Video games hide little objects all over the place and you've gotta find them all.
Collectible tokens are Exactly What It Says on the Tin. They are little objects, whether it be spinning circles, floating colored balls, or objects scattered throughout a video game, which you, the player, have to collect. They're not the main focus of the game, and collecting them might not do anything at all, or just give an achievement or trophy, but they're there, and most players will end up hunting for them, whether for 100% Completion, the achievement/trophy, a small reward or just because they're bored. Many gamers hate these little things, especially due to Free Roam games' love of them. Especially when set in New York City Subtrope of Gotta Catch 'Em All
- The first [PROTOTYPE] game has 50 hint tokens and 200 landmark tokens scattered throughout the game. Needless to say, they're tiny, hidden and all over the city. And there's achievements for both.
- Spider-Man 2 has different types of these. For example, buoy tokens are floating on buoys in the ocean, skyscraper tokens are found at the tops of tall buildings, and hideout tokens are in the abandoned warehouses and other nests of the criminal underground. There's no reward for collecting them, other than the satisfaction of 100% Completion.
- Spider-Man: Web of Shadows has these all over the place.
- There are twenty Shiny Trinkets in VVVVVV. Collecting them unlocks tracks for the Sound Test. Finding all twenty is required for 100% Completion, which gives access to the secret lab.
- Batman: Arkham Asylum and Batman: Arkham City have Riddler trophies scattered around everywhere. They unlock things like challenge maps and concept art, and they're part of a sidequest in Arkham City.
- Super Meat Boy has bandages, which are hidden in hard-to-reach spots in most stages. Enough of them and you unlock new characters.
- In Hard Reset, these are "secrets", and every level has some, hidden in nooks and crannies. They're just ordinary N.A.N.O. pickups (albeit larger than most normal ones), but a "Secret found!" popup appears when you grab them, and you get an achievement for finding them all.
- Each "world" of Wizard 101 has one of these, which grants you a bonus spell slot upon completion. Krokotopia, for instance, has you sent looking for 25 scarabs hidden throughout.
- Mass Effect sends you hunting after 21 Keepers on the Citadel for a sidequest.
- Sniper Elite V2's single-player campaign has 100 bars of Nazi Gold to collect, and 37 bottles of wine that you have to snipe. Each grants an achievement on completion.
- Half-Life 2: Episode Two has two achievements of this sort, one for breaking every web cache, the other for killing every last ant-lion grub (all 333 of them).
- Anachronox has T.A.C.Os, the Totally Arbitrary Collectible Object as a lampshade of this.
- Fable II: destroy all the gargoyles (there are 50) and you get the best crossbow in the game. Some of the gargoyles are in areas that only unlock after you defeat the final boss (it kinda feels like they planned on more DLC than got released).
- Ōkami: collect all the Stray Beads (there are 99) and you get a weapon that's so good it amounts to a godmode cheat -- but only in the New Game+.
- Eversion has gems and collecting all of them is actually required to unlock the true ending of the game.
- Prince of Persia (2008) has the 1001 Light Seeds.
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