A subtrope of Elemental Powers. This is the power over spirits, or spiritual energy. People using this power are likely to be able to manipulate this energy, which may or may not equate to magic, depending on the setting. They will probably be able to speak to the spirits of the dead as well. Possession and Mind Control may also be within their powers. This can be either a villainous or heroic power, depending on how it's portrayed and used. (If portrayed negatively, this may overlap with Dark Is Edgy) If it is used by a villain, be very careful -- it's likely they have some very nasty powers, like being able to remove people's souls from their bodies. (This may or may not instantly kill them) People using this power are also likely to be quiet, creepy, and stoic. Unlike some of the other Elemental Powers, this power is more closely associated with subtly, subterfuge, and deceit rather than blasting stuff, though there are exceptions. (Spirit blasts, and the like) Oh, and be careful if you try to kill these people -- it's very likely that they'll come back as a ghost. See also Psychic Powers. Depending on how different the setting's souls are, this may or may not overlap with Ki Attacks. Not to be confused with the concert documentary Soul Power.
Examples:Anime and Manga
- The Cancer saints in Saint Seiya have a cosmo affinity and an attack spread based around summoning or banishing the dead. This means they routinely travel to the underworld, attack with the ghosts of the dead, and are pretty hard to kill. Even Thanatos, the god of Death, had a handful, and got shoved into a box.
- Bleach. The powers of incorporeal beings are based on their "spiritual pressure" (spirit energy) and their ability to control it. This includes Soul Reapers (kido spells, shikai/bankai, resistance to injury) as well as hollow powers. Some humans are able to use spiritual pressure/powers as well (Orihime, Chad, Quincies like Uryu, Bounts, etc.).
- Necromancy in The Old Kingdom trilogy works like this, since necromancers have to literally cross over into the realm of death and bind spirits to their will in order to summon them as undead.
- All ether-elemental characters in MARDEK, particularly Qualna. (S/he has the opposite personality from the one described here, however)
- All annunaki have this to a certain extent, since they can perform "soul transfers" upon dying that will allow their souls to inhabit another body.
- The Sorrow in Metal Gear Solid 3.
- The Feys in Ace Attorney. Mostly this is used for channeling the dead, but spiritual power can also be used as a sort of lie detector. (One, likely non-canon, manga shows that there's even a hidden technique to "channel" people who are still alive, just to get them someplace they can't go at the moment.)
- The Ghost type in Pokémon.
- Kulkumatz in The Reconstruction.
- Demon's Souls. Exactly What It Says on the Tin. Pretty much every game mechanic from leveling up stats to upgrading equipment to learning new spells and miracles requires souls of some kind. The game specifically refers to this as "Soul Arts", and unfortunately, overuse of this kind of power also caused the whole mess that you're trying to fix in the first place.
- Aradia in Homestuck is able to hear the voices of the dead and send them to haunt people, including the ability to remain in the physical world as a ghost. She also has very potent Psychic Powers, and fits the Personality Powers bill after she dies. She has the opposite personality before then, however.
- Aang in Avatar: The Last Airbender learns to do this as a form of bending. It is implied that this is the purest form of bending, or the original form of it.
- This is used in conjunction with a Soul Jar by the villain Shaldemar to make people into zombies in the Filmation cartoon Blackstar episode, "The Zombie Masters."
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