Created By: StratadrakeOctober 22, 2011 Last Edited By: GlennMagusHarveyNovember 19, 2011

Environmental Boss

Boss Battle where the boss literally \'\'is\'\' the room.

Name Space:
Main
Page Type:
Trope
Please compare and contrast with Cores And Turrets Boss and give feedback on whether this is distinct.

A type of Video Game encounter that is similar to a Boss Battle in a Boss Room, except that the boss has no physical presence in the room ... because, in a sense, the boss is the room itself: A collection of traps or devices which attack the player in various ways, and to win the battle the player must either survive the traps for a time or find ways to destroy the devices.

Compare Cores And Turrets Boss, Battleship Raid.

Up For Grabs
Community Feedback Replies: 26
  • October 22, 2011
    KZN02
    Related to Womb Level?
  • October 22, 2011
    GreenMachine
    Mega Man: Due to the sheer length of the series (and thus the sheer number of bosses), there have been a few times where the boss is the room. Offhand, I can think of one of the Wily Fortress bosses in Mega Man 2, a remake of that boss in either 9 or 10 (can't remember which), and Rangda Bangda (sp?) from the Mega Man X series. Would the Archives from Mega Man 10 count?

    The boss I was thinking of from Mega Man 2 (Picopico-Master, apparently) is listed on Cores And Turrets Boss, but that certainly feels more like this description than the description of that page. Ditto for the remake, if I remember right.

    Also, this does seem to be quite similar to the other one, but that is due to how broad that description is.... Maybe allow anthropomorphic properties? Rangda Bangda doesn't really belong under that trope, yet he is essentially just a room with hitboxes and numerous methods of killing you...
  • October 22, 2011
    InsanityPrelude
    This trope is already redlinked on Boss Battle as Deathtrap Boss.

    "Deathtrap Boss When the boss is, in fact, the Boss Room itself."

    Personally I'd go with a different name than Deathtrap Boss. That makes it sound like it's a boss that happens to use traps.

    Anyway, examples and relations...

    - Not to be confused with Level In Boss Clothing.

    - A boss in Kingdom Hearts 2- I think it was Dark Thorn? possesses the ballroom itself for part of the fight.
  • October 22, 2011
    GlennMagusHarvey
    In Earthbound, while enemies are normally sprites displayed on a moving background, the final boss is a background itself.
  • October 22, 2011
    GlennMagusHarvey
    The Mega Man 2 example doesn't really fit since you're still destroying turrets that are notice objects in the room themselves.

    A better Mega Man example would be the one from 4 that is a three-part room that slides together and apart and can only be damaged when it slides together.
  • October 22, 2011
    GlennMagusHarvey
    Whole Room Boss? Room Boss? Surroundings Boss? Surrounding Boss? Background Boss?

    ...wait, that last one is actually an existing trope. Could you clarify in the proposal the difference between that trope and this proposal?
  • October 22, 2011
    Stratadrake
    @Insanity: "Deathtrap Boss" was recently cut, no Wiki Magic, no source YKTTW and noticed overlap with Cores And Turrets Boss.

    @Glenn: Background Boss is where the boss resides on a background layer behind the stage you're fighting him on (hence the name) and you trade attacks back and forth between the layers. You cannot receive Collision Damage from a Background Boss (aside from whatever he uses to attack you).
  • October 22, 2011
    GreenMachine
    @Glenn Magus Harvey: At least then the remade version of that boss should fit then. The laconic does state that the boss literally is the room, and that particular version of the boss definitely describes it. The tiles that become parts of the boss leave gaps in the floor, which you can fall through and die (on modes harder than the easiest mode). So if the boss is the floor (and the walls, and the ceiling...) then...

    Okay, that response comes across as too harsh, but I can't really think of a way to tone it down. Basically, I just want to know what does count...
  • October 22, 2011
    ZombieAladdin
    Non-game example: In Cyborg 009, 0012 is an entire mansion. The Black Ghost organization hooked up a woman's consciousness into the mansion where she once lived, allowing her to control the walls, floors, ceilings, and most objects within at her will, giving it the appearance of a haunted house. She can project a hologram of herself around the mansion and pass herself off as a ghost. 009 and his friends fell for it initially but discovered the truth and defeated her by destroying the CPU in a hidden room.
  • October 22, 2011
    Damr1990
    The Wall Master (if it's the boss)would be a subtrope
  • October 23, 2011
    Lyendith
    I would say this a subtrope of Cores And Turrets Boss... it is distinct in any case.
  • October 23, 2011
    ImaginationInterpreture
    This may count.

    The new Pirates of the Caribbean movie has a ship that quells a mutiny in seconds. Granted it was being controlled, but retaliating against a ship that fights back is rather cool.
  • October 23, 2011
    Mozgwsloiku
    Done in one warhammer adventure. While exploring an old wizard's castle the group finds a ritual room. It looks like it has been used for summoning a lot and indeed something is already here - a deamon bound into the walls of the room, possibly to contain any other summons that might get loose. As the party enters, the demon is completely harmless. However, a golden circle left conspicuously on the table among other wizarding tools is the keystone of the creature's binding ritual and should it be removed, all hell breaks lose.
  • October 23, 2011
    Epif
    I'm surprised this hasn't been said already, but shouldn't the description point out the connection between this trope and Eldritch Location? Something like: This doesn't necessarily have to be an Eldritch Location, as the Environmental Boss could be anything from a booby-trapped room to a computer room to, well, a bone fide Eldritch Location.
  • October 24, 2011
    ImaginationInterpreture
    ^Simpler to phrase: May overlap with Eldritch Location.
  • October 25, 2011
    Chabal2
    One 2-D Zelda boss is a giant face that appears on the floor of the room, requiring bombs to damage it.

  • October 25, 2011
    Filraen
    Related: Genius Loci?
  • October 25, 2011
    Ninjat126
    • One of the bosses in Hero Core is a large square-shaped machine that you must enter in order to damage.
  • October 27, 2011
    GlennMagusHarvey
    Not my trope, but bumping anyway.

    Someone should add the examples to the trope.

    Also, i think this is distinct from Cores And Turrets Boss. They just overlap a lot.
  • November 14, 2011
    GlennMagusHarvey
    Bumping again. No new comment? Really?
  • November 16, 2011
    Rytex
    A Link to the Past, Mothula. Not only does it fly around the room, but the floor moves in any general direction, causing you to go slower when chasing Mothula. And then there's the wall of spike traps that fly at you.
  • November 16, 2011
    NESBoy
    In Tiny Toon Adventures: Buster Busts Loose for the Super Nintendo Entertainment System, the boss of the second stage is a Fixed Scrolling Level on a train engine. You have to avoid or destroy the obstacles until you reach Montana Max, at which point the ending of the stage plays.
  • November 18, 2011
    GlennMagusHarvey
    Adding Up For Grabs to this YKTTW since Stratadrake hasn't commented or edited the proposal.
  • November 18, 2011
    Stratadrake
    I never had much hope for this one in the first place, not after comparing it with Cores And Turrets Boss.
  • November 19, 2011
    GlennMagusHarvey
    @Stratadrake: Should I stop bumping it?
  • November 19, 2011
    Stratadrake
    I tend to say that if you're going to bump it, make sure you're actually contributing to it (editing draft, new feedback) now and then and not just making a bunch of null edits.

Three days must pass before this YKTTW is Launchworthy or Discardable