Created By: Watergirl909 on February 10, 2013 Last Edited By: Watergirl909 on February 21, 2013

Collectible Tokens

Video games hide little objects all over the place and you've gotta find them all.

Name Space:
Main
Page Type:
Trope
Collectible tokens are Exactly What It Says on the Tin. They are little objects, whether it be spinning circles, floating colored balls, or objects scattered throughout a video game, which you, the player, have to collect. They're not the main focus of the game, and collecting them might not do anything at all, or just give an achievement or trophy, but they're there, and most players will end up hunting for them, whether for 100% Completion, the achievement/trophy, a small reward or just because they're bored. Many gamers hate these little things, especially due to Free Roam games' love of them. Especially when set in New York City

Subtrope of Gotta Catch 'Em All

Examples

  • The first [PROTOTYPE] game has 50 hint tokens and 200 landmark tokens scattered throughout the game. Needless to say, they're tiny, hidden and all over the city. And there's achievements for both.
  • Spider-Man:
    • Spider-Man 2 has different types of these. For example, buoy tokens are floating on buoys in the ocean, skyscraper tokens are found at the tops of tall buildings, and hideout tokens are in the abandoned warehouses and other nests of the criminal underground. There's no reward for collecting them, other than the satisfaction of 100% Completion.
    • Spider-Man: Web of Shadows has these all over the place.
  • There are twenty Shiny Trinkets in VVVVVV. Collecting them unlocks tracks for the Sound Test. Finding all twenty is required for 100% Completion, which gives access to the secret lab.
  • Batman: Arkham Asylum and Batman: Arkham City have Riddler trophies scattered around everywhere. They unlock things like challenge maps and concept art, and they're part of a sidequest in Arkham City.
  • Super Meat Boy has bandages, which are hidden in hard-to-reach spots in most stages. Enough of them and you unlock new characters.
  • In Hard Reset, these are "secrets", and every level has some, hidden in nooks and crannies. They're just ordinary N.A.N.O. pickups (albeit larger than most normal ones), but a "Secret found!" popup appears when you grab them, and you get an achievement for finding them all.
  • Each "world" of Wizard 101 has one of these, which grants you a bonus spell slot upon completion. Krokotopia, for instance, has you sent looking for 25 scarabs hidden throughout.
  • Mass Effect sends you hunting after 21 Keepers on the Citadel for a sidequest.
  • Sniper Elite V2's single-player campaign has 100 bars of Nazi Gold to collect, and 37 bottles of wine that you have to snipe. Each grants an achievement on completion.
  • Half-Life 2: Episode Two has two achievements of this sort, one for breaking every web cache, the other for killing every last ant-lion grub (all 333 of them).
  • Anachronox has T.A.C.Os, the Totally Arbitrary Collectible Object as a lampshade of this.
  • Fable II: destroy all the gargoyles (there are 50) and you get the best crossbow in the game. Some of the gargoyles are in areas that only unlock after you defeat the final boss (it kinda feels like they planned on more DLC than got released).
  • Ōkami: collect all the Stray Beads (there are 99) and you get a weapon that's so good it amounts to a godmode cheat -- but only in the New Game+.
  • Eversion has gems and collecting all of them is actually required to unlock the true ending of the game.
  • Prince of Persia (2008) has the 1001 Light Seeds.

Rolling Updates
Community Feedback Replies: 21
  • February 10, 2013
    Watergirl909
    I know I've seen this a million, billion times (due to it pissing me off each and every time) but for the life of me, I can't remember most of them. Also, I still have trouble believing we don't have this one, but I couldn't find it.
  • February 10, 2013
    troacctid
    This is a subtrope of Gotta Catch Em All.

    • Spider Man 2 has different types of these. For example, buoy tokens are floating on buoys in the ocean, skyscraper tokens are found at the tops of tall buildings, and hideout tokens are in the abandoned warehouses and other nests of the criminal underground. There's no reward for collecting them, other than the satisfaction of Hundred Percent Completion.
    • There are twenty Shiny Trinkets in VVVVVV. Collecting them unlocks tracks for the Sound Test. Finding all twenty is required for Hundred Percent Completion, which gives access to the secret lab.
    • Batman Arkham Asylum and Batman Arkham City have Riddler trophies scattered around everywhere. They unlock things like challenge maps and concept art, and they're part of a sidequest in Arkham City.
    • Super Meat Boy has bandages, which are hidden in hard-to-reach spots in most stages. Enough of them and you unlock new characters.
    • In Hard Reset, these are "secrets", and every level has some, hidden in nooks and crannies. They're just ordinary N.A.N.O. pickups (albeit larger than most normal ones), but a "Secret found!" popup appears when you grab them, and you get an achievement for finding them all.
  • February 10, 2013
    StarSword
    ^In its current form this is covered by the "Optional" version of Gotta Catch Them All. I think it's common enough for its own trope, though.

    MMORPG:
    • Each "world" of Wizard 101 has one of these, which grants you a bonus spell slot upon completion. Krokotopia, for instance, has you sent looking for 25 scarabs hidden throughout.

    Western RPG:
    • Mass Effect sends you hunting after 21 Keepers on the Citadel for a sidequest.

