.
  • April 21, 2013
    Sackett
    I thought this was about lazy car repairmen. We might need a more clear name.
  • April 21, 2013
    Stratadrake
    You make two, then. But yeah, we definitely need some titles discussion before launching.
  • April 21, 2013
    Bisected8
    What about Rest To Recover? Rest Restoration (or RES Toration, to be punny)?
  • April 21, 2013
    StarSword
    ^Works.

    Western RPG:
    • Like Baldurs Gate by the same developers, Neverwinter Nights has a resting mechanic that takes six seconds, fully heals you and replenishes spells, and only requires you to be sufficiently far from any enemies in the area. Neverwinter Nights 2: Mask of the Betrayer changes this a great deal, however. Each such rest now takes eight hours on the In Universe Game Clock, raising the level of spirit-hunger from the curse the Knight-Captain is under. Storm of Zehir similarly makes resting take eight hours, you can't rest in dungeons, and depending on where you make camp resting may put you at risk of surprise Random Encounters.
  • April 22, 2013
    NESBoy
    • Banjo-Tooie features the Snooze Pack, an ability Banjo has where he jumps into his backpack and sleeps, slowly recovering his health. This can be used anywhere under any situation. The only conditions in order to use it is to separate Banjo from Kazooie (which won't be possible until you learn Split Up in Witchyworld), and to have Banjo speak to Jamjars in Grunty Industries with at least 525 musical notes in possession.
  • April 22, 2013
    Arivne
  • April 22, 2013
    Koveras
    Changed the title...
  • April 24, 2013
    Koveras
    Bump.
  • April 24, 2013
    Koveras
    Bump.
  • April 26, 2013
    Koveras
    Bump.
  • April 26, 2013
    StarSword
    Hat.
  • April 26, 2013
    DracMonster
    Or maybe Just Needs A Little Rest. Hatting in any case.
  • April 26, 2013
    MetaFour
    Not sure if this counts but:
    • In Cave Story, various houses you visit have beds you can sleep in to fully recover health. Resting also causes time to pass, but this is only meaningful at two points, where resting triggers an Event Flag.

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http://tvtropes.org/pmwiki/discussion.php?id=p8h59shm9rln3g6cfshytsis&trope=RestingRecovery