Created By: DisasterGrind on July 7, 2011 Last Edited By: DisasterGrind on October 11, 2011

Sword to Wall Recoil

When the player strikes a wall (or guarding opponent) in a video game and the weapon bounces back.

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In your favourite video game featuring melee weapons (mainly swords), run up to a wall and press the attack button. If the sword clips through the wall, this trope is not in effect. If the character staggers and the weapon bounces back, then it is. Compare wall-striking in the Kingdom Hearts series and in Demon's Souls to striking them in Dead Rising, or Dark Cloud. Needs a better name. [Boomerang Barricade doesn't really seem to be a good name; it doesn't really describe the trope.] Up for Grabs
Community Feedback Replies: 12
  • July 7, 2011
    Pretty common on The Legend of Zelda games
  • July 7, 2011
    The weapon recoiling from a wall is often a specific animation of its own, as simply pausing or reversing the attack animation isn't as visually effective.

    • In Maximo, striking a tree (or other wooden surface) results in Maximo's sword becoming stuck in it, and he has to force it loose.
  • July 9, 2011
    There were two versions of this in Mark Of Kri. Your sword would bounce off of stone walls, but even more hazardous than that were wood walls and beams--your sword would get stuck in them!
  • July 11, 2011
    • Exploited in Eternal Darkness. Some chapters give you a borderline BFS, however they also force you to occasionally travel through narrow corridors where this trope makes it a nuisance to swing.
  • July 11, 2011
    In Amorphous Plus, although there are no walls by default, the character can create a wall using an object, and it does have this effect when struck. Also, the enemy made of rock has the same effect.
  • July 11, 2011
    Seen in Alice Madness Returns when using the Vorpal Blade on certain walls and blocking enemies.
  • July 11, 2011
    This would fit for This Index Is In The Way.
  • July 26, 2011
    • In Prince Of Persia The Sands of Time, hitting a wall or other obstacle will result in the sword bouncing back and the Prince stepping back because of the impact.
  • July 31, 2011
    Quickly becomes a Scrappy Mechanic in the {{Berserk} Dreamcast game, where Gut's giant sword bounces off the wall if he tries to swing it in a corridor...some stages have LOTS of corridors.
  • August 1, 2011
    Usually accompanied by the Sound Of No Damage.
  • August 3, 2011
    • Happens in the Sega Megadrive version of Aladdin, when attacking a wall with your sword while standing up (but not when crouching down).
  • October 1, 2011
    • Done in the video game based on Berserk. Very annoying because your sword is huge.