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It can be hard to show all the aspects of a fictional ability since such a thing does not have any Real Life
context that the audience can relate to. So when a creator wants to show that using a special power takes a toll on a character, he will often have them faint afterward.
This is especially true when they use a power for the first time. Presumably, the strain of using it is too much for them, causing their mind to shut down in self defense.
Frequently used for powers that aren't very flashy in order to make them seem more dramatic, such as Psychic Powers
like telepathy. It's also frequently a characteristic of The Chick
, a Faux Action Girl
, a Non-Action Guy
, and other non-combat oriented type characters.
If the fainting is a symptom of a more serious health problem, it's also Heroic RROD
. When it happens the first time a power is used, it's related to How Do I Shot Web?
. Can be a form of Blessed with Suck
If the collapse is after a dramatic moment, especially a battle, and is used to skip the boring aftermath, it's Post-Dramatic Stress Disorder
Compare to Fainting Seer
, which may overlap for Seers
[[folder: Anime and Manga]]
- In Metal Fight Beyblade, Madoka faints after using her bey to save Kiyoya's Leon. It's explained as her "not being used to blading."
- Bleach: Jakuho Raikoben severely drains Soi Fon's reiatsu, enough that it usually takes her three days to recover before she can safely use it again. Otherwise, this happens.
- Vision of Escaflowne: Hitomi's ability to see into the future, via Tarot Cards, often has this effect on her afterwards. It's eventually revealed that both the duration and the severity of her fainting spells is determined by her emotional state. Meaning, the greater her anxiety, the greater its toll on her following her vision; not to mention the part about her anxiety making those visions come true!
[[folder: Comic Books]]
- U Go Girl from the short-lived Mike Allred X-Factor. Her power would literally drain her energy and she'd more than occasionally pass out after using her whirly teleportation.
- In early issues of Runaways Molly would black out from exhaustion after a throwing a single punch. As she got more used to it she wouldn't pass out, but would still need a nap after using her powers.
- Jean Grey of the X-men does this at least once in almost all of her incarnations.
- In Wolverine and the X-Men, Christy faints after using her earth powers to protect herself, her father, Wolverine, and Mystique from an explosion.
[[folder:Film - Animated]]
- In Eragon, Eragon's first attempt at casting combat magic caused him to lose consciousness because it took a large amount of energy out of him at once.
[[folder: Video Games]]
- In Star Ocean 3, Fayt faints after activating his genetic Symbology ability Destruction for the first time. He also suffers some temporary memory loss from the event, indicating that it was especially psychologically traumatic.
- In Dragon Age: Origins, Wynne's plot power Vessel of the Spirit leaves her stunned and disoriented after every time she uses it. This effect is only alleviated after completing her personal sidequest.
- Suikoden IV presents another rare male variant, which has Lazlo faint after each use of the Rune of Punishment, due to it draining its host's lifeforce with each use... until it finally kills them. This can be averted by successfully recruiting all 108 Stars of Destiny.
- When Raezinus from Deverish Also demonstrates the portal spell and it becomes important to keep it open for a while, he eventually passes out from the strain of keeping the spell going for so long.
- In The Cyantian Chronicles, the first time Darrik's energy manipulation abilities activate, he tosses a horse. It uses so much of he energy that he is left nearly unconscious.
- In Spacetrawler, Eebs (or humans like Yuri with Eeb brain implants) will black out if they strain their telekinesis by moving objects that are too massive. Too much of this strain can outright kill them. It's later revealed that this limitation is a result of brain-clamping--we've yet to see an upper limit on how much matter an unclamped Eeb can move telekinetically.