Created By: roflcopteriii on March 7, 2011 Last Edited By: roflcopteriii on March 24, 2012

Absurdly Lit Abandoned Temple

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Needs More Examples, badly.

Probably Needs a Better Title and Needs a Better Description and Do We Have This One?? (or is it too specific?)I know I've Seen It a Million Times in videogames, but it Needs Examples.

If it's one thing the ancients were never bothered by, it's the cost of lighting. Even in the middle of a desert wasteland, the Temple of Doom will always have massive, eerily buring bonfires and loads of torches no one ever seems to have to replace or relight. The place in question must have to keep a small army of people just to maintain ultilities, but none are ever seen or couldn't ever serve the function of being a servant.

Very frequent in video games. Even if the Templeof Doom is supposedly inhabited only by monsters, there will always be handy lit torches available for the heroes as they explore. If it's not torches, glowing crystals and fungi or moss are always good ancient decor options as well.

The key to this trope is unrealistically well kept and well lit bases that have no business being so and are entirely done so for audience expectations and setting the mood of the scene or to help players.

A very common feature in the Ancient Tomb. The opposite of Evil Is Not Well-Lit, where the villain actively cultivates a mood of evilness in their uber dark base.

Community Feedback Replies: 16
  • March 7, 2011
    I like this one.. We need examples now, but yea, I've seen it a million times.
  • March 8, 2011
    I, too, have seen this one a million times. It's sometimes even Lampshaded by having the characters say something like, 'Wow, it sure is conveniently bright in here!' Games like Tomb Raider(and, really, any game where you have to be in 'dark' caves for one reason or another) are usually guilty of this.
  • March 8, 2011
    The easy way of averting this is to use some windows. But good luck with that when you are deep beneath the ground. But you can always use one of those glow in the dark mushrooms.
  • March 8, 2011
    The torch part of this is Hollywood Torches.
  • March 8, 2011
    Some temples simply use ever-glowing Power Crystals as lighting.

    I'm almost positive I've seen an instance where it's softly glowing moss that provides the lighting.
  • March 8, 2011
    Nevermind- Hollywood Torches doesn't get too specific when it comes to this, so this might be a good separate trope from it.
  • March 8, 2011
    • National Treasure averts this trope. All the light sources used in the subterranean locales are either brought in by the characters or need to be lit by the characters when they arrive.
  • March 9, 2011
    • Diablo 2 has plenty of examples of several types. (possibly original diablo as well, though I haven't played it.)
  • March 9, 2011
    Absurdly Lit Dark Place? because I think this might also work as a more encompassing trope. I'm thinking of the whole lighted up atmosphere thing in the Hollow Earth from Journey To The Center Of The Earth as an example in literature.
  • March 10, 2011
    Sounds like Hollywood Darkness.
  • March 23, 2012
    This is NOT Hollywood Darkness. That trope is when no light sources are present, but everything is illuminated by a ghostly blue light. This trope is when there inexplicably ARE light sources despite nobody is refilling or replacing them for ages.
  • March 23, 2012
    Subverted in one wild west comic - the heroes race the villains to a cave that is supposed to contain vast tresures. The villains get there first and find that the walls are lined with candlewicks that allow one man with a torch to illuminate the whole site. They got to the very end of the cave and get to see the treasure before realising that the wicks burn with a hiss and cannot be extinguished...
  • March 23, 2012
    How many dungeons in Skyrim are claimed to be abandoned, but still have candles, torches and braziers lit?
  • March 23, 2012
    • The Ruined Temple in Dragon Age Origins is very well-lit (except the caverns underneath it), but that's thanks to its design, with large tall windows opening to all sides.
  • March 23, 2012
    Combined with Ragnarok Proofing in The Elder Scrolls Morrowind and Skyrim, with Dwemer dungeons. The dwemer lamps are still working despite millenia of neglect.
  • March 24, 2012
    This was one of the complaints fans had about the Temple of Five in the reimagined Battlestar Galactica