    Third Person Shooter:
    • Sniper Elite V 2's single-player campaign has 100 bars of Nazi Gold to collect, and 37 bottles of wine that you have to snipe. Each grants an achievement on completion.
  • February 10, 2013
    troacctid
    I agree that it's common enough for its own trope.
  • February 10, 2013
    StarSword
    First Person Shooter:
    • Half-Life 2: Episode Two has two achievements of this sort, one for breaking every web cache, the other for killing every last ant-lion grub (all 333 of them).
  • February 11, 2013
    Azaram
    Anachronox has T.A.C.Os, the Totally Arbitrary Collectible Object as a lampshade of this.
  • February 13, 2013
    Koveras
    • Eversion has gems and collecting all of them is actually required to unlock the true ending of the game.
    • Prince Of Persia 2008 has the 1001 Light Seeds.

    Addition: Mass Effect also had a number of collectibles to be found while scanning random planets on the galaxy map.
  • February 13, 2013
    elwoz
    Law Of One Hundred is a subtrope. (Is that the only trope we have that covers Super Mario Bros-style coins? I thought there was another one but I can't find it.)
  • February 13, 2013
    troacctid
    It's not really a subtrope because things like coins and bananas and rings aren't the kind of collectibles that fall under this trope. Usually the kind of stuff this trope covers is too rare to regularly find 100, at least in all the examples I can think of.

    You might be thinking of Follow The Money.
  • February 14, 2013
    elwoz
    Yeah, I was thinking of Follow The Money. I don't entirely see why Mario coins wouldn't count as collectible, though. I can hairsplit: because there's lots of them and the game doesn't have an internal reward for collecting all of them. (It might even be flat-out impossible to collect all of them.) But I'm not sure that's enough of a split.

    All of the Assassins Creed games (well, I haven't gotten around to playing 3 yet, so I'm not sure about that one) have collectible items geared to encourage you to explore the map thoroughly: flags, eagle feathers, "memory fragments", etc. The size of the reward seems to be going up with each installment: the flags are just for Hundred Percent Completion, the eagle feathers unlock equipment, the memory fragments provide an important chunk of backstory.

    I wouldn't bother putting this in the example, but given what you said about rarity: there are exactly 100 eagle feathers and something like 400 flags to collect. (These are games with huge playable areas.)
  • February 14, 2013
    elwoz
    Oh, a couple hours later, occurs to me that there's another case worth mentioning: collect all of these things and you get the Infinity Plus One Sword. Probably after you no longer have any real need for it. Two examples specifically of that come to mind:

    • Fable II: destroy all the gargoyles (there are 50) and you get the best crossbow in the game. Some of the gargoyles are in areas that only unlock after you defeat the final boss (it kinda feels like they planned on more DLC than got released).
    • Okami: collect all the Stray Beads (there are 99) and you get a weapon that's so good it amounts to a godmode cheat -- but only in the New Game Plus.
  • February 17, 2013
    troacctid
    • In Sonic R, the chaos emeralds aren't Bonus Stage Collectables as in many other Sonic games. Instead, they're hidden off the beaten path in the regular stages.
  • February 17, 2013
    Djanchorhead
    .In Ocarina Of Time there are a hundred Gold Skulltula tokens to collect.

    .Then in Fallout 3 there's The Nuka Cola Challenge which finds you going all over the Capital Wasteland looking for 30 bottles of Nuka Cola Quantum.
  • February 20, 2013
    StarSword
    Often provides That One Achievement.

    Third Person Shooter:
    • Warhammer 40000 Space Marine gives the achievement "Lexicanum" for finding the first ten Servo Skulls, then "Librarian of Macragge" for the other 38.
  • February 20, 2013
    StarSword
    Oh, and:

    May result in a Guide Dang It.

    Action Adventure:
    • The Legend Of Zelda does this at least Once An Episode.
      • Twilight Princess has two of them. Agitha sends you hunting for a male and female of each glittery insect, for which you get lots of rupees you often can't even store. When you finally get all of them, she gives you an bigger wallet. The other one is the 60 Poe souls you need to collect for Jovani, who gives you a bottle for the first twenty, then a silver rupee for the rest.
  • February 21, 2013
    Doryna
    A better example from Fallout 3 would probably be the Vault-Tec bobbleheads. There's even a little display case in your house for them. Ditto the snow globes from Fallout New Vegas.
  • February 21, 2013
    Doryna
    Ah, I thought I saw something similar. So, what makes this different from Collection Sidequest?
  • February 21, 2013
    StarSword
    ^Now, if only somebody had actually linked to it from Gotta Catch Them All.

    I suggest we merge the gathered examples into it and discard this.

    EDIT: On second thought, transfer only the examples that fall under an actual In Universe sidequest and keep this for the ones that just grant an achievement or whatever.
  • February 21, 2013
    elwoz
    ^ I've revised Gotta Catch Them All to point to Collection Sidequest. That turned out to take all the wordsmithing I have time for right now.
  • February 21, 2013
    KTera
    Mass Effect also has you searching for mineral deposits, Turian colony insignias, League of One medallions, and the scattered writings of the Asari Matriarch Dilinaga. Most of them only give you credits and experience. The Asari's writings increase the value of one particular War Asset in the third game, though.
  • February 21, 2013
    autotrope
    the Professor Layton series has Hint Coins scattered all over the place that can be used to buy hints to help solve puzzles.
